diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2025-01-20 08:40:06 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-20 08:40:06 -0800 |
| commit | 680829d394b210cead788d732cb0e450fb870240 (patch) | |
| tree | 83da837cf7b5cf249ddb8a0df2934297b2278d8f | |
| parent | 74266850b09ac865cb2a9e5f208a903f4b5ec44c (diff) | |
Document original player animation names in `gameplay_keep` (#1786)
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 1312 |
1 files changed, 656 insertions, 656 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 7a22535ca..75f5d4004 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -105,701 +105,701 @@ </Array> <!-- Player Animations --> - <PlayerAnimation Name="gPlayerAnim_al_elf_tobidasi" Offset="0xCF40" /> - <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa" Offset="0xCF48" /> - <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa_loop" Offset="0xCF50" /> - <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa_modori" Offset="0xCF58" /> - <PlayerAnimation Name="gPlayerAnim_al_gaku" Offset="0xCF60" /> - <PlayerAnimation Name="gPlayerAnim_al_hensin" Offset="0xCF68" /> - <PlayerAnimation Name="gPlayerAnim_al_hensin_loop" Offset="0xCF70" /> - <PlayerAnimation Name="gPlayerAnim_al_no" Offset="0xCF78" /> - <PlayerAnimation Name="gPlayerAnim_al_unun" Offset="0xCF80" /> - <PlayerAnimation Name="gPlayerAnim_al_yareyare" Offset="0xCF88" /> - <PlayerAnimation Name="gPlayerAnim_al_yes" Offset="0xCF90" /> - <PlayerAnimation Name="gPlayerAnim_alink_dance_loop" Offset="0xCF98" /> - <PlayerAnimation Name="gPlayerAnim_alink_ee" Offset="0xCFA0" /> - <PlayerAnimation Name="gPlayerAnim_alink_ee_loop" Offset="0xCFA8" /> - <PlayerAnimation Name="gPlayerAnim_alink_fukitobu" Offset="0xCFB0" /> + <PlayerAnimation Name="gPlayerAnim_al_elf_tobidasi" Offset="0xCF40" /> <!-- Original name might be "al_elf_tobidasi" --> + <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa" Offset="0xCF48" /> <!-- Original name might be "al_fuwafuwa" --> + <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa_loop" Offset="0xCF50" /> <!-- Original name might be "al_fuwafuwa_loop" --> + <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa_modori" Offset="0xCF58" /> <!-- Original name might be "al_fuwafuwa_modori" --> + <PlayerAnimation Name="gPlayerAnim_al_gaku" Offset="0xCF60" /> <!-- Original name might be "al_gaku" --> + <PlayerAnimation Name="gPlayerAnim_al_hensin" Offset="0xCF68" /> <!-- Original name might be "al_hensin" --> + <PlayerAnimation Name="gPlayerAnim_al_hensin_loop" Offset="0xCF70" /> <!-- Original name might be "al_hensin_loop" --> + <PlayerAnimation Name="gPlayerAnim_al_no" Offset="0xCF78" /> <!-- Original name might be "al_no" --> + <PlayerAnimation Name="gPlayerAnim_al_unun" Offset="0xCF80" /> <!-- Original name might be "al_unun" --> + <PlayerAnimation Name="gPlayerAnim_al_yareyare" Offset="0xCF88" /> <!-- Original name might be "al_yareyare" --> + <PlayerAnimation Name="gPlayerAnim_al_yes" Offset="0xCF90" /> <!-- Original name might be "al_yes" --> + <PlayerAnimation Name="gPlayerAnim_alink_dance_loop" Offset="0xCF98" /> <!-- Original name might be "alink_dance_loop" --> + <PlayerAnimation Name="gPlayerAnim_alink_ee" Offset="0xCFA0" /> <!-- Original name might be "alink_ee" --> + <PlayerAnimation Name="gPlayerAnim_alink_ee_loop" Offset="0xCFA8" /> <!-- Original name might be "alink_ee_loop" --> + <PlayerAnimation Name="gPlayerAnim_alink_fukitobu" Offset="0xCFB0" /> <!-- Original name might be "alink_fukitobu" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00CFB8" Offset="0xCFB8" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00CFC0" Offset="0xCFC0" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00CFC8" Offset="0xCFC8" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00CFD0" Offset="0xCFD0" /> - <PlayerAnimation Name="gPlayerAnim_alink_kaitenmiss" Offset="0xCFD8" /> - <PlayerAnimation Name="gPlayerAnim_alink_kyoro" Offset="0xCFE0" /> - <PlayerAnimation Name="gPlayerAnim_alink_kyoro_loop" Offset="0xCFE8" /> + <PlayerAnimation Name="gPlayerAnim_alink_kaitenmiss" Offset="0xCFD8" /> <!-- Original name might be "alink_kaitenmiss" --> + <PlayerAnimation Name="gPlayerAnim_alink_kyoro" Offset="0xCFE0" /> <!-- Original name might be "alink_kyoro" --> + <PlayerAnimation Name="gPlayerAnim_alink_kyoro_loop" Offset="0xCFE8" /> <!-- Original name might be "alink_kyoro_loop" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00CFF0" Offset="0xCFF0" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00CFF8" Offset="0xCFF8" /> - <PlayerAnimation Name="gPlayerAnim_alink_ozigi" Offset="0xD000" /> - <PlayerAnimation Name="gPlayerAnim_alink_ozigi_loop" Offset="0xD008" /> - <PlayerAnimation Name="gPlayerAnim_alink_ozigi_modori" Offset="0xD010" /> - <PlayerAnimation Name="gPlayerAnim_alink_powerup" Offset="0xD018" /> - <PlayerAnimation Name="gPlayerAnim_alink_powerup_loop" Offset="0xD020" /> - <PlayerAnimation Name="gPlayerAnim_alink_rakkatyu" Offset="0xD028" /> - <PlayerAnimation Name="gPlayerAnim_alink_somukeru" Offset="0xD030" /> - <PlayerAnimation Name="gPlayerAnim_alink_somukeru_loop" Offset="0xD038" /> - <PlayerAnimation Name="gPlayerAnim_alink_tereru" Offset="0xD040" /> + <PlayerAnimation Name="gPlayerAnim_alink_ozigi" Offset="0xD000" /> <!-- Original name might be "alink_ozigi" --> + <PlayerAnimation Name="gPlayerAnim_alink_ozigi_loop" Offset="0xD008" /> <!-- Original name might be "alink_ozigi_loop" --> + <PlayerAnimation Name="gPlayerAnim_alink_ozigi_modori" Offset="0xD010" /> <!-- Original name might be "alink_ozigi_modori" --> + <PlayerAnimation Name="gPlayerAnim_alink_powerup" Offset="0xD018" /> <!-- Original name might be "alink_powerup" --> + <PlayerAnimation Name="gPlayerAnim_alink_powerup_loop" Offset="0xD020" /> <!-- Original name might be "alink_powerup_loop" --> + <PlayerAnimation Name="gPlayerAnim_alink_rakkatyu" Offset="0xD028" /> <!-- Original name might be "alink_rakkatyu" --> + <PlayerAnimation Name="gPlayerAnim_alink_somukeru" Offset="0xD030" /> <!-- Original name might be "alink_somukeru" --> + <PlayerAnimation Name="gPlayerAnim_alink_somukeru_loop" Offset="0xD038" /> <!-- Original name might be "alink_somukeru_loop" --> + <PlayerAnimation Name="gPlayerAnim_alink_tereru" Offset="0xD040" /> <!-- Original name might be "alink_tereru" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00D048" Offset="0xD048" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00D050" Offset="0xD050" /> - <PlayerAnimation Name="gPlayerAnim_alink_yurayura" Offset="0xD058" /> - <PlayerAnimation Name="gPlayerAnim_bajyo_furikaeru" Offset="0xD060" /> - <PlayerAnimation Name="gPlayerAnim_bajyo_walk" Offset="0xD068" /> - <PlayerAnimation Name="gPlayerAnim_cl_dakisime" Offset="0xD070" /> - <PlayerAnimation Name="gPlayerAnim_cl_dakisime_loop" Offset="0xD078" /> - <PlayerAnimation Name="gPlayerAnim_cl_furafura" Offset="0xD080" /> - <PlayerAnimation Name="gPlayerAnim_cl_hoo" Offset="0xD088" /> - <PlayerAnimation Name="gPlayerAnim_cl_jibun_miru" Offset="0xD090" /> - <PlayerAnimation Name="gPlayerAnim_cl_kubisime" Offset="0xD098" /> + <PlayerAnimation Name="gPlayerAnim_alink_yurayura" Offset="0xD058" /> <!-- Original name might be "alink_yurayura" --> + <PlayerAnimation Name="gPlayerAnim_bajyo_furikaeru" Offset="0xD060" /> <!-- Original name might be "bajyo_furikaeru" --> + <PlayerAnimation Name="gPlayerAnim_bajyo_walk" Offset="0xD068" /> <!-- Original name might be "bajyo_walk" --> + <PlayerAnimation Name="gPlayerAnim_cl_dakisime" Offset="0xD070" /> <!-- Original name might be "cl_dakisime" --> + <PlayerAnimation Name="gPlayerAnim_cl_dakisime_loop" Offset="0xD078" /> <!-- Original name might be "cl_dakisime_loop" --> + <PlayerAnimation Name="gPlayerAnim_cl_furafura" Offset="0xD080" /> <!-- Original name might be "cl_furafura" --> + <PlayerAnimation Name="gPlayerAnim_cl_hoo" Offset="0xD088" /> <!-- Original name might be "cl_hoo" --> + <PlayerAnimation Name="gPlayerAnim_cl_jibun_miru" Offset="0xD090" /> <!-- Original name might be "cl_jibun_miru" --> + <PlayerAnimation Name="gPlayerAnim_cl_kubisime" Offset="0xD098" /> <!-- Original name might be "cl_kubisime" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00D0A0" Offset="0xD0A0" /> - <PlayerAnimation Name="gPlayerAnim_cl_maskoff" Offset="0xD0A8" /> - <PlayerAnimation Name="gPlayerAnim_cl_msbowait" Offset="0xD0B0" /> - <PlayerAnimation Name="gPlayerAnim_cl_nigeru" Offset="0xD0B8" /> - <PlayerAnimation Name="gPlayerAnim_cl_ononoki" Offset="0xD0C0" /> - <PlayerAnimation Name="gPlayerAnim_cl_setmask" Offset="0xD0C8" /> - <PlayerAnimation Name="gPlayerAnim_cl_setmaskend" Offset="0xD0D0" /> - <PlayerAnimation Name="gPlayerAnim_cl_tewofuru" Offset="0xD0D8" /> - <PlayerAnimation Name="gPlayerAnim_cl_tobikakaru" Offset="0xD0E0" /> - <PlayerAnimation Name="gPlayerAnim_cl_uma_leftup" Offset="0xD0E8" /> - <PlayerAnimation Name="gPlayerAnim_cl_uma_rightup" Offset="0xD0F0" /> - <PlayerAnimation Name="gPlayerAnim_cl_umamiage" Offset="0xD0F8" /> - <PlayerAnimation Name="gPlayerAnim_cl_umamiage_loop" Offset="0xD100" /> - <PlayerAnimation Name="gPlayerAnim_cl_umanoru" Offset="0xD108" /> - <PlayerAnimation Name="gPlayerAnim_cl_umanoru_loop" Offset="0xD110" /> - <PlayerAnimation Name="gPlayerAnim_cl_wakare" Offset="0xD118" /> - <PlayerAnimation Name="gPlayerAnim_cl_wakare_loop" Offset="0xD120" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_Tbox_open" Offset="0xD128" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_atozusari" Offset="0xD130" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_bashi" Offset="0xD138" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_doorA_link" Offset="0xD140" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_doorB_link" Offset="0xD148" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_futtobi" Offset="0xD150" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_get1" Offset="0xD158" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_get2" Offset="0xD160" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_get3" Offset="0xD168" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_goto_future" Offset="0xD170" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai" Offset="0xD178" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai_kennuki" Offset="0xD180" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai_wait" Offset="0xD188" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_mimawasi" Offset="0xD190" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_mimawasi_wait" Offset="0xD198" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_miokuri" Offset="0xD1A0" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_miokuri_wait" Offset="0xD1A8" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_nozoki" Offset="0xD1B0" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_return_to_future" Offset="0xD1B8" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_standup" Offset="0xD1C0" /> - <PlayerAnimation Name="gPlayerAnim_clink_demo_standup_wait" Offset="0xD1C8" /> + <PlayerAnimation Name="gPlayerAnim_cl_maskoff" Offset="0xD0A8" /> <!-- Original name might be "cl_maskoff" --> + <PlayerAnimation Name="gPlayerAnim_cl_msbowait" Offset="0xD0B0" /> <!-- Original name might be "cl_msbowait" --> + <PlayerAnimation Name="gPlayerAnim_cl_nigeru" Offset="0xD0B8" /> <!-- Original name might be "cl_nigeru" --> + <PlayerAnimation Name="gPlayerAnim_cl_ononoki" Offset="0xD0C0" /> <!-- Original name might be "cl_ononoki" --> + <PlayerAnimation Name="gPlayerAnim_cl_setmask" Offset="0xD0C8" /> <!-- Original name might be "cl_setmask" --> + <PlayerAnimation Name="gPlayerAnim_cl_setmaskend" Offset="0xD0D0" /> <!-- Original name might be "cl_setmaskend" --> + <PlayerAnimation Name="gPlayerAnim_cl_tewofuru" Offset="0xD0D8" /> <!-- Original name might be "cl_tewofuru" --> + <PlayerAnimation Name="gPlayerAnim_cl_tobikakaru" Offset="0xD0E0" /> <!-- Original name might be "cl_tobikakaru" --> + <PlayerAnimation Name="gPlayerAnim_cl_uma_leftup" Offset="0xD0E8" /> <!-- Original name might be "cl_uma_leftup" --> + <PlayerAnimation Name="gPlayerAnim_cl_uma_rightup" Offset="0xD0F0" /> <!-- Original name might be "cl_uma_rightup" --> + <PlayerAnimation Name="gPlayerAnim_cl_umamiage" Offset="0xD0F8" /> <!-- Original name might be "cl_umamiage" --> + <PlayerAnimation Name="gPlayerAnim_cl_umamiage_loop" Offset="0xD100" /> <!-- Original name might be "cl_umamiage_loop" --> + <PlayerAnimation Name="gPlayerAnim_cl_umanoru" Offset="0xD108" /> <!-- Original name might be "cl_umanoru" --> + <PlayerAnimation Name="gPlayerAnim_cl_umanoru_loop" Offset="0xD110" /> <!-- Original name might be "cl_umanoru_loop" --> + <PlayerAnimation Name="gPlayerAnim_cl_wakare" Offset="0xD118" /> <!-- Original name might be "cl_wakare" --> + <PlayerAnimation Name="gPlayerAnim_cl_wakare_loop" Offset="0xD120" /> <!-- Original name might be "cl_wakare_loop" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_Tbox_open" Offset="0xD128" /> <!-- Original name is "clink_demo_Tbox_open" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_atozusari" Offset="0xD130" /> <!-- Original name is "clink_demo_atozusari" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_bashi" Offset="0xD138" /> <!-- Original name is "clink_demo_bashi" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_doorA_link" Offset="0xD140" /> <!-- Original name is "clink_demo_doorA_link" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_doorB_link" Offset="0xD148" /> <!-- Original name is "clink_demo_doorB_link" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_futtobi" Offset="0xD150" /> <!-- Original name is "clink_demo_futtobi" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_get1" Offset="0xD158" /> <!-- Original name is "clink_demo_get1" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_get2" Offset="0xD160" /> <!-- Original name is "clink_demo_get2" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_get3" Offset="0xD168" /> <!-- Original name is "clink_demo_get3" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_goto_future" Offset="0xD170" /> <!-- Original name is "clink_demo_goto_future" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai" Offset="0xD178" /> <!-- Original name is "clink_demo_koutai" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai_kennuki" Offset="0xD180" /> <!-- Original name is "clink_demo_koutai_kennuki" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai_wait" Offset="0xD188" /> <!-- Original name is "clink_demo_koutai_wait" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_mimawasi" Offset="0xD190" /> <!-- Original name is "clink_demo_mimawasi" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_mimawasi_wait" Offset="0xD198" /> <!-- Original name is "clink_demo_mimawasi_wait" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_miokuri" Offset="0xD1A0" /> <!-- Original name is "clink_demo_miokuri" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_miokuri_wait" Offset="0xD1A8" /> <!-- Original name is "clink_demo_miokuri_wait" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_nozoki" Offset="0xD1B0" /> <!-- Original name is "clink_demo_nozoki" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_return_to_future" Offset="0xD1B8" /> <!-- Original name is "clink_demo_return_to_future" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_standup" Offset="0xD1C0" /> <!-- Original name is "clink_demo_standup" --> + <PlayerAnimation Name="gPlayerAnim_clink_demo_standup_wait" Offset="0xD1C8" /> <!-- Original name is "clink_demo_standup_wait" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00D1D0" Offset="0xD1D0" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endAL" Offset="0xD1D8" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endAR" Offset="0xD1E0" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endBL" Offset="0xD1E8" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endBR" Offset="0xD1F0" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_startA" Offset="0xD1F8" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_startB" Offset="0xD200" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_upL" Offset="0xD208" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_upR" Offset="0xD210" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_defense_ALL" Offset="0xD218" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_okarina_walkB" Offset="0xD220" /> - <PlayerAnimation Name="gPlayerAnim_clink_normal_okarina_walk" Offset="0xD228" /> - <PlayerAnimation Name="gPlayerAnim_clink_op3_negaeri" Offset="0xD230" /> - <PlayerAnimation Name="gPlayerAnim_clink_op3_okiagari" Offset="0xD238" /> - <PlayerAnimation Name="gPlayerAnim_clink_op3_tatiagari" Offset="0xD240" /> - <PlayerAnimation Name="gPlayerAnim_clink_op3_wait1" Offset="0xD248" /> - <PlayerAnimation Name="gPlayerAnim_clink_op3_wait2" Offset="0xD250" /> - <PlayerAnimation Name="gPlayerAnim_clink_op3_wait3" Offset="0xD258" /> - <PlayerAnimation Name="gPlayerAnim_d_link_imanodare" Offset="0xD260" /> - <PlayerAnimation Name="gPlayerAnim_d_link_orooro" Offset="0xD268" /> - <PlayerAnimation Name="gPlayerAnim_d_link_orowait" Offset="0xD270" /> + <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endAL" Offset="0xD1D8" /> <!