| Age | Commit message (Expand) | Author |
| 2013-04-04 | OGL: use GLEW_ARB_debug_output in debug builds | degasus |
| 2013-04-04 | Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp | lioncash |
| 2013-04-03 | ups missing file for my last commit sorry | Rodolfo Bogado |
| 2013-04-03 | Adds support for PE performance metrics in the D3D9 backend | Rodolfo Bogado |
| 2013-04-03 | Fix ARM building. | Ryan Houdek |
| 2013-04-02 | Fix some more strings for translation, and update the catalog. | Glenn Rice |
| 2013-04-01 | As requested apply the same changes made by rev 6958822f1957 to the D3D9 bac... | Rodolfo Bogado |
| 2013-04-01 | Some more logging typos and clarifications. Missed these in my last commit. | Lioncash |
| 2013-03-31 | Disable dual source blend until a valid support test is found | Rodolfo Bogado |
| 2013-03-31 | Fix some typos and correct some capitalizations in the log messages. | Lioncash |
| 2013-03-31 | Use a brute force approach to test for Dual source blend support. | Rodolfo Bogado |
| 2013-03-30 | Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have... | Ryan Houdek |
| 2013-03-30 | only apply vsync on changes | degasus |
| 2013-03-29 | ShaderGen: More interface cleanups. Less wtfs :) | NeoBrainX |
| 2013-03-29 | PixelShaderManager: Disable constant cache (won't work in the non-UBO path of... | NeoBrainX |
| 2013-03-29 | More build fixes. | NeoBrainX |
| 2013-03-29 | OSX build fix. | NeoBrainX |
| 2013-03-29 | OpenGL: Reimplement shader uid debugging. | NeoBrainX |
| 2013-03-29 | first try of primitive restart index generator | degasus |
| 2013-03-29 | fixes for my last commit | Rodolfo Bogado |
| 2013-03-28 | Implement dual source blending to avoid unneeded alpha pass. | Rodolfo Bogado |
| 2013-03-28 | VideoSoftware: Fail less at clamping. | NeoBrainX |
| 2013-03-28 | Clean up blending code a bit. | NeoBrainX |
| 2013-03-28 | buildfix for my last commit on Mac OSX | Rodolfo Bogado |
| 2013-03-28 | Small Blending logic fix for opengl backend | Rodolfo Bogado |
| 2013-03-28 | OGL: enable buffersubdata in detection | degasus |
| 2013-03-27 | Fix Windows build, try 5. | NeoBrainX |
| 2013-03-27 | Fix Windows build, try 3. | NeoBrainX |
| 2013-03-26 | Fix Windows build, try 2. | NeoBrainX |
| 2013-03-26 | Fix Windows build, try 1. | NeoBrainX |
| 2013-03-26 | Merge 'master' into shader-uids-awesome. | NeoBrainX |
| 2013-03-26 | Array overrun fixed in VertexShaderCache for the DX11 plugin. | lioncash |
| 2013-03-26 | VideoSoftware: Improve fog range adjustment by using less magic and more comm... | NeoBrainX |
| 2013-03-26 | revert RasterFont for VideoSoftware | degasus |
| 2013-03-25 | ogl: fix virtual xfb | degasus |
| 2013-03-25 | Windows build fix from web interface... | NeoBrainX |
| 2013-03-25 | VideoSoftware: Implement fog range adjustment, fixing issue 6147. | NeoBrainX |
| 2013-03-25 | implement 4xSSAA for OGL | degasus |
| 2013-03-25 | move ogl-only settings into backend | degasus |
| 2013-03-24 | Big commit. Fix running the APK, I had missed a view in the manifest. Clean u... | Ryan Houdek |
| 2013-03-23 | Mark the Direct3D9 backend deprecated. | NeoBrainX |
| 2013-03-23 | Switch to using bitfields in the streambuffer class so we can exclude buggy s... | Ryan Houdek |
| 2013-03-23 | Had this sitting around for a while to fix nogui. | Ryan Houdek |
| 2013-03-21 | more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1 | degasus |
| 2013-03-19 | Android mega commit of trash. | Ryan Houdek |
| 2013-03-19 | GLSL: fix msaa egdes | degasus |
| 2013-03-18 | Disable Vsync while holding tab to disable the frame limit, and allow togglin... | Rachel Bryk |
| 2013-03-18 | Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix... | Ryan Houdek |
| 2013-03-17 | GLSL: also define pinned_memory in renderer.cpp | degasus |
| 2013-03-17 | GLSL: store and use exact ubo sizes | degasus |