diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-10-09 10:57:25 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-08 20:57:25 -0300 |
| commit | ae4a8fbe00e429a289bef24059301c693cb4e11b (patch) | |
| tree | 8854135b2c9025c1ad623cb3bab8da724775fcb1 | |
| parent | da0c9072f5332edbde00d405b2f1c94e92ece434 (diff) | |
Object Name Cleanup (#1427)
55 files changed, 192 insertions, 192 deletions
diff --git a/assets/xml/interface/week_static.xml b/assets/xml/interface/week_static.xml index 12cc885fa..e2b098410 100644 --- a/assets/xml/interface/week_static.xml +++ b/assets/xml/interface/week_static.xml @@ -1,7 +1,7 @@ <Root> <File Name="week_static" Segment="9"> - <Texture Name="gClockDay1stTex" OutName="clock_day_1st_tex" Format="i8" Width="48" Height="27" Offset="0x0"/> - <Texture Name="gClockDay2ndTex" OutName="clock_day_2nd_tex" Format="i8" Width="48" Height="27" Offset="0x510"/> - <Texture Name="gClockDayFinalTex" OutName="clock_day_final_tex" Format="i8" Width="48" Height="27" Offset="0xA20"/> + <Texture Name="gClockDay1stTex" OutName="clock_day_1st" Format="i8" Width="48" Height="27" Offset="0x0"/> + <Texture Name="gClockDay2ndTex" OutName="clock_day_2nd" Format="i8" Width="48" Height="27" Offset="0x510"/> + <Texture Name="gClockDayFinalTex" OutName="clock_day_final" Format="i8" Width="48" Height="27" Offset="0xA20"/> </File> </Root> diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 5dababaab..37fb3fc61 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1223,8 +1223,8 @@ <Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" /> <Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" /> <Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527A0" /> - <DList Name="gKakeraLeafMiddle" Offset="0x527F0" /> - <DList Name="gKakeraLeafTip" Offset="0x528B0" /> + <DList Name="gKakeraLeafMiddleDL" Offset="0x527F0" /> + <DList Name="gKakeraLeafTipDL" Offset="0x528B0" /> <Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52940" /> <Texture Name="gameplay_keep_Tex_053140" OutName="tex_053140" Format="rgba16" Width="32" Height="32" Offset="0x53140" /> <Texture Name="gameplay_keep_Tex_053940" OutName="tex_053940" Format="i4" Width="64" Height="64" Offset="0x53940" /> @@ -1281,7 +1281,7 @@ <Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x5C6F0" /> <Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x5CEF0" /> <Texture Name="gDropBombchuTex" OutName="drop_bombchu" Format="rgba16" Width="32" Height="32" Offset="0x5D6F0" /> - <Texture Name="gDropUnknownPouch" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" /> + <Texture Name="gDropUnknownPouchTex" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" /> <Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x5E6F0" /> <Texture Name="gDropHeartPieceTex" OutName="drop_heart_piece" Format="rgba16" Width="32" Height="32" Offset="0x5EEF0" /> <DList Name="gItemDropDL" Offset="0x5F6F0" /> @@ -1486,9 +1486,9 @@ <Texture Name="gElegyShellZoraFinTex" OutName="elegy_shell_zora_fin" Format="ci8" Width="16" Height="16" Offset="0x8C1E0" /> <Texture Name="gElegyShellZoraEyeTex" OutName="elegy_shell_zora_eye" Format="ci8" Width="32" Height="32" Offset="0x8C2E0" /> <Texture Name="gElegyShellZoraMouthTex" OutName="elegy_shell_zora_mouth" Format="ci8" Width="32" Height="32" Offset="0x8C6E0" /> - <Texture Name="gElegyShellZoraRibsTattoo" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" /> - <Texture Name="gElegyShellZoraArrowTattoo" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" /> - <Texture Name="gElegyShellZoraRightShoulderTattoo" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" /> + <Texture Name="gElegyShellZoraRibsTattooTex" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" /> + <Texture Name="gElegyShellZoraArrowTattooTex" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" /> + <Texture Name="gElegyShellZoraRightShoulderTattooTex" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" /> <Texture Name="gElegyShellZoraPlatformTex" OutName="elegy_shell_zora_platform" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" /> <Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" /> diff --git a/assets/xml/objects/object_az.xml b/assets/xml/objects/object_az.xml index e4e56aa88..42e5bdc61 100644 --- a/assets/xml/objects/object_az.xml +++ b/assets/xml/objects/object_az.xml @@ -64,8 +64,8 @@ <Animation Name="gBeaverGlitchyLimbSpinAnim" Offset="0x750C" /> <!-- Original name might be "bea_wait". Unused --> <Animation Name="gBeaverLaughLeftAnim" Offset="0x7D3C" /> <!-- Original name is "bev_chukletoL" --> <Animation Name="gBeaverLaughRightAnim" Offset="0x86AC" /> <!-- Original name is "bev_chukletoR" --> - <Animation Name="gBeaverSwimWithSpinningTail" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" --> - <Animation Name="gBeaverSwimWithRaisedTail" Offset="0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTail where the tail just stays upright. Original name is "bev_propellerswim2" --> + <Animation Name="gBeaverSwimWithSpinningTailAnim" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" --> + <Animation Name="gBeaverSwimWithRaisedTailAnim" Offset="0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTailAnim where the tail just stays upright. Original name is "bev_propellerswim2" --> <Animation Name="gBeaverSwimAnim" Offset="0x8EAC" /> <!-- Original name is "bev_swim" --> <Animation Name="gBeaverTalkAnim" Offset="0x925C" /> <!-- Original name is "bev_talk1" --> <Animation Name="gBeaverTalkWaveArmsAnim" Offset="0x9B4C" /> <!-- Original name is "bev_talk2" --> diff --git a/assets/xml/objects/object_bigpo.xml b/assets/xml/objects/object_bigpo.xml index 46c79310e..fbde9e8e5 100644 --- a/assets/xml/objects/object_bigpo.xml +++ b/assets/xml/objects/object_bigpo.xml @@ -7,13 +7,13 @@ <Animation Name="gBigPoeFloatAnim" Offset="0x924" /> <!-- Original name is "pog_fly" --> <Animation Name="gBigPoeAwakenSpawnAnim" Offset="0xF9C" /> <!-- Original name is "pog_start" --> <Animation Name="gBigPoeAwakenStretchAnim" Offset="0x1360" /> <!-- Original name is "pog_wait" --> - <Texture Name="gBigPoeSoulFace" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" /> + <Texture Name="gBigPoeSoulFaceTex" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" /> <DList Name="gBigPoeSoulDL" Offset="0x1BB0" /> <!-- Original name is "bigpo_soul_modelT" --> <Texture Name="gBigPoeNecklaceSkullHalfTex" OutName="bigpo_skull_necklace" Format="rgba16" Width="16" Height="16" Offset="0x1C70" /> <Texture Name="gBigPoeLanternGlassTex" OutName="bigpo_lantern_glass" Format="rgba16" Width="16" Height="16" Offset="0x1E70" /> <Texture Name="gBigPoeTornRobeTex" OutName="bigpo_torn_robe" Format="rgba16" Width="32" Height="32" Offset="0x2070" /> <Texture Name="gBigPoeArmSectionTex" OutName="bigpo_arm_section" Format="rgba16" Width="16" Height="16" Offset="0x2870" /> - <Texture Name="gBigPoeHoodEdge" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" /> + <Texture Name="gBigPoeHoodEdgeTex" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" /> <Texture Name="gBigPoeNecklaceBeadsTex" OutName="bigpo_necklace_beads" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" /> <Texture Name="gBigPoeShawlTex" OutName="bigpo_shawl" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" /> <Texture Name="gBigPoeGlowingEyeTex" OutName="bigpo_glowing_eye" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" /> @@ -57,7 +57,7 @@ <Limb Name="gBigPoeRightHandLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_HAND" Offset="0x5BC4" /> <Limb Name="gBigPoeLanternLimb" Type="Standard" EnumName="BIG_POE_LIMB_LANTERN" Offset="0x5BD0" /> <Limb Name="gBigPoeHatAndCloakLimb" Type="Standard" EnumName="BIG_POE_LIMB_HAT_AND_CLOAK" Offset="0x5BDC" /> - <Limb Name="gBigPoeLowerRobe" Type="Standard" EnumName="BIG_POE_LIMB_LOWER_ROBE" Offset="0x5BE8" /> + <Limb Name="gBigPoeLowerRobeLimb" Type="Standard" EnumName="BIG_POE_LIMB_LOWER_ROBE" Offset="0x5BE8" /> <Skeleton Name="gBigPoeSkel" Type="Normal" LimbType="Standard" LimbNone="BIG_POE_LIMB_NONE" LimbMax="BIG_POE_LIMB_MAX" EnumName="BigPoeLimb" Offset="0x5C18" /> </File> </Root> diff --git a/assets/xml/objects/object_boss07.xml b/assets/xml/objects/object_boss07.xml index f1be3cf31..2d3aa4fa1 100644 --- a/assets/xml/objects/object_boss07.xml +++ b/assets/xml/objects/object_boss07.xml @@ -150,7 +150,7 @@ <Animation Name="gMajorasMaskFloatingAnim" Offset="0x19E48" /> <!-- Original name is "last3_stop" --> <!-- Majora's Wrath Animations. For unused animations, we don't know what the whips are supposed to do, since their physics are controlled by the Boss07 actor. --> - <Animation Name="gMajorasWrathFlipLeftAndSpin" Offset="0x1AE1C" /> <!-- Unused. Original name is "last_ac01" --> + <Animation Name="gMajorasWrathFlipLeftAndSpinAnim" Offset="0x1AE1C" /> <!-- Unused. Original name is "last_ac01" --> <Animation Name="gMajorasWrathDoubleKickAndJumpBackAnim" Offset="0x1C430" /> <!-- Unused. Original name is "last_ac02" --> <Animation Name="gMajorasWrathBackflipUppercutAttackAnim" Offset="0x1CFF0" /> <!-- Unused. Original name is "last_ac03" --> <Animation Name="gMajorasWrathHighKickAnim" Offset="0x1D974" /> <!