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authorkyleburnette <kyle@kyleburnette.com>2021-04-07 15:08:19 -0700
committerGitHub <noreply@github.com>2021-04-07 18:08:19 -0400
commit50d0bbe0876f213dd6ad3441230b988a6c145c25 (patch)
treebe69360935faf227803f10e8f2f774c534e64051
parentd2c181a0a99430cd9893b022bd179cffc11dbbba (diff)
dm_sa OK (#88)
* initial dm_sa work * more dmsa work * dm_sa OK * Changed char arrays in header to be UNK_TYPE1 * Made all of roz's suggested changes * merge
-rw-r--r--include/z64actor.h10
-rw-r--r--linker_scripts/code_script.txt5
-rw-r--r--linker_scripts/object_script.txt4
-rw-r--r--src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c103
-rw-r--r--src/overlays/actors/ovl_Dm_Sa/z_dm_sa.h12
-rw-r--r--src/overlays/actors/ovl_En_Rsn/z_en_rsn.c13
-rw-r--r--tables/functions.txt2
-rwxr-xr-xtools/gen_mips_to_c_context.py80
8 files changed, 166 insertions, 63 deletions
diff --git a/include/z64actor.h b/include/z64actor.h
index 1c90b274e..58781a057 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -3,6 +3,7 @@
#include <PR/ultratypes.h>
#include <z64math.h>
+#include <z64animation.h>
#include <z64collision_check.h>
#include <unk.h>
@@ -338,6 +339,15 @@ typedef enum {
/* 0x0B */ ACTORCAT_CHEST
} ActorType;
+typedef struct {
+ /* 0x00 */ AnimationHeader* animation;
+ /* 0x04 */ f32 playSpeed;
+ /* 0x08 */ f32 startFrame;
+ /* 0x0C */ f32 frameCount;
+ /* 0x10 */ u8 mode;
+ /* 0x14 */ f32 morphFrames;
+} ActorAnimationEntry;
+
typedef enum {
/* 0x000 */ ACTOR_PLAYER,
/* 0x001 */ ACTOR_EN_TEST,
diff --git a/linker_scripts/code_script.txt b/linker_scripts/code_script.txt
index 3c70e2e23..1e079687a 100644
--- a/linker_scripts/code_script.txt
+++ b/linker_scripts/code_script.txt
@@ -2465,7 +2465,6 @@ SECTIONS
build/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.o(.text)
build/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.o(.data)
build/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.o(.rodata)
- build/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.o(.rodata)
build/src/overlays/actors/ovl_Obj_Hana/z_obj_hana_overlay.o(.ovl)
}
SegmentEnd = .;
@@ -4342,9 +4341,9 @@ SECTIONS
ovl_Dm_Sa : AT(RomLocation)
{
build/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.o(.text)
- build/asm/overlays/ovl_Dm_Sa_data.o(.data)
+ build/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.o(.data)
build/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.o(.rodata)
- build/asm/overlays/ovl_Dm_Sa_rodata.o(.rodata)
+ build/src/overlays/actors/ovl_Dm_Sa/z_dm_sa_overlay.o(.ovl)
}
SegmentEnd = .;
SegmentSize = SegmentEnd - SegmentStart;
diff --git a/linker_scripts/object_script.txt b/linker_scripts/object_script.txt
index e8cc65923..6f5e676a1 100644
--- a/linker_scripts/object_script.txt
+++ b/linker_scripts/object_script.txt
@@ -123,6 +123,10 @@ D_0600A490 = 0x0600A490;
D_06000040 = 0x06000040;
D_060024F0 = 0x060024F0;
+/* z_dm_sa */
+D_06013328 = 0x06013328;
+D_0600CC94 = 0x0600CC94;
+
/* bg_ikana_shutter */
D_06000F28 = 0x06000F28;
D_06000CE8 = 0x06000CE8;
diff --git a/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c b/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c
index ac53f53c5..e659b0bab 100644
--- a/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c
+++ b/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c
