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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-12 11:44:35 -0400
committerGitHub <noreply@github.com>2023-08-12 11:44:35 -0400
commit656fd08ee828024f5a0e888f293ca95b7a83cd64 (patch)
tree394a0e9870c1eb946187ef388b23596fcccde1c1
parent138dd55662181b7de82f003c6b46ba3d0611b258 (diff)
Gamestate table (#1354)
* gamestate_table.h * move macros * bss * format
-rw-r--r--include/macros.h10
-rw-r--r--include/segment_symbols.h5
-rw-r--r--include/tables/gamestate_table.h17
-rw-r--r--include/variables.h3
-rw-r--r--include/z64game.h21
-rw-r--r--src/code/graph.c30
-rw-r--r--src/code/z_game_dlftbls.c50
-rw-r--r--src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c2
8 files changed, 82 insertions, 56 deletions
diff --git a/include/macros.h b/include/macros.h
index f28315815..b03d01b3e 100644
--- a/include/macros.h
+++ b/include/macros.h
@@ -53,21 +53,11 @@
// To be used with `Magic_Add`, but ensures enough magic is added to fill the magic bar to capacity
#define MAGIC_FILL_TO_CAPACITY (((void)0, gSaveContext.magicFillTarget) + (gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired + 1) * MAGIC_NORMAL_METER)
-#define CONTROLLER1(gameState) (&(gameState)->input[0])
-#define CONTROLLER2(gameState) (&(gameState)->input[1])
-#define CONTROLLER3(gameState) (&(gameState)->input[2])
-#define CONTROLLER4(gameState) (&(gameState)->input[3])
-
#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
#define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0)
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
-#define ALIGN8(val) (((val) + 7) & ~7)
-#define ALIGN16(val) (((val) + 0xF) & ~0xF)
-#define ALIGN64(val) (((val) + 0x3F) & ~0x3F)
-#define ALIGN256(val) (((val) + 0xFF) & ~0xFF)
-
#define BIT_FLAG_TO_SHIFT(flag) \
((flag & 0x80) ? 7 : \
(flag & 0x40) ? 6 : \
diff --git a/include/segment_symbols.h b/include/segment_symbols.h
index 214970933..6bf163379 100644
--- a/include/segment_symbols.h
+++ b/include/segment_symbols.h
@@ -71,11 +71,6 @@ DECLARE_SEGMENT(code)
DECLARE_ROM_SEGMENT(code)
DECLARE_BSS_SEGMENT(code)
-DECLARE_OVERLAY_SEGMENT(title)
-DECLARE_OVERLAY_SEGMENT(select)
-DECLARE_OVERLAY_SEGMENT(opening)
-DECLARE_OVERLAY_SEGMENT(file_choose)
-DECLARE_OVERLAY_SEGMENT(daytelop)
DECLARE_OVERLAY_SEGMENT(kaleido_scope)
DECLARE_OVERLAY_SEGMENT(player_actor)
diff --git a/include/tables/gamestate_table.h b/include/tables/gamestate_table.h
new file mode 100644
index 000000000..958e2fa4a
--- /dev/null
+++ b/include/tables/gamestate_table.h
@@ -0,0 +1,17 @@
+/**
+ * Gamestate Table
+ *
+ * DEFINE_GAMESTATE should be used for gamestates with code loaded from an overlay
+ * - Argument 0: Gamestate type name (without State suffix, also used for Init and Destroy function names)
+ * - Argument 1: Gamestate id enum name
+ * - Argument 2: Gamestate overlay segment name without the `ovl_` prefix
+ *
+ * DEFINE_GAMESTATE_INTERNAL should be used for gamestates that aren't an overlay, the first two arguments are the same as for DEFINE_GAMESTATE
+ */
+/* 0x00 */ DEFINE_GAMESTATE_INTERNAL(Setup, GAMESTATE_SETUP)
+/* 0x01 */ DEFINE_GAMESTATE(MapSelect, GAMESTATE_MAP_SELECT, select)
+/* 0x02 */ DEFINE_GAMESTATE(ConsoleLogo, GAMESTATE_CONSOLE_LOGO, title)
+/* 0x03 */ DEFINE_GAMESTATE_INTERNAL(Play, GAMESTATE_PLAY)
+/* 0x04 */ DEFINE_GAMESTATE(TitleSetup, GAMESTATE_TITLE_SETUP, opening)
+/* 0x05 */ DEFINE_GAMESTATE(FileSelect, GAMESTATE_FILE_SELECT, file_choose)
+/* 0x06 */ DEFINE_GAMESTATE(DayTelop, GAMESTATE_DAYTELOP, daytelop)
diff --git a/include/variables.h b/include/variables.h
index 0afe12864..e1fa8b491 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -226,9 +226,6 @@ extern ActorId gMaxActorId;
extern BgCheckSceneSubdivisionEntry sSceneSubdivisionList[];
extern BgSpecialSceneMaxObjects sCustomDynapolyMem[];
-extern GameStateOverlay gGameStateOverlayTable[];
-extern s32 gGraphNumGameStates;
-
// extern UNK_TYPE4 D_801BDAC0;
// extern UNK_TYPE4 D_801BDAC4;
// extern UNK_TYPE4 D_801BDAC8;
diff --git a/include/z64game.h b/include/z64game.h
index 87dc80764..87dffe5c3 100644
--- a/include/z64game.h
+++ b/include/z64game.h
@@ -12,6 +12,18 @@ struct GraphicsContext;
struct GameState;
+#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) enumName,
+#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
+
+typedef enum GameStateId {
+#include "tables/gamestate_table.h"
+ /* 0x07 */ GAMESTATE_ID_MAX
+} GameStateId;
+
+#undef DEFINE_GAMESTATE
+#undef DEFINE_GAMESTATE_INTERNAL
+
+
typedef void (*GameStateFunc)(struct GameState* gameState);
typedef struct {
@@ -85,6 +97,15 @@ extern f32 gFramerateDivisorHalf;
