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authorTharo <17233964+Thar0@users.noreply.github.com>2025-01-12 16:30:17 +0000
committerGitHub <noreply@github.com>2025-01-12 08:30:17 -0800
commite8e73fe771069f310208c2c00924ccebbcaa3c42 (patch)
treecdc3e7d6db87f6d7db50db61b8c78cea3ff34539 /include/tables
parent385c45ad483502a03c6f93b81e5b1ed5e08281d0 (diff)
Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx (#1784)
* Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx * Fix bss
Diffstat (limited to 'include/tables')
-rw-r--r--include/tables/sfx/enemybank_table.h1466
-rw-r--r--include/tables/sfx/environmentbank_table.h928
-rw-r--r--include/tables/sfx/itembank_table.h224
-rw-r--r--include/tables/sfx/ocarinabank_table.h32
-rw-r--r--include/tables/sfx/playerbank_table.h928
-rw-r--r--include/tables/sfx/systembank_table.h192
-rw-r--r--include/tables/sfx/voicebank_table.h784
7 files changed, 2277 insertions, 2277 deletions
diff --git a/include/tables/sfx/enemybank_table.h b/include/tables/sfx/enemybank_table.h
index 28d446c60..a2c26c9ee 100644
--- a/include/tables/sfx/enemybank_table.h
+++ b/include/tables/sfx/enemybank_table.h
@@ -10,739 +10,739 @@
* - Argument 5: Various flags to add properties to the sfx
* - Argument 6: Various flags to add properties to the sfx
*/
-/* 0x3800 */ DEFINE_SFX(CHAN_5CC6, NA_SE_EN_DODO_J_WALK, 0x18, 1, 0, 0, 0)
-/* 0x3801 */ DEFINE_SFX(CHAN_5CD7, NA_SE_EN_DODO_J_CRY, 0x30, 1, 0, 0, 0)
-/* 0x3802 */ DEFINE_SFX(CHAN_5CE1, NA_SE_EN_DODO_J_FIRE, 0x30, 1, 0, 0, 0)
-/* 0x3803 */ DEFINE_SFX(CHAN_5CED, NA_SE_EN_DODO_J_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3804 */ DEFINE_SFX(CHAN_5D05, NA_SE_EN_DODO_J_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3805 */ DEFINE_SFX(CHAN_6D54, NA_SE_EN_BAKUO_ROLL, 0x30, 3, 0, 0, 0)
-/* 0x3806 */ DEFINE_SFX(CHAN_7968, NA_SE_EN_MIZUBABA2_VOICE, 0x36, 0, 0, 0, 0)
-/* 0x3807 */ DEFINE_SFX(CHAN_78B9, NA_SE_EN_MIZUBABA2_DAMAGE, 0x38, 0, 0, 0, 0)
-/* 0x3808 */ DEFINE_SFX(CHAN_7402, NA_SE_EN_MIBOSS_FALL_OLD_OLD, 0x40, 3, 0, 0, 0)
-/* 0x3809 */ DEFINE_SFX(CHAN_741E, NA_SE_EN_MIBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
-/* 0x380A */ DEFINE_SFX(CHAN_7433, NA_SE_EN_MIBOSS_DASH_OLD, 0x40, 3, 0, 0, 0)
-/* 0x380B */ DEFINE_SFX(CHAN_743D, NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_REVERB_NO_DIST)
-/* 0x380C */ DEFINE_SFX(CHAN_744F, NA_SE_EN_MIBOSS_GND1_OLD, 0x40, 3, 0, 0, 0)
-/* 0x380D */ DEFINE_SFX(CHAN_5D22, NA_SE_EN_GOMA_DOWN, 0x30, 3, 0, 0, 0)
-/* 0x380E */ DEFINE_SFX(CHAN_7462, NA_SE_EN_MIBOSS_GND2_OLD, 0x40, 3, 0, 0, 0)
-/* 0x380F */ DEFINE_SFX(CHAN_7470, NA_SE_EN_MIBOSS_UNARI_OLD, 0x40, 3, 0, 0, 0)
-/* 0x3810 */ DEFINE_SFX(CHAN_74C6, NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
-/* 0x3811 */ DEFINE_SFX(CHAN_7482, NA_SE_EN_MIBOSS_SWORD_OLD, 0x54, 3, 0, 0, 0)
-/* 0x3812 */ DEFINE_SFX(CHAN_74A2, NA_SE_EN_ANSATSUSYA_ENTRY, 0x30, 3, 0, 0, 0)
-/* 0x3813 */ DEFINE_SFX(CHAN_74BC, NA_SE_EN_MIBOSS_JUMP1, 0x40, 3, 0, 0, 0)
-/* 0x3814 */ DEFINE_SFX(CHAN_740A, NA_SE_EN_MIBOSS_JUMP2, 0x40, 3, 0, 0, 0)
-/* 0x3815 */ DEFINE_SFX(CHAN_74FA, NA_SE_EN_MIBOSS_VOICE1_OLD, 0x54, 3, 0, 0, 0)
-/* 0x3816 */ DEFINE_SFX(CHAN_7509, NA_SE_EN_MIBOSS_VOICE2_OLD, 0x54, 3, 0, 0, 0)
-/* 0x3817 */ DEFINE_SFX(CHAN_7518, NA_SE_EN_MIBOSS_VOICE3_OLD, 0x54, 3, 0, 0, 0)
-/* 0x3818 */ DEFINE_SFX(CHAN_8F9B, NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3819 */ DEFINE_SFX(CHAN_8FAE, NA_SE_EN_INBOSS_ROAR_OLD, 0x50, 3, 0, 0, 0)
-/* 0x381A */ DEFINE_SFX(CHAN_8FBE, NA_SE_EN_INBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
-/* 0x381B */ DEFINE_SFX(CHAN_8343, NA_SE_EN_COMMON_WEAKENED, 0x38, 3, 0, 0, 0)
-/* 0x381C */ DEFINE_SFX(CHAN_74D8, NA_SE_EN_MIBOSS_FAINT_OLD, 0x50, 3, 0, 0, 0)
-/* 0x381D */ DEFINE_SFX(CHAN_74EB, NA_SE_EN_MIBOSS_ROLLING_OLD, 0x30, 3, 0, 0, 0)
-/* 0x381E */ DEFINE_SFX(CHAN_789A, NA_SE_EN_MIZUBABA1_DAMAGE, 0x38, 0, 0, 0, 0)
-/* 0x381F */ DEFINE_SFX(CHAN_78D4, NA_SE_EN_MIZUBABA_DEAD, 0x48, 0, 0, 0, 0)
-/* 0x3820 */ DEFINE_SFX(CHAN_5DEF, NA_SE_EN_DODO_M_CRY, 0x30, 0, 0, 0, 0)
-/* 0x3821 */ DEFINE_SFX(CHAN_5E12, NA_SE_EN_DODO_M_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3822 */ DEFINE_SFX(CHAN_5E57, NA_SE_EN_DODO_M_MOVE, 0x18, 0, 0, 0, 0)
-/* 0x3823 */ DEFINE_SFX(CHAN_5E61, NA_SE_EN_DODO_M_DOWN, 0x14, 0, 0, 0, 0)
-/* 0x3824 */ DEFINE_SFX(CHAN_5EA1, NA_SE_EN_DODO_M_UP, 0x14, 0, 0, 0, 0)
-/* 0x3825 */ DEFINE_SFX(CHAN_78F4, NA_SE_EN_MIZUBABA_TRANSFORM, 0x30, 0, 0, 0, 0)
-/* 0x3826 */ DEFINE_SFX(CHAN_5EC6, NA_SE_EN_DODO_M_EAT, 0x30, 0, 0, 0, 0)
-/* 0x3827 */ DEFINE_SFX(CHAN_792B, NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3828 */ DEFINE_SFX(CHAN_6202, NA_SE_EN_BOMCHU_WALK, 0x28, 0, 0, 0, 0)
-/* 0x3829 */ DEFINE_SFX(CHAN_61B5, NA_SE_EN_RIZA_CRY, 0x30, 2, 0, 0, 0)
-/* 0x382A */ DEFINE_SFX(CHAN_61D6, NA_SE_EN_RIZA_ATTACK, 0x32, 2, 0, 0, 0)
-/* 0x382B */ DEFINE_SFX(CHAN_5ED2, NA_SE_EN_RIZA_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x382C */ DEFINE_SFX(CHAN_5EFC, NA_SE_EN_RIZA_WARAU, 0x20, 0, 0, 0, 0)
-/* 0x382D */ DEFINE_SFX(CHAN_5F0A, NA_SE_EN_RIZA_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x382E */ DEFINE_SFX(CHAN_5F34, NA_SE_EN_RIZA_WALK, 0x18, 0, 0, 0, 0)
-/* 0x382F */ DEFINE_SFX(CHAN_5F40, NA_SE_EN_RIZA_JUMP, 0x28, 0, 0, 0, 0)
-/* 0x3830 */ DEFINE_SFX(CHAN_9107, NA_SE_EN_STALKID_WALK, 0x18, 0, 1, 0, 0)
-/* 0x3831 */ DEFINE_SFX(CHAN_72CB, NA_SE_EN_STALKID_ATTACK, 0x30, 0, 0, 0, 0)
-/* 0x3832 */ DEFINE_SFX(CHAN_90EE, NA_SE_EN_STALKID_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3833 */ DEFINE_SFX(CHAN_90FC, NA_SE_EN_STALKID_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3834 */ DEFINE_SFX(CHAN_66D8, NA_SE_EN_FLOORMASTER_SLIDING, 0x14, 0, 0, 0, 0)
-/* 0x3835 */ DEFINE_SFX(CHAN_67B0, NA_SE_EN_TEKU_WALK_WATER, 0x18, 0, 2, 0, 0)
-/* 0x3836 */ DEFINE_SFX(CHAN_68FE, NA_SE_EN_LIGHT_ARROW_HIT, 0x38, 2, 0, 0, 0)
-/* 0x3837 */ DEFINE_SFX(CHAN_7982, NA_SE_EN_MIZUBABA2_ATTACK, 0x34, 0, 0, 0, 0)
-/* 0x3838 */ DEFINE_SFX(CHAN_9184, NA_SE_EN_STAL_WARAU, 0x28, 1, 0, 0, 0)
-/* 0x3839 */ DEFINE_SFX(CHAN_91DA, NA_SE_EN_STAL_SAKEBI, 0x30, 0, 0, 0, 0)
-/* 0x383A */ DEFINE_SFX(CHAN_9191, NA_SE_EN_STAL_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x383B */ DEFINE_SFX(CHAN_91AE, NA_SE_EN_STAL_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x383C */ DEFINE_SFX(CHAN_6950, NA_SE_EN_WOLFOS_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x383D */ DEFINE_SFX(CHAN_9176, NA_SE_EN_STAL_WALK, 0x18, 0, 0, 0, 0)
-/* 0x383E */ DEFINE_SFX(CHAN_6999, NA_SE_EN_WOLFOS_CRY, 0x20, 0, 0, 0, 0)
-/* 0x383F */ DEFINE_SFX(CHAN_695E, NA_SE_EN_WOLFOS_ATTACK, 0x30, 0, 0, 0, 0)
-/* 0x3840 */ DEFINE_SFX(CHAN_5DCA, NA_SE_EN_FFLY_ATTACK, 0x32, 0, 0, 0, 0)
-/* 0x3841 */ DEFINE_SFX(CHAN_5DDA, NA_SE_EN_FFLY_FLY, 0x20, 1, 0, 0, 0)
-/* 0x3842 */ DEFINE_SFX(CHAN_5F93, NA_SE_EN_FFLY_DEAD, 0x37, 1, 0, 0, 0)
-/* 0x3843 */ DEFINE_SFX(CHAN_696F, NA_SE_EN_WOLFOS_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3844 */ DEFINE_SFX(CHAN_9A48, NA_SE_EN_AMOS_WALK, 0x30, 0, 0, 0, 0)
-/* 0x3845 */ DEFINE_SFX(CHAN_9A56, NA_SE_EN_AMOS_WAVE, 0x30, 0, 0, 0, 0)
-/* 0x3846 */ DEFINE_SFX(CHAN_9A8A, NA_SE_EN_EYEGOLE_DEAD, 0x40, 2, 0, 0, 0)
-/* 0x3847 */ DEFINE_SFX(CHAN_9ABA, NA_SE_EN_EYEGOLE_DAMAGE, 0x38, 2, 0, 0, 0)
-/* 0x3848 */ DEFINE_SFX(CHAN_9AA3, NA_SE_EN_AMOS_VOICE, 0x20, 0, 0, 0, 0)
-/* 0x3849 */ DEFINE_SFX(CHAN_841A, NA_SE_EN_KUSAMUSHI_VIBE, 0x18, 0, 0, 0, 0)
-/* 0x384A */ DEFINE_SFX(CHAN_8433, NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x384B */ DEFINE_SFX(CHAN_6984, NA_SE_EN_WOLFOS_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x384C */ DEFINE_SFX(CHAN_835D, NA_SE_EN_COMMON_E_BALL, 0x30, 3, 0, 0, 0)
-/* 0x384D */ DEFINE_SFX(CHAN_8372, NA_SE_EN_COMMON_THUNDER_THR, 0x30, 3, 0, 0, 0)
-/* 0x384E */ DEFINE_SFX(CHAN_8394, NA_SE_EN_COMMON_E_BALL_HIT, 0x30, 3, 0, 0, 0)
-/* 0x384F */ DEFINE_SFX(CHAN_839F, NA_SE_EN_COMMON_ELEC_ARK, 0x30, 3, 0, 0, 0)
-/* 0x3850 */ DEFINE_SFX(CHAN_6A7D, NA_SE_EN_SUISEN_EAT, 0x30, 0, 0, 0, 0)
-/* 0x3851 */ DEFINE_SFX(CHAN_6A87, NA_SE_EN_SUISEN_DEAD, 0x40, 0, 0, 0, 0)
-/* 0x3852 */ DEFINE_SFX(CHAN_8357, NA_SE_EN_COMMON_E_BALL_THR, 0x30, 3, 0, 0, 0)
-/* 0x3853 */ DEFINE_SFX(CHAN_8A8B, NA_SE_EN_UTSUBO_APPEAR, 0x30, 3, 0, 0, 0)
-/* 0x3854 */ DEFINE_SFX(CHAN_9133, NA_SE_EN_BOMCHU_VOICE, 0x34, 0, 0, 0, 0)
-/* 0x3855 */ DEFINE_SFX(CHAN_913D, NA_SE_EN_BOMCHU_AIM, 0x34, 0, 0, 0, 0)
-/* 0x3856 */ DEFINE_SFX(CHAN_9156, NA_SE_EN_BOMCHU_RUN, 0x36, 0, 0, 0, 0)
-/* 0x3857 */ DEFINE_SFX(CHAN_8ACC, NA_SE_EN_UTSUBO_BACK, 0x30, 3, 0, 0, 0)
-/* 0x3858 */ DEFINE_SFX(CHAN_5F87, NA_SE_EN_DODO_J_BREATH, 0x28, 0, 0, 0, 0)
-/* 0x3859 */ DEFINE_SFX(CHAN_6213, NA_SE_EN_DODO_J_TAIL, 0x30, 0, 0, 0, 0)
-/* 0x385A */ DEFINE_SFX(CHAN_98F5, NA_SE_EN_WOLFOS_WALK, 0x18, 0, 0, 0, 0)
-/* 0x385B */ DEFINE_SFX(CHAN_5EC6, NA_SE_EN_DODO_J_EAT, 0x30, 0, 0, 0, 0)
-/* 0x385C */ DEFINE_SFX(CHAN_7802, NA_SE_EN_DEKU_MOUTH, 0x28, 0, 3, 0, 0)
-/* 0x385D */ DEFINE_SFX(CHAN_780E, NA_SE_EN_DEKU_ATTACK, 0x30, 0, 1, 0, 0)
-/* 0x385E */ DEFINE_SFX(CHAN_781E, NA_SE_EN_DEKU_DAMAGE, 0x38, 1, 1, 0, 0)
-/* 0x385F */ DEFINE_SFX(CHAN_7836, NA_SE_EN_DEKU_DEAD, 0x40, 1, 1, 0, 0)
-/* 0x3860 */ DEFINE_SFX(CHAN_7853, NA_SE_EN_MIZUBABA1_MOUTH, 0x30, 0, 0, 0, 0)
-/* 0x3861 */ DEFINE_SFX(CHAN_785D, NA_SE_EN_MIZUBABA1_ATTACK, 0x36, 0, 0, 0, 0)
-/* 0x3862 */ DEFINE_SFX(CHAN_786D, NA_SE_EN_DEKU_JR_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3863 */ DEFINE_SFX(CHAN_7889, NA_SE_EN_DEKU_SCRAPE, 0x14, 0, 0, 0, 0)
-/* 0x3864 */ DEFINE_SFX(CHAN_5FAB, NA_SE_EN_TAIL_FLY, 0x30, 0, 0, 0, 0)
-/* 0x3865 */ DEFINE_SFX(CHAN_5FC8, NA_SE_EN_TAIL_CRY, 0x20, 0, 0, 0, 0)
-/* 0x3866 */ DEFINE_SFX(CHAN_5FDB, NA_SE_EN_TAIL_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3867 */ DEFINE_SFX(CHAN_79E8, NA_SE_EN_GOLON_STAND_IMT, 0x30, 3, 0, 0, 0)
-/* 0x3868 */ DEFINE_SFX(CHAN_6012, NA_SE_EN_STALTU_DOWN, 0x30, 4, 0, 0, 0)
-/* 0x3869 */ DEFINE_SFX(CHAN_5FF7, NA_SE_EN_STALTU_UP, 0x30, 4, 0, 0, 0)
-/* 0x386A */ DEFINE_SFX(CHAN_602F, NA_SE_EN_STALTU_LAUGH, 0x20, 4, 0, 0, 0)