-- Unused and almost identical to gMajorasWrathKickAnim. Original name is "last_ac04" --> diff --git a/assets/xml/objects/object_box.xml b/assets/xml/objects/object_box.xml index c0603a6cf..8bb2b7efe 100644 --- a/assets/xml/objects/object_box.xml +++ b/assets/xml/objects/object_box.xml @@ -11,12 +11,12 @@ <DList Name="gBoxChestLidDL" Offset="0x12E8" /> <DList Name="gBoxChestLidGildedDL" Offset="0x1850" /> <DList Name="gBoxChestLidOrnateDL" Offset="0x1D58" /> - <Texture Name="gBoxChestLockTex" OutName="chest_lock_tex" Format="rgba16" Width="32" Height="64" Offset="0x1E60" /> - <Texture Name="gBoxChestCornerTex" OutName="chest_corner_tex" Format="rgba16" Width="32" Height="32" Offset="0x2E60" /> - <Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded_tex" Format="rgba16" Width="32" Height="64" Offset="0x3660" /> - <Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded_tex" Format="rgba16" Width="32" Height="32" Offset="0x4660" /> - <Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate_tex" Format="rgba16" Width="32" Height="64" Offset="0x4E60" /> - <Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate_tex" Format="rgba16" Width="32" Height="32" Offset="0x5E60" /> + <Texture Name="gBoxChestLockTex" OutName="chest_lock" Format="rgba16" Width="32" Height="64" Offset="0x1E60" /> + <Texture Name="gBoxChestCornerTex" OutName="chest_corner" Format="rgba16" Width="32" Height="32" Offset="0x2E60" /> + <Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded" Format="rgba16" Width="32" Height="64" Offset="0x3660" /> + <Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded" Format="rgba16" Width="32" Height="32" Offset="0x4660" /> + <Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate" Format="rgba16" Width="32" Height="64" Offset="0x4E60" /> + <Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate" Format="rgba16" Width="32" Height="32" Offset="0x5E60" /> <Limb Name="object_box_Standardlimb_006660" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_01" Offset="0x6660" /> <Limb Name="object_box_Standardlimb_00666C" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_02" Offset="0x666C" /> <Limb Name="object_box_Standardlimb_006678" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_03" Offset="0x6678" /> @@ -24,7 +24,7 @@ <Skeleton Name="gBoxChestSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_CHEST_LIMB_NONE" LimbMax="OBJECT_BOX_CHEST_LIMB_MAX" EnumName="ObjectBoxChestLimb" Offset="0x66A0" /> <CurveAnimation Name="gBoxLightAdultCurveAnim" SkelOffset="0x7D78" Offset="0x6A20"/> <!-- Original name is "demo_tre_lgt_c_fcurve_data" --> <CurveAnimation Name="gBoxLightChildCurveAnim" SkelOffset="0x7D78" Offset="0x6E30"/> <!-- Original name is "demo_tre_lgt_fcurve_data" --> - <Texture Name="gBoxLightTex" OutName="box_light_tex" Format="i8" Width="64" Height="32" Offset="0x6E40" /> + <Texture Name="gBoxLightTex" OutName="box_light" Format="i8" Width="64" Height="32" Offset="0x6E40" /> <DList Name="object_box_DL_007890" Offset="0x7890" /> <DList Name="object_box_DL_007978" Offset="0x7978" /> <DList Name="object_box_DL_007A40" Offset="0x7A40" /> diff --git a/assets/xml/objects/object_dinofos.xml b/assets/xml/objects/object_dinofos.xml index 7ed5f81f5..c3c575b0f 100644 --- a/assets/xml/objects/object_dinofos.xml +++ b/assets/xml/objects/object_dinofos.xml @@ -36,8 +36,8 @@ <Texture Name="gDinolfosScaleTex" OutName="dinolfos_scale" Format="rgba16" Width="16" Height="16" Offset="0x84B0" /> <Texture Name="gDinolfosArmorTex" OutName="dinolfos_armor" Format="rgba16" Width="16" Height="16" Offset="0x86B0" /> <Texture Name="gDinolfosSpikeTex" OutName="dinolfos_spike" Format="rgba16" Width="8" Height="8" Offset="0x88B0" /> - <Texture Name="gDinolfosInnerMouth" OutName="dinolfos_inner_mouth" Format="rgba16" Width="16" Height="16" Offset="0x8930" /> - <Texture Name="gDinolfosKnifeHole" OutName="dinolfos_knife_hole" Format="rgba16" Width="8" Height="8" Offset="0x8B30" /> + <Texture Name="gDinolfosInnerMouthTex" OutName="dinolfos_inner_mouth" Format="rgba16" Width="16" Height="16" Offset="0x8930" /> + <Texture Name="gDinolfosKnifeHoleTex" OutName="dinolfos_knife_hole" Format="rgba16" Width="8" Height="8" Offset="0x8B30" /> <Texture Name="gDinolfosJawTex" OutName="dinolfos_jaw" Format="rgba16" Width="8" Height="16" Offset="0x8BB0" /> <Texture Name="gDinolfosEyeHoleTex" OutName="dinolfos_eye_hole" Format="rgba16" Width="16" Height="8" Offset="0x8CB0" /> <Texture Name="gDinolfosClawTex" OutName="dinolfos_claw" Format="rgba16" Width="8" Height="8" Offset="0x8DB0" /> @@ -64,7 +64,7 @@ <Limb Name="gDinolfosJawLimb" Type="Standard" EnumName="DINOLFOS_LIMB_JAW" Offset="0x94F0" /> <Limb Name="gDinolfosUpperTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_UPPER_TAIL" Offset="0x94FC" /> <Limb Name="gDinolfosLowerTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LOWER_TAIL" Offset="0x9508" /> - <Limb Name="gDinolfosKnife" Type="Standard" EnumName="DINOLFOS_LIMB_KNIFE" Offset="0x9514" /> + <Limb Name="gDinolfosKnifeLimb" Type="Standard" EnumName="DINOLFOS_LIMB_KNIFE" Offset="0x9514" /> <Skeleton Name="gDinolfosSkel" Type="Flex" LimbType="Standard" LimbNone="DINOLFOS_LIMB_NONE" LimbMax="DINOLFOS_LIMB_MAX" EnumName="DinolfosLimb" Offset="0x9570" /> <Animation Name="gDinolfosCryAnim" Offset="0x9B70" /> <!-- Original name is "zf2_sakebi" --> diff --git a/assets/xml/objects/object_dnj.xml b/assets/xml/objects/object_dnj.xml index 3b4f27579..f7f9d830c 100644 --- a/assets/xml/objects/object_dnj.xml +++ b/assets/xml/objects/object_dnj.xml @@ -59,7 +59,7 @@ <Texture Name="gDekuButlerParasolPetalTex" OutName="deku_butler_parasol_petal" Format="rgba16" Width="16" Height="32" Offset="0xD848" /> <Texture Name="gDekuButlerCandleTex" OutName="deku_butler_candle" Format="rgba16" Width="16" Height="8" Offset="0xDC48" /> <Texture Name="gDekuButlerHairTex" OutName="deku_butler_hair" Format="rgba16" Width="16" Height="16" Offset="0xDD48" /> - <Texture Name="gDekuButlerBowtieCenter" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" /> + <Texture Name="gDekuButlerBowtieCenterTex" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" /> <!-- Deku Butler Limbs --> <Limb Name="gDekuButlerRootLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_ROOT" Offset="0xE048" /> diff --git a/assets/xml/objects/object_dnk.xml b/assets/xml/objects/object_dnk.xml index b085eed28..0e35b1f97 100644 --- a/assets/xml/objects/object_dnk.xml +++ b/assets/xml/objects/object_dnk.xml @@ -33,7 +33,7 @@ <DList Name="gDekuPalaceGuardHead2DL" Offset="0x2400" /> <DList Name="gDekuPalaceGuardSnoutDL" Offset="0x2410" /> <DList Name="gDekuPalaceGuardSnout2DL" Offset="0x2510" /> - <DList Name="gDekuPalaceGuardFlower" Offset="0x2700" /> + <DList Name="gDekuPalaceGuardFlowerDL" Offset="0x2700" /> <Limb Name="gDekuPalaceGuardTorsoLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_TORSO" Offset="0x27A8" /> <Limb Name="gDekuPalaceGuardHeadLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_HEAD" Offset="0x27B4" /> <Limb Name="gDekuPalaceGuardLeftLeafLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_LEFT_LEAF" Offset="0x27C0" /> diff --git a/assets/xml/objects/object_dns.xml b/assets/xml/objects/object_dns.xml index e5d91326f..903dfba6c 100644 --- a/assets/xml/objects/object_dns.xml +++ b/assets/xml/objects/object_dns.xml @@ -25,7 +25,7 @@ <Texture Name="gKingsChamberDekuGuardEyeOpenTex" OutName="kings_chamber_deku_guard_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />" Format="rgba16" Width="8" Height="8" Offset="0x28E8" /> <Texture Name="gKingsChamberDekuGuardEyeHalfTex" OutName="kings_chamber_deku_guard_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x2968" /> <Texture Name="gKingsChamberDekuGuardEyeClosedTex" OutName="kings_chamber_deku_guard_eye_closed" Format="rgba16" Width="8" Height="8" Offset="0x29E8" /> - <DList Name="gKingsChamberDekuGuardDekuFlower" Offset="0x2C48" /> + <DList Name="gKingsChamberDekuGuardDekuFlowerDL" Offset="0x2C48" /> <Limb Name="gKingsChamberDekuGuardTorsoLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_TORSO" Offset="0x2D18" /> <Limb Name="gKingsChamberDekuGuardHeadLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_HEAD" Offset="0x2D24" /> <Limb Name="gKingsChamberDekuGuardStalkLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_STALK" Offset="0x2D30" /> diff --git a/assets/xml/objects/object_ds2n.xml b/assets/xml/objects/object_ds2n.xml index 7c04da8bf..e4757de31 100644 --- a/assets/xml/objects/object_ds2n.xml +++ b/assets/xml/objects/object_ds2n.xml @@ -20,9 +20,9 @@ <DList Name="gDs2nLeftShinDL" Offset="0x3A68" /> <DList Name="gDs2nLeftFootDL" Offset="0x3B40" /> - <Texture Name="gDs2nMainTlut" OutName="tlut_main" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" /> - <Texture Name="gDs2nFingersTlut" OutName="tlut_fingers" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" /> - <Texture Name="gDs2nEyesTlut" OutName="tlut_eyes" Format="rgba16" Width="16" Height="16" Offset="0x40D8" /> + <Texture Name="gDs2nMainTLUT" OutName="main_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" /> + <Texture Name="gDs2nFingersTLUT" OutName="fingers_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" /> + <Texture Name="gDs2nEyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x40D8" /> <Texture Name="gDs2nPantsAndShirtBottomTex" OutName="pants_and_shirt_bottom" Format="rgba16" Width="16" Height="16" Offset="0x42D8" /> <Texture Name="gDs2nShoesTex" OutName="shoes" Format="rgba16" Width="16" Height="32" Offset="0x44D8" /> @@ -49,9 +49,9 @@ <!