index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Plugins
/
Plugin_VideoDX9
/
Src
/
TextureConverter.cpp
Age
Commit message (
Expand
)
Author
2011-05-18
Fix issue 4509
Nolan Check
2011-05-12
Don't resize render target to handle out-of-bounds viewports. Instead, adjust...
Nolan Check
2011-05-06
DX9: Pay attention to the pitch of a locked surface.
Nolan Check
2011-02-28
Convert GetUserPath to return a std::string instead of a const char *. This ...
Glenn Rice
2011-01-31
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...
Jordan Woyak
2011-01-29
Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...
hrydgard
2011-01-08
fix for a error introduced in my last commit.
Rodolfo Osvaldo Bogado
2011-01-07
normalize the efb to texture process for color textures to make it work the s...
Rodolfo Osvaldo Bogado
2011-01-06
Changes:
gnick79
2010-12-31
Finish implementing gamma correction in DX9.
donkopunchstania
2010-12-27
little fix for my last commit
Rodolfo Osvaldo Bogado
2010-12-27
Second Experimental commit:
Rodolfo Osvaldo Bogado
2010-12-25
Guess what, more ClearScreen fixes.
NeoBrainX
2010-12-20
Add an option to toggle caching EFB->RAM copies.
NeoBrainX
2010-12-19
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...
nitsuja-
2010-12-10
VideoCommon: Use integer arithmetic instead of floating point arithmetic when...
NeoBrainX
2010-11-18
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t...
Jordan Woyak
2010-11-14
Merged some FramebufferManager code into VideoCommon.
Jordan Woyak
2010-11-07
Updated with a less aggressive optimisation to EFB copy to RAM. The destinat...
skidau
2010-11-06
Optimised EFB copy to RAM.
skidau
2010-10-22
Main change: Implemented EFB pokes in DX9/DX11.
NeoBrainX
2010-09-30
Added EFB Scale option to the OpenGL plug-in.
skidau
2010-09-28
Minor code formatting:
skidau
2010-08-28
sometimes to advance you have to make a step back.
Rodolfo Osvaldo Bogado
2010-07-18
big changes here:
Rodolfo Osvaldo Bogado
2010-07-12
hopefully fixed zww issue with new efb to ram.
Rodolfo Osvaldo Bogado
2010-07-09
2 commits in one:
Rodolfo Osvaldo Bogado
2010-07-06
ok, here goes a really experimental commit:
Rodolfo Osvaldo Bogado
2010-06-09
Hg:
Shawn Hoffman
2010-06-05
HUGE commit :)
Rodolfo Osvaldo Bogado
2010-05-24
hopefully solved all the pixel align problems when drawing full screen quads.
Rodolfo Osvaldo Bogado
2010-05-22
let's keep experimenting:
Rodolfo Osvaldo Bogado
2010-03-14
this is a ugly unstable commit but i'm going to be out for work some days so ...
Rodolfo Osvaldo Bogado
2010-02-03
a lot of modifications here :)
Rodolfo Osvaldo Bogado
2010-02-02
Linux global build. At least the basic footwork is done here.
Glenn Rice
2010-01-21
Kill the last timeGetTime calls.
hrydgard
2010-01-17
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...
hrydgard
2010-01-15
:) this is what happens when you don't test what you commit, sorry :(
Rodolfo Osvaldo Bogado
2010-01-15
sooooooooooorry forget this file, now efb to ram if fixed
Rodolfo Osvaldo Bogado
2010-01-15
ok big changes here:
Rodolfo Osvaldo Bogado
2009-12-07
mixed commit:
Rodolfo Osvaldo Bogado
2009-12-03
d3d: a little speedup in efb to ram please test and let me know the result
Rodolfo Osvaldo Bogado
2009-12-02
Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more acc...
donkopunchstania
2009-11-23
corrected viewport and scissor test behavior in both plugins.
Rodolfo Osvaldo Bogado
2009-11-22
big commit, implemented depth textures with hardware support in D3D, so now t...
Rodolfo Osvaldo Bogado
2009-11-20
forget the new files Sorry :)
Rodolfo Osvaldo Bogado