| Age | Commit message (Expand) | Author |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-06 | a little cleanup of dx9 depth conversion code that r6751 made unnecessary, an... | nitsuja- |
| 2010-12-27 | Implement pixel data reinterpretation on EFB format change. | NeoBrainX |
| 2010-12-19 | reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep... | nitsuja- |
| 2010-12-05 | Merged the D3D9 debugger into VideoCommon/VideoUICommon: | NeoBrainX |
| 2010-11-29 | DX9 debugger improvements: | NeoBrainX |
| 2010-10-21 | Put infrastructure in place so that other plugins may support dual-source ble... | Nolan Check |
| 2010-09-23 | i know still a lot to fix and much work to do but sometimes experiments are f... | Rodolfo Osvaldo Bogado |
| 2010-06-20 | D3D9: Delete some long dead code. Also add one more statistic: number of comp... | hrydgard |
| 2010-06-19 | D3D9: Fix issue where the shader caches were lost whenever the render window ... | hrydgard |
| 2010-02-08 | second try to implement a more correct safe texture cache, implemented full h... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of modifications here :) | Rodolfo Osvaldo Bogado |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |
| 2009-11-22 | big commit, implemented depth textures with hardware support in D3D, so now t... | Rodolfo Osvaldo Bogado |
| 2009-11-10 | Implemented secondary path for hardware with no multiples render target suppo... | Rodolfo Osvaldo Bogado |
| 2009-11-08 | Big Commit this will break a lot, fix a lot, but i thing is a good step: | Rodolfo Osvaldo Bogado |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-10 | D3D: Minor bug fix and some code cleanup for DirectX API call reduction. | rice1964 |
| 2009-09-09 | D3D: Reduce the number of DirectX API calls. However, it does not seem to giv... | rice1964 |
| 2009-09-02 | Fix a vertex shader generation bug that crashed Super Monkey Ball. Better sha... | hrydgard |
| 2009-09-02 | D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a ni... | sl1nk3.s |
| 2009-09-01 | D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging... | hrydgard |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | Fix up all copyright dates. | death2droid |
| 2009-03-01 | Get 2501 closer to "working". | hrydgard |
| 2009-03-01 | One step closer towards CgD3D to work. Now something is being compiled twice... | XTra.KrazzY |
| 2009-03-01 | Direct3D + Cg progress, the plugin is still not working due to some missing f... | XTra.KrazzY |
| 2009-02-28 | THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that mov... | hrydgard |
| 2009-02-23 | UUpdate svn:eol-style=native ( r1438 ) for Source/*.h | LPFaint99 |
| 2008-12-26 | rename some files | hrydgard |