diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2024-04-29 07:50:30 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-29 07:50:30 -0700 |
| commit | 6126e72df3a74d94442039f106c52deab398f426 (patch) | |
| tree | 5ca10113e58caea6e82e64cd0a660888ce15d86d /assets/xml | |
| parent | 666cb6ad4a673a7d40db270f5a0a3755553314e9 (diff) | |
Add original asset names to all `object_s*` files (#1619)
Diffstat (limited to 'assets/xml')
| -rw-r--r-- | assets/xml/objects/object_sb.xml | 10 | ||||
| -rw-r--r-- | assets/xml/objects/object_sdn.xml | 26 | ||||
| -rw-r--r-- | assets/xml/objects/object_secom_obj.xml | 12 | ||||
| -rw-r--r-- | assets/xml/objects/object_sek.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_sichitai_obj.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_sinkai_kabe.xml | 2 | ||||
| -rw-r--r-- | assets/xml/objects/object_skb.xml | 20 | ||||
| -rw-r--r-- | assets/xml/objects/object_slime.xml | 2 | ||||
| -rw-r--r-- | assets/xml/objects/object_smtower.xml | 2 | ||||
| -rw-r--r-- | assets/xml/objects/object_snowwd.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_spdweb.xml | 12 | ||||
| -rw-r--r-- | assets/xml/objects/object_spidertent.xml | 8 | ||||
| -rw-r--r-- | assets/xml/objects/object_spinyroll.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_spot11_obj.xml | 10 | ||||
| -rw-r--r-- | assets/xml/objects/object_ssh.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_st.xml | 10 | ||||
| -rw-r--r-- | assets/xml/objects/object_syokudai.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_syoten.xml | 2 |
18 files changed, 74 insertions, 74 deletions
diff --git a/assets/xml/objects/object_sb.xml b/assets/xml/objects/object_sb.xml index 026b3389b..32f0ef137 100644 --- a/assets/xml/objects/object_sb.xml +++ b/assets/xml/objects/object_sb.xml @@ -1,9 +1,9 @@ <Root> <File Name="object_sb" Segment="6"> - <Animation Name="object_sb_Anim_00004C" Offset="0x4C" /> - <Animation Name="object_sb_Anim_0000B4" Offset="0xB4" /> - <Animation Name="object_sb_Anim_000124" Offset="0x124" /> - <Animation Name="object_sb_Anim_000194" Offset="0x194" /> + <Animation Name="object_sb_Anim_00004C" Offset="0x4C" /> <!-- Original name is "sb_close" --> + <Animation Name="object_sb_Anim_0000B4" Offset="0xB4" /> <!-- Original name is "sb_jump_end" --> + <Animation Name="object_sb_Anim_000124" Offset="0x124" /> <!-- Original name is "sb_jump_start" --> + <Animation Name="object_sb_Anim_000194" Offset="0x194" /> <!-- Original name is "sb_open" --> <!-- <Blob Name="object_sb_Blob_0001A4" Size="0x49C" Offset="0x1A4" /> --> <!-- <Blob Name="object_sb_Blob_000840" Size="0x3C0" Offset="0x840" /> --> <DList Name="object_sb_DL_000D80" Offset="0xD80" /> @@ -25,6 +25,6 @@ <Limb Name="object_sb_Standardlimb_002BB8" Type="Standard" EnumName="OBJECT_SB_LIMB_07" Offset="0x2BB8" /> <Limb Name="object_sb_Standardlimb_002BC4" Type="Standard" EnumName="OBJECT_SB_LIMB_08" Offset="0x2BC4" /> <Skeleton Name="object_sb_Skel_002BF0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_SB_LIMB_NONE" LimbMax="OBJECT_SB_LIMB_MAX" EnumName="ObjectSbLimb" Offset="0x2BF0" /> - <Animation Name="object_sb_Anim_002C8C" Offset="0x2C8C" /> + <Animation Name="object_sb_Anim_002C8C" Offset="0x2C8C" /> <!