-/* 0x386B */ DEFINE_SFX(CHAN_615A, NA_SE_EN_STALTU_DAMAGE, 0x38, 4, 0, 0, 0)
-/* 0x386C */ DEFINE_SFX(CHAN_60F6, NA_SE_EN_TEKU_JUMP, 0x20, 3, 0, 0, 0)
-/* 0x386D */ DEFINE_SFX(CHAN_68D5, NA_SE_EN_TEKU_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x386E */ DEFINE_SFX(CHAN_610A, NA_SE_EN_TEKU_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x386F */ DEFINE_SFX(CHAN_6042, NA_SE_EN_TEKU_WALK, 0x14, 0, 0, 0, 0)
-/* 0x3870 */ DEFINE_SFX(CHAN_604C, NA_SE_EN_PO_KANTERA, 0x30, 3, 0, 0, 0)
-/* 0x3871 */ DEFINE_SFX(CHAN_605F, NA_SE_EN_PO_FLY, 0x20, 1, 0, 0, 0)
-/* 0x3872 */ DEFINE_SFX(CHAN_6072, NA_SE_EN_PO_AWAY, 0x20, 1, 0, 0, 0)
-/* 0x3873 */ DEFINE_SFX(CHAN_6099, NA_SE_EN_STALKIDS_APPEAR, 0x30, 2, 0, 0, 0)
-/* 0x3874 */ DEFINE_SFX(CHAN_6083, NA_SE_EN_PO_DISAPPEAR, 0x35, 2, 0, 0, 0)
-/* 0x3875 */ DEFINE_SFX(CHAN_60AC, NA_SE_EN_PO_DAMAGE, 0x38, 2, 0, 0, 0)
-/* 0x3876 */ DEFINE_SFX(CHAN_60C6, NA_SE_EN_PO_DEAD, 0x48, 2, 0, 0, 0)
-/* 0x3877 */ DEFINE_SFX(CHAN_6229, NA_SE_EN_WIZ_DISAPPEAR, 0x40, 2, 0, 0, 0)
-/* 0x3878 */ DEFINE_SFX(CHAN_61A4, NA_SE_EN_EXTINCT, 0x45, 1, 2, 0, 0)
-/* 0x3879 */ DEFINE_SFX(CHAN_5D4B, NA_SE_EN_GOLON_LAND_BIG, 0x34, 0, 0, 0, 0)
-/* 0x387A */ DEFINE_SFX(CHAN_5D65, NA_SE_EN_GERUDOFT_DOWN, 0x40, 0, 0, 0, 0)
-/* 0x387B */ DEFINE_SFX(CHAN_5D84, NA_SE_EN_EYEGOLE_ATTACK, 0x20, 2, 0, 0, 0)
-/* 0x387C */ DEFINE_SFX(CHAN_8C03, NA_SE_EN_NUTS_UP, 0x28, 0, 0, 0, 0)
-/* 0x387D */ DEFINE_SFX(CHAN_8C16, NA_SE_EN_NUTS_DOWN, 0x28, 0, 0, 0, 0)
-/* 0x387E */ DEFINE_SFX(CHAN_8C29, NA_SE_EN_NUTS_THROW, 0x30, 0, 0, 0, 0)
-/* 0x387F */ DEFINE_SFX(CHAN_8C39, NA_SE_EN_NUTS_WALK, 0x20, 4, 2, 0, 0)
-/* 0x3880 */ DEFINE_SFX(CHAN_8C46, NA_SE_EN_NUTS_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3881 */ DEFINE_SFX(CHAN_8C5D, NA_SE_EN_NUTS_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3882 */ DEFINE_SFX(CHAN_8C72, NA_SE_EN_NUT_FAINT, 0x20, 0, 0, 0, 0)
-/* 0x3883 */ DEFINE_SFX(CHAN_65C9, NA_SE_EN_PO_BIG_GET, 0x30, 3, 0, 0, 0)
-/* 0x3884 */ DEFINE_SFX(CHAN_6176, NA_SE_EN_STALTU_ROLL, 0x30, 4, 0, 0, 0)
-/* 0x3885 */ DEFINE_SFX(CHAN_618B, NA_SE_EN_STALTU_DEAD, 0x40, 4, 0, 0, 0)
-/* 0x3886 */ DEFINE_SFX(CHAN_6596, NA_SE_EN_PO_SISTER_DEAD, 0x40, 3, 0, 0, 0)
-/* 0x3887 */ DEFINE_SFX(CHAN_6615, NA_SE_EN_BARI_SPLIT, 0x40, 1, 0, 0, 0)
-/* 0x3888 */ DEFINE_SFX(CHAN_6832, NA_SE_EN_LAST1_GROW_HEAD, 0x28, 1, 0, 0, 0)
-/* 0x3889 */ DEFINE_SFX(CHAN_8C87, NA_SE_EN_NUTS_VOICE, 0x30, 3, 0, 0, 0)
-/* 0x388A */ DEFINE_SFX(CHAN_6385, NA_SE_EN_TEKU_LAND_WATER, 0x20, 0, 0, 0, 0)
-/* 0x388B */ DEFINE_SFX(CHAN_64B2, NA_SE_EN_LAST_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x388C */ DEFINE_SFX(CHAN_64C4, NA_SE_EN_STALWALL_ROLL, 0x30, 4, 0, 0, 0)
-/* 0x388D */ DEFINE_SFX(CHAN_64DF, NA_SE_EN_STALWALL_DASH, 0x30, 0, 0, 0, 0)
-/* 0x388E */ DEFINE_SFX(CHAN_6794, NA_SE_EN_TEKU_JUMP_WATER, 0x20, 0, 0, 0, 0)
-/* 0x388F */ DEFINE_SFX(CHAN_67A2, NA_SE_EN_TEKU_LAND_WATER2, 0x20, 0, 0, 0, 0)
-/* 0x3890 */ DEFINE_SFX(CHAN_623E, NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3891 */ DEFINE_SFX(CHAN_624E, NA_SE_EN_FALL_UP, 0x30, 3, 0, 0, 0)
-/* 0x3892 */ DEFINE_SFX(CHAN_67D6, NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3893 */ DEFINE_SFX(CHAN_5D96, NA_SE_EN_FALL_LAND, 0x30, 0, 0, 0, 0)
-/* 0x3894 */ DEFINE_SFX(CHAN_6261, NA_SE_EN_FALL_WALK, 0x14, 0, 0, 0, 0)
-/* 0x3895 */ DEFINE_SFX(CHAN_6271, NA_SE_EN_FALL_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3896 */ DEFINE_SFX(CHAN_628A, NA_SE_EN_DAIOCTA_REVERSE, 0x40, 1, 0, 0, 0)
-/* 0x3897 */ DEFINE_SFX(CHAN_69F9, NA_SE_EN_KAICHO_FLUTTER, 0x14, 0, 0, 0, 0)
-/* 0x3898 */ DEFINE_SFX(CHAN_62A3, NA_SE_EN_BIRI_FLY, 0x20, 0, 0, 0, 0)
-/* 0x3899 */ DEFINE_SFX(CHAN_62B8, NA_SE_EN_BIRI_JUMP, 0x20, 0, 0, 0, 0)
-/* 0x389A */ DEFINE_SFX(CHAN_62E3, NA_SE_EN_BIRI_SPARK, 0x30, 0, 0, 0, 0)
-/* 0x389B */ DEFINE_SFX(CHAN_6304, NA_SE_EN_BIRI_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x389C */ DEFINE_SFX(CHAN_633C, NA_SE_EN_COMMON_WATER_DEEP, 0x30, 0, 2, 0, 0)
-/* 0x389D */ DEFINE_SFX(CHAN_65CB, NA_SE_EN_BARI_ROLL, 0x30, 0, 0, 0, 0)
-/* 0x389E */ DEFINE_SFX(CHAN_65DD, NA_SE_EN_COMMON_FREEZE, 0x37, 1, 0, 0, 0)
-/* 0x389F */ DEFINE_SFX(CHAN_65EF, NA_SE_EN_BARI_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x38A0 */ DEFINE_SFX(CHAN_6E36, NA_SE_EN_BATTA_FLY, 0x28, 5, 0, 0, 0)
-/* 0x38A1 */ DEFINE_SFX(CHAN_6E80, NA_SE_EN_BATTA_ATTACK, 0x36, 5, 0, 0, 0)
-/* 0x38A2 */ DEFINE_SFX(CHAN_6E47, NA_SE_EN_BATTA_DAMAGE, 0x38, 5, 0, 0, 0)
-/* 0x38A3 */ DEFINE_SFX(CHAN_6E63, NA_SE_EN_BATTA_DEAD, 0x48, 5, 0, 0, 0)
-/* 0x38A4 */ DEFINE_SFX(CHAN_6D8F, NA_SE_EN_WIZ_UNARI, 0x30, 3, 0, 0, 0)
-/* 0x38A5 */ DEFINE_SFX(CHAN_6DA2, NA_SE_EN_WIZ_RUN, 0x28, 2, 0, 0, 0)
-/* 0x38A6 */ DEFINE_SFX(CHAN_6DBF, NA_SE_EN_WIZ_VOICE, 0x30, 3, 0, 0, 0)
-/* 0x38A7 */ DEFINE_SFX(CHAN_6DCD, NA_SE_EN_WIZ_LAUGH, 0x30, 3, 0, 0, 0)
-/* 0x38A8 */ DEFINE_SFX(CHAN_6DD7, NA_SE_EN_WIZ_ATTACK, 0x34, 3, 0, 0, 0)
-/* 0x38A9 */ DEFINE_SFX(CHAN_6DE2, NA_SE_EN_WIZ_DAMAGE, 0x38, 3, 0, 0, 0)
-/* 0x38AA */ DEFINE_SFX(CHAN_6DEF, NA_SE_EN_WIZ_DEAD, 0x40, 3, 0, 0, 0)
-/* 0x38AB */ DEFINE_SFX(CHAN_6E06, NA_SE_EN_WIZ_EXP, 0x30, 3, 0, 0, 0)
-/* 0x38AC */ DEFINE_SFX(CHAN_6B15, NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x38AD */ DEFINE_SFX(CHAN_6B32, NA_SE_EN_DAIOCTA_DEAD2, 0x30, 3, 0, 0, 0)
-/* 0x38AE */ DEFINE_SFX(CHAN_5C9A, NA_SE_EN_FANTOM_DAMAGE, 0x38, 3, 0, 0, 0)
-/* 0x38AF */ DEFINE_SFX(CHAN_6AE9, NA_SE_EN_DAIOCTA_DAMAGE, 0x40, 3, 0, 0, 0)
-/* 0x38B0 */ DEFINE_SFX(CHAN_6E29, NA_SE_EN_WIZ_LAUGH2, 0x30, 3, 0, 0, 0)
-/* 0x38B1 */ DEFINE_SFX(CHAN_79D6, NA_SE_EN_GOLON_SIT_IMT, 0x30, 3, 0, 0, 0)
-/* 0x38B2 */ DEFINE_SFX(CHAN_5C77, NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x38B3 */ DEFINE_SFX(CHAN_69A3, NA_SE_EN_KAICHO_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x38B4 */ DEFINE_SFX(CHAN_79AC, NA_SE_EN_GOLON_COLD, 0x30, 3, 1, 0, 0)
-/* 0x38B5 */ DEFINE_SFX(CHAN_79C4, NA_SE_EN_GOLON_JUMP, 0x30, 3, 0, 0, 0)
-/* 0x38B6 */ DEFINE_SFX(CHAN_69CD, NA_SE_EN_KAICHO_CRY, 0x20, 0, 0, 0, 0)
-/* 0x38B7 */ DEFINE_SFX(CHAN_69E0, NA_SE_EN_KAICHO_ATTACK, 0x34, 0, 0, 0, 0)
-/* 0x38B8 */ DEFINE_SFX(CHAN_5C42, NA_SE_EN_GOLON_WALK, 0x18, 0, 2, 0, 0)
-/* 0x38B9 */ DEFINE_SFX(CHAN_6CA3, NA_SE_EN_SLIME_JUMP, 0x30, 0, 0, 0, 0)
-/* 0x38BA */ DEFINE_SFX(CHAN_6CF3, NA_SE_EN_SLIME_DAMAGE, 0x38, 0, 0, 0, 0)
-/* 0x38BB */ DEFINE_SFX(CHAN_6CE6, NA_SE_EN_SLIME_BREAK, 0x30, 0, 0, 0, 0)
-/* 0x38BC */ DEFINE_SFX(CHAN_6D6C, NA_SE_EN_KUROSUKE_MOVE, 0x14, 0, 0, 0, 0)
-/* 0x38BD */ DEFINE_SFX(CHAN_6D7E, NA_SE_EN_KUROSUKE_ATTACK, 0x34, 0, 0, 0, 0)
-/* 0x38BE */ DEFINE_SFX(CHAN_6CFE, NA_SE_EN_SLIME_DEAD, 0x40, 0, 0, 0, 0)
-/* 0x38BF */ DEFINE_SFX(CHAN_6CDC, NA_SE_EN_SLIME_DEFENCE, 0x30, 3, 0, 0, 0)
-/* 0x38C0 */ DEFINE_SFX(CHAN_6393, NA_SE_EN_OCTAROCK_ROCK, 0x20, 0, 0, 0, 0)
-/* 0x38C1 */ DEFINE_SFX(CHAN_6377, NA_SE_EN_COMMON_WATER_SLW, 0x30, 0, 2, 0, 0)
-/* 0x38C2 */ DEFINE_SFX(CHAN_634F, NA_SE_EN_OCTAROCK_JUMP, 0x30, 0, 0, 0, 0)
-/* 0x38C3 */ DEFINE_SFX(CHAN_6385, NA_SE_EN_DAIOCTA_LAND, 0x30, 0, 0, 0, 0)
-/* 0x38C4 */ DEFINE_SFX(CHAN_635D, NA_SE_EN_DAIOCTA_SINK, 0x28, 0, 0, 0, 0)
-/* 0x38C5 */ DEFINE_SFX(CHAN_636B, NA_SE_EN_COMMON_WATER_MID, 0x30, 0, 2, 0, 0)
-/* 0x38C6 */ DEFINE_SFX(CHAN_6485, NA_SE_EN_OCTAROCK_DEAD1, 0x40, 1, 0, 0, 0)
-/* 0x38C7 */ DEFINE_SFX(CHAN_646D, NA_SE_EN_OCTAROCK_DEAD2, 0x40, 1, 0, 0, 0)
-/* 0x38C8 */ DEFINE_SFX(CHAN_5DDA, NA_SE_EN_BUBLE_WING, 0x20, 0, 0, 0, 0)
-/* 0x38C9 */ DEFINE_SFX(CHAN_63A1, NA_SE_EN_BUBLE_MOUTH, 0x20, 0, 0, 0, 0)
-/* 0x38CA */ DEFINE_SFX(CHAN_63B6, NA_SE_EN_BUBLE_LAUGH, 0x14, 0, 0, 0, 0)
-/* 0x38CB */ DEFINE_SFX(CHAN_6584, NA_SE_EN_BUBLE_BITE, 0x30, 0, 0, 0, 0)
-/* 0x38CC */ DEFINE_SFX(CHAN_63C4, NA_SE_EN_BUBLE_UP, 0x30, 0, 0, 0, 0)
-/* 0x38CD */ DEFINE_SFX(CHAN_63DD, NA_SE_EN_BUBLE_DOWN, 0x30, 0, 0, 0, 0)
-/* 0x38CE */ DEFINE_SFX(CHAN_6555, NA_SE_EN_BUBLE_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x38CF */ DEFINE_SFX(CHAN_5CE1, NA_SE_EN_BUBLEFALL_FIRE, 0x30, 0, 0, 0, 0)
-/* 0x38D0 */ DEFINE_SFX(CHAN_8AF4, NA_SE_EN_UTSUBO_DEAD, 0x30, 3, 0, 0, 0)
-/* 0x38D1 */ DEFINE_SFX(CHAN_8B21, NA_SE_EN_UTSUBO_DAMAGE, 0x38, 3, 0, 0, 0)
-/* 0x38D2 */ DEFINE_SFX(CHAN_8994, NA_SE_EN_FROG_REAL, 0x40, 3, 0, 0, 0)
-/* 0x38D3 */ DEFINE_SFX(CHAN_87A8, NA_SE_EN_FROG_DAMAGE, 0x48, 3, 0, 0, 0)
-/* 0x38D4 */ DEFINE_SFX(CHAN_8A2C, NA_SE_EN_B_SLIME_EAT, 0x30, 3, 0, 0, 0)
-/* 0x38D5 */ DEFINE_SFX(CHAN_875E, NA_SE_EN_B_SLIME_LAUGH, 0x34, 3, 0, 0, 0)
-/* 0x38D6 */ DEFINE_SFX(CHAN_87C8, NA_SE_EN_FROG_DEAD, 0x48, 3, 0, 0, 0)
-/* 0x38D7 */ DEFINE_SFX(CHAN_8B41, NA_SE_EN_UTSUBO_BITE, 0x30, 3, 0, 0, 0)
-/* 0x38D8 */ DEFINE_SFX(CHAN_8A61, NA_SE_EN_B_SLIME_REVERSE, 0x34, 3, 0, 0, 0)
-/* 0x38D9 */ DEFINE_SFX(CHAN_6CBE, NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x38DA */ DEFINE_SFX(CHAN_6CD0, NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x38DB */ DEFINE_SFX(CHAN_8A73, NA_SE_EN_B_SLIME_BREAK, 0x40, 3, 0, 0, 0)
-/* 0x38DC */ DEFINE_SFX(CHAN_6304, NA_SE_EN_BARI_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x38DD */ DEFINE_SFX(CHAN_5D84, NA_SE_EN_HIPLOOP_LAND, 0x30, 1, 0, 0, 0)
-/* 0x38DE */ DEFINE_SFX(CHAN_A3CC, NA_SE_EN_MOFER_CORE_MOVE_WT, 0x28, 3, 0, 0, 0)
-/* 0x38DF */ DEFINE_SFX(CHAN_A101, NA_SE_EN_MOFER_CORE_SMJUMP, 0x28, 3, 0, 0, 0)
-/* 0x38E0 */ DEFINE_SFX(CHAN_9FE1, NA_SE_EN_MONBLIN_GNDWAVE, 0x30, 3, 0, 0, 0)
-/* 0x38E1 */ DEFINE_SFX(CHAN_97DF, NA_SE_EN_MONBLIN_HAM_DOWN, 0x30, 3, 0, 0, 0)
-/* 0x38E2 */ DEFINE_SFX(CHAN_8BEE, NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x38E3 */ DEFINE_SFX(CHAN_6571, NA_SE_EN_BUBLE_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x38E4 */ DEFINE_SFX(CHAN_9717, NA_SE_EN_REDEAD_CRY, 0x20, 0, 0, 0, 0)
-/* 0x38E5 */ DEFINE_SFX(CHAN_9727, NA_SE_EN_REDEAD_AIM, 0x34, 0, 0, 0, 0)
-/* 0x38E6 */ DEFINE_SFX(CHAN_973E, NA_SE_EN_REDEAD_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x38E7 */ DEFINE_SFX(CHAN_9754, NA_SE_EN_REDEAD_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x38E8 */ DEFINE_SFX(CHAN_6418, NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x38E9 */ DEFINE_SFX(CHAN_7A99, NA_SE_EN_GOLON_KID_SOB, 0x20, 0, 0, 0, 0)