-- Original name is "clink_normal_climb_endAL" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endAR" Offset="0xD1E0" /> <!-- Original name is "clink_normal_climb_endAR" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endBL" Offset="0xD1E8" /> <!-- Original name is "clink_normal_climb_endBL" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endBR" Offset="0xD1F0" /> <!-- Original name is "clink_normal_climb_endBR" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_startA" Offset="0xD1F8" /> <!-- Original name is "clink_normal_climb_startA" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_startB" Offset="0xD200" /> <!-- Original name is "clink_normal_climb_startB" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_upL" Offset="0xD208" /> <!-- Original name is "clink_normal_climb_upL" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_upR" Offset="0xD210" /> <!-- Original name is "clink_normal_climb_upR" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_defense_ALL" Offset="0xD218" /> <!-- Original name is "clink_normal_defense_ALL" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_okarina_walkB" Offset="0xD220" /> <!-- Original name might be "clink_normal_okarina_walkB" --> + <PlayerAnimation Name="gPlayerAnim_clink_normal_okarina_walk" Offset="0xD228" /> <!-- Original name might be "clink_normal_okarina_walk" --> + <PlayerAnimation Name="gPlayerAnim_clink_op3_negaeri" Offset="0xD230" /> <!-- Original name is "clink_op3_negaeri" --> + <PlayerAnimation Name="gPlayerAnim_clink_op3_okiagari" Offset="0xD238" /> <!-- Original name is "clink_op3_okiagari" --> + <PlayerAnimation Name="gPlayerAnim_clink_op3_tatiagari" Offset="0xD240" /> <!-- Original name is "clink_op3_tatiagari" --> + <PlayerAnimation Name="gPlayerAnim_clink_op3_wait1" Offset="0xD248" /> <!-- Original name is "clink_op3_wait1" --> + <PlayerAnimation Name="gPlayerAnim_clink_op3_wait2" Offset="0xD250" /> <!-- Original name is "clink_op3_wait2" --> + <PlayerAnimation Name="gPlayerAnim_clink_op3_wait3" Offset="0xD258" /> <!-- Original name is "clink_op3_wait3" --> + <PlayerAnimation Name="gPlayerAnim_d_link_imanodare" Offset="0xD260" /> <!-- Original name is "d_link_imanodare" --> + <PlayerAnimation Name="gPlayerAnim_d_link_orooro" Offset="0xD268" /> <!-- Original name is "d_link_orooro" --> + <PlayerAnimation Name="gPlayerAnim_d_link_orowait" Offset="0xD270" /> <!-- Original name is "d_link_orowait" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00D278" Offset="0xD278" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00D280" Offset="0xD280" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00D288" Offset="0xD288" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00D290" Offset="0xD290" /> - <PlayerAnimation Name="gPlayerAnim_demo_link_nwait" Offset="0xD298" /> - <PlayerAnimation Name="gPlayerAnim_demo_link_orosuu" Offset="0xD2A0" /> - <PlayerAnimation Name="gPlayerAnim_demo_link_tewatashi" Offset="0xD2A8" /> - <PlayerAnimation Name="gPlayerAnim_demo_link_twait" Offset="0xD2B0" /> + <PlayerAnimation Name="gPlayerAnim_demo_link_nwait" Offset="0xD298" /> <!-- Original name is "demo_link_nwait" --> + <PlayerAnimation Name="gPlayerAnim_demo_link_orosuu" Offset="0xD2A0" /> <!-- Original name is "demo_link_orosuu" --> + <PlayerAnimation Name="gPlayerAnim_demo_link_tewatashi" Offset="0xD2A8" /> <!-- Original name is "demo_link_tewatashi" --> + <PlayerAnimation Name="gPlayerAnim_demo_link_twait" Offset="0xD2B0" /> <!-- Original name is "demo_link_twait" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00D2B8" Offset="0xD2B8" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00D2C0" Offset="0xD2C0" /> - <PlayerAnimation Name="gPlayerAnim_demo_pikupiku" Offset="0xD2C8" /> - <PlayerAnimation Name="gPlayerAnim_demo_rakka" Offset="0xD2D0" /> - <PlayerAnimation Name="gPlayerAnim_demo_suwari1" Offset="0xD2D8" /> - <PlayerAnimation Name="gPlayerAnim_demo_suwari2" Offset="0xD2E0" /> - <PlayerAnimation Name="gPlayerAnim_demo_suwari3" Offset="0xD2E8" /> - <PlayerAnimation Name="gPlayerAnim_dl_jibunmiru" Offset="0xD2F0" /> - <PlayerAnimation Name="gPlayerAnim_dl_jibunmiru_wait" Offset="0xD2F8" /> - <PlayerAnimation Name="gPlayerAnim_dl_kokeru" Offset="0xD300" /> - <PlayerAnimation Name="gPlayerAnim_dl_yusaburu" Offset="0xD308" /> + <PlayerAnimation Name="gPlayerAnim_demo_pikupiku" Offset="0xD2C8" /> <!-- Original name might be "demo_pikupiku" --> + <PlayerAnimation Name="gPlayerAnim_demo_rakka" Offset="0xD2D0" /> <!-- Original name might be "demo_rakka" --> + <PlayerAnimation Name="gPlayerAnim_demo_suwari1" Offset="0xD2D8" /> <!-- Original name might be "demo_suwari1" --> + <PlayerAnimation Name="gPlayerAnim_demo_suwari2" Offset="0xD2E0" /> <!-- Original name might be "demo_suwari2" --> + <PlayerAnimation Name="gPlayerAnim_demo_suwari3" Offset="0xD2E8" /> <!-- Original name might be "demo_suwari3" --> + <PlayerAnimation Name="gPlayerAnim_dl_jibunmiru" Offset="0xD2F0" /> <!-- Original name might be "dl_jibunmiru" --> + <PlayerAnimation Name="gPlayerAnim_dl_jibunmiru_wait" Offset="0xD2F8" /> <!-- Original name might be "dl_jibunmiru_wait" --> + <PlayerAnimation Name="gPlayerAnim_dl_kokeru" Offset="0xD300" /> <!-- Original name might be "dl_kokeru" --> + <PlayerAnimation Name="gPlayerAnim_dl_yusaburu" Offset="0xD308" /> <!-- Original name might be "dl_yusaburu" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00D310" Offset="0xD310" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00D318" Offset="0xD318" /> <PlayerAnimation Name="gameplay_keep_Linkanim_00D320" Offset="0xD320" /> - <PlayerAnimation Name="gPlayerAnim_kf_awase" Offset="0xD328" /> - <PlayerAnimation Name="gPlayerAnim_kf_dakiau" Offset="0xD330" /> - <PlayerAnimation Name="gPlayerAnim_kf_dakiau_loop" Offset="0xD338" /> - <PlayerAnimation Name="gPlayerAnim_kf_hanare" Offset="0xD340" /> - <PlayerAnimation Name="gPlayerAnim_kf_hanare_loop" Offset="0xD348" /> - <PlayerAnimation Name="gPlayerAnim_kf_miseau" Offset="0xD350" /> - <PlayerAnimation Name="gPlayerAnim_kf_omen" Offset="0xD358" /> - <PlayerAnimation Name="gPlayerAnim_kf_omen_loop" Offset="0xD360" /> - <PlayerAnimation Name="gPlayerAnim_kf_tetunagu_loop" Offset="0xD368" /> - <PlayerAnimation Name="gPlayerAnim_kolink_odoroki_demo" Offset="0xD370" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_LLside_kiru_endL" Offset="0xD378" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_LLside_kiru_finsh_endR" Offset="0xD380" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_LRside_kiru_endR" Offset="0xD388" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_LRside_kiru_finsh_endL" Offset="0xD390" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Lnormal_kiru_endR" Offset="0xD398" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR" Offset="0xD3A0" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Lpierce_kiru_endL" Offset="0xD3A8" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR" Offset="0xD3B0" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Lrolling_kiru_endR" Offset="0xD3B8" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Lside_kiru_endR" Offset="0xD3C0" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Lside_kiru_finsh_endR" Offset="0xD3C8" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Rside_kiru_endR" Offset="0xD3D0" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_Rside_kiru_finsh_endR" Offset="0xD3D8" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_anchor2fighter" Offset="0xD3E0" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_back_brake" Offset="0xD3E8" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_back_hitR" Offset="0xD3F0" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_back_walk" Offset="0xD3F8" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_defense_hit" Offset="0xD400" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_defense_long_hitL" Offset="0xD408" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_defense_long_hitR" Offset="0xD410" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_front_hitR" Offset="0xD418" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_landingR" Offset="0xD420" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_normal_kiru_finsh_endR" Offset="0xD428" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_pierce_kiru_endR" Offset="0xD430" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_pierce_kiru_finsh_endR" Offset="0xD438" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_rolling_kiru_endR" Offset="0xD440" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_side_walkL" Offset="0xD448" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_side_walkR" Offset="0xD450" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL2defense" Offset="0xD458" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL2defense_long" Offset="0xD460" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL" Offset="0xD468" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR2defense" Offset="0xD470" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR2defense_long" Offset="0xD478" /> - <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR" Offset="0xD480" /> - <PlayerAnimation Name="gPlayerAnim_link_boom_throw_waitL" Offset="0xD488" /> - <PlayerAnimation Name="gPlayerAnim_link_boom_throw_waitR" Offset="0xD490" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_bug_in" Offset="0xD498" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_bug_miss" Offset="0xD4A0" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_bug_out" Offset="0xD4A8" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_end" Offset="0xD4B0" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_start" Offset="0xD4B8" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_wait" Offset="0xD4C0" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_fish_in" Offset="0xD4C8" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_fish_miss" Offset="0xD4D0" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_fish_out" Offset="0xD4D8" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_read" Offset="0xD4E0" /> - <PlayerAnimation Name="gPlayerAnim_link_bottle_read_end" Offset="0xD4E8" /> - <PlayerAnimation Name="gPlayerAnim_link_bow_bow_ready" Offset="0xD4F0" /> - <PlayerAnimation Name="gPlayerAnim_link_bow_bow_shoot_end" Offset="0xD4F8" /> - <PlayerAnimation Name="gPlayerAnim_link_bow_bow_shoot_next" Offset="0xD500" /> - <PlayerAnimation Name="gPlayerAnim_link_bow_bow_wait" Offset="0xD508" /> - <PlayerAnimation Name="gPlayerAnim_link_bow_defense" Offset="0xD510" /> - <PlayerAnimation Name="gPlayerAnim_link_bow_defense_wait" Offset="0xD518" /> - <PlayerAnimation Name="gPlayerAnim_link_bow_side_walk" Offset="0xD520" /> - <PlayerAnimation Name="gPlayerAnim_link_bow_walk2ready" Offset="0xD528" /> - <PlayerAnimation Name="gPlayerAnim_link_child_tunnel_end" Offset="0xD530" /> - <PlayerAnimation Name="gPlayerAnim_link_child_tunnel_start" Offset="0xD538" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_Tbox_open" Offset="0xD540" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_back_to_past" Offset="0xD548" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_baru_op1" Offset="0xD550" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_baru_op2" Offset="0xD558" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_baru_op3" Offset="0xD560" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_bikkuri" Offset="0xD568" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_doorA_link" Offset="0xD570" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_doorA_link_free" Offset="0xD578" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_doorB_link" Offset="0xD580" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_doorB_link_free" Offset="0xD588" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_furimuki2" Offset="0xD590" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_furimuki2_wait" Offset="0xD598" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_furimuki" Offset="0xD5A0" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_get_itemA" Offset="0xD5A8" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_get_itemB" Offset="0xD5B0" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_goma_furimuki" Offset="0xD5B8" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_gurad" Offset="0xD5C0" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_gurad_wait" Offset="0xD5C8" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_jibunmiru" Offset="0xD5D0" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori" Offset="0xD5D8" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_mimawasi" Offset="0xD5E0" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_miokuri" Offset="0xD5E8" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_miokuri_wait" Offset="0xD5F0" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_wait" Offset="0xD5F8" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kaoage" Offset="0xD600" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kaoage_wait" Offset="0xD608" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru1" Offset="0xD610" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru1_wait" Offset="0xD618" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2" Offset="0xD620" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2_modori" Offset="0xD628" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2_wait" Offset="0xD630" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_kousan" Offset="0xD638" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_look_hand" Offset="0xD640" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_look_hand_wait" Offset="0xD648" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_nozokikomi" Offset="0xD650" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_nozokikomi_wait" Offset="0xD658" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_return_to_past" Offset="0xD660" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_sita_wait" Offset="0xD668" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_ue" Offset="0xD670" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_ue_wait" Offset="0xD678" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_warp" Offset="0xD680" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_zeldamiru" Offset="0xD688" /> - <PlayerAnimation Name="gPlayerAnim_link_demo_zeldamiru_wait" Offset="0xD690" /> - <PlayerAnimation Name="gPlayerAnim_link_derth_rebirth" Offset="0xD698" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru" Offset="0xD6A0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_end" Offset="0xD6A8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_finsh" Offset="0xD6B0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_finsh_end" Offset="0xD6B8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru" Offset="0xD6C0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_end" Offset="0xD6C8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_finsh" Offset="0xD6D0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_finsh_end" Offset="0xD6D8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru" Offset="0xD6E0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_end" Offset="0xD6E8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_finsh" Offset="0xD6F0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end" Offset="0xD6F8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru" Offset="0xD700" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_end" Offset="0xD708" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_finsh" Offset="0xD710" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end" Offset="0xD718" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru" Offset="0xD720" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru_end" Offset="0xD728" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru_hit" Offset="0xD730" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_side_walk" Offset="0xD738" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_start" Offset="0xD740" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_wait" Offset="0xD748" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_wait_end" Offset="0xD750" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_walk" Offset="0xD758" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lrolling_kiru" Offset="0xD760" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lrolling_kiru_end" Offset="0xD768" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump" Offset="0xD770" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump_endL" Offset="0xD778" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump_end" Offset="0xD780" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru" Offset="0xD788" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_end" Offset="0xD790" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_finsh" Offset="0xD798" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_finsh_end" Offset="0xD7A0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump" Offset="0xD7A8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump_endR" Offset="0xD7B0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump_end" Offset="0xD7B8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru" Offset="0xD7C0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_end" Offset="0xD7C8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_finsh" Offset="0xD7D0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_finsh_end" Offset="0xD7D8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Wrolling_kiru" Offset="0xD7E0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_Wrolling_kiru_end" Offset="0xD7E8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump" Offset="0xD7F0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump_endR" Offset="0xD7F8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump_end" Offset="0xD800" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_damage_run" Offset="0xD808" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_damage_run_long" Offset="0xD810" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_defense_long_hit" Offset="0xD818" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_fighter2long" Offset="0xD820" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump" Offset="0xD828" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump_endR" Offset="0xD830" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump_end" Offset="0xD838" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_jump_kiru_finsh" Offset="0xD840" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_jump_kiru_finsh_end" Offset="0xD848" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_jump_rollkiru" Offset="0xD850" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_landing_roll_long" Offset="0xD858" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_normal2fighter" Offset="0xD860" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru" Offset="0xD868" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_endR" Offset="0xD870" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_end" Offset="0xD878" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_finsh" Offset="0xD880" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_finsh_end" Offset="0xD888" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru" Offset="0xD890" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru_end" Offset="0xD898" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru_finsh" Offset="0xD8A0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru_finsh_end" Offset="0xD8A8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_power_jump_kiru_end" Offset="0xD8B0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_side_walk" Offset="0xD8B8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_startL" Offset="0xD8C0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_start" Offset="0xD8C8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_wait" Offset="0xD8D0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_wait_end" Offset="0xD8D8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_walk" Offset="0xD8E0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_reboundR" Offset="0xD8E8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_rebound" Offset="0xD8F0" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_rebound_longR" Offset="0xD8F8" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_rebound_long" Offset="0xD900" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_rolling_kiru" Offset="0xD908" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_rolling_kiru_end" Offset="0xD910" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_run" Offset="0xD918" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_run_long" Offset="0xD920" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_side_walkL_long" Offset="0xD928" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_side_walkR_long" Offset="0xD930" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_side_walk_long" Offset="0xD938" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_turn_kiruL" Offset="0xD940" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_turn_kiruL_end" Offset="0xD948" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_turn_kiruR" Offset="0xD950" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_turn_kiruR_end" Offset="0xD958" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_wait2waitR_long" Offset="0xD960" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_waitL2wait_long" Offset="0xD968" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_waitL_long" Offset="0xD970" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_waitR2wait_long" Offset="0xD978" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_waitR_long" Offset="0xD980" /> + <PlayerAnimation Name="gPlayerAnim_kf_awase" Offset="0xD328" /> <!-- Original name might be "kf_awase" --> + <PlayerAnimation Name="gPlayerAnim_kf_dakiau" Offset="0xD330" /> <!-- Original name might be "kf_dakiau" --> + <PlayerAnimation Name="gPlayerAnim_kf_dakiau_loop" Offset="0xD338" /> <!-- Original name might be "kf_dakiau_loop" --> + <PlayerAnimation Name="gPlayerAnim_kf_hanare" Offset="0xD340" /> <!-- Original name might be "kf_hanare" --> + <PlayerAnimation Name="gPlayerAnim_kf_hanare_loop" Offset="0xD348" /> <!-- Original name might be "kf_hanare_loop" --> + <PlayerAnimation Name="gPlayerAnim_kf_miseau" Offset="0xD350" /> <!-- Original name might be "kf_miseau" --> + <PlayerAnimation Name="gPlayerAnim_kf_omen" Offset="0xD358" /> <!-- Original name might be "kf_omen" --> + <PlayerAnimation Name="gPlayerAnim_kf_omen_loop" Offset="0xD360" /> <!-- Original name might be "kf_omen_loop" --> + <PlayerAnimation Name="gPlayerAnim_kf_tetunagu_loop" Offset="0xD368" /> <!-- Original name might be "kf_tetunagu_loop" --> + <PlayerAnimation Name="gPlayerAnim_kolink_odoroki_demo" Offset="0xD370" /> <!-- Original name is "kolink_odoroki_demo" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_LLside_kiru_endL" Offset="0xD378" /> <!-- Original name is "link_anchor_LLside_kiru_endL" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_LLside_kiru_finsh_endR" Offset="0xD380" /> <!-- Original name is "link_anchor_LLside_kiru_finsh_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_LRside_kiru_endR" Offset="0xD388" /> <!-- Original name is "link_anchor_LRside_kiru_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_LRside_kiru_finsh_endL" Offset="0xD390" /> <!-- Original name is "link_anchor_LRside_kiru_finsh_endL" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Lnormal_kiru_endR" Offset="0xD398" /> <!-- Original name is "link_anchor_Lnormal_kiru_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR" Offset="0xD3A0" /> <!-- Original name is "link_anchor_Lnormal_kiru_finsh_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Lpierce_kiru_endL" Offset="0xD3A8" /> <!-- Original name is "link_anchor_Lpierce_kiru_endL" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR" Offset="0xD3B0" /> <!-- Original name is "link_anchor_Lpierce_kiru_finsh_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Lrolling_kiru_endR" Offset="0xD3B8" /> <!-- Original name is "link_anchor_Lrolling_kiru_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Lside_kiru_endR" Offset="0xD3C0" /> <!-- Original name is "link_anchor_Lside_kiru_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Lside_kiru_finsh_endR" Offset="0xD3C8" /> <!-- Original name is "link_anchor_Lside_kiru_finsh_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Rside_kiru_endR" Offset="0xD3D0" /> <!-- Original name is "link_anchor_Rside_kiru_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_Rside_kiru_finsh_endR" Offset="0xD3D8" /> <!-- Original name is "link_anchor_Rside_kiru_finsh_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_anchor2fighter" Offset="0xD3E0" /> <!-- Original name is "link_anchor_anchor2fighter" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_back_brake" Offset="0xD3E8" /> <!-- Original name is "link_anchor_back_brake" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_back_hitR" Offset="0xD3F0" /> <!-- Original name is "link_anchor_back_hitR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_back_walk" Offset="0xD3F8" /> <!-- Original name is "link_anchor_back_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_defense_hit" Offset="0xD400" /> <!-- Original name is "link_anchor_defense_hit" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_defense_long_hitL" Offset="0xD408" /> <!-- Original name is "link_anchor_defense_long_hitL" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_defense_long_hitR" Offset="0xD410" /> <!-- Original name is "link_anchor_defense_long_hitR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_front_hitR" Offset="0xD418" /> <!-- Original name is "link_anchor_front_hitR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_landingR" Offset="0xD420" /> <!-- Original name is "link_anchor_landingR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_normal_kiru_finsh_endR" Offset="0xD428" /> <!-- Original name is "link_anchor_normal_kiru_finsh_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_pierce_kiru_endR" Offset="0xD430" /> <!-- Original name is "link_anchor_pierce_kiru_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_pierce_kiru_finsh_endR" Offset="0xD438" /> <!-- Original name is "link_anchor_pierce_kiru_finsh_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_rolling_kiru_endR" Offset="0xD440" /> <!-- Original name is "link_anchor_rolling_kiru_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_side_walkL" Offset="0xD448" /> <!-- Original name is "link_anchor_side_walkL" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_side_walkR" Offset="0xD450" /> <!-- Original name is "link_anchor_side_walkR" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL2defense" Offset="0xD458" /> <!-- Original name is "link_anchor_waitL2defense" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL2defense_long" Offset="0xD460" /> <!-- Original name is "link_anchor_waitL2defense_long" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL" Offset="0xD468" /> <!-- Original name is "link_anchor_waitL" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR2defense" Offset="0xD470" /> <!-- Original name is "link_anchor_waitR2defense" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR2defense_long" Offset="0xD478" /> <!-- Original name is "link_anchor_waitR2defense_long" --> + <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR" Offset="0xD480" /> <!-- Original name is "link_anchor_waitR" --> + <PlayerAnimation Name="gPlayerAnim_link_boom_throw_waitL" Offset="0xD488" /> <!-- Original name is "link_boom_throw_waitL" --> + <PlayerAnimation Name="gPlayerAnim_link_boom_throw_waitR" Offset="0xD490" /> <!-- Original name is "link_boom_throw_waitR" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_bug_in" Offset="0xD498" /> <!-- Original name might be "link_bottle_bug_in" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_bug_miss" Offset="0xD4A0" /> <!-- Original name is "link_bottle_bug_miss" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_bug_out" Offset="0xD4A8" /> <!-- Original name is "link_bottle_bug_out" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_end" Offset="0xD4B0" /> <!-- Original name is "link_bottle_drink_demo_end" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_start" Offset="0xD4B8" /> <!-- Original name is "link_bottle_drink_demo_start" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_wait" Offset="0xD4C0" /> <!-- Original name is "link_bottle_drink_demo_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_fish_in" Offset="0xD4C8" /> <!-- Original name might be "link_bottle_fish_in" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_fish_miss" Offset="0xD4D0" /> <!-- Original name is "link_bottle_fish_miss" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_fish_out" Offset="0xD4D8" /> <!-- Original name is "link_bottle_fish_out" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_read" Offset="0xD4E0" /> <!-- Original name is "link_bottle_read" --> + <PlayerAnimation Name="gPlayerAnim_link_bottle_read_end" Offset="0xD4E8" /> <!-- Original name is "link_bottle_read_end" --> + <PlayerAnimation Name="gPlayerAnim_link_bow_bow_ready" Offset="0xD4F0" /> <!-- Original name is "link_bow_bow_ready" --> + <PlayerAnimation Name="gPlayerAnim_link_bow_bow_shoot_end" Offset="0xD4F8" /> <!-- Original name is "link_bow_bow_shoot_end" --> + <PlayerAnimation Name="gPlayerAnim_link_bow_bow_shoot_next" Offset="0xD500" /> <!-- Original name is "link_bow_bow_shoot_next" --> + <PlayerAnimation Name="gPlayerAnim_link_bow_bow_wait" Offset="0xD508" /> <!-- Original name is "link_bow_bow_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_bow_defense" Offset="0xD510" /> <!-- Original name is "link_bow_defense" --> + <PlayerAnimation Name="gPlayerAnim_link_bow_defense_wait" Offset="0xD518" /> <!-- Original name is "link_bow_defense_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_bow_side_walk" Offset="0xD520" /> <!-- Original name is "link_bow_side_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_bow_walk2ready" Offset="0xD528" /> <!-- Original name is "link_bow_walk2ready" --> + <PlayerAnimation Name="gPlayerAnim_link_child_tunnel_end" Offset="0xD530" /> <!-- Original name is "link_child_tunnel_end" --> + <PlayerAnimation Name="gPlayerAnim_link_child_tunnel_start" Offset="0xD538" /> <!-- Original name is "link_child_tunnel_start" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_Tbox_open" Offset="0xD540" /> <!-- Original name is "link_demo_Tbox_open" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_back_to_past" Offset="0xD548" /> <!-- Original name is "link_demo_back_to_past" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_baru_op1" Offset="0xD550" /> <!-- Original name is "link_demo_baru_op1" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_baru_op2" Offset="0xD558" /> <!-- Original name is "link_demo_baru_op2" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_baru_op3" Offset="0xD560" /> <!-- Original name is "link_demo_baru_op3" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_bikkuri" Offset="0xD568" /> <!-- Original name is "link_demo_bikkuri" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_doorA_link" Offset="0xD570" /> <!-- Original name is "link_demo_doorA_link" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_doorA_link_free" Offset="0xD578" /> <!-- Original name is "link_demo_doorA_link_free" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_doorB_link" Offset="0xD580" /> <!-- Original name is "link_demo_doorB_link" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_doorB_link_free" Offset="0xD588" /> <!-- Original name is "link_demo_doorB_link_free" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_furimuki2" Offset="0xD590" /> <!-- Original name is "link_demo_furimuki2" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_furimuki2_wait" Offset="0xD598" /> <!-- Original name is "link_demo_furimuki2_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_furimuki" Offset="0xD5A0" /> <!-- Original name is "link_demo_furimuki" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_get_itemA" Offset="0xD5A8" /> <!-- Original name is "link_demo_get_itemA" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_get_itemB" Offset="0xD5B0" /> <!-- Original name is "link_demo_get_itemB" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_goma_furimuki" Offset="0xD5B8" /> <!-- Original name is "link_demo_goma_furimuki" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_gurad" Offset="0xD5C0" /> <!-- Original name is "link_demo_gurad" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_gurad_wait" Offset="0xD5C8" /> <!-- Original name is "link_demo_gurad_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_jibunmiru" Offset="0xD5D0" /> <!-- Original name is "link_demo_jibunmiru" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori" Offset="0xD5D8" /> <!-- Original name is "link_demo_kakeyori" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_mimawasi" Offset="0xD5E0" /> <!-- Original name is "link_demo_kakeyori_mimawasi" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_miokuri" Offset="0xD5E8" /> <!-- Original name is "link_demo_kakeyori_miokuri" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_miokuri_wait" Offset="0xD5F0" /> <!-- Original name is "link_demo_kakeyori_miokuri_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_wait" Offset="0xD5F8" /> <!-- Original name is "link_demo_kakeyori_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kaoage" Offset="0xD600" /> <!-- Original name is "link_demo_kaoage" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kaoage_wait" Offset="0xD608" /> <!-- Original name is "link_demo_kaoage_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru1" Offset="0xD610" /> <!-- Original name is "link_demo_kenmiru1" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru1_wait" Offset="0xD618" /> <!