-- Original name is "sb_wait" --> </File> </Root> diff --git a/assets/xml/objects/object_sdn.xml b/assets/xml/objects/object_sdn.xml index bcc1f7637..10a29560c 100644 --- a/assets/xml/objects/object_sdn.xml +++ b/assets/xml/objects/object_sdn.xml @@ -4,18 +4,18 @@ <DList Name="gSoldierBottleContentsDL" Offset="0x768" /> <DList Name="gSoldierBottleEmptyContentsDL" Offset="0x800" /> <Texture Name="gSoldierBottleTex" OutName="soldier_bottle" Format="i4" Width="16" Height="16" Offset="0x808" /> - <Animation Name="gSoldierStandWithHandOnChestAnim" Offset="0xA54" /> - <Animation Name="gSoldierDrinkAnim" Offset="0x20D8" /> - <Animation Name="gSoldierCheerWithSpearAnim" Offset="0x2A84" /> - <Animation Name="gSoldierSitAndReachAnim" Offset="0x3380" /> - <Animation Name="gSoldierWaveAnim" Offset="0x3BFC" /> - <Animation Name="gSoldierStandUpAnim" Offset="0x4770" /> - <Animation Name="gSoldierLookDownAnim" Offset="0x4AC0" /> - <Animation Name="gSoldierComeUpHereAnim" Offset="0x5320" /> - <Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" /><!-- gSoldierHaltStartAnim? --> - <Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" /><!-- gSoldierHaltIdleAnim? --> - <Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" /><!-- gSoldierHaltLoopAnim? --> - <Animation Name="gSoldierStandHandOnHipAnim" Offset="0x6C18" /> + <Animation Name="gSoldierStandWithHandOnChestAnim" Offset="0xA54" /> <!-- Original name is "sdn_lastwait" --> + <Animation Name="gSoldierDrinkAnim" Offset="0x20D8" /> <!-- Original name is "sdn_nomu" --> + <Animation Name="gSoldierCheerWithSpearAnim" Offset="0x2A84" /> <!-- Original name is "sdn_renshuu" --> + <Animation Name="gSoldierSitAndReachAnim" Offset="0x3380" /> <!-- Original name is "sdn_suwaritalk" --> + <Animation Name="gSoldierWaveAnim" Offset="0x3BFC" /> <!-- Original name is "sdn_suwariwait" --> + <Animation Name="gSoldierStandUpAnim" Offset="0x4770" /> <!-- Original name is "sdn_tatsu" --> + <Animation Name="gSoldierLookDownAnim" Offset="0x4AC0" /> <!-- Original name is "sdn_tome01" --> + <Animation Name="gSoldierComeUpHereAnim" Offset="0x5320" /> <!-- Original name is "sdn_tome02" --> + <Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" /><!-- gSoldierHaltStartAnim? Original name is "sdn_tome03" --> + <Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" /><!-- gSoldierHaltIdleAnim? Original name is "sdn_tome04" --> + <Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" /><!-- gSoldierHaltLoopAnim? Original name is "sdn_tome05" --> + <Animation Name="gSoldierStandHandOnHipAnim" Offset="0x6C18" /> <!-- Original name is "sdn_wait01" --> <DList Name="gSoldierTorsoDL" Offset="0x9EB0" /> <DList Name="gSoldierHeadDL" Offset="0xA1A8" /> <DList Name="gSoldierRightShoulderDL" Offset="0xA678" /> @@ -61,6 +61,6 @@ <Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" EnumName="SOLDIER_LIMB_RIGHT_HAND_WITH_SPEAR" Offset="0xD5E8" /> <Limb Name="gSoldierHeadLimb" Type="Standard" EnumName="SOLDIER_LIMB_HEAD" Offset="0xD5F4" /> <Skeleton Name="gSoldierSkel" Type="Flex" LimbType="Standard" LimbNone="SOLDIER_LIMB_NONE" LimbMax="SOLDIER_LIMB_MAX" EnumName="SoldierLimb" Offset="0xD640" /> - <Animation Name="gSoldierStandAndLookDownAnim" Offset="0xDC7C" /> + <Animation Name="gSoldierStandAndLookDownAnim" Offset="0xDC7C" /> <!-- Original name is "sdn_wait02" --> </File> </Root> diff --git a/assets/xml/objects/object_secom_obj.xml b/assets/xml/objects/object_secom_obj.xml index 7b21783a3..1c3ade491 100644 --- a/assets/xml/objects/object_secom_obj.xml +++ b/assets/xml/objects/object_secom_obj.xml @@ -1,15 +1,15 @@ <Root> <File Name="object_secom_obj" Segment="6"> - <DList Name="object_secom_obj_DL_000080" Offset="0x80" /> - <Collision Name="object_secom_obj_Colheader_0001C0" Offset="0x1C0" /> + <DList Name="object_secom_obj_DL_000080" Offset="0x80" /> <!-- Original name is "z2_secom_dor_model" --> + <Collision Name="object_secom_obj_Colheader_0001C0" Offset="0x1C0" /> <!