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authorKenix <kenixwhisperwind@gmail.com>2020-04-08 17:49:40 -0400
committerKenix <kenixwhisperwind@gmail.com>2020-04-08 17:49:40 -0400
commitf8713ceb462f84fbe5aeb0eb2aaa8b71764755c8 (patch)
tree480eb2f92a26c482324b4cb7306c737f07d49e4c
parent1b335a770b90e7bc43c02776f2f3afb2402e254a (diff)
Decompile functions in z_scene
-rw-r--r--include/functions.h21
-rw-r--r--include/structs.h255
-rw-r--r--include/variables.h4
-rw-r--r--src/code/z_room.c2
-rw-r--r--src/code/z_scene.c208
5 files changed, 398 insertions, 92 deletions
diff --git a/include/functions.h b/include/functions.h
index 83bdfbad1..0e0e0bbb7 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -1931,14 +1931,14 @@ void func_8010439C(void); // func_8010439C
void func_801045AC(void); // func_801045AC
void func_80104AE8(void); // func_80104AE8
void func_80104C80(void); // func_80104C80
-void func_80104CF4(void); // func_80104CF4
+void func_80104CF4(GlobalContext* ctxt); // func_80104CF4
void func_80104F34(void); // func_80104F34
void func_80105294(void); // func_80105294
void func_80105318(void); // func_80105318
void func_80105328(void); // func_80105328
void func_8010534C(void); // func_8010534C
-void func_8010549C(void); // func_8010549C
-void func_8010565C(void); // func_8010565C
+void func_8010549C(GlobalContext* ctxt, u32 segmentAddress); // func_8010549C
+void func_8010565C(GlobalContext* ctxt, u8 num, u32 segmentAddress); // func_8010565C
void func_80105818(GlobalContext* ctxt, unsigned int uParm2, TransitionActorInit* puParm3); // func_80105818
void func_80105A40(void); // func_80105A40
void func_80105B34(void); // func_80105B34
@@ -2400,10 +2400,10 @@ void func_8012F0EC(void); // func_8012F0EC
void func_8012F1BC(void); // func_8012F1BC
void func_8012F22C(void); // func_8012F22C
void func_8012F278(void); // func_8012F278
-s32 Scene_LoadObject(SceneContext* sceneCtxt, short id); // func_8012F2E0
+s32 Scene_LoadObject(SceneContext* sceneCtxt, s16 id); // func_8012F2E0
void Scene_Init(GlobalContext* ctxt, SceneContext* sceneCtxt); // func_8012F3D0
void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt); // func_8012F4FC
-s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, short id); // func_8012F608
+s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 id); // func_8012F608
s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index); // func_8012F668
void Scene_DmaAllObjects(SceneContext* sceneCtxt); // func_8012F698
u32 func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id); // func_8012F73C
@@ -2420,9 +2420,9 @@ void Scene_HeaderCommand0B(GlobalContext* ctxt, SceneCmd* entry); // func_8012FC
void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry); // func_8012FDA4
void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry); // func_8012FE2C
void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry); // func_8012FE5C
-void func_8012FEBC(void); // func_8012FEBC
+void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors); // func_8012FEBC
void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry); // func_8012FECC
-void func_8012FF10(GlobalContext* ctxt, int iParm2); // func_8012FF10
+s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex); // func_8012FF10
void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry); // func_8012FF8C
void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry); // func_8012FFF0
void Scene_HeaderCommand10(GlobalContext* ctxt, SceneCmd* entry); // func_80130018
@@ -2983,7 +2983,7 @@ void Play_Update(GlobalContext* ctxt); // func_80168F64