@@ -9,7 +9,8 @@ void DmSa_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DmSa_Update(Actor* thisx, GlobalContext* globalCtx);
void DmSa_Draw(Actor* thisx, GlobalContext* globalCtx);
-/*
+void DmSa_DoNothing(DmSa* this, GlobalContext* globalCtx);
+
const ActorInit Dm_Sa_InitVars = {
ACTOR_DM_SA,
ACTORCAT_ITEMACTION,
@@ -19,28 +20,102 @@ const ActorInit Dm_Sa_InitVars = {
(ActorFunc)DmSa_Init,
(ActorFunc)DmSa_Destroy,
(ActorFunc)DmSa_Update,
- (ActorFunc)DmSa_Draw
+ (ActorFunc)DmSa_Draw,
};
-*/
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2E960.asm")
+extern SkeletonHeader D_06013328;
+extern AnimationHeader D_0600CC94;
+
+static ActorAnimationEntry D_80A2ED00[] = { { &D_0600CC94, 1.0f, 0, -1.0f, 0, 0 } };
+
+void func_80A2E960(SkelAnime* arg0, ActorAnimationEntry* animations, u16 index) {
+ f32 frameCount;
+ animations += index;
+
+ if (animations->frameCount < 0.0f) {
+ frameCount = SkelAnime_GetFrameCount(animations->animation);
+ } else {
+ frameCount = animations->frameCount;
+ }
+ SkelAnime_ChangeAnim(arg0, animations->animation, animations->playSpeed, animations->startFrame, frameCount,
+ animations->mode, animations->morphFrames);
+}
+
+void DmSa_Init(Actor* thisx, GlobalContext* globalCtx) {
+ DmSa* this = THIS;
+
+ this->unk2E0 = 0;
+ this->alpha = 0xFF;
+ this->actor.targetArrowOffset = 3000.0f;
+ ActorShape_Init(&this->actor.shape, 0.0f, func_800B3FC0, 24.0f);
+ SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06013328, NULL, 0, 0, 0);
+ func_80A2E960(&this->skelAnime, &D_80A2ED00, 0);
+ Actor_SetScale(&this->actor, 0.01f);
+ this->actionFunc = DmSa_DoNothing;
+}
+
+void DmSa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+}
+
+void DmSa_DoNothing(DmSa* this, GlobalContext* globalCtx) {
+}
+
+void DmSa_Update(Actor* thisx, GlobalContext* globalCtx) {
+ DmSa* this = THIS;
+
+ SkelAnime_FrameUpdateMatrix(&this->skelAnime);
+ this->alpha += 0;
+ this->actionFunc(this, globalCtx);
+}
+
+s32 func_80A2EB10(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
+ return 0;
+}
+
+void func_80A2EB2C(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
+}
+
+void func_80A2EB44(s32 arg0, s32 arg1, s32 arg2) {
+}
+
+Gfx* func_80A2EB58(GraphicsContext* gfxCtx, u32 alpha) {
+ Gfx* dList;
+ Gfx* dListHead;
+
+ dList = dListHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2); //! @bug this does not allocate enough for 3 Gfx commands
+ gDPSetRenderMode(dListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
+ gDPSetEnvColor(dListHead++, 0, 0, 0, alpha);
+ gSPEndDisplayList(dListHead++);
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/DmSa_Init.asm")
+ return dList;
+}
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/DmSa_Destroy.asm")
+Gfx* func_80A2EBB0(GraphicsContext* gfxCtx, u32 alpha) {
+ Gfx* dList;
+ Gfx* dListHead;
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EABC.asm")
+ dList = dListHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2);
+ gDPSetEnvColor(dListHead++, 0, 0, 0, alpha);
+ gSPEndDisplayList(dListHead++);
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/DmSa_Update.asm")
+ return dList;
+}
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EB10.asm")
+void DmSa_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ DmSa* this = THIS;
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EB2C.asm")
+ OPEN_DISPS(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EB44.asm")
+ func_8012C28C(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EB58.asm")
+ if (this->alpha < 0xFF) {
+ gSPSegment(POLY_OPA_DISP++, 0x0C, func_80A2EB58(globalCtx->state.gfxCtx, this->alpha));
+ } else {
+ gSPSegment(POLY_OPA_DISP++, 0x0C, func_80A2EBB0(globalCtx->state.gfxCtx, this->alpha));
+ }
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EBB0.asm")
+ func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
+ func_80A2EB10, func_80A2EB2C, func_80A2EB44, this);
-#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/DmSa_Draw.asm")
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
diff --git a/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.h b/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.h
index c8f020c9a..2b543deb6 100644
--- a/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.h
+++ b/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.h
@@ -5,9 +5,19 @@
struct DmSa;
+typedef void (*DmSaActionFunc)(struct DmSa*, GlobalContext*);
+
typedef struct DmSa {
/* 0x000 */ Actor actor;
- /* 0x144 */ char unk_144[0x1B0];
+ /* 0x144 */ SkelAnime skelAnime;
+ /* 0x188 */ UNK_TYPE1 unk194[0x108];
+ /* 0x290 */ DmSaActionFunc actionFunc;
+ /* 0x294 */ UNK_TYPE1 unk294[0x20];
+ /* 0x2B4 */ s32 unk2B4;
+ /* 0x2B8 */ UNK_TYPE1 unk2B8[0x28];
+ /* 0x2E0 */ u16 unk2E0;
+ /* 0x2E2 */ UNK_TYPE1 unk2E2[0xE];
+ /* 0x2F0 */ u32 alpha;
} DmSa; // size = 0x2F4
extern const ActorInit Dm_Sa_InitVars;
diff --git a/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c b/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c
index 3c1c82589..6707b30ba 100644
--- a/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c
+++ b/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c
@@ -11,15 +11,6 @@ void EnRsn_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80C25D84(EnRsn* this, GlobalContext* globalCtx);
-typedef struct {
- /* 0x00 */ AnimationHeader* animation;
- /* 0x04 */ f32 playbackSpeed;
- /* 0x08 */ f32 unk_08;
- /* 0x0C */ f32 frameCount;
- /* 0x10 */ u8 unk_10;
- /* 0x14 */ f32 transitionRate;
-} EnRsn_AnimationStruct; // size = 0x18
-
const ActorInit En_Rsn_InitVars = {
ACTOR_EN_RSN,
ACTORCAT_NPC,
@@ -37,10 +28,10 @@ extern AnimationHeader D_06009120;
extern AnimationHeader D_0600788C;
extern Gfx D_06005458[];
-static EnRsn_AnimationStruct animation = { &D_0600788C, 1.0f, 0.0f, 0.0f, 0x00, 0.0f };
+static ActorAnimationEntry animations[] = {{ &D_0600788C, 1.0f, 0.0f, 0.0f, 0x00, 0.0f }};
void func_80C25D40(EnRsn* this) {
- func_800BDC5C(&this->skelAnime, &animation, 0);
+ func_800BDC5C(&this->skelAnime, &animations, 0);
this->actionFunc = func_80C25D84;
}
diff --git a/tables/functions.txt b/tables/functions.txt
index 67c2c31b9..e928e407e 100644
--- a/tables/functions.txt
+++ b/tables/functions.txt
@@ -10129,7 +10129,7 @@
0x80A2E960:("func_80A2E960",),
0x80A2E9FC:("DmSa_Init",),
0x80A2EAAC:("DmSa_Destroy",),
- 0x80A2EABC:("func_80A2EABC",),
+ 0x80A2EABC:("DmSa_DoNothing",),
0x80A2EACC:("DmSa_Update",),
0x80A2EB10:("func_80A2EB10",),
0x80A2EB2C:("func_80A2EB2C",),
diff --git a/tools/gen_mips_to_c_context.py b/tools/gen_mips_to_c_context.py
index efcc5a116..5d89bc6c5 100755
--- a/tools/gen_mips_to_c_context.py
+++ b/tools/gen_mips_to_c_context.py