-- 6418 -> 6450: unknown small data --> <!-- Unused and unreferenced. Exact copies of the above used textures. --> - <Texture Name="gDs2nMain2Tlut" OutName="tlut_main2" Format="rgba16" Width="16" Height="16" Offset="0x6450" /> - <Texture Name="gDs2nFingers2Tlut" OutName="tlut_fingers2" Format="rgba16" Width="16" Height="16" Offset="0x6650" /> - <Texture Name="gDs2nEyes2Tlut" OutName="tlut_eyes2" Format="rgba16" Width="16" Height="16" Offset="0x6850" /> + <Texture Name="gDs2nMain2TLUT" OutName="main2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6450" /> + <Texture Name="gDs2nFingers2TLUT" OutName="fingers2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6650" /> + <Texture Name="gDs2nEyes2TLUT" OutName="eyes2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6850" /> <Texture Name="gDs2nPantsAndShirtBottom2Tex" OutName="pants_and_shirt_bottom2" Format="rgba16" Width="16" Height="16" Offset="0x6A50" /> <Texture Name="gDs2nShoes2Tex" OutName="shoes2" Format="rgba16" Width="16" Height="32" Offset="0x6C50" /> <Texture Name="gDs2nFingers2Tex" OutName="fingers2" Format="ci8" Width="16" Height="16" Offset="0x7050" TlutOffset="0x6650" /> diff --git a/assets/xml/objects/object_dy_obj.xml b/assets/xml/objects/object_dy_obj.xml index 37fef4ab1..b321240cc 100644 --- a/assets/xml/objects/object_dy_obj.xml +++ b/assets/xml/objects/object_dy_obj.xml @@ -51,7 +51,7 @@ <DList Name="gGreatFairyLeftHandDL" Offset="0x158E8" /> <DList Name="gGreatFairyRightThighDL" Offset="0x15AC8" /> <DList Name="gGreatFairyRightLowerLegDL" Offset="0x15E88" /> - <DList Name="gGreatFairyRightFoot" Offset="0x15FE8" /> + <DList Name="gGreatFairyRightFootDL" Offset="0x15FE8" /> <DList Name="gGreatFairyLeftThighDL" Offset="0x160F8" /> <DList Name="gGreatFairyLeftLowerLegDL" Offset="0x16360" /> <DList Name="gGreatFairyLeftFootDL" Offset="0x164B8" /> diff --git a/assets/xml/objects/object_eg.xml b/assets/xml/objects/object_eg.xml index 28686f3ae..a79ff6332 100644 --- a/assets/xml/objects/object_eg.xml +++ b/assets/xml/objects/object_eg.xml @@ -41,7 +41,7 @@ <Texture Name="gEyegoreBeamosInnerEyeLidTex" OutName="eyegore_beamos_inner_eye_lid" Format="rgba16" Width="16" Height="8" Offset="0x4800" /> <Texture Name="gEyegoreBeamosEyeOutlineTex" OutName="eyegore_beamos_eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x4900" /> <Texture Name="gEyegoreBeamosEyeTex" OutName="eyegore_beamos_eye" Format="rgba16" Width="32" Height="16" Offset="0x4B00" /> - <Texture Name="gEyegoreBeamosBodyTex" OutName="eyegore_beamos_body_tex" Format="rgba16" Width="16" Height="16" Offset="0x4F00" /> + <Texture Name="gEyegoreBeamosBodyTex" OutName="eyegore_beamos_body" Format="rgba16" Width="16" Height="16" Offset="0x4F00" /> <!-- Animated texture for Eyegore's laser attack. Uses gEyegoreEyeLaserTexAnim. --> <Texture Name="gEyegoreLaserTex" OutName="eyegore_laser" Format="rgba16" Width="8" Height="8" Offset="0x5100" /> diff --git a/assets/xml/objects/object_fish.xml b/assets/xml/objects/object_fish.xml index b4de27c4e..318cb53d5 100644 --- a/assets/xml/objects/object_fish.xml +++ b/assets/xml/objects/object_fish.xml @@ -213,7 +213,7 @@ <!-- Loach DLs --> <DList Name="gFishingLoachHeadDL" Offset="0xDED0" /> - <DList Name="gFishingLoachLowerFrontFin" Offset="0xDFA8" /> + <DList Name="gFishingLoachLowerFrontFinDL" Offset="0xDFA8" /> <DList Name="gFishingLoachFrontSegmentDL" Offset="0xE048" /> <DList Name="gFishingLoachMiddleSegmentDL" Offset="0xE168" /> <DList Name="gFishingLoachLowerBackFinDL" Offset="0xE460" /> diff --git a/assets/xml/objects/object_gla.xml b/assets/xml/objects/object_gla.xml index 60880a7a7..45da7754a 100644 --- a/assets/xml/objects/object_gla.xml +++ b/assets/xml/objects/object_gla.xml @@ -31,7 +31,7 @@ <Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x5328" TlutOffset="0x5178" /> <Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x5368" TlutOffset="0x5178" /> <Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x53E8" TlutOffset="0x5178" /> - <Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x57E8" /> + <Texture Name="gGerudoPurpleGlaiveGuardTex" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x57E8" /> <Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x5828" /> <Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x5928" TlutOffset="0x5178" /> <Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x59A8" TlutOffset="0x5178" /> diff --git a/assets/xml/objects/object_hs.xml b/assets/xml/objects/object_hs.xml index c5ac723f8..be333f1dc 100644 --- a/assets/xml/objects/object_hs.xml +++ b/assets/xml/objects/object_hs.xml @@ -44,7 +44,7 @@ <Limb Name="object_hs_Standardlimb_0061F4" Type="Standard" EnumName="OBJECT_HS_LIMB_0C" Offset="0x61F4" /> <Limb Name="object_hs_Standardlimb_006200" Type="Standard" EnumName="OBJECT_HS_LIMB_0D" Offset="0x6200" /> <!-- shoulders down to toes plus box hes sitting on --> - <Limb Name="gHsChestAndLowerBodyPlusBox" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" /> + <Limb Name="gHsChestAndLowerBodyPlusBoxLimb" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" /> <Limb Name="gHsCuccoFeedBagsLimb" Type="Standard" EnumName="HS_LIMB_CUCCO_FEED_BAGS" Offset="0x6218" /> <Skeleton Name="gHsSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HS_LIMB_NONE" LimbMax="OBJECT_HS_LIMB_MAX" EnumName="ObjectHsLimb" Offset="0x6260" /> </File> diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml index fcbb90620..66df1e9ed 100644 --- a/assets/xml/objects/object_ik.xml +++ b/assets/xml/objects/object_ik.xml @@ -52,25 +52,25 @@ <DList Name="gIronKnuckleBootTipRightDL" Offset="0x104A0" /> <DList Name="gIronKnuckleWaistArmorRightDL" Offset="0x106E0" /> <Texture Name="gIronKnuckleChainMailTLUT" OutName="iron_knuckle_chain_mail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x10A30" /> - <Texture Name="gIronKnuckleRivet1Tex" OutName="iron_knuckle_rivet_1_tex" Format="ia16" Width="16" Height="16" Offset="0x10C30" /> - <Texture Name="gIronKnuckleHair1Tex" OutName="iron_knuckle_hair_1_tex" Format="ci8" Width="16" Height="16" Offset="0x10E30" /> - <Texture Name="gIronKnuckleAxePomelJewel1Tex" OutName="iron_knuckle_axe_pomel_1_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x10F30" /> + <Texture Name="gIronKnuckleRivet1Tex" OutName="iron_knuckle_rivet_1" Format="ia16" Width="16" Height="16" Offset="0x10C30" /> + <Texture Name="gIronKnuckleHair1Tex" OutName="iron_knuckle_hair_1" Format="ci8" Width="16" Height="16" Offset="0x10E30" /> + <Texture Name="gIronKnuckleAxePomelJewel1Tex" OutName="iron_knuckle_axe_pomel_1_jewel" Format="ci8" Width="16" Height="16" Offset="0x10F30" /> <Texture Name="gIronKnuckleAxeTLUT" OutName="iron_knuckle_axe_tlut" Format="rgba16" Width="4" Height="4" Offset="0x11030" /> - <Texture Name="gIronKnuckleFireTex" OutName="iron_knuckle_fire_tex" Format="i4" Width="32" Height="64" Offset="0x111A0" /> - <Texture Name="gIronKnuckleRivet2Tex" OutName="iron_knuckle_rivet_2_tex" Format="ia8" Width="32" Height="32" Offset="0x115A0" /> + <Texture Name="gIronKnuckleFireTex" OutName="iron_knuckle_fire" Format="i4" Width="32" Height="64" Offset="0x111A0" /> + <Texture Name="gIronKnuckleRivet2Tex" OutName="iron_knuckle_rivet_2" Format="ia8" Width="32" Height="32" Offset="0x115A0" /> <Texture Name="gIronKnuckleBlockPatternTex" OutName="iron_knuckle_block_pattern" Format="rgba16" Width="16" Height="16" Offset="0x119A0" /> - <Texture Name="gIronKnuckleChainMailTex" OutName="iron_knuckle_chain_mail_tex" Format="rgba16" Width="16" Height="16" Offset="0x11BA0" /> - <Texture Name="gIronKnuckleArmorEmblemTex" OutName="iron_knuckle_emblem_tex" Format="ia16" Width="32" Height="32" Offset="0x11DA0" /> - <Texture Name="gIronKnuckleGerudoEyeTex" OutName="iron_knuckle_gerudo_eye_tex" Format="rgba16" Width="32" Height="32" Offset="0x125A0" /> - <Texture Name="gIronKnuckleChestJewelTex" OutName="iron_knuckle_chest_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x12DA0" /> - <Texture Name="gIronKnuckleArmorRivet2Tex" OutName="iron_knuckle_armor_rivet_2_tex" Format="ia8" Width="16" Height="16" Offset="0x12EA0" /> + <Texture Name="gIronKnuckleChainMailTex" OutName="iron_knuckle_chain_mail" Format="rgba16" Width="16" Height="16" Offset="0x11BA0" /> + <Texture Name="gIronKnuckleArmorEmblemTex" OutName="iron_knuckle_emblem" Format="ia16" Width="32" Height="32" Offset="0x11DA0" /> + <Texture Name="gIronKnuckleGerudoEyeTex" OutName="iron_knuckle_gerudo_eye" Format="rgba16" Width="32" Height="32" Offset="0x125A0" /> + <Texture Name="gIronKnuckleChestJewelTex" OutName="iron_knuckle_chest_jewel" Format="ci8" Width="16" Height="16" Offset="0x12DA0" /> + <Texture Name="gIronKnuckleArmorRivet2Tex" OutName="iron_knuckle_armor_rivet_2" Format="ia8" Width="16" Height="16" Offset="0x12EA0" /> <Texture Name="gIronKnuckleArmorTLUT" OutName="iron_knuckle_armor_tlut" Format="rgba16" Width="4" Height="4" Offset="0x12FA0" /> - <Texture Name="gIronKnuckleForeheadJewelTex" OutName="iron_knuckle_forehead_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x13090" /> - <Texture Name="gIronKnuckleGerudoSkinTex" OutName="iron_knuckle_gerudo_skin_tex" Format="ci8" Width="8" Height="8" Offset="0x13190" /> - <Texture Name="gIronKnuckleHair2Tex" OutName="iron_knuckle_hair_2_tex" Format="ci8" Width="16" Height="16" Offset="0x131D0" /> - <Texture