-/* 0x38EA */ DEFINE_SFX(CHAN_7A6C, NA_SE_EN_GOLON_KID_CRY, 0x38, 2, 1, 0, 0)
-/* 0x38EB */ DEFINE_SFX(CHAN_69B8, NA_SE_EN_KAICHO_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x38EC */ DEFINE_SFX(CHAN_63F6, NA_SE_EN_PO_LAUGH, 0x30, 3, 0, 0, 0)
-/* 0x38ED */ DEFINE_SFX(CHAN_644F, NA_SE_EN_PO_CRY, 0x30, 2, 0, 0, 0)
-/* 0x38EE */ DEFINE_SFX(CHAN_6407, NA_SE_EN_PO_ROLL, 0x30, 2, 0, 0, 0)
-/* 0x38EF */ DEFINE_SFX(CHAN_643B, NA_SE_EN_PO_LAUGH2, 0x38, 3, 0, 0, 0)
-/* 0x38F0 */ DEFINE_SFX(CHAN_6AB9, NA_SE_EN_GOLON_ROLLING, 0x30, 0, 0, 0, 0)
-/* 0x38F1 */ DEFINE_SFX(CHAN_6ACE, NA_SE_EN_GOLON_READY, 0x30, 0, 0, 0, 0)
-/* 0x38F2 */ DEFINE_SFX(CHAN_6AD9, NA_SE_EN_GOLON_DASH, 0x34, 0, 0, 0, 0)
-/* 0x38F3 */ DEFINE_SFX(CHAN_6FA9, NA_SE_EN_PAMET_VOICE, 0x34, 3, 0, 0, 0)
-/* 0x38F4 */ DEFINE_SFX(CHAN_6FCE, NA_SE_EN_PAMET_ROLL, 0x30, 3, 0, 0, 0)
-/* 0x38F5 */ DEFINE_SFX(CHAN_6FB5, NA_SE_EN_PAMET_WALK, 0x24, 0, 1, 0, 0)
-/* 0x38F6 */ DEFINE_SFX(CHAN_700A, NA_SE_EN_PAMET_ROAR, 0x30, 3, 0, 0, 0)
-/* 0x38F7 */ DEFINE_SFX(CHAN_7016, NA_SE_EN_PAMET_WAKEUP, 0x28, 2, 2, 0, 0)
-/* 0x38F8 */ DEFINE_SFX(CHAN_6FE5, NA_SE_EN_PAMET_REVERSE, 0x40, 3, 0, 0, 0)
-/* 0x38F9 */ DEFINE_SFX(CHAN_7041, NA_SE_EN_PAMET_DAMAGE, 0x40, 3, 0, 0, 0)
-/* 0x38FA */ DEFINE_SFX(CHAN_705F, NA_SE_EN_PAMET_DEAD, 0x30, 3, 0, 0, 0)
-/* 0x38FB */ DEFINE_SFX(CHAN_6D25, NA_SE_EN_BAKUO_VOICE, 0x34, 3, 0, 0, 0)
-/* 0x38FC */ DEFINE_SFX(CHAN_649B, NA_SE_EN_GOLON_WAKE_UP, 0x20, 3, 2, 0, 0)
-/* 0x38FD */ DEFINE_SFX(CHAN_64A5, NA_SE_EN_GOLON_SIT_DOWN, 0x20, 0, 0, 0, 0)
-/* 0x38FE */ DEFINE_SFX(CHAN_7B12, NA_SE_EN_DAIGOLON_SLEEP3, 0x30, 3, 0, 0, 0)
-/* 0x38FF */ DEFINE_SFX(CHAN_66CA, NA_SE_EN_CHICKEN_FLUTTER, 0x20, 0, 2, 0, 0)
-/* 0x3900 */ DEFINE_SFX(CHAN_6E8E, NA_SE_EN_KOUME_ILL, 0x30, 3, 2, 0, 0)
-/* 0x3901 */ DEFINE_SFX(CHAN_6EAE, NA_SE_EN_KOUME_REGAIN, 0x18, 3, 2, 0, 0)
-/* 0x3902 */ DEFINE_SFX(CHAN_6E9B, NA_SE_EN_KOUME_DRINK, 0x34, 3, 2, 0, 0)
-/* 0x3903 */ DEFINE_SFX(CHAN_6F99, NA_SE_EN_KOUME_LAUGH, 0x30, 3, 2, 0, 0)
-/* 0x3904 */ DEFINE_SFX(CHAN_6EE1, NA_SE_EN_KOUME_FLY, 0x38, 3, 0, 0, 0)
-/* 0x3905 */ DEFINE_SFX(CHAN_6EFB, NA_SE_EN_KOUME_AWAY, 0x18, 3, 0, 0, 0)
-/* 0x3906 */ DEFINE_SFX(CHAN_6EB8, NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3907 */ DEFINE_SFX(CHAN_7AFA, NA_SE_EN_DAIGOLON_SLEEP2, 0x38, 3, 0, 0, 0)
-/* 0x3908 */ DEFINE_SFX(CHAN_72DA, NA_SE_EN_STALKIDS_JUMP, 0x30, 3, 0, 0, 0)
-/* 0x3909 */ DEFINE_SFX(CHAN_72E8, NA_SE_EN_STALKIDS_FADEOUT, 0x40, 3, 0, 0, 0)
-/* 0x390A */ DEFINE_SFX(CHAN_739F, NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x390B */ DEFINE_SFX(CHAN_72FB, NA_SE_EN_STALKIDS_SHAKEHEAD, 0x38, 5, 0, 0, 0)
-/* 0x390C */ DEFINE_SFX(CHAN_73D9, NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x390D */ DEFINE_SFX(CHAN_71CF, NA_SE_EN_STALKIDS_SURPRISED, 0x30, 3, 0, 0, 0)
-/* 0x390E */ DEFINE_SFX(CHAN_711E, NA_SE_EN_STALKIDS_WALK, 0x30, 0, 2, 0, 0)
-/* 0x390F */ DEFINE_SFX(CHAN_7191, NA_SE_EN_STALKIDS_REVERSE, 0x30, 5, 0, 0, 0)
-/* 0x3910 */ DEFINE_SFX(CHAN_73DD, NA_SE_EN_STALKIDS_FLOAT, 0x30, 3, 0, 0, 0)
-/* 0x3911 */ DEFINE_SFX(CHAN_7B73, NA_SE_EN_EYEGOLE_EYE, 0x30, 2, 2, 0, 0)
-/* 0x3912 */ DEFINE_SFX(CHAN_72C5, NA_SE_EN_STALKIDS_CAUGHT, 0x30, 3, 0, 0, 0)
-/* 0x3913 */ DEFINE_SFX(CHAN_7138, NA_SE_EN_STALKIDS_MASK_ON, 0x30, 5, 0, 0, 0)
-/* 0x3914 */ DEFINE_SFX(CHAN_8333, NA_SE_EN_TWINROBA_CUTBODY, 0x30, 3, 0, 0, 0)
-/* 0x3915 */ DEFINE_SFX(CHAN_7153, NA_SE_EN_STALKIDS_MASK_OFF, 0x30, 4, 2, 0, 0)
-/* 0x3916 */ DEFINE_SFX(CHAN_716E, NA_SE_EN_STALKIDS_RIDE, 0x38, 0, 2, 0, 0)
-/* 0x3917 */ DEFINE_SFX(CHAN_7701, NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3918 */ DEFINE_SFX(CHAN_7669, NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3919 */ DEFINE_SFX(CHAN_76A6, NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
-/* 0x391A */ DEFINE_SFX(CHAN_7767, NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
-/* 0x391B */ DEFINE_SFX(CHAN_7B80, NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x391C */ DEFINE_SFX(CHAN_6A07, NA_SE_EN_GOLON_EYE_BIG, 0x18, 3, 2, 0, 0)
-/* 0x391D */ DEFINE_SFX(CHAN_6A13, NA_SE_EN_GOLON_GOOD_BIG, 0x30, 3, 0, 0, 0)
-/* 0x391E */ DEFINE_SFX(CHAN_73BC, NA_SE_EN_STALKIDS_LAUGH_MID, 0x30, 3, 0, 0, 0)
-/* 0x391F */ DEFINE_SFX(CHAN_73DD, NA_SE_EN_STALKIDS_FLOAT_COPY, 0x20, 3, 0, 0, 0)
-/* 0x3920 */ DEFINE_SFX(CHAN_7229, NA_SE_EN_STALKIDS_TURN, 0x24, 5, 0, 0, 0)
-/* 0x3921 */ DEFINE_SFX(CHAN_720C, NA_SE_EN_STALKIDS_DAMAGE, 0x28, 3, 0, 0, 0)
-/* 0x3922 */ DEFINE_SFX(CHAN_7296, NA_SE_EN_STALKIDS_SCREAM, 0x30, 3, 0, 0, 0)
-/* 0x3923 */ DEFINE_SFX(CHAN_7237, NA_SE_EN_STALKIDS_OTEDAMA2, 0x30, 5, 0, 0, 0)
-/* 0x3924 */ DEFINE_SFX(CHAN_7243, NA_SE_EN_STALKIDS_STRETCH, 0x30, 5, 0, 0, 0)
-/* 0x3925 */ DEFINE_SFX(CHAN_73C9, NA_SE_EN_STALKIDS_LAUGH_MD2, 0x30, 0, 0, 0, 0)
-/* 0x3926 */ DEFINE_SFX(CHAN_674A, NA_SE_EN_OWL_FLUTTER, 0x30, 0, 0, 0, 0)
-/* 0x3927 */ DEFINE_SFX(CHAN_5D4B, NA_SE_EN_VALVAISA_LAND, 0x30, 3, 0, 0, 0)
-/* 0x3928 */ DEFINE_SFX(CHAN_6511, NA_SE_EN_IRONNACK_WALK, 0x18, 1, 0, 0, 0)
-/* 0x3929 */ DEFINE_SFX(CHAN_652F, NA_SE_EN_IRONNACK_SWING_AXE, 0x34, 3, 0, 0, 0)
-/* 0x392A */ DEFINE_SFX(CHAN_722D, NA_SE_EN_STALKIDS_OTEDAMA1, 0x30, 5, 0, 0, 0)
-/* 0x392B */ DEFINE_SFX(CHAN_7022, NA_SE_EN_PAMET_CUTTER_ON, 0x34, 3, 0, 0, 0)
-/* 0x392C */ DEFINE_SFX(CHAN_66E6, NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, 0x34, 3, 0, 0, 0)
-/* 0x392D */ DEFINE_SFX(CHAN_7037, NA_SE_EN_PAMET_CUTTER_OFF, 0x34, 3, 0, 0, 0)
-/* 0x392E */ DEFINE_SFX(CHAN_8A10, NA_SE_EN_B_SLIME_JUMP1, 0x30, 3, 0, 0, 0)
-/* 0x392F */ DEFINE_SFX(CHAN_8A1E, NA_SE_EN_B_SLIME_JUMP2, 0x30, 3, 0, 0, 0)
-/* 0x3930 */ DEFINE_SFX(CHAN_661F, NA_SE_EN_FLOORMASTER_ATTACK, 0x30, 1, 0, 0, 0)
-/* 0x3931 */ DEFINE_SFX(CHAN_6630, NA_SE_EN_FLOORMASTER_SM_WALK, 0x14, 0, 0, 0, 0)
-/* 0x3932 */ DEFINE_SFX(CHAN_663E, NA_SE_EN_FLOORMASTER_SM_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3933 */ DEFINE_SFX(CHAN_6657, NA_SE_EN_FLOORMASTER_RESTORE, 0x30, 1, 0, 0, 0)
-/* 0x3934 */ DEFINE_SFX(CHAN_6669, NA_SE_EN_FLOORMASTER_EXPAND, 0x30, 1, 0, 0, 0)
-/* 0x3935 */ DEFINE_SFX(CHAN_667F, NA_SE_EN_KUSAMUSHI_HIDE, 0x20, 1, 0, 0, 0)
-/* 0x3936 */ DEFINE_SFX(CHAN_6688, NA_SE_EN_FLOORMASTER_SM_STICK, 0x38, 3, 0, 0, 0)
-/* 0x3937 */ DEFINE_SFX(CHAN_66A2, NA_SE_EN_FLOORMASTER_SM_LAND, 0x30, 0, 0, 0, 0)
-/* 0x3938 */ DEFINE_SFX(CHAN_8A3C, NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3939 */ DEFINE_SFX(CHAN_89F2, NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x393A */ DEFINE_SFX(CHAN_6938, NA_SE_EN_IRONNACK_ARMOR_HIT, 0x38, 3, 0, 0, 0)
-/* 0x393B */ DEFINE_SFX(CHAN_8333, NA_SE_EN_CUTBODY, 0x38, 3, 0, 0, 0)
-/* 0x393C */ DEFINE_SFX(CHAN_7D9E, NA_SE_EN_LAST1_TRANSFORM, 0x40, 3, 0, 0, 0)
-/* 0x393D */ DEFINE_SFX(CHAN_7DAE, NA_SE_EN_LAST1_DEMO_BREAK, 0x40, 3, 2, 0, 0)
-/* 0x393E */ DEFINE_SFX(CHAN_7DC3, NA_SE_EN_LAST1_DEMO_WALL, 0x40, 3, 2, 0, 0)
-/* 0x393F */ DEFINE_SFX(CHAN_7DE3, NA_SE_EN_B_PAMET_BREAK, 0x40, 3, 0, 0, 0)
-/* 0x3940 */ DEFINE_SFX(CHAN_85B4, NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3941 */ DEFINE_SFX(CHAN_85C9, NA_SE_EN_KONB_JUMP_OLD, 0x54, 3, 0, 0, 0)
-/* 0x3942 */ DEFINE_SFX(CHAN_85DD, NA_SE_EN_KONB_SINK_OLD, 0x54, 3, 0, 0, 0)
-/* 0x3943 */ DEFINE_SFX(CHAN_8629, NA_SE_EN_UTSUBO_EAT, 0x54, 3, 0, 0, 0)
-/* 0x3944 */ DEFINE_SFX(CHAN_95D2, NA_SE_EN_YMAJIN_HOLD_SNOW, 0x34, 2, 0, 0, 0)
-/* 0x3945 */ DEFINE_SFX(CHAN_862D, NA_SE_EN_KONB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
-/* 0x3946 */ DEFINE_SFX(CHAN_8644, NA_SE_EN_KONB_DEAD_OLD, 0x68, 3, 0, 0, 0)
-/* 0x3947 */ DEFINE_SFX(CHAN_86CC, NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3948 */ DEFINE_SFX(CHAN_6736, NA_SE_EN_AWA_BOUND, 0x14, 0, 0, 0, 0)
-/* 0x3949 */ DEFINE_SFX(CHAN_6713, NA_SE_EN_AWA_BREAK, 0x20, 1, 0, 0, 0)
-/* 0x394A */ DEFINE_SFX(CHAN_8496, NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x394B */ DEFINE_SFX(CHAN_837F, NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x394C */ DEFINE_SFX(CHAN_84E9, NA_SE_EN_ICEB_CRY_OLD, 0x50, 1, 0, 0, 0)
-/* 0x394D */ DEFINE_SFX(CHAN_8517, NA_SE_EN_ICEB_STEAM_LONG_OLD, 0x50, 1, 0, 0, 0)
-/* 0x394E */ DEFINE_SFX(CHAN_852F, NA_SE_EN_ICEB_STEAMS_DEMO_OLD, 0x50, 0, 0, 0, 0)
-/* 0x394F */ DEFINE_SFX(CHAN_8543, NA_SE_EN_ICEB_STEAM_DEMO_UP_OLD, 0x50, 0, 0, 0, 0)
-/* 0x3950 */ DEFINE_SFX(CHAN_8559, NA_SE_EN_ICEB_DEAD_OLD, 0x68, 3, 0, 0, 0)
-/* 0x3951 */ DEFINE_SFX(CHAN_8588, NA_SE_EN_ICEB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
-/* 0x3952 */ DEFINE_SFX(CHAN_873D, NA_SE_EN_KONB_INIT_OLD, 0x90, 3, 0, 0, 0)
-/* 0x3953 */ DEFINE_SFX(CHAN_865E, NA_SE_EN_KONB_DEAD2_OLD, 0x48, 3, 0, 0, 0)
-/* 0x3954 */ DEFINE_SFX(CHAN_6761, NA_SE_EN_PIHAT_UP, 0x28, 2, 0, 0, 0)
-/* 0x3955 */ DEFINE_SFX(CHAN_6893, NA_SE_EN_PIHAT_FLY, 0x30, 0, 0, 0, 0)
-/* 0x3956 */ DEFINE_SFX(CHAN_676F, NA_SE_EN_PIHAT_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3957 */ DEFINE_SFX(CHAN_675D, NA_SE_EN_PIHAT_LAND, 0x28, 2, 0, 0, 0)
-/* 0x3958 */ DEFINE_SFX(CHAN_8718, NA_SE_EN_KONB_BOUND2_OLD, 0x50, 3, 0, 0, 0)
-/* 0x3959 */ DEFINE_SFX(CHAN_86AC, NA_SE_EN_KONB_DEAD_JUMP_OLD, 0x50, 3, 0, 0, 0)
-/* 0x395A */ DEFINE_SFX(CHAN_86B4, NA_SE_EN_KONB_DEAD_JUMP2_OLD, 0x50, 3, 0, 0, 0)
-/* 0x395B */ DEFINE_SFX(CHAN_8873, NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x395C */ DEFINE_SFX(CHAN_875E, NA_SE_EN_FROG_GREET, 0x40, 3, 0, 0, 0)
-/* 0x395D */ DEFINE_SFX(CHAN_8915, NA_SE_EN_FROG_HOLD_SLIME, 0x40, 3, 0, 0, 0)
-/* 0x395E */ DEFINE_SFX(CHAN_88A6, NA_SE_EN_FROG_THROW_SLIME, 0x40, 3, 0, 0, 0)
-/* 0x395F */ DEFINE_SFX(CHAN_887F, NA_SE_EN_FROG_JUMP_MID, 0x40, 3, 0, 0, 0)
-/* 0x3960 */ DEFINE_SFX(CHAN_874C, NA_SE_EN_KONB_BITE_OLD, 0x54, 3, 0, 0, 0)
-/* 0x3961 */ DEFINE_SFX(CHAN_88CA, NA_SE_EN_FROG_PUNCH1, 0x40, 3, 0, 0, 0)
-/* 0x3962 */ DEFINE_SFX(CHAN_88F3, NA_SE_EN_FROG_PUNCH2, 0x40, 3, 0, 0, 0)
-/* 0x3963 */ DEFINE_SFX(CHAN_8936, NA_SE_EN_UTSUBO_APPEAR_TRG, 0x48, 3, 0, 0, 0)
-/* 0x3964 */ DEFINE_SFX(CHAN_8967, NA_SE_EN_FROG_DOWN, 0x48, 3, 0, 0, 0)
-/* 0x3965 */ DEFINE_SFX(CHAN_8791, NA_SE_EN_FROG_JUMP_ABOVE, 0x48, 3, 0, 0, 0)
