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path: root/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp
AgeCommit message (Expand)Author
2011-05-18Fix issue 4509Nolan Check
2011-05-12Don't resize render target to handle out-of-bounds viewports. Instead, adjust...Nolan Check
2011-05-06DX9: Pay attention to the pitch of a locked surface.Nolan Check
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ...Glenn Rice
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...hrydgard
2011-01-08fix for a error introduced in my last commit.Rodolfo Osvaldo Bogado
2011-01-07normalize the efb to texture process for color textures to make it work the s...Rodolfo Osvaldo Bogado
2011-01-06Changes:gnick79
2010-12-31Finish implementing gamma correction in DX9.donkopunchstania
2010-12-27little fix for my last commitRodolfo Osvaldo Bogado
2010-12-27Second Experimental commit: Rodolfo Osvaldo Bogado
2010-12-25Guess what, more ClearScreen fixes.NeoBrainX
2010-12-20Add an option to toggle caching EFB->RAM copies.NeoBrainX
2010-12-19reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...nitsuja-
2010-12-10VideoCommon: Use integer arithmetic instead of floating point arithmetic when...NeoBrainX
2010-11-18Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t...Jordan Woyak
2010-11-14Merged some FramebufferManager code into VideoCommon.Jordan Woyak
2010-11-07Updated with a less aggressive optimisation to EFB copy to RAM. The destinat...skidau
2010-11-06Optimised EFB copy to RAM.skidau
2010-10-22Main change: Implemented EFB pokes in DX9/DX11.NeoBrainX
2010-09-30Added EFB Scale option to the OpenGL plug-in.skidau
2010-09-28Minor code formatting:skidau
2010-08-28sometimes to advance you have to make a step back.Rodolfo Osvaldo Bogado
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-07-12hopefully fixed zww issue with new efb to ram.Rodolfo Osvaldo Bogado
2010-07-092 commits in one:Rodolfo Osvaldo Bogado
2010-07-06ok, here goes a really experimental commit:Rodolfo Osvaldo Bogado
2010-06-09Hg:Shawn Hoffman
2010-06-05HUGE commit :)Rodolfo Osvaldo Bogado
2010-05-24hopefully solved all the pixel align problems when drawing full screen quads.Rodolfo Osvaldo Bogado
2010-05-22let's keep experimenting:Rodolfo Osvaldo Bogado
2010-03-14this is a ugly unstable commit but i'm going to be out for work some days so ...Rodolfo Osvaldo Bogado
2010-02-03a lot of modifications here :)Rodolfo Osvaldo Bogado
2010-02-02Linux global build. At least the basic footwork is done here.Glenn Rice
2010-01-21Kill the last timeGetTime calls.hrydgard
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...hrydgard
2010-01-15:) this is what happens when you don't test what you commit, sorry :(Rodolfo Osvaldo Bogado
2010-01-15sooooooooooorry forget this file, now efb to ram if fixedRodolfo Osvaldo Bogado
2010-01-15ok big changes here:Rodolfo Osvaldo Bogado
2009-12-07mixed commit:Rodolfo Osvaldo Bogado
2009-12-03d3d: a little speedup in efb to ram please test and let me know the resultRodolfo Osvaldo Bogado
2009-12-02Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more acc...donkopunchstania
2009-11-23corrected viewport and scissor test behavior in both plugins.Rodolfo Osvaldo Bogado
2009-11-22big commit, implemented depth textures with hardware support in D3D, so now t...Rodolfo Osvaldo Bogado
2009-11-20forget the new files Sorry :)Rodolfo Osvaldo Bogado