Name="gIronKnuckleEarTex" OutName="iron_knuckle_ear_tex" Format="ci8" Width="8" Height="16" Offset="0x132D0" /> - <Texture Name="gIronKnuckleForeheadDecal1Tex" OutName="iron_knuckle_forehead_decal_1_tex" Format="ci8" Width="8" Height="16" Offset="0x13350" /> - <Texture Name="gIronKnuckleForeheadDecal2Tex" OutName="iron_knuckle_forehead_decal_2_tex" Format="ci8" Width="16" Height="16" Offset="0x133D0" /> + <Texture Name="gIronKnuckleForeheadJewelTex" OutName="iron_knuckle_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x13090" /> + <Texture Name="gIronKnuckleGerudoSkinTex" OutName="iron_knuckle_gerudo_skin" Format="ci8" Width="8" Height="8" Offset="0x13190" /> + <Texture Name="gIronKnuckleHair2Tex" OutName="iron_knuckle_hair_2" Format="ci8" Width="16" Height="16" Offset="0x131D0" /> + <Texture Name="gIronKnuckleEarTex" OutName="iron_knuckle_ear" Format="ci8" Width="8" Height="16" Offset="0x132D0" /> + <Texture Name="gIronKnuckleForeheadDecal1Tex" OutName="iron_knuckle_forehead_decal_1" Format="ci8" Width="8" Height="16" Offset="0x13350" /> + <Texture Name="gIronKnuckleForeheadDecal2Tex" OutName="iron_knuckle_forehead_decal_2" Format="ci8" Width="16" Height="16" Offset="0x133D0" /> <Limb Name="gIronKnuckleRootLimb" Type="Standard" EnumName="IRON_KNUCKLE_LIMB_ROOT" Offset="0x134D0" /> <Limb Name="gIronKnuckleTassetCenterLimb" EnumName="IRON_KNUCKLE_LIMB_TASSET_CENTER" Type="Standard" Offset="0x134DC" /> <Limb Name="gIronKnuckleTassetRightLimb" EnumName="IRON_KNUCKLE_LIMB_TASSET_RIGHT" Type="Standard" Offset="0x134E8" /> diff --git a/assets/xml/objects/object_kaizoku_obj.xml b/assets/xml/objects/object_kaizoku_obj.xml index a8e773034..c13f32125 100644 --- a/assets/xml/objects/object_kaizoku_obj.xml +++ b/assets/xml/objects/object_kaizoku_obj.xml @@ -29,7 +29,7 @@ <Texture Name="object_kaizoku_obj_Tex_009508" OutName="tex_009508" Format="ci4" Width="4" Height="4" Offset="0x9508" /> <Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" /> <!-- Original name is "Y2_boat_bgdatainfo" --> <DList Name="gPiratesFortressDoorDL" Offset="0x9F20" /> <!-- Original name is "Y2_KaizokuDoor_model" --> - <Texture Name="gPiratesFortressDoorTexDL" OutName="door_tex" Format="rgba16" Width="16" Height="64" Offset="0xA210" /> + <Texture Name="gPiratesFortressDoorTex" OutName="door" Format="rgba16" Width="16" Height="64" Offset="0xA210" /> <Texture Name="object_kaizoku_obj_Tex_00AA10" OutName="tex_00AA10" Format="i4" Width="32" Height="32" Offset="0xAA10" /> <DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" /> <!-- Original name is "Y2_kibako_model" --> <Texture Name="object_kaizoku_obj_TLUT_00AF38" OutName="tlut_00AF38" Format="rgba16" Width="4" Height="4" Offset="0xAF38" /> diff --git a/assets/xml/objects/object_kusa.xml b/assets/xml/objects/object_kusa.xml index 9ed22b39f..362e47114 100644 --- a/assets/xml/objects/object_kusa.xml +++ b/assets/xml/objects/object_kusa.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_kusa" Segment="6"> - <DList Name="gKusaSprout" Offset="0x140" /> <!-- Original name is "obj_kusa01_model" --> - <DList Name="gKusaStump" Offset="0x2E0" /> <!-- Original name is "obj_kusa03_model" --> + <DList Name="gKusaSproutDL" Offset="0x140" /> <!-- Original name is "obj_kusa01_model" --> + <DList Name="gKusaStumpDL" Offset="0x2E0" /> <!-- Original name is "obj_kusa03_model" --> </File> </Root> diff --git a/assets/xml/objects/object_ob.xml b/assets/xml/objects/object_ob.xml index d23ab6790..1efe524b4 100644 --- a/assets/xml/objects/object_ob.xml +++ b/assets/xml/objects/object_ob.xml @@ -65,10 +65,10 @@ <Texture Name="gMoonChildTLUT" OutName="moonchild_tlut" Format="rgba16" Width="16" Height="16" Offset="0x15B28" /> <Texture Name="gMoonChildFingersTex" OutName="moonchild_fingers" Format="ci8" Width="16" Height="16" Offset="0x15D28" /> <Texture Name="gMoonChildThighSkinTex" OutName="moonchild_thigh_skin" Format="ci8" Width="8" Height="8" Offset="0x15E28" /> - <Texture Name="gMoonChildTshirtDetailTex" OutName="moonchild_tshirt_detail_tex" Format="ci8" Width="16" Height="32" Offset="0x15E68" /> + <Texture Name="gMoonChildTshirtDetailTex" OutName="moonchild_tshirt_detail" Format="ci8" Width="16" Height="32" Offset="0x15E68" /> <Texture Name="gMoonChildHairTex" OutName="moonchild_hair" Format="ci8" Width="8" Height="16" Offset="0x16068" /> <Texture Name="gMoonChildEarTex" OutName="moonchild_ear" Format="ci8" Width="8" Height="8" Offset="0x160E8" /> - <Texture Name="gMoonChildBackHair" OutName="moonchild_back_hair" Format="ci8" Width="8" Height="16" Offset="0x16128" /> + <Texture Name="gMoonChildBackHairTex" OutName="moonchild_back_hair" Format="ci8" Width="8" Height="16" Offset="0x16128" /> <Texture Name="gMoonChildTshirtNecklineTex" OutName="moonchild_tshirt_neckline" Format="ci8" Width="16" Height="32" Offset="0x161A8" /> <!-- Moonchild Limbs --> diff --git a/assets/xml/objects/object_obj_tokeidai.xml b/assets/xml/objects/object_obj_tokeidai.xml index 09e070254..94a302ea4 100644 --- a/assets/xml/objects/object_obj_tokeidai.xml +++ b/assets/xml/objects/object_obj_tokeidai.xml @@ -36,7 +36,7 @@ <DList Name="gClockTowerUnusedEmpty1DL" Offset="0x9A00" /> <DList Name="gClockTowerTerminaFieldWallsDL" Offset="0x9A08" /> <Texture Name="gClockTowerTerminaFieldWallsBrickTex" OutName="clock_tower_termina_field_walls_brick" Format="rgba16" Width="32" Height="32" Offset="0x9B48" /> - <Texture Name="gClockTowerTerminaFieldWallsMask" OutName="clock_tower_termina_field_walls_mask" Format="i4" Width="64" Height="64" Offset="0xA348" /> + <Texture Name="gClockTowerTerminaFieldWallsMaskTex" OutName="clock_tower_termina_field_walls_mask" Format="i4" Width="64" Height="64" Offset="0xA348" /> <DList Name="gClockTowerSpotlightDL" Offset="0xB0C0" /> <DList Name="gClockTowerCounterweightDL" Offset="0xB208" /> <TextureAnimation Name="gClockTowerUnusedTexAnim" Offset="0xB4E4" /> @@ -68,11 +68,11 @@ <!-- Probably intended to be used as the xluDList for Clock Tower Clock Face --> <DList Name="gClockTowerUnusedEmpty7DL" Offset="0xE810" /> - <DList Name="gClockTowerClockFace" Offset="0xE818" /> + <DList Name="gClockTowerClockFaceDL" Offset="0xE818" /> <!-- Probably intended to be used as the xluDList for Wall Clock Clock Face --> <DList Name="gClockTowerUnusedEmpty8DL" Offset="0xF510" /> - <DList Name="gWallClockClockFace" Offset="0xF518" /> + <DList Name="gWallClockClockFaceDL" Offset="0xF518" /> <Texture Name="gWallClockClockFaceBackTex" OutName="wall_clock_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xF7F8" /> <Texture Name="gWallClockClockFaceBottomTex" OutName="wall_clock_clock_face_bottom" Format="rgba16" Width="64" Height="32" Offset="0xFBF8" /> <Texture Name="gWallClockClockFaceTopTex" OutName="wall_clock_clock_face_top" Format="rgba16" Width="64" Height="32" Offset="0x10BF8" /> diff --git a/assets/xml/objects/object_obj_yasi.xml b/assets/xml/objects/object_obj_yasi.xml index a8e153edd..34ace132e 100644 --- a/assets/xml/objects/object_obj_yasi.xml +++ b/assets/xml/objects/object_obj_yasi.xml @@ -3,10 +3,10 @@ <File Name="object_obj_yasi" Segment="6"> <DList Name="gPalmTreeDL" Offset="0x360" /> <Texture Name="gPalmTreeTLUT" OutName="palm_tree_tlut" Format="rgba16" Width="4" Height="4" Offset="0x630" /> - <Texture Name="gPalmTreeFrondTex" OutName="palm_tree_frond_tex" Format="ci4" Width="32" Height="128" Offset="0x650" /> - <Texture Name="gPalmTreeDekuNutTex" OutName="palm_tree_deku_nut_tex" Format="rgba16" Width="16" Height="16" Offset="0xE50" /> - <Texture Name="gPalmTreeScarredWoodTex" OutName="palm_tree_scarred_wood_tex" Format="rgba16" Width="16" Height="16" Offset="0x1050" /> - <Texture Name="gPalmTreeWoodTex" OutName="palm_tree_wood_tex" Format="rgba16" Width="8" Height="8" Offset="0x1250" /> + <Texture Name="gPalmTreeFrondTex" OutName="palm_tree_frond" Format="ci4" Width="32" Height="128" Offset="0x650" /> + <Texture Name="gPalmTreeDekuNutTex" OutName="palm_tree_deku_nut" Format="rgba16" Width="16" Height="16" Offset="0xE50" /> + <Texture Name="gPalmTreeScarredWoodTex" OutName="palm_tree_scarred_wood" Format="rgba16" Width="16" Height="16" Offset="0x1050" /> + <Texture Name="gPalmTreeWoodTex" OutName="palm_tree_wood" Format="rgba16" Width="8" Height="8" Offset="0x1250" /> <Collision Name="gPalmTreeCol" Offset="0x1428" /> </File> </Root> diff --git a/assets/xml/objects/object_rotlift.xml b/assets/xml/objects/object_rotlift.xml index da5db27d7..c2acf0540 100644 --- a/assets/xml/objects/object_rotlift.xml +++ b/assets/xml/objects/object_rotlift.xml @@ -3,7 +3,7 @@ <File Name="object_rotlift" Segment="6"> <!-- Rotating Platforms --> <DList Name="gDekuMoonDungeonRotatingPlatformsDL" Offset="0x400" /> - <Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTlut" OutName="deku_moon_dungeon_rotating_platforms_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x590" /> + <Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTLUT" OutName="deku_moon_dungeon_rotating_platforms_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x590" /> <Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTex" OutName="deku_moon_dungeon_rotating_platforms_wood_bark" Format="ci8" Width="32" Height="64" Offset="0x790" /> <Texture Name="gDekuMoonDungeonRotatingPlatformsWoodTex" OutName="deku_moon_dungeon_rotating_platforms_wood" Format="rgba16" Width="32" Height="64" Offset="0xF90" /> <TextureAnimation Name="gDekuMoonDungeonRotatingPlatformsUnusedTexAnim" Offset="0x1F98" /> @@ -11,7 +11,7 @@ <!