| Age | Commit message (Expand) | Author |
| 2011-06-11 | Revert r7421 and r7422. | NeoBrainX |
| 2011-06-10 | just a little cleanup to maintain minimal interfaces | Rodolfo Osvaldo Bogado |
| 2011-06-05 | fix build | Jordan Woyak |
| 2011-06-04 | Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is... | Sonicadvance1 |
| 2011-04-30 | Add a partial fix for 4xSSAA in D3D9 (issue 4090). | NeoBrainX |
| 2011-03-30 | Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w... | Jordan Woyak |
| 2011-03-30 | I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manu... | Jordan Woyak |
| 2011-03-01 | More conversion from char * to std::string. | Glenn Rice |
| 2011-02-28 | Convert GetUserPath to return a std::string instead of a const char *. This ... | Glenn Rice |
| 2011-02-24 | Just a small accuracy fix for r6819, fixes the pixel line in the volumetric f... | sl1nk3.s |
| 2011-02-04 | D3D9: Some fixes to EFB format reinterpretation. Should be more correct now. | NeoBrainX |
| 2011-01-31 | Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph... | Jordan Woyak |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-11 | Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine befo... | sl1nk3.s |
| 2011-01-09 | some little optimizations and some cleaning. | Rodolfo Osvaldo Bogado |
| 2011-01-07 | normalize the efb to texture process for color textures to make it work the s... | Rodolfo Osvaldo Bogado |
| 2011-01-06 | a little cleanup of dx9 depth conversion code that r6751 made unnecessary, an... | nitsuja- |
| 2011-01-05 | improve z copy a little further in 4 bits copy, | Rodolfo Osvaldo Bogado |
| 2011-01-05 | corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to... | Rodolfo Osvaldo Bogado |
| 2010-12-27 | Implement pixel data reinterpretation on EFB format change. | NeoBrainX |
| 2010-12-27 | Second Experimental commit: | Rodolfo Osvaldo Bogado |
| 2010-12-19 | reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep... | nitsuja- |
| 2010-12-05 | Merged the D3D9 debugger into VideoCommon/VideoUICommon: | NeoBrainX |
| 2010-11-29 | DX9 debugger improvements: | NeoBrainX |
| 2010-11-15 | Made LinearDiskCache a template class. Keys are now some POD type (fixed size... | Jordan Woyak |
| 2010-10-31 | DX9, Debugger: Implement pixel/vertex shader and texture dumping. | NeoBrainX |
| 2010-10-21 | Put infrastructure in place so that other plugins may support dual-source ble... | Nolan Check |
| 2010-09-30 | Added EFB Scale option to the OpenGL plug-in. | skidau |
| 2010-09-28 | Minor code formatting: | skidau |
| 2010-09-23 | i know still a lot to fix and much work to do but sometimes experiments are f... | Rodolfo Osvaldo Bogado |
| 2010-08-29 | Remove a bunch of freshly-obsolete code | Nolan Check |
| 2010-08-08 | DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon). | NeoBrainX |
| 2010-07-18 | big changes here: | Rodolfo Osvaldo Bogado |
| 2010-07-02 | this is a pure optimization commit: | Rodolfo Osvaldo Bogado |
| 2010-06-20 | D3D9: Delete some long dead code. Also add one more statistic: number of comp... | hrydgard |
| 2010-06-19 | D3D9: Fix issue where the shader caches were lost whenever the render window ... | hrydgard |
| 2010-06-14 | fast fix for pixel shader compilation in dx11 | Rodolfo Osvaldo Bogado |
| 2010-06-12 | Preparing stuff for DX11: | NeoBrainX |
| 2010-06-05 | HUGE commit :) | Rodolfo Osvaldo Bogado |
| 2010-05-28 | Improve iterator usage. | Jordan Woyak |
| 2010-05-19 | after a good commit lets make some experiments: | Rodolfo Osvaldo Bogado |
| 2010-05-17 | a little optimization in shaders constants setting , based on the same idea o... | Rodolfo Osvaldo Bogado |
| 2010-02-25 | finish proper window handling, fix the modal state of the config dialogs, plu... | luisr142004 |
| 2010-02-08 | second try to implement a more correct safe texture cache, implemented full h... | Rodolfo Osvaldo Bogado |
| 2010-02-04 | fixed some glitches caused by SSAA when resolving the supersampled efb to Tex... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of people don't get convinced by my "Pseudo-antialiasing " effect and ... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | some cleanup, housekeeping for error cases and increased a few buffer sizes t... | j4ck.fr0st |
| 2010-02-03 | a lot of modifications here :) | Rodolfo Osvaldo Bogado |
| 2010-02-02 | Linux global build. At least the basic footwork is done here. | Glenn Rice |
| 2010-01-17 | (build fix in debugfast mode) | Shawn Hoffman |