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authorTharo <17233964+Thar0@users.noreply.github.com>2024-12-19 05:20:46 +0000
committerGitHub <noreply@github.com>2024-12-19 16:20:46 +1100
commitbfa242c550bdae14978531faead4552e35d77e2f (patch)
treea8d1f450c33823f0b71a31c749aa61dd70107655
parent0fe2e8f7d6f7429f4401ed065d0a97385baa629e (diff)
Fix return type of EnDeath_UpdateCoreVelocityAndRotation (#1769)
-rw-r--r--src/overlays/actors/ovl_En_Death/z_en_death.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/overlays/actors/ovl_En_Death/z_en_death.c b/src/overlays/actors/ovl_En_Death/z_en_death.c
index 88b45701c..299fdc296 100644
--- a/src/overlays/actors/ovl_En_Death/z_en_death.c
+++ b/src/overlays/actors/ovl_En_Death/z_en_death.c
@@ -375,7 +375,7 @@ void EnDeath_UpdateSpinAttackTris(EnDeath* this) {
Collider_SetTrisVertices(&this->weaponSpinningCollider, 1, &p1, &p3, &p2);
}
-f32 EnDeath_UpdateCoreVelocityAndRotation(EnDeath* this) {
+void EnDeath_UpdateCoreVelocityAndRotation(EnDeath* this) {
f32 tmp;
this->coreVelocity = this->actor.world.pos.y - this->actor.home.pos.y;