-- Original name is "z2_secom_dor_bgdatainfo" --> <Texture Name="object_secom_obj_Tex_0001F0" OutName="tex_0001F0" Format="rgba16" Width="32" Height="64" Offset="0x1F0" /> - <DList Name="object_secom_obj_DL_001230" Offset="0x1230" /> - <DList Name="object_secom_obj_DL_001300" Offset="0x1300" /> + <DList Name="object_secom_obj_DL_001230" Offset="0x1230" /> <!-- Original name is "z2_secom_huta_model" --> + <DList Name="object_secom_obj_DL_001300" Offset="0x1300" /> <!-- Original name is "z2_secom_huta2_model" --> <Texture Name="object_secom_obj_Tex_001390" OutName="tex_001390" Format="rgba16" Width="15" Height="32" Offset="0x1390" /> <Texture Name="object_secom_obj_Tex_001750" OutName="tex_001750" Format="rgba16" Width="16" Height="16" Offset="0x1750" /> <DList Name="object_secom_obj_DL_001A50" Offset="0x1A50" /> - <DList Name="object_secom_obj_DL_001A58" Offset="0x1A58" /> + <DList Name="object_secom_obj_DL_001A58" Offset="0x1A58" /> <!-- Original name is "m2_TOGEblockSECOM_model" --> <Texture Name="object_secom_obj_Tex_001B08" OutName="tex_001B08" Format="rgba16" Width="32" Height="64" Offset="0x1B08" /> - <Collision Name="object_secom_obj_Colheader_002CB8" Offset="0x2CB8" /> + <Collision Name="object_secom_obj_Colheader_002CB8" Offset="0x2CB8" /> <!-- Original name is "pzlblock_secom_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_sek.xml b/assets/xml/objects/object_sek.xml index 3529620aa..5ca0ad287 100644 --- a/assets/xml/objects/object_sek.xml +++ b/assets/xml/objects/object_sek.xml @@ -1,9 +1,9 @@ <Root> <File Name="object_sek" Segment="6"> - <DList Name="gOwlStatueClosedDL" Offset="0x1D0" /> + <DList Name="gOwlStatueClosedDL" Offset="0x1D0" /> <!-- Original name is "sek_close_model" --> <Texture Name="object_sek_Tex_0003F0" OutName="tex_0003F0" Format="ci8" Width="32" Height="32" Offset="0x3F0" /> <Texture Name="object_sek_Tex_0007F0" OutName="tex_0007F0" Format="ci8" Width="32" Height="32" Offset="0x7F0" /> - <DList Name="object_sek_DL_001110" Offset="0x1110" /> + <DList Name="object_sek_DL_001110" Offset="0x1110" /> <!-- Original name is "sek_head_model" --> <Texture Name="object_sek_TLUT_001610" OutName="tlut_001610" Format="rgba16" Width="16" Height="16" Offset="0x1610" /> <Texture Name="object_sek_Tex_001810" OutName="tex_001810" Format="ci8" Width="32" Height="32" Offset="0x1810" /> <Texture Name="object_sek_Tex_001C10" OutName="tex_001C10" Format="ci8" Width="32" Height="32" Offset="0x1C10" /> @@ -11,7 +11,7 @@ <Texture Name="object_sek_Tex_002410" OutName="tex_002410" Format="ci8" Width="32" Height="32" Offset="0x2410" /> <Texture Name="object_sek_Tex_002810" OutName="tex_002810" Format="ci8" Width="32" Height="32" Offset="0x2810" /> <Texture Name="object_sek_Tex_002C10" OutName="tex_002C10" Format="ci8" Width="32" Height="32" Offset="0x2C10" /> - <DList Name="gOwlStatueOpenedDL" Offset="0x3770" /> + <DList Name="gOwlStatueOpenedDL" Offset="0x3770" /> <!-- Original name is "sek_open_model" --> <Texture Name="object_sek_Tex_003A70" OutName="tex_003A70" Format="ci8" Width="32" Height="64" Offset="0x3A70" /> <Texture Name="object_sek_Tex_004270" OutName="tex_004270" Format="ci8" Width="32" Height="64" Offset="0x4270" /> </File> diff --git a/assets/xml/objects/object_sichitai_obj.xml b/assets/xml/objects/object_sichitai_obj.xml index 03bc4f7f3..2e1c4c602 100644 --- a/assets/xml/objects/object_sichitai_obj.xml +++ b/assets/xml/objects/object_sichitai_obj.xml @@ -1,9 +1,9 @@ <Root> <File Name="object_sichitai_obj" Segment="6"> - <DList Name="gSichitaiBoatDL" Offset="0x6B0" /> + <DList Name="gSichitaiBoatDL" Offset="0x6B0" /> <!