-/* 0x3966 */ DEFINE_SFX(CHAN_890A, NA_SE_EN_FROG_KICK, 0x40, 3, 0, 0, 0)
-/* 0x3967 */ DEFINE_SFX(CHAN_94E3, NA_SE_EN_YMAJIN_MINI_HOLD, 0x34, 2, 0, 0, 0)
-/* 0x3968 */ DEFINE_SFX(CHAN_9507, NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3969 */ DEFINE_SFX(CHAN_952B, NA_SE_EN_YMAJIN_MOVE, 0x28, 2, 0, 0, 0)
-/* 0x396A */ DEFINE_SFX(CHAN_9535, NA_SE_EN_YMAJIN_MINI_MOVE, 0x28, 2, 0, 0, 0)
-/* 0x396B */ DEFINE_SFX(CHAN_953F, NA_SE_EN_YMAJIN_SURFACE, 0x30, 2, 0, 0, 0)
-/* 0x396C */ DEFINE_SFX(CHAN_9555, NA_SE_EN_YMAJIN_HIDE, 0x30, 2, 0, 0, 0)
-/* 0x396D */ DEFINE_SFX(CHAN_956F, NA_SE_EN_YMAJIN_SPLIT, 0x38, 2, 0, 0, 0)
-/* 0x396E */ DEFINE_SFX(CHAN_9584, NA_SE_EN_YMAJIN_UNITE, 0x38, 2, 0, 0, 0)
-/* 0x396F */ DEFINE_SFX(CHAN_959F, NA_SE_EN_YMAJIN_DEAD_BREAK, 0x48, 2, 0, 0, 0)
-/* 0x3970 */ DEFINE_SFX(CHAN_680E, NA_SE_EN_BIMOS_ROLL_HEAD, 0x10, 0, 0, 0, 0)
-/* 0x3971 */ DEFINE_SFX(CHAN_67FE, NA_SE_EN_BIMOS_LAZER, 0x34, 0, 0, 0, 0)
-/* 0x3972 */ DEFINE_SFX(CHAN_681E, NA_SE_EN_BIMOS_LAZER_GND, 0x18, 0, 0, 0, 0)
-/* 0x3973 */ DEFINE_SFX(CHAN_682A, NA_SE_EN_BIMOS_AIM, 0x30, 0, 0, 0, 0)
-/* 0x3974 */ DEFINE_SFX(CHAN_684C, NA_SE_EN_BUBLEWALK_WALK, 0x14, 0, 0, 0, 0)
-/* 0x3975 */ DEFINE_SFX(CHAN_6861, NA_SE_EN_BUBLEWALK_AIM, 0x34, 0, 0, 0, 0)
-/* 0x3976 */ DEFINE_SFX(CHAN_6832, NA_SE_EN_BUBLEWALK_REVERSE, 0x28, 1, 0, 0, 0)
-/* 0x3977 */ DEFINE_SFX(CHAN_631C, NA_SE_EN_BUBLEWALK_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3978 */ DEFINE_SFX(CHAN_6877, NA_SE_EN_BUBLEWALK_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3979 */ DEFINE_SFX(CHAN_8B51, NA_SE_EN_HIPLOOP_RUN, 0x30, 1, 0, 0, 0)
-/* 0x397A */ DEFINE_SFX(CHAN_8BCA, NA_SE_EN_HIPLOOP_PAUSE, 0x38, 1, 0, 0, 0)
-/* 0x397B */ DEFINE_SFX(CHAN_8B57, NA_SE_EN_HIPLOOP_MASC_OFF, 0x36, 1, 0, 0, 0)
-/* 0x397C */ DEFINE_SFX(CHAN_8B81, NA_SE_EN_HIPLOOP_FOOT, 0x34, 1, 0, 0, 0)
-/* 0x397D */ DEFINE_SFX(CHAN_8B97, NA_SE_EN_HIPLOOP_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x397E */ DEFINE_SFX(CHAN_8BB4, NA_SE_EN_HIPLOOP_DEAD, 0x48, 1, 0, 0, 0)
-/* 0x397F */ DEFINE_SFX(CHAN_8BEE, NA_SE_EN_HIPLOOP_FOOTSTEP, 0x30, 1, 0, 0, 0)
-/* 0x3980 */ DEFINE_SFX(CHAN_8CC5, NA_SE_EN_DEKUHIME_WALK, 0x38, 3, 2, 0, 0)
-/* 0x3981 */ DEFINE_SFX(CHAN_8D04, NA_SE_EN_DEKUHIME_TURN, 0x30, 3, 0, 0, 0)
-/* 0x3982 */ DEFINE_SFX(CHAN_8D26, NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3983 */ DEFINE_SFX(CHAN_8D3C, NA_SE_EN_DEKUHIME_GREET2, 0x30, 3, 0, 0, 0)
-/* 0x3984 */ DEFINE_SFX(CHAN_68B0, NA_SE_EN_PIHAT_SM_FLY, 0x30, 0, 0, 0, 0)
-/* 0x3985 */ DEFINE_SFX(CHAN_5F93, NA_SE_EN_PIHAT_SM_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3986 */ DEFINE_SFX(CHAN_5EB9, NA_SE_EN_STALKID_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x3987 */ DEFINE_SFX(CHAN_5EAE, NA_SE_EN_AKINDONUTS_HIDE, 0x20, 0, 0, 0, 0)
-/* 0x3988 */ DEFINE_SFX(CHAN_5E2A, NA_SE_EN_RIVA_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3989 */ DEFINE_SFX(CHAN_68F0, NA_SE_EN_RIVA_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x398A */ DEFINE_SFX(CHAN_67BE, NA_SE_EN_RIVA_MOVE, 0x30, 0, 0, 0, 0)
-/* 0x398B */ DEFINE_SFX(CHAN_8D55, NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x398C */ DEFINE_SFX(CHAN_8D69, NA_SE_EN_DEKUHIME_VOICE_JOY, 0x30, 3, 0, 0, 0)
-/* 0x398D */ DEFINE_SFX(CHAN_8D89, NA_SE_EN_NUTS_JUMP, 0x30, 2, 0, 0, 0)
-/* 0x398E */ DEFINE_SFX(CHAN_8D9A, NA_SE_EN_NUTS_CLOTHES, 0x30, 3, 0, 0, 0)
-/* 0x398F */ DEFINE_SFX(CHAN_8D9E, NA_SE_EN_SITSUJI_VOICE, 0x30, 3, 0, 0, 0)
-/* 0x3990 */ DEFINE_SFX(CHAN_684C, NA_SE_EN_LIKE_WALK, 0x18, 0, 0, 0, 0)
-/* 0x3991 */ DEFINE_SFX(CHAN_645D, NA_SE_EN_LIKE_UNARI, 0x28, 0, 0, 0, 0)
-/* 0x3992 */ DEFINE_SFX(CHAN_5F76, NA_SE_EN_SUISEN_DRINK, 0x34, 2, 0, 0, 0)
-/* 0x3993 */ DEFINE_SFX(CHAN_60E0, NA_SE_EN_EYEGOLE_DEMO_EYE, 0x34, 2, 0, 0, 0)
-/* 0x3994 */ DEFINE_SFX(CHAN_8C29, NA_SE_EN_SUISEN_THROW, 0x34, 0, 0, 0, 0)
-/* 0x3995 */ DEFINE_SFX(CHAN_5E2A, NA_SE_EN_LIKE_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x3996 */ DEFINE_SFX(CHAN_68C7, NA_SE_EN_LIKE_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x3997 */ DEFINE_SFX(CHAN_5C87, NA_SE_EN_MGANON_SWORD, 0x30, 3, 0, 0, 0)
-/* 0x3998 */ DEFINE_SFX(CHAN_98CE, NA_SE_EN_PIRATE_ATTACK, 0x30, 2, 0, 0, 0)
-/* 0x3999 */ DEFINE_SFX(CHAN_98DB, NA_SE_EN_PIRATE_DAMAGE, 0x38, 0, 0, 0, 0)
-/* 0x399A */ DEFINE_SFX(CHAN_98E8, NA_SE_EN_PIRATE_DEAD, 0x48, 0, 0, 0, 0)
-/* 0x399B */ DEFINE_SFX(CHAN_7536, NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x399C */ DEFINE_SFX(CHAN_7586, NA_SE_EN_MB_MOTH_DEAD, 0x48, 4, 0, 0, 0)
-/* 0x399D */ DEFINE_SFX(CHAN_7654, NA_SE_EN_MB_INSECT_WALK, 0x20, 4, 0, 0, 0)
-/* 0x399E */ DEFINE_SFX(CHAN_70DD, NA_SE_EN_B_PAMET_ROLL, 0x25, 3, 0, 0, 0)
-/* 0x399F */ DEFINE_SFX(CHAN_89A3, NA_SE_EN_FROG_VOICE1, 0x40, 2, 0, 0, 0)
-/* 0x39A0 */ DEFINE_SFX(CHAN_98F5, NA_SE_EN_GERUDOFT_WALK, 0x18, 0, 2, 0, 0)
-/* 0x39A1 */ DEFINE_SFX(CHAN_89B7, NA_SE_EN_FROG_VOICE2, 0x44, 3, 0, 0, 0)
-/* 0x39A2 */ DEFINE_SFX(CHAN_70C9, NA_SE_EN_B_PAMET_VOICE, 0x44, 0, 0, 0, 0)
-/* 0x39A3 */ DEFINE_SFX(CHAN_70A3, NA_SE_EN_B_PAMET_REVERSE, 0x18, 0, 0, 0, 0)
-/* 0x39A4 */ DEFINE_SFX(CHAN_64FA, NA_SE_EN_FREEZAD_BREATH, 0x30, 0, 0, 0, 0)
-/* 0x39A5 */ DEFINE_SFX(CHAN_6916, NA_SE_EN_FREEZAD_DAMAGE, 0x38, 1, 0, 0, 0)
-/* 0x39A6 */ DEFINE_SFX(CHAN_6920, NA_SE_EN_FREEZAD_DEAD, 0x40, 1, 0, 0, 0)
-/* 0x39A7 */ DEFINE_SFX(CHAN_8D7D, NA_SE_EN_DEKUHIMA_VOICE_HURY, 0x18, 3, 0, 0, 0)
-/* 0x39A8 */ DEFINE_SFX(CHAN_8DBC, NA_SE_EN_KINGNUTS_VOICE, 0x30, 3, 0, 0, 0)
-/* 0x39A9 */ DEFINE_SFX(CHAN_89BB, NA_SE_EN_FROG_RUNAWAY, 0x38, 3, 1, 0, 0)
-/* 0x39AA */ DEFINE_SFX(CHAN_81F2, NA_SE_EN_LAST3_DEAD_DEAD1_OLD, 0x30, 3, 0, 0, 0)
-/* 0x39AB */ DEFINE_SFX(CHAN_8222, NA_SE_EN_LAST3_DEAD_DEAD2_OLD, 0x30, 3, 0, 0, 0)
-/* 0x39AC */ DEFINE_SFX(CHAN_89A9, NA_SE_EN_FROG_RUNAWAY2, 0x30, 3, 0, 0, 0)
-/* 0x39AD */ DEFINE_SFX(CHAN_7AE2, NA_SE_EN_DAIGOLON_SLEEP1, 0x36, 3, 0, 0, 0)
-/* 0x39AE */ DEFINE_SFX(CHAN_6949, NA_SE_EN_IRONNACK_HIT_GND, 0x34, 3, 0, 0, 0)
-/* 0x39AF */ DEFINE_SFX(CHAN_8235, NA_SE_EN_LAST3_DEAD_WIND1_OLD, 0x34, 2, 2, 0, 0)
-/* 0x39B0 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_LAUGH, 0x58, 3, 0, 0, 0)
-/* 0x39B1 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_LAUGH2, 0x68, 3, 0, 0, 0)
-/* 0x39B2 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_IRONNACK_PULLOUT, 0x30, 3, 0, 0, 0)
-/* 0x39B3 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_SHOOT_VOICE, 0x30, 3, 0, 0, 0)
-/* 0x39B4 */ DEFINE_SFX(CHAN_825D, NA_SE_EN_LAST3_DEAD_WIND2_OLD, 0x34, 2, 0, 0, 0)
-/* 0x39B5 */ DEFINE_SFX(CHAN_8287, NA_SE_EN_LAST3_DEAD_WIND3_OLD, 0x34, 3, 0, 0, 0)
-/* 0x39B6 */ DEFINE_SFX(CHAN_82B6, NA_SE_EN_LAST3_DEAD_LIGHTS_OLD, 0x40, 0, 0, 0, 0)
-/* 0x39B7 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_PIRATE_BREATH, 0x30, 3, 0, 0, 0)
-/* 0x39B8 */ DEFINE_SFX(CHAN_8124, NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x39B9 */ DEFINE_SFX(CHAN_7FD9, NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x39BA */ DEFINE_SFX(CHAN_7F50, NA_SE_EN_LAST2_PUMP_UP_OLD, 0x30, 0, 3, 0, 0)
-/* 0x39BB */ DEFINE_SFX(CHAN_7FA8, NA_SE_EN_LAST2_GROW_HEAD_OLD, 0x30, 0, 3, 0, 0)
-/* 0x39BC */ DEFINE_SFX(CHAN_7F08, NA_SE_EN_LAST2_HEARTBEAT_OLD, 0x40, 0, 0, 0, 0)
-/* 0x39BD */ DEFINE_SFX(CHAN_6BC5, NA_SE_EN_ANSATSUSYA_MOVING, 0x30, 3, 0, 0, 0)
-/* 0x39BE */ DEFINE_SFX(CHAN_6BD6, NA_SE_EN_ANSATSUSYA_DASH_2, 0x28, 3, 0, 0, 0)
-/* 0x39BF */ DEFINE_SFX(CHAN_81E4, NA_SE_EN_LAST3_DEAD_FLOAT, 0x40, 3, 0, 0, 0)
-/* 0x39C0 */ DEFINE_SFX(CHAN_6B46, NA_SE_EN_ANSATSUSYA_CRYING, 0x40, 3, 0, 0, 0)
-/* 0x39C1 */ DEFINE_SFX(CHAN_6BA2, NA_SE_EN_ANSATSUSYA_SKIP, 0x30, 3, 0, 0, 0)
-/* 0x39C2 */ DEFINE_SFX(CHAN_840D, NA_SE_EN_STALTURA_APPEAR, 0x30, 3, 0, 0, 0)
-/* 0x39C3 */ DEFINE_SFX(CHAN_6C0F, NA_SE_EN_ANSATSUSYA_JUMP, 0x30, 3, 0, 0, 0)
-/* 0x39C4 */ DEFINE_SFX(CHAN_6C1F, NA_SE_EN_ANSATSUSYA_FALL, 0x30, 3, 0, 0, 0)
-/* 0x39C5 */ DEFINE_SFX(CHAN_6C38, NA_SE_EN_ANSATSUSYA_DAMAGE, 0x38, 3, 0, 0, 0)
-/* 0x39C6 */ DEFINE_SFX(CHAN_6C57, NA_SE_EN_ANSATSUSYA_DEAD, 0x48, 3, 0, 0, 0)
-/* 0x39C7 */ DEFINE_SFX(CHAN_6C99, NA_SE_EN_ANSATSUSYA_SWORD, 0x20, 3, 0, 0, 0)
-/* 0x39C8 */ DEFINE_SFX(CHAN_6D1A, NA_SE_EN_BAKUO_DEAD, 0x48, 3, 0, 0, 0)
-/* 0x39C9 */ DEFINE_SFX(CHAN_6D2F, NA_SE_EN_BAKUO_APPEAR, 0x36, 3, 0, 0, 0)
-/* 0x39CA */ DEFINE_SFX(CHAN_7FE0, NA_SE_EN_LAST3_ROD_WIND_OLD, 0x30, 3, 0, 0, 0)
-/* 0x39CB */ DEFINE_SFX(CHAN_809E, NA_SE_EN_LAST3_ROD_FLOOR_OLD, 0x30, 3, 0, 0, 0)
-/* 0x39CC */ DEFINE_SFX(CHAN_800F, NA_SE_EN_LAST3_ROD_DANCE_OLD, 0x38, 3, 0, 0, 0)
-/* 0x39CD */ DEFINE_SFX(CHAN_804A, NA_SE_EN_LAST3_ROD_HOP_OLD, 0x38, 3, 0, 0, 0)
-/* 0x39CE */ DEFINE_SFX(CHAN_807B, NA_SE_EN_LAST3_ROD_HOP2_OLD, 0x20, 3, 0, 0, 0)
-/* 0x39CF */ DEFINE_SFX(CHAN_811D, NA_SE_EN_GANON_RESTORE, 0x30, 3, 0, 0, 0)
-/* 0x39D0 */ DEFINE_SFX(CHAN_7A02, NA_SE_EN_GOLON_CIRCLE, 0x44, 3, 0, 0, 0)
-/* 0x39D1 */ DEFINE_SFX(CHAN_7A26, NA_SE_EN_GOLON_CIRCLE_OFF, 0x30, 3, 2, 0, 0)
-/* 0x39D2 */ DEFINE_SFX(CHAN_7D94, NA_SE_EN_LAST1_BLOW_OLD, 0x30, 3, 0, 0, 0)
-/* 0x39D3 */ DEFINE_SFX(CHAN_7D57, NA_SE_EN_LAST1_BEAM_OLD, 0x30, 3, 0, 0, 0)
-/* 0x39D4 */ DEFINE_SFX(CHAN_7BEA, NA_SE_EN_LAST1_ATTACK_OLD, 0x34, 3, 0, 0, 0)
-/* 0x39D5 */ DEFINE_SFX(CHAN_7CAE, NA_SE_EN_LAST1_DAMAGE1_OLD, 0x30, 3, 0, 0, 0)
-/* 0x39D6 */ DEFINE_SFX(CHAN_7CD2, NA_SE_EN_LAST1_DAMAGE2_OLD, 0x30, 3, 0, 0, 0)
-/* 0x39D7 */ DEFINE_SFX(CHAN_7D34, NA_SE_EN_LAST1_FALL_OLD, 0x20, 2, 0, 0, 0)
-/* 0x39D8 */ DEFINE_SFX(CHAN_7E12, NA_SE_EN_MGANON_STAND, 0x34, 3, 0, 0, 0)
-/* 0x39D9 */ DEFINE_SFX(CHAN_7E37, NA_SE_EN_LAST2_FIRE_OLD, 0x20, 3, 2, 0, 0)
-/* 0x39DA */ DEFINE_SFX(CHAN_6A24, NA_SE_EN_STALGOLD_ROLL, 0x30, 4, 0, 0, 0)
-/* 0x39DB */ DEFINE_SFX(CHAN_7E5F, NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x39DC */ DEFINE_SFX(CHAN_7E6D, NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x39DD */ DEFINE_SFX(CHAN_7E7D, NA_SE_EN_LAST2_JUMP_OLD, 0x40, 3, 2, 0, 0)
-/* 0x39DE */ DEFINE_SFX(CHAN_7E91, NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x39DF */ DEFINE_SFX(CHAN_7ED3, NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x39E0 */ DEFINE_SFX(CHAN_6701, NA_SE_EN_STALTU_WAVE, 0x30, 0, 0, 0, 0)
