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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2026-07-18
Document `BgIknvDoukutu` (#1867)
Jordan Longstaff
2026-04-19
`EnPr2` Skullfish documented (#1830)
Isghj
2026-04-09
Use <Limb LimbType=> not <Limb Type=> in gkeep and object_link_child (#1859)
Dragorn421
2026-04-09
Document `BgAstrBombwall` (#1865)
Jordan Longstaff
2026-04-08
Document `EnKendoJs` (#1838)
Jordan Longstaff
2026-03-28
Audio: Fix note values (#1864)
Tharo
2026-02-18
Bombers Part 1: Rename (used) assets (#1847)
Jordan Longstaff
2025-12-15
Document `EnMaruta` (#1839)
Jordan Longstaff
2025-12-06
`EnPoComposer` and `object_po_composer` further documented (#1833)
Isghj
2025-11-14
`EnFz` and `object_fz`: Freezard documented (#1828)
Isghj
2025-06-03
Document Player's Face and z_actor FaceChange functions (#1777)
engineer124
2025-03-24
Misc fixes (#1800)
Derek Hensley
2025-02-26
`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)
Isghj
2025-02-21
`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)
Isghj
2025-01-20
Document original player animation names in `gameplay_keep` (#1786)
Tom Overton
2024-12-22
Add original asset names to `gameplay_field_keep` and `gameplay_dangeon_keep`...
Tom Overton
2024-12-19
Add missing ExternalFile tags to object_dmask and object_osn (#1770)
Tharo
2024-12-18
Add original asset names to all assets present in overlays (#1766)
Tom Overton
2024-12-17
Add original asset names to all `object_y*` and `object_z*` files (#1765)
Tom Overton
2024-12-15
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` fil...
Tom Overton
2024-12-13
[Audio 9/9] Loose ends (#1755)
Tharo
2024-12-12
Name OOT samples in sample bank 0 (#1695)
louist103
2024-12-10
Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)
Tom Overton
2024-10-15
Player Docs: FocusActor and Lock-On Cleanup (#1711)
engineer124
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-09-07
Import data + bss (#1676)
Derek Hensley
2024-09-04
[Audio 7/?] Extract sequences to assembly (#1677)
Tharo
2024-08-14
Extract sFaultDrawerFont as blob (#1673)
Derek Hensley
2024-08-08
[Audio 2/?] Extract audio samples to wav (#1670)
Tharo
2024-08-08
[Audio 1/?] Extract Samplebanks and Soundfonts to XML (#1666)
Tharo
2024-07-28
Misc Cleanup (#1665)
Derek Hensley
2024-07-28
Extract Keyframe Assets data (#1664)
Derek Hensley
2024-07-24
ovl_En_Knight OK (#1659)
Tharo
2024-07-14
Document object_bob (#1656)
Derek Hensley
2024-07-11
More General Cleanup (#1658)
Derek Hensley
2024-07-09
Add original asset names to all `object_t*` files (#1657)
Tom Overton
2024-07-02
Explicitly extract room DLs that ZAPD can't detect (#1653)
Tom Overton
2024-06-23
EnOkuta (Octorok and its projectiles) OK and documented (#1641)
Tom Overton
2024-06-20
ovl_En_Death and ovl_En_Minideath (#1645)
Tharo
2024-06-20
z_map decompiled (#1032)
mzxrules
2024-06-11
obj_tab (#1495)
Wimmer
2024-06-05
obj_b_heart documentation continuation (#1642)
Parker
2024-05-19
ovl_En_Wdhand (#1629)
Tharo
2024-05-17
c_keyframe.c decompiled and documented (#1630)
Tharo
2024-05-08
fix song of time vtx count (#1624)
Archez
2024-04-29
Add original asset names to all `object_s*` files (#1619)
Tom Overton
2024-04-22
`ovl_En_Door` docs pass (#1603)
Anghelo Carvajal
2024-04-06
Mayor Dotour (ovl_en_dt) OK and documented (#1607)
Jeff Padgham
2024-02-20
Clean2 (#1605)
Derek Hensley
2024-02-07
ovl_En_Kitan (#1535)
Tharo
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