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AgeCommit message (Expand)Author
2013-03-17remove some ogl errordegasus
2013-03-17fix software backenddegasus
2013-03-17GLSL: don't apply unsupported msaa settingsdegasus
2013-03-17disable pinned memory for fglrxdegasus
2013-03-16Fix some warnings.Jordan Woyak
2013-03-17GLSL: fix transparency issues on dual source blend. fix issue 6104degasus
2013-03-16GLSL: explicitly check for gl errors for pinned memorydegasus
2013-03-15Derp. No Windows to test compile on.Ryan Houdek
2013-03-15Merge branch 'master' into GLSL-masterRyan Houdek
2013-03-14VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth wr...NeoBrainX
2013-03-14Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a messag...Ryan Houdek
2013-03-12decrease d3d vertex buffer sizedegasus
2013-03-08remove syncing on hacked bufferdegasus
2013-03-08fix wrapping in postprocessingdegasus
2013-03-07fix hotkey osd positiondegasus
2013-03-07mesa doesn't like 0x0 fbodegasus
2013-03-07disable ubo for intel/mesadegasus
2013-03-07move shader error files in dolphin user directorydegasus
2013-03-07only report errors without debug_glsldegasus
2013-03-07fix "some" pp shaders ...degasus
2013-03-07postprocessing: only add *.txt shader and sort themdegasus
2013-03-07add resolution uniform for pp, 16bit uses this for reducing screen resolution...degasus
2013-03-07reimplement postprocessing and fix one shader as exampledegasus
2013-03-06fix compilationdegasus
2013-03-06Merge branch 'master' into GLSL-masterdegasus
2013-03-05initialize bSupportsDualSourceBlend only in rendererdegasus
2013-03-05Revert "remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing"degasus
2013-03-05fix glsl140 workarounddegasus
2013-03-04Merge branch 'master' into vertex-loader-cleanupJordan Woyak
2013-03-04workaround for GLEW_AMD_pinned_memory and older glew versionsdegasus
2013-03-04fix debug builddegasus
2013-03-03Merge branch 'master' into windows-unicodeJordan Woyak
2013-03-03Fix ARM build.Ryan Houdek
2013-03-02Kill warning.Jordan Woyak
2013-03-02Merge branch 'master' into windows-unicodeJordan Woyak
2013-03-01PerfQueries: Fix an integer overflow.NeoBrainX
2013-03-01OGL: Fix perf metrics being overcounted when using a non-native internal reso...NeoBrainX
2013-03-01Add documentation to PerfQueryBase interface.NeoBrainX
2013-03-01D3D11: Port perf queries code to the PerfQueryBase interface.NeoBrainX
2013-02-28Open std::fstream in a unicode-safe manner.Jordan Woyak
2013-03-01Some cleanups.NeoBrainX
2013-03-01Build fixes for everyone!NeoBrainX
2013-03-01VideoSoftware: Cleanup PE perf metrics; returning the proper value now.NeoBrainX
2013-03-01Merge branch 'master' into perfqueries.NeoBrainX
2013-02-28Merge branch 'VideoSoftware-savestates'Rachel Bryk
2013-02-28Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.Jordan Woyak
2013-02-28Attempt to be consistent with conversions between std::string and wxString.Jordan Woyak
2013-02-27Use the new UTF-16 conversion function in two places.Jordan Woyak
2013-02-27clear cg from project filesdegasus
2013-02-27Tweak Vertex/Index buffer handling a bit.Jordan Woyak