-- Rotating Spikes --> <DList Name="gDekuMoonDungeonRotatingSpikesDL" Offset="0x2CE0" /> - <Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTlut" OutName="deku_moon_dungeon_rotating_spikes_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2FF8" /> + <Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTLUT" OutName="deku_moon_dungeon_rotating_spikes_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2FF8" /> <Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTex" OutName="deku_moon_dungeon_rotating_spikes_wood_bark" Format="ci8" Width="32" Height="64" Offset="0x31F8" /> <Texture Name="gDekuMoonDungeonRotatingSpikesWoodTex" OutName="deku_moon_dungeon_rotating_spikes_wood" Format="rgba16" Width="32" Height="64" Offset="0x39F8" /> <TextureAnimation Name="gDekuMoonDungeonRotatingSpikesUnusedTexAnim" Offset="0x4A08" /> diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml index 89d00e9d7..7d5823a50 100644 --- a/assets/xml/objects/object_ru2.xml +++ b/assets/xml/objects/object_ru2.xml @@ -17,7 +17,7 @@ <Texture Name="gAdultRutoEyeClosedTex" OutName="adult_ruto_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x2AE0"/> <!-- Adult Ruto Textures --> - <Texture Name="gAdultRutoSkinGradient" OutName="adult_ruto_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x1720" TlutOffset="0xE00"/> + <Texture Name="gAdultRutoSkinGradientTex" OutName="adult_ruto_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x1720" TlutOffset="0xE00"/> <Texture Name="gAdultRutoEar1Tex" OutName="adult_ruto_ear_1" Format="ci8" Width="16" Height="16" Offset="0x1760" TlutOffset="0xE00"/> <Texture Name="gAdultRutoHeadGradientTex" OutName="adult_ruto_head_gradient" Format="ci8" Width="16" Height="16" Offset="0x1860" TlutOffset="0xE00"/> <Texture Name="gAdultRutoHeadHoleTex" OutName="adult_ruto_head_hole" Format="ci8" Width="8" Height="8" Offset="0x1960" TlutOffset="0xE00"/> diff --git a/assets/xml/objects/object_sdn.xml b/assets/xml/objects/object_sdn.xml index 8271480be..bcc1f7637 100644 --- a/assets/xml/objects/object_sdn.xml +++ b/assets/xml/objects/object_sdn.xml @@ -3,19 +3,19 @@ <DList Name="gSoldierBottleDL" Offset="0x630" /> <DList Name="gSoldierBottleContentsDL" Offset="0x768" /> <DList Name="gSoldierBottleEmptyContentsDL" Offset="0x800" /> - <Texture Name="gSoldierBottleTex" OutName="soldier_bottle_tex" Format="i4" Width="16" Height="16" Offset="0x808" /> - <Animation Name="gSoldierStandWithHandOnChest" Offset="0xA54" /> - <Animation Name="gSoldierDrink" Offset="0x20D8" /> - <Animation Name="gSoldierCheerWithSpear" Offset="0x2A84" /> - <Animation Name="gSoldierSitAndReach" Offset="0x3380" /> - <Animation Name="gSoldierWave" Offset="0x3BFC" /> - <Animation Name="gSoldierStandUp" Offset="0x4770" /> - <Animation Name="gSoldierLookDown" Offset="0x4AC0" /> - <Animation Name="gSoldierComeUpHere" Offset="0x5320" /> - <Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" /><!-- gSoldierHaltStart? --> - <Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" /><!-- gSoldierHaltIdle? --> - <Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" /><!-- gSoldierHaltLoop? --> - <Animation Name="gSoldierStandHandOnHip" Offset="0x6C18" /> + <Texture Name="gSoldierBottleTex" OutName="soldier_bottle" Format="i4" Width="16" Height="16" Offset="0x808" /> + <Animation Name="gSoldierStandWithHandOnChestAnim" Offset="0xA54" /> + <Animation Name="gSoldierDrinkAnim" Offset="0x20D8" /> + <Animation Name="gSoldierCheerWithSpearAnim" Offset="0x2A84" /> + <Animation Name="gSoldierSitAndReachAnim" Offset="0x3380" /> + <Animation Name="gSoldierWaveAnim" Offset="0x3BFC" /> + <Animation Name="gSoldierStandUpAnim" Offset="0x4770" /> + <Animation Name="gSoldierLookDownAnim" Offset="0x4AC0" /> + <Animation Name="gSoldierComeUpHereAnim" Offset="0x5320" /> + <Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" /><!-- gSoldierHaltStartAnim? --> + <Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" /><!-- gSoldierHaltIdleAnim? --> + <Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" /><!-- gSoldierHaltLoopAnim? --> + <Animation Name="gSoldierStandHandOnHipAnim" Offset="0x6C18" /> <DList Name="gSoldierTorsoDL" Offset="0x9EB0" /> <DList Name="gSoldierHeadDL" Offset="0xA1A8" /> <DList Name="gSoldierRightShoulderDL" Offset="0xA678" /> @@ -33,17 +33,17 @@ <DList Name="gSoldierLeftFootDL" Offset="0xBEB8" /> <Texture Name="gSoldierSkinTLUT" OutName="soldier_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC000" /> <Texture Name="gSoldierGeneralTLUT" OutName="soldier_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC200" /> - <Texture Name="gSoldierArmorStrapTex" OutName="soldier_armor_strap_tex" Format="ci8" Width="32" Height="32" Offset="0xC400" /> - <Texture Name="gSoldierArmorPlate1Tex" OutName="soldier_armor_plate1_tex" Format="i8" Width="16" Height="16" Offset="0xC800" /> - <Texture Name="gSoldierArmorEmblemTex" OutName="soldier_armor_emblem_tex" Format="i8" Width="32" Height="32" Offset="0xC900" /> - <Texture Name="gSoldierSkinShadowGradient2Tex" OutName="soldier_skin_shadow_gradient2_tex" Format="ci8" Width="8" Height="8" Offset="0xCD00" /> - <Texture Name="gSoldierShortsToLegTex" OutName="soldier_shorts_to_leg_tex" Format="ci8" Width="16" Height="16" Offset="0xCD40" /> - <Texture Name="gSoldierArmorTex" OutName="soldier_armor_tex" Format="ci8" Width="8" Height="8" Offset="0xCE40" /> - <Texture Name="gSoldierSkinShadowGradient1Tex" OutName="soldier_skin_shadow_gradient1_tex" Format="ci8" Width="8" Height="8" Offset="0xCE80" /> - <Texture Name="gSoldierLipsTex" OutName="soldier_lips_tex" Format="ci8" Width="16" Height="16" Offset="0xCEC0" /> - <Texture Name="gSoldierArmorCoatOfArmsTex" OutName="soldier_armor_coat_of_arms_tex" Format="ci8" Width="32" Height="32" Offset="0xCFC0" /> - <Texture Name="gSoldierArmorPlate2Tex" OutName="soldier_armor_plate2_tex" Format="i8" Width="16" Height="8" Offset="0xD3C0" /> - <Texture Name="gSoldierFingersTex" OutName="soldier_fingers_tex" Format="ci8" Width="16" Height="16" Offset="0xD440" /> + <Texture Name="gSoldierArmorStrapTex" OutName="soldier_armor_strap" Format="ci8" Width="32" Height="32" Offset="0xC400" /> + <Texture Name="gSoldierArmorPlate1Tex" OutName="soldier_armor_plate1" Format="i8" Width="16" Height="16" Offset="0xC800" /> + <Texture Name="gSoldierArmorEmblemTex" OutName="soldier_armor_emblem" Format="i8" Width="32" Height="32" Offset="0xC900" /> + <Texture Name="gSoldierSkinShadowGradient2Tex" OutName="soldier_skin_shadow_gradient2" Format="ci8" Width="8" Height="8" Offset="0xCD00" /> + <Texture Name="gSoldierShortsToLegTex" OutName="soldier_shorts_to_leg" Format="ci8" Width="16" Height="16" Offset="0xCD40" /> + <Texture Name="gSoldierArmorTex" OutName="soldier_armor" Format="ci8" Width="8" Height="8" Offset="0xCE40" /> + <Texture Name="gSoldierSkinShadowGradient1Tex" OutName="soldier_skin_shadow_gradient1" Format="ci8" Width="8" Height="8" Offset="0xCE80" /> + <Texture Name="gSoldierLipsTex" OutName="soldier_lips" Format="ci8" Width="16" Height="16" Offset="0xCEC0" /> + <Texture Name="gSoldierArmorCoatOfArmsTex" OutName="soldier_armor_coat_of_arms" Format="ci8" Width="32" Height="32" Offset="0xCFC0" /> + <Texture Name="gSoldierArmorPlate2Tex" OutName="soldier_armor_plate2" Format="i8" Width="16" Height="8" Offset="0xD3C0" /> + <Texture Name="gSoldierFingersTex" OutName="soldier_fingers" Format="ci8" Width="16" Height="16" Offset="0xD440" /> <Limb Name="gSoldierRootLimb" Type="Standard" EnumName="SOLDIER_LIMB_ROOT" Offset="0xD540" /> <Limb Name="gSoldierPelvisLimb" Type="Standard" EnumName="SOLDIER_LIMB_PELVIS" Offset="0xD54C" /> <Limb Name="gSoldierLeftThighLimb" Type="Standard" EnumName="SOLDIER_LIMB_LEFT_THIGH" Offset="0xD558" /> @@ -61,6 +61,6 @@ <Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" EnumName="SOLDIER_LIMB_RIGHT_HAND_WITH_SPEAR" Offset="0xD5E8" /> <Limb Name="gSoldierHeadLimb" Type="Standard" EnumName="SOLDIER_LIMB_HEAD" Offset="0xD5F4" /> <Skeleton Name="gSoldierSkel" Type="Flex" LimbType="Standard" LimbNone="SOLDIER_LIMB_NONE" LimbMax="SOLDIER_LIMB_MAX" EnumName="SoldierLimb" Offset="0xD640" /> - <Animation Name="gSoldierStandAndLookDown" Offset="0xDC7C" /> + <Animation Name="gSoldierStandAndLookDownAnim" Offset="0xDC7C" /> </File> </Root> diff --git a/assets/xml/objects/object_sichitai_obj.xml b/assets/xml/objects/object_sichitai_obj.xml index d1179beab..03bc4f7f3 100644 --- a/assets/xml/objects/object_sichitai_obj.xml +++ b/assets/xml/objects/object_sichitai_obj.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_sichitai_obj" Segment="6"> - <DList Name="gSichitaiBoat" Offset="0x6B0" /> + <DList Name="gSichitaiBoatDL" Offset="0x6B0" /> <Texture Name="gSichitaiThwartTex" OutName="tex_000878" Format="rgba16" Width="16" Height="16" Offset="0x878" /> <Texture Name="gSichitaiHullTex" OutName="tex_000A78" Format="rgba16" Width="32" Height="32" Offset="0xA78" /> <Collision Name="gSichitaiBoatCol" Offset="0x16DC" /> diff --git a/assets/xml/objects/object_stk.xml b/assets/xml/objects/object_stk.xml index a6f00c89b..eccbbb3a1 100644 --- a/assets/xml/objects/object_stk.xml +++ b/assets/xml/objects/object_stk.xml @@ -23,13 +23,13 @@ <Texture Name="gSkullKidUnusedEyeTex" OutName="skull_kid_unused_eye" Format="rgba16" Width="8" Height="8" Offset="0x7EA0" /> <!