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Age
Commit message (
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Author
2013-01-21
always init ogl configs
degasus
2013-01-21
clear uniform cache on startup
degasus
2013-01-21
glShadeModel is also obsolete
degasus
2013-01-19
glsl: remove usage of old texture2D* function
degasus
2013-01-19
Fix switching from the different rasterizers
Ryan Houdek
2013-01-19
Remove the dependency on rectangle textures in the software rasterizer. Also ...
Ryan Houdek
2013-01-19
cache texture bindings
degasus
2013-01-19
add stage parameter for texture load, so ogl can bind to the correct sampler
degasus
2013-01-19
move utils texture to sampler 8+9
degasus
2013-01-19
remove texture sampler from uniform list
degasus
2013-01-18
report glsl shader warings as errors
degasus
2013-01-18
set blending if dual source might be triggered
degasus
2013-01-17
disable ogl shader cache
degasus
2013-01-17
use glBindFragDataLocation instead of glDrawBuffer
degasus
2013-01-16
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL p...
lioncash
2013-01-16
improve texture mipmap count
degasus
2013-01-16
workaround for older ati drivers
degasus
2013-01-16
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. ...
lioncash
2013-01-16
small texcache cleanup
degasus
2013-01-16
use renderbuf fo xfb
degasus
2013-01-15
also don't search in the shader cache if the shader isn't changed
degasus
2013-01-15
only change shader if needed
degasus
2013-01-15
Revert "fix byte order in osd rasterfont"
degasus
2013-01-14
only use rgba for opengl
degasus
2013-01-14
use attrib pointers in nativeVertexFormat
degasus
2013-01-14
GetTextureBGRA()'s 'width' and 'height' parameters should be unsigned.
lioncash
2013-01-14
Merge branch 'Graphic_Update' into GLSL-master
degasus
2013-01-14
fix win compiler errors
degasus
2013-01-14
videoConfig cleanup
degasus
2013-01-14
remove old deprecated calls and fixed functions parameters
degasus
2013-01-14
upload complete uniform buffer at once
degasus
2013-01-14
remove ubo for efb2ram
degasus
2013-01-13
replace this->Bind with Bind
Jordan Woyak
2013-01-13
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind ...
Jordan Woyak
2013-01-12
efb2tex without ubo
degasus
2013-01-11
fix warnings
degasus
2013-01-11
also add vertex shader for efb2tex
degasus
2013-01-11
move efb2ram shaders to textureCache
degasus
2013-01-11
vertex shader for texture converter
degasus
2013-01-10
Video_Software: Implement proper RGBA8 texture loading from tmem.
NeoBrainX
2013-01-09
glsl shaders for showEfbCopyRegions
degasus
2013-01-09
Merge branch 'arb_framebuffer' into GLSL-master
degasus
2013-01-09
fix msaa
degasus
2013-01-08
Add some TODOs.
NeoBrainX
2013-01-08
Disable color writing when alpha test always fails.
NeoBrainX
2013-01-08
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related ...
NeoBrainX
2013-01-08
PixelShaderGen: Don't disable depth texture emulation if z writing is disable...
NeoBrainX
2013-01-08
DX11: Fix a small mistake.
NeoBrainX
2013-01-07
Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
Ryan Houdek
2013-01-07
fix byte order in osd rasterfont
degasus
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