@@ -1,22 +1,34 @@
#!/usr/bin/python3
-# This script is based on it's OoT decomp variant
-
import os
import sys
import subprocess
-import re
+import argparse
import shlex
+from pathlib import Path
script_dir = os.path.dirname(os.path.realpath(__file__))
root_dir = script_dir + "/../"
-build_dir = root_dir + "build/"
src_dir = root_dir + "src/"
+def get_c_dir(dirname):
+ for root, dirs, files in os.walk(src_dir):
+ for directory in dirs:
+ if directory == dirname:
+ return os.path.join(root, directory)
+
+
+def get_c_file(directory):
+ for root, dirs, files in os.walk(directory):
+ for file in files:
+ if file.endswith(".c") and "data" not in file:
+ return file
+
+
def find_build_command_line(c_file):
rel_c_file = os.path.relpath(c_file, root_dir)
- make_cmd = ["make", "rom.z64", "--always-make", "--dry-run", "--debug=j", "PERMUTER=1"]
+ make_cmd = ["make", "rom_uncompressed.z64", "--always-make", "--dry-run", "--debug=j", "PERMUTER=1"]
debug_output = (
subprocess.check_output(make_cmd, cwd=root_dir).decode("utf-8").split("\n")
)
@@ -47,12 +59,15 @@ def find_build_command_line(c_file):
file=sys.stderr,
)
sys.exit(1)
-
+ elif len(output) == 0:
+ print(f"Error: Can't find the file?", file=sys.stderr)
+ sys.exit(1)
return output[0]
-
-def import_c_file(compiler, in_file):
+def import_c_file(in_file):
+ compiler = find_build_command_line(in_file)
in_file = os.path.relpath(in_file, root_dir)
+
include_next = 0
cpp_command = ["cpp", "-P"]
compiler_split = compiler.split(" ")
@@ -84,7 +99,7 @@ def import_c_file(compiler, in_file):
]
)
cpp_command.append(in_file)
-
+
try:
return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
except subprocess.CalledProcessError:
@@ -95,32 +110,31 @@ def import_c_file(compiler, in_file):
)
sys.exit(1)
-
-def get_c_dir(dirname):
- for root, dirs, files in os.walk(src_dir):
- for dir in dirs:
- if dir == dirname:
- return os.path.join(root, dir)
-
-
-def get_c_file(dir):
- for root, dirs, files in os.walk(dir):
- for file in files:
- if file.endswith(".c") and "data" not in file:
- return file
-
-
def main():
- this_dir = os.getcwd().split("/")[-1]
- c_dir_path = get_c_dir(this_dir)
- c_file = get_c_file(c_dir_path)
- c_file_path = os.path.join(c_dir_path, c_file)
-
- compiler = find_build_command_line(c_file_path)
- output = import_c_file(compiler, c_file_path)
-
- with open(os.path.join(build_dir, "ctx.c"), "w") as f:
+ parser = argparse.ArgumentParser(usage="./gen_mips_to_c_context.py --file path/to/file.c or ./gen_mips_to_c_context.py (from an actor or gamestate's asm dir)",
+ description="Creates a ctx.c file for mips2c. "
+ "Output will be saved as oot/ctx.c")
+ parser.add_argument('--file', help="path of c file to be processed", required=False)
+ args = parser.parse_args()
+
+ if args.file:
+ c_file_path = args.file
+ print("Using file: {}".format(c_file_path))
+ else:
+ this_dir = Path.cwd()
+ c_dir_path = get_c_dir(this_dir.name)
+ if c_dir_path is None:
+ sys.exit(
+ "Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.")
+ c_file = get_c_file(c_dir_path)
+ c_file_path = os.path.join(c_dir_path, c_file)
+ print("Using file: {}".format(c_file_path))
+
+ output = import_c_file(c_file_path)
+
+ with open(os.path.join(root_dir, "ctx.c"), "w", encoding="UTF-8") as f:
f.write(output)
+
if __name__ == "__main__":
main()