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authorIsghj <42048411+isghj5@users.noreply.github.com>2025-02-26 16:59:58 -0800
committerGitHub <noreply@github.com>2025-02-26 16:59:58 -0800
commitfde2b78a92ef591e992d1ba6095a83f335659695 (patch)
tree2c71fffb9fe6b11401096aa4b37a580b37059712 /assets/xml/objects
parent679ae89099dc2b8cae000a75fa2de5f59c9f2d4b (diff)
`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)
* Kaizoku: some docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: all object labeled * Kaizoku: more docs * More docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: first pass complete * format * Kaizoku: minor tweaks * Kaizoku: Anghelos requested changes pass1 * Kaizoku: minor docs * Kaizoku: get'n't * Kaizoku: format * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Kaizoku: back to OK * Kaizoku: more requested changes * Kaizoku: outfit and lipstick color enums * Kaizoku: rename object assets from gKaizoku to gFighterPirate * Kaizoku: LIMB_FULL * Kaizoku: some requested changes * Kaizoku: more requested changes * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Kaizoku: back to matching * Kaizoku: requested changes * Kaizoku: missed change * Apply suggestions from code review Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * Kaizoku: back to matching and more requested changes --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
Diffstat (limited to 'assets/xml/objects')
-rw-r--r--assets/xml/objects/object_kz.xml177
1 files changed, 94 insertions, 83 deletions
diff --git a/assets/xml/objects/object_kz.xml b/assets/xml/objects/object_kz.xml
index 275a2791e..d0730ab7e 100644
--- a/assets/xml/objects/object_kz.xml
+++ b/assets/xml/objects/object_kz.xml
@@ -1,93 +1,104 @@
<Root>
<File Name="object_kz" Segment="6">
- <Animation Name="object_kz_Anim_0003CC" Offset="0x3CC" /> <!-- Original name is "kz_attackA" -->
- <Animation Name="object_kz_Anim_000F5C" Offset="0xF5C" /> <!-- Original name is "kz_attackB" -->
- <Animation Name="object_kz_Anim_001390" Offset="0x1390" /> <!-- Original name is "kz_back_ten" -->
- <Animation Name="object_kz_Anim_001578" Offset="0x1578" /> <!-- Original name is "kz_defense" -->
- <Animation Name="object_kz_Anim_001E9C" Offset="0x1E9C" /> <!-- Original name is "kz_doron" -->
- <Animation Name="object_kz_Anim_002730" Offset="0x2730" /> <!-- Original name is "kz_down" -->
- <Animation Name="object_kz_Anim_002BA0" Offset="0x2BA0" /> <!-- Original name is "kz_downwait" -->
- <Animation Name="object_kz_Anim_003A3C" Offset="0x3A3C" /> <!-- Original name is "kz_downwake" -->
- <Animation Name="object_kz_Anim_0043E4" Offset="0x43E4" /> <!-- Original name is "kz_getout" -->
- <Animation Name="object_kz_Anim_004860" Offset="0x4860" /> <!-- Original name is "kz_hit" -->
- <Animation Name="object_kz_Anim_005644" Offset="0x5644" /> <!-- Original name is "kz_kime" -->
- <Animation Name="object_kz_Anim_0058B8" Offset="0x58B8" /> <!-- Original name is "kz_run" -->
+ <Animation Name="gFighterPirateSlashAnim" Offset="0x3CC" /> <!-- Original name is "kz_attackA" -->
+ <Animation Name="gFighterPirateSpinAttackAnim" Offset="0xF5C" /> <!-- Original name is "kz_attackB" -->
+ <Animation Name="gFighterPirateFlipAnim" Offset="0x1390" /> <!-- Original name is "kz_back_ten" -->
+ <Animation Name="gFighterPirateBlockAnim" Offset="0x1578" /> <!-- Original name is "kz_defense" -->
+ <Animation Name="gFighterPirateThrowFlashAnim" Offset="0x1E9C" /> <!-- Original name is "kz_doron" -->
+ <!-- This is the old version from OOT, back when she would jump to escape instead of talking and flashing to escape -->
+ <Animation Name="gFighterPirateUnusedDefeatAnim" Offset="0x2730" /> <!-- Original name is "kz_down" -->
+ <Animation Name="gFighterPirateDefeatIdleAnim" Offset="0x2BA0" /> <!-- Original name is "kz_downwait" -->
+ <Animation Name="gFighterPirateDefeatAnim" Offset="0x3A3C" /> <!-- Original name is "kz_downwake" -->
+ <!-- This is used in a threatening stance if the player loses the fight, while she talks to you -->
+ <Animation Name="gFighterPirateDemonstrativeSwordSwingAnim" Offset="0x43E4" /> <!-- Original name is "kz_getout" -->
+ <Animation Name="gFighterPirateDamageAnim" Offset="0x4860" /> <!-- Original name is "kz_hit" -->
+ <Animation Name="gFighterPirateUnsheatheAnim" Offset="0x5644" /> <!-- Original name is "kz_kime" -->
+ <Animation Name="gFighterPirateWalkAnim" Offset="0x58B8" /> <!-- Original name is "kz_run" -->
- <Texture Name="object_kz_TLUT_0058D0" OutName="tlut_0058D0" Format="rgba16" Width="16" Height="16" Offset="0x58D0" />
- <Texture Name="object_kz_Tex_005AD0" OutName="tex_005AD0" Format="ci8" Width="8" Height="8" Offset="0x5AD0" />
- <Texture Name="object_kz_Tex_005B10" OutName="tex_005B10" Format="ci8" Width="8" Height="8" Offset="0x5B10" />
- <Texture Name="object_kz_Tex_005B50" OutName="tex_005B50" Format="ci8" Width="16" Height="16" Offset="0x5B50" />
- <Texture Name="object_kz_Tex_005C50" OutName="tex_005C50" Format="i8" Width="16" Height="16" Offset="0x5C50" />
- <Texture Name="object_kz_Tex_005D50" OutName="tex_005D50" Format="ci8" Width="16" Height="16" Offset="0x5D50" />
- <Texture Name="object_kz_Tex_005E50" OutName="tex_005E50" Format="i8" Width="16" Height="16" Offset="0x5E50" />
- <Texture Name="object_kz_Tex_005F50" OutName="tex_005F50" Format="i8" Width="8" Height="16" Offset="0x5F50" />
+ <Texture Name="gFighterPirate1TLUT" OutName="tlut1" Format="rgba16" Width="16" Height="16" Offset="0x58D0" />
+ <!-- This is the same skin texture as below, but this one is her arms and back -->
+ <Texture Name="gFighterPirateSkin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x5AD0" TlutOffset="0x58D0" />
+ <Texture Name="gFighterPirateShirtTopRedGradientTex" OutName="shirt_red" Format="ci8" Width="8" Height="8" Offset="0x5B10" />
+ <!-- Gold armor plates on her shin, forearms, belt. Similar texture as Emblem, but slightly darker. -->
+ <Texture Name="gFighterPirateArmor1Tex" OutName="armor" Format="ci8" Width="16" Height="16" Offset="0x5B50" />
+ <Texture Name="gFighterPirateShirtBottomPatternAndVeilTex" OutName="shirt_pattern1" Format="i8" Width="16" Height="16" Offset="0x5C50" />
+ <Texture Name="gFighterPirateBellyButtonTex" OutName="navel" Format="ci8" Width="16" Height="16" Offset="0x5D50" />
+ <Texture Name="gFighterPiratePantsTex" OutName="pants" Format="i8" Width="16" Height="16" Offset="0x5E50" />
+ <!-- This is the texture at the back of her boots and pants belt center. -->
+ <Texture Name="gFighterPirateZipper1Tex" OutName="zipper1" Format="i8" Width="8" Height="16" Offset="0x5F50" />
- <DList Name="object_kz_DL_007CB0" Offset="0x7CB0" />
- <DList Name="object_kz_DL_008130" Offset="0x8130" />
- <DList Name="object_kz_DL_008268" Offset="0x8268" />
- <DList Name="object_kz_DL_008490" Offset="0x8490" />
- <DList Name="object_kz_DL_0085C8" Offset="0x85C8" />
- <DList Name="object_kz_DL_0087F0" Offset="0x87F0" />
- <DList Name="object_kz_DL_008A10" Offset="0x8A10" />
- <DList Name="object_kz_DL_008B10" Offset="0x8B10" />
- <DList Name="object_kz_DL_008D80" Offset="0x8D80" />
- <DList Name="object_kz_DL_008E80" Offset="0x8E80" />
+ <DList Name="gFighterPirateTorsoDL" Offset="0x7CB0" />
+ <DList Name="gFighterPirateRightUpperArmDL" Offset="0x8130" />
+ <DList Name="gFighterPirateRightForearmDL" Offset="0x8268" />
+ <DList Name="gFighterPirateLeftUpperArmDL" Offset="0x8490" />
+ <DList Name="gFighterPirateLeftForearmDL" Offset="0x85C8" />
+ <DList Name="gFighterPirateWaistDL" Offset="0x87F0" />
+ <DList Name="gFighterPirateRightThighDL" Offset="0x8A10" />
+ <DList Name="gFighterPirateRightShinDL" Offset="0x8B10" />
+ <DList Name="gFighterPirateLeftThighDL" Offset="0x8D80" />
+ <DList Name="gFighterPirateLeftShinDL" Offset="0x8E80" />
- <Texture Name="object_kz_TLUT_009100" OutName="tlut_009100" Format="rgba16" Width="252" Height="1" Offset="0x9100" />
- <Texture Name="object_kz_Tex_0092F8" OutName="tex_0092F8" Format="ci8" Width="8" Height="8" Offset="0x92F8" />
- <Texture Name="object_kz_Tex_009338" OutName="tex_009338" Format="ci8" Width="8" Height="16" Offset="0x9338" />
- <Texture Name="gKaizokuEyeOpenTex" OutName="kaizoku_eye_open" Format="ci8" Width="32" Height="32" Offset="0x93B8" TlutOffset="0x9100" />
- <Texture Name="object_kz_Tex_0097B8" OutName="tex_0097B8" Format="i8" Width="16" Height="16" Offset="0x97B8" />
- <Texture Name="object_kz_Tex_0098B8" OutName="tex_0098B8" Format="ci8" Width="8" Height="16" Offset="0x98B8" />
- <Texture Name="object_kz_Tex_009938" OutName="tex_009938" Format="ci8" Width="8" Height="8" Offset="0x9938" />
- <Texture Name="gKaizokuEyeHalfTex" OutName="kaizoku_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9978" TlutOffset="0x9100" />
- <Texture Name="object_kz_Tex_009D78" OutName="tex_009D78" Format="i8" Width="8" Height="16" Offset="0x9D78" />
- <Texture Name="object_kz_Tex_009DF8" OutName="tex_009DF8" Format="ci8" Width="16" Height="16" Offset="0x9DF8" />
- <Texture Name="object_kz_Tex_009EF8" OutName="tex_009EF8" Format="ci8" Width="16" Height="16" Offset="0x9EF8" />
- <Texture Name="object_kz_Tex_009FF8" OutName="tex_009FF8" Format="ci8" Width="16" Height="16" Offset="0x9FF8" />
- <Texture Name="gKaizokuEyeClosedTex" OutName="kaizoku_eye_closed" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9100" />
+ <Texture Name="gFighterPirate2TLUT" OutName="tlut2" Format="rgba16" Width="4" Height="63" Offset="0x9100" />
+ <!-- This is the same skin texture as above, but this one is for her head and feet -->
+ <Texture Name="gFighterPirateSkin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x92F8" TlutOffset="0x9100"/>