-- Original name is "z2_20_hune01_model" --> <Texture Name="gSichitaiThwartTex" OutName="tex_000878" Format="rgba16" Width="16" Height="16" Offset="0x878" /> <Texture Name="gSichitaiHullTex" OutName="tex_000A78" Format="rgba16" Width="32" Height="32" Offset="0xA78" /> - <Collision Name="gSichitaiBoatCol" Offset="0x16DC" /> + <Collision Name="gSichitaiBoatCol" Offset="0x16DC" /> <!-- Original name is "z2_20_hune01_bgdatainfo" --> <DList Name="object_sichitai_obj_DL_001820" Offset="0x1820" /> <Texture Name="object_sichitai_obj_Tex_001908" OutName="tex_001908" Format="rgba16" Width="32" Height="32" Offset="0x1908" /> <Texture Name="object_sichitai_obj_Tex_002108" OutName="tex_002108" Format="i4" Width="64" Height="64" Offset="0x2108" /> diff --git a/assets/xml/objects/object_sinkai_kabe.xml b/assets/xml/objects/object_sinkai_kabe.xml index 3c23a73ce..f5bddefc4 100644 --- a/assets/xml/objects/object_sinkai_kabe.xml +++ b/assets/xml/objects/object_sinkai_kabe.xml @@ -1,6 +1,6 @@ <Root> <!-- The collision for the front of the Deep Python's den (the invisible wall) --> <File Name="object_sinkai_kabe" Segment="6"> - <Collision Name="gPinnacleRockPythonDenCol" Offset="0x48" /> + <Collision Name="gPinnacleRockPythonDenCol" Offset="0x48" /> <!-- Original name is "z2_32_kabe_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_skb.xml b/assets/xml/objects/object_skb.xml index b1afaf353..952870aa8 100644 --- a/assets/xml/objects/object_skb.xml +++ b/assets/xml/objects/object_skb.xml @@ -1,16 +1,16 @@ <Root> <!-- Assets for Stalchild --> <File Name="object_skb" Segment="6"> - <Animation Name="gStalchildIdleAnim" Offset="0x9E4" /> - <Animation Name="gStalchildSaluteAnim" Offset="0x15EC" /> - <Animation Name="gStalchildSwingOnBranchAnim" Offset="0x1D1C" /> - <Animation Name="gStalchildAttackAnim" Offset="0x2190" /> + <Animation Name="gStalchildIdleAnim" Offset="0x9E4" /> <!-- Original name is "babestl_kaiwa" --> + <Animation Name="gStalchildSaluteAnim" Offset="0x15EC" /> <!-- Original name is "babestl_keirei" --> + <Animation Name="gStalchildSwingOnBranchAnim" Offset="0x1D1C" /> <!-- Original name is "burasagari_wait" --> + <Animation Name="gStalchildAttackAnim" Offset="0x2190" /> <!-- Original name is "stal_baby_attack" --> <!-- <Blob Name="object_skb_zeroes_unk_000021A0" Size="0x20" Offset="0x21A0" /> --> - <Animation Name="gStalchildCollapseAnim" Offset="0x270C" /> + <Animation Name="gStalchildCollapseAnim" Offset="0x270C" /> <!-- Original name is "stal_baby_down" --> <!-- <Blob Name="object_skb_zeroes_unk_00002720" Size="0x20" Offset="0x2720" /> --> - <Animation Name="gStalchildStaggerAnim" Offset="0x2AC8" /> + <Animation Name="gStalchildStaggerAnim" Offset="0x2AC8" /> <!-- Original name is "stal_baby_hit" --> <!-- <Blob Name="object_skb_zeroes_unk_00002AE0" Size="0x10" Offset="0x2AE0" /> --> - <Animation Name="gStalchildStandUpAnim" Offset="0x3584" /> + <Animation Name="gStalchildStandUpAnim" Offset="0x3584" /> <!-- Original name is "stal_baby_start" --> <Texture Name="gStalchildPelvisTex" OutName="stalchild_pelvis" Format="rgba16" Width="16" Height="16" Offset="0x35A0" /> <Texture Name="gStalchildRibcageTex" OutName="stalchild_ribcage" Format="rgba16" Width="8" Height="16" Offset="0x37A0" /> <Texture Name="gStalchildSkullTex" OutName="stalchild_skull" Format="rgba16" Width="8" Height="8" Offset="0x38A0" /> @@ -57,9 +57,9 @@ <Limb Name="gStalchildLeftHandLimb" Type="Standard" EnumName="STALCHILD_LIMB_LEFT_HAND" Offset="0x5E94" /> <Limb Name="gStalchildSpineLimb" Type="Standard" EnumName="STALCHILD_LIMB_SPINE" Offset="0x5EA0" /> <Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" LimbNone="STALCHILD_LIMB_NONE" LimbMax="STALCHILD_LIMB_MAX" EnumName="StalchildLimb" Offset="0x5EF8" /> - <Animation Name="gStalchildWalkAnim" Offset="0x64E0" /> + <Animation Name="gStalchildWalkAnim" Offset="0x64E0" /> <!