-- Original name is "link_demo_kenmiru1_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2" Offset="0xD620" /> <!-- Original name is "link_demo_kenmiru2" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2_modori" Offset="0xD628" /> <!-- Original name is "link_demo_kenmiru2_modori" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2_wait" Offset="0xD630" /> <!-- Original name is "link_demo_kenmiru2_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_kousan" Offset="0xD638" /> <!-- Original name is "link_demo_kousan" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_look_hand" Offset="0xD640" /> <!-- Original name is "link_demo_look_hand" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_look_hand_wait" Offset="0xD648" /> <!-- Original name is "link_demo_look_hand_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_nozokikomi" Offset="0xD650" /> <!-- Original name is "link_demo_nozokikomi" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_nozokikomi_wait" Offset="0xD658" /> <!-- Original name is "link_demo_nozokikomi_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_return_to_past" Offset="0xD660" /> <!-- Original name is "link_demo_return_to_past" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_sita_wait" Offset="0xD668" /> <!-- Original name is "link_demo_sita_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_ue" Offset="0xD670" /> <!-- Original name is "link_demo_ue" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_ue_wait" Offset="0xD678" /> <!-- Original name is "link_demo_ue_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_warp" Offset="0xD680" /> <!-- Original name is "link_demo_warp" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_zeldamiru" Offset="0xD688" /> <!-- Original name is "link_demo_zeldamiru" --> + <PlayerAnimation Name="gPlayerAnim_link_demo_zeldamiru_wait" Offset="0xD690" /> <!-- Original name is "link_demo_zeldamiru_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_derth_rebirth" Offset="0xD698" /> <!-- Original name is "link_derth_rebirth" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru" Offset="0xD6A0" /> <!-- Original name is "link_fighter_LLside_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_end" Offset="0xD6A8" /> <!-- Original name is "link_fighter_LLside_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_finsh" Offset="0xD6B0" /> <!-- Original name is "link_fighter_LLside_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_finsh_end" Offset="0xD6B8" /> <!-- Original name is "link_fighter_LLside_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru" Offset="0xD6C0" /> <!-- Original name is "link_fighter_LRside_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_end" Offset="0xD6C8" /> <!-- Original name is "link_fighter_LRside_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_finsh" Offset="0xD6D0" /> <!-- Original name is "link_fighter_LRside_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_finsh_end" Offset="0xD6D8" /> <!-- Original name is "link_fighter_LRside_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru" Offset="0xD6E0" /> <!-- Original name is "link_fighter_Lnormal_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_end" Offset="0xD6E8" /> <!-- Original name is "link_fighter_Lnormal_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_finsh" Offset="0xD6F0" /> <!-- Original name is "link_fighter_Lnormal_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end" Offset="0xD6F8" /> <!-- Original name is "link_fighter_Lnormal_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru" Offset="0xD700" /> <!-- Original name is "link_fighter_Lpierce_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_end" Offset="0xD708" /> <!-- Original name is "link_fighter_Lpierce_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_finsh" Offset="0xD710" /> <!-- Original name is "link_fighter_Lpierce_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end" Offset="0xD718" /> <!-- Original name is "link_fighter_Lpierce_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru" Offset="0xD720" /> <!-- Original name is "link_fighter_Lpower_jump_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru_end" Offset="0xD728" /> <!-- Original name is "link_fighter_Lpower_jump_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru_hit" Offset="0xD730" /> <!-- Original name is "link_fighter_Lpower_jump_kiru_hit" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_side_walk" Offset="0xD738" /> <!-- Original name is "link_fighter_Lpower_kiru_side_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_start" Offset="0xD740" /> <!-- Original name is "link_fighter_Lpower_kiru_start" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_wait" Offset="0xD748" /> <!-- Original name is "link_fighter_Lpower_kiru_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_wait_end" Offset="0xD750" /> <!-- Original name is "link_fighter_Lpower_kiru_wait_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_walk" Offset="0xD758" /> <!-- Original name is "link_fighter_Lpower_kiru_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lrolling_kiru" Offset="0xD760" /> <!-- Original name is "link_fighter_Lrolling_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lrolling_kiru_end" Offset="0xD768" /> <!-- Original name is "link_fighter_Lrolling_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump" Offset="0xD770" /> <!-- Original name is "link_fighter_Lside_jump" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump_endL" Offset="0xD778" /> <!-- Original name is "link_fighter_Lside_jump_endL" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump_end" Offset="0xD780" /> <!-- Original name is "link_fighter_Lside_jump_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru" Offset="0xD788" /> <!-- Original name is "link_fighter_Lside_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_end" Offset="0xD790" /> <!-- Original name is "link_fighter_Lside_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_finsh" Offset="0xD798" /> <!-- Original name is "link_fighter_Lside_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_finsh_end" Offset="0xD7A0" /> <!-- Original name is "link_fighter_Lside_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump" Offset="0xD7A8" /> <!-- Original name is "link_fighter_Rside_jump" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump_endR" Offset="0xD7B0" /> <!-- Original name is "link_fighter_Rside_jump_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump_end" Offset="0xD7B8" /> <!-- Original name is "link_fighter_Rside_jump_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru" Offset="0xD7C0" /> <!-- Original name is "link_fighter_Rside_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_end" Offset="0xD7C8" /> <!-- Original name is "link_fighter_Rside_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_finsh" Offset="0xD7D0" /> <!-- Original name is "link_fighter_Rside_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_finsh_end" Offset="0xD7D8" /> <!-- Original name is "link_fighter_Rside_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Wrolling_kiru" Offset="0xD7E0" /> <!-- Original name is "link_fighter_Wrolling_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_Wrolling_kiru_end" Offset="0xD7E8" /> <!-- Original name is "link_fighter_Wrolling_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump" Offset="0xD7F0" /> <!-- Original name is "link_fighter_backturn_jump" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump_endR" Offset="0xD7F8" /> <!-- Original name is "link_fighter_backturn_jump_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump_end" Offset="0xD800" /> <!-- Original name is "link_fighter_backturn_jump_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_damage_run" Offset="0xD808" /> <!-- Original name is "link_fighter_damage_run" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_damage_run_long" Offset="0xD810" /> <!-- Original name is "link_fighter_damage_run_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_defense_long_hit" Offset="0xD818" /> <!-- Original name is "link_fighter_defense_long_hit" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_fighter2long" Offset="0xD820" /> <!-- Original name is "link_fighter_fighter2long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump" Offset="0xD828" /> <!-- Original name is "link_fighter_front_jump" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump_endR" Offset="0xD830" /> <!-- Original name is "link_fighter_front_jump_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump_end" Offset="0xD838" /> <!-- Original name is "link_fighter_front_jump_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_jump_kiru_finsh" Offset="0xD840" /> <!-- Original name is "link_fighter_jump_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_jump_kiru_finsh_end" Offset="0xD848" /> <!-- Original name is "link_fighter_jump_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_jump_rollkiru" Offset="0xD850" /> <!-- Original name is "link_fighter_jump_rollkiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_landing_roll_long" Offset="0xD858" /> <!-- Original name is "link_fighter_landing_roll_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_normal2fighter" Offset="0xD860" /> <!-- Original name is "link_fighter_normal2fighter" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru" Offset="0xD868" /> <!-- Original name is "link_fighter_normal_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_endR" Offset="0xD870" /> <!-- Original name is "link_fighter_normal_kiru_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_end" Offset="0xD878" /> <!-- Original name is "link_fighter_normal_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_finsh" Offset="0xD880" /> <!-- Original name is "link_fighter_normal_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_finsh_end" Offset="0xD888" /> <!-- Original name is "link_fighter_normal_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru" Offset="0xD890" /> <!-- Original name is "link_fighter_pierce_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru_end" Offset="0xD898" /> <!-- Original name is "link_fighter_pierce_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru_finsh" Offset="0xD8A0" /> <!-- Original name is "link_fighter_pierce_kiru_finsh" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru_finsh_end" Offset="0xD8A8" /> <!-- Original name is "link_fighter_pierce_kiru_finsh_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_power_jump_kiru_end" Offset="0xD8B0" /> <!-- Original name is "link_fighter_power_jump_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_side_walk" Offset="0xD8B8" /> <!-- Original name is "link_fighter_power_kiru_side_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_startL" Offset="0xD8C0" /> <!-- Original name is "link_fighter_power_kiru_startL" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_start" Offset="0xD8C8" /> <!-- Original name is "link_fighter_power_kiru_start" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_wait" Offset="0xD8D0" /> <!-- Original name is "link_fighter_power_kiru_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_wait_end" Offset="0xD8D8" /> <!-- Original name is "link_fighter_power_kiru_wait_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_power_kiru_walk" Offset="0xD8E0" /> <!-- Original name is "link_fighter_power_kiru_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_reboundR" Offset="0xD8E8" /> <!-- Original name is "link_fighter_reboundR" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_rebound" Offset="0xD8F0" /> <!-- Original name is "link_fighter_rebound" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_rebound_longR" Offset="0xD8F8" /> <!-- Original name is "link_fighter_rebound_longR" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_rebound_long" Offset="0xD900" /> <!-- Original name is "link_fighter_rebound_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_rolling_kiru" Offset="0xD908" /> <!-- Original name is "link_fighter_rolling_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_rolling_kiru_end" Offset="0xD910" /> <!-- Original name is "link_fighter_rolling_kiru_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_run" Offset="0xD918" /> <!-- Original name is "link_fighter_run" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_run_long" Offset="0xD920" /> <!-- Original name is "link_fighter_run_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_side_walkL_long" Offset="0xD928" /> <!-- Original name is "link_fighter_side_walkL_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_side_walkR_long" Offset="0xD930" /> <!-- Original name is "link_fighter_side_walkR_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_side_walk_long" Offset="0xD938" /> <!-- Original name is "link_fighter_side_walk_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_turn_kiruL" Offset="0xD940" /> <!-- Original name is "link_fighter_turn_kiruL" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_turn_kiruL_end" Offset="0xD948" /> <!-- Original name is "link_fighter_turn_kiruL_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_turn_kiruR" Offset="0xD950" /> <!-- Original name is "link_fighter_turn_kiruR" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_turn_kiruR_end" Offset="0xD958" /> <!-- Original name is "link_fighter_turn_kiruR_end" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_wait2waitR_long" Offset="0xD960" /> <!-- Original name is "link_fighter_wait2waitR_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_waitL2wait_long" Offset="0xD968" /> <!-- Original name is "link_fighter_waitL2wait_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_waitL_long" Offset="0xD970" /> <!-- Original name is "link_fighter_waitL_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_waitR2wait_long" Offset="0xD978" /> <!-- Original name is "link_fighter_waitR2wait_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_waitR_long" Offset="0xD980" /> <!-- Original name is "link_fighter_waitR_long" --> <PlayerAnimation Name="gPlayerAnim_link_fighter_wait_long" Offset="0xD988" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_walk_endL_long" Offset="0xD990" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_walk_endR_long" Offset="0xD998" /> - <PlayerAnimation Name="gPlayerAnim_link_fighter_walk_long" Offset="0xD9A0" /> - <PlayerAnimation Name="gPlayerAnim_link_hammer_long2free" Offset="0xD9A8" /> - <PlayerAnimation Name="gPlayerAnim_link_hammer_long2long" Offset="0xD9B0" /> - <PlayerAnimation Name="gPlayerAnim_link_hammer_normal2long" Offset="0xD9B8" /> - <PlayerAnimation Name="gPlayerAnim_link_hatto_demo" Offset="0xD9C0" /> - <PlayerAnimation Name="gPlayerAnim_link_hook_fly_start" Offset="0xD9C8" /> - <PlayerAnimation Name="gPlayerAnim_link_hook_fly_wait" Offset="0xD9D0" /> - <PlayerAnimation Name="gPlayerAnim_link_hook_shot_ready" Offset="0xD9D8" /> - <PlayerAnimation Name="gPlayerAnim_link_hook_wait" Offset="0xD9E0" /> - <PlayerAnimation Name="gPlayerAnim_link_hook_walk2ready" Offset="0xD9E8" /> - <PlayerAnimation Name="gPlayerAnim_link_kei_wait" Offset="0xD9F0" /> - <PlayerAnimation Name="gPlayerAnim_link_keirei" Offset="0xD9F8" /> - <PlayerAnimation Name="gPlayerAnim_link_last_hit_motion1" Offset="0xDA00" /> - <PlayerAnimation Name="gPlayerAnim_link_last_hit_motion2" Offset="0xDA08" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_honoo1" Offset="0xDA10" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_honoo2" Offset="0xDA18" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_honoo3" Offset="0xDA20" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_kaze1" Offset="0xDA28" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_kaze2" Offset="0xDA30" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_kaze3" Offset="0xDA38" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_tamashii1" Offset="0xDA40" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_tamashii2" Offset="0xDA48" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_tamashii3" Offset="0xDA50" /> - <PlayerAnimation