+ <Texture Name="gFighterPirateEarTex" OutName="ear" Format="ci8" Width="8" Height="16" Offset="0x9338" />
+ <Texture Name="gFighterPirateEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x93B8" TlutOffset="0x9100" />
+ <Texture Name="gFighterPirateShirtBottomPatternAndVeil2Tex" OutName="shirt_pattern2" Format="i8" Width="16" Height="16" Offset="0x97B8" />
+ <Texture Name="gFighterPirateShoesTex" OutName="shoe_sides" Format="ci8" Width="8" Height="16" Offset="0x98B8" TlutOffset="0x9100"/>
+ <Texture Name="gFighterPirateShoeBottomTex" OutName="shoe_bottom" Format="ci8" Width="8" Height="8" Offset="0x9938" TlutOffset="0x9100" />
+ <Texture Name="gFighterPirateEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x9978" TlutOffset="0x9100" />
+ <!-- This is the same zipper texture above, but used in different places. hair emblem, back of hands -->
+ <Texture Name="gFighterPirateZipper2Tex" OutName="zipper2" Format="i8" Width="8" Height="16" Offset="0x9D78"/>
+ <Texture Name="gFighterPirateHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x9DF8" TlutOffset="0x9100" />
+ <Texture Name="gFighterPirateFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x9EF8" TlutOffset="0x9100" />
+ <!-- Similar to Armor above, but slightly brighter and used in different spots: used for sword guard and her forhead emblem -->
+ <Texture Name="gFighterPirateYellowSwordGuardAndEmblemTex" OutName="emblem" Format="ci8" Width="16" Height="16" Offset="0x9FF8" />
+ <Texture Name="gFighterPirateEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9100" />
- <DList Name="object_kz_DL_00C318" Offset="0xC318" />
- <DList Name="object_kz_DL_00C4D8" Offset="0xC4D8" />
- <DList Name="object_kz_DL_00C698" Offset="0xC698" />
- <DList Name="object_kz_DL_00C830" Offset="0xC830" />
- <DList Name="object_kz_DL_00CA08" Offset="0xCA08" />
- <DList Name="object_kz_DL_00CBA0" Offset="0xCBA0" />
- <DList Name="object_kz_DL_00CD78" Offset="0xCD78" />
- <DList Name="object_kz_DL_00CE30" Offset="0xCE30" />
- <DList Name="object_kz_DL_00CF20" Offset="0xCF20" />
+ <DList Name="gFighterPirateLeftFootDL" Offset="0xC318" />
+ <DList Name="gFighterPirateRightFootDL" Offset="0xC4D8" />
+ <DList Name="gFighterPirateLeftHandDL" Offset="0xC698" />
+ <DList Name="gFighterPirateLeftSwordDL" Offset="0xC830" />
+ <DList Name="gFighterPirateRightHandDL" Offset="0xCA08" />
+ <DList Name="gFighterPirateRightSwordDL" Offset="0xCBA0" />
+ <DList Name="gFighterPirateVeilDL" Offset="0xCD78" />
+ <DList Name="gFighterPiratePonytailDL" Offset="0xCE30" />
+ <DList Name="gFighterPirateHeadDL" Offset="0xCF20" />
- <Limb Name="object_kz_Standardlimb_00D6B8" Type="Standard" EnumName="KAIZOKU_LIMB_01" Offset="0xD6B8" />
- <Limb Name="object_kz_Standardlimb_00D6C4" Type="Standard" EnumName="KAIZOKU_LIMB_02" Offset="0xD6C4" />
- <Limb Name="object_kz_Standardlimb_00D6D0" Type="Standard" EnumName="KAIZOKU_LIMB_03" Offset="0xD6D0" />
- <Limb Name="object_kz_Standardlimb_00D6DC" Type="Standard" EnumName="KAIZOKU_LIMB_04" Offset="0xD6DC" />
- <Limb Name="object_kz_Standardlimb_00D6E8" Type="Standard" EnumName="KAIZOKU_LIMB_05" Offset="0xD6E8" />
- <Limb Name="object_kz_Standardlimb_00D6F4" Type="Standard" EnumName="KAIZOKU_LIMB_06" Offset="0xD6F4" />
