| Age | Commit message (Expand) | Author |
| 2011-02-25 | D3D9/11: Fix that "Disable Dest. Alpha Pass" option... | NeoBrainX |
| 2011-01-27 | build fixin' | hrydgard |
| 2011-01-27 | Clean out the long since bit-rotted video profiling code. | Soren Jorvang |
| 2011-01-27 | DX9: Only enable dst alpha pass if the EFB format has an alpha channel. | NeoBrainX |
| 2011-01-24 | DX11 code maintenance, part 4: | NeoBrainX |
| 2010-12-05 | Merged the D3D9 debugger into VideoCommon/VideoUICommon: | NeoBrainX |
| 2010-11-18 | Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t... | Jordan Woyak |
| 2010-10-21 | Put infrastructure in place so that other plugins may support dual-source ble... | Nolan Check |
| 2010-10-20 | Clarify texture cache code. Previously, there were THREE sets of texture dime... | Nolan Check |
| 2010-10-19 | Merged common texture cache code from video plugins into VideoCommon. (DX11 n... | Jordan Woyak |
| 2010-10-04 | Fixed hires textures not scaling. Also increased max size of custom textures ... | baby.lueshi |
| 2010-10-03 | Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommo... | Jordan Woyak |
| 2010-09-28 | Minor code formatting: | skidau |
| 2010-09-23 | i know still a lot to fix and much work to do but sometimes experiments are f... | Rodolfo Osvaldo Bogado |
| 2010-08-30 | Remove more obsolete code | Nolan Check |
| 2010-08-29 | fully implemented display list cache with vertex data included and added in a... | Rodolfo Osvaldo Bogado |
| 2010-08-29 | Remove a bunch of freshly-obsolete code | Nolan Check |
| 2010-08-04 | Fix saving states on mesa3d and clean up the handling of asynchronous requests | pierre |
| 2010-07-18 | big changes here: | Rodolfo Osvaldo Bogado |
| 2010-06-29 | this commit is divided in 4 parts: | Rodolfo Osvaldo Bogado |
| 2010-06-20 | D3D9: Delete some long dead code. Also add one more statistic: number of comp... | hrydgard |
| 2010-06-16 | apply some speedup to dx11 plugin + some minor stuff | luisr142004 |
| 2010-06-12 | revert my last change to vertex manager as the performance difference is negl... | Rodolfo Osvaldo Bogado |
| 2010-06-12 | This commit is separate in two parts: | Rodolfo Osvaldo Bogado |
| 2010-06-06 | git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0... | Rodolfo Osvaldo Bogado |
| 2010-06-05 | space changes, merge #defines, language fix, and code reorder/cleanup :P | luisr142004 |
| 2010-06-05 | HUGE commit :) | Rodolfo Osvaldo Bogado |
| 2010-05-22 | let's keep experimenting: | Rodolfo Osvaldo Bogado |
| 2010-05-04 | fast commit : | Rodolfo Osvaldo Bogado |
| 2010-04-14 | fixed xfb bumping introduced by my last commit. | Rodolfo Osvaldo Bogado |
| 2010-01-23 | this was a hard fix to found: | Rodolfo Osvaldo Bogado |
| 2010-01-21 | some minor bug fixes to my last commit and uncommented one line that was comm... | Rodolfo Osvaldo Bogado |
| 2010-01-15 | ok big changes here: | Rodolfo Osvaldo Bogado |
| 2010-01-12 | D3D: Fix some texture wrapping issues by setting the texture state for every ... | hrydgard |
| 2010-01-12 | this is a dev commit, a cleanup in the pixel shader generator to make the gen... | Rodolfo Osvaldo Bogado |
| 2009-12-07 | mixed commit: | Rodolfo Osvaldo Bogado |
| 2009-11-01 | when dumping shaders from VertexManager.cpp, don't overwrite old ones. | Shawn Hoffman |
| 2009-10-06 | Sps fixed in all the games tested, code cleanup and reordering | Rodolfo Osvaldo Bogado |
| 2009-10-02 | I hope you all like this. Changes: | Rodolfo Osvaldo Bogado |
| 2009-09-20 | D3D: get rid of flickering in various games by changing way and time to flip ... | rice1964 |
| 2009-09-19 | D3D various: "Safe texture cache" option, texture replace instead of destroy/... | hrydgard |
| 2009-09-19 | D3D: minor vs constant-setting optimization, remove a stupid memcpy that does... | hrydgard |
| 2009-09-18 | D3D: some changes about debugger, not useful for anyone else, and should not ... | rice1964 |
| 2009-09-13 | more uninteresting cleanup, fixed a minor race condition when toggling efb co... | hrydgard |
| 2009-09-03 | Some housecleaning around the D3D plugin, start of preparations to share even... | hrydgard |
| 2009-09-02 | Fix a vertex shader generation bug that crashed Super Monkey Ball. Better sha... | hrydgard |
| 2009-09-02 | D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's ... | hrydgard |
| 2009-09-02 | Fix the DEBUG builds that were broken in r4154. | rice1964 |
| 2009-09-02 | Debugger for DX9 plugin. | rice1964 |
| 2009-09-02 | D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a ni... | sl1nk3.s |