-- Original name is "stal_baby_walk" --> <!-- <Blob Name="object_skb_zeroes_unk_000064F0" Size="0x20" Offset="0x64F0" /> --> - <Animation Name="gStalchildSitLaughAnim" Offset="0x697C" /> - <Animation Name="gStalchildSitTapToesAnim" Offset="0x6D90" /> + <Animation Name="gStalchildSitLaughAnim" Offset="0x697C" /> <!-- Original name is "suwari_wait" --> + <Animation Name="gStalchildSitTapToesAnim" Offset="0x6D90" /> <!-- Original name is "yankey_wait" --> </File> </Root> diff --git a/assets/xml/objects/object_slime.xml b/assets/xml/objects/object_slime.xml index c8516e45f..d9c1e6b35 100644 --- a/assets/xml/objects/object_slime.xml +++ b/assets/xml/objects/object_slime.xml @@ -4,7 +4,7 @@ <DList Name="gChuchuBodyDL" Offset="0x4C0" /> <DList Name="gChuchuEyesDL" Offset="0x650" /> <TextureAnimation Name="gChuchuSlimeFlowTexAnim" Offset="0x828" /> - <DList Name="gChuchuPuddleDL" Offset="0xA10" /> + <DList Name="gChuchuPuddleDL" Offset="0xA10" /> <!-- Original name is "chuchu_dodai" --> <DList Name="gChuchuEmptyDL" Offset="0xB68" /> <Texture Name="gChuchuMouthTex" OutName="chuchu_mouth" Format="rgba16" Width="16" Height="16" Offset="0xB70" /> <Texture Name="gChuchuEyeSocketTex" OutName="chuchu_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0xD70" /> diff --git a/assets/xml/objects/object_smtower.xml b/assets/xml/objects/object_smtower.xml index 90ee5a13d..f1c1f8f86 100644 --- a/assets/xml/objects/object_smtower.xml +++ b/assets/xml/objects/object_smtower.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_smtower" Segment="6"> - <DList Name="object_smtower_DL_000520" Offset="0x520" /> + <DList Name="object_smtower_DL_000520" Offset="0x520" /> <!-- Original name is "smtower_model" --> <Texture Name="object_smtower_Tex_000778" OutName="tex_000778" Format="i8" Width="64" Height="32" Offset="0x778" /> <Texture Name="object_smtower_Tex_000F78" OutName="tex_000F78" Format="i4" Width="64" Height="64" Offset="0xF78" /> <TextureAnimation Name="object_smtower_Matanimheader_001788" Offset="0x1788" /> diff --git a/assets/xml/objects/object_snowwd.xml b/assets/xml/objects/object_snowwd.xml index 9bb2209d9..31e5844e2 100644 --- a/assets/xml/objects/object_snowwd.xml +++ b/assets/xml/objects/object_snowwd.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_snowwd" Segment="6"> - <DList Name="gSnowTreeEmptyDL" Offset="0x190" /> - <DList Name="gSnowTreeDL" Offset="0x198" /> + <DList Name="gSnowTreeEmptyDL" Offset="0x190" /> <!-- Original name is "z2_snowwood_modelT" --> + <DList Name="gSnowTreeDL" Offset="0x198" /> <!-- Original name is "z2_snowwood_model" --> <Texture Name="gSnowTreeLeavesTex" OutName="snow_tree_leaves" Format="rgba16" Width="32" Height="64" Offset="0x2A0" /> <Texture Name="gSnowTreeBodyTex" OutName="snow_tree_body" Format="rgba16" Width="32" Height="32" Offset="0x12A0" /> <Texture Name="gSnowTreeSnowLeavesTex" OutName="snow_tree_snow_leaves" Format="rgba16" Width="32" Height="64" Offset="0x1AA0" /> diff --git a/assets/xml/objects/object_spdweb.xml b/assets/xml/objects/object_spdweb.xml index 6f54a482d..55043ae68 100644 --- a/assets/xml/objects/object_spdweb.xml +++ b/assets/xml/objects/object_spdweb.xml @@ -1,13 +1,13 @@ <Root> <File Name="object_spdweb" Segment="6"> - <DList Name="object_spdweb_DL_000060" Offset="0x60" /> - <DList Name="object_spdweb_DL_000130" Offset="0x130" /> + <DList Name="object_spdweb_DL_000060" Offset="0x60" /> <!-- Original name is "m2_KUMOkabeFIRE_modelT" --> + <DList Name="object_spdweb_DL_000130" Offset="0x130" /> <!