- <Limb Name="object_kz_Standardlimb_00D700" Type="Standard" EnumName="KAIZOKU_LIMB_07" Offset="0xD700" />
- <Limb Name="object_kz_Standardlimb_00D70C" Type="Standard" EnumName="KAIZOKU_LIMB_08" Offset="0xD70C" />
- <Limb Name="object_kz_Standardlimb_00D718" Type="Standard" EnumName="KAIZOKU_LIMB_09" Offset="0xD718" />
- <Limb Name="object_kz_Standardlimb_00D724" Type="Standard" EnumName="KAIZOKU_LIMB_0A" Offset="0xD724" />
- <Limb Name="object_kz_Standardlimb_00D730" Type="Standard" EnumName="KAIZOKU_LIMB_R_SWORD" Offset="0xD730" />
- <Limb Name="object_kz_Standardlimb_00D73C" Type="Standard" EnumName="KAIZOKU_LIMB_0C" Offset="0xD73C" />
- <Limb Name="object_kz_Standardlimb_00D748" Type="Standard" EnumName="KAIZOKU_LIMB_0D" Offset="0xD748" />
- <Limb Name="object_kz_Standardlimb_00D754" Type="Standard" EnumName="KAIZOKU_LIMB_0E" Offset="0xD754" />
- <Limb Name="object_kz_Standardlimb_00D760" Type="Standard" EnumName="KAIZOKU_LIMB_0F" Offset="0xD760" />
- <Limb Name="object_kz_Standardlimb_00D76C" Type="Standard" EnumName="KAIZOKU_LIMB_10" Offset="0xD76C" />
- <Limb Name="object_kz_Standardlimb_00D778" Type="Standard" EnumName="KAIZOKU_LIMB_11" Offset="0xD778" />
- <Limb Name="object_kz_Standardlimb_00D784" Type="Standard" EnumName="KAIZOKU_LIMB_12" Offset="0xD784" />
- <Limb Name="object_kz_Standardlimb_00D790" Type="Standard" EnumName="KAIZOKU_LIMB_L_FOOT" Offset="0xD790" />
- <Limb Name="object_kz_Standardlimb_00D79C" Type="Standard" EnumName="KAIZOKU_LIMB_14" Offset="0xD79C" />
- <Limb Name="object_kz_Standardlimb_00D7A8" Type="Standard" EnumName="KAIZOKU_LIMB_15" Offset="0xD7A8" />
- <Limb Name="object_kz_Standardlimb_00D7B4" Type="Standard" EnumName="KAIZOKU_LIMB_R_FOOT" Offset="0xD7B4" />
- <Limb Name="object_kz_Standardlimb_00D7C0" Type="Standard" EnumName="KAIZOKU_LIMB_17" Offset="0xD7C0" />
- <Skeleton Name="gKaizokuSkel" Type="Flex" LimbType="Standard" LimbNone="KAIZOKU_LIMB_NONE" LimbMax="KAIZOKU_LIMB_MAX" EnumName="KaizokuLimb" Offset="0xD828" />
+ <Limb Name="gFighterPirateRootLimb" Type="Standard" EnumName="KAIZOKU_LIMB_ROOT" Offset="0xD6B8" />
+ <Limb Name="gFighterPirateTorsoLimb" Type="Standard" EnumName="KAIZOKU_LIMB_TORSO" Offset="0xD6C4" />
+ <Limb Name="gFighterPirateNeckLimb" Type="Standard" EnumName="KAIZOKU_LIMB_NECK" Offset="0xD6D0" />
+ <Limb Name="gFighterPiratePonytailLimb" Type="Standard" EnumName="KAIZOKU_LIMB_PONYTAIL" Offset="0xD6DC" />
+ <Limb Name="gFighterPirateVeilLimb" Type="Standard" EnumName="KAIZOKU_LIMB_VEIL" Offset="0xD6E8" />
+ <Limb Name="gFighterPirateHeadLimb" Type="Standard" EnumName="KAIZOKU_LIMB_HEAD" Offset="0xD6F4" />
+ <Limb Name="gFighterPirateRightUpperArmLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_UPPER_ARM" Offset="0xD700" />
+ <Limb Name="gFighterPirateRightForearmLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_FOREARM" Offset="0xD70C" />
+ <Limb Name="gFighterPirateRightWristLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_WRIST" Offset="0xD718" />
+ <Limb Name="gFighterPirateRightHandLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_HAND" Offset="0xD724" />