-- Duplicate of gSkullKidEyeTex --> <!-- Various Hand DisplayLists --> - <DList Name="gSkullKidUntexturedLeftHand" Offset="0x84C0" /> - <DList Name="gSkullKidOpenLeftHand" Offset="0x87B0" /> - <DList Name="gSkullKidFluteHoldingLeftHand" Offset="0x8A80" /> - <DList Name="gSkullKidTwoFingersExtendedLeftHand" Offset="0x90C0" /> - <DList Name="gSkullKidMaskHoldingRightHand" Offset="0x9710" /> - <DList Name="gSkullKidUntexturedRightHand" Offset="0x9AC0" /> - <DList Name="gSkullKidOcarinaHoldingRightHand" Offset="0x9DA0" /> + <DList Name="gSkullKidUntexturedLeftHandDL" Offset="0x84C0" /> + <DList Name="gSkullKidOpenLeftHandDL" Offset="0x87B0" /> + <DList Name="gSkullKidFluteHoldingLeftHandDL" Offset="0x8A80" /> + <DList Name="gSkullKidTwoFingersExtendedLeftHandDL" Offset="0x90C0" /> + <DList Name="gSkullKidMaskHoldingRightHandDL" Offset="0x9710" /> + <DList Name="gSkullKidUntexturedRightHandDL" Offset="0x9AC0" /> + <DList Name="gSkullKidOcarinaHoldingRightHandDL" Offset="0x9DA0" /> <!-- Head DisplayLists with two different expressions --> <DList Name="gSkullKidNormalEyesDL" Offset="0xA530" /> diff --git a/assets/xml/objects/object_tro.xml b/assets/xml/objects/object_tro.xml index eb1ba9984..0a4a3ea8b 100644 --- a/assets/xml/objects/object_tro.xml +++ b/assets/xml/objects/object_tro.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_tro" Segment="6"> - <Animation Name="gKoumeKioskHeadMoving" Offset="0xA0" /> + <Animation Name="gKoumeKioskHeadMovingAnim" Offset="0xA0" /> <DList Name="gKoumeKioskDL" Offset="0x6B0" /> <Texture Name="gKoumeKioskNoseTLUT" OutName="koume_kiosk_nose_tlut" Format="rgba16" Width="16" Height="16" Offset="0xAE0" /> <Texture Name="gKoumeKioskNostrilsTLUT" OutName="koume_kiosk_nostrils_tlut" Format="rgba16" Width="16" Height="16" Offset="0xCE0" /> diff --git a/assets/xml/objects/object_wdor04.xml b/assets/xml/objects/object_wdor04.xml index 07ad601dd..d47e78a8e 100644 --- a/assets/xml/objects/object_wdor04.xml +++ b/assets/xml/objects/object_wdor04.xml @@ -2,6 +2,6 @@ <File Name="object_wdor04" Segment="6"> <DList Name="gMilkBarDoorEndDL" Offset="0x500"/> <DList Name="gMilkBarDoorDL" Offset="0x508"/> - <Texture Name="gMilkBarDoorTex" OutName="milk_bar_door_tex" Format="rgba16" Width="32" Height="64" Offset="0x670"/> + <Texture Name="gMilkBarDoorTex" OutName="milk_bar_door" Format="rgba16" Width="32" Height="64" Offset="0x670"/> </File> </Root> diff --git a/assets/xml/objects/object_zl4.xml b/assets/xml/objects/object_zl4.xml index 667ca5f21..2c5eff1ef 100644 --- a/assets/xml/objects/object_zl4.xml +++ b/assets/xml/objects/object_zl4.xml @@ -104,7 +104,7 @@ <!-- Used in MM --> <Animation Name="gDmZl4TurningAroundAnim" Offset="0xF250" /> - <Animation Name="gDmZl4FacingAwayIdle" Offset="0x11294" /> + <Animation Name="gDmZl4FacingAwayIdleAnim" Offset="0x11294" /> <Animation Name="gDmZl4GivingItemStartAnim" Offset="0x11BB8" /> <Animation Name="gDmZl4GivingItemLoopAnim" Offset="0x122E0" /> <Animation Name="gDmZl4RaisingOcarinaToPlayAnim" Offset="0x12A84" /> @@ -118,7 +118,7 @@ <!-- Used in MM --> <Animation Name="gDmZl4TurningAround2Anim" Offset="0x15494" /> <Animation Name="gDmZl4HandsOverEmblemLoopAnim" Offset="0x15A4C" /> - <Animation Name="gDmZl4FacingAwayHandsOverEmblemLoop" Offset="0x15DA0" /> + <Animation Name="gDmZl4FacingAwayHandsOverEmblemLoopAnim" Offset="0x15DA0" /> <!-- Unused in MM, copy of OoT Animations in object_zl4:(0xE050 -> End) --> <Animation Name="gDmZl4Anim_016328" Offset="0x16328" /> diff --git a/assets/xml/objects/object_zod.xml b/assets/xml/objects/object_zod.xml index 45fb179cc..a926e6ef9 100644 --- a/assets/xml/objects/object_zod.xml +++ b/assets/xml/objects/object_zod.xml @@ -24,9 +24,9 @@ <Texture Name="gTijoHandTex" OutName="tijo_hand" Format="rgba16" Width="16" Height="16" Offset="0x53D0" /> <Texture Name="gTijoNoseTex" OutName="tijo_nose" Format="rgba16" Width="8" Height="8" Offset="0x55D0" /> <Texture Name="gTijoSkinSpotsTex" OutName="tijo_skin_spots" Format="rgba16" Width="32" Height="32" Offset="0x5650" /> - <Texture Name="gTijoEyesOpen" OutName="tijo_eyes_open" Format="rgba16" Width="32" Height="32" Offset="0x5E50" /> - <Texture Name="gTijoEyesHalfOpen" OutName="tijo_eyes_half_open" Format="rgba16" Width="32" Height="32" Offset="0x6650" /> - <Texture Name="gTijoEyesClosed" OutName="tijo_eyes_closed" Format="rgba16" Width="32" Height="32" Offset="0x6E50" /> + <Texture Name="gTijoEyesOpenTex" OutName="tijo_eyes_open" Format="rgba16" Width="32" Height="32" Offset="0x5E50" /> + <Texture Name="gTijoEyesHalfOpenTex" OutName="tijo_eyes_half_open" Format="rgba16" Width="32" Height="32" Offset="0x6650" /> + <Texture Name="gTijoEyesClosedTex" OutName="tijo_eyes_closed" Format="rgba16" Width="32" Height="32" Offset="0x6E50" /> <Texture Name="gTijoMouthClosedTex" OutName="tijo_mouth_closed" Format="rgba16" Width="32" Height="32" Offset="0x7650" /> <Texture Name="gTijoMouthOpenTex" OutName="tijo_mouth_open" Format="rgba16" Width="32" Height="32" Offset="0x7E50" /> diff --git a/docs/tutorial/object_decomp_example.md b/docs/tutorial/object_decomp_example.md index e4025caae..10fcf2766 100644 --- a/docs/tutorial/object_decomp_example.md +++ b/docs/tutorial/object_decomp_example.md @@ -197,13 +197,13 @@ We can see this is the guard's Deku Flower: We can name the display list as such in the XML: ```xml -<DList Name="gKingsChamberDekuGuardDekuFlower" Offset="0x2C48" /> +<DList Name="gKingsChamberDekuGuardDekuFlowerDL" Offset="0x2C48" /> ``` Then, like all steps before, we can run `./extract_assets.py -s objects/object_dns` and then update `z_en_dns.c` with our new name: ```c -gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlower); +gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlowerDL); ``` ## Step #5: Naming limb display lists diff --git a/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c b/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c index 7f0312f0c..b6db682d2 100644 --- a/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c +++ b/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c @@ -57,7 +57,7 @@ static ColliderCylinderInit sCylinderInit = { }; void BgDkjailIvy_IvyCutEffects(BgDkjailIvy* this, PlayState* play) { - static Gfx* sLeafDlists[] = { gKakeraLeafMiddle, gKakeraLeafTip }; + static Gfx* sLeafDlists[] = { gKakeraLeafMiddleDL, gKakeraLeafTipDL }; static s16 sLeafScales[] = { 110, 80, 60, 40 }; f32 phi_fs0; s32 i; diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c index 05d4a27bf..ebdaeff51 100644 --- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c +++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c @@ -386,7 +386,7 @@ void BgIngate_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gSichitaiBoat); + gSPDisplayList(POLY_OPA_DISP++, gSichitaiBoatDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c index ee323aa2b..e4f85e15c 100644 --- a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c +++ b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c @@ -1998,17 +1998,17 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot switch (this->handType) { case SK_HAND_TYPE_HOLDING_LINK_MASK_AND_FLUTE: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedRightHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedRightHandDL); gSPDisplayList(POLY_OPA_DISP++, gSkullKidLinkMask2DL); break; case SK_HAND_TYPE_HOLDING_LINK_MASK: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidMaskHoldingRightHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidMaskHoldingRightHandDL); gSPDisplayList(POLY_OPA_DISP++, gSkullKidLinkMask3DL); break; case SK_HAND_TYPE_HOLDING_OCARINA: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaHoldingRightHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaHoldingRightHandDL); if ((play->sceneId == SCENE_LOST_WOODS) && (gSaveContext.sceneLayer == 1)) { gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaOfTimeDL); @@ -2042,11 +2042,11 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot break; case SK_HAND_TYPE_HOLDING_LINK_MASK: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedLeftHandDL); break; case SK_HAND_TYPE_HOLDING_MAJORAS_MASK: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL); gSPDisplayList(POLY_OPA_DISP++, gSkullKidMajorasMask2DL); break; @@ -2054,21 +2054,21 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot if ((play->sceneId != SCENE_LOST_WOODS) || (gSaveContext.sceneLayer != 1)) { gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaOfTimeDL); } - gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL); break; case SK_HAND_TYPE_JUGGLING_OR_DROPPING_OCARINA: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL); break; case SK_HAND_TYPE_HOLDING_FLUTE: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteHoldingLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteHoldingLeftHandDL); gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteDL); break; case SK_HAND_TYPE_DEFAULT: if (this->alpha == 255) { - gSPDisplayList(POLY_OPA_DISP++, gSkullKidOpenLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidOpenLeftHandDL); } break; diff --git a/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c b/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c index 88c0f4280..4a585c779 100644 --- a/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c +++ b/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c @@ -41,7 +41,7 @@ typedef enum { } DmZlAnimation; static AnimationInfo sAnimationInfo[ZELDA_ANIM_MAX] = { - { &gDmZl4FacingAwayHandsOverEmblemLoop, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_AWAY + { &gDmZl4FacingAwayHandsOverEmblemLoopAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_AWAY { &gDmZl4TurningAround2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f }, // ZELDA_ANIM_TURNING_TOWARD_PLAYER { &gDmZl4HandsOverEmblemLoopAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_PLAYER { &gDmZl4GivingItemStartAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f }, // ZELDA_ANIM_GIVING_OCARINA_START diff --git a/src/overlays/actors/ovl_En_Az/z_en_az.c b/src/overlays/actors/ovl_En_Az/z_en_az.c index 218de2cb5..43a557aae 100644 --- a/src/overlays/actors/ovl_En_Az/z_en_az.c +++ b/src/overlays/actors/ovl_En_Az/z_en_az.c @@ -78,20 +78,20 @@ typedef enum { } BeaverAnimation; static AnimationSpeedInfo sAnimationSpeedInfo[BEAVER_ANIM_IDLE_FACE_MAX] = { - { &gBeaverIdleAnim, 1.0f, ANIMMODE_LOOP, -10.0f }, // BEAVER_ANIM_IDLE - { &gBeaverWalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_WALK - { &gBeaverSwimWithSpinningTail, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_SPINNING_TAIL - { &gBeaverSwimWithRaisedTail, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_RAISED_TAIL - { &gBeaverTalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK - { &gBeaverTalkWaveArmsAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_WAVE_ARMS - { &gBeaverLaughRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_RIGHT - { &gBeaverLaughLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_LEFT - { &gBeaverSwimAnim, 2.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM - { &gBeaverTalkToLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_LEFT - { &gBeaverTalkToRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_RIGHT - { &gBeaverBowAnim, 1.0f, ANIMMODE_ONCE, -5.0f }, // BEAVER_ANIM_BOW - { &gBeaverIdleFaceLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_LEFT - { &gBeaverIdleFaceRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_RIGHT + { &gBeaverIdleAnim, 1.0f, ANIMMODE_LOOP, -10.0f }, // BEAVER_ANIM_IDLE + { &gBeaverWalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_WALK + { &gBeaverSwimWithSpinningTailAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_SPINNING_TAIL + { &gBeaverSwimWithRaisedTailAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_RAISED_TAIL + { &gBeaverTalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK + { &gBeaverTalkWaveArmsAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_WAVE_ARMS + { &gBeaverLaughRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_RIGHT + { &gBeaverLaughLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_LEFT + { &gBeaverSwimAnim, 2.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM + { &gBeaverTalkToLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_LEFT + { &gBeaverTalkToRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_RIGHT + { &gBeaverBowAnim, 1.0f, ANIMMODE_ONCE, -5.0f }, // BEAVER_ANIM_BOW + { &gBeaverIdleFaceLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_LEFT + { &gBeaverIdleFaceRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_RIGHT }; ActorInit En_Az_InitVars = { diff --git a/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c b/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c index 3d4d95b87..86d8524be 100644 --- a/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c +++ b/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c @@ -58,7 +58,7 @@ void EnDemoheishi_Init(Actor* thisx, PlayState* play) { EnDemoheishi* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->actor.targetMode = TARGET_MODE_6; @@ -83,11 +83,11 @@ typedef enum { } EnDemoheishiAnimation; static AnimationHeader* sAnimations[DEMOHEISHI_ANIM_MAX] = { - &gSoldierStandHandOnHip, // DEMOHEISHI_ANIM_STAND_HAND_ON_HIP - &gSoldierCheerWithSpear, // DEMOHEISHI_ANIM_CHEER_WITH_SPEAR - &gSoldierWave, // DEMOHEISHI_ANIM_WAVE - &gSoldierSitAndReach, // DEMOHEISHI_ANIM_SIT_AND_REACH - &gSoldierStandUp, // DEMOHEISHI_ANIM_STAND_UP + &gSoldierStandHandOnHipAnim, // DEMOHEISHI_ANIM_STAND_HAND_ON_HIP + &gSoldierCheerWithSpearAnim, // DEMOHEISHI_ANIM_CHEER_WITH_SPEAR + &gSoldierWaveAnim, // DEMOHEISHI_ANIM_WAVE + &gSoldierSitAndReachAnim, // DEMOHEISHI_ANIM_SIT_AND_REACH + &gSoldierStandUpAnim, // DEMOHEISHI_ANIM_STAND_UP }; static u8 sAnimationModes[DEMOHEISHI_ANIM_MAX] = { diff --git a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c index 4039386e0..e30ee26ab 100644 --- a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c +++ b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c @@ -60,7 +60,7 @@ typedef enum { } EnDnhAnimation; static AnimationInfoS sAnimationInfo[ENDNH_ANIM_MAX] = { - { &gKoumeKioskHeadMoving, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENDNH_ANIM_HEAD_MOVING + { &gKoumeKioskHeadMovingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENDNH_ANIM_HEAD_MOVING }; static TexturePtr sEyeTextures[] = { diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c index 723ee895f..02777ec44 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -386,7 +386,7 @@ void func_8092D108(EnDns* this, PlayState* play) { Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlower); + gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlowerDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c b/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c index 3d75e19d7..b75e0f21c 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c +++ b/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c @@ -37,7 +37,7 @@ void EnEndingHero4_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, 0.01f); this->actor.targetMode = TARGET_MODE_6; this->actor.gravity = -3.0f; - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierCheerWithSpear, this->jointTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierCheerWithSpearAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); EnEndingHero4_SetupIdle(this); diff --git a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c index c67a09e65..47312b722 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c +++ b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c @@ -56,15 +56,15 @@ static FlexSkeletonHeader* sSkeletons[ENDING_HERO6_TYPE_MAX] = { }; static AnimationHeader* sAnimations[ENDING_HERO6_TYPE_MAX] = { - &object_dt_Anim_000BE0, // ENDING_HERO6_TYPE_DT - &object_bai_Anim_0011C0, // ENDING_HERO6_TYPE_BAI - &object_toryo_Anim_000E50, // ENDING_HERO6_TYPE_TORYO - &gSoldierCheerWithSpear, // ENDING_HERO6_TYPE_SOLDIER - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_RED - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_BLUE - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_GREEN - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_PURPLE - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_ORANGE + &object_dt_Anim_000BE0, // ENDING_HERO6_TYPE_DT + &object_bai_Anim_0011C0, // ENDING_HERO6_TYPE_BAI + &object_toryo_Anim_000E50, // ENDING_HERO6_TYPE_TORYO + &gSoldierCheerWithSpearAnim, // ENDING_HERO6_TYPE_SOLDIER + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_RED + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_BLUE + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_GREEN + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_PURPLE + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_ORANGE }; static s32 sLimbCounts[ENDING_HERO6_TYPE_MAX] = { diff --git a/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c b/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c index e00f3b523..92e3bf306 100644 --- a/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c +++ b/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c @@ -389,7 +389,7 @@ void EnGuardNuts_Draw(Actor* thisx, PlayState* play) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gDekuPalaceGuardFlower); + gSPDisplayList(POLY_OPA_DISP++, gDekuPalaceGuardFlowerDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c b/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c index 19c2a34a8..650d4c69d 100644 --- a/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c +++ b/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c @@ -56,7 +56,7 @@ void EnHeishi_Init(Actor* thisx, PlayState* play) { EnHeishi* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->paramsCopy = this->actor.params; @@ -99,11 +99,11 @@ typedef enum EnHeishiAnimation { } EnHeishiAnimation; static AnimationHeader* sAnimations[HEISHI_ANIM_MAX] = { - &gSoldierStandHandOnHip, // HEISHI_ANIM_STAND_HAND_ON_HIP - &gSoldierCheerWithSpear, // HEISHI_ANIM_CHEER_WITH_SPEAR - &gSoldierWave, // HEISHI_ANIM_WAVE - &gSoldierSitAndReach, // HEISHI_ANIM_SIT_AND_REACH - &gSoldierStandUp, // HEISHI_ANIM_STAND_UP + &gSoldierStandHandOnHipAnim, // HEISHI_ANIM_STAND_HAND_ON_HIP + &gSoldierCheerWithSpearAnim, // HEISHI_ANIM_CHEER_WITH_SPEAR + &gSoldierWaveAnim, // HEISHI_ANIM_WAVE + &gSoldierSitAndReachAnim, // HEISHI_ANIM_SIT_AND_REACH + &gSoldierStandUpAnim, // HEISHI_ANIM_STAND_UP }; static u8 sAnimationModes[HEISHI_ANIM_MAX] = { diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index 2b65c09e6..dafd131ee 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -307,7 +307,7 @@ void