diff options
Diffstat (limited to 'docs/tutorial/object_decomp_example.md')
| -rw-r--r-- | docs/tutorial/object_decomp_example.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/tutorial/object_decomp_example.md b/docs/tutorial/object_decomp_example.md index 798167e68..8de89d075 100644 --- a/docs/tutorial/object_decomp_example.md +++ b/docs/tutorial/object_decomp_example.md @@ -61,7 +61,7 @@ Now, we can redefine the `jointTable` and `morphTable` in terms of the limb enum We can also use our new skeleton name and limb enum when initialization the skeleton like so: ```c -SkelAnime_Init(globalCtx, &this->skelAnime, &gKingsChamberDekuGuardSkel, NULL, this->jointTable, this->morphTable, KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX); +SkelAnime_Init(play, &this->skelAnime, &gKingsChamberDekuGuardSkel, NULL, this->jointTable, this->morphTable, KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX); ``` Lastly, we can use our limb enum in `EnDns_PostLimbDraw`. Where the code originally had: |