Name="gPlayerAnim_link_magic_tame" Offset="0xDA58" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_100step_up" Offset="0xDA60" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_150step_up" Offset="0xDA68" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_250jump_start" Offset="0xDA70" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_45_turn" Offset="0xDA78" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_45_turn_free" Offset="0xDA80" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_hold2upL" Offset="0xDA88" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_sideL" Offset="0xDA90" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_sideR" Offset="0xDA98" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_startA" Offset="0xDAA0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_startB" Offset="0xDAA8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_upL" Offset="0xDAB0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_upR" Offset="0xDAB8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_brake" Offset="0xDAC0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_brake_end" Offset="0xDAC8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_downA" Offset="0xDAD0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_downB" Offset="0xDAD8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_down_wake" Offset="0xDAE0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_hit" Offset="0xDAE8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_run" Offset="0xDAF0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_shitR" Offset="0xDAF8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_shit" Offset="0xDB00" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_back_walk" Offset="0xDB08" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_backspace" Offset="0xDB10" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_box_kick" Offset="0xDB18" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_carryB" Offset="0xDB20" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_carryB_free" Offset="0xDB28" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_carryB_wait" Offset="0xDB30" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_check" Offset="0xDB38" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_check_end" Offset="0xDB40" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_check_end_free" Offset="0xDB48" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_check_free" Offset="0xDB50" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_check_wait" Offset="0xDB58" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_check_wait_free" Offset="0xDB60" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_down" Offset="0xDB68" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_endAL" Offset="0xDB70" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_endAR" Offset="0xDB78" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_endBL" Offset="0xDB80" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_endBR" Offset="0xDB88" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_startA" Offset="0xDB90" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_startB" Offset="0xDB98" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_upL" Offset="0xDBA0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_upR" Offset="0xDBA8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_climb_up" Offset="0xDBB0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_damage_run_free" Offset="0xDBB8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_defense" Offset="0xDBC0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_defense_end" Offset="0xDBC8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_defense_end_free" Offset="0xDBD0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_defense_free" Offset="0xDBD8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_defense_hit" Offset="0xDBE0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_defense_kiru" Offset="0xDBE8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_defense_wait" Offset="0xDBF0" /> + <PlayerAnimation Name="gPlayerAnim_link_fighter_walk_endL_long" Offset="0xD990" /> <!-- Original name is "link_fighter_walk_endL_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_walk_endR_long" Offset="0xD998" /> <!-- Original name is "link_fighter_walk_endR_long" --> + <PlayerAnimation Name="gPlayerAnim_link_fighter_walk_long" Offset="0xD9A0" /> <!-- Original name is "link_fighter_walk_long" --> + <PlayerAnimation Name="gPlayerAnim_link_hammer_long2free" Offset="0xD9A8" /> <!-- Original name is "link_hammer_long2free" --> + <PlayerAnimation Name="gPlayerAnim_link_hammer_long2long" Offset="0xD9B0" /> <!-- Original name is "link_hammer_long2long" --> + <PlayerAnimation Name="gPlayerAnim_link_hammer_normal2long" Offset="0xD9B8" /> <!-- Original name is "link_hammer_normal2long" --> + <PlayerAnimation Name="gPlayerAnim_link_hatto_demo" Offset="0xD9C0" /> <!-- Original name is "link_hatto_demo" --> + <PlayerAnimation Name="gPlayerAnim_link_hook_fly_start" Offset="0xD9C8" /> <!-- Original name is "link_hook_fly_start" --> + <PlayerAnimation Name="gPlayerAnim_link_hook_fly_wait" Offset="0xD9D0" /> <!-- Original name is "link_hook_fly_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_hook_shot_ready" Offset="0xD9D8" /> <!-- Original name is "link_hook_shot_ready" --> + <PlayerAnimation Name="gPlayerAnim_link_hook_wait" Offset="0xD9E0" /> <!-- Original name is "link_hook_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_hook_walk2ready" Offset="0xD9E8" /> <!-- Original name is "link_hook_walk2ready" --> + <PlayerAnimation Name="gPlayerAnim_link_kei_wait" Offset="0xD9F0" /> <!-- Original name might be "link_kei_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_keirei" Offset="0xD9F8" /> <!-- Original name might be "link_keirei" --> + <PlayerAnimation Name="gPlayerAnim_link_last_hit_motion1" Offset="0xDA00" /> <!-- Original name is "link_last_hit_motion1" --> + <PlayerAnimation Name="gPlayerAnim_link_last_hit_motion2" Offset="0xDA08" /> <!-- Original name is "link_last_hit_motion2" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_honoo1" Offset="0xDA10" /> <!-- Original name is "link_magic_honoo1" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_honoo2" Offset="0xDA18" /> <!-- Original name is "link_magic_honoo2" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_honoo3" Offset="0xDA20" /> <!-- Original name is "link_magic_honoo3" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_kaze1" Offset="0xDA28" /> <!-- Original name is "link_magic_kaze1" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_kaze2" Offset="0xDA30" /> <!-- Original name is "link_magic_kaze2" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_kaze3" Offset="0xDA38" /> <!-- Original name is "link_magic_kaze3" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_tamashii1" Offset="0xDA40" /> <!-- Original name is "link_magic_tamashii1" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_tamashii2" Offset="0xDA48" /> <!-- Original name is "link_magic_tamashii2" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_tamashii3" Offset="0xDA50" /> <!-- Original name is "link_magic_tamashii3" --> + <PlayerAnimation Name="gPlayerAnim_link_magic_tame" Offset="0xDA58" /> <!-- Original name is "link_magic_tame" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_100step_up" Offset="0xDA60" /> <!-- Original name is "link_normal_100step_up" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_150step_up" Offset="0xDA68" /> <!-- Original name is "link_normal_150step_up" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_250jump_start" Offset="0xDA70" /> <!-- Original name is "link_normal_250jump_start" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_45_turn" Offset="0xDA78" /> <!-- Original name is "link_normal_45_turn" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_45_turn_free" Offset="0xDA80" /> <!-- Original name is "link_normal_45_turn_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_hold2upL" Offset="0xDA88" /> <!-- Original name is "link_normal_Fclimb_hold2upL" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_sideL" Offset="0xDA90" /> <!-- Original name is "link_normal_Fclimb_sideL" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_sideR" Offset="0xDA98" /> <!-- Original name is "link_normal_Fclimb_sideR" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_startA" Offset="0xDAA0" /> <!-- Original name is "link_normal_Fclimb_startA" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_startB" Offset="0xDAA8" /> <!-- Original name is "link_normal_Fclimb_startB" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_upL" Offset="0xDAB0" /> <!-- Original name is "link_normal_Fclimb_upL" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_Fclimb_upR" Offset="0xDAB8" /> <!-- Original name is "link_normal_Fclimb_upR" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_brake" Offset="0xDAC0" /> <!-- Original name is "link_normal_back_brake" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_brake_end" Offset="0xDAC8" /> <!-- Original name is "link_normal_back_brake_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_downA" Offset="0xDAD0" /> <!-- Original name is "link_normal_back_downA" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_downB" Offset="0xDAD8" /> <!-- Original name is "link_normal_back_downB" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_down_wake" Offset="0xDAE0" /> <!-- Original name is "link_normal_back_down_wake" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_hit" Offset="0xDAE8" /> <!-- Original name is "link_normal_back_hit" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_run" Offset="0xDAF0" /> <!-- Original name is "link_normal_back_run" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_shitR" Offset="0xDAF8" /> <!-- Original name is "link_normal_back_shitR" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_shit" Offset="0xDB00" /> <!-- Original name is "link_normal_back_shit" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_back_walk" Offset="0xDB08" /> <!-- Original name is "link_normal_back_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_backspace" Offset="0xDB10" /> <!-- Original name is "link_normal_backspace" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_box_kick" Offset="0xDB18" /> <!-- Original name is "link_normal_box_kick" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_carryB" Offset="0xDB20" /> <!-- Original name is "link_normal_carryB" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_carryB_free" Offset="0xDB28" /> <!-- Original name is "link_normal_carryB_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_carryB_wait" Offset="0xDB30" /> <!-- Original name is "link_normal_carryB_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_check" Offset="0xDB38" /> <!-- Original name is "link_normal_check" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_check_end" Offset="0xDB40" /> <!-- Original name is "link_normal_check_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_check_end_free" Offset="0xDB48" /> <!-- Original name is "link_normal_check_end_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_check_free" Offset="0xDB50" /> <!-- Original name is "link_normal_check_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_check_wait" Offset="0xDB58" /> <!-- Original name is "link_normal_check_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_check_wait_free" Offset="0xDB60" /> <!-- Original name is "link_normal_check_wait_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_down" Offset="0xDB68" /> <!-- Original name is "link_normal_climb_down" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_endAL" Offset="0xDB70" /> <!-- Original name is "link_normal_climb_endAL" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_endAR" Offset="0xDB78" /> <!-- Original name is "link_normal_climb_endAR" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_endBL" Offset="0xDB80" /> <!-- Original name is "link_normal_climb_endBL" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_endBR" Offset="0xDB88" /> <!-- Original name is "link_normal_climb_endBR" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_startA" Offset="0xDB90" /> <!-- Original name is "link_normal_climb_startA" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_startB" Offset="0xDB98" /> <!-- Original name is "link_normal_climb_startB" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_upL" Offset="0xDBA0" /> <!-- Original name is "link_normal_climb_upL" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_upR" Offset="0xDBA8" /> <!-- Original name is "link_normal_climb_upR" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_climb_up" Offset="0xDBB0" /> <!-- Original name is "link_normal_climb_up" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_damage_run_free" Offset="0xDBB8" /> <!-- Original name is "link_normal_damage_run_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_defense" Offset="0xDBC0" /> <!-- Original name is "link_normal_defense" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_defense_end" Offset="0xDBC8" /> <!-- Original name is "link_normal_defense_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_defense_end_free" Offset="0xDBD0" /> <!-- Original name is "link_normal_defense_end_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_defense_free" Offset="0xDBD8" /> <!-- Original name is "link_normal_defense_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_defense_hit" Offset="0xDBE0" /> <!-- Original name is "link_normal_defense_hit" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_defense_kiru" Offset="0xDBE8" /> <!-- Original name is "link_normal_defense_kiru" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_defense_wait" Offset="0xDBF0" /> <!-- Original name is "link_normal_defense_wait" --> <PlayerAnimation Name="gPlayerAnim_link_normal_defense_wait_free" Offset="0xDBF8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_down_slope_slip" Offset="0xDC00" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_down_slope_slip_end" Offset="0xDC08" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_down_slope_slip_end_free" Offset="0xDC10" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_down_slope_slip_end_long" Offset="0xDC18" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_electric_shock" Offset="0xDC20" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_electric_shock_end" Offset="0xDC28" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_fall" Offset="0xDC30" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_fall_up" Offset="0xDC38" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_fall_up_free" Offset="0xDC40" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_fall_wait" Offset="0xDC48" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_fighter2free" Offset="0xDC50" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_free2bom" Offset="0xDC58" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_free2fighter_free" Offset="0xDC60" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_free2freeB" Offset="0xDC68" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_free2free" Offset="0xDC70" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_front_downA" Offset="0xDC78" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_front_downB" Offset="0xDC80" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_front_down_wake" Offset="0xDC88" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_front_hit" Offset="0xDC90" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_front_shitR" Offset="0xDC98" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_front_shit" Offset="0xDCA0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_give_other" Offset="0xDCA8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_hang_up_down" Offset="0xDCB0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_hip_down" Offset="0xDCB8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_hip_down_free" Offset="0xDCC0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_hip_down_long" Offset="0xDCC8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_ice_down" Offset="0xDCD0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_jump" Offset="0xDCD8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_hold" Offset="0xDCE0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_hold_free" Offset="0xDCE8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_up" Offset="0xDCF0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_up_free" Offset="0xDCF8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_wait" Offset="0xDD00" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_wait_free" Offset="0xDD08" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_landing" Offset="0xDD10" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_landing_free" Offset="0xDD18" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_landing_roll" Offset="0xDD20" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_landing_roll_free" Offset="0xDD28" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_landing_wait" Offset="0xDD30" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_light_bom" Offset="0xDD38" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_light_bom_end" Offset="0xDD40" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_long2bom" Offset="0xDD48" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_newroll_jump_20f" Offset="0xDD50" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_newroll_jump_end_20f" Offset="0xDD58" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_newside_jump_20f" Offset="0xDD60" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_newside_jump_end_20f" Offset="0xDD68" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_nocarry_free" Offset="0xDD70" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_nocarry_free_end" Offset="0xDD78" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_nocarry_free_wait" Offset="0xDD80" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