| Age | Commit message (Expand) | Author |
| 2011-06-11 | Revert r7421 and r7422. | NeoBrainX |
| 2011-04-30 | Add a partial fix for 4xSSAA in D3D9 (issue 4090). | NeoBrainX |
| 2011-03-30 | Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w... | Jordan Woyak |
| 2011-03-01 | More conversion from char * to std::string. | Glenn Rice |
| 2011-02-28 | Convert GetUserPath to return a std::string instead of a const char *. This ... | Glenn Rice |
| 2011-01-31 | Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph... | Jordan Woyak |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-27 | Gah, missed still more files. | Soren Jorvang |
| 2011-01-27 | Clean out the long since bit-rotted video profiling code. | Soren Jorvang |
| 2010-12-27 | Second Experimental commit: | Rodolfo Osvaldo Bogado |
| 2010-12-05 | Merged the D3D9 debugger into VideoCommon/VideoUICommon: | NeoBrainX |
| 2010-11-29 | DX9 debugger improvements: | NeoBrainX |
| 2010-11-15 | Made LinearDiskCache a template class. Keys are now some POD type (fixed size... | Jordan Woyak |
| 2010-10-31 | DX9, Debugger: Implement pixel/vertex shader and texture dumping. | NeoBrainX |
| 2010-09-28 | Minor code formatting: | skidau |
| 2010-08-08 | DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon). | NeoBrainX |
| 2010-07-18 | big changes here: | Rodolfo Osvaldo Bogado |
| 2010-07-02 | this is a pure optimization commit: | Rodolfo Osvaldo Bogado |
| 2010-06-20 | D3D9: Delete some long dead code. Also add one more statistic: number of comp... | hrydgard |
| 2010-06-19 | D3D9: Fix issue where the shader caches were lost whenever the render window ... | hrydgard |
| 2010-06-12 | Preparing stuff for DX11: | NeoBrainX |
| 2010-06-05 | HUGE commit :) | Rodolfo Osvaldo Bogado |
| 2010-05-17 | a little optimization in shaders constants setting , based on the same idea o... | Rodolfo Osvaldo Bogado |
| 2010-05-09 | [Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv(). | nodchip |
| 2010-04-03 | back to limit vps instead of fps as this fix fps limit and now it works corre... | Rodolfo Osvaldo Bogado |
| 2010-02-25 | fix some D3D memory leaks | donkopunchstania |
| 2010-02-23 | First a bugfix: | Rodolfo Osvaldo Bogado |
| 2010-02-08 | second try to implement a more correct safe texture cache, implemented full h... | Rodolfo Osvaldo Bogado |
| 2010-02-04 | fixed some glitches caused by SSAA when resolving the supersampled efb to Tex... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of people don't get convinced by my "Pseudo-antialiasing " effect and ... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of modifications here :) | Rodolfo Osvaldo Bogado |
| 2010-02-02 | Linux global build. At least the basic footwork is done here. | Glenn Rice |
| 2010-01-17 | (build fix in debugfast mode) | hrydgard |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |
| 2010-01-15 | ok big changes here: | Rodolfo Osvaldo Bogado |
| 2009-11-22 | big commit, implemented depth textures with hardware support in D3D, so now t... | Rodolfo Osvaldo Bogado |
| 2009-11-08 | Big Commit this will break a lot, fix a lot, but i thing is a good step: | Rodolfo Osvaldo Bogado |
| 2009-09-19 | D3D various: "Safe texture cache" option, texture replace instead of destroy/... | hrydgard |
| 2009-09-19 | D3D: minor vs constant-setting optimization, remove a stupid memcpy that does... | hrydgard |
| 2009-09-18 | D3D: some changes about debugger, not useful for anyone else, and should not ... | rice1964 |
| 2009-09-16 | Fix some shader problems caused by my previous commits to reduce API calls (b... | rice1964 |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-13 | Rename Config.cpp/h to VideoConfig.cpp/h. | hrydgard |
| 2009-09-13 | Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ... | hrydgard |
| 2009-09-12 | D3D supports setting multiple shader constants at once, so let's add support ... | hrydgard |
| 2009-09-10 | D3D: Minor bug fix and some code cleanup for DirectX API call reduction. | rice1964 |
| 2009-09-09 | D3D: Reduce the number of DirectX API calls. However, it does not seem to giv... | rice1964 |
| 2009-09-03 | Some shader manager changes, to avoid a shader be re-generated / re-compiled ... | rice1964 |
| 2009-09-02 | Fix a vertex shader generation bug that crashed Super Monkey Ball. Better sha... | hrydgard |
| 2009-09-02 | D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's ... | hrydgard |