-/* 0x39E1 */ DEFINE_SFX(CHAN_6A4B, NA_SE_EN_STALTU_DOWN_SET, 0x30, 0, 0, 0, 0)
-/* 0x39E2 */ DEFINE_SFX(CHAN_6669, NA_SE_EN_DEKU_WAKEUP, 0x30, 1, 0, 0, 0)
-/* 0x39E3 */ DEFINE_SFX(CHAN_7E00, NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x39E4 */ DEFINE_SFX(CHAN_7C88, NA_SE_EN_LAST1_FLOAT_OLD, 0x32, 3, 0, 0, 0)
-/* 0x39E5 */ DEFINE_SFX(CHAN_7C56, NA_SE_EN_LAST1_ATTACK_2ND_OLD, 0x54, 1, 0, 0, 0)
-/* 0x39E6 */ DEFINE_SFX(CHAN_7C60, NA_SE_EN_LAST1_ROLLING_OLD, 0x52, 0, 0, 0, 0)
-/* 0x39E7 */ DEFINE_SFX(CHAN_80F7, NA_SE_EN_LAST3_GET_LINK_OLD, 0x54, 3, 0, 0, 0)
-/* 0x39E8 */ DEFINE_SFX(CHAN_6A55, NA_SE_EN_PO_BIG_CRY, 0x30, 0, 0, 0, 0)
-/* 0x39E9 */ DEFINE_SFX(CHAN_5E8C, NA_SE_EN_STALTURA_BOUND, 0x08, 1, 0, 0, 0)
-/* 0x39EA */ DEFINE_SFX(CHAN_6172, NA_SE_EN_STALGOLD_UP_CRY, 0x30, 1, 0, 0, 0)
-/* 0x39EB */ DEFINE_SFX(CHAN_6A69, NA_SE_EN_GOLON_CRY, 0x30, 3, 0, 0, 0)
-/* 0x39EC */ DEFINE_SFX(CHAN_80C4, NA_SE_EN_LAST3_ROD_SOFT, 0x54, 3, 0, 0, 0)
-/* 0x39ED */ DEFINE_SFX(CHAN_80E1, NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x39EE */ DEFINE_SFX(CHAN_692A, NA_SE_EN_RIVA_BIG_APPEAR, 0x34, 3, 0, 0, 0)
-/* 0x39EF */ DEFINE_SFX(CHAN_80F1, NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x39F0 */ DEFINE_SFX(CHAN_5E94, NA_SE_EN_MUSI_WALK, 0x08, 0, 0, 0, 0)
-/* 0x39F1 */ DEFINE_SFX(CHAN_80B3, NA_SE_EN_LAST3_COIL_ATTACK_OLD, 0x54, 0, 0, 0, 0)
-/* 0x39F2 */ DEFINE_SFX(CHAN_602F, NA_SE_EN_STALWALL_LAUGH, 0x34, 0, 0, 0, 0)
-/* 0x39F3 */ DEFINE_SFX(CHAN_8E09, NA_SE_EN_PIRANHA_EXIST, 0x15, 0, 0, 0, 0)
-/* 0x39F4 */ DEFINE_SFX(CHAN_8E23, NA_SE_EN_PIRANHA_ATTACK, 0x35, 0, 0, 0, 0)
-/* 0x39F5 */ DEFINE_SFX(CHAN_8E3B, NA_SE_EN_PIRANHA_DEAD, 0x48, 0, 0, 0, 0)
-/* 0x39F6 */ DEFINE_SFX(CHAN_8DD9, NA_SE_EN_KINGNUTS_DAMAGE, 0x38, 0, 0, 0, 0)
-/* 0x39F7 */ DEFINE_SFX(CHAN_83E7, NA_SE_EN_COMMON_DEADLIGHT, 0x30, 0, 0, 0, 0)
-/* 0x39F8 */ DEFINE_SFX(CHAN_7A5A, NA_SE_EN_GOLONKID_WALK, 0x30, 2, 3, 0, 0)
-/* 0x39F9 */ DEFINE_SFX(CHAN_95B1, NA_SE_EN_YMAJIN_MINI_DAMAGE, 0x38, 2, 0, 0, 0)
-/* 0x39FA */ DEFINE_SFX(CHAN_9627, NA_SE_EN_YMAJIN_DAMAGE, 0x38, 2, 0, 0, 0)
-/* 0x39FB */ DEFINE_SFX(CHAN_8E62, NA_SE_EN_KOTAKE_SURPRISED, 0x30, 0, 2, 0, 0)
-/* 0x39FC */ DEFINE_SFX(CHAN_8E8D, NA_SE_EN_HANDW_GET, 0x30, 0, 0, 0, 0)
-/* 0x39FD */ DEFINE_SFX(CHAN_8EA8, NA_SE_EN_HANDW_RELEASE, 0x30, 0, 0, 0, 0)
-/* 0x39FE */ DEFINE_SFX(CHAN_8EC3, NA_SE_EN_SLIME_SURFACE, 0x30, 0, 0, 0, 0)
-/* 0x39FF */ DEFINE_SFX(CHAN_8E6C, NA_SE_EN_KOTAKE_SLEEP, 0x30, 0, 0, 0, 0)
-/* 0x3A00 */ DEFINE_SFX(CHAN_8E80, NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_FORCE_RESET, 0)
-/* 0x3A01 */ DEFINE_SFX(CHAN_8DF1, NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER | SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER | SFX_FLAG2_UNUSED4 | SFX_FLAG2_UNUSED2, 0)
-/* 0x3A02 */ DEFINE_SFX(CHAN_7CFE, NA_SE_EN_LAST1_DEAD_OLD, 0x30, 0, 0, 0, 0)
-/* 0x3A03 */ DEFINE_SFX(CHAN_7B32, NA_SE_EN_GOLON_SIRLOIN_ROLL, 0x30, 6, 0, 0, 0)
-/* 0x3A04 */ DEFINE_SFX(CHAN_7B52, NA_SE_EN_GOLON_VOICE_EATFULL, 0x30, 3, 2, 0, 0)
-/* 0x3A05 */ DEFINE_SFX(CHAN_7B5C, NA_SE_EN_GOLON_SIRLOIN_EAT, 0x30, 0, 0, 0, 0)
-/* 0x3A06 */ DEFINE_SFX(CHAN_7B90, NA_SE_EN_EYEGOLE_WALK, 0x30, 2, 0, 0, 0)
-/* 0x3A07 */ DEFINE_SFX(CHAN_7BBA, NA_SE_EN_EYEGOLE_STAND, 0x30, 2, 0, 0, 0)
-/* 0x3A08 */ DEFINE_SFX(CHAN_7BD2, NA_SE_EN_EYEGOLE_SIT, 0x30, 2, 0, 0, 0)
-/* 0x3A09 */ DEFINE_SFX(CHAN_8EEC, NA_SE_EN_INVADER_DEAD, 0x48, 2, 0, 0, 0)
-/* 0x3A0A */ DEFINE_SFX(CHAN_8F25, NA_SE_EN_FOLLOWERS_BEAM_PRE, 0x28, 1, 0, 0, 0)
-/* 0x3A0B */ DEFINE_SFX(CHAN_8F3D, NA_SE_EN_FOLLOWERS_BEAM, 0x36, 0, 0, 0, 0)
-/* 0x3A0C */ DEFINE_SFX(CHAN_8F57, NA_SE_EN_FOLLOWERS_DAMAGE, 0x38, 0, 0, 0, 0)
-/* 0x3A0D */ DEFINE_SFX(CHAN_8F79, NA_SE_EN_FOLLOWERS_DEAD, 0x48, 0, 0, 0, 0)
-/* 0x3A0E */ DEFINE_SFX(CHAN_8FCE, NA_SE_EN_INBOSS_DEAD_PRE2_OLD, 0x68, 3, 0, 0, 0)
-/* 0x3A0F */ DEFINE_SFX(CHAN_9000, NA_SE_EN_IKURA_JUMP1, 0x30, 3, 0, 0, 0)
-/* 0x3A10 */ DEFINE_SFX(CHAN_9012, NA_SE_EN_IKURA_JUMP2, 0x30, 3, 0, 0, 0)
-/* 0x3A11 */ DEFINE_SFX(CHAN_9024, NA_SE_EN_IKURA_DAMAGE, 0x38, 3, 0, 0, 0)
-/* 0x3A12 */ DEFINE_SFX(CHAN_9040, NA_SE_EN_IKURA_DEAD, 0x48, 3, 0, 0, 0)
-/* 0x3A13 */ DEFINE_SFX(CHAN_9063, NA_SE_EN_ME_DAMAGE, 0x58, 3, 0, 0, 0)
-/* 0x3A14 */ DEFINE_SFX(CHAN_907B, NA_SE_EN_ME_DEAD, 0x68, 3, 0, 0, 0)
-/* 0x3A15 */ DEFINE_SFX(CHAN_90AA, NA_SE_EN_ME_EXIST, 0x29, 3, 0, 0, 0)
-/* 0x3A16 */ DEFINE_SFX(CHAN_9098, NA_SE_EN_ME_ATTACK, 0x54, 3, 0, 0, 0)
-/* 0x3A17 */ DEFINE_SFX(CHAN_7AA8, NA_SE_EN_GOLONKID_SOB_TALK, 0x30, 0, 0, 0, 0)
-/* 0x3A18 */ DEFINE_SFX(CHAN_7AB5, NA_SE_EN_GOLONKID_YAWN, 0x30, 0, 0, 0, 0)
-/* 0x3A19 */ DEFINE_SFX(CHAN_7AD3, NA_SE_EN_GOLONKID_SNORE, 0x30, 0, 1, 0, 0)
-/* 0x3A1A */ DEFINE_SFX(CHAN_7A40, NA_SE_EN_GOLON_SNORE1, 0x30, 0, 1, 0, 0)
-/* 0x3A1B */ DEFINE_SFX(CHAN_7A4D, NA_SE_EN_GOLON_SNORE2, 0x30, 0, 1, 0, 0)
-/* 0x3A1C */ DEFINE_SFX(CHAN_90BD, NA_SE_EN_BUBLEFALL_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x3A1D */ DEFINE_SFX(CHAN_8FEF, NA_SE_EN_INBOSS_DEAD_OLD, 0x68, 3, 0, 0, 0)
-/* 0x3A1E */ DEFINE_SFX(CHAN_7D7A, NA_SE_EN_LAST1_BEAM2_OLD, 0x30, 0, 0, 0, 0)
-/* 0x3A1F */ DEFINE_SFX(CHAN_83AB, NA_SE_EN_COMMON_EXTINCT_LEV, 0x45, 2, 0, 0, 0)
-/* 0x3A20 */ DEFINE_SFX(CHAN_91FD, NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A21 */ DEFINE_SFX(CHAN_9204, NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A22 */ DEFINE_SFX(CHAN_920B, NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A23 */ DEFINE_SFX(CHAN_9212, NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A24 */ DEFINE_SFX(CHAN_9219, NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A25 */ DEFINE_SFX(CHAN_9220, NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A26 */ DEFINE_SFX(CHAN_9288, NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A27 */ DEFINE_SFX(CHAN_92A0, NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A28 */ DEFINE_SFX(CHAN_92B8, NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A29 */ DEFINE_SFX(CHAN_92FF, NA_SE_EN_BOSU_SIT, 0x50, 3, 0, 0, 0)
-/* 0x3A2A */ DEFINE_SFX(CHAN_931A, NA_SE_EN_BOSU_STAND, 0x30, 3, 0, 0, 0)
-/* 0x3A2B */ DEFINE_SFX(CHAN_9337, NA_SE_EN_BOSU_HAND, 0x30, 3, 0, 0, 0)
-/* 0x3A2C */ DEFINE_SFX(CHAN_8327, NA_SE_EN_LAST3_KOMA_OLD, 0x10, 0, 0, 0, 0)
-/* 0x3A2D */ DEFINE_SFX(CHAN_8604, NA_SE_EN_KONB_PREATTACK_OLD, 0x54, 3, 0, 0, 0)
-/* 0x3A2E */ DEFINE_SFX(CHAN_93AC, NA_SE_EN_BOSU_SHOCK, 0x50, 3, 0, 0, 0)
-/* 0x3A2F */ DEFINE_SFX(CHAN_93BC, NA_SE_EN_BOSU_SHIT, 0x50, 3, 0, 0, 0)
-/* 0x3A30 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_ATTACK, 0x54, 3, 1, 0, 0)
-/* 0x3A31 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_CYNICAL, 0x50, 3, 1, 0, 0)
-/* 0x3A32 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_LAUGH, 0x50, 3, 1, 0, 0)
-/* 0x3A33 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_LAUGH_DEMO, 0x50, 3, 1, 0, 0)
-/* 0x3A34 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_ATTACK, 0x36, 3, 1, 0, 0)
-/* 0x3A35 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_LAUGH, 0x34, 3, 1, 0, 0)
-/* 0x3A36 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_PAUSE, 0x34, 3, 2, 0, 0)
-/* 0x3A37 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_ATTACK, 0x36, 3, 1, 0, 0)
-/* 0x3A38 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_LAUGH, 0x35, 3, 1, 0, 0)
-/* 0x3A39 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_PAUSE, 0x34, 3, 2, 0, 0)
-/* 0x3A3A */ DEFINE_SFX(CHAN_936A, NA_SE_EN_BOSU_DAMAGE, 0x58, 3, 1, 0, 0)
-/* 0x3A3B */ DEFINE_SFX(CHAN_936A, NA_SE_EN_DEBU_DAMAGE, 0x68, 3, 1, 0, 0)
-/* 0x3A3C */ DEFINE_SFX(CHAN_936A, NA_SE_EN_YASE_DAMAGE, 0x38, 3, 1, 0, 0)
-/* 0x3A3D */ DEFINE_SFX(CHAN_936A, NA_SE_EN_BOSU_DEAD, 0x48, 3, 1, 0, 0)
-/* 0x3A3E */ DEFINE_SFX(CHAN_936A, NA_SE_EN_DEBU_DEAD, 0x38, 3, 1, 0, 0)
-/* 0x3A3F */ DEFINE_SFX(CHAN_936A, NA_SE_EN_YASE_DEAD, 0x48, 3, 1, 0, 0)
-/* 0x3A40 */ DEFINE_SFX(CHAN_93C8, NA_SE_EN_DEBU_PAUSE_K, 0x34, 3, 2, 0, 0)
-/* 0x3A41 */ DEFINE_SFX(CHAN_93DA, NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A42 */ DEFINE_SFX(CHAN_93F6, NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A43 */ DEFINE_SFX(CHAN_9408, NA_SE_EN_YASE_PAUSE_K, 0x34, 3, 2, 0, 0)
-/* 0x3A44 */ DEFINE_SFX(CHAN_941A, NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A45 */ DEFINE_SFX(CHAN_942E, NA_SE_EN_BOSU_LAUGH_DEMO_K, 0x50, 3, 1, 0, 0)
-/* 0x3A46 */ DEFINE_SFX(CHAN_93F0, NA_SE_EN_DEBU_LAUGH_SHORT, 0x34, 3, 1, 0, 0)
-/* 0x3A47 */ DEFINE_SFX(CHAN_9440, NA_SE_EN_BOSU_LAUGH_K, 0x50, 3, 1, 0, 0)
-/* 0x3A48 */ DEFINE_SFX(CHAN_9464, NA_SE_EN_DEBU_ATTACK_W, 0x36, 3, 1, 0, 0)
-/* 0x3A49 */ DEFINE_SFX(CHAN_9476, NA_SE_EN_YASE_ATTACK_W, 0x36, 3, 1, 0, 0)
-/* 0x3A4A */ DEFINE_SFX(CHAN_9488, NA_SE_EN_BOSU_ATTACK_W, 0x34, 3, 1, 0, 0)
-/* 0x3A4B */ DEFINE_SFX(CHAN_94A4, NA_SE_EN_STAL_FREEZE_LIGHTS, 0x37, 3, 0, 0, 0)
-/* 0x3A4C */ DEFINE_SFX(CHAN_9452, NA_SE_EN_BOSU_ATTACK_K, 0x54, 3, 1, 0, 0)
-/* 0x3A4D */ DEFINE_SFX(CHAN_949A, NA_SE_EN_BOSU_SWORD, 0x40, 3, 0, 0, 0)
-/* 0x3A4E */ DEFINE_SFX(CHAN_85F5, NA_SE_EN_KONB_JUMP_LEV_OLD, 0x40, 3, 0, 0, 0)
-/* 0x3A4F */ DEFINE_SFX(CHAN_7526, NA_SE_EN_MIBOSS_FREEZE_OLD, 0x57, 3, 0, 0, 0)
-/* 0x3A50 */ DEFINE_SFX(CHAN_9608, NA_SE_EN_YMAJIN_THROW, 0x34, 2, 0, 0, 0)
-/* 0x3A51 */ DEFINE_SFX(CHAN_9656, NA_SE_EN_BOSU_HEAD_BITE, 0x40, 0, 0, 0, 0)
-/* 0x3A52 */ DEFINE_SFX(CHAN_9677, NA_SE_EN_BOSU_HEAD_FLOAT, 0x32, 0, 0, 0, 0)
-/* 0x3A53 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_KICK_OLD, 0x50, 3, 2, 0, 0)
-/* 0x3A54 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_KOMA_OLD, 0x50, 3, 2, 0, 0)
-/* 0x3A55 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_ROD_OLD, 0x50, 3, 2, 0, 0)
-/* 0x3A56 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_THROW_OLD, 0x50, 3, 2, 0, 0)
-/* 0x3A57 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_LAUGH_OLD, 0x50, 3, 2, 0, 0)
-/* 0x3A58 */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DAMAGE_OLD, 0x58, 3, 2, 0, 0)
-/* 0x3A59 */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DAMAGE2_OLD, 0x58, 3, 2, 0, 0)
