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authorTom Overton <tom-overton@users.noreply.github.com>2022-06-26 08:57:37 -0700
committerGitHub <noreply@github.com>2022-06-26 11:57:37 -0400
commit158d1b26b0455c2214741ebc4406130a559b8f8f (patch)
tree21fdb81df213038f1f7f7cd9e2f096594ad7695e /docs/tutorial/object_decomp_example.md
parentf77c4770f7ae50b522d9183b79abe60070f6895b (diff)
PlayState rename (#835)
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma
Diffstat (limited to 'docs/tutorial/object_decomp_example.md')
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1 files changed, 1 insertions, 1 deletions
diff --git a/docs/tutorial/object_decomp_example.md b/docs/tutorial/object_decomp_example.md
index 798167e68..8de89d075 100644
--- a/docs/tutorial/object_decomp_example.md
+++ b/docs/tutorial/object_decomp_example.md
@@ -61,7 +61,7 @@ Now, we can redefine the `jointTable` and `morphTable` in terms of the limb enum
We can also use our new skeleton name and limb enum when initialization the skeleton like so:
```c
-SkelAnime_Init(globalCtx, &this->skelAnime, &gKingsChamberDekuGuardSkel, NULL, this->jointTable, this->morphTable, KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX);
+SkelAnime_Init(play, &this->skelAnime, &gKingsChamberDekuGuardSkel, NULL, this->jointTable, this->morphTable, KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX);
```
Lastly, we can use our limb enum in `EnDns_PostLimbDraw`. Where the code originally had: