diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-03-24 19:07:59 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-24 23:07:59 -0300 |
| commit | d5e692d0e109f491d3cd419dca949299ac66a50d (patch) | |
| tree | 6c0562fcf0d1f63372fe54b4c5094c30e8aaf17a /assets/xml/objects | |
| parent | 5684b342b68e27bf671f087dc44b16a135e7c695 (diff) | |
En_Bom_Chu (Bombchu) OK and documented (#679)
* EnBomChu_Init OK
* EnBomChu_Destroy OK
* func_808F7868 OK
* func_808F79D4 OK
* func_808F7E74 OK
* func_808F7FA0 OK
* func_808F77E4 OK
* func_808F75D0 OK
* func_808F7944 OK
* func_808F7A84 OK
* func_808F818C OK
* func_808F8080 OK
* func_808F7FD0 OK
* EnBomChu_Update OK
* EnBomChu_Draw OK
* Drop unnecessary cast in Update
* Import data into C
* Object symbol
* Use generated reloc
* Port over OoT struct var names
* Name all statics
* Misc cleanup
* Name some of the new struct vars introduced in MM
* Port over most OoT function names
* Name movingSpeed based on in-game observation
* Name final param in EnBomChu_SpawnRipplesAndSplashes
* More cleanup and OOT port
* Some more names
* More docs
* Name last function
* Final little cleanup
* First round of review fixes
* Change the name of that one function
* More precise comment
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 802ac6843..ef31ca7b7 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -838,8 +838,11 @@ <DList Name="gameplay_keep_DL_015DB0" Offset="0x15DB0" /> <Texture Name="gameplay_keep_Tex_015E40" OutName="tex_015E40" Format="rgba16" Width="8" Height="8" Offset="0x15E40" /> <DList Name="gameplay_keep_DL_015FA0" Offset="0x15FA0" /> - <Texture Name="gameplay_keep_Tex_016060" OutName="tex_016060" Format="rgba16" Width="8" Height="8" Offset="0x16060" /> - <DList Name="gameplay_keep_DL_016360" Offset="0x16360" /> + + <!-- Bombchu --> + <Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" /> + <DList Name="gBombchuDL" Offset="0x16360" /> + <Texture Name="gameplay_keep_Tex_0164D0" OutName="tex_0164D0" Format="ia16" Width="32" Height="32" Offset="0x164D0" /> <Texture Name="gameplay_keep_Tex_016CD0" OutName="tex_016CD0" Format="ia16" Width="32" Height="32" Offset="0x16CD0" /> <Texture Name="gameplay_keep_Tex_0174D0" OutName="tex_0174D0" Format="ia16" Width="32" Height="32" Offset="0x174D0" /> |
