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-rw-r--r--include/functions.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/include/functions.h b/include/functions.h
index 573dfff44..7f80f741e 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -3,19 +3,10 @@
#include "z64.h"
-Actor* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, u32 params);
-Actor* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s32 params);
-void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
-s32 func_800A8150(s32 index);
-s32 func_800A817C(s32 index);
-bool Item_CanDropBigFairy(PlayState* play, s32 index, s32 collectibleFlag);
-
// Ideally these two prototypes would be in z64actor.h, but they use PlayerItemAction which would require including z64player.h there.
s32 Actor_OfferTalkExchange(Actor* actor, struct PlayState* play, f32 xzRange, f32 yRange, PlayerItemAction exchangeItemAction);
s32 Actor_OfferTalkExchangeEquiCylinder(Actor* actor, struct PlayState* play, f32 radius, PlayerItemAction exchangeItemAction);
-void GetItem_Draw(PlayState* play, s16 drawId);
-
void Room_Noop(PlayState* play, Room* room, Input* input, s32 arg3);
void Room_Init(PlayState* play, RoomContext* roomCtx);
size_t Room_SetupFirstRoom(PlayState* play, RoomContext* roomCtx);