diff options
| author | Isghj <42048411+isghj5@users.noreply.github.com> | 2025-02-26 16:59:58 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-26 16:59:58 -0800 |
| commit | fde2b78a92ef591e992d1ba6095a83f335659695 (patch) | |
| tree | 2c71fffb9fe6b11401096aa4b37a580b37059712 /assets/xml | |
| parent | 679ae89099dc2b8cae000a75fa2de5f59c9f2d4b (diff) | |
`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)
* Kaizoku: some docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: all object labeled
* Kaizoku: more docs
* More docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: first pass complete
* format
* Kaizoku: minor tweaks
* Kaizoku: Anghelos requested changes pass1
* Kaizoku: minor docs
* Kaizoku: get'n't
* Kaizoku: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to OK
* Kaizoku: more requested changes
* Kaizoku: outfit and lipstick color enums
* Kaizoku: rename object assets from gKaizoku to gFighterPirate
* Kaizoku: LIMB_FULL
* Kaizoku: some requested changes
* Kaizoku: more requested changes
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to matching
* Kaizoku: requested changes
* Kaizoku: missed change
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Kaizoku: back to matching and more requested changes
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
Diffstat (limited to 'assets/xml')
| -rw-r--r-- | assets/xml/objects/object_kz.xml | 177 |
1 files changed, 94 insertions, 83 deletions
diff --git a/assets/xml/objects/object_kz.xml b/assets/xml/objects/object_kz.xml index 275a2791e..d0730ab7e 100644 --- a/assets/xml/objects/object_kz.xml +++ b/assets/xml/objects/object_kz.xml @@ -1,93 +1,104 @@ <Root> <File Name="object_kz" Segment="6"> - <Animation Name="object_kz_Anim_0003CC" Offset="0x3CC" /> <!-- Original name is "kz_attackA" --> - <Animation Name="object_kz_Anim_000F5C" Offset="0xF5C" /> <!-- Original name is "kz_attackB" --> - <Animation Name="object_kz_Anim_001390" Offset="0x1390" /> <!-- Original name is "kz_back_ten" --> - <Animation Name="object_kz_Anim_001578" Offset="0x1578" /> <!-- Original name is "kz_defense" --> - <Animation Name="object_kz_Anim_001E9C" Offset="0x1E9C" /> <!-- Original name is "kz_doron" --> - <Animation Name="object_kz_Anim_002730" Offset="0x2730" /> <!-- Original name is "kz_down" --> - <Animation Name="object_kz_Anim_002BA0" Offset="0x2BA0" /> <!-- Original name is "kz_downwait" --> - <Animation Name="object_kz_Anim_003A3C" Offset="0x3A3C" /> <!-- Original name is "kz_downwake" --> - <Animation Name="object_kz_Anim_0043E4" Offset="0x43E4" /> <!-- Original name is "kz_getout" --> - <Animation Name="object_kz_Anim_004860" Offset="0x4860" /> <!-- Original name is "kz_hit" --> - <Animation Name="object_kz_Anim_005644" Offset="0x5644" /> <!-- Original name is "kz_kime" --> - <Animation Name="object_kz_Anim_0058B8" Offset="0x58B8" /> <!-- Original name is "kz_run" --> + <Animation Name="gFighterPirateSlashAnim" Offset="0x3CC" /> <!-- Original name is "kz_attackA" --> + <Animation Name="gFighterPirateSpinAttackAnim" Offset="0xF5C" /> <!-- Original name is "kz_attackB" --> + <Animation Name="gFighterPirateFlipAnim" Offset="0x1390" /> <!