-- Original name is "m2_KUMOkabeFIRE_model" --> <Texture Name="object_spdweb_Tex_000138" OutName="tex_000138" Format="rgba16" Width="32" Height="32" Offset="0x138" /> <Texture Name="object_spdweb_Tex_000938" OutName="tex_000938" Format="ia8" Width="32" Height="64" Offset="0x938" /> - <Collision Name="object_spdweb_Colheader_0011C0" Offset="0x11C0" /> - <DList Name="object_spdweb_DL_0012F0" Offset="0x12F0" /> - <DList Name="object_spdweb_DL_001400" Offset="0x1400" /> + <Collision Name="object_spdweb_Colheader_0011C0" Offset="0x11C0" /> <!-- Original name is "m2_KUMOkabeFIRE_bgdatainfo" --> + <DList Name="object_spdweb_DL_0012F0" Offset="0x12F0" /> <!-- Original name is "m2_KUMOyukaBOYON_modelT" --> + <DList Name="object_spdweb_DL_001400" Offset="0x1400" /> <!-- Original name is "m2_KUMOyukaBOYON_model" --> <Texture Name="object_spdweb_Tex_001408" OutName="tex_001408" Format="ia8" Width="64" Height="64" Offset="0x1408" /> - <Collision Name="object_spdweb_Colheader_002678" Offset="0x2678" /> + <Collision Name="object_spdweb_Colheader_002678" Offset="0x2678" /> <!-- Original name is "m2_KUMOyukaBOYON_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_spidertent.xml b/assets/xml/objects/object_spidertent.xml index d90bede67..d0e305db2 100644 --- a/assets/xml/objects/object_spidertent.xml +++ b/assets/xml/objects/object_spidertent.xml @@ -1,12 +1,12 @@ <Root> <File Name="object_spidertent" Segment="6"> - <DList Name="object_spidertent_DL_000070" Offset="0x70" /> + <DList Name="object_spidertent_DL_000070" Offset="0x70" /> <!-- Original name is "m2_KinKumonosu01_modelT" --> <DList Name="object_spidertent_DL_000108" Offset="0x108" /> <Texture Name="object_spidertent_Tex_000110" OutName="tex_000110" Format="ia8" Width="64" Height="64" Offset="0x110" /> - <Collision Name="object_spidertent_Colheader_0011AC" Offset="0x11AC" /> - <DList Name="object_spidertent_DL_001250" Offset="0x1250" /> + <Collision Name="object_spidertent_Colheader_0011AC" Offset="0x11AC" /> <!-- Original name is "m2_KinKumonosu01_bgdatainfo" --> + <DList Name="object_spidertent_DL_001250" Offset="0x1250" /> <!-- Original name is "m2_KinKumonosu02_modelT" --> <DList Name="object_spidertent_DL_0012E8" Offset="0x12E8" /> <Texture Name="object_spidertent_Tex_0012F0" OutName="tex_0012F0" Format="ia8" Width="64" Height="64" Offset="0x12F0" /> - <Collision Name="object_spidertent_Colheader_00238C" Offset="0x238C" /> + <Collision Name="object_spidertent_Colheader_00238C" Offset="0x238C" /> <!-- Original name is "m2_KinKumonosu02_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_spinyroll.xml b/assets/xml/objects/object_spinyroll.xml index d27386945..d28823d35 100644 --- a/assets/xml/objects/object_spinyroll.xml +++ b/assets/xml/objects/object_spinyroll.xml @@ -1,8 +1,8 @@ <Root> <File Name="object_spinyroll" Segment="6"> - <DList Name="object_spinyroll_DL_000460" Offset="0x460" /> + <DList Name="object_spinyroll_DL_000460" Offset="0x460" /> <!-- Original name is "yda5_02_model" --> <Texture Name="object_spinyroll_Tex_0005C0" OutName="tex_0005C0" Format="rgba16" Width="32" Height="32" Offset="0x5C0" /> - <Collision Name="object_spinyroll_Colheader_000E68" Offset="0xE68" /> - <Collision Name="object_spinyroll_Colheader_000F80" Offset="0xF80" /> + <Collision Name="object_spinyroll_Colheader_000E68" Offset="0xE68" /> <!-- Original name is "spinyroll_bgdatainfo" --> + <Collision Name="object_spinyroll_Colheader_000F80" Offset="0xF80" /> <!