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| author | mzxrules <mzxrules@gmail.com> | 2026-08-30 09:56:09 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-08-30 09:56:09 -0400 |
| commit | 49afa18da04e797217536bb473edbf054bd9e36e (patch) | |
| tree | aaaefaafb0621c1cf7020df6a96780d40989d86a /include/functions.h | |
| parent | ff5b97216d5f6f6a43cb0677b2248f6c2bb65c1d (diff) | |
split headers z_en_item00.h, z_en_a_keep.h, z64draw.h (#1897)
Diffstat (limited to 'include/functions.h')
| -rw-r--r-- | include/functions.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/include/functions.h b/include/functions.h index 573dfff44..7f80f741e 100644 --- a/include/functions.h +++ b/include/functions.h @@ -3,19 +3,10 @@ #include "z64.h" -Actor* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, u32 params); -Actor* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s32 params); -void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params); -s32 func_800A8150(s32 index); -s32 func_800A817C(s32 index); -bool Item_CanDropBigFairy(PlayState* play, s32 index, s32 collectibleFlag); - // Ideally these two prototypes would be in z64actor.h, but they use PlayerItemAction which would require including z64player.h there. s32 Actor_OfferTalkExchange(Actor* actor, struct PlayState* play, f32 xzRange, f32 yRange, PlayerItemAction exchangeItemAction); s32 Actor_OfferTalkExchangeEquiCylinder(Actor* actor, struct PlayState* play, f32 radius, PlayerItemAction exchangeItemAction); -void GetItem_Draw(PlayState* play, s16 drawId); - void Room_Noop(PlayState* play, Room* room, Input* input, s32 arg3); void Room_Init(PlayState* play, RoomContext* roomCtx); size_t Room_SetupFirstRoom(PlayState* play, RoomContext* roomCtx); |