void func_801690CC(void); // func_801690CC
void func_80169100(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); // func_80169100
void func_801691F0(void); // func_801691F0
-void* Play_LoadScene(GlobalContext* ctxt, SceneTableEntry* entry); // func_80169220
+void* Play_LoadScene(GlobalContext* ctxt, ObjectFileTableEntry* entry); // func_80169220
void func_8016927C(GlobalContext* ctxt, short sParm2); // func_8016927C
void func_801692C4(GlobalContext* ctxt, UNK_TYPE1 uParm2); // func_801692C4
void Play_SceneInit(GlobalContext* ctxt, int sceneIndex, UNK_TYPE1 param_3); // func_801693D4
@@ -3902,7 +3902,7 @@ void func_801A3EC0(void); // func_801A3EC0
void func_801A3F54(void); // func_801A3F54
void func_801A3F6C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_801A3F6C
void func_801A3FB4(void); // func_801A3FB4
-void func_801A400C(void); // func_801A400C
+/*Audio_SetBGM*/ void func_801A400C(u32 bgmID); // func_801A400C
void func_801A4058(void); // func_801A4058
void func_801A41C8(void); // func_801A41C8
void func_801A41F8(void); // func_801A41F8
@@ -3974,7 +3974,8 @@ void func_801A7D04(void); // func_801A7D04
void func_801A7D84(void); // func_801A7D84
void func_801A89A8(void); // func_801A89A8
void func_801A89D0(void); // func_801A89D0
-void func_801A8A50(void); // func_801A8A50
+// may not be s32 in param or return
+s32 func_801A8A50(s32 param1); // func_801A8A50
void func_801A8ABC(void); // func_801A8ABC
void func_801A8BD0(void); // func_801A8BD0
void func_801A8D5C(void); // func_801A8D5C
diff --git a/include/structs.h b/include/structs.h
index 8797b5f51..a61b2d9ed 100644
--- a/include/structs.h
+++ b/include/structs.h
@@ -502,24 +502,209 @@ typedef struct {
} RoomMeshType2Params; // size = 0x10
typedef struct {
-/* 0x0 */ u8 command;
-/* 0x1 */ u8 unk1;
-/* 0x2 */ UNK_TYPE1 pad2[0x2];
-/* 0x4 */ u32 unk4;
-} SCmdBase; // size = 0x8
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 data2;
+} SCmdBase;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdSpawnList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdActorList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdCsCameraList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdColHeader;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdRoomList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[2];
+/* 0x04 */ s8 unk4;
+/* 0x05 */ s8 unk5;
+/* 0x06 */ s8 unk6;
+/* 0x07 */ u8 unk7;
+} SCmdWindSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdEntranceList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 cUpElfMsgNum;
+/* 0x04 */ u32 keepObjectId;
+} SCmdSpecialFiles;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 gpFlag1;
+/* 0x04 */ u32 gpFlag2;
+} SCmdRoomBehavior;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdMesh;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdObjectList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdLightList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdPathList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdTransiActorList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdLightSettingList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[2];
+/* 0x04 */ u8 hour;
+/* 0x05 */ u8 min;
+/* 0x06 */ u8 unk6;
+} SCmdTimeSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[2];
+/* 0x04 */ u8 skyboxId;
+/* 0x05 */ u8 unk5;
+/* 0x06 */ u8 unk6;
+} SCmdSkyboxSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[2];
+/* 0x04 */ u8 unk4;
+/* 0x05 */ u8 unk5;
+} SCmdSkyboxDisables;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 data2;