-- Original name is "vspinyroll_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_spot11_obj.xml b/assets/xml/objects/object_spot11_obj.xml index 58d146203..354a0b4cc 100644 --- a/assets/xml/objects/object_spot11_obj.xml +++ b/assets/xml/objects/object_spot11_obj.xml @@ -1,13 +1,13 @@ <Root> <File Name="object_spot11_obj" Segment="6"> - <DList Name="gSpot11EmptyDL" Offset="0x80" /> - <DList Name="gGoronDoorDL" Offset="0x88" /> + <DList Name="gSpot11EmptyDL" Offset="0x80" /> <!-- Original name is "z2_11_tobira01_modelT" --> + <DList Name="gGoronDoorDL" Offset="0x88" /> <!-- Original name is "z2_11_tobira01_model" --> <Texture Name="gGoronDoorTex" OutName="goron_door" Format="rgba16" Width="32" Height="64" Offset="0x120" /> - <Collision Name="gGoronDoorCol" Offset="0x11C0" /> - <DList Name="gWoodStepDL" Offset="0x13F0" /> + <Collision Name="gGoronDoorCol" Offset="0x11C0" /> <!-- Original name is "z2_11_tobira01_bgdatainfo" --> + <DList Name="gWoodStepDL" Offset="0x13F0" /> <!-- Original name is "z2_11_dai_model" --> <Texture Name="gWoodTLUT" OutName="wood_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1560" /> <Texture Name="gWoodStepTopTex" OutName="wood_step_top" Format="ci8" Width="32" Height="32" Offset="0x1760" /> <Texture Name="gWoodStepSideTex" OutName="wood_step_side" Format="ci8" Width="32" Height="16" Offset="0x1B60" /> - <Collision Name="gWoodStepCol" Offset="0x1EB8" /> + <Collision Name="gWoodStepCol" Offset="0x1EB8" /> <!-- Original name is "z2_11_dai_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_ssh.xml b/assets/xml/objects/object_ssh.xml index 5e6893077..83469eacb 100644 --- a/assets/xml/objects/object_ssh.xml +++ b/assets/xml/objects/object_ssh.xml @@ -3,7 +3,7 @@ <DList Name="object_ssh_DL_0000D0" Offset="0xD0" /> <DList Name="object_ssh_DL_0000D8" Offset="0xD8" /> <Texture Name="object_ssh_Tex_000190" OutName="tex_000190" Format="rgba16" Width="32" Height="64" Offset="0x190" /> - <Animation Name="object_ssh_Anim_001494" Offset="0x1494" /> + <Animation Name="object_ssh_Anim_001494" Offset="0x1494" /> <!-- Original name is "st_matsu" --> <Texture Name="object_ssh_TLUT_0014B0" OutName="tlut_0014B0" Format="rgba16" Width="16" Height="16" Offset="0x14B0" /> <Texture Name="object_ssh_Tex_0016B0" OutName="tex_0016B0" Format="ci8" Width="8" Height="8" Offset="0x16B0" /> <Texture Name="object_ssh_Tex_0016F0" OutName="tex_0016F0" Format="ci8" Width="16" Height="8" Offset="0x16F0" /> @@ -58,7 +58,7 @@ <Limb Name="object_ssh_Standardlimb_0063E4" Type="Standard" EnumName="OBJECT_SSH_LIMB_1C" Offset="0x63E4" /> <Limb Name="object_ssh_Standardlimb_0063F0" Type="Standard" EnumName="OBJECT_SSH_LIMB_1D" Offset="0x63F0" /> <Skeleton Name="object_ssh_Skel_006470" Type="Normal" LimbType="Standard" LimbNone="OBJECT_SSH_LIMB_NONE" LimbMax="OBJECT_SSH_LIMB_MAX" EnumName="ObjectSshLimb" Offset="0x6470" /> - <Animation Name="object_ssh_Anim_006788" Offset="0x6788" /> - <Animation Name="object_ssh_Anim_006D78" Offset="0x6D78" /> + <Animation Name="object_ssh_Anim_006788" Offset="0x6788" /> <!-- Original name is "st_otchiru" --> + <Animation Name="object_ssh_Anim_006D78" Offset="0x6D78" /> <!-- Original name is "st_yarare" --> </File> </Root> diff --git a/assets/xml/objects/object_st.xml b/assets/xml/objects/object_st.xml index cbb01d3c5..41201b9d4 100644 --- a/assets/xml/objects/object_st.xml +++ b/assets/xml/objects/object_st.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_st" Segment="6"> - <Animation Name="object_st_Anim_000304" Offset="0x304" /> + <Animation Name="object_st_Anim_000304" Offset="0x304" /> <!