-- Original name is "kz_back_ten" --> + <Animation Name="gFighterPirateBlockAnim" Offset="0x1578" /> <!-- Original name is "kz_defense" --> + <Animation Name="gFighterPirateThrowFlashAnim" Offset="0x1E9C" /> <!-- Original name is "kz_doron" --> + <!-- This is the old version from OOT, back when she would jump to escape instead of talking and flashing to escape --> + <Animation Name="gFighterPirateUnusedDefeatAnim" Offset="0x2730" /> <!-- Original name is "kz_down" --> + <Animation Name="gFighterPirateDefeatIdleAnim" Offset="0x2BA0" /> <!-- Original name is "kz_downwait" --> + <Animation Name="gFighterPirateDefeatAnim" Offset="0x3A3C" /> <!-- Original name is "kz_downwake" --> + <!-- This is used in a threatening stance if the player loses the fight, while she talks to you --> + <Animation Name="gFighterPirateDemonstrativeSwordSwingAnim" Offset="0x43E4" /> <!-- Original name is "kz_getout" --> + <Animation Name="gFighterPirateDamageAnim" Offset="0x4860" /> <!-- Original name is "kz_hit" --> + <Animation Name="gFighterPirateUnsheatheAnim" Offset="0x5644" /> <!-- Original name is "kz_kime" --> + <Animation Name="gFighterPirateWalkAnim" Offset="0x58B8" /> <!-- Original name is "kz_run" --> - <Texture Name="object_kz_TLUT_0058D0" OutName="tlut_0058D0" Format="rgba16" Width="16" Height="16" Offset="0x58D0" /> - <Texture Name="object_kz_Tex_005AD0" OutName="tex_005AD0" Format="ci8" Width="8" Height="8" Offset="0x5AD0" /> - <Texture Name="object_kz_Tex_005B10" OutName="tex_005B10" Format="ci8" Width="8" Height="8" Offset="0x5B10" /> - <Texture Name="object_kz_Tex_005B50" OutName="tex_005B50" Format="ci8" Width="16" Height="16" Offset="0x5B50" /> - <Texture Name="object_kz_Tex_005C50" OutName="tex_005C50" Format="i8" Width="16" Height="16" Offset="0x5C50" /> - <Texture Name="object_kz_Tex_005D50" OutName="tex_005D50" Format="ci8" Width="16" Height="16" Offset="0x5D50" /> - <Texture Name="object_kz_Tex_005E50" OutName="tex_005E50" Format="i8" Width="16" Height="16" Offset="0x5E50" /> - <Texture Name="object_kz_Tex_005F50" OutName="tex_005F50" Format="i8" Width="8" Height="16" Offset="0x5F50" /> + <Texture Name="gFighterPirate1TLUT" OutName="tlut1" Format="rgba16" Width="16" Height="16" Offset="0x58D0" /> + <!-- This is the same skin texture as below, but this one is her arms and back --> + <Texture Name="gFighterPirateSkin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x5AD0" TlutOffset="0x58D0" /> + <Texture Name="gFighterPirateShirtTopRedGradientTex" OutName="shirt_red" Format="ci8" Width="8" Height="8" Offset="0x5B10" /> + <!-- Gold armor plates on her shin, forearms, belt. Similar texture as Emblem, but slightly darker. --> + <Texture Name="gFighterPirateArmor1Tex" OutName="armor" Format="ci8" Width="16" Height="16" Offset="0x5B50" /> + <Texture Name="gFighterPirateShirtBottomPatternAndVeilTex" OutName="shirt_pattern1" Format="i8" Width="16" Height="16" Offset="0x5C50" /> + <Texture Name="gFighterPirateBellyButtonTex" OutName="navel" Format="ci8" Width="16" Height="16" Offset="0x5D50" /> + <Texture Name="gFighterPiratePantsTex" OutName="pants" Format="i8" Width="16" Height="16" Offset="0x5E50" /> + <!