+} SCmdEndMarker;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdExitList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 bgmId;
+/* 0x02 */ UNK_TYPE1 pad2[4];
+/* 0x06 */ u8 nighttimeSFX;
+/* 0x07 */ u8 musicSeq;
+} SCmdSoundSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[5];
+/* 0x07 */ u8 echo;
+} SCmdEchoSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdCutsceneData;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdAltHeaders;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 cameraMovement;
+/* 0x04 */ u32 area;
+} SCmdMiscSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdCutsceneActorList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ UNK_TYPE1 pad1[2];
+/* 0x04 */ u32 segment;
+} SCmdMinimapSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdMinimapChests;
// Extra information in the save context that is not saved
typedef struct {
-/* 0x000 */ UNK_TYPE1 pad0[0x10];
+/* 0x000 */ UNK_TYPE1 pad0[0xB];
+/* 0x00C */ s32 sceneSetupIndex;
/* 0x010 */ s32 unk10;
/* 0x014 */ UNK_TYPE1 pad14[0x2E];
/* 0x042 */ s16 unk42;
-/* 0x044 */ UNK_TYPE1 pad44[0x23C];
+/* 0x044 */ UNK_TYPE1 pad44[0x232];
+/* 0x276 */ u8 unk276;
+/* 0x277 */ UNK_TYPE1 pad277[0x9];
/* 0x280 */ u16 unk280;
/* 0x282 */ u16 unk282;
/* 0x284 */ UNK_TYPE1 pad284[0x40];
/* 0x2C4 */ f32 unk2C4;
-/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[120];
+/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[0x78];
} SaveContextExtra; // size = 0xC28
typedef struct {
@@ -553,8 +738,37 @@ typedef struct {
/* 0x00 */ UNK_TYPE1 pad0[0x22];
} SaveContext_struct2; // size = 0x22
+
typedef union {
-/* 0x0 */ SCmdBase base;
+ SCmdBase base;
+ SCmdSpawnList spawnList;
+ SCmdActorList actorList;
+ SCmdCsCameraList csCameraList;
+ SCmdRoomList roomList;
+ SCmdEntranceList entranceList;
+ SCmdObjectList objectList;
+ SCmdLightList lightList;
+ SCmdPathList pathList;
+ SCmdTransiActorList transiActorList;
+ SCmdLightSettingList lightSettingList;
+ SCmdExitList exitList;
+ SCmdColHeader colHeader;
+ SCmdMesh mesh;
+ SCmdSpecialFiles specialFiles;
+ SCmdCutsceneData cutsceneData;
+ SCmdRoomBehavior roomBehavior;
+ SCmdWindSettings windSettings;
+ SCmdTimeSettings timeSettings;
+ SCmdSkyboxSettings skyboxSettings;
+ SCmdSkyboxDisables skyboxDisables;
+ SCmdEndMarker endMarker;
+ SCmdSoundSettings soundSettings;
+ SCmdEchoSettings echoSettings;
+ SCmdMiscSettings miscSettings;
+ SCmdAltHeaders altHeaders;
+ SCmdCutsceneActorList cutsceneActorList;
+ SCmdMinimapSettings minimapSettings;
+ SCmdMinimapChests minimapChests;
} SceneCmd; // size = 0x8
typedef struct {
@@ -1042,7 +1256,7 @@ typedef struct {
typedef struct {
/* 0x000 */ void* objectVramStart;
/* 0x004 */ void* objectVramEnd;
-/* 0x008 */ u8 unk8;
+/* 0x008 */ u8 objectCount;
/* 0x009 */ u8 unk9;
/* 0x00A */ u8 unkA;
/* 0x00B */ u8 keepObjectId;
@@ -1193,8 +1407,8 @@ typedef struct {
/* 0x12 */ UNK_TYPE1 unk12;
/* 0x13 */ UNK_TYPE1 unk13;
/* 0x14 */ UNK_TYPE1 unk14;
-/* 0x15 */ UNK_TYPE1 unk15;
-/* 0x16 */ UNK_TYPE1 unk16;
+/* 0x15 */ u8 unk15;
+/* 0x16 */ u8 unk16;
/* 0x17 */ u8 unk17;
/* 0x18 */ u8 unk18;
/* 0x19 */ UNK_TYPE1 unk19;
@@ -1294,12 +1508,9 @@ typedef struct {
/* 0xA9 */ UNK_TYPE1 unkA9;
/* 0xAA */ UNK_TYPE1 unkAA;
/* 0xAB */ UNK_TYPE1 unkAB;
-/* 0xAC */ UNK_TYPE1 unkAC;
-/* 0xAD */ UNK_TYPE1 unkAD;
-/* 0xAE */ UNK_TYPE1 unkAE;
-/* 0xAF */ UNK_TYPE1 unkAF;
-/* 0xB0 */ UNK_TYPE1 unkB0;
-/* 0xB1 */ UNK_TYPE1 unkB1;
+/* 0xAC */ s16 unkAC;
+/* 0xAE */ s16 unkAE;
+/* 0xB0 */ s16 unkB0;
/* 0xB2 */ UNK_TYPE1 unkB2;
