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AgeCommit message (Expand)Author
2013-01-21always init ogl configsdegasus
2013-01-21clear uniform cache on startupdegasus
2013-01-21glShadeModel is also obsoletedegasus
2013-01-19glsl: remove usage of old texture2D* functiondegasus
2013-01-19Fix switching from the different rasterizersRyan Houdek
2013-01-19Remove the dependency on rectangle textures in the software rasterizer. Also ...Ryan Houdek
2013-01-19cache texture bindingsdegasus
2013-01-19add stage parameter for texture load, so ogl can bind to the correct samplerdegasus
2013-01-19move utils texture to sampler 8+9degasus
2013-01-19remove texture sampler from uniform listdegasus
2013-01-18report glsl shader warings as errorsdegasus
2013-01-18set blending if dual source might be triggereddegasus
2013-01-17disable ogl shader cachedegasus
2013-01-17use glBindFragDataLocation instead of glDrawBufferdegasus
2013-01-16Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL p...lioncash
2013-01-16improve texture mipmap countdegasus
2013-01-16workaround for older ati driversdegasus
2013-01-16Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. ...lioncash
2013-01-16small texcache cleanupdegasus
2013-01-16use renderbuf fo xfbdegasus
2013-01-15also don't search in the shader cache if the shader isn't changeddegasus
2013-01-15only change shader if neededdegasus
2013-01-15Revert "fix byte order in osd rasterfont"degasus
2013-01-14only use rgba for opengldegasus
2013-01-14use attrib pointers in nativeVertexFormatdegasus
2013-01-14GetTextureBGRA()'s 'width' and 'height' parameters should be unsigned.lioncash
2013-01-14Merge branch 'Graphic_Update' into GLSL-masterdegasus
2013-01-14fix win compiler errorsdegasus
2013-01-14videoConfig cleanupdegasus
2013-01-14remove old deprecated calls and fixed functions parametersdegasus
2013-01-14upload complete uniform buffer at oncedegasus
2013-01-14remove ubo for efb2ramdegasus
2013-01-13replace this->Bind with BindJordan Woyak
2013-01-13Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind ...Jordan Woyak
2013-01-12efb2tex without ubodegasus
2013-01-11fix warningsdegasus
2013-01-11also add vertex shader for efb2texdegasus
2013-01-11move efb2ram shaders to textureCachedegasus
2013-01-11vertex shader for texture converterdegasus
2013-01-10Video_Software: Implement proper RGBA8 texture loading from tmem.NeoBrainX
2013-01-09glsl shaders for showEfbCopyRegionsdegasus
2013-01-09Merge branch 'arb_framebuffer' into GLSL-masterdegasus
2013-01-09fix msaadegasus
2013-01-08Add some TODOs.NeoBrainX
2013-01-08Disable color writing when alpha test always fails.NeoBrainX
2013-01-08Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related ...NeoBrainX
2013-01-08PixelShaderGen: Don't disable depth texture emulation if z writing is disable...NeoBrainX
2013-01-08DX11: Fix a small mistake.NeoBrainX
2013-01-07Revert 30dd9c2 e9d00bf db5f4c8 and bff0faeRyan Houdek
2013-01-07fix byte order in osd rasterfontdegasus