-- This is the texture at the back of her boots and pants belt center. --> + <Texture Name="gFighterPirateZipper1Tex" OutName="zipper1" Format="i8" Width="8" Height="16" Offset="0x5F50" /> - <DList Name="object_kz_DL_007CB0" Offset="0x7CB0" /> - <DList Name="object_kz_DL_008130" Offset="0x8130" /> - <DList Name="object_kz_DL_008268" Offset="0x8268" /> - <DList Name="object_kz_DL_008490" Offset="0x8490" /> - <DList Name="object_kz_DL_0085C8" Offset="0x85C8" /> - <DList Name="object_kz_DL_0087F0" Offset="0x87F0" /> - <DList Name="object_kz_DL_008A10" Offset="0x8A10" /> - <DList Name="object_kz_DL_008B10" Offset="0x8B10" /> - <DList Name="object_kz_DL_008D80" Offset="0x8D80" /> - <DList Name="object_kz_DL_008E80" Offset="0x8E80" /> + <DList Name="gFighterPirateTorsoDL" Offset="0x7CB0" /> + <DList Name="gFighterPirateRightUpperArmDL" Offset="0x8130" /> + <DList Name="gFighterPirateRightForearmDL" Offset="0x8268" /> + <DList Name="gFighterPirateLeftUpperArmDL" Offset="0x8490" /> + <DList Name="gFighterPirateLeftForearmDL" Offset="0x85C8" /> + <DList Name="gFighterPirateWaistDL" Offset="0x87F0" /> + <DList Name="gFighterPirateRightThighDL" Offset="0x8A10" /> + <DList Name="gFighterPirateRightShinDL" Offset="0x8B10" /> + <DList Name="gFighterPirateLeftThighDL" Offset="0x8D80" /> + <DList Name="gFighterPirateLeftShinDL" Offset="0x8E80" /> - <Texture Name="object_kz_TLUT_009100" OutName="tlut_009100" Format="rgba16" Width="252" Height="1" Offset="0x9100" /> - <Texture Name="object_kz_Tex_0092F8" OutName="tex_0092F8" Format="ci8" Width="8" Height="8" Offset="0x92F8" /> - <Texture Name="object_kz_Tex_009338" OutName="tex_009338" Format="ci8" Width="8" Height="16" Offset="0x9338" /> - <Texture Name="gKaizokuEyeOpenTex" OutName="kaizoku_eye_open" Format="ci8" Width="32" Height="32" Offset="0x93B8" TlutOffset="0x9100" /> - <Texture Name="object_kz_Tex_0097B8" OutName="tex_0097B8" Format="i8" Width="16" Height="16" Offset="0x97B8" /> - <Texture Name="object_kz_Tex_0098B8" OutName="tex_0098B8" Format="ci8" Width="8" Height="16" Offset="0x98B8" /> - <Texture Name="object_kz_Tex_009938" OutName="tex_009938" Format="ci8" Width="8" Height="8" Offset="0x9938" /> - <Texture Name="gKaizokuEyeHalfTex" OutName="kaizoku_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9978" TlutOffset="0x9100" /> - <Texture Name="object_kz_Tex_009D78" OutName="tex_009D78" Format="i8" Width="8" Height="16" Offset="0x9D78" /> - <Texture Name="object_kz_Tex_009DF8" OutName="tex_009DF8" Format="ci8" Width="16" Height="16" Offset="0x9DF8" /> - <Texture Name="object_kz_Tex_009EF8" OutName="tex_009EF8" Format="ci8" Width="16" Height="16" Offset="0x9EF8" /> - <Texture Name="object_kz_Tex_009FF8" OutName="tex_009FF8" Format="ci8" Width="16" Height="16" Offset="0x9FF8" /> - <Texture Name="gKaizokuEyeClosedTex" OutName="kaizoku_eye_closed" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9100" /> + <Texture Name="gFighterPirate2TLUT" OutName="tlut2" Format="rgba16" Width="4" Height="63" Offset="0x9100" /> + <!