/* 0xB3 */ UNK_TYPE1 unkB3;
/* 0xB4 */ f32 unkB4;
@@ -1404,7 +1615,7 @@ typedef struct {
/* 0x01 */ u8 unk1;
/* 0x02 */ u8 unk2;
/* 0x03 */ u8 unk3;
-/* 0x04 */ s8 unk4;
+/* 0x04 */ s8 echo;
/* 0x05 */ u8 unk5;
/* 0x06 */ u8 enablePosLights;
/* 0x07 */ UNK_TYPE1 pad7[0x1];
@@ -1424,7 +1635,7 @@ typedef struct {
/* 0x38 */ DmaRequest dmaRequest;
/* 0x58 */ OSMesgQueue loadQueue;
/* 0x70 */ OSMesg loadMsg[1];
-/* 0x74 */ UNK_TYPE1 pad74[0x4];
+/* 0x74 */ void* unk74;
/* 0x78 */ s8 unk78;
/* 0x79 */ s8 unk79;
/* 0x7A */ UNK_TYPE2 unk7A[3];
@@ -2238,7 +2449,9 @@ struct GlobalContext {
/* 0x000B4 */ UNK_TYPE1 padB4[0x4];
/* 0x000B8 */ View view;
/* 0x00220 */ CameraContext cameraCtx;
-/* 0x00814 */ UNK_TYPE1 pad814[0x4];
+/* 0x00814 */ u8 unk814;
+/* 0x00815 */ u8 unk815;
+/* 0x00816 */ UNK_TYPE1 pad816[0x2];
/* 0x00818 */ LightingContext lightCtx;
/* 0x00828 */ u32 unk828;
/* 0x0082C */ UNK_TYPE1 pad82C[0x4];
diff --git a/include/variables.h b/include/variables.h
index 3e1bdd9c5..f7c078f2a 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -1553,8 +1553,8 @@ extern UNK_TYPE1 D_801C23C8; // D_801C23C8
extern UNK_TYPE1 D_801C23E0; // D_801C23E0
extern UNK_TYPE1 D_801C23F8; // D_801C23F8
extern UNK_TYPE1 D_801C2410; // D_801C2410
-extern UNK_TYPE1 D_801C2650; // D_801C2650
-extern UNK_TYPE1 D_801C2660; // D_801C2660
+extern ObjectFileTableEntry D_801C2650[2]; // D_801C2650
+extern ObjectFileTableEntry D_801C2660[9]; // D_801C2660
extern scene_header_func sceneHeaderFuncTable[31]; // D_801C26A8
extern s16 D_801C2730[8]; // D_801C2730
extern ObjectFileTableEntry objectFileTable[643]; // D_801C2740
diff --git a/src/code/z_room.c b/src/code/z_room.c
index 1087a02e0..7d3ddd171 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -148,5 +148,5 @@ void func_8012EBF8(GlobalContext* ctxt, RoomContext* roomCtxt){
func_8010A33C(ctxt, roomCtxt->currRoom.num);
func_8010A2DC(ctxt);
}
- func_801A3CD8(ctxt->roomContext.currRoom.unk4);
+ func_801A3CD8(ctxt->roomContext.currRoom.echo);
}
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index ee25cc4af..d58524485 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -7,7 +7,17 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_Init.asm")
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ReloadUnloadedObjects.asm")
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_FindSceneObjectIndex.asm")
+s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) {
+ s32 i;
+
+ for(i = 0; i < sceneCtxt->objectCount; i++) {
+ if((sceneCtxt->objects[i].id < 0 ? -sceneCtxt->objects[i].id : sceneCtxt->objects[i].id) == objectId) {
+ return i;
+ }
+ }
+
+ return -1;
+}
s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index) {
if (iParm1->objects[index].id > 0) {
@@ -25,16 +35,15 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012F73C.asm")
#ifdef NON_MATCHING
// Regalloc differences only
void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
- ActorEntry* linkEntry;
+ s32 unused;
s32 loadReturn;
void* objectVramAddr;
s16 temp16;
- linkEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4) + (ctxt->entranceList[ctxt->curSpawn].spawn & 0xFF);
- ctxt->linkActorEntry = linkEntry;
+ ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->spawnList.segment) + ctxt->setupEntranceList[ctxt->curSpawn].spawn;
if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
- (gSaveContext.extra.unk010 == 0x02 && gSaveContext.extra.unk042 == 0x0CFF)
+ (gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF)
) {
Scene_LoadObject(&ctxt->sceneContext, 0x192);
return;