extern f32 gFramerateDivisorThird;
+extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
+extern GameStateId gGraphNumGameStates;
+
+
+#define CONTROLLER1(gameState) (&(gameState)->input[0])
+#define CONTROLLER2(gameState) (&(gameState)->input[1])
+#define CONTROLLER3(gameState) (&(gameState)->input[2])
+#define CONTROLLER4(gameState) (&(gameState)->input[3])
+
#define STOP_GAMESTATE(curState) \
do { \
GameState* state = curState; \
diff --git a/src/code/graph.c b/src/code/graph.c
index 24a554dc2..fe1542f66 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -75,27 +75,17 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) {
GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
GameStateFunc gameStateInit = GameState_GetInit(gameState);
- if (gameStateInit == Setup_Init) {
- return &gGameStateOverlayTable[0];
- }
- if (gameStateInit == MapSelect_Init) {
- return &gGameStateOverlayTable[1];
- }
- if (gameStateInit == ConsoleLogo_Init) {
- return &gGameStateOverlayTable[2];
- }
- if (gameStateInit == Play_Init) {
- return &gGameStateOverlayTable[3];
- }
- if (gameStateInit == TitleSetup_Init) {
- return &gGameStateOverlayTable[4];
- }
- if (gameStateInit == FileSelect_Init) {
- return &gGameStateOverlayTable[5];
- }
- if (gameStateInit == DayTelop_Init) {
- return &gGameStateOverlayTable[6];
+ // Generates code to match gameStateInit to a gamestate entry and returns it if found
+#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
+ if (gameStateInit == typeName##_Init) { \
+ return &gGameStateOverlayTable[enumName]; \
}
+#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
+
+#include "tables/gamestate_table.h"
+
+#undef DEFINE_GAMESTATE
+#undef DEFINE_GAMESTATE_INTERNAL
return NULL;
}
diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c
index 7336b01f6..cb3aee317 100644
--- a/src/code/z_game_dlftbls.c
+++ b/src/code/z_game_dlftbls.c
@@ -6,22 +6,38 @@
#include "overlays/gamestates/ovl_title/z_title.h"
#include "z_title_setup.h"
-#define GAMESTATE_OVERLAY(name, init, destroy, size) \
- { \
- NULL, SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
- SEGMENT_END(ovl_##name), 0, init, destroy, 0, 0, 0, size \
- }
-#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
- { NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size }
-
-GameStateOverlay gGameStateOverlayTable[] = {
- GAMESTATE_OVERLAY_INTERNAL(Setup_Init, Setup_Destroy, sizeof(SetupState)),
- GAMESTATE_OVERLAY(select, MapSelect_Init, MapSelect_Destroy, sizeof(MapSelectState)),
- GAMESTATE_OVERLAY(title, ConsoleLogo_Init, ConsoleLogo_Destroy, sizeof(ConsoleLogoState)),
- GAMESTATE_OVERLAY_INTERNAL(Play_Init, Play_Destroy, sizeof(PlayState)),
- GAMESTATE_OVERLAY(opening, TitleSetup_Init, TitleSetup_Destroy, sizeof(TitleSetupState)),
- GAMESTATE_OVERLAY(file_choose, FileSelect_Init, FileSelect_Destroy, sizeof(FileSelectState)),
- GAMESTATE_OVERLAY(daytelop, DayTelop_Init, DayTelop_Destroy, sizeof(DayTelopState)),
+// Linker symbol declarations (used in the table below)
+#define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_OVERLAY_SEGMENT(segmentName)
+#define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName)
+
+#include "tables/gamestate_table.h"
+
+#undef DEFINE_GAMESTATE
+#undef DEFINE_GAMESTATE_INTERNAL
+
+// Gamestate Overlay Table definition
+#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
+ { NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
+
+#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
+ { NULL, \
+ (uintptr_t)SEGMENT_ROM_START(ovl_##segmentName), \
+ (uintptr_t)SEGMENT_ROM_END(ovl_##segmentName), \
+ SEGMENT_START(ovl_##segmentName), \
+ SEGMENT_END(ovl_##segmentName), \
+ NULL, \
+ typeName##_Init, \
+ typeName##_Destroy, \
+ NULL, \
+ NULL, \
+ 0, \
+ sizeof(typeName##State) },
+
+GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX] = {
+#include "tables/gamestate_table.h"
};
-s32 gGraphNumGameStates = ARRAY_COUNT(gGameStateOverlayTable);
+#undef DEFINE_GAMESTATE
+#undef DEFINE_GAMESTATE_INTERNAL
+
+GameStateId gGraphNumGameStates = GAMESTATE_ID_MAX;
diff --git a/src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c b/src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c
index 96941b8cc..f31b6d308 100644
--- a/src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c
+++ b/src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c
@@ -3,7 +3,7 @@
* Overlay: ovl_Dm_Char01
* Description: Woodfall scene objects (temple, water, walls, etc)
*/
-#include "prevent_bss_reordering.h"
+
#include "z_dm_char01.h"
#include "objects/object_mtoride/object_mtoride.h"
#include "overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.h"