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path: root/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
AgeCommit message (Expand)Author
2011-06-11Revert r7421 and r7422.NeoBrainX
2011-04-30Add a partial fix for 4xSSAA in D3D9 (issue 4090).NeoBrainX
2011-03-30Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...Jordan Woyak
2011-03-01More conversion from char * to std::string.Glenn Rice
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ...Glenn Rice
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...hrydgard
2011-01-27Gah, missed still more files.Soren Jorvang
2011-01-27Clean out the long since bit-rotted video profiling code.Soren Jorvang
2010-12-27Second Experimental commit: Rodolfo Osvaldo Bogado
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
2010-11-29DX9 debugger improvements:NeoBrainX
2010-11-15Made LinearDiskCache a template class. Keys are now some POD type (fixed size...Jordan Woyak
2010-10-31DX9, Debugger: Implement pixel/vertex shader and texture dumping.NeoBrainX
2010-09-28Minor code formatting:skidau
2010-08-08DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).NeoBrainX
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-07-02this is a pure optimization commit:Rodolfo Osvaldo Bogado
2010-06-20D3D9: Delete some long dead code. Also add one more statistic: number of comp...hrydgard
2010-06-19D3D9: Fix issue where the shader caches were lost whenever the render window ...hrydgard
2010-06-12Preparing stuff for DX11:NeoBrainX
2010-06-05HUGE commit :)Rodolfo Osvaldo Bogado
2010-05-17a little optimization in shaders constants setting , based on the same idea o...Rodolfo Osvaldo Bogado
2010-05-09[Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv().nodchip
2010-04-03back to limit vps instead of fps as this fix fps limit and now it works corre...Rodolfo Osvaldo Bogado
2010-02-25fix some D3D memory leaksdonkopunchstania
2010-02-23First a bugfix:Rodolfo Osvaldo Bogado
2010-02-08second try to implement a more correct safe texture cache, implemented full h...Rodolfo Osvaldo Bogado
2010-02-04fixed some glitches caused by SSAA when resolving the supersampled efb to Tex...Rodolfo Osvaldo Bogado
2010-02-03 a lot of people don't get convinced by my "Pseudo-antialiasing " effect and ...Rodolfo Osvaldo Bogado
2010-02-03a lot of modifications here :)Rodolfo Osvaldo Bogado
2010-02-02Linux global build. At least the basic footwork is done here.Glenn Rice
2010-01-17(build fix in debugfast mode)hrydgard
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...hrydgard
2010-01-15ok big changes here:Rodolfo Osvaldo Bogado
2009-11-22big commit, implemented depth textures with hardware support in D3D, so now t...Rodolfo Osvaldo Bogado
2009-11-08Big Commit this will break a lot, fix a lot, but i thing is a good step:Rodolfo Osvaldo Bogado
2009-09-19D3D various: "Safe texture cache" option, texture replace instead of destroy/...hrydgard
2009-09-19D3D: minor vs constant-setting optimization, remove a stupid memcpy that does...hrydgard
2009-09-18D3D: some changes about debugger, not useful for anyone else, and should not ...rice1964
2009-09-16Fix some shader problems caused by my previous commits to reduce API calls (b...rice1964
2009-09-13D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h...hrydgard
2009-09-13Rename Config.cpp/h to VideoConfig.cpp/h.hrydgard
2009-09-13Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ...hrydgard
2009-09-12D3D supports setting multiple shader constants at once, so let's add support ...hrydgard
2009-09-10D3D: Minor bug fix and some code cleanup for DirectX API call reduction.rice1964
2009-09-09D3D: Reduce the number of DirectX API calls. However, it does not seem to giv...rice1964
2009-09-03Some shader manager changes, to avoid a shader be re-generated / re-compiled ...rice1964
2009-09-02Fix a vertex shader generation bug that crashed Super Monkey Ball. Better sha...hrydgard
2009-09-02D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's ...hrydgard