@@ -42,17 +51,19 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11);
- temp16 = (&ctxt->sceneContext)->unk8;
- objectVramAddr = ctxt->sceneContext.objects[temp16].vramAddr;
- ctxt->sceneContext.unk8 = loadReturn & 0xFF;
+ objectVramAddr = ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr;
+ ctxt->sceneContext.objectCount = loadReturn & 0xFF;
ctxt->sceneContext.unk9 = loadReturn & 0xFF;
-
+
+ // More matching, but has code ordering issues in addition to one instance of regalloc
+ //temp16 = gSaveContext.perm.unk20;
+ //temp16 = D_801C2730[temp16];
+
temp16 = D_801C2730[gSaveContext.perm.unk20];
- actorOverlayTable[0].initValues->objectDependency = temp16;
-
+ actorOverlayTable[0].initInfo->objectId = temp16;
Scene_LoadObject(&ctxt->sceneContext, temp16);
- ctxt->sceneContext.objects[(&ctxt->sceneContext)->unk8].vramAddr = objectVramAddr;
+ ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr;
}
#else
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand00.asm")
@@ -60,18 +71,14 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand00.asm")
// Scene Command 0x01: Actor List
void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) {
- GlobalContext *temp_a2;
-
- temp_a2 = ctxt;
- temp_a2->sceneNumActorsToLoad = (u16) entry->base.unk1;
- ctxt = temp_a2;
- ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
+ ctxt->sceneNumActorsToLoad = (u16) entry->base.data1;
+ ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.data2);
ctxt->actorCtx.unkC = (u16)0;
}
// Scene Command 0x02: Cutscene Camera List
void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry) {
- ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt((void*)entry->base.unk4);
+ ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt((void*)entry->base.data2);
}
// Scene Command 0x03: Collision Header
@@ -79,7 +86,7 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) {
BgMeshHeader* temp_ret;
BgMeshHeader* temp_s0;
- temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt((void*)entry->base.unk4);
+ temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt((void*)entry->base.data2);
temp_s0 = temp_ret;
temp_s0->vertices = (BgVertex*)Lib_PtrSegToVirt(temp_ret->vertices);
temp_s0->polygons = (BgPolygon*)Lib_PtrSegToVirt(temp_s0->polygons);
@@ -98,99 +105,184 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) {
// Scene Command 0x04: Room List
void Scene_HeaderCommand04(GlobalContext* ctxt, SceneCmd* entry) {
- ctxt->numRooms = (u8) entry->base.unk1;
- ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt((void*)entry->base.unk4);
+ ctxt->numRooms = (u8) entry->base.data1;
+ ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
// Scene Command 0x06: Entrance List
void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) {
- ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
+ ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
// Scene Command 0x07: Special Files
void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) {
- if (entry->base.unk4 != 0) {
- ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->base.unk4);
+ if (entry->base.data2 != 0) {
+ ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->base.data2);
gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + 0x80000000;
}
- if (entry->base.unk1 != 0) {
- // TODO:
- // OOT has D_801C2650's equivalent as a list of navi messages that store SceneTableEntry structs.
- // This needs to be something like (SceneTableEntry*)(&D_801C2650[entry->unk1])
- // Currently D_801C2650 is not typed so that can't be completed at this moment.
