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path: root/Source/Core/DolphinQt/GameList/ListProxyModel.cpp
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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "DolphinQt/GameList/ListProxyModel.h"

#include "DolphinQt/GameList/GameListModel.h"

ListProxyModel::ListProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
{
  setDynamicSortFilter(true);
}

bool ListProxyModel::filterAcceptsRow(int source_row, const QModelIndex& source_parent) const
{
  GameListModel* glm = qobject_cast<GameListModel*>(sourceModel());
  return glm->ShouldDisplayGameListItem(source_row);
}

bool ListProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const
{
  if (left.data(GameListModel::SORT_ROLE) != right.data(GameListModel::SORT_ROLE))
    return QSortFilterProxyModel::lessThan(left, right);

  // If two items are otherwise equal, compare them by their title
  const auto right_title = sourceModel()
                               ->index(right.row(), static_cast<int>(GameListModel::Column::Title))
                               .data()
                               .toString();
  const auto left_title = sourceModel()
                              ->index(left.row(), static_cast<int>(GameListModel::Column::Title))
                              .data()
                              .toString();

  if (sortOrder() == Qt::AscendingOrder)
    return left_title < right_title;

  return right_title < left_title;
}