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Plugin_VideoDX9
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TextureCache.cpp
Age
Commit message (
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Author
2011-05-12
Don't resize render target to handle out-of-bounds viewports. Instead, adjust...
Nolan Check
2011-02-26
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplifie...
Nolan Check
2011-01-07
normalize the efb to texture process for color textures to make it work the s...
Rodolfo Osvaldo Bogado
2011-01-06
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, an...
nitsuja-
2011-01-02
D3D9: Make sure to use powers of two as render target dimensions if it's need...
NeoBrainX
2010-12-19
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...
nitsuja-
2010-12-10
VideoCommon: Use integer arithmetic instead of floating point arithmetic when...
NeoBrainX
2010-12-05
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
NeoBrainX
2010-11-29
DX9 debugger improvements:
NeoBrainX
2010-11-24
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
NeoBrainX
2010-11-18
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t...
Jordan Woyak
2010-11-14
Merged some FramebufferManager code into VideoCommon.
Jordan Woyak
2010-10-22
Main change: Implemented EFB pokes in DX9/DX11.
NeoBrainX
2010-10-20
Clarify texture cache code. Previously, there were THREE sets of texture dime...
Nolan Check
2010-10-19
Merged common texture cache code from video plugins into VideoCommon. (DX11 n...
Jordan Woyak
2010-10-04
Some stuff which was still lying around on my hard disk:
NeoBrainX
2010-10-04
Fixed hires textures not scaling. Also increased max size of custom textures ...
baby.lueshi
2010-09-30
Added EFB Scale option to the OpenGL plug-in.
skidau
2010-09-28
Minor code formatting:
skidau
2010-09-03
DX9/DX11: Missing breaks are just as evil as static variables.
NeoBrainX
2010-08-30
Remove more obsolete code
Nolan Check
2010-08-28
sometimes to advance you have to make a step back.
Rodolfo Osvaldo Bogado
2010-07-18
big changes here:
Rodolfo Osvaldo Bogado
2010-07-17
Dependency cleanup in DX9.
NeoBrainX
2010-07-12
hopefully fixed zww issue with new efb to ram.
Rodolfo Osvaldo Bogado
2010-07-09
2 commits in one:
Rodolfo Osvaldo Bogado
2010-07-06
ok, here goes a really experimental commit:
Rodolfo Osvaldo Bogado
2010-07-02
this is a pure optimization commit:
Rodolfo Osvaldo Bogado
2010-06-16
apply some speedup to dx11 plugin + some minor stuff
luisr142004
2010-06-09
added ssaa and efb scale as separate configurations:
Rodolfo Osvaldo Bogado
2010-06-06
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0...
Rodolfo Osvaldo Bogado
2010-06-05
space changes, merge #defines, language fix, and code reorder/cleanup :P
luisr142004
2010-06-05
HUGE commit :)
Rodolfo Osvaldo Bogado
2010-05-28
Improve iterator usage.
Jordan Woyak
2010-05-24
hopefully solved all the pixel align problems when drawing full screen quads.
Rodolfo Osvaldo Bogado
2010-05-19
after a good commit lets make some experiments:
Rodolfo Osvaldo Bogado
2010-05-04
fast commit :
Rodolfo Osvaldo Bogado
2010-05-02
Commit durante_d3dhiresfix.patch. should finally fix rb swap when loading hir...
hrydgard
2010-04-22
fixed mipmap loading in both plugins.
Rodolfo Osvaldo Bogado
2010-04-14
disable loading of native mip for compressed textures as they are not working...
Rodolfo Osvaldo Bogado
2010-04-14
fixed xfb bumping introduced by my last commit.
Rodolfo Osvaldo Bogado
2010-03-14
this is a ugly unstable commit but i'm going to be out for work some days so ...
Rodolfo Osvaldo Bogado
2010-02-26
experimental commit: simplify even more the params. please test and if theres...
Rodolfo Osvaldo Bogado
2010-02-26
Simplify the params for the safe texture cache
Rodolfo Osvaldo Bogado
2010-02-23
First a bugfix:
Rodolfo Osvaldo Bogado
2010-02-10
test commit: please test if this improve the performance with the safe textur...
Rodolfo Osvaldo Bogado
2010-02-08
second try to implement a more correct safe texture cache, implemented full h...
Rodolfo Osvaldo Bogado
2010-02-06
D3D and Opengl:
Rodolfo Osvaldo Bogado
2010-02-05
To avoid confusion added SSAA modes to the drop down this.
Rodolfo Osvaldo Bogado
2010-02-03
a lot of people don't get convinced by my "Pseudo-antialiasing " effect and ...
Rodolfo Osvaldo Bogado
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