- ctxt->unk18868 = Play_LoadScene(ctxt, (SceneTableEntry*)(((entry->base.unk1 * 8) - 8) + &D_801C2650));
- // OR LESS MATCHING:
- //ctxt->unk18868 = Play_LoadScene(ctxt, (SceneTableEntry*)(&D_801C2650[entry->unk1 - 1]));
+ if (entry->base.data1 != 0) {
+ ctxt->unk18868 = Play_LoadScene(ctxt, &D_801C2650[entry->base.data1 - 1]);
}
}
// Scene Command 0x08: Room Behavior
void Scene_HeaderCommand08(GlobalContext* ctxt, SceneCmd* entry) {
- ctxt->roomContext.currRoom.unk3 = entry->base.unk1;
- ctxt->roomContext.currRoom.unk2 = entry->base.unk4 & 0xFF;
- ctxt->roomContext.currRoom.unk5 = (entry->base.unk4 >> 8) & 1;
- ctxt->msgCtx.unk12044 = (entry->base.unk4 >> 0xa) & 1;
- ctxt->roomContext.currRoom.enablePosLights = (entry->base.unk4 >> 0xb) & 1;
- ctxt->kankyoContext.unkE2 = (entry->base.unk4 >> 0xc) & 1;
+ ctxt->roomContext.currRoom.unk3 = entry->base.data1;
+ ctxt->roomContext.currRoom.unk2 = entry->base.data2 & 0xFF;
+ ctxt->roomContext.currRoom.unk5 = (entry->base.data2 >> 8) & 1;
+ ctxt->msgCtx.unk12044 = (entry->base.data2 >> 0xa) & 1;
+ ctxt->roomContext.currRoom.enablePosLights = (entry->base.data2 >> 0xb) & 1;
+ ctxt->kankyoContext.unkE2 = (entry->base.data2 >> 0xc) & 1;
}
// Scene Command 0x0A: Mesh Header
void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) {
- ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt((void*)entry->base.unk4);
+ ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0B.asm")
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0C.asm")
+// Scene Command 0x0C: Light List
+void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) {
+ s32 i;
+ LightInfo* lightInfo;
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0D.asm")
+ lightInfo = (LightInfo*)Lib_PtrSegToVirt((void*)entry->base.data2);
+ for (i = 0; i < entry->base.data1; i++)
+ {
+ Lights_Insert(ctxt, &ctxt->lightCtx, lightInfo);
+ lightInfo++;
+ }
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0E.asm")
+// Scene Command 0x0D: Path List
+void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry) {
+ ctxt->setupPathList = (void*)Lib_PtrSegToVirt((void*)entry->base.data2);
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012FEBC.asm")
+// Scene Command 0x0E: Transition Actor List
+void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry) {
+ ctxt->transitionActorCount = entry->base.data1;
+ ctxt->transitionActorList = (TransitionActorInit*)Lib_PtrSegToVirt((void*)entry->base.data2);
+ func_80105818(ctxt, ctxt->transitionActorCount, ctxt->transitionActorList);
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0F.asm")
+void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors) {
+ *nbTransitionActors = 0;
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012FF10.asm")
+// Scene Command 0x0F: Light Setting List
+void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) {
+ ctxt->kankyoContext.environmentSettingsCount = entry->base.data1;
+ ctxt->kankyoContext.environmentSettingsList = (void*)Lib_PtrSegToVirt((void*)entry->base.data2);
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand11.asm")
+s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) {
+ s32 vromStart = D_801C2660[fileIndex].vromStart;
+ s32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart;
+
+ if (fileSize) {
+ ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize);
+ return DmaMgr_SendRequest0((s32)ctxt->roomContext.unk74, vromStart, fileSize);
+ }
+
+ // UB: Undefined behaviour to not have a return statement here, but it breaks matching.