EnKusa_SpawnFragments(EnKusa* this, PlayState* play) { scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) & 7; EffectSsKakera_Spawn(play, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0, 0x50, - -1, 1, gKakeraLeafMiddle); + -1, 1, gKakeraLeafMiddleDL); pos.x = this->actor.world.pos.x + (directon->x * this->actor.scale.x * 40.0f); pos.y = this->actor.world.pos.y + (directon->y * this->actor.scale.y * 40.0f) + 10.0f; @@ -319,7 +319,7 @@ void EnKusa_SpawnFragments(EnKusa* this, PlayState* play) { scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) % 7; EffectSsKakera_Spawn(play, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0, 0x50, - -1, 1, gKakeraLeafTip); + -1, 1, gKakeraLeafTipDL); } } @@ -736,7 +736,7 @@ void EnKusa_DrawGrass(Actor* thisx, PlayState* play) { EnKusa* this = THIS; if (this->isCut) { - Gfx_DrawDListOpa(play, gKusaStump); + Gfx_DrawDListOpa(play, gKusaStumpDL); } else { if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_0) && (this->actionFunc == EnKusa_WaitForInteract)) { @@ -744,6 +744,6 @@ void EnKusa_DrawGrass(Actor* thisx, PlayState* play) { EnKusa_ApplySway(&D_80936AD8[this->kusaMtxIdx]); } } - Gfx_DrawDListOpa(play, gKusaSprout); + Gfx_DrawDListOpa(play, gKusaSproutDL); } } diff --git a/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c b/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c index 53e203330..e471eb8f7 100644 --- a/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c +++ b/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c @@ -1315,8 +1315,8 @@ void EnKusa2_Update(Actor* thisx, PlayState* play) { void func_80A5E6F0(Actor* thisx, PlayState* play) { static Gfx* D_80A5EB68[] = { - gKakeraLeafTip, - gKakeraLeafMiddle, + gKakeraLeafTipDL, + gKakeraLeafMiddleDL, }; EnKusa2* this = THIS; s32 i; diff --git a/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c b/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c index a280a94c6..80fbff4b1 100644 --- a/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c +++ b/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c @@ -90,7 +90,7 @@ static AnimationInfoS sAnimationInfo[] = { { &gBusinessScrubFlyEndAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, }; -Gfx* D_80BCCCDC[] = { gKakeraLeafMiddle, gKakeraLeafTip }; +Gfx* D_80BCCCDC[] = { gKakeraLeafMiddleDL, gKakeraLeafTipDL }; Vec3f D_80BCCCE4 = { 0.0f, -0.5f, 0.0f }; diff --git a/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c b/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c index c0d9e1197..581962d60 100644 --- a/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c +++ b/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c @@ -62,8 +62,8 @@ static ColliderCylinderInit sCylinderInit = { static u16 sEnStoneHeishiTextIds[] = { 0x1473, 0x1474, 0x1475, 0x1476, 0x1477, 0x1478, 0x1479, 0x147A, 0x1472 }; static AnimationHeader* sAnimations[] = { - &gSoldierStandHandOnHip, &gSoldierDrink, &gSoldierCheerWithSpear, &gSoldierWave, - &gSoldierSitAndReach, &gSoldierDrink, &gSoldierStandUp, + &gSoldierStandHandOnHipAnim, &gSoldierDrinkAnim, &gSoldierCheerWithSpearAnim, &gSoldierWaveAnim, + &gSoldierSitAndReachAnim, &gSoldierDrinkAnim, &gSoldierStandUpAnim, }; static u8 sAnimationModes[] = { @@ -107,7 +107,7 @@ void EnStoneheishi_Init(Actor* thisx, PlayState* play) { EnStoneheishi* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); this->actor.colChkInfo.mass = MASS_IMMOVABLE; diff --git a/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c b/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c index 8be9f715a..6a1b68bbc 100644 --- a/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c +++ b/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c @@ -85,21 +85,21 @@ static u16 sThirdDayLeaveMessages[] = { }; static AnimationHeader* sAnimations[SOLDIER_ANIM_MAX] = { - &gSoldierLookDown, // SOLDIER_ANIM_LOOK_DOWN - &gSoldierComeUpHere, // SOLDIER_ANIM_COME_UP_HERE - &gSoldierStandHandOnHip, // SOLDIER_ANIM_STAND_HAND_ON_HIP - &gSoldierStandAndLookDown, // SOLDIER_ANIM_STAND_LOOK_DOWN - &object_sdn_Anim_0057BC, // SOLDIER_ANIM_4 - &object_sdn_Anim_005D28, // SOLDIER_ANIM_5 - &object_sdn_Anim_0064C0, // SOLDIER_ANIM_6 - &gSoldierStandWithHandOnChest, // SOLDIER_ANIM_STAND_HAND_ON_CHEST + &gSoldierLookDownAnim, // SOLDIER_ANIM_LOOK_DOWN + &gSoldierComeUpHereAnim, // SOLDIER_ANIM_COME_UP_HERE + &gSoldierStandHandOnHipAnim, // SOLDIER_ANIM_STAND_HAND_ON_HIP + &gSoldierStandAndLookDownAnim, // SOLDIER_ANIM_STAND_LOOK_DOWN + &object_sdn_Anim_0057BC, // SOLDIER_ANIM_4 + &object_sdn_Anim_005D28, // SOLDIER_ANIM_5 + &object_sdn_Anim_0064C0, // SOLDIER_ANIM_6 + &gSoldierStandWithHandOnChestAnim, // SOLDIER_ANIM_STAND_HAND_ON_CHEST }; void EnStopheishi_Init(Actor* thisx, PlayState* play) { EnStopheishi* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierStandHandOnHip, this->jointTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierStandHandOnHipAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); this->actor.colChkInfo.mass = MASS_IMMOVABLE; diff --git a/src/overlays/actors/ovl_En_Zod/z_en_zod.c b/src/overlays/actors/ovl_En_Zod/z_en_zod.c index 5d352e734..ab1f940ce 100644 --- a/src/overlays/actors/ovl_En_Zod/z_en_zod.c +++ b/src/overlays/actors/ovl_En_Zod/z_en_zod.c @@ -622,7 +622,7 @@ void EnZod_DrawDrums(EnZod* this, PlayState* play) { } void EnZod_Draw(Actor* thisx, PlayState* play) { - static TexturePtr sTijoEyesTextures[] = { &gTijoEyesOpen, &gTijoEyesHalfOpen, &gTijoEyesClosed }; + static TexturePtr sTijoEyesTextures[] = { &gTijoEyesOpenTex, &gTijoEyesHalfOpenTex, &gTijoEyesClosedTex }; EnZod* this = THIS; Gfx* gfx; diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index 9e6531ef1..d5ec2917a 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -303,8 +303,8 @@ void func_809375C8(ObjBean* this, PlayState* play) { void func_809375F4(ObjBean* this, PlayState* play) { static Gfx* D_80939024[] = { - gKakeraLeafMiddle, - gKakeraLeafTip, + gKakeraLeafMiddleDL, + gKakeraLeafTipDL, }; Vec3f spC4; Vec3f spB8; diff --git a/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c b/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c index a17f853df..e95f971c9 100644 --- a/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c +++ b/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c @@ -120,7 +120,7 @@ void func_809A9314(ObjGrassStruct1_1* ptr, PlayState* play) { spBC.z = (Rand_ZeroOne() - 0.5f) * 8.0f; EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0, - D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddle); + D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddleDL); spB0.x = ptr->unk_00.x + (ptr2->x * 16.0f); spB0.y = (ptr->unk_00.y + (ptr2->y * 16.0f)) + 10.0f; @@ -131,7 +131,7 @@ void func_809A9314(ObjGrassStruct1_1* ptr, PlayState* play) { spBC.z = (Rand_ZeroOne() - 0.5f) * 6.0f; EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0, - D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTip); + D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTipDL); } } diff --git a/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c b/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c index 795d740f1..1554a2403 100644 --- a/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c +++ b/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c @@ -132,7 +132,7 @@ void func_809AAFE8(Vec3f* arg0, PlayState* play) { spBC.z = (Rand_ZeroOne() - 0.5f) * 8.0f; EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0, - D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddle); + D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddleDL); spB0.x = arg0->x + (ptr->x * 16.0f); spB0.y = arg0->y + (ptr->y * 16.0f) + 10.0f; @@ -143,7 +143,7 @@ void func_809AAFE8(Vec3f* arg0, PlayState* play) { spBC.z = (Rand_ZeroOne() - 0.5f) * 6.0f; EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0, - D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTip); + D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTipDL); } } diff --git a/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c b/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c index 70a4e7022..7f8d87ca4 100644 --- a/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c +++ b/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c @@ -835,9 +835,9 @@ void ObjTokeidai_Clock_Draw(Actor* thisx, PlayState* play) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (OBJ_TOKEIDAI_TYPE(&this->actor) == OBJ_TOKEIDAI_TYPE_WALL_CLOCK || OBJ_TOKEIDAI_TYPE(&this->actor) == OBJ_TOKEIDAI_TYPE_SMALL_WALL_CLOCK) { - gSPDisplayList(POLY_OPA_DISP++, gWallClockClockFace); + gSPDisplayList(POLY_OPA_DISP++, gWallClockClockFaceDL); } else { - gSPDisplayList(POLY_OPA_DISP++, gClockTowerClockFace); + gSPDisplayList(POLY_OPA_DISP++, gClockTowerClockFaceDL); } Matrix_Translate(0.0f, -1112.0f, -19.6f, MTXMODE_APPLY); diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 2c52ecdec..6e19ae832 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -9917,7 +9917,7 @@ s32 func_8083F8A8(PlayState* play, Player* this, f32 radius, s32 countMax, f32 r velocity.y = Rand_ZeroFloat(2.0f); velocity.z = Rand_CenteredFloat(3.0f); D_8085D288.y = -0.1f; - EffectSsHahen_Spawn(play, &pos, &velocity, &D_8085D288, 0, 0x96, 1, 0x10, gKakeraLeafTip); + EffectSsHahen_Spawn(play, &pos, &velocity, &D_8085D288, 0, 0x96, 1, 0x10, gKakeraLeafTipDL); } } |