_normal2bom" Offset="0xDD88" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_normal2fighter" Offset="0xDD90" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_normal2fighter_free" Offset="0xDD98" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_normal2free" Offset="0xDDA0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_okarina_end" Offset="0xDDA8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_okarina_start" Offset="0xDDB0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_okarina_swing" Offset="0xDDB8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_pull_end" Offset="0xDDC0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_pull_end_free" Offset="0xDDC8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_pull_start" Offset="0xDDD0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_pull_start_free" Offset="0xDDD8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_pulling" Offset="0xDDE0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_pulling_free" Offset="0xDDE8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_push_end" Offset="0xDDF0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_push_start" Offset="0xDDF8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_push_wait" Offset="0xDE00" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_push_wait_end" Offset="0xDE08" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_pushing" Offset="0xDE10" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_put" Offset="0xDE18" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_put_free" Offset="0xDE20" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_re_dead_attack" Offset="0xDE28" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_re_dead_attack_wait" Offset="0xDE30" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_run" Offset="0xDE38" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_run_free" Offset="0xDE40" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump" Offset="0xDE48" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump_end" Offset="0xDE50" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump_water_fall" Offset="0xDE58" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump_water_fall_wait" Offset="0xDE60" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_short_landing" Offset="0xDE68" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_short_landing_free" Offset="0xDE70" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_side_walkL_free" Offset="0xDE78" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_side_walkR_free" Offset="0xDE80" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_side_walk" Offset="0xDE88" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_side_walk_free" Offset="0xDE90" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_take_out" Offset="0xDE98" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_talk_free" Offset="0xDEA0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_talk_free_wait" Offset="0xDEA8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_throw" Offset="0xDEB0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_throw_free" Offset="0xDEB8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip" Offset="0xDEC0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end" Offset="0xDEC8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end_free" Offset="0xDED0" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end_long" Offset="0xDED8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_wait2waitR" Offset="0xDEE0" /> + <PlayerAnimation Name="gPlayerAnim_link_normal_down_slope_slip" Offset="0xDC00" /> <!-- Original name is "link_normal_down_slope_slip" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_down_slope_slip_end" Offset="0xDC08" /> <!-- Original name is "link_normal_down_slope_slip_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_down_slope_slip_end_free" Offset="0xDC10" /> <!-- Original name is "link_normal_down_slope_slip_end_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_down_slope_slip_end_long" Offset="0xDC18" /> <!-- Original name is "link_normal_down_slope_slip_end_long" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_electric_shock" Offset="0xDC20" /> <!-- Original name is "link_normal_electric_shock" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_electric_shock_end" Offset="0xDC28" /> <!-- Original name is "link_normal_electric_shock_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_fall" Offset="0xDC30" /> <!-- Original name is "link_normal_fall" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_fall_up" Offset="0xDC38" /> <!-- Original name is "link_normal_fall_up" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_fall_up_free" Offset="0xDC40" /> <!-- Original name is "link_normal_fall_up_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_fall_wait" Offset="0xDC48" /> <!-- Original name is "link_normal_fall_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_fighter2free" Offset="0xDC50" /> <!-- Original name is "link_normal_fighter2free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_free2bom" Offset="0xDC58" /> <!-- Original name is "link_normal_free2bom" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_free2fighter_free" Offset="0xDC60" /> <!-- Original name is "link_normal_free2fighter_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_free2freeB" Offset="0xDC68" /> <!-- Original name is "link_normal_free2freeB" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_free2free" Offset="0xDC70" /> <!-- Original name is "link_normal_free2free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_front_downA" Offset="0xDC78" /> <!-- Original name is "link_normal_front_downA" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_front_downB" Offset="0xDC80" /> <!-- Original name is "link_normal_front_downB" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_front_down_wake" Offset="0xDC88" /> <!-- Original name is "link_normal_front_down_wake" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_front_hit" Offset="0xDC90" /> <!-- Original name is "link_normal_front_hit" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_front_shitR" Offset="0xDC98" /> <!-- Original name is "link_normal_front_shitR" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_front_shit" Offset="0xDCA0" /> <!-- Original name is "link_normal_front_shit" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_give_other" Offset="0xDCA8" /> <!-- Original name is "link_normal_give_other" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_hang_up_down" Offset="0xDCB0" /> <!-- Original name is "link_normal_hang_up_down" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_hip_down" Offset="0xDCB8" /> <!-- Original name is "link_normal_hip_down" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_hip_down_free" Offset="0xDCC0" /> <!-- Original name is "link_normal_hip_down_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_hip_down_long" Offset="0xDCC8" /> <!-- Original name is "link_normal_hip_down_long" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_ice_down" Offset="0xDCD0" /> <!-- Original name is "link_normal_ice_down" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_jump" Offset="0xDCD8" /> <!-- Original name is "link_normal_jump" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_hold" Offset="0xDCE0" /> <!-- Original name is "link_normal_jump_climb_hold" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_hold_free" Offset="0xDCE8" /> <!-- Original name is "link_normal_jump_climb_hold_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_up" Offset="0xDCF0" /> <!-- Original name is "link_normal_jump_climb_up" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_up_free" Offset="0xDCF8" /> <!-- Original name is "link_normal_jump_climb_up_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_wait" Offset="0xDD00" /> <!-- Original name is "link_normal_jump_climb_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_jump_climb_wait_free" Offset="0xDD08" /> <!-- Original name is "link_normal_jump_climb_wait_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_landing" Offset="0xDD10" /> <!-- Original name is "link_normal_landing" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_landing_free" Offset="0xDD18" /> <!-- Original name is "link_normal_landing_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_landing_roll" Offset="0xDD20" /> <!-- Original name is "link_normal_landing_roll" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_landing_roll_free" Offset="0xDD28" /> <!-- Original name is "link_normal_landing_roll_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_landing_wait" Offset="0xDD30" /> <!-- Original name is "link_normal_landing_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_light_bom" Offset="0xDD38" /> <!-- Original name is "link_normal_light_bom" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_light_bom_end" Offset="0xDD40" /> <!-- Original name is "link_normal_light_bom_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_long2bom" Offset="0xDD48" /> <!-- Original name is "link_normal_long2bom" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_newroll_jump_20f" Offset="0xDD50" /> <!-- Original name might be "link_normal_newroll_jump_20f" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_newroll_jump_end_20f" Offset="0xDD58" /> <!-- Original name might be "link_normal_newroll_jump_end_20f" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_newside_jump_20f" Offset="0xDD60" /> <!-- Original name might be "link_normal_newside_jump_20f" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_newside_jump_end_20f" Offset="0xDD68" /> <!-- Original name might be "link_normal_newside_jump_end_20f" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_nocarry_free" Offset="0xDD70" /> <!-- Original name is "link_normal_nocarry_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_nocarry_free_end" Offset="0xDD78" /> <!-- Original name is "link_normal_nocarry_free_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_nocarry_free_wait" Offset="0xDD80" /> <!-- Original name is "link_normal_nocarry_free_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_normal2bom" Offset="0xDD88" /> <!-- Original name is "link_normal_normal2bom" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_normal2fighter" Offset="0xDD90" /> <!-- Original name is "link_normal_normal2fighter" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_normal2fighter_free" Offset="0xDD98" /> <!-- Original name is "link_normal_normal2fighter_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_normal2free" Offset="0xDDA0" /> <!-- Original name is "link_normal_normal2free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_okarina_end" Offset="0xDDA8" /> <!-- Original name is "link_normal_okarina_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_okarina_start" Offset="0xDDB0" /> <!-- Original name is "link_normal_okarina_start" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_okarina_swing" Offset="0xDDB8" /> <!-- Original name is "link_normal_okarina_swing" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_pull_end" Offset="0xDDC0" /> <!-- Original name is "link_normal_pull_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_pull_end_free" Offset="0xDDC8" /> <!-- Original name is "link_normal_pull_end_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_pull_start" Offset="0xDDD0" /> <!-- Original name is "link_normal_pull_start" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_pull_start_free" Offset="0xDDD8" /> <!-- Original name is "link_normal_pull_start_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_pulling" Offset="0xDDE0" /> <!-- Original name is "link_normal_pulling" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_pulling_free" Offset="0xDDE8" /> <!-- Original name is "link_normal_pulling_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_push_end" Offset="0xDDF0" /> <!-- Original name is "link_normal_push_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_push_start" Offset="0xDDF8" /> <!-- Original name is "link_normal_push_start" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_push_wait" Offset="0xDE00" /> <!-- Original name is "link_normal_push_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_push_wait_end" Offset="0xDE08" /> <!-- Original name is "link_normal_push_wait_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_pushing" Offset="0xDE10" /> <!-- Original name is "link_normal_pushing" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_put" Offset="0xDE18" /> <!-- Original name is "link_normal_put" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_put_free" Offset="0xDE20" /> <!-- Original name is "link_normal_put_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_re_dead_attack" Offset="0xDE28" /> <!-- Original name is "link_normal_re_dead_attack" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_re_dead_attack_wait" Offset="0xDE30" /> <!-- Original name is "link_normal_re_dead_attack_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_run" Offset="0xDE38" /> <!-- Original name is "link_normal_run" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_run_free" Offset="0xDE40" /> <!-- Original name is "link_normal_run_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump" Offset="0xDE48" /> <!-- Original name is "link_normal_run_jump" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump_end" Offset="0xDE50" /> <!-- Original name is "link_normal_run_jump_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump_water_fall" Offset="0xDE58" /> <!-- Original name is "link_normal_run_jump_water_fall" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump_water_fall_wait" Offset="0xDE60" /> <!-- Original name is "link_normal_run_jump_water_fall_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_short_landing" Offset="0xDE68" /> <!-- Original name is "link_normal_short_landing" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_short_landing_free" Offset="0xDE70" /> <!-- Original name is "link_normal_short_landing_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_side_walkL_free" Offset="0xDE78" /> <!-- Original name is "link_normal_side_walkL_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_side_walkR_free" Offset="0xDE80" /> <!-- Original name is "link_normal_side_walkR_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_side_walk" Offset="0xDE88" /> <!-- Original name is "link_normal_side_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_side_walk_free" Offset="0xDE90" /> <!-- Original name is "link_normal_side_walk_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_take_out" Offset="0xDE98" /> <!-- Original name might be "link_normal_take_out" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_talk_free" Offset="0xDEA0" /> <!-- Original name is "link_normal_talk_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_talk_free_wait" Offset="0xDEA8" /> <!-- Original name is "link_normal_talk_free_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_throw" Offset="0xDEB0" /> <!-- Original name is "link_normal_throw" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_throw_free" Offset="0xDEB8" /> <!-- Original name is "link_normal_throw_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip" Offset="0xDEC0" /> <!-- Original name is "link_normal_up_slope_slip" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end" Offset="0xDEC8" /> <!-- Original name is "link_normal_up_slope_slip_end" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end_free" Offset="0xDED0" /> <!-- Original name is "link_normal_up_slope_slip_end_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end_long" Offset="0xDED8" /> <!-- Original name is "link_normal_up_slope_slip_end_long" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_wait2waitR" Offset="0xDEE0" /> <!-- Original name is "link_normal_wait2waitR" --> <PlayerAnimation Name="gPlayerAnim_link_normal_waitF_typeA_20f" Offset="0xDEE8" /> <PlayerAnimation Name="gPlayerAnim_link_normal_waitF_typeB_20f" Offset="0xDEF0" /> <PlayerAnimation Name="gPlayerAnim_link_normal_waitF_typeC_20f" Offset="0xDEF8" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_waitL2wait" Offset="0xDF00" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_waitL_free" Offset="0xDF08" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_waitR2wait" Offset="0xDF10" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_waitR_free" Offset="0xDF18" /> + <PlayerAnimation Name="gPlayerAnim_link_normal_waitL2wait" Offset="0xDF00" /> <!-- Original name is "link_normal_waitL2wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_waitL_free" Offset="0xDF08" /> <!-- Original name is "link_normal_waitL_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_waitR2wait" Offset="0xDF10" /> <!-- Original name is "link_normal_waitR2wait" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_waitR_free" Offset="0xDF18" /> <!