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand12.asm")
+// Scene Command 0x11: Skybox Settings
+void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry) {
+ ctxt->unk18874 = entry->skyboxSettings.skyboxId & 3;
+ ctxt->kankyoContext.unk17 = ctxt->kankyoContext.unk18 = entry->skyboxSettings.unk5;
+ ctxt->kankyoContext.unk1E = entry->skyboxSettings.unk6;
+ func_8012FF10(ctxt, entry->skyboxSettings.data1);
+}
+
+// Scene Command 0x12: Skybox Disables
+void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry) {
+ ctxt->kankyoContext.unk15 = entry->skyboxDisables.unk4;
+ ctxt->kankyoContext.unk16 = entry->skyboxDisables.unk5;
+}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand10.asm")
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand05.asm")
+// Scene Command 0x05: Wind Settings
+void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) {
+ s8 temp1 = entry->windSettings.unk4;
+ s8 temp2 = entry->windSettings.unk5;
+ s8 temp3 = entry->windSettings.unk6;
+
+ ctxt->kankyoContext.unkAC = temp1;
+ ctxt->kankyoContext.unkAE = temp2;
+ ctxt->kankyoContext.unkB0 = temp3;
+ ctxt->kankyoContext.unkB4 = entry->windSettings.unk7;
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand13.asm")
+void Scene_HeaderCommand13(GlobalContext* ctxt, SceneCmd* entry) {
+ ctxt->setupExitList = (void*)Lib_PtrSegToVirt((void*)entry->exitList.segment);
+}
// Scene Command 0x09: Undefined
void Scene_HeaderCommand09(GlobalContext* ctxt, SceneCmd* entry) {
}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand15.asm")
+// Scene Command 0x15: Sound Settings
+void Scene_HeaderCommand15(GlobalContext* ctxt, SceneCmd* entry) {
+ ctxt->unk814 = entry->soundSettings.musicSeq;
+ ctxt->unk815 = entry->soundSettings.nighttimeSFX;
+ if(gSaveContext.extra.unk276 == 0xFF || func_801A8A50(0) == 0x57) {
+ func_801A400C(entry->soundSettings.bgmId);
+ }
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand16.asm")
+// Scene Command 0x16: Echo Setting
+void Scene_HeaderCommand16(GlobalContext* ctxt, SceneCmd* entry) {
+ ctxt->roomContext.currRoom.echo = entry->echoSettings.echo;
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand18.asm")
+// Scene Command 0x18: Alternate Headers
+void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) {
+ SceneCmd** altHeaderList;
+ SceneCmd* altHeader;
+
+ if (gSaveContext.extra.sceneSetupIndex) {
+ altHeaderList = (SceneCmd**)Lib_PtrSegToVirt((void*)entry->altHeaders.segment);
+ altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1];
+
+ if (altHeader != NULL) {
+ Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_PtrSegToVirt(altHeader));
+ (entry + 1)->base.code = 0x14;
+ }
+ }
+}
// Scene Command 0x17: Cutscene Data
void Scene_HeaderCommand17(GlobalContext* ctxt, SceneCmd* entry) {
- ctxt->csCtx.cutsceneCount = (u8)entry->base.unk1;
- ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
+ ctxt->csCtx.cutsceneCount = (u8)entry->base.data1;
+ ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1B.asm")
+// Scene Command 0x1B: Cutscene Actor List
+void Scene_HeaderCommand1B(GlobalContext* ctxt, SceneCmd* entry) {
+ ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_PtrSegToVirt((void*)entry->cutsceneActorList.segment), entry->cutsceneActorList.num);
+}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1C.asm")
+// Scene Command 0x1C: Mini Maps
+void Scene_HeaderCommand1C(GlobalContext* ctxt, SceneCmd* entry) {
+ func_80104CF4(ctxt);
+ func_8010549C(ctxt, entry->minimapSettings.segment);
+}
// Scene Command 0x1D: Undefined
void Scene_HeaderCommand1D(GlobalContext* ctxt, SceneCmd* entry) {
}
-GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1E.asm")
+// Scene Command 0x1E: Minimap Chests
+void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) {
+ func_8010565C(ctxt, entry->minimapChests.num, entry->minimapChests.segment);
+}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand19.asm")