-- This is the same skin texture as above, but this one is for her head and feet --> + <Texture Name="gFighterPirateSkin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x92F8" TlutOffset="0x9100"/> + <Texture Name="gFighterPirateEarTex" OutName="ear" Format="ci8" Width="8" Height="16" Offset="0x9338" /> + <Texture Name="gFighterPirateEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x93B8" TlutOffset="0x9100" /> + <Texture Name="gFighterPirateShirtBottomPatternAndVeil2Tex" OutName="shirt_pattern2" Format="i8" Width="16" Height="16" Offset="0x97B8" /> + <Texture Name="gFighterPirateShoesTex" OutName="shoe_sides" Format="ci8" Width="8" Height="16" Offset="0x98B8" TlutOffset="0x9100"/> + <Texture Name="gFighterPirateShoeBottomTex" OutName="shoe_bottom" Format="ci8" Width="8" Height="8" Offset="0x9938" TlutOffset="0x9100" /> + <Texture Name="gFighterPirateEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x9978" TlutOffset="0x9100" /> + <!-- This is the same zipper texture above, but used in different places. hair emblem, back of hands --> + <Texture Name="gFighterPirateZipper2Tex" OutName="zipper2" Format="i8" Width="8" Height="16" Offset="0x9D78"/> + <Texture Name="gFighterPirateHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x9DF8" TlutOffset="0x9100" /> + <Texture Name="gFighterPirateFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x9EF8" TlutOffset="0x9100" /> + <!-- Similar to Armor above, but slightly brighter and used in different spots: used for sword guard and her forhead emblem --> + <Texture Name="gFighterPirateYellowSwordGuardAndEmblemTex" OutName="emblem" Format="ci8" Width="16" Height="16" Offset="0x9FF8" /> + <Texture Name="gFighterPirateEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9100" /> - <DList Name="object_kz_DL_00C318" Offset="0xC318" /> - <DList Name="object_kz_DL_00C4D8" Offset="0xC4D8" /> - <DList Name="object_kz_DL_00C698" Offset="0xC698" /> - <DList Name="object_kz_DL_00C830" Offset="0xC830" /> - <DList Name="object_kz_DL_00CA08" Offset="0xCA08" /> - <DList Name="object_kz_DL_00CBA0" Offset="0xCBA0" /> - <DList Name="object_kz_DL_00CD78" Offset="0xCD78" /> - <DList Name="object_kz_DL_00CE30" Offset="0xCE30" /> - <DList Name="object_kz_DL_00CF20" Offset="0xCF20" /> + <DList Name="gFighterPirateLeftFootDL" Offset="0xC318" /> + <DList Name="gFighterPirateRightFootDL" Offset="0xC4D8" /> + <DList Name="gFighterPirateLeftHandDL" Offset="0xC698" /> + <DList Name="gFighterPirateLeftSwordDL" Offset="0xC830" /> + <DList Name="gFighterPirateRightHandDL" Offset="0xCA08" /> + <DList Name="gFighterPirateRightSwordDL" Offset="0xCBA0" /> + <DList Name="gFighterPirateVeilDL" Offset="0xCD78" /> + <DList Name="gFighterPiratePonytailDL" Offset="0xCE30" /> + <DList Name="gFighterPirateHeadDL" Offset="0xCF20" /> - <Limb Name="object_kz_Standardlimb_00D6B8" Type="Standard" EnumName="KAIZOKU_LIMB_01" Offset="0xD6B8" /> - <Limb Name="object_kz_Standardlimb_00D6C4" Type="Standard" EnumName="KAIZOKU_LIMB_02" Offset="0xD6C4" /> - <Limb Name="object_kz_Standardlimb_00D6D0" Type="Standard" EnumName="KAIZOKU_LIMB_03" Offset="0xD6D0" /> - <Limb Name="object_kz_Standardlimb_00D6DC" Type="Standard" EnumName="KAIZOKU_LIMB_04" Offset="0xD6DC" /> - <Limb Name="object_kz_Standardlimb_00D6E8" Type="Standard" EnumName="KAIZOKU_LIMB_05" Offset="0xD6E8" /> - <Limb Name="object_kz_Standardlimb_00D6F4" Type="Standard" EnumName="KAIZOKU_LIMB_06" Offset="0xD6F4" /> - <Limb