diff options
| author | Tharo <17233964+Thar0@users.noreply.github.com> | 2023-11-10 12:52:11 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-10 09:52:11 -0300 |
| commit | a441a3cb2d51632f07b79579f0b100b962a3be76 (patch) | |
| tree | 3cb58fcfea4b6183cf81eb5bd4711e053c3259b0 | |
| parent | 2823a720bc1081a48cd142788622087adfd3e5dc (diff) | |
Decompile ovl_En_Po_Composer (#1391)
* Decompiled, mostly named
* Few more labels and document object
* Review changes
* Further review changes
* Improve EnPoComposer_UpdateEnvColor
* PO_COMPOSER -> POE_COMPOSER, tweak animation names
* More changes
* OCARINA_MODE_EVENT
* fix merge
---------
Co-authored-by: angie <angheloalf95@gmail.com>
| -rw-r--r-- | assets/xml/objects/object_po_composer.xml | 86 | ||||
| -rw-r--r-- | spec | 3 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c | 771 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.h | 47 |
4 files changed, 757 insertions, 150 deletions
diff --git a/assets/xml/objects/object_po_composer.xml b/assets/xml/objects/object_po_composer.xml index c45cf9039..81042139f 100644 --- a/assets/xml/objects/object_po_composer.xml +++ b/assets/xml/objects/object_po_composer.xml @@ -1,35 +1,37 @@ <Root> + <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/> + + <!-- Assets for the composer brothers Flat and Sharp --> <File Name="object_po_composer" Segment="6"> - <Animation Name="object_po_composer_Anim_00020C" Offset="0x20C" /> - <Animation Name="object_po_composer_Anim_000570" Offset="0x570" /> - <Animation Name="object_po_composer_Anim_000A58" Offset="0xA58" /> - <Animation Name="object_po_composer_Anim_001420" Offset="0x1420" /> - <Animation Name="object_po_composer_Anim_0015B8" Offset="0x15B8" /> - <Animation Name="object_po_composer_Anim_00188C" Offset="0x188C" /> - <Animation Name="object_po_composer_Anim_001F44" Offset="0x1F44" /> - <Animation Name="object_po_composer_Anim_0023E8" Offset="0x23E8" /> - <Animation Name="object_po_composer_Anim_002AE0" Offset="0x2AE0" /> - <Animation Name="object_po_composer_Anim_003024" Offset="0x3024" /> - <Animation Name="object_po_composer_Anim_00334C" Offset="0x334C" /> - <Animation Name="object_po_composer_Anim_003954" Offset="0x3954" /> - <Animation Name="object_po_composer_Anim_003DB0" Offset="0x3DB0" /> - <Texture Name="object_po_composer_Tex_003DC0" OutName="tex_003DC0" Format="i8" Width="32" Height="64" Offset="0x3DC0" /> + <!-- Animations --> + <Animation Name="gPoeComposerAttackAnim" Offset="0x20C" /> + <Animation Name="gPoeComposerRaiseArmsAnim" Offset="0x570" /> + <Animation Name="gPoeComposerBeginPlayAnim" Offset="0xA58" /> + <Animation Name="gPoeComposerPlayAnim" Offset="0x1420" /> + <Animation Name="gPoeComposerFleeAnim" Offset="0x15B8" /> + <Animation Name="gPoeComposerIdleAnim" Offset="0x188C" /> + <Animation Name="gPoeComposerArmsRaisedAnim" Offset="0x1F44" /> + <Animation Name="gPoeComposerLowerArmsAnim" Offset="0x23E8" /> + <Animation Name="gPoeComposerLookDownAnim" Offset="0x2AE0" /> + <Animation Name="gPoeComposerBeginRollAnim" Offset="0x3024" /> + <Animation Name="gPoeComposerRollAnim" Offset="0x334C" /> + <Animation Name="gPoeComposerAppearDisappearAnim" Offset="0x3954" /> + <Animation Name="gPoeComposerStillAnim" Offset="0x3DB0" /> + + <!-- Texture --> + <Texture Name="gPoeComposerSoulTex" OutName="composer_soul" Format="i8" Width="32" Height="64" Offset="0x3DC0" /> + + <!-- Display Lists --> <DList Name="object_po_composer_DL_004600" Offset="0x4600" /> - <DList Name="object_po_composer_DL_0052E0" Offset="0x52E0" /> - <DList Name="object_po_composer_DL_0054E0" Offset="0x54E0" /> - <DList Name="object_po_composer_DL_0055D0" Offset="0x55D0" /> - <DList Name="object_po_composer_DL_005898" Offset="0x5898" /> - <DList Name="object_po_composer_DL_005948" Offset="0x5948" /> - <DList Name="object_po_composer_DL_005A00" Offset="0x5A00" /> - <DList Name="object_po_composer_DL_005CB8" Offset="0x5CB8" /> - <DList Name="object_po_composer_DL_005D68" Offset="0x5D68" /> - <DList Name="object_po_composer_DL_006A70" Offset="0x6A70" /> + <DList Name="gPoeComposerSharpHeadDL" Offset="0x6A70" /> <DList Name="object_po_composer_DL_006D80" Offset="0x6D80" /> - <DList Name="object_po_composer_DL_006E08" Offset="0x6E08" /> - <DList Name="object_po_composer_DL_006EA8" Offset="0x6EA8" /> - <DList Name="object_po_composer_DL_006F38" Offset="0x6F38" /> - <DList Name="object_po_composer_DL_006FD8" Offset="0x6FD8" /> - <DList Name="object_po_composer_DL_007BC0" Offset="0x7BC0" /> + <DList Name="gPoeComposerLanternBaseDL" Offset="0x6E08" /> + <DList Name="gPoeComposerLanternTopDL" Offset="0x6EA8" /> + <DList Name="gPoeComposerLanternGlassDL" Offset="0x6F38" /> + <DList Name="gPoeComposerFlatHeadDL" Offset="0x6FD8" /> + <DList Name="gPoeComposerBurnDL" Offset="0x7BC0" /> + + <!-- Textures --> <Texture Name="object_po_composer_Tex_007E80" OutName="tex_007E80" Format="rgba16" Width="16" Height="16" Offset="0x7E80" /> <Texture Name="object_po_composer_Tex_008080" OutName="tex_008080" Format="rgba16" Width="16" Height="16" Offset="0x8080" /> <Texture Name="object_po_composer_Tex_008280" OutName="tex_008280" Format="rgba16" Width="16" Height="16" Offset="0x8280" /> @@ -42,17 +44,21 @@ <Texture Name="object_po_composer_Tex_009280" OutName="tex_009280" Format="rgba16" Width="16" Height="16" Offset="0x9280" /> <Texture Name="object_po_composer_Tex_009480" OutName="tex_009480" Format="rgba16" Width="16" Height="16" Offset="0x9480" /> <Texture Name="object_po_composer_Tex_009680" OutName="tex_009680" Format="rgba16" Width="16" Height="16" Offset="0x9680" /> - <Limb Name="object_po_composer_Standardlimb_009880" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_01" Offset="0x9880" /> - <Limb Name="object_po_composer_Standardlimb_00988C" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_02" Offset="0x988C" /> - <Limb Name="object_po_composer_Standardlimb_009898" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_03" Offset="0x9898" /> - <Limb Name="object_po_composer_Standardlimb_0098A4" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_04" Offset="0x98A4" /> - <Limb Name="object_po_composer_Standardlimb_0098B0" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_05" Offset="0x98B0" /> - <Limb Name="object_po_composer_Standardlimb_0098BC" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_06" Offset="0x98BC" /> - <Limb Name="object_po_composer_Standardlimb_0098C8" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_07" Offset="0x98C8" /> - <Limb Name="object_po_composer_Standardlimb_0098D4" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_08" Offset="0x98D4" /> - <Limb Name="object_po_composer_Standardlimb_0098E0" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_09" Offset="0x98E0" /> - <Limb Name="object_po_composer_Standardlimb_0098EC" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_0A" Offset="0x98EC" /> - <Limb Name="object_po_composer_Standardlimb_0098F8" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_0B" Offset="0x98F8" /> - <Skeleton Name="object_po_composer_Skel_009930" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PO_COMPOSER_LIMB_NONE" LimbMax="OBJECT_PO_COMPOSER_LIMB_MAX" EnumName="ObjectPoComposerLimb" Offset="0x9930" /> + + <!-- Limbs --> + <Limb Name="gPoeComposerUpperBodyLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_UPPER_BODY" Offset="0x9880" /> + <Limb Name="gPoeComposerLeftShoulderLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_SHOULDER" Offset="0x988C" /> + <Limb Name="gPoeComposerLeftArmLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_ARM" Offset="0x9898" /> + <Limb Name="gPoeComposerLeftHandLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_HAND" Offset="0x98A4" /> + <Limb Name="gPoeComposerConductorBatonLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_CONDUCTOR_BATON" Offset="0x98B0" /> + <Limb Name="gPoeComposerRightShoulderLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_SHOULDER" Offset="0x98BC" /> + <Limb Name="gPoeComposerRightArmLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_ARM" Offset="0x98C8" /> + <Limb Name="gPoeComposerRightHandLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_HAND" Offset="0x98D4" /> + <Limb Name="gPoeComposerLanternLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LANTERN" Offset="0x98E0" /> + <Limb Name="gPoeComposerHeadLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_HEAD" Offset="0x98EC" /> + <Limb Name="gPoeComposerLowerBodyLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LOWER_BODY" Offset="0x98F8" /> + + <!-- Skeleton --> + <Skeleton Name="gPoeComposerSkel" Type="Flex" LimbType="Standard" LimbNone="POE_COMPOSER_LIMB_NONE" LimbMax="POE_COMPOSER_LIMB_MAX" EnumName="PoeComposerLimb" Offset="0x9930" /> </File> </Root> @@ -4229,8 +4229,7 @@ beginseg name "ovl_En_Po_Composer" compress include "build/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.o" - include "build/data/ovl_En_Po_Composer/ovl_En_Po_Composer.data.o" - include "build/data/ovl_En_Po_Composer/ovl_En_Po_Composer.reloc.o" + include "build/src/overlays/actors/ovl_En_Po_Composer/ovl_En_Po_Composer_reloc.o" endseg beginseg diff --git a/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c b/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c index ed8606208..c668b054c 100644 --- a/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c +++ b/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.c @@ -1,7 +1,7 @@ /* * File: z_en_po_composer.c * Overlay: ovl_En_Po_Composer - * Description: Poe Composers + * Description: Poe Composers Flat and Sharp */ #include "z_en_po_composer.h" @@ -15,19 +15,23 @@ void EnPoComposer_Destroy(Actor* thisx, PlayState* play); void EnPoComposer_Update(Actor* thisx, PlayState* play); void EnPoComposer_Draw(Actor* thisx, PlayState* play); -void func_80BC5294(EnPoComposer* this, PlayState* play); -void func_80BC52F0(EnPoComposer* this, PlayState* play); -void func_80BC53A0(EnPoComposer* this, PlayState* play); -void func_80BC5404(EnPoComposer* this, PlayState* play); -void func_80BC5570(EnPoComposer* this, PlayState* play); -void func_80BC55E0(EnPoComposer* this, PlayState* play); -void func_80BC5670(EnPoComposer* this, PlayState* play); -void func_80BC56D0(EnPoComposer* this, PlayState* play); -void func_80BC5780(EnPoComposer* this, PlayState* play); -void func_80BC5830(EnPoComposer* this, PlayState* play); -void func_80BC58E0(EnPoComposer* this, PlayState* play); - -#if 0 +void EnPoComposer_AwaitPlayer(EnPoComposer* this, PlayState* play); +void EnPoComposer_StartCutscene(EnPoComposer* this, PlayState* play); +void EnPoComposer_StartedCutscene(EnPoComposer* this, PlayState* play); +void EnPoComposer_PlayCurse(EnPoComposer* this, PlayState* play); +void EnPoComposer_IdleStill(EnPoComposer* this, PlayState* play); +void EnPoComposer_Appear(EnPoComposer* this, PlayState* play); +void EnPoComposer_Idle(EnPoComposer* this, PlayState* play); +void EnPoComposer_RaiseArms(EnPoComposer* this, PlayState* play); +void EnPoComposer_LowerArms(EnPoComposer* this, PlayState* play); +void EnPoComposer_CutscenePlayCurse(EnPoComposer* this, PlayState* play); +void EnPoComposer_Roll(EnPoComposer* this, PlayState* play); + +void EnPoComposer_SetupAwaitPlayer(EnPoComposer* this); +void EnPoComposer_SetupStartCutscene(EnPoComposer* this); +void EnPoComposer_SetupStartedCutscene(EnPoComposer* this); +void EnPoComposer_StepLightAlpha(EnPoComposer* this); + ActorInit En_Po_Composer_InitVars = { /**/ ACTOR_EN_PO_COMPOSER, /**/ ACTORCAT_ITEMACTION, @@ -40,32 +44,56 @@ ActorInit En_Po_Composer_InitVars = { /**/ EnPoComposer_Draw, }; -// static ColliderCylinderInit sCylinderInit = { -static ColliderCylinderInit D_80BC6780 = { - { COLTYPE_HIT3, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, }, - { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, +static ColliderCylinderInit sCylinderInit = { + { + COLTYPE_HIT3, + AT_NONE, + AC_ON | AC_TYPE_PLAYER, + OC1_ON | OC1_TYPE_ALL, + OC2_TYPE_1, + COLSHAPE_CYLINDER, + }, + { + ELEMTYPE_UNK0, + { 0x00000000, 0x00, 0x00 }, + { 0xF7CFFFFF, 0x00, 0x00 }, + TOUCH_NONE | TOUCH_SFX_NORMAL, + BUMP_ON, + OCELEM_ON, + }, { 20, 40, 20, { 0, 0, 0 } }, }; -// static ColliderJntSphElementInit sJntSphElementsInit[1] = { -static ColliderJntSphElementInit D_80BC67AC[1] = { +static ColliderJntSphElementInit sJntSphElementsInit[1] = { { - { ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, - { 9, { { 0, -1500, 0 }, 10 }, 100 }, + { + ELEMTYPE_UNK0, + { 0xF7CFFFFF, 0x00, 0x08 }, + { 0x00000000, 0x00, 0x00 }, + TOUCH_ON | TOUCH_SFX_NORMAL, + BUMP_NONE, + OCELEM_ON, + }, + { POE_COMPOSER_LIMB_LANTERN, { { 0, -1500, 0 }, 10 }, 100 }, }, }; -// static ColliderJntSphInit sJntSphInit = { -static ColliderJntSphInit D_80BC67D0 = { - { COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_JNTSPH, }, - ARRAY_COUNT(sJntSphElementsInit), D_80BC67AC, // sJntSphElementsInit, +static ColliderJntSphInit sJntSphInit = { + { + COLTYPE_HIT3, + AT_ON | AT_TYPE_ENEMY, + AC_ON | AC_TYPE_PLAYER, + OC1_ON | OC1_TYPE_ALL, + OC2_TYPE_1, + COLSHAPE_JNTSPH, + }, + ARRAY_COUNT(sJntSphElementsInit), + sJntSphElementsInit, }; -// sColChkInfoInit -static CollisionCheckInfoInit D_80BC67E0 = { 4, 25, 50, 40 }; +static CollisionCheckInfoInit sColChkInfoInit = { 4, 25, 50, 40 }; -// static DamageTable sDamageTable = { -static DamageTable D_80BC67E8 = { +static DamageTable sDamageTable = { /* Deku Nut */ DMG_ENTRY(0, 0x0), /* Deku Stick */ DMG_ENTRY(2, 0x0), /* Horse trample */ DMG_ENTRY(1, 0x0), @@ -100,88 +128,619 @@ static DamageTable D_80BC67E8 = { /* Powder Keg */ DMG_ENTRY(0, 0x0), }; -// static InitChainEntry sInitChain[] = { -static InitChainEntry D_80BC6958[] = { - ICHAIN_F32(targetArrowOffset, 3200, ICHAIN_STOP), +typedef enum { + /* 0 */ POE_COMPOSER_ANIM_STILL, + /* 1 */ POE_COMPOSER_ANIM_APPEAR_DISAPPEAR, + /* 2 */ POE_COMPOSER_ANIM_IDLE, + /* 3 */ POE_COMPOSER_ANIM_RAISE_ARMS, + /* 4 */ POE_COMPOSER_ANIM_ARMS_RAISED, + /* 5 */ POE_COMPOSER_ANIM_LOWER_ARMS, + /* 6 */ POE_COMPOSER_ANIM_LOOKING_DOWN, + /* 7 */ POE_COMPOSER_ANIM_BEGIN_PLAYING_CURSE, + /* 8 */ POE_COMPOSER_ANIM_PLAYING_CURSE, + /* 9 */ POE_COMPOSER_ANIM_BEGIN_ROLLING, + /* 10 */ POE_COMPOSER_ANIM_ROLLING, + /* 11 */ POE_COMPOSER_ANIM_FLEE, + /* 12 */ POE_COMPOSER_ANIM_ATTACK, + /* 13 */ POE_COMPOSER_ANIM_MAX +} EnPoComposerAnim; + +static AnimationInfo sAnimationInfo[POE_COMPOSER_ANIM_MAX] = { + /* 0 */ { &gPoeComposerStillAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 1 */ { &gPoeComposerAppearDisappearAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, + /* 2 */ { &gPoeComposerIdleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 3 */ { &gPoeComposerRaiseArmsAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 4 */ { &gPoeComposerArmsRaisedAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 5 */ { &gPoeComposerLowerArmsAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 6 */ { &gPoeComposerLookDownAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 7 */ { &gPoeComposerBeginPlayAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 8 */ { &gPoeComposerPlayAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 9 */ { &gPoeComposerBeginRollAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 10 */ { &gPoeComposerRollAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 11 */ { &gPoeComposerFleeAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + /* 12 */ { &gPoeComposerAttackAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, }; -#endif - -extern ColliderCylinderInit D_80BC6780; -extern ColliderJntSphElementInit D_80BC67AC[1]; -extern ColliderJntSphInit D_80BC67D0; -extern CollisionCheckInfoInit D_80BC67E0; -extern DamageTable D_80BC67E8; -extern InitChainEntry D_80BC6958[]; - -extern UNK_TYPE D_0600188C; -extern UNK_TYPE D_06006E08; -extern UNK_TYPE D_06006FD8; - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/EnPoComposer_Init.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/EnPoComposer_Destroy.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5250.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5294.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC52D4.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC52F0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC538C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC53A0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC53B0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5404.s") +static Color_RGBA8 sLightColorInit = { 255, 255, 210, 0 }; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC552C.s") +static Color_RGBA8 sEnvColorInit = { 0, 0, 0, 255 }; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5570.s") +static Color_RGBA8 sSharpClothingColor1 = { 75, 20, 25, 255 }; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5580.s") +static Color_RGBA8 sFlatClothingColor1 = { 80, 110, 90, 255 }; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC55E0.s") +static Color_RGBA8 sSharpClothingColor2 = { 90, 85, 50, 255 }; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC562C.s") +static Color_RGBA8 sFlatClothingColor2 = { 100, 90, 100, 255 }; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5670.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5680.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC56D0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5738.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5780.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC57E8.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5830.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5898.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC58E0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC59BC.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC59EC.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5CC8.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5D34.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5DEC.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5FE8.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/EnPoComposer_Update.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC60BC.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC617C.s") +static InitChainEntry sInitChain[] = { + ICHAIN_F32(targetArrowOffset, 3200, ICHAIN_STOP), +}; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/EnPoComposer_Draw.s") +static s32 sPlayerIsPlayingOcarina = false; + +void EnPoComposer_Init(Actor* thisx, PlayState* play) { + EnPoComposer* this = THIS; + + Actor_ProcessInitChain(&this->actor, sInitChain); + ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); + SkelAnime_InitFlex(play, &this->skelAnime, &gPoeComposerSkel, &gPoeComposerIdleAnim, this->jointTable, + this->morphTable, POE_COMPOSER_LIMB_MAX); + Collider_InitJntSph(play, &this->lanternCollider); + Collider_SetJntSph(play, &this->lanternCollider, &this->actor, &sJntSphInit, this->lanternColliderElements); + Collider_InitCylinder(play, &this->bodyCollider); + Collider_SetCylinder(play, &this->bodyCollider, &this->actor, &sCylinderInit); + CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); + this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo); + Lights_PointGlowSetInfo(&this->lightInfo, this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z, + 