-- Original name is "link_normal_waitR_free" --> <PlayerAnimation Name="gPlayerAnim_link_normal_wait" Offset="0xDF20" /> <PlayerAnimation Name="gPlayerAnim_link_normal_wait_free" Offset="0xDF28" /> <PlayerAnimation Name="gPlayerAnim_link_normal_wait_typeA_20f" Offset="0xDF30" /> <PlayerAnimation Name="gPlayerAnim_link_normal_wait_typeB_20f" Offset="0xDF38" /> <PlayerAnimation Name="gPlayerAnim_link_normal_wait_typeC_20f" Offset="0xDF40" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_walk" Offset="0xDF48" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_walk_endL" Offset="0xDF50" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_walk_endL_free" Offset="0xDF58" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_walk_endR" Offset="0xDF60" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_walk_endR_free" Offset="0xDF68" /> - <PlayerAnimation Name="gPlayerAnim_link_normal_walk_free" Offset="0xDF70" /> - <PlayerAnimation Name="gPlayerAnim_link_okarina_warp_goal" Offset="0xDF78" /> - <PlayerAnimation Name="gPlayerAnim_link_okiru_demo" Offset="0xDF80" /> - <PlayerAnimation Name="gPlayerAnim_link_shagamu_demo" Offset="0xDF88" /> - <PlayerAnimation Name="gPlayerAnim_link_silver_carry" Offset="0xDF90" /> - <PlayerAnimation Name="gPlayerAnim_link_silver_throw" Offset="0xDF98" /> - <PlayerAnimation Name="gPlayerAnim_link_silver_wait" Offset="0xDFA0" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_Lside_swim" Offset="0xDFA8" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_Rside_swim" Offset="0xDFB0" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_back_swim" Offset="0xDFB8" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_land2swim_wait" Offset="0xDFC0" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_15step_up" Offset="0xDFC8" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_swim" Offset="0xDFD0" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_deep_end" Offset="0xDFD8" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_deep_start" Offset="0xDFE0" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_down" Offset="0xDFE8" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_get" Offset="0xDFF0" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_hit" Offset="0xDFF8" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_wait" Offset="0xE000" /> - <PlayerAnimation Name="gPlayerAnim_link_swimer_wait2swim_wait" Offset="0xE008" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_fastrun" Offset="0xE010" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_fastrun_muti" Offset="0xE018" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_jump100" Offset="0xE020" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_jump200" Offset="0xE028" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_slowrun" Offset="0xE030" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_slowrun_muti" Offset="0xE038" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_stand" Offset="0xE040" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_stop" Offset="0xE048" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk" Offset="0xE050" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk_muti" Offset="0xE058" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_left_down" Offset="0xE060" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_left_up" Offset="0xE068" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_right_down" Offset="0xE070" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_right_up" Offset="0xE078" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_stop_muti" Offset="0xE080" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_wait_1" Offset="0xE088" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_wait_2" Offset="0xE090" /> - <PlayerAnimation Name="gPlayerAnim_link_uma_wait_3" Offset="0xE098" /> - <PlayerAnimation Name="gPlayerAnim_link_waitF_heat1_20f" Offset="0xE0A0" /> - <PlayerAnimation Name="gPlayerAnim_link_waitF_heat2_20f" Offset="0xE0A8" /> + <PlayerAnimation Name="gPlayerAnim_link_normal_walk" Offset="0xDF48" /> <!-- Original name is "link_normal_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_walk_endL" Offset="0xDF50" /> <!-- Original name is "link_normal_walk_endL" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_walk_endL_free" Offset="0xDF58" /> <!-- Original name is "link_normal_walk_endL_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_walk_endR" Offset="0xDF60" /> <!-- Original name is "link_normal_walk_endR" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_walk_endR_free" Offset="0xDF68" /> <!-- Original name is "link_normal_walk_endR_free" --> + <PlayerAnimation Name="gPlayerAnim_link_normal_walk_free" Offset="0xDF70" /> <!-- Original name is "link_normal_walk_free" --> + <PlayerAnimation Name="gPlayerAnim_link_okarina_warp_goal" Offset="0xDF78" /> <!-- Original name is "link_okarina_warp_goal" --> + <PlayerAnimation Name="gPlayerAnim_link_okiru_demo" Offset="0xDF80" /> <!-- Original name is "link_okiru_demo" --> + <PlayerAnimation Name="gPlayerAnim_link_shagamu_demo" Offset="0xDF88" /> <!-- Original name is "link_shagamu_demo" --> + <PlayerAnimation Name="gPlayerAnim_link_silver_carry" Offset="0xDF90" /> <!-- Original name is "link_silver_carry" --> + <PlayerAnimation Name="gPlayerAnim_link_silver_throw" Offset="0xDF98" /> <!-- Original name is "link_silver_throw" --> + <PlayerAnimation Name="gPlayerAnim_link_silver_wait" Offset="0xDFA0" /> <!-- Original name is "link_silver_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_Lside_swim" Offset="0xDFA8" /> <!-- Original name is "link_swimer_Lside_swim" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_Rside_swim" Offset="0xDFB0" /> <!-- Original name is "link_swimer_Rside_swim" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_back_swim" Offset="0xDFB8" /> <!-- Original name is "link_swimer_back_swim" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_land2swim_wait" Offset="0xDFC0" /> <!-- Original name is "link_swimer_land2swim_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_15step_up" Offset="0xDFC8" /> <!-- Original name is "link_swimer_swim_15step_up" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_swim" Offset="0xDFD0" /> <!-- Original name is "link_swimer_swim" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_deep_end" Offset="0xDFD8" /> <!-- Original name is "link_swimer_swim_deep_end" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_deep_start" Offset="0xDFE0" /> <!-- Original name is "link_swimer_swim_deep_start" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_down" Offset="0xDFE8" /> <!-- Original name is "link_swimer_swim_down" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_get" Offset="0xDFF0" /> <!-- Original name is "link_swimer_swim_get" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_hit" Offset="0xDFF8" /> <!-- Original name is "link_swimer_swim_hit" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_wait" Offset="0xE000" /> <!-- Original name is "link_swimer_swim_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_swimer_wait2swim_wait" Offset="0xE008" /> <!-- Original name is "link_swimer_wait2swim_wait" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_fastrun" Offset="0xE010" /> <!-- Original name is "link_uma_anim_fastrun" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_fastrun_muti" Offset="0xE018" /> <!-- Original name is "link_uma_anim_fastrun_muti" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_jump100" Offset="0xE020" /> <!-- Original name is "link_uma_anim_jump100" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_jump200" Offset="0xE028" /> <!-- Original name is "link_uma_anim_jump200" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_slowrun" Offset="0xE030" /> <!-- Original name is "link_uma_anim_slowrun" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_slowrun_muti" Offset="0xE038" /> <!-- Original name is "link_uma_anim_slowrun_muti" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_stand" Offset="0xE040" /> <!-- Original name is "link_uma_anim_stand" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_stop" Offset="0xE048" /> <!-- Original name is "link_uma_anim_stop" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk" Offset="0xE050" /> <!-- Original name is "link_uma_anim_walk" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk_muti" Offset="0xE058" /> <!-- Original name is "link_uma_anim_walk_muti" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_left_down" Offset="0xE060" /> <!-- Original name is "link_uma_left_down" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_left_up" Offset="0xE068" /> <!-- Original name is "link_uma_left_up" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_right_down" Offset="0xE070" /> <!-- Original name is "link_uma_right_down" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_right_up" Offset="0xE078" /> <!-- Original name is "link_uma_right_up" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_stop_muti" Offset="0xE080" /> <!-- Original name is "link_uma_stop_muti" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_wait_1" Offset="0xE088" /> <!-- Original name is "link_uma_wait_1" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_wait_2" Offset="0xE090" /> <!-- Original name is "link_uma_wait_2" --> + <PlayerAnimation Name="gPlayerAnim_link_uma_wait_3" Offset="0xE098" /> <!-- Original name is "link_uma_wait_3" --> + <PlayerAnimation Name="gPlayerAnim_link_waitF_heat1_20f" Offset="0xE0A0" /> <!-- Original name is "link_waitF_heat1_20f" --> + <PlayerAnimation Name="gPlayerAnim_link_waitF_heat2_20f" Offset="0xE0A8" /> <!-- Original name is "link_waitF_heat2_20f" --> <PlayerAnimation Name="gPlayerAnim_link_waitF_itemA_20f" Offset="0xE0B0" /> <PlayerAnimation Name="gPlayerAnim_link_waitF_itemB_20f" Offset="0xE0B8" /> <PlayerAnimation Name="gPlayerAnim_link_waitF_typeD_20f" Offset="0xE0C0" /> - <PlayerAnimation Name="gPlayerAnim_link_wait_heat1_20f" Offset="0xE0C8" /> - <PlayerAnimation Name="gPlayerAnim_link_wait_heat2_20f" Offset="0xE0D0" /> + <PlayerAnimation Name="gPlayerAnim_link_wait_heat1_20f" Offset="0xE0C8" /> <!-- Original name is "link_wait_heat1_20f" --> + <PlayerAnimation Name="gPlayerAnim_link_wait_heat2_20f" Offset="0xE0D0" /> <!-- Original name is "link_wait_heat2_20f" --> <PlayerAnimation Name="gPlayerAnim_link_wait_itemA_20f" Offset="0xE0D8" /> <PlayerAnimation Name="gPlayerAnim_link_wait_itemB_20f" Offset="0xE0E0" /> <PlayerAnimation Name="gPlayerAnim_link_wait_itemC_20f" Offset="0xE0E8" /> <PlayerAnimation Name="gPlayerAnim_link_wait_itemD1_20f" Offset="0xE0F0" /> <PlayerAnimation Name="gPlayerAnim_link_wait_itemD2_20f" Offset="0xE0F8" /> <PlayerAnimation Name="gPlayerAnim_link_wait_typeD_20f" Offset="0xE100" /> - <PlayerAnimation Name="gPlayerAnim_lkt_nwait" Offset="0xE108" /> - <PlayerAnimation Name="gPlayerAnim_lost_horse2" Offset="0xE110" /> - <PlayerAnimation Name="gPlayerAnim_lost_horse" Offset="0xE118" /> - <PlayerAnimation Name="gPlayerAnim_lost_horse_wait" Offset="0xE120" /> - <PlayerAnimation Name="gPlayerAnim_nw_modoru" Offset="0xE128" /> - <PlayerAnimation Name="gPlayerAnim_o_get_ato" Offset="0xE130" /> - <PlayerAnimation Name="gPlayerAnim_o_get_mae" Offset="0xE138" /> - <PlayerAnimation Name="gPlayerAnim_okarinatori" Offset="0xE140" /> - <PlayerAnimation Name="gPlayerAnim_okiagaru" Offset="0xE148" /> - <PlayerAnimation Name="gPlayerAnim_okiagaru_tatu" Offset="0xE150" /> - <PlayerAnimation Name="gPlayerAnim_okiagaru_wait" Offset="0xE158" /> - <PlayerAnimation Name="gPlayerAnim_om_get" Offset="0xE160" /> - <PlayerAnimation Name="gPlayerAnim_om_get_mae" Offset="0xE168" /> - <PlayerAnimation Name="gPlayerAnim_pg_Tbox_open" Offset="0xE170" /> - <PlayerAnimation Name="gPlayerAnim_pg_climb_endAL" Offset="0xE178" /> - <PlayerAnimation Name="gPlayerAnim_pg_climb_endAR" Offset="0xE180" /> - <PlayerAnimation Name="gPlayerAnim_pg_climb_endBL" Offset="0xE188" /> - <PlayerAnimation Name="gPlayerAnim_pg_climb_endBR" Offset="0xE190" /> - <PlayerAnimation Name="gPlayerAnim_pg_climb_startA" Offset="0xE198" /> - <PlayerAnimation Name="gPlayerAnim_pg_climb_startB" Offset="0xE1A0" /> - <PlayerAnimation Name="gPlayerAnim_pg_climb_upL" Offset="0xE1A8" /> - <PlayerAnimation Name="gPlayerAnim_pg_climb_upR" Offset="0xE1B0" /> - <PlayerAnimation Name="gPlayerAnim_pg_doorA_open" Offset="0xE1B8" /> - <PlayerAnimation Name="gPlayerAnim_pg_doorB_open" Offset="0xE1C0" /> - <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayA" Offset="0xE1C8" /> - <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayD" Offset="0xE1D0" /> - <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayL" Offset="0xE1D8" /> - <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayR" Offset="0xE1E0" /> - <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayU" Offset="0xE1E8" /> - <PlayerAnimation Name="gPlayerAnim_pg_gakkiplay" Offset="0xE1F0" /> - <PlayerAnimation Name="gPlayerAnim_pg_gakkistart" Offset="0xE1F8" /> - <PlayerAnimation Name="gPlayerAnim_pg_gakkiwait" Offset="0xE200" /> - <PlayerAnimation Name="gPlayerAnim_pg_maru_change" Offset="0xE208" /> - <PlayerAnimation Name="gPlayerAnim_pg_maskoffstart" Offset="0xE210" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchA" Offset="0xE218" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchAendR" Offset="0xE220" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchAend" Offset="0xE228" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchB" Offset="0xE230" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchBendR" Offset="0xE238" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchBend" Offset="0xE240" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchC" Offset="0xE248" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchCendR" Offset="0xE250" /> - <PlayerAnimation Name="gPlayerAnim_pg_punchCend" Offset="0xE258" /> - <PlayerAnimation Name="gPlayerAnim_pg_wait" Offset="0xE260" /> - <PlayerAnimation Name="gPlayerAnim_pn_Tbox_open" Offset="0xE268" /> - <PlayerAnimation Name="gPlayerAnim_pn_attack" Offset="0xE270" /> - <PlayerAnimation Name="gPlayerAnim_pn_batabata" Offset="0xE278" /> - <PlayerAnimation Name="gPlayerAnim_pn_doorA_open" Offset="0xE280" /> - <PlayerAnimation Name="gPlayerAnim_pn_doorB_open" Offset="0xE288" /> - <PlayerAnimation Name="gPlayerAnim_pn_drink" Offset="0xE290" /> - <PlayerAnimation Name="gPlayerAnim_pn_drinkend" Offset="0xE298" /> - <PlayerAnimation Name="gPlayerAnim_pn_drinkstart" Offset="0xE2A0" /> - <PlayerAnimation Name="gPlayerAnim_pn_gakkiplay" Offset="0xE2A8" /> - <PlayerAnimation Name="gPlayerAnim_pn_gakkistart" Offset="0xE2B0" /> - <PlayerAnimation Name="gPlayerAnim_pn_getA" Offset="0xE2B8" /> - <PlayerAnimation Name="gPlayerAnim_pn_getB" Offset="0xE2C0" /> - <PlayerAnimation Name="gPlayerAnim_pn_gurd" Offset="0xE2C8" /> - <PlayerAnimation Name="gPlayerAnim_pn_kakku" Offset="0xE2D0" /> - <PlayerAnimation Name="gPlayerAnim_pn_kakkufinish" Offset="0xE2D8" /> - <PlayerAnimation Name="gPlayerAnim_pn_maskoffstart" Offset="0xE2E0" /> - <PlayerAnimation Name="gPlayerAnim_pn_rakkafinish" Offset="0xE2E8" /> - <PlayerAnimation Name="gPlayerAnim_pn_tamahaki" Offset="0xE2F0" /> - <PlayerAnimation Name="gPlayerAnim_pn_tamahakidf" Offset="0xE2F8" /> - <PlayerAnimation Name="gPlayerAnim_pz_Tbox_open" Offset="0xE300" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackA" Offset="0xE308" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackAendR" Offset="0xE310" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackAend" Offset="0xE318" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackB" Offset="0xE320" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackBendR" Offset="0xE328" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackBend" Offset="0xE330" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackC" Offset="0xE338" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackCendR" Offset="0xE340" /> - <PlayerAnimation Name="gPlayerAnim_pz_attackCend" Offset="0xE348" /> - <PlayerAnimation Name="gPlayerAnim_pz_bladeon" Offset="0xE350" /> - <PlayerAnimation Name="gPlayerAnim_pz_climb_endAL" Offset="0xE358" /> - <PlayerAnimation Name="gPlayerAnim_pz_climb_endAR" Offset="0xE360" /> - <PlayerAnimation Name="gPlayerAnim_pz_climb_endBL" Offset="0xE368" /> - <PlayerAnimation Name="gPlayerAnim_pz_climb_endBR" Offset="0xE370" /> - <PlayerAnimation Name="gPlayerAnim_pz_climb_startA" Offset="0xE378" /> - <PlayerAnimation Name="gPlayerAnim_pz_climb_startB" Offset="0xE380" /> - <PlayerAnimation Name="gPlayerAnim_pz_climb_upL" Offset="0xE388" /> - <PlayerAnimation Name="gPlayerAnim_pz_climb_upR" Offset="0xE390" /> - <PlayerAnimation Name="gPlayerAnim_pz_cutterattack" Offset="0xE398" /> - <PlayerAnimation Name="gPlayerAnim_pz_cuttercatch" Offset="0xE3A0" /> - <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitA" Offset="0xE3A8" /> - <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitB" Offset="0xE3B0" /> - <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitC" Offset="0xE3B8" /> - <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitanim" Offset="0xE3C0" /> - <PlayerAnimation Name="gPlayerAnim_pz_doorA_open" Offset="0xE3C8" /> - <PlayerAnimation Name="gPlayerAnim_pz_doorB_open" Offset="0xE3D0" /> - <PlayerAnimation Name="gPlayerAnim_pz_fishswim" Offset="0xE3D8" /> - <PlayerAnimation Name="gPlayerAnim_pz_gakkiplay" Offset="0xE3E0" /> - <PlayerAnimation Name="gPlayerAnim_pz_gakkistart" Offset="0xE3E8" /> - <PlayerAnimation Name="gPlayerAnim_pz_jumpAT" Offset="0xE3F0" /> - <PlayerAnimation Name="gPlayerAnim_pz_jumpATend" Offset="0xE3F8" /> - <PlayerAnimation Name="gPlayerAnim_pz_maskoffstart" Offset="0xE400" /> - <PlayerAnimation Name="gPlayerAnim_pz_swimtowait" Offset="0xE408" /> - <PlayerAnimation Name="gPlayerAnim_pz_wait" Offset="0xE410" /> - <PlayerAnimation Name="gPlayerAnim_pz_waterroll" Offset="0xE418" /> - <PlayerAnimation Name="gPlayerAnim_rakka" Offset="0xE420" /> - <PlayerAnimation Name="gPlayerAnim_rakuba" Offset="0xE428" /> - <PlayerAnimation Name="gPlayerAnim_sirimochi" Offset="0xE430" /> - <PlayerAnimation Name="gPlayerAnim_sirimochi_wait" Offset="0xE438" /> - <PlayerAnimation Name="gPlayerAnim_spotlight" Offset="0xE440" /> - <PlayerAnimation Name="gPlayerAnim_spotlight_wait" Offset="0xE448" /> - <PlayerAnimation Name="gPlayerAnim_sude_nwait" Offset="0xE450" /> + <PlayerAnimation Name="gPlayerAnim_lkt_nwait" Offset="0xE108" /> <!