Name="object_kz_Standardlimb_00D700" Type="Standard" EnumName="KAIZOKU_LIMB_07" Offset="0xD700" /> - <Limb Name="object_kz_Standardlimb_00D70C" Type="Standard" EnumName="KAIZOKU_LIMB_08" Offset="0xD70C" /> - <Limb Name="object_kz_Standardlimb_00D718" Type="Standard" EnumName="KAIZOKU_LIMB_09" Offset="0xD718" /> - <Limb Name="object_kz_Standardlimb_00D724" Type="Standard" EnumName="KAIZOKU_LIMB_0A" Offset="0xD724" /> - <Limb Name="object_kz_Standardlimb_00D730" Type="Standard" EnumName="KAIZOKU_LIMB_R_SWORD" Offset="0xD730" /> - <Limb Name="object_kz_Standardlimb_00D73C" Type="Standard" EnumName="KAIZOKU_LIMB_0C" Offset="0xD73C" /> - <Limb Name="object_kz_Standardlimb_00D748" Type="Standard" EnumName="KAIZOKU_LIMB_0D" Offset="0xD748" /> - <Limb Name="object_kz_Standardlimb_00D754" Type="Standard" EnumName="KAIZOKU_LIMB_0E" Offset="0xD754" /> - <Limb Name="object_kz_Standardlimb_00D760" Type="Standard" EnumName="KAIZOKU_LIMB_0F" Offset="0xD760" /> - <Limb Name="object_kz_Standardlimb_00D76C" Type="Standard" EnumName="KAIZOKU_LIMB_10" Offset="0xD76C" /> - <Limb Name="object_kz_Standardlimb_00D778" Type="Standard" EnumName="KAIZOKU_LIMB_11" Offset="0xD778" /> - <Limb Name="object_kz_Standardlimb_00D784" Type="Standard" EnumName="KAIZOKU_LIMB_12" Offset="0xD784" /> - <Limb Name="object_kz_Standardlimb_00D790" Type="Standard" EnumName="KAIZOKU_LIMB_L_FOOT" Offset="0xD790" /> - <Limb Name="object_kz_Standardlimb_00D79C" Type="Standard" EnumName="KAIZOKU_LIMB_14" Offset="0xD79C" /> - <Limb Name="object_kz_Standardlimb_00D7A8" Type="Standard" EnumName="KAIZOKU_LIMB_15" Offset="0xD7A8" /> - <Limb Name="object_kz_Standardlimb_00D7B4" Type="Standard" EnumName="KAIZOKU_LIMB_R_FOOT" Offset="0xD7B4" /> - <Limb Name="object_kz_Standardlimb_00D7C0" Type="Standard" EnumName="KAIZOKU_LIMB_17" Offset="0xD7C0" /> - <Skeleton Name="gKaizokuSkel" Type="Flex" LimbType="Standard" LimbNone="KAIZOKU_LIMB_NONE" LimbMax="KAIZOKU_LIMB_MAX" EnumName="KaizokuLimb" Offset="0xD828" /> + <Limb Name="gFighterPirateRootLimb" Type="Standard" EnumName="KAIZOKU_LIMB_ROOT" Offset="0xD6B8" /> + <Limb Name="gFighterPirateTorsoLimb" Type="Standard" EnumName="KAIZOKU_LIMB_TORSO" Offset="0xD6C4" /> + <Limb Name="gFighterPirateNeckLimb" Type="Standard" EnumName="KAIZOKU_LIMB_NECK" Offset="0xD6D0" /> + <Limb Name="gFighterPiratePonytailLimb" Type="Standard" EnumName="KAIZOKU_LIMB_PONYTAIL" Offset="0xD6DC" /> + <Limb Name="gFighterPirateVeilLimb" Type="Standard" EnumName="KAIZOKU_LIMB_VEIL" Offset="0xD6E8" /> + <Limb Name="gFighterPirateHeadLimb" Type="Standard" EnumName="KAIZOKU_LIMB_HEAD" Offset="0xD6F4" /> + <Limb Name="gFighterPirateRightUpperArmLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_UPPER_ARM" Offset="0xD700" /> + <Limb Name="gFighterPirateRightForearmLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_FOREARM" Offset="0xD70C" /> + <Limb Name="gFighterPirateRightWristLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_WRIST" Offset="0xD718" /> + <Limb Name="gFighterPirateRightHandLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_HAND" Offset="0xD724" /> + <Limb Name="gFighterPirateRightSwordLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_SWORD" Offset="0xD730" /> + <Limb Name="gFighterPirateLeftUpperArmLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_UPPER_ARM" Offset="0xD73C" /> + <Limb Name="gFighterPirateLeftForearmLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_FOREARM" Offset="0xD748" /> + <Limb Name="gFighterPirateLeftWristLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_WRIST" Offset="0xD754" /> + <Limb Name="gFighterPirateLeftHandLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_HAND" Offset="0xD760" /> + <Limb Name="gFighterPirateLeftSwordLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_SWORD" Offset="0xD76C" /> + <Limb Name="gFighterPirateLeftThighLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_THIGH" Offset="0xD778" /> + <Limb Name="gFighterPirateLeftShinLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_SHIN" Offset="0xD784" /> + <Limb Name="gFighterPirateLeftFootLimb" Type="Standard" EnumName="KAIZOKU_LIMB_LEFT_FOOT" Offset="0xD790" /> + <Limb Name="gFighterPirateRightThighLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_THIGH" Offset="0xD79C" /> + <Limb Name="gFighterPirateRightShinLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_SHIN" Offset="0xD7A8" /> + <Limb Name="gFighterPirateRightFootLimb" Type="Standard" EnumName="KAIZOKU_LIMB_RIGHT_FOOT" Offset="0xD7B4" /> + <Limb Name="gFighterPirateWaistLimb" Type="Standard" EnumName="KAIZOKU_LIMB_WAIST" Offset="0xD7C0" /> - <Animation Name="object_kz_Anim_00DBE4" Offset="0xDBE4" /> <!-- Original name is "kz_side_walk" --> - <Animation Name="object_kz_Anim_00E1C8" Offset="0xE1C8" /> <!-- Original name is "kz_start" --> - <Animation Name="object_kz_Anim_00E8BC" Offset="0xE8BC" /> <!-- Original name is "kz_syuta" --> - <Animation Name="object_kz_Anim_00ED1C" Offset="0xED1C" /> <!-- Original name is "kz_syutawait" --> - <Animation Name="object_kz_Anim_00EF9C" Offset="0xEF9C" /> <!-- Original name is "kz_talk" --> - <Animation Name="object_kz_Anim_00F288" Offset="0xF288" /> <!-- Original name is "kz_togetout" --> - <Animation Name="object_kz_Anim_00F8E4" Offset="0xF8E4" /> <!-- Original name is "kz_wait" --> + + <Skeleton Name="gFighterPirateSkel" Type="Flex" LimbType="Standard" LimbNone="KAIZOKU_LIMB_NONE" LimbMax="KAIZOKU_LIMB_MAX" EnumName="KaizokuLimb" Offset="0xD828" /> + + <Animation Name="gFighterPirateSidestepAnim" Offset="0xDBE4" /> <!-- Original name is "kz_side_walk" --> + <!-- This is the old version from OOT, when they would escape at the end of the fight by jumping away --> + <Animation Name="gFighterPirateUnusedJumpAnim" Offset="0xE1C8" /> <!-- Original name is "kz_start" --> + <Animation Name="gFighterPirateLandAnim" Offset="0xE8BC" /> <!-- Original name is "kz_syuta" --> + <Animation Name="gFighterPirateLandTalkAnim" Offset="0xED1C" /> <!-- Original name is "kz_syutawait" --> + <Animation Name="gFighterPirateUnusedTalkAnim" Offset="0xEF9C" /> <!-- Original name is "kz_talk" --> + <Animation Name="gFighterPirateLowerWeaponsAnim" Offset="0xF288" /> <!-- Original name is "kz_togetout" --> + <Animation Name="gFighterPirateFightingIdleAnim" Offset="0xF8E4" /> <!-- Original name is "kz_wait" --> </File> </Root> |
