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authorTom Overton <tom-overton@users.noreply.github.com>2022-03-24 19:07:59 -0700
committerGitHub <noreply@github.com>2022-03-24 23:07:59 -0300
commitd5e692d0e109f491d3cd419dca949299ac66a50d (patch)
tree6c0562fcf0d1f63372fe54b4c5094c30e8aaf17a /assets/xml/objects
parent5684b342b68e27bf671f087dc44b16a135e7c695 (diff)
En_Bom_Chu (Bombchu) OK and documented (#679)
* EnBomChu_Init OK * EnBomChu_Destroy OK * func_808F7868 OK * func_808F79D4 OK * func_808F7E74 OK * func_808F7FA0 OK * func_808F77E4 OK * func_808F75D0 OK * func_808F7944 OK * func_808F7A84 OK * func_808F818C OK * func_808F8080 OK * func_808F7FD0 OK * EnBomChu_Update OK * EnBomChu_Draw OK * Drop unnecessary cast in Update * Import data into C * Object symbol * Use generated reloc * Port over OoT struct var names * Name all statics * Misc cleanup * Name some of the new struct vars introduced in MM * Port over most OoT function names * Name movingSpeed based on in-game observation * Name final param in EnBomChu_SpawnRipplesAndSplashes * More cleanup and OOT port * Some more names * More docs * Name last function * Final little cleanup * First round of review fixes * Change the name of that one function * More precise comment
Diffstat (limited to 'assets/xml/objects')
-rw-r--r--assets/xml/objects/gameplay_keep.xml7
1 files changed, 5 insertions, 2 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index 802ac6843..ef31ca7b7 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -838,8 +838,11 @@
<DList Name="gameplay_keep_DL_015DB0" Offset="0x15DB0" />
<Texture Name="gameplay_keep_Tex_015E40" OutName="tex_015E40" Format="rgba16" Width="8" Height="8" Offset="0x15E40" />
<DList Name="gameplay_keep_DL_015FA0" Offset="0x15FA0" />
- <Texture Name="gameplay_keep_Tex_016060" OutName="tex_016060" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
- <DList Name="gameplay_keep_DL_016360" Offset="0x16360" />
+
+ <!-- Bombchu -->
+ <Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
+ <DList Name="gBombchuDL" Offset="0x16360" />
+
<Texture Name="gameplay_keep_Tex_0164D0" OutName="tex_0164D0" Format="ia16" Width="32" Height="32" Offset="0x164D0" />
<Texture Name="gameplay_keep_Tex_016CD0" OutName="tex_016CD0" Format="ia16" Width="32" Height="32" Offset="0x16CD0" />
<Texture Name="gameplay_keep_Tex_0174D0" OutName="tex_0174D0" Format="ia16" Width="32" Height="32" Offset="0x174D0" />