-/* 0x3A5A */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DEAD_OLD, 0x68, 3, 0, 0, 0)
-/* 0x3A5B */ DEFINE_SFX(CHAN_938E, NA_SE_EN_BOSU_DEAD_VOICE, 0x68, 3, 0, 0, 0)
-/* 0x3A5C */ DEFINE_SFX(CHAN_938E, NA_SE_EN_DEBU_DEAD_VOICE, 0x48, 3, 0, 0, 0)
-/* 0x3A5D */ DEFINE_SFX(CHAN_938E, NA_SE_EN_YASE_DEAD_VOICE, 0x48, 3, 0, 0, 0)
-/* 0x3A5E */ DEFINE_SFX(CHAN_9893, NA_SE_EN_LAST2_BALLET_OLD, 0x50, 3, 0, 0, 0)
-/* 0x3A5F */ DEFINE_SFX(CHAN_98A2, NA_SE_EN_LAST2_MOONWALK_OLD, 0x50, 3, 0, 0, 0)
-/* 0x3A60 */ DEFINE_SFX(CHAN_96CF, NA_SE_EN_SHARP_FLOAT, 0x28, 4, 0, 0, 0)
-/* 0x3A61 */ DEFINE_SFX(CHAN_96E3, NA_SE_EN_SHARP_REACTION, 0x34, 2, 0, 0, 0)
-/* 0x3A62 */ DEFINE_SFX(CHAN_9778, NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A63 */ DEFINE_SFX(CHAN_9781, NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A64 */ DEFINE_SFX(CHAN_97C8, NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A65 */ DEFINE_SFX(CHAN_97DF, NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A66 */ DEFINE_SFX(CHAN_9706, NA_SE_EN_PIRATE_ONGND, 0x30, 1, 0, 0, 0)
-/* 0x3A67 */ DEFINE_SFX(CHAN_9834, NA_SE_EN_FOLLOWERS_STAY, 0x30, 4, 2, 0, 0)
-/* 0x3A68 */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_BALLET, 0x50, 3, 0, 0, 0)
-/* 0x3A69 */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_UAUOO1_OLD, 0x50, 3, 0, 0, 0)
-/* 0x3A6A */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_UAUOO2_OLD, 0x50, 3, 0, 0, 0)
-/* 0x3A6B */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_SURPRISED_OLD, 0x50, 3, 0, 0, 0)
-/* 0x3A6C */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
-/* 0x3A6D */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DAMAGE2_OLD, 0x58, 3, 0, 0, 0)
-/* 0x3A6E */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DEAD_OLD, 0x68, 3, 0, 0, 0)
-/* 0x3A6F */ DEFINE_SFX(CHAN_9882, NA_SE_EN_LAST2_UAUOO_OLD, 0x50, 3, 0, 0, 0)
-/* 0x3A70 */ DEFINE_SFX(CHAN_98C2, NA_SE_EN_LAST2_GYM_B_OLD, 0x50, 3, 0, 0, 0)
-/* 0x3A71 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_COOL_LAUGH, 0x30, 1, 0, 0, 0)
-/* 0x3A72 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_CYNICAL, 0x30, 1, 0, 0, 0)
-/* 0x3A73 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_DAMM_BREATH, 0x30, 1, 0, 0, 0)
-/* 0x3A74 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_SHOUT, 0x30, 1, 0, 0, 0)
-/* 0x3A75 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL01_LAUGH, 0x34, 0, 2, 0, 0)
-/* 0x3A76 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL02_LAUGH_SHORT, 0x34, 0, 0, 0, 0)
-/* 0x3A77 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL03_LAUGH_BIG, 0x34, 0, 0, 0, 0)
-/* 0x3A78 */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL04_ANGER, 0x34, 0, 0, 0, 0)
-/* 0x3A79 */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL05_CYNICAL, 0x34, 0, 0, 0, 0)
-/* 0x3A7A */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL06_SURPRISED, 0x34, 0, 0, 0, 0)
-/* 0x3A7B */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL07_ANTONISHED, 0x34, 0, 0, 0, 0)
-/* 0x3A7C */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL08_CRY_BIG, 0x34, 0, 0, 0, 0)
-/* 0x3A7D */ DEFINE_SFX(CHAN_9B94, NA_SE_EN_STAL09_SCREAM, 0x34, 0, 0, 0, 0)
-/* 0x3A7E */ DEFINE_SFX(CHAN_9BAF, NA_SE_EN_STAL10_LAUGH_SHY, 0x34, 0, 0, 0, 0)
-/* 0x3A7F */ DEFINE_SFX(CHAN_9BAF, NA_SE_EN_STAL11_LAUGH_SHY2, 0x54, 0, 0, 0, 0)
-/* 0x3A80 */ DEFINE_SFX(CHAN_9C13, NA_SE_EN_STAL12_LAUGH_KIDLY, 0x34, 0, 0, 0, 0)
-/* 0x3A81 */ DEFINE_SFX(CHAN_9ACF, NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3A82 */ DEFINE_SFX(CHAN_9ACF, NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3A83 */ DEFINE_SFX(CHAN_9AF6, NA_SE_EN_STAL21_PSYCHO_VOICE, 0x34, 0, 0, 0, 0)
-/* 0x3A84 */ DEFINE_SFX(CHAN_727C, NA_SE_EN_STALKIDS_DOWN_K, 0x30, 5, 0, 0, 0)
-/* 0x3A85 */ DEFINE_SFX(CHAN_99D6, NA_SE_EN_AKINDO_FLY, 0x30, 1, 0, 0, 0)
-/* 0x3A86 */ DEFINE_SFX(CHAN_9920, NA_SE_EN_NPC_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x3A87 */ DEFINE_SFX(CHAN_995B, NA_SE_EN_NPC_FADEAWAY, 0x30, 0, 0, 0, 0)
-/* 0x3A88 */ DEFINE_SFX(CHAN_94B7, NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A89 */ DEFINE_SFX(CHAN_94C6, NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A8A */ DEFINE_SFX(CHAN_94D5, NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A8B */ DEFINE_SFX(CHAN_94DC, NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A8C */ DEFINE_SFX(CHAN_9BF0, NA_SE_EN_STAL22_LAUGH_KID_L, 0x34, 0, 0, 0, 0)
-/* 0x3A8D */ DEFINE_SFX(CHAN_9998, NA_SE_EN_EVIL_POWER, 0x30, 0, 0, 0, 0)
-/* 0x3A8E */ DEFINE_SFX(CHAN_9B1A, NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_REVERB_NO_DIST)
-/* 0x3A8F */ DEFINE_SFX(CHAN_9111, NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_REVERB_NO_DIST)
-/* 0x3A90 */ DEFINE_SFX(CHAN_9CAA, NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x3A91 */ DEFINE_SFX(CHAN_99F5, NA_SE_EN_FAMOS_REVERSE1, 0x34, 0, 0, 0, 0)
-/* 0x3A92 */ DEFINE_SFX(CHAN_9A10, NA_SE_EN_FAMOS_REVERSE2, 0x34, 0, 0, 0, 0)
-/* 0x3A93 */ DEFINE_SFX(CHAN_9A2B, NA_SE_EN_FAMOS_FLOAT, 0x30, 6, 0, 0, 0)
-/* 0x3A94 */ DEFINE_SFX(CHAN_9A3E, NA_SE_EN_FAMOS_FLOAT_REVERSE, 0x30, 6, 0, 0, 0)
-/* 0x3A95 */ DEFINE_SFX(CHAN_9C23, NA_SE_EN_KOTAKE_ROLL, 0x30, 5, 0, 0, 0)
-/* 0x3A96 */ DEFINE_SFX(CHAN_9C3B, NA_SE_EN_KOTAKE_FLY, 0x30, 6, 0, 0, 0)
-/* 0x3A97 */ DEFINE_SFX(CHAN_9C6D, NA_SE_EN_THIEFBIRD_VOICE, 0x34, 0, 0, 0, 0)
-/* 0x3A98 */ DEFINE_SFX(CHAN_9C7E, NA_SE_EN_THIEFBIRD_DAMAGE, 0x38, 0, 0, 0, 0)
-/* 0x3A99 */ DEFINE_SFX(CHAN_9C92, NA_SE_EN_THIEFBIRD_DEAD, 0x48, 0, 0, 0, 0)
-/* 0x3A9A */ DEFINE_SFX(CHAN_9CBF, NA_SE_EN_STALKIDS_BODY, 0x30, 0, 2, 0, 0)
-/* 0x3A9B */ DEFINE_SFX(CHAN_9CCB, NA_SE_EN_STALKIDS_BODY_LEV, 0x30, 5, 2, 0, 0)
-/* 0x3A9C */ DEFINE_SFX(CHAN_9D13, NA_SE_EN_BOSU_STAND_RAPID, 0x30, 0, 0, 0, 0)
-/* 0x3A9D */ DEFINE_SFX(CHAN_9BD1, NA_SE_EN_STAL24_SCREAM2, 0x30, 0, 0, 0, 0)
-/* 0x3A9E */ DEFINE_SFX(CHAN_9D54, NA_SE_EN_STALKIDS_EARTHQUAKE, 0x30, 0, 2, 0, 0)
-/* 0x3A9F */ DEFINE_SFX(CHAN_9D99, NA_SE_EN_MASK_FLOAT, 0x30, 0, 0, 0, 0)
-/* 0x3AA0 */ DEFINE_SFX(CHAN_9DAD, NA_SE_EN_STALKIDS_PULLED, 0x30, 0, 0, 0, 0)
-/* 0x3AA1 */ DEFINE_SFX(CHAN_9DE2, NA_SE_EN_KITA_SALUTE, 0x40, 2, 0, 0, 0)
-/* 0x3AA2 */ DEFINE_SFX(CHAN_9DF0, NA_SE_EN_KTIA_WALK, 0x32, 0, 2, 0, 0)
-/* 0x3AA3 */ DEFINE_SFX(CHAN_9E29, NA_SE_EN_KTIA_PAUSE_K, 0x50, 2, 0, 0, 0)
-/* 0x3AA4 */ DEFINE_SFX(CHAN_9E43, NA_SE_EN_KITA_LAUGH_K, 0x50, 2, 0, 0, 0)
-/* 0x3AA5 */ DEFINE_SFX(CHAN_9E07, NA_SE_EN_KITA_DAMAGE, 0x58, 2, 0, 0, 0)
-/* 0x3AA6 */ DEFINE_SFX(CHAN_9E18, NA_SE_EN_KITA_DEAD, 0x68, 2, 0, 0, 0)
-/* 0x3AA7 */ DEFINE_SFX(CHAN_9EAE, NA_SE_EN_STALBABY_LAUGH, 0x30, 0, 0, 0, 0)
-/* 0x3AA8 */ DEFINE_SFX(CHAN_9EB2, NA_SE_EN_STALBABY_SURPRISED, 0x30, 0, 0, 0, 0)
-/* 0x3AA9 */ DEFINE_SFX(CHAN_9E6B, NA_SE_EN_KITA_BREAK, 0x50, 2, 0, 0, 0)
-/* 0x3AAA */ DEFINE_SFX(CHAN_9E57, NA_SE_EN_KITA_ATTACK_W, 0x50, 2, 0, 0, 0)
-/* 0x3AAB */ DEFINE_SFX(CHAN_9EB6, NA_SE_EN_KONB_WAIT_OLD, 0x30, 3, 0, 0, 0)
-/* 0x3AAC */ DEFINE_SFX(CHAN_9EE3, NA_SE_EN_DEATH_SCYTHE, 0x54, 5, 0, 0, 0)
-/* 0x3AAD */ DEFINE_SFX(CHAN_9F14, NA_SE_EN_DEATH_ROLL, 0x28, 5, 0, 0, 0)
-/* 0x3AAE */ DEFINE_SFX(CHAN_9F43, NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3AAF */ DEFINE_SFX(CHAN_9F73, NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3AB0 */ DEFINE_SFX(CHAN_9F91, NA_SE_EN_DEATH_VOICE, 0x50, 3, 0, 0, 0)
-/* 0x3AB1 */ DEFINE_SFX(CHAN_9FB2, NA_SE_EN_DEATH_DAMAGE, 0x58, 3, 0, 0, 0)
-/* 0x3AB2 */ DEFINE_SFX(CHAN_9FE1, NA_SE_EN_DEATH_DEAD, 0x68, 3, 0, 0, 0)
-/* 0x3AB3 */ DEFINE_SFX(CHAN_A017, NA_SE_EN_DEATH_ATTACK, 0x54, 3, 0, 0, 0)
-/* 0x3AB4 */ DEFINE_SFX(CHAN_A3D8, NA_SE_EN_DEATH_APPEAR, 0x40, 3, 0, 0, 0)
-/* 0x3AB5 */ DEFINE_SFX(CHAN_A033, NA_SE_EN_DEATH_HEARTBREAK, 0x78, 3, 0, 0, 0)
-/* 0x3AB6 */ DEFINE_SFX(CHAN_A052, NA_SE_EN_KONB_MINI_DEAD, 0x48, 0, 0, 0, 0)
-/* 0x3AB7 */ DEFINE_SFX(CHAN_A06C, NA_SE_EN_HALF_REDEAD_LOOP, 0x30, 3, 2, 0, 0)
-/* 0x3AB8 */ DEFINE_SFX(CHAN_A094, NA_SE_EN_HALF_REDEAD_SURPRISE, 0x30, 3, 2, 0, 0)
-/* 0x3AB9 */ DEFINE_SFX(CHAN_A0AF, NA_SE_EN_HALF_REDEAD_SCREAME, 0x30, 3, 2, 0, 0)
-/* 0x3ABA */ DEFINE_SFX(CHAN_A0CD, NA_SE_EN_HALF_REDEAD_TRANS, 0x30, 3, 0, 0, 0)
-/* 0x3ABB */ DEFINE_SFX(CHAN_A0F5, NA_SE_EN_GOLON_VOICE_GENERAL, 0x30, 0, 0, 0, 0)
-/* 0x3ABC */ DEFINE_SFX(CHAN_A101, NA_SE_EN_IWAIGORON_EVERYBODY, 0x30, 0, 0, 0, 0)
-/* 0x3ABD */ DEFINE_SFX(CHAN_A13C, NA_SE_EN_IWAIGORON_SOLO, 0x30, 3, 3, 0, 0)
-/* 0x3ABE */ DEFINE_SFX(CHAN_A148, NA_SE_EN_ROMANI_WALK, 0x30, 0, 2, 0, 0)
-/* 0x3ABF */ DEFINE_SFX(CHAN_A163, NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3AC0 */ DEFINE_SFX(CHAN_A1BD, NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3AC1 */ DEFINE_SFX(CHAN_A18A, NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3AC2 */ DEFINE_SFX(CHAN_A1EA, NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3AC3 */ DEFINE_SFX(CHAN_A24D, NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3AC4 */ DEFINE_SFX(CHAN_A25B, NA_SE_EN_BIGNUTS_WALK, 0x30, 5, 1, 0, 0)
-/* 0x3AC5 */ DEFINE_SFX(CHAN_9E3D, NA_SE_EN_KITA_PAUSE, 0x60, 2, 0, 0, 0)
-/* 0x3AC6 */ DEFINE_SFX(CHAN_A264, NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x3AC7 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy514, 0x30, 0, 2, 0, 0)
-/* 0x3AC8 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy515, 0x30, 0, 2, 0, 0)
-/* 0x3AC9 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy516, 0x30, 0, 2, 0, 0)
-/* 0x3ACA */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy517, 0x30, 0, 2, 0, 0)
-/* 0x3ACB */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy518, 0x30, 0, 2, 0, 0)
-/* 0x3ACC */ DEFINE_SFX(CHAN_6F9D, NA_SE_EN__copy519, 0x30, 0, 2, 0, 0)
-/* 0x3ACD */ DEFINE_SFX(CHAN_A2AE, NA_SE_EN_DALMANI_A, 0x30, 0, 2, 0, 0)
-/* 0x3ACE */ DEFINE_SFX(CHAN_A2CE, NA_SE_EN_DALMANI_B, 0x30, 0, 2, 0, 0)
-/* 0x3ACF */ DEFINE_SFX(CHAN_A2EC, NA_SE_EN_DALMANI_C, 0x30, 0, 2, 0, 0)
-/* 0x3AD0 */ DEFINE_SFX(CHAN_A30C, NA_SE_EN_DALMANI_D, 0x30, 0, 2, 0, 0)
-/* 0x3AD1 */ DEFINE_SFX(CHAN_A32A, NA_SE_EN__2d1, 0x30, 0, 0, 0, 0)
-/* 0x3AD2 */ DEFINE_SFX(CHAN_A34B, NA_SE_EN__2d2, 0x30, 0, 0, 0, 0)
-/* 0x3AD3 */ DEFINE_SFX(CHAN_99A9, NA_SE_EN_EVIL_POWER_PREDEMO, 0x30, 7, 0, 0, 0)
-/* 0x3AD4 */ DEFINE_SFX(CHAN_A351, NA_SE_EN_KOUME_DAMAGE, 0x30, 4, 1, 0, 0)
-/* 0x3AD5 */ DEFINE_SFX(CHAN_A35A, NA_SE_EN_KOUME_DAMAGE2, 0x30, 4, 1, 0, 0)
-/* 0x3AD6 */ DEFINE_SFX(CHAN_A371, NA_SE_EN_KONB_MINI_APPEAR, 0x30, 3, 2, 0, 0)
-/* 0x3AD7 */ DEFINE_SFX(CHAN_A38B, NA_SE_EN_IRONNACK_DAMAGE, 0x48, 3, 0, 0, 0)
-/* 0x3AD8 */ DEFINE_SFX(CHAN_A38B, NA_SE_EN_IRONNACK_DEAD, 0x58, 3, 0, 0, 0)
-/* 0x3AD9 */ DEFINE_SFX(CHAN_A3A9, NA_SE_EN_ANSATSUSYA_ONGND, 0x30, 0, 0, 0, 0)
-/* 0x3ADA */ DEFINE_SFX(CHAN_A3BA, NA_SE_EN_ANSATSUSYA_ROCK, 0x30, 3, 0, 0, 0)
-/* 0x3ADB */ DEFINE_SFX(CHAN_976F, NA_SE_EN_REDEAD_REVERSE, 0x36, 0, 0, 0, 0)
-/* 0x3ADC */ DEFINE_SFX(CHAN_A3CC, NA_SE_EN_STALKIDS_NOSE, 0x40, 2, 0, 0, 0)
+/* 0x3800 */ DEFINE_SFX(CHAN_EN_DODO_J_WALK, NA_SE_EN_DODO_J_WALK, 0x18, 1, 0, 0, 0)
+/* 0x3801 */ DEFINE_SFX(CHAN_EN_DODO_J_CRY, NA_SE_EN_DODO_J_CRY, 0x30, 1, 0, 0, 0)
+/* 0x3802 */ DEFINE_SFX(CHAN_EN_DODO_J_FIRE, NA_SE_EN_DODO_J_FIRE, 0x30, 1, 0, 0, 0)
+/* 0x3803 */ DEFINE_SFX(CHAN_EN_DODO_J_DAMAGE, NA_SE_EN_DODO_J_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3804 */ DEFINE_SFX(CHAN_EN_DODO_J_DEAD, NA_SE_EN_DODO_J_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3805 */ DEFINE_SFX(CHAN_EN_BAKUO_ROLL, NA_SE_EN_BAKUO_ROLL, 0x30, 3, 0, 0, 0)
+/* 0x3806 */ DEFINE_SFX(CHAN_EN_MIZUBABA2_VOICE, NA_SE_EN_MIZUBABA2_VOICE, 0x36, 0, 0, 0, 0)
+/* 0x3807 */ DEFINE_SFX(CHAN_EN_MIZUBABA2_DAMAGE, NA_SE_EN_MIZUBABA2_DAMAGE, 0x38, 0, 0, 0, 0)
+/* 0x3808 */ DEFINE_SFX(CHAN_EN_MIBOSS_FALL_OLD_OLD, NA_SE_EN_MIBOSS_FALL_OLD_OLD, 0x40, 3, 0, 0, 0)
+/* 0x3809 */ DEFINE_SFX(CHAN_EN_MIBOSS_DAMAGE_OLD, NA_SE_EN_MIBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
+/* 0x380A */ DEFINE_SFX(CHAN_EN_MIBOSS_DASH_OLD, NA_SE_EN_MIBOSS_DASH_OLD, 0x40, 3, 0, 0, 0)
+/* 0x380B */ DEFINE_SFX(CHAN_EN_MIBOSS_DEAD_OLD, NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_REVERB_NO_DIST)
+/* 0x380C */ DEFINE_SFX(CHAN_EN_MIBOSS_GND1_OLD, NA_SE_EN_MIBOSS_GND1_OLD, 0x40, 3, 0, 0, 0)
+/* 0x380D */ DEFINE_SFX(CHAN_EN_GOMA_DOWN, NA_SE_EN_GOMA_DOWN, 0x30, 3, 0, 0, 0)
+/* 0x380E */ DEFINE_SFX(CHAN_EN_MIBOSS_GND2_OLD, NA_SE_EN_MIBOSS_GND2_OLD, 0x40, 3, 0, 0, 0)
+/* 0x380F */ DEFINE_SFX(CHAN_EN_MIBOSS_UNARI_OLD, NA_SE_EN_MIBOSS_UNARI_OLD, 0x40, 3, 0, 0, 0)
+/* 0x3810 */ DEFINE_SFX(CHAN_EN_MIBOSS_RHYTHM_OLD, NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
+/* 0x3811 */ DEFINE_SFX(CHAN_EN_MIBOSS_SWORD_OLD, NA_SE_EN_MIBOSS_SWORD_OLD, 0x54, 3, 0, 0, 0)
+/* 0x3812 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_ENTRY, NA_SE_EN_ANSATSUSYA_ENTRY, 0x30, 3, 0, 0, 0)
+/* 0x3813 */ DEFINE_SFX(CHAN_EN_MIBOSS_JUMP1, NA_SE_EN_MIBOSS_JUMP1, 0x40, 3, 0, 0, 0)
+/* 0x3814 */ DEFINE_SFX(CHAN_EN_MIBOSS_JUMP2, NA_SE_EN_MIBOSS_JUMP2, 0x40, 3, 0, 0, 0)
+/* 0x3815 */ DEFINE_SFX(CHAN_EN_MIBOSS_VOICE1_OLD, NA_SE_EN_MIBOSS_VOICE1_OLD, 0x54, 3, 0, 0, 0)
+/* 0x3816 */ DEFINE_SFX(CHAN_EN_MIBOSS_VOICE2_OLD, NA_SE_EN_MIBOSS_VOICE2_OLD, 0x54, 3, 0, 0, 0)
+/* 0x3817 */ DEFINE_SFX(CHAN_EN_MIBOSS_VOICE3_OLD, NA_SE_EN_MIBOSS_VOICE3_OLD, 0x54, 3, 0, 0, 0)
+/* 0x3818 */ DEFINE_SFX(CHAN_EN_INBOSS_SAND_OLD, NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3819 */ DEFINE_SFX(CHAN_EN_INBOSS_ROAR_OLD, NA_SE_EN_INBOSS_ROAR_OLD, 0x50, 3, 0, 0, 0)
+/* 0x381A */ DEFINE_SFX(CHAN_EN_INBOSS_DAMAGE_OLD, NA_SE_EN_INBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
+/* 0x381B */ DEFINE_SFX(CHAN_EN_COMMON_WEAKENED, NA_SE_EN_COMMON_WEAKENED, 0x38, 3, 0, 0, 0)
+/* 0x381C */ DEFINE_SFX(CHAN_EN_MIBOSS_FAINT_OLD, NA_SE_EN_MIBOSS_FAINT_OLD, 0x50, 3, 0, 0, 0)
+/* 0x381D */ DEFINE_SFX(CHAN_EN_MIBOSS_ROLLING_OLD, NA_SE_EN_MIBOSS_ROLLING_OLD, 0x30, 3, 0, 0, 0)
+/* 0x381E */ DEFINE_SFX(CHAN_EN_MIZUBABA1_DAMAGE, NA_SE_EN_MIZUBABA1_DAMAGE, 0x38, 0, 0, 0, 0)
+/* 0x381F */ DEFINE_SFX(CHAN_EN_MIZUBABA_DEAD, NA_SE_EN_MIZUBABA_DEAD, 0x48, 0, 0, 0, 0)
+/* 0x3820 */ DEFINE_SFX(CHAN_EN_DODO_M_CRY, NA_SE_EN_DODO_M_CRY, 0x30, 0, 0, 0, 0)
+/* 0x3821 */ DEFINE_SFX(CHAN_EN_DODO_M_DEAD, NA_SE_EN_DODO_M_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3822 */ DEFINE_SFX(CHAN_EN_DODO_M_MOVE, NA_SE_EN_DODO_M_MOVE, 0x18, 0, 0, 0, 0)
+/* 0x3823 */ DEFINE_SFX(CHAN_EN_DODO_M_DOWN, NA_SE_EN_DODO_M_DOWN, 0x14, 0, 0, 0, 0)
+/* 0x3824 */ DEFINE_SFX(CHAN_EN_DODO_M_UP, NA_SE_EN_DODO_M_UP, 0x14, 0, 0, 0, 0)
+/* 0x3825 */ DEFINE_SFX(CHAN_EN_MIZUBABA_TRANSFORM, NA_SE_EN_MIZUBABA_TRANSFORM, 0x30, 0, 0, 0, 0)
+/* 0x3826 */ DEFINE_SFX(CHAN_EN_DODO_M_EAT, NA_SE_EN_DODO_M_EAT, 0x30, 0, 0, 0, 0)
+/* 0x3827 */ DEFINE_SFX(CHAN_EN_MIZUBABA2_WALK, NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3828 */ DEFINE_SFX(CHAN_EN_BOMCHU_WALK, NA_SE_EN_BOMCHU_WALK, 0x28, 0, 0, 0, 0)
+/* 0x3829 */ DEFINE_SFX(CHAN_EN_RIZA_CRY, NA_SE_EN_RIZA_CRY, 0x30, 2, 0, 0, 0)
+/* 0x382A */ DEFINE_SFX(CHAN_EN_RIZA_ATTACK, NA_SE_EN_RIZA_ATTACK, 0x32, 2, 0, 0, 0)
+/* 0x382B */ DEFINE_SFX(CHAN_EN_RIZA_DAMAGE, NA_SE_EN_RIZA_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x382C */ DEFINE_SFX(CHAN_EN_RIZA_WARAU, NA_SE_EN_RIZA_WARAU, 0x20, 0, 0, 0, 0)
+/* 0x382D */ DEFINE_SFX(CHAN_EN_RIZA_DEAD, NA_SE_EN_RIZA_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x382E */ DEFINE_SFX(CHAN_EN_RIZA_WALK, NA_SE_EN_RIZA_WALK, 0x18, 0, 0, 0, 0)
+/* 0x382F */ DEFINE_SFX(CHAN_EN_RIZA_JUMP, NA_SE_EN_RIZA_JUMP, 0x28, 0, 0, 0, 0)
+/* 0x3830 */ DEFINE_SFX(CHAN_EN_STALKID_WALK, NA_SE_EN_STALKID_WALK, 0x18, 0, 1, 0, 0)
+/* 0x3831 */ DEFINE_SFX(CHAN_EN_STALKID_ATTACK, NA_SE_EN_STALKID_ATTACK, 0x30, 0, 0, 0, 0)
+/* 0x3832 */ DEFINE_SFX(CHAN_EN_STALKID_DAMAGE, NA_SE_EN_STALKID_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3833 */ DEFINE_SFX(CHAN_EN_STALKID_DEAD, NA_SE_EN_STALKID_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3834 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SLIDING, NA_SE_EN_FLOORMASTER_SLIDING, 0x14, 0, 0, 0, 0)
+/* 0x3835 */ DEFINE_SFX(CHAN_EN_TEKU_WALK_WATER, NA_SE_EN_TEKU_WALK_WATER, 0x18, 0, 2, 0, 0)
+/* 0x3836 */ DEFINE_SFX(CHAN_EN_LIGHT_ARROW_HIT, NA_SE_EN_LIGHT_ARROW_HIT, 0x38, 2, 0, 0, 0)
+/* 0x3837 */ DEFINE_SFX(CHAN_EN_MIZUBABA2_ATTACK, NA_SE_EN_MIZUBABA2_ATTACK, 0x34, 0, 0, 0, 0)
+/* 0x3838 */ DEFINE_SFX(CHAN_EN_STAL_WARAU, NA_SE_EN_STAL_WARAU, 0x28, 1, 0, 0, 0)
+/* 0x3839 */ DEFINE_SFX(CHAN_EN_STAL_SAKEBI, NA_SE_EN_STAL_SAKEBI, 0x30, 0, 0, 0, 0)
+/* 0x383A */ DEFINE_SFX(CHAN_EN_STAL_DAMAGE, NA_SE_EN_STAL_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x383B */ DEFINE_SFX(CHAN_EN_STAL_DEAD, NA_SE_EN_STAL_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x383C */ DEFINE_SFX(CHAN_EN_WOLFOS_APPEAR, NA_SE_EN_WOLFOS_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x383D */ DEFINE_SFX(CHAN_EN_STAL_WALK, NA_SE_EN_STAL_WALK, 0x18, 0, 0, 0, 0)
+/* 0x383E */ DEFINE_SFX(CHAN_EN_WOLFOS_CRY, NA_SE_EN_WOLFOS_CRY, 0x20, 0, 0, 0, 0)
+/* 0x383F */ DEFINE_SFX(CHAN_EN_WOLFOS_ATTACK, NA_SE_EN_WOLFOS_ATTACK, 0x30, 0, 0, 0, 0)
+/* 0x3840 */ DEFINE_SFX(CHAN_EN_FFLY_ATTACK, NA_SE_EN_FFLY_ATTACK, 0x32, 0, 0, 0, 0)
+/* 0x3841 */ DEFINE_SFX(CHAN_EN_FFLY_FLY, NA_SE_EN_FFLY_FLY, 0x20, 1, 0, 0, 0)
+/* 0x3842 */ DEFINE_SFX(CHAN_EN_FFLY_DEAD, NA_SE_EN_FFLY_DEAD, 0x37, 1, 0, 0, 0)
+/* 0x3843 */ DEFINE_SFX(CHAN_EN_WOLFOS_DAMAGE, NA_SE_EN_WOLFOS_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3844 */ DEFINE_SFX(CHAN_EN_AMOS_WALK, NA_SE_EN_AMOS_WALK, 0x30, 0, 0, 0, 0)
+/* 0x3845 */ DEFINE_SFX(CHAN_EN_AMOS_WAVE, NA_SE_EN_AMOS_WAVE, 0x30, 0, 0, 0, 0)
+/* 0x3846 */ DEFINE_SFX(CHAN_EN_EYEGOLE_DEAD, NA_SE_EN_EYEGOLE_DEAD, 0x40, 2, 0, 0, 0)
+/* 0x3847 */ DEFINE_SFX(CHAN_EN_EYEGOLE_DAMAGE, NA_SE_EN_EYEGOLE_DAMAGE, 0x38, 2, 0, 0, 0)
+/* 0x3848 */ DEFINE_SFX(CHAN_EN_AMOS_VOICE, NA_SE_EN_AMOS_VOICE, 0x20, 0, 0, 0, 0)
+/* 0x3849 */ DEFINE_SFX(CHAN_EN_KUSAMUSHI_VIBE, NA_SE_EN_KUSAMUSHI_VIBE, 0x18, 0, 0, 0, 0)
+/* 0x384A */ DEFINE_SFX(CHAN_EN_BEE_FLY, NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x384B */ DEFINE_SFX(CHAN_EN_WOLFOS_DEAD, NA_SE_EN_WOLFOS_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x384C */ DEFINE_SFX(CHAN_EN_COMMON_E_BALL, NA_SE_EN_COMMON_E_BALL, 0x30, 3, 0, 0, 0)
+/* 0x384D */ DEFINE_SFX(CHAN_EN_COMMON_THUNDER_THR, NA_SE_EN_COMMON_THUNDER_THR, 0x30, 3, 0, 0, 0)
+/* 0x384E */ DEFINE_SFX(CHAN_EN_COMMON_E_BALL_HIT, NA_SE_EN_COMMON_E_BALL_HIT, 0x30, 3, 0, 0, 0)
+/* 0x384F */ DEFINE_SFX(CHAN_EN_COMMON_ELEC_ARK, NA_SE_EN_COMMON_ELEC_ARK, 0x30, 3, 0, 0, 0)
+/* 0x3850 */ DEFINE_SFX(CHAN_EN_SUISEN_EAT, NA_SE_EN_SUISEN_EAT, 0x30, 0, 0, 0, 0)
+/* 0x3851 */ DEFINE_SFX(CHAN_EN_SUISEN_DEAD, NA_SE_EN_SUISEN_DEAD, 0x40, 0, 0, 0, 0)
+/* 0x3852 */ DEFINE_SFX(CHAN_EN_COMMON_E_BALL_THR, NA_SE_EN_COMMON_E_BALL_THR, 0x30, 3, 0, 0, 0)
+/* 0x3853 */ DEFINE_SFX(CHAN_EN_UTSUBO_APPEAR, NA_SE_EN_UTSUBO_APPEAR, 0x30, 3, 0, 0, 0)
+/* 0x3854 */ DEFINE_SFX(CHAN_EN_BOMCHU_VOICE, NA_SE_EN_BOMCHU_VOICE, 0x34, 0, 0, 0, 0)
+/* 0x3855 */ DEFINE_SFX(CHAN_EN_BOMCHU_AIM, NA_SE_EN_BOMCHU_AIM, 0x34, 0, 0, 0, 0)
+/* 0x3856 */ DEFINE_SFX(CHAN_EN_BOMCHU_RUN, NA_SE_EN_BOMCHU_RUN, 0x36, 0, 0, 0, 0)
+/* 0x3857 */ DEFINE_SFX(CHAN_EN_UTSUBO_BACK, NA_SE_EN_UTSUBO_BACK, 0x30, 3, 0, 0, 0)
+/* 0x3858 */ DEFINE_SFX(CHAN_EN_DODO_J_BREATH, NA_SE_EN_DODO_J_BREATH, 0x28, 0, 0, 0, 0)
+/* 0x3859 */ DEFINE_SFX(CHAN_EN_DODO_J_TAIL, NA_SE_EN_DODO_J_TAIL, 0x30, 0, 0, 0, 0)
+/* 0x385A */ DEFINE_SFX(CHAN_EN_WOLFOS_WALK, NA_SE_EN_WOLFOS_WALK, 0x18, 0, 0, 0, 0)
+/* 0x385B */ DEFINE_SFX(CHAN_EN_DODO_M_EAT, NA_SE_EN_DODO_J_EAT, 0x30, 0, 0, 0, 0)
+/* 0x385C */ DEFINE_SFX(CHAN_EN_DEKU_MOUTH, NA_SE_EN_DEKU_MOUTH, 0x28, 0, 3, 0, 0)
+/* 0x385D */ DEFINE_SFX(CHAN_EN_DEKU_ATTACK, NA_SE_EN_DEKU_ATTACK, 0x30, 0, 1, 0, 0)
+/* 0x385E */ DEFINE_SFX(CHAN_EN_DEKU_DAMAGE, NA_SE_EN_DEKU_DAMAGE, 0x38, 1, 1, 0, 0)
+/* 0x385F */ DEFINE_SFX(CHAN_EN_DEKU_DEAD, NA_SE_EN_DEKU_DEAD, 0x40, 1, 1, 0, 0)
+/* 0x3860 */ DEFINE_SFX(CHAN_EN_MIZUBABA1_MOUTH, NA_SE_EN_MIZUBABA1_MOUTH, 0x30, 0, 0, 0, 0)
+/* 0x3861 */ DEFINE_SFX(CHAN_EN_MIZUBABA1_ATTACK, NA_SE_EN_MIZUBABA1_ATTACK, 0x36, 0, 0, 0, 0)