255, 255, 255, 0); + this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->lightColor = sLightColorInit; + this->envColor = sEnvColorInit; + this->cueId = POE_COMPOSER_CUEID_NONE; + + if (POE_COMPOSER_IS_FLAT(&this->actor)) { + this->sharpCsNum = 0; + this->inCutscene = true; + EnPoComposer_SetupStartedCutscene(this); + } else if (POE_COMPOSER_4000(&this->actor)) { + if (gSaveContext.save.entrance != ENTRANCE(IKANA_CANYON, 10)) { + Actor_Kill(&this->actor); + return; + } + this->sharpCsNum = SHARP_CS_ENCOUNTER_FIRST; + this->inCutscene = true; + EnPoComposer_SetupStartedCutscene(this); + } else { + s32 i; + s16 csId = this->actor.csId; + + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_04)) { + Actor_Kill(&this->actor); + return; + } + + for (i = 0; i < ARRAY_COUNT(this->csIds); i++) { + if (csId == CS_ID_NONE) { + break; + } + this->csIds[i] = csId; + csId = CutsceneManager_GetAdditionalCsId(csId); + } + + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_02)) { + this->sharpCsNum = SHARP_CS_ENCOUNTER_OTHER; + } else { + this->sharpCsNum = SHARP_CS_ENCOUNTER_FIRST; + } + this->inCutscene = false; + EnPoComposer_SetupAwaitPlayer(this); + } +} + +void EnPoComposer_Destroy(Actor* thisx, PlayState* play) { + EnPoComposer* this = THIS; + + LightContext_RemoveLight(play, &play->lightCtx, this->lightNode); + Collider_DestroyJntSph(play, &this->lanternCollider); + Collider_DestroyCylinder(play, &this->bodyCollider); +} + +void EnPoComposer_SetupAwaitPlayer(EnPoComposer* this) { + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_STILL); + this->actionFunc = EnPoComposer_AwaitPlayer; +} + +void EnPoComposer_AwaitPlayer(EnPoComposer* this, PlayState* play) { + if (this->actor.xzDistToPlayer < 200.0f) { + EnPoComposer_SetupStartCutscene(this); + } +} + +void EnPoComposer_SetupStartCutscene(EnPoComposer* this) { + this->inCutscene = true; + this->actionFunc = EnPoComposer_StartCutscene; +} + +void EnPoComposer_StartCutscene(EnPoComposer* this, PlayState* play) { + if (CutsceneManager_IsNext(this->csIds[this->sharpCsNum])) { + CutsceneManager_Start(this->csIds[this->sharpCsNum], &this->actor); + EnPoComposer_SetupStartedCutscene(this); + } else { + if (CutsceneManager_GetCurrentCsId() == CS_ID_GLOBAL_TALK) { + CutsceneManager_Stop(CS_ID_GLOBAL_TALK); + } + CutsceneManager_Queue(this->csIds[this->sharpCsNum]); + } +} + +void EnPoComposer_SetupStartedCutscene(EnPoComposer* this) { + this->actionFunc = EnPoComposer_StartedCutscene; +} + +void EnPoComposer_StartedCutscene(EnPoComposer* this, PlayState* play) { +} + +void EnPoComposer_SetupPlayCurse(EnPoComposer* this) { + this->actionTimer = 0; + this->actor.flags |= ACTOR_FLAG_TARGETABLE; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_PLAYING_CURSE); + this->actionFunc = EnPoComposer_PlayCurse; +} + +void EnPoComposer_PlayCurse(EnPoComposer* this, PlayState* play) { + Player* player = GET_PLAYER(play); + + // Damage the player every second + if (this->actionTimer == 20) { + func_800B8D10(play, &this->actor, 0.0f, 0, 0.0f, 1, 4); + this->actionTimer = 0; + } else { + this->actionTimer++; + } + + // Ocarina check + if (player->stateFlags2 & PLAYER_STATE2_8000000) { + if (!sPlayerIsPlayingOcarina) { + // Play sound whenever the player begins playing the Ocarina + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + } + sPlayerIsPlayingOcarina = true; + } else { + sPlayerIsPlayingOcarina = false; + } + + // Song check, check if player just played song of storms or song of healing + if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) { + switch (play->msgCtx.lastPlayedSong) { + case OCARINA_SONG_STORMS: + this->sharpCsNum = SHARP_CS_SONG_STORMS; + EnPoComposer_SetupStartCutscene(this); + break; + + case OCARINA_SONG_HEALING: + this->sharpCsNum = SHARP_CS_SONG_HEALING; + EnPoComposer_SetupStartCutscene(this); + break; + + default: + break; + } + } + + // Play sharp's curse bgm + Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_SUB, &this->actor.projectedPos, NA_BGM_SHARPS_CURSE, 2000.0f); +} + +void EnPoComposer_SetupIdleStill(EnPoComposer* this) { + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_STILL); + this->actionFunc = EnPoComposer_IdleStill; +} + +void EnPoComposer_IdleStill(EnPoComposer* this, PlayState* play) { +} + +void EnPoComposer_SetupAppear(EnPoComposer* this) { + this->actionTimer = 0; + Actor_PlaySfx(&this->actor, NA_SE_EN_STALKIDS_APPEAR); + Actor_PlaySfx(&this->actor, NA_SE_EN_PO_LAUGH); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_APPEAR_DISAPPEAR); + this->actionFunc = EnPoComposer_Appear; +} + +void EnPoComposer_Appear(EnPoComposer* this, PlayState* play) { + this->actionTimer++; + this->actor.shape.rot.y += 0x1000; + if (this->actionTimer == 32) { + EnPoComposer_SetupIdleStill(this); + } +} + +void EnPoComposer_SetupIdle(EnPoComposer* this) { + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_IDLE); + this->actionFunc = EnPoComposer_Idle; +} + +void EnPoComposer_Idle(EnPoComposer* this, PlayState* play) { +} + +void EnPoComposer_SetupRaiseArms(EnPoComposer* this) { + this->csCueTimer = 0; + Actor_PlaySfx(&this->actor, NA_SE_EN_SHARP_REACTION); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_RAISE_ARMS); + this->actionFunc = EnPoComposer_RaiseArms; +} + +void EnPoComposer_RaiseArms(EnPoComposer* this, PlayState* play) { + if ((this->csCueTimer == 0) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { + this->csCueTimer++; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_ARMS_RAISED); + } +} + +void EnPoComposer_SetupLowerArms(EnPoComposer* this) { + this->csCueTimer = 0; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_LOWER_ARMS); + this->actionFunc = EnPoComposer_LowerArms; +} + +void EnPoComposer_LowerArms(EnPoComposer* this, PlayState* play) { + if ((this->csCueTimer == 0) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { + this->csCueTimer++; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_LOOKING_DOWN); + } +} + +void EnPoComposer_SetupCutscenePlayCurse(EnPoComposer* this) { + this->csCueTimer = 0; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_BEGIN_PLAYING_CURSE); + this->actionFunc = EnPoComposer_CutscenePlayCurse; +} + +void EnPoComposer_CutscenePlayCurse(EnPoComposer* this, PlayState* play) { + if ((this->csCueTimer == 0) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { + this->csCueTimer++; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_PLAYING_CURSE); + } +} + +void EnPoComposer_SetupRoll(EnPoComposer* this) { + this->csCueTimer = 0; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_BEGIN_ROLLING); + this->actionFunc = EnPoComposer_Roll; +} + +void EnPoComposer_Roll(EnPoComposer* this, PlayState* play) { + if (this->csCueTimer == 0) { + if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { + this->csCueTimer++; + Actor_PlaySfx(&this->actor, NA_SE_EN_SHARP_REACTION); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_ROLLING); + } + } else if (Animation_OnFrame(&this->skelAnime, 1.0f) && (this->lightColor.a > 32)) { + if (this->csCueTimer == 1) { + Actor_PlaySfx(&this->actor, NA_SE_EN_LAST3_DEAD_WIND2_OLD); + this->csCueTimer = 2; + } else { + Actor_PlaySfx(&this->actor, NA_SE_EN_LAST3_DEAD_WIND3_OLD); + this->csCueTimer = 1; + } + } +} + +void EnPoComposer_SharpCutsceneDone(EnPoComposer* this) { + SET_WEEKEVENTREG(WEEKEVENTREG_14_04); + Actor_Kill(&this->actor); +} + +s32 EnPoComposer_UpdateAction(EnPoComposer* this, PlayState* play) { + u16 cueType = POE_COMPOSER_IS_FLAT(&this->actor) ? CS_CMD_ACTOR_CUE_482 : CS_CMD_ACTOR_CUE_481; + s32 cueChannel; + + if (!this->inCutscene) { + return false; + } + + if (Cutscene_IsCueInChannel(play, cueType)) { + cueChannel = Cutscene_GetCueChannel(play, cueType); + + if (this->cueId != play->csCtx.actorCues[cueChannel]->id) { + this->cueId = play->csCtx.actorCues[cueChannel]->id; + + switch (play->csCtx.actorCues[cueChannel]->id) { + case POE_COMPOSER_CUEID_IDLE: // loop idle + EnPoComposer_SetupIdleStill(this); + break; + + case POE_COMPOSER_CUEID_APPEAR_SPIN: // appear/disappear -> loop idle + EnPoComposer_SetupAppear(this); + break; + + case POE_COMPOSER_CUEID_IDLE2: // loop sharp idle + EnPoComposer_SetupIdle(this); + break; + + case POE_COMPOSER_CUEID_RAISE_ARMS: // raise arms -> loop arms raised + EnPoComposer_SetupRaiseArms(this); + break; + + case POE_COMPOSER_CUEID_LOWER_ARMS: // lower arms -> loop idle + EnPoComposer_SetupLowerArms(this); + break; + + case POE_COMPOSER_CUEID_PLAY_CURSE: // begin playing -> loop playing + EnPoComposer_SetupCutscenePlayCurse(this); + break; + + case POE_COMPOSER_CUEID_ROLL: // begin rolling -> loop rolling + EnPoComposer_SetupRoll(this); + break; + + case POE_COMPOSER_CUEID_APPEAR: // appear + this->visible = true; + break; + + case POE_COMPOSER_CUEID_DISAPPEAR: // disappear + this->visible = false; + Actor_PlaySfx(&this->actor, NA_SE_EN_PO_DISAPPEAR); + break; + + case POE_COMPOSER_CUEID_DONE: + if (cueType == CS_CMD_ACTOR_CUE_481) { + EnPoComposer_SharpCutsceneDone(this); + } else { + Actor_Kill(&this->actor); + } + break; + + default: + break; + } + } + + if (this->actionFunc != EnPoComposer_Appear) { + Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel); + } else { + Cutscene_ActorTranslate(&this->actor, play, cueChannel); + } + + EnPoComposer_StepLightAlpha(this); + + if ((this->sharpCsNum == SHARP_CS_SONG_STORMS) && (play->csCtx.curFrame == 204)) { + Audio_PlaySfx(NA_SE_SY_DIZZY_EFFECT); + } + + if (this->visible == true) { + Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_SHARP_FLOAT - SFX_FLAG); + } + return true; + } + + if ((this->actionFunc != EnPoComposer_StartedCutscene) && (this->actionFunc != EnPoComposer_StartCutscene) && + (this->actionFunc != EnPoComposer_PlayCurse) && (play->csCtx.state == CS_STATE_IDLE)) { + + if (POE_COMPOSER_IS_FLAT(&this->actor)) { + EnPoComposer_SetupStartedCutscene(this); + } else if (POE_COMPOSER_4000(&this->actor)) { + EnPoComposer_SetupStartedCutscene(this); + } else { + this->inCutscene = false; + + if (this->sharpCsNum < SHARP_CS_SONG_STORMS) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_02)) { + SET_WEEKEVENTREG(WEEKEVENTREG_14_02); + } + EnPoComposer_SetupPlayCurse(this); + } else { + EnPoComposer_SetupStartedCutscene(this); + } + } + } + + this->cueId = POE_COMPOSER_CUEID_NONE; + return false; +} + +void EnPoComposer_StepLightAlpha(EnPoComposer* this) { + if ((this->visible == true) && (this->lightColor.a != 255)) { + if (this->lightColor.a > 247) { + this->lightColor.a = 255; + } else { + this->lightColor.a += 7; + } + } else if (!this->visible && (this->lightColor.a != 0)) { + if (this->lightColor.a < 8) { + this->lightColor.a = 0; + } else { + this->lightColor.a -= 7; + } + } +} + +void EnPoComposer_StepLightColor(EnPoComposer* this) { + s16 color; + + color = this->lightColor.r + 5; + this->lightColor.r = CLAMP_MAX(color, 255); + + color = this->lightColor.g + 5; + this->lightColor.g = CLAMP_MAX(color, 255); + + if (this->lightColor.b > 210) { + color = this->lightColor.b - 5; + this->lightColor.b = CLAMP_MIN(color, 210); + } else { + color = this->lightColor.b + 5; + this->lightColor.b = CLAMP_MAX(color, 210); + } +} + +void EnPoComposer_UpdateEnvColor(EnPoComposer* this) { + if ((this->actionFunc == EnPoComposer_Appear) && (this->skelAnime.curFrame < 12.0f)) { + // Step rgb from 55 to 255 and alpha from 0 to 200 over the first 12 frames of the appear anim + this->envColor.r = this->envColor.g = this->envColor.b = 55.0f + this->skelAnime.curFrame * 16.66f; + this->envColor.a = this->skelAnime.curFrame * (200.0f / 12.0f); + } else { + f32 rand = Rand_ZeroOne(); + + this->envColor.r = 225 + (s32)(rand * 30.0f); + this->envColor.g = 155 + (s32)(rand * 100.0f); + this->envColor.b = 95 + (s32)(rand * 160.0f); + this->envColor.a = 200; + } + if (this->lightColor.a == 0) { + this->envColor.a = 0; + } +} + +void EnPoComposer_UpdateCollision(EnPoComposer* this, PlayState* play) { + Collider_UpdateCylinder(&this->actor, &this->bodyCollider); + CollisionCheck_SetOC(play, &play->colChkCtx, &this->bodyCollider.base); + CollisionCheck_SetOC(play, &play->colChkCtx, &this->lanternCollider.base); +} + +void EnPoComposer_Update(Actor* thisx, PlayState* play) { + EnPoComposer* this = THIS; + + EnPoComposer_UpdateEnvColor(this); + SkelAnime_Update(&this->skelAnime); + Actor_SetFocus(&this->actor, 42.0f); + + this->actionFunc(this, play); + + if (!EnPoComposer_UpdateAction(this, play)) { + EnPoComposer_UpdateCollision(this, play); + } +} + +s32 EnPoComposer_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx, + Gfx** gfx) { + EnPoComposer* this = THIS; + + if ((this->lightColor.a == 0) || (limbIndex == POE_COMPOSER_LIMB_LANTERN)) { + *dList = NULL; + } else if (POE_COMPOSER_IS_FLAT(&this->actor) && (limbIndex == POE_COMPOSER_LIMB_HEAD)) { + *dList = gPoeComposerFlatHeadDL; + } + + if (limbIndex == 19) { + //! @bug skeleton does not have a limb 19, this is leftover from OoT Poes + gDPPipeSync((*gfx)++); + gDPSetEnvColor((*gfx)++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a); + } + + return false; +} + +void EnPoComposer_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) { + EnPoComposer* this = THIS; + + Collider_UpdateSpheres(limbIndex, &this->lanternCollider); + if (limbIndex == POE_COMPOSER_LIMB_LANTERN) { + Matrix_Get(&this->lanternMtxF); + } +} + +void EnPoComposer_Draw(Actor* thisx, PlayState* play) { + EnPoComposer* this = THIS; + s32 pad; + Gfx* dl; + Color_RGBA8* clothingColor; + Color_RGBA8* var_t0; + Vec3f lightOffset; + Vec3s lightPos; + + OPEN_DISPS(play->state.gfxCtx); + + EnPoComposer_StepLightColor(this); + + // Select colors + + if (POE_COMPOSER_IS_FLAT(&this->actor)) { + clothingColor = &sFlatClothingColor1; + var_t0 = &sFlatClothingColor2; + } else { + clothingColor = &sSharpClothingColor1; + var_t0 = &sSharpClothingColor2; + } + + // Draw skeleton + + if ((this->lightColor.a == 255) || (this->lightColor.a == 0)) { + Gfx_SetupDL25_Opa(play->state.gfxCtx); + + gSPSegment(POLY_OPA_DISP++, 0x08, + Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b, + this->lightColor.a)); + gSPSegment( + POLY_OPA_DISP++, 