-- Original name is "st_matsu" --> <Texture Name="object_st_Tex_000320" OutName="tex_000320" Format="i4" Width="16" Height="8" Offset="0x320" /> <Texture Name="object_st_Tex_000360" OutName="tex_000360" Format="rgba16" Width="16" Height="8" Offset="0x360" /> <Texture Name="object_st_Tex_000460" OutName="tex_000460" Format="rgba16" Width="8" Height="8" Offset="0x460" /> @@ -33,8 +33,8 @@ <DList Name="object_st_DL_0048B8" Offset="0x48B8" /> <DList Name="object_st_DL_004950" Offset="0x4950" /> <DList Name="object_st_DL_0049E8" Offset="0x49E8" /> - <DList Name="gSkulltulaTokenDL" Offset="0x4DB0" /> - <DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8" /> + <DList Name="gSkulltulaTokenDL" Offset="0x4DB0" /> <!-- Original name is "gi_sutaru_model" --> + <DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8" /> <!-- Original name is "gi_sutaru_modelT" --> <Limb Name="object_st_Standardlimb_0050C8" Type="Standard" EnumName="OBJECT_ST_LIMB_01" Offset="0x50C8" /> <Limb Name="object_st_Standardlimb_0050D4" Type="Standard" EnumName="OBJECT_ST_LIMB_02" Offset="0x50D4" /> <Limb Name="object_st_Standardlimb_0050E0" Type="Standard" EnumName="OBJECT_ST_LIMB_03" Offset="0x50E0" /> @@ -65,7 +65,7 @@ <Limb Name="object_st_Standardlimb_00520C" Type="Standard" EnumName="OBJECT_ST_LIMB_1C" Offset="0x520C" /> <Limb Name="object_st_Standardlimb_005218" Type="Standard" EnumName="OBJECT_ST_LIMB_1D" Offset="0x5218" /> <Skeleton Name="object_st_Skel_005298" Type="Normal" LimbType="Standard" LimbNone="OBJECT_ST_LIMB_NONE" LimbMax="OBJECT_ST_LIMB_MAX" EnumName="ObjectStLimb" Offset="0x5298" /> - <Animation Name="object_st_Anim_0055A8" Offset="0x55A8" /> - <Animation Name="object_st_Anim_005B98" Offset="0x5B98" /> + <Animation Name="object_st_Anim_0055A8" Offset="0x55A8" /> <!-- Original name is "st_otchiru" --> + <Animation Name="object_st_Anim_005B98" Offset="0x5B98" /> <!-- Original name is "st_yarare" --> </File> </Root> diff --git a/assets/xml/objects/object_syokudai.xml b/assets/xml/objects/object_syokudai.xml index 84b9c8bca..e31c307b3 100644 --- a/assets/xml/objects/object_syokudai.xml +++ b/assets/xml/objects/object_syokudai.xml @@ -1,9 +1,9 @@ <Root> <ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/> <File Name="object_syokudai" Segment="6"> - <DList Name="gObjectSyokudaiTypeSwitchCausesFlameDL" Offset="0x3A0" /> - <DList Name="gObjectSyokudaiTypeNoSwitchDL" Offset="0x870" /> - <DList Name="gObjectSyokudaiTypeFlameCausesSwitchDL" Offset="0xB90" /> + <DList Name="gObjectSyokudaiTypeSwitchCausesFlameDL" Offset="0x3A0" /> <!-- Original name is "syokudai_model" --> + <DList Name="gObjectSyokudaiTypeNoSwitchDL" Offset="0x870" /> <!-- Original name is "syokudai_isi_model" --> + <DList Name="gObjectSyokudaiTypeFlameCausesSwitchDL" Offset="0xB90" /> <!-- Original name is "syokudai_ki_model" --> <Texture Name="object_syokudai_Tex_000C90" OutName="tex_000C90" Format="rgba16" Width="32" Height="32" Offset="0xC90" /> <Texture Name="object_syokudai_Tex_001490" OutName="tex_001490" Format="rgba16" Width="32" Height="64" Offset="0x1490" /> <Texture Name="object_syokudai_Tex_002490" OutName="tex_002490" Format="rgba16" Width="32" Height="32" Offset="0x2490" /> diff --git a/assets/xml/objects/object_syoten.xml b/assets/xml/objects/object_syoten.xml index 95563b989..63a061971 100644 --- a/assets/xml/objects/object_syoten.xml +++ b/assets/xml/objects/object_syoten.xml @@ -26,7 +26,7 @@ <Array Name="object_syotenVtx_0018C0" Count="81" Offset="0x18C0"> <Vtx/> </Array> - <DList Name="object_syoten_DL_001DD0" Offset="0x1DD0" /> + <DList Name="object_syoten_DL_001DD0" Offset="0x1DD0" /> <!-- Original name is "soul_shoten4" --> <DList Name="object_syoten_DL_002018" Offset="0x2018" /> <DList Name="object_syoten_DL_002880" Offset="0x2880" /> <DList Name="object_syoten_DL_002A20" Offset="0x2A20" /> |