-- Original name is "lkt_nwait" --> + <PlayerAnimation Name="gPlayerAnim_lost_horse2" Offset="0xE110" /> <!-- Original name might be "lost_horse2" --> + <PlayerAnimation Name="gPlayerAnim_lost_horse" Offset="0xE118" /> <!-- Original name might be "lost_horse" --> + <PlayerAnimation Name="gPlayerAnim_lost_horse_wait" Offset="0xE120" /> <!-- Original name might be "lost_horse_wait" --> + <PlayerAnimation Name="gPlayerAnim_nw_modoru" Offset="0xE128" /> <!-- Original name is "nw_modoru" --> + <PlayerAnimation Name="gPlayerAnim_o_get_ato" Offset="0xE130" /> <!-- Original name is "o_get_ato" --> + <PlayerAnimation Name="gPlayerAnim_o_get_mae" Offset="0xE138" /> <!-- Original name is "o_get_mae" --> + <PlayerAnimation Name="gPlayerAnim_okarinatori" Offset="0xE140" /> <!-- Original name might be "okarinatori" --> + <PlayerAnimation Name="gPlayerAnim_okiagaru" Offset="0xE148" /> <!-- Original name might be "okiagaru" --> + <PlayerAnimation Name="gPlayerAnim_okiagaru_tatu" Offset="0xE150" /> <!-- Original name might be "okiagaru_tatu" --> + <PlayerAnimation Name="gPlayerAnim_okiagaru_wait" Offset="0xE158" /> <!-- Original name might be "okiagaru_wait" --> + <PlayerAnimation Name="gPlayerAnim_om_get" Offset="0xE160" /> <!-- Original name is "om_get" --> + <PlayerAnimation Name="gPlayerAnim_om_get_mae" Offset="0xE168" /> <!-- Original name is "om_get_mae" --> + <PlayerAnimation Name="gPlayerAnim_pg_Tbox_open" Offset="0xE170" /> <!-- Original name might be "pg_Tbox_open" --> + <PlayerAnimation Name="gPlayerAnim_pg_climb_endAL" Offset="0xE178" /> <!-- Original name might be "pg_climb_endAL" --> + <PlayerAnimation Name="gPlayerAnim_pg_climb_endAR" Offset="0xE180" /> <!-- Original name might be "pg_climb_endAR" --> + <PlayerAnimation Name="gPlayerAnim_pg_climb_endBL" Offset="0xE188" /> <!-- Original name might be "pg_climb_endBL" --> + <PlayerAnimation Name="gPlayerAnim_pg_climb_endBR" Offset="0xE190" /> <!-- Original name might be "pg_climb_endBR" --> + <PlayerAnimation Name="gPlayerAnim_pg_climb_startA" Offset="0xE198" /> <!-- Original name might be "pg_climb_startA" --> + <PlayerAnimation Name="gPlayerAnim_pg_climb_startB" Offset="0xE1A0" /> <!-- Original name might be "pg_climb_startB" --> + <PlayerAnimation Name="gPlayerAnim_pg_climb_upL" Offset="0xE1A8" /> <!-- Original name might be "pg_climb_upL" --> + <PlayerAnimation Name="gPlayerAnim_pg_climb_upR" Offset="0xE1B0" /> <!-- Original name might be "pg_climb_upR" --> + <PlayerAnimation Name="gPlayerAnim_pg_doorA_open" Offset="0xE1B8" /> <!-- Original name might be "pg_doorA_open" --> + <PlayerAnimation Name="gPlayerAnim_pg_doorB_open" Offset="0xE1C0" /> <!-- Original name might be "pg_doorB_open" --> + <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayA" Offset="0xE1C8" /> <!-- Original name might be "pg_gakkiplayA" --> + <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayD" Offset="0xE1D0" /> <!-- Original name might be "pg_gakkiplayD" --> + <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayL" Offset="0xE1D8" /> <!-- Original name might be "pg_gakkiplayL" --> + <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayR" Offset="0xE1E0" /> <!-- Original name might be "pg_gakkiplayR" --> + <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayU" Offset="0xE1E8" /> <!-- Original name might be "pg_gakkiplayU" --> + <PlayerAnimation Name="gPlayerAnim_pg_gakkiplay" Offset="0xE1F0" /> <!-- Original name might be "pg_gakkiplay" --> + <PlayerAnimation Name="gPlayerAnim_pg_gakkistart" Offset="0xE1F8" /> <!-- Original name might be "pg_gakkistart" --> + <PlayerAnimation Name="gPlayerAnim_pg_gakkiwait" Offset="0xE200" /> <!-- Original name might be "pg_gakkiwait" --> + <PlayerAnimation Name="gPlayerAnim_pg_maru_change" Offset="0xE208" /> <!-- Original name might be "pg_maru_change" --> + <PlayerAnimation Name="gPlayerAnim_pg_maskoffstart" Offset="0xE210" /> <!-- Original name might be "pg_maskoffstart" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchA" Offset="0xE218" /> <!-- Original name might be "pg_punchA" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchAendR" Offset="0xE220" /> <!-- Original name might be "pg_punchAendR" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchAend" Offset="0xE228" /> <!-- Original name might be "pg_punchAend" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchB" Offset="0xE230" /> <!-- Original name might be "pg_punchB" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchBendR" Offset="0xE238" /> <!-- Original name might be "pg_punchBendR" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchBend" Offset="0xE240" /> <!-- Original name might be "pg_punchBend" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchC" Offset="0xE248" /> <!-- Original name might be "pg_punchC" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchCendR" Offset="0xE250" /> <!-- Original name might be "pg_punchCendR" --> + <PlayerAnimation Name="gPlayerAnim_pg_punchCend" Offset="0xE258" /> <!-- Original name might be "pg_punchCend" --> + <PlayerAnimation Name="gPlayerAnim_pg_wait" Offset="0xE260" /> <!-- Original name might be "pg_wait" --> + <PlayerAnimation Name="gPlayerAnim_pn_Tbox_open" Offset="0xE268" /> <!-- Original name might be "pn_Tbox_open" --> + <PlayerAnimation Name="gPlayerAnim_pn_attack" Offset="0xE270" /> <!-- Original name might be "pn_attack" --> + <PlayerAnimation Name="gPlayerAnim_pn_batabata" Offset="0xE278" /> <!-- Original name might be "pn_batabata" --> + <PlayerAnimation Name="gPlayerAnim_pn_doorA_open" Offset="0xE280" /> <!-- Original name might be "pn_doorA_open" --> + <PlayerAnimation Name="gPlayerAnim_pn_doorB_open" Offset="0xE288" /> <!-- Original name might be "pn_doorB_open" --> + <PlayerAnimation Name="gPlayerAnim_pn_drink" Offset="0xE290" /> <!-- Original name might be "pn_drink" --> + <PlayerAnimation Name="gPlayerAnim_pn_drinkend" Offset="0xE298" /> <!-- Original name might be "pn_drinkend" --> + <PlayerAnimation Name="gPlayerAnim_pn_drinkstart" Offset="0xE2A0" /> <!-- Original name might be "pn_drinkstart" --> + <PlayerAnimation Name="gPlayerAnim_pn_gakkiplay" Offset="0xE2A8" /> <!-- Original name might be "pn_gakkiplay" --> + <PlayerAnimation Name="gPlayerAnim_pn_gakkistart" Offset="0xE2B0" /> <!-- Original name might be "pn_gakkistart" --> + <PlayerAnimation Name="gPlayerAnim_pn_getA" Offset="0xE2B8" /> <!-- Original name might be "pn_getA" --> + <PlayerAnimation Name="gPlayerAnim_pn_getB" Offset="0xE2C0" /> <!-- Original name might be "pn_getB" --> + <PlayerAnimation Name="gPlayerAnim_pn_gurd" Offset="0xE2C8" /> <!-- Original name might be "pn_gurd" --> + <PlayerAnimation Name="gPlayerAnim_pn_kakku" Offset="0xE2D0" /> <!-- Original name might be "pn_kakku" --> + <PlayerAnimation Name="gPlayerAnim_pn_kakkufinish" Offset="0xE2D8" /> <!-- Original name might be "pn_kakkufinish" --> + <PlayerAnimation Name="gPlayerAnim_pn_maskoffstart" Offset="0xE2E0" /> <!-- Original name might be "pn_maskoffstart" --> + <PlayerAnimation Name="gPlayerAnim_pn_rakkafinish" Offset="0xE2E8" /> <!-- Original name might be "pn_rakkafinish" --> + <PlayerAnimation Name="gPlayerAnim_pn_tamahaki" Offset="0xE2F0" /> <!-- Original name might be "pn_tamahaki" --> + <PlayerAnimation Name="gPlayerAnim_pn_tamahakidf" Offset="0xE2F8" /> <!-- Original name might be "pn_tamahakidf" --> + <PlayerAnimation Name="gPlayerAnim_pz_Tbox_open" Offset="0xE300" /> <!-- Original name might be "pz_Tbox_open" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackA" Offset="0xE308" /> <!-- Original name might be "pz_attackA" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackAendR" Offset="0xE310" /> <!-- Original name might be "pz_attackAendR" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackAend" Offset="0xE318" /> <!-- Original name might be "pz_attackAend" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackB" Offset="0xE320" /> <!-- Original name might be "pz_attackB" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackBendR" Offset="0xE328" /> <!-- Original name might be "pz_attackBendR" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackBend" Offset="0xE330" /> <!-- Original name might be "pz_attackBend" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackC" Offset="0xE338" /> <!-- Original name might be "pz_attackC" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackCendR" Offset="0xE340" /> <!-- Original name might be "pz_attackCendR" --> + <PlayerAnimation Name="gPlayerAnim_pz_attackCend" Offset="0xE348" /> <!-- Original name might be "pz_attackCend" --> + <PlayerAnimation Name="gPlayerAnim_pz_bladeon" Offset="0xE350" /> <!-- Original name might be "pz_bladeon" --> + <PlayerAnimation Name="gPlayerAnim_pz_climb_endAL" Offset="0xE358" /> <!-- Original name might be "pz_climb_endAL" --> + <PlayerAnimation Name="gPlayerAnim_pz_climb_endAR" Offset="0xE360" /> <!-- Original name might be "pz_climb_endAR" --> + <PlayerAnimation Name="gPlayerAnim_pz_climb_endBL" Offset="0xE368" /> <!-- Original name might be "pz_climb_endBL" --> + <PlayerAnimation Name="gPlayerAnim_pz_climb_endBR" Offset="0xE370" /> <!-- Original name might be "pz_climb_endBR" --> + <PlayerAnimation Name="gPlayerAnim_pz_climb_startA" Offset="0xE378" /> <!-- Original name might be "pz_climb_startA" --> + <PlayerAnimation Name="gPlayerAnim_pz_climb_startB" Offset="0xE380" /> <!-- Original name might be "pz_climb_startB" --> + <PlayerAnimation Name="gPlayerAnim_pz_climb_upL" Offset="0xE388" /> <!-- Original name might be "pz_climb_upL" --> + <PlayerAnimation Name="gPlayerAnim_pz_climb_upR" Offset="0xE390" /> <!-- Original name might be "pz_climb_upR" --> + <PlayerAnimation Name="gPlayerAnim_pz_cutterattack" Offset="0xE398" /> <!-- Original name might be "pz_cutterattack" --> + <PlayerAnimation Name="gPlayerAnim_pz_cuttercatch" Offset="0xE3A0" /> <!-- Original name might be "pz_cuttercatch" --> + <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitA" Offset="0xE3A8" /> <!-- Original name might be "pz_cutterwaitA" --> + <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitB" Offset="0xE3B0" /> <!-- Original name might be "pz_cutterwaitB" --> + <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitC" Offset="0xE3B8" /> <!-- Original name might be "pz_cutterwaitC" --> + <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitanim" Offset="0xE3C0" /> <!-- Original name might be "pz_cutterwaitanim" --> + <PlayerAnimation Name="gPlayerAnim_pz_doorA_open" Offset="0xE3C8" /> <!-- Original name might be "pz_doorA_open" --> + <PlayerAnimation Name="gPlayerAnim_pz_doorB_open" Offset="0xE3D0" /> <!-- Original name might be "pz_doorB_open" --> + <PlayerAnimation Name="gPlayerAnim_pz_fishswim" Offset="0xE3D8" /> <!-- Original name might be "pz_fishswim" --> + <PlayerAnimation Name="gPlayerAnim_pz_gakkiplay" Offset="0xE3E0" /> <!-- Original name might be "pz_gakkiplay" --> + <PlayerAnimation Name="gPlayerAnim_pz_gakkistart" Offset="0xE3E8" /> <!-- Original name might be "pz_gakkistart" --> + <PlayerAnimation Name="gPlayerAnim_pz_jumpAT" Offset="0xE3F0" /> <!-- Original name might be "pz_jumpAT" --> + <PlayerAnimation Name="gPlayerAnim_pz_jumpATend" Offset="0xE3F8" /> <!-- Original name might be "pz_jumpATend" --> + <PlayerAnimation Name="gPlayerAnim_pz_maskoffstart" Offset="0xE400" /> <!-- Original name might be "pz_maskoffstart" --> + <PlayerAnimation Name="gPlayerAnim_pz_swimtowait" Offset="0xE408" /> <!-- Original name might be "pz_swimtowait" --> + <PlayerAnimation Name="gPlayerAnim_pz_wait" Offset="0xE410" /> <!-- Original name might be "pz_wait" --> + <PlayerAnimation Name="gPlayerAnim_pz_waterroll" Offset="0xE418" /> <!-- Original name might be "pz_waterroll" --> + <PlayerAnimation Name="gPlayerAnim_rakka" Offset="0xE420" /> <!-- Original name might be "rakka" --> + <PlayerAnimation Name="gPlayerAnim_rakuba" Offset="0xE428" /> <!-- Original name might be "rakuba" --> + <PlayerAnimation Name="gPlayerAnim_sirimochi" Offset="0xE430" /> <!-- Original name might be "sirimochi" --> + <PlayerAnimation Name="gPlayerAnim_sirimochi_wait" Offset="0xE438" /> <!-- Original name might be "sirimochi_wait" --> + <PlayerAnimation Name="gPlayerAnim_spotlight" Offset="0xE440" /> <!-- Original name might be "spotlight" --> + <PlayerAnimation Name="gPlayerAnim_spotlight_wait" Offset="0xE448" /> <!-- Original name might be "spotlight_wait" --> + <PlayerAnimation Name="gPlayerAnim_sude_nwait" Offset="0xE450" /> <!-- Original name is "sude_nwait" --> <PlayerAnimation Name="gameplay_keep_Linkanim_00E458" Offset="0xE458" /> - <PlayerAnimation Name="gPlayerAnim_urusai" Offset="0xE460" /> - <PlayerAnimation Name="gPlayerAnim_vs_yousei" Offset="0xE468" /> - <PlayerAnimation Name="gPlayerAnim_L_1kyoro" Offset="0xE470" /> - <PlayerAnimation Name="gPlayerAnim_L_2kyoro" Offset="0xE478" /> - <PlayerAnimation Name="gPlayerAnim_L_bouzen" Offset="0xE480" /> - <PlayerAnimation Name="gPlayerAnim_L_hajikareru" Offset="0xE488" /> - <PlayerAnimation Name="gPlayerAnim_L_kamaeru" Offset="0xE490" /> - <PlayerAnimation Name="gPlayerAnim_L_ken_miru" Offset="0xE498" /> - <PlayerAnimation Name="gPlayerAnim_L_kennasi_w" Offset="0xE4A0" /> - <PlayerAnimation Name="gPlayerAnim_L_kw" Offset="0xE4A8" /> - <PlayerAnimation Name="gPlayerAnim_L_mukinaoru" Offset="0xE4B0" /> - <PlayerAnimation Name="gPlayerAnim_L_okarina_get" Offset="0xE4B8" /> - <PlayerAnimation Name="gPlayerAnim_L_sagaru" Offset="0xE4C0" /> - <PlayerAnimation Name="gPlayerAnim_Link_ha" Offset="0xE4C8" /> - <PlayerAnimation Name="gPlayerAnim_Link_m_wait" Offset="0xE4D0" /> - <PlayerAnimation Name="gPlayerAnim_Link_miageru" Offset="0xE4D8" /> - <PlayerAnimation Name="gPlayerAnim_Link_muku" Offset="0xE4E0" /> - <PlayerAnimation Name="gPlayerAnim_Link_otituku_w" Offset="0xE4E8" /> - <PlayerAnimation Name="gPlayerAnim_Link_ue_wait" Offset="0xE4F0" /> + <PlayerAnimation Name="gPlayerAnim_urusai" Offset="0xE460" /> <!-- Original name might be "urusai" --> + <PlayerAnimation Name="gPlayerAnim_vs_yousei" Offset="0xE468" /> <!-- Original name might be "vs_yousei" --> + <PlayerAnimation Name="gPlayerAnim_L_1kyoro" Offset="0xE470" /> <!-- Original name is "L_1kyoro" --> + <PlayerAnimation Name="gPlayerAnim_L_2kyoro" Offset="0xE478" /> <!-- Original name is "L_2kyoro" --> + <PlayerAnimation Name="gPlayerAnim_L_bouzen" Offset="0xE480" /> <!-- Original name is "L_bouzen" --> + <PlayerAnimation Name="gPlayerAnim_L_hajikareru" Offset="0xE488" /> <!-- Original name is "L_hajikareru" --> + <PlayerAnimation Name="gPlayerAnim_L_kamaeru" Offset="0xE490" /> <!-- Original name is "L_kamaeru" --> + <PlayerAnimation Name="gPlayerAnim_L_ken_miru" Offset="0xE498" /> <!-- Original name is "L_ken_miru" --> + <PlayerAnimation Name="gPlayerAnim_L_kennasi_w" Offset="0xE4A0" /> <!-- Original name is "L_kennasi_w" --> + <PlayerAnimation Name="gPlayerAnim_L_kw" Offset="0xE4A8" /> <!-- Original name is "L_kw" --> + <PlayerAnimation Name="gPlayerAnim_L_mukinaoru" Offset="0xE4B0" /> <!-- Original name is "L_mukinaoru" --> + <PlayerAnimation Name="gPlayerAnim_L_okarina_get" Offset="0xE4B8" /> <!-- Original name is "L_okarina_get" --> + <PlayerAnimation Name="gPlayerAnim_L_sagaru" Offset="0xE4C0" /> <!-- Original name is "L_sagaru" --> + <PlayerAnimation Name="gPlayerAnim_Link_ha" Offset="0xE4C8" /> <!-- Original name is "Link_ha" --> + <PlayerAnimation Name="gPlayerAnim_Link_m_wait" Offset="0xE4D0" /> <!-- Original name is "Link_m_wait" --> + <PlayerAnimation Name="gPlayerAnim_Link_miageru" Offset="0xE4D8" /> <!-- Original name is "Link_miageru" --> + <PlayerAnimation Name="gPlayerAnim_Link_muku" Offset="0xE4E0" /> <!-- Original name is "Link_muku" --> + <PlayerAnimation Name="gPlayerAnim_Link_otituku_w" Offset="0xE4E8" /> <!-- Original name is "Link_otituku_w" --> + <PlayerAnimation Name="gPlayerAnim_Link_ue_wait" Offset="0xE4F0" /> <!-- Original name is "Link_ue_wait" --> <DList Name="gameplay_keep_DL_00E5C0" Offset="0xE5C0" /> |