0x0A, + Gfx_EnvColor(play->state.gfxCtx, clothingColor->r, clothingColor->g, clothingColor->b, this->lightColor.a)); + gSPSegment(POLY_OPA_DISP++, 0x0B, + Gfx_EnvColor(play->state.gfxCtx, var_t0->r, var_t0->g, var_t0->b, this->lightColor.a)); + gSPSegment(POLY_OPA_DISP++, 0x0C, D_801AEFA0); + + POLY_OPA_DISP = + SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, + EnPoComposer_OverrideLimbDraw, EnPoComposer_PostLimbDraw, &this->actor, POLY_OPA_DISP); + } else { + Gfx_SetupDL25_Opa(play->state.gfxCtx); + Gfx_SetupDL25_Xlu(play->state.gfxCtx); + + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b, + this->lightColor.a)); + gSPSegment( + POLY_XLU_DISP++, 0x0A, + Gfx_EnvColor(play->state.gfxCtx, clothingColor->r, clothingColor->g, clothingColor->b, this->lightColor.a)); + gSPSegment(POLY_XLU_DISP++, 0x0B, + Gfx_EnvColor(play->state.gfxCtx, var_t0->r, var_t0->g, var_t0->b, this->lightColor.a)); + gSPSegment(POLY_XLU_DISP++, 0x0C, D_801AEF88); + + POLY_XLU_DISP = + SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, + EnPoComposer_OverrideLimbDraw, EnPoComposer_PostLimbDraw, &this->actor, POLY_XLU_DISP); + } + + if (this->lightColor.a != 0) { + // Draw lantern if visible + + if (this->lightColor.a == 255) { + Scene_SetRenderModeXlu(play, 0, 1); + dl = POLY_OPA_DISP; + } else { + Scene_SetRenderModeXlu(play, 1, 2); + dl = POLY_XLU_DISP; + } + + gDPPipeSync(&dl[0]); + gDPSetEnvColor(&dl[1], this->envColor.r, this->envColor.g, this->envColor.b, this->lightColor.a); + + Matrix_Put(&this->lanternMtxF); + gSPMatrix(&dl[2], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + gSPDisplayList(&dl[3], gPoeComposerLanternBaseDL); + gSPDisplayList(&dl[4], gPoeComposerLanternGlassDL); + + gDPPipeSync(&dl[5]); + gDPSetEnvColor(&dl[6], clothingColor->r, clothingColor->g, clothingColor->b, this->lightColor.a); + gSPDisplayList(&dl[7], gPoeComposerLanternTopDL); + + if (this->lightColor.a == 255) { + POLY_OPA_DISP = &dl[8]; + } else { + POLY_XLU_DISP = &dl[8]; + } + } + + Matrix_Put(&play->billboardMtxF); + Matrix_MultVecZ(15.0f, &lightOffset); + lightPos = this->lanternCollider.elements[0].dim.worldSphere.center; + lightPos.x += (s16)lightOffset.x; + lightPos.y += (s16)lightOffset.y; + lightPos.z += (s16)lightOffset.z; + + Lights_PointGlowSetInfo(&this->lightInfo, lightPos.x, lightPos.y, lightPos.z, this->envColor.r, this->envColor.g, + this->envColor.b, this->envColor.a * (200.0f / 255.0f)); + + CLOSE_DISPS(play->state.gfxCtx); +} diff --git a/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.h b/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.h index a42b5048f..55d751839 100644 --- a/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.h +++ b/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.h @@ -2,6 +2,32 @@ #define Z_EN_PO_COMPOSER_H #include "global.h" +#include "objects/object_po_composer/object_po_composer.h" + +#define POE_COMPOSER_IS_FLAT(thisx) ((thisx)->params & 0x8000) +#define POE_COMPOSER_4000(thisx) ((thisx)->params & 0x4000) + +typedef enum { + /* 1 */ POE_COMPOSER_CUEID_IDLE = 1, + /* 2 */ POE_COMPOSER_CUEID_APPEAR_SPIN, + /* 3 */ POE_COMPOSER_CUEID_IDLE2, + /* 4 */ POE_COMPOSER_CUEID_RAISE_ARMS, + /* 5 */ POE_COMPOSER_CUEID_LOWER_ARMS, + /* 6 */ POE_COMPOSER_CUEID_PLAY_CURSE, + /* 7 */ POE_COMPOSER_CUEID_ROLL, + /* 8 */ POE_COMPOSER_CUEID_APPEAR, + /* 9 */ POE_COMPOSER_CUEID_DISAPPEAR, + /* 10 */ POE_COMPOSER_CUEID_DONE, + /* 99 */ POE_COMPOSER_CUEID_NONE = 99 +} EnPoComposerCueId; + +typedef enum { + /* 0 */ SHARP_CS_ENCOUNTER_FIRST, + /* 1 */ SHARP_CS_ENCOUNTER_OTHER, + /* 2 */ SHARP_CS_SONG_HEALING, + /* 3 */ SHARP_CS_SONG_STORMS, + /* 4 */ SHARP_CS_MAX +} SharpCsIdIndex; struct EnPoComposer; @@ -9,9 +35,26 @@ typedef void (*EnPoComposerActionFunc)(struct EnPoComposer*, PlayState*); typedef struct EnPoComposer { /* 0x000 */ Actor actor; - /* 0x144 */ char unk_144[0xF0]; + /* 0x144 */ ColliderCylinder bodyCollider; + /* 0x190 */ ColliderJntSph lanternCollider; + /* 0x1B0 */ ColliderJntSphElement lanternColliderElements[1]; + /* 0x1F0 */ SkelAnime skelAnime; /* 0x234 */ EnPoComposerActionFunc actionFunc; - /* 0x238 */ char unk_238[0x108]; + /* 0x238 */ MtxF lanternMtxF; + /* 0x278 */ LightNode* lightNode; + /* 0x27C */ LightInfo lightInfo; + /* 0x28A */ UNK_TYPE1 unk_28A[0x6]; + /* 0x290 */ s32 sharpCsNum; + /* 0x294 */ Vec3s jointTable[POE_COMPOSER_LIMB_MAX]; + /* 0x2DC */ Vec3s morphTable[POE_COMPOSER_LIMB_MAX]; + /* 0x324 */ s16 csIds[SHARP_CS_MAX]; + /* 0x32C */ s16 actionTimer; + /* 0x32E */ s16 csCueTimer; + /* 0x330 */ s16 inCutscene; + /* 0x332 */ s16 visible; + /* 0x334 */ u16 cueId; + /* 0x336 */ Color_RGBA8 lightColor; + /* 0x33A */ Color_RGBA8 envColor; } EnPoComposer; // size = 0x340 #endif // Z_EN_PO_COMPOSER_H |
