summaryrefslogtreecommitdiff
path: root/Source/Plugins
AgeCommit message (Expand)Author
2013-04-04OGL: use GLEW_ARB_debug_output in debug buildsdegasus
2013-04-04Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpplioncash
2013-04-03ups missing file for my last commit sorryRodolfo Bogado
2013-04-03Adds support for PE performance metrics in the D3D9 backendRodolfo Bogado
2013-04-03Fix ARM building.Ryan Houdek
2013-04-02Fix some more strings for translation, and update the catalog.Glenn Rice
2013-04-01As requested apply the same changes made by rev 6958822f1957 to the D3D9 bac...Rodolfo Bogado
2013-04-01Some more logging typos and clarifications. Missed these in my last commit.Lioncash
2013-03-31Disable dual source blend until a valid support test is foundRodolfo Bogado
2013-03-31Fix some typos and correct some capitalizations in the log messages.Lioncash
2013-03-31Use a brute force approach to test for Dual source blend support.Rodolfo Bogado
2013-03-30Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have...Ryan Houdek
2013-03-30only apply vsync on changesdegasus
2013-03-29ShaderGen: More interface cleanups. Less wtfs :)NeoBrainX
2013-03-29PixelShaderManager: Disable constant cache (won't work in the non-UBO path of...NeoBrainX
2013-03-29More build fixes.NeoBrainX
2013-03-29OSX build fix.NeoBrainX
2013-03-29OpenGL: Reimplement shader uid debugging.NeoBrainX
2013-03-29first try of primitive restart index generatordegasus
2013-03-29fixes for my last commitRodolfo Bogado
2013-03-28Implement dual source blending to avoid unneeded alpha pass.Rodolfo Bogado
2013-03-28VideoSoftware: Fail less at clamping.NeoBrainX
2013-03-28Clean up blending code a bit.NeoBrainX
2013-03-28buildfix for my last commit on Mac OSXRodolfo Bogado
2013-03-28Small Blending logic fix for opengl backendRodolfo Bogado
2013-03-28OGL: enable buffersubdata in detectiondegasus
2013-03-27Fix Windows build, try 5.NeoBrainX
2013-03-27Fix Windows build, try 3.NeoBrainX
2013-03-26Fix Windows build, try 2.NeoBrainX
2013-03-26Fix Windows build, try 1.NeoBrainX
2013-03-26Merge 'master' into shader-uids-awesome.NeoBrainX
2013-03-26Array overrun fixed in VertexShaderCache for the DX11 plugin.lioncash
2013-03-26VideoSoftware: Improve fog range adjustment by using less magic and more comm...NeoBrainX
2013-03-26revert RasterFont for VideoSoftwaredegasus
2013-03-25ogl: fix virtual xfbdegasus
2013-03-25Windows build fix from web interface...NeoBrainX
2013-03-25VideoSoftware: Implement fog range adjustment, fixing issue 6147.NeoBrainX
2013-03-25implement 4xSSAA for OGLdegasus
2013-03-25move ogl-only settings into backenddegasus
2013-03-24Big commit. Fix running the APK, I had missed a view in the manifest. Clean u...Ryan Houdek
2013-03-23Mark the Direct3D9 backend deprecated.NeoBrainX
2013-03-23Switch to using bitfields in the streambuffer class so we can exclude buggy s...Ryan Houdek
2013-03-23Had this sitting around for a while to fix nogui.Ryan Houdek
2013-03-21more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1degasus
2013-03-19Android mega commit of trash.Ryan Houdek
2013-03-19GLSL: fix msaa egdesdegasus
2013-03-18Disable Vsync while holding tab to disable the frame limit, and allow togglin...Rachel Bryk
2013-03-18Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix...Ryan Houdek
2013-03-17GLSL: also define pinned_memory in renderer.cppdegasus
2013-03-17GLSL: store and use exact ubo sizesdegasus