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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h"
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoCommon/AbstractShader.h"
namespace OGL
{
class OGLShader final : public AbstractShader
{
public:
explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source,
std::string name);
explicit OGLShader(GLuint gl_compute_program_id, std::string source, std::string name);
~OGLShader() override;
u64 GetID() const { return m_id; }
GLenum GetGLShaderType() const { return m_type; }
GLuint GetGLShaderID() const { return m_gl_id; }
GLuint GetGLComputeProgramID() const { return m_gl_compute_program_id; }
const std::string& GetSource() const { return m_source; }
static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, std::string_view source,
VideoCommon::ShaderIncluder* shader_includer,
std::string_view name);
private:
u64 m_id;
GLenum m_type;
GLuint m_gl_id = 0;
GLuint m_gl_compute_program_id = 0;
std::string m_source;
std::string m_name;
};
} // namespace OGL
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