+ <Limb Name="gFighterPirateRightSwordLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_SWORD" Offset="0xD730" />
+ <Limb Name="gFighterPirateLeftUpperArmLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_UPPER_ARM" Offset="0xD73C" />
+ <Limb Name="gFighterPirateLeftForearmLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_FOREARM" Offset="0xD748" />
+ <Limb Name="gFighterPirateLeftWristLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_WRIST" Offset="0xD754" />
+ <Limb Name="gFighterPirateLeftHandLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_HAND" Offset="0xD760" />
+ <Limb Name="gFighterPirateLeftSwordLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_SWORD" Offset="0xD76C" />
+ <Limb Name="gFighterPirateLeftThighLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_THIGH" Offset="0xD778" />
+ <Limb Name="gFighterPirateLeftShinLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_SHIN" Offset="0xD784" />
+ <Limb Name="gFighterPirateLeftFootLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_FOOT" Offset="0xD790" />
+ <Limb Name="gFighterPirateRightThighLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_THIGH" Offset="0xD79C" />
+ <Limb Name="gFighterPirateRightShinLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_SHIN" Offset="0xD7A8" />
+ <Limb Name="gFighterPirateRightFootLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_FOOT" Offset="0xD7B4" />
+ <Limb Name="gFighterPirateWaistLimb" Type="Standard" EnumName="KAIZOKU_LIMB_WAIST" Offset="0xD7C0" />
- <Animation Name="object_kz_Anim_00DBE4" Offset="0xDBE4" /> <!-- Original name is "kz_side_walk" -->
- <Animation Name="object_kz_Anim_00E1C8" Offset="0xE1C8" /> <!-- Original name is "kz_start" -->
- <Animation Name="object_kz_Anim_00E8BC" Offset="0xE8BC" /> <!-- Original name is "kz_syuta" -->
- <Animation Name="object_kz_Anim_00ED1C" Offset="0xED1C" /> <!-- Original name is "kz_syutawait" -->
- <Animation Name="object_kz_Anim_00EF9C" Offset="0xEF9C" /> <!-- Original name is "kz_talk" -->
- <Animation Name="object_kz_Anim_00F288" Offset="0xF288" /> <!-- Original name is "kz_togetout" -->
- <Animation Name="object_kz_Anim_00F8E4" Offset="0xF8E4" /> <!-- Original name is "kz_wait" -->
+
+ <Skeleton Name="gFighterPirateSkel" Type="Flex" LimbType="Standard" LimbNone="KAIZOKU_LIMB_NONE" LimbMax="KAIZOKU_LIMB_MAX" EnumName="KaizokuLimb" Offset="0xD828" />
+
+ <Animation Name="gFighterPirateSidestepAnim" Offset="0xDBE4" /> <!-- Original name is "kz_side_walk" -->
+ <!-- This is the old version from OOT, when they would escape at the end of the fight by jumping away -->
+ <Animation Name="gFighterPirateUnusedJumpAnim" Offset="0xE1C8" /> <!-- Original name is "kz_start" -->
+ <Animation Name="gFighterPirateLandAnim" Offset="0xE8BC" /> <!-- Original name is "kz_syuta" -->
+ <Animation Name="gFighterPirateLandTalkAnim" Offset="0xED1C" /> <!-- Original name is "kz_syutawait" -->
+ <Animation Name="gFighterPirateUnusedTalkAnim" Offset="0xEF9C" /> <!-- Original name is "kz_talk" -->
+ <Animation Name="gFighterPirateLowerWeaponsAnim" Offset="0xF288" /> <!-- Original name is "kz_togetout" -->
+ <Animation Name="gFighterPirateFightingIdleAnim" Offset="0xF8E4" /> <!-- Original name is "kz_wait" -->
</File>
</Root>