+/* 0x3862 */ DEFINE_SFX(CHAN_EN_DEKU_JR_DEAD, NA_SE_EN_DEKU_JR_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3863 */ DEFINE_SFX(CHAN_EN_DEKU_SCRAPE, NA_SE_EN_DEKU_SCRAPE, 0x14, 0, 0, 0, 0)
+/* 0x3864 */ DEFINE_SFX(CHAN_EN_TAIL_FLY, NA_SE_EN_TAIL_FLY, 0x30, 0, 0, 0, 0)
+/* 0x3865 */ DEFINE_SFX(CHAN_EN_TAIL_CRY, NA_SE_EN_TAIL_CRY, 0x20, 0, 0, 0, 0)
+/* 0x3866 */ DEFINE_SFX(CHAN_EN_TAIL_DEAD, NA_SE_EN_TAIL_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3867 */ DEFINE_SFX(CHAN_EN_GOLON_STAND_IMT, NA_SE_EN_GOLON_STAND_IMT, 0x30, 3, 0, 0, 0)
+/* 0x3868 */ DEFINE_SFX(CHAN_EN_STALTU_DOWN, NA_SE_EN_STALTU_DOWN, 0x30, 4, 0, 0, 0)
+/* 0x3869 */ DEFINE_SFX(CHAN_EN_STALTU_UP, NA_SE_EN_STALTU_UP, 0x30, 4, 0, 0, 0)
+/* 0x386A */ DEFINE_SFX(CHAN_EN_STALTU_LAUGH, NA_SE_EN_STALTU_LAUGH, 0x20, 4, 0, 0, 0)
+/* 0x386B */ DEFINE_SFX(CHAN_EN_STALTU_DAMAGE, NA_SE_EN_STALTU_DAMAGE, 0x38, 4, 0, 0, 0)
+/* 0x386C */ DEFINE_SFX(CHAN_EN_TEKU_JUMP, NA_SE_EN_TEKU_JUMP, 0x20, 3, 0, 0, 0)
+/* 0x386D */ DEFINE_SFX(CHAN_EN_TEKU_DAMAGE, NA_SE_EN_TEKU_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x386E */ DEFINE_SFX(CHAN_EN_TEKU_DEAD, NA_SE_EN_TEKU_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x386F */ DEFINE_SFX(CHAN_EN_TEKU_WALK, NA_SE_EN_TEKU_WALK, 0x14, 0, 0, 0, 0)
+/* 0x3870 */ DEFINE_SFX(CHAN_EN_PO_KANTERA, NA_SE_EN_PO_KANTERA, 0x30, 3, 0, 0, 0)
+/* 0x3871 */ DEFINE_SFX(CHAN_EN_PO_FLY, NA_SE_EN_PO_FLY, 0x20, 1, 0, 0, 0)
+/* 0x3872 */ DEFINE_SFX(CHAN_EN_PO_AWAY, NA_SE_EN_PO_AWAY, 0x20, 1, 0, 0, 0)
+/* 0x3873 */ DEFINE_SFX(CHAN_EN_STALKIDS_APPEAR, NA_SE_EN_STALKIDS_APPEAR, 0x30, 2, 0, 0, 0)
+/* 0x3874 */ DEFINE_SFX(CHAN_EN_PO_DISAPPEAR, NA_SE_EN_PO_DISAPPEAR, 0x35, 2, 0, 0, 0)
+/* 0x3875 */ DEFINE_SFX(CHAN_EN_PO_DAMAGE, NA_SE_EN_PO_DAMAGE, 0x38, 2, 0, 0, 0)
+/* 0x3876 */ DEFINE_SFX(CHAN_EN_PO_DEAD, NA_SE_EN_PO_DEAD, 0x48, 2, 0, 0, 0)
+/* 0x3877 */ DEFINE_SFX(CHAN_EN_WIZ_DISAPPEAR, NA_SE_EN_WIZ_DISAPPEAR, 0x40, 2, 0, 0, 0)
+/* 0x3878 */ DEFINE_SFX(CHAN_EN_EXTINCT, NA_SE_EN_EXTINCT, 0x45, 1, 2, 0, 0)
+/* 0x3879 */ DEFINE_SFX(CHAN_EN_GOLON_LAND_BIG, NA_SE_EN_GOLON_LAND_BIG, 0x34, 0, 0, 0, 0)
+/* 0x387A */ DEFINE_SFX(CHAN_EN_GERUDOFT_DOWN, NA_SE_EN_GERUDOFT_DOWN, 0x40, 0, 0, 0, 0)
+/* 0x387B */ DEFINE_SFX(CHAN_EN_EYEGOLE_ATTACK, NA_SE_EN_EYEGOLE_ATTACK, 0x20, 2, 0, 0, 0)
+/* 0x387C */ DEFINE_SFX(CHAN_EN_NUTS_UP, NA_SE_EN_NUTS_UP, 0x28, 0, 0, 0, 0)
+/* 0x387D */ DEFINE_SFX(CHAN_EN_NUTS_DOWN, NA_SE_EN_NUTS_DOWN, 0x28, 0, 0, 0, 0)
+/* 0x387E */ DEFINE_SFX(CHAN_EN_NUTS_THROW, NA_SE_EN_NUTS_THROW, 0x30, 0, 0, 0, 0)
+/* 0x387F */ DEFINE_SFX(CHAN_EN_NUTS_WALK, NA_SE_EN_NUTS_WALK, 0x20, 4, 2, 0, 0)
+/* 0x3880 */ DEFINE_SFX(CHAN_EN_NUTS_DAMAGE, NA_SE_EN_NUTS_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3881 */ DEFINE_SFX(CHAN_EN_NUTS_DEAD, NA_SE_EN_NUTS_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3882 */ DEFINE_SFX(CHAN_EN_NUT_FAINT, NA_SE_EN_NUT_FAINT, 0x20, 0, 0, 0, 0)
+/* 0x3883 */ DEFINE_SFX(CHAN_EN_PO_BIG_GET, NA_SE_EN_PO_BIG_GET, 0x30, 3, 0, 0, 0)
+/* 0x3884 */ DEFINE_SFX(CHAN_EN_STALTU_ROLL, NA_SE_EN_STALTU_ROLL, 0x30, 4, 0, 0, 0)
+/* 0x3885 */ DEFINE_SFX(CHAN_EN_STALTU_DEAD, NA_SE_EN_STALTU_DEAD, 0x40, 4, 0, 0, 0)
+/* 0x3886 */ DEFINE_SFX(CHAN_EN_PO_SISTER_DEAD, NA_SE_EN_PO_SISTER_DEAD, 0x40, 3, 0, 0, 0)
+/* 0x3887 */ DEFINE_SFX(CHAN_EN_BARI_SPLIT, NA_SE_EN_BARI_SPLIT, 0x40, 1, 0, 0, 0)
+/* 0x3888 */ DEFINE_SFX(CHAN_EN_LAST1_GROW_HEAD, NA_SE_EN_LAST1_GROW_HEAD, 0x28, 1, 0, 0, 0)
+/* 0x3889 */ DEFINE_SFX(CHAN_EN_NUTS_VOICE, NA_SE_EN_NUTS_VOICE, 0x30, 3, 0, 0, 0)
+/* 0x388A */ DEFINE_SFX(CHAN_EN_TEKU_LAND_WATER, NA_SE_EN_TEKU_LAND_WATER, 0x20, 0, 0, 0, 0)
+/* 0x388B */ DEFINE_SFX(CHAN_EN_LAST_DAMAGE, NA_SE_EN_LAST_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x388C */ DEFINE_SFX(CHAN_EN_STALWALL_ROLL, NA_SE_EN_STALWALL_ROLL, 0x30, 4, 0, 0, 0)
+/* 0x388D */ DEFINE_SFX(CHAN_EN_STALWALL_DASH, NA_SE_EN_STALWALL_DASH, 0x30, 0, 0, 0, 0)
+/* 0x388E */ DEFINE_SFX(CHAN_EN_TEKU_JUMP_WATER, NA_SE_EN_TEKU_JUMP_WATER, 0x20, 0, 0, 0, 0)
+/* 0x388F */ DEFINE_SFX(CHAN_EN_TEKU_LAND_WATER2, NA_SE_EN_TEKU_LAND_WATER2, 0x20, 0, 0, 0, 0)
+/* 0x3890 */ DEFINE_SFX(CHAN_EN_FALL_AIM, NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3891 */ DEFINE_SFX(CHAN_EN_FALL_UP, NA_SE_EN_FALL_UP, 0x30, 3, 0, 0, 0)
+/* 0x3892 */ DEFINE_SFX(CHAN_EN_FALL_CATCH, NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3893 */ DEFINE_SFX(CHAN_EN_FALL_LAND, NA_SE_EN_FALL_LAND, 0x30, 0, 0, 0, 0)
+/* 0x3894 */ DEFINE_SFX(CHAN_EN_FALL_WALK, NA_SE_EN_FALL_WALK, 0x14, 0, 0, 0, 0)
+/* 0x3895 */ DEFINE_SFX(CHAN_EN_FALL_DAMAGE, NA_SE_EN_FALL_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3896 */ DEFINE_SFX(CHAN_EN_DAIOCTA_REVERSE, NA_SE_EN_DAIOCTA_REVERSE, 0x40, 1, 0, 0, 0)
+/* 0x3897 */ DEFINE_SFX(CHAN_EN_KAICHO_FLUTTER, NA_SE_EN_KAICHO_FLUTTER, 0x14, 0, 0, 0, 0)
+/* 0x3898 */ DEFINE_SFX(CHAN_EN_BIRI_FLY, NA_SE_EN_BIRI_FLY, 0x20, 0, 0, 0, 0)
+/* 0x3899 */ DEFINE_SFX(CHAN_EN_BIRI_JUMP, NA_SE_EN_BIRI_JUMP, 0x20, 0, 0, 0, 0)
+/* 0x389A */ DEFINE_SFX(CHAN_EN_BIRI_SPARK, NA_SE_EN_BIRI_SPARK, 0x30, 0, 0, 0, 0)
+/* 0x389B */ DEFINE_SFX(CHAN_EN_BIRI_DEAD, NA_SE_EN_BIRI_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x389C */ DEFINE_SFX(CHAN_EN_COMMON_WATER_DEEP, NA_SE_EN_COMMON_WATER_DEEP, 0x30, 0, 2, 0, 0)
+/* 0x389D */ DEFINE_SFX(CHAN_EN_BARI_ROLL, NA_SE_EN_BARI_ROLL, 0x30, 0, 0, 0, 0)
+/* 0x389E */ DEFINE_SFX(CHAN_EN_COMMON_FREEZE, NA_SE_EN_COMMON_FREEZE, 0x37, 1, 0, 0, 0)
+/* 0x389F */ DEFINE_SFX(CHAN_EN_BARI_DEAD, NA_SE_EN_BARI_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x38A0 */ DEFINE_SFX(CHAN_EN_BATTA_FLY, NA_SE_EN_BATTA_FLY, 0x28, 5, 0, 0, 0)
+/* 0x38A1 */ DEFINE_SFX(CHAN_EN_BATTA_ATTACK, NA_SE_EN_BATTA_ATTACK, 0x36, 5, 0, 0, 0)
+/* 0x38A2 */ DEFINE_SFX(CHAN_EN_BATTA_DAMAGE, NA_SE_EN_BATTA_DAMAGE, 0x38, 5, 0, 0, 0)
+/* 0x38A3 */ DEFINE_SFX(CHAN_EN_BATTA_DEAD, NA_SE_EN_BATTA_DEAD, 0x48, 5, 0, 0, 0)
+/* 0x38A4 */ DEFINE_SFX(CHAN_EN_WIZ_UNARI, NA_SE_EN_WIZ_UNARI, 0x30, 3, 0, 0, 0)
+/* 0x38A5 */ DEFINE_SFX(CHAN_EN_WIZ_RUN, NA_SE_EN_WIZ_RUN, 0x28, 2, 0, 0, 0)
+/* 0x38A6 */ DEFINE_SFX(CHAN_EN_WIZ_VOICE, NA_SE_EN_WIZ_VOICE, 0x30, 3, 0, 0, 0)
+/* 0x38A7 */ DEFINE_SFX(CHAN_EN_WIZ_LAUGH, NA_SE_EN_WIZ_LAUGH, 0x30, 3, 0, 0, 0)
+/* 0x38A8 */ DEFINE_SFX(CHAN_EN_WIZ_ATTACK, NA_SE_EN_WIZ_ATTACK, 0x34, 3, 0, 0, 0)
+/* 0x38A9 */ DEFINE_SFX(CHAN_EN_WIZ_DAMAGE, NA_SE_EN_WIZ_DAMAGE, 0x38, 3, 0, 0, 0)
+/* 0x38AA */ DEFINE_SFX(CHAN_EN_WIZ_DEAD, NA_SE_EN_WIZ_DEAD, 0x40, 3, 0, 0, 0)
+/* 0x38AB */ DEFINE_SFX(CHAN_EN_WIZ_EXP, NA_SE_EN_WIZ_EXP, 0x30, 3, 0, 0, 0)
+/* 0x38AC */ DEFINE_SFX(CHAN_EN_DAIOCTA_DEAD, NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x38AD */ DEFINE_SFX(CHAN_EN_DAIOCTA_DEAD2, NA_SE_EN_DAIOCTA_DEAD2, 0x30, 3, 0, 0, 0)
+/* 0x38AE */ DEFINE_SFX(CHAN_EN_FANTOM_DAMAGE, NA_SE_EN_FANTOM_DAMAGE, 0x38, 3, 0, 0, 0)
+/* 0x38AF */ DEFINE_SFX(CHAN_EN_DAIOCTA_DAMAGE, NA_SE_EN_DAIOCTA_DAMAGE, 0x40, 3, 0, 0, 0)
+/* 0x38B0 */ DEFINE_SFX(CHAN_EN_WIZ_LAUGH2, NA_SE_EN_WIZ_LAUGH2, 0x30, 3, 0, 0, 0)
+/* 0x38B1 */ DEFINE_SFX(CHAN_EN_GOLON_SIT_IMT, NA_SE_EN_GOLON_SIT_IMT, 0x30, 3, 0, 0, 0)
+/* 0x38B2 */ DEFINE_SFX(CHAN_EN_FANTOM_VOICE, NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x38B3 */ DEFINE_SFX(CHAN_EN_KAICHO_DAMAGE, NA_SE_EN_KAICHO_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x38B4 */ DEFINE_SFX(CHAN_EN_GOLON_COLD, NA_SE_EN_GOLON_COLD, 0x30, 3, 1, 0, 0)
+/* 0x38B5 */ DEFINE_SFX(CHAN_EN_GOLON_JUMP, NA_SE_EN_GOLON_JUMP, 0x30, 3, 0, 0, 0)
+/* 0x38B6 */ DEFINE_SFX(CHAN_EN_KAICHO_CRY, NA_SE_EN_KAICHO_CRY, 0x20, 0, 0, 0, 0)
+/* 0x38B7 */ DEFINE_SFX(CHAN_EN_KAICHO_ATTACK, NA_SE_EN_KAICHO_ATTACK, 0x34, 0, 0, 0, 0)
+/* 0x38B8 */ DEFINE_SFX(CHAN_EN_GOLON_WALK, NA_SE_EN_GOLON_WALK, 0x18, 0, 2, 0, 0)
+/* 0x38B9 */ DEFINE_SFX(CHAN_EN_SLIME_JUMP, NA_SE_EN_SLIME_JUMP, 0x30, 0, 0, 0, 0)
+/* 0x38BA */ DEFINE_SFX(CHAN_EN_SLIME_DAMAGE, NA_SE_EN_SLIME_DAMAGE, 0x38, 0, 0, 0, 0)
+/* 0x38BB */ DEFINE_SFX(CHAN_EN_SLIME_BREAK, NA_SE_EN_SLIME_BREAK, 0x30, 0, 0, 0, 0)
+/* 0x38BC */ DEFINE_SFX(CHAN_EN_KUROSUKE_MOVE, NA_SE_EN_KUROSUKE_MOVE, 0x14, 0, 0, 0, 0)
+/* 0x38BD */ DEFINE_SFX(CHAN_EN_KUROSUKE_ATTACK, NA_SE_EN_KUROSUKE_ATTACK, 0x34, 0, 0, 0, 0)
+/* 0x38BE */ DEFINE_SFX(CHAN_EN_SLIME_DEAD, NA_SE_EN_SLIME_DEAD, 0x40, 0, 0, 0, 0)
+/* 0x38BF */ DEFINE_SFX(CHAN_EN_SLIME_DEFENCE, NA_SE_EN_SLIME_DEFENCE, 0x30, 3, 0, 0, 0)
+/* 0x38C0 */ DEFINE_SFX(CHAN_EN_OCTAROCK_ROCK, NA_SE_EN_OCTAROCK_ROCK, 0x20, 0, 0, 0, 0)
+/* 0x38C1 */ DEFINE_SFX(CHAN_EN_COMMON_WATER_SLW, NA_SE_EN_COMMON_WATER_SLW, 0x30, 0, 2, 0, 0)
+/* 0x38C2 */ DEFINE_SFX(CHAN_EN_OCTAROCK_JUMP, NA_SE_EN_OCTAROCK_JUMP, 0x30, 0, 0, 0, 0)
+/* 0x38C3 */ DEFINE_SFX(CHAN_EN_TEKU_LAND_WATER, NA_SE_EN_DAIOCTA_LAND, 0x30, 0, 0, 0, 0)
+/* 0x38C4 */ DEFINE_SFX(CHAN_EN_DAIOCTA_SINK, NA_SE_EN_DAIOCTA_SINK, 0x28, 0, 0, 0, 0)
+/* 0x38C5 */ DEFINE_SFX(CHAN_EN_COMMON_WATER_MID, NA_SE_EN_COMMON_WATER_MID, 0x30, 0, 2, 0, 0)
+/* 0x38C6 */ DEFINE_SFX(CHAN_EN_OCTAROCK_DEAD1, NA_SE_EN_OCTAROCK_DEAD1, 0x40, 1, 0, 0, 0)
+/* 0x38C7 */ DEFINE_SFX(CHAN_EN_OCTAROCK_DEAD2, NA_SE_EN_OCTAROCK_DEAD2, 0x40, 1, 0, 0, 0)
+/* 0x38C8 */ DEFINE_SFX(CHAN_EN_FFLY_FLY, NA_SE_EN_BUBLE_WING, 0x20, 0, 0, 0, 0)
+/* 0x38C9 */ DEFINE_SFX(CHAN_EN_BUBLE_MOUTH, NA_SE_EN_BUBLE_MOUTH, 0x20, 0, 0, 0, 0)
+/* 0x38CA */ DEFINE_SFX(CHAN_EN_BUBLE_LAUGH, NA_SE_EN_BUBLE_LAUGH, 0x14, 0, 0, 0, 0)
+/* 0x38CB */ DEFINE_SFX(CHAN_EN_BUBLE_BITE, NA_SE_EN_BUBLE_BITE, 0x30, 0, 0, 0, 0)
+/* 0x38CC */ DEFINE_SFX(CHAN_EN_BUBLE_UP, NA_SE_EN_BUBLE_UP, 0x30, 0, 0, 0, 0)
+/* 0x38CD */ DEFINE_SFX(CHAN_EN_BUBLE_DOWN, NA_SE_EN_BUBLE_DOWN, 0x30, 0, 0, 0, 0)
+/* 0x38CE */ DEFINE_SFX(CHAN_EN_BUBLE_DEAD, NA_SE_EN_BUBLE_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x38CF */ DEFINE_SFX(CHAN_EN_DODO_J_FIRE, NA_SE_EN_BUBLEFALL_FIRE, 0x30, 0, 0, 0, 0)
+/* 0x38D0 */ DEFINE_SFX(CHAN_EN_UTSUBO_DEAD, NA_SE_EN_UTSUBO_DEAD, 0x30, 3, 0, 0, 0)
+/* 0x38D1 */ DEFINE_SFX(CHAN_EN_UTSUBO_DAMAGE, NA_SE_EN_UTSUBO_DAMAGE, 0x38, 3, 0, 0, 0)
+/* 0x38D2 */ DEFINE_SFX(CHAN_EN_FROG_REAL, NA_SE_EN_FROG_REAL, 0x40, 3, 0, 0, 0)
+/* 0x38D3 */ DEFINE_SFX(CHAN_EN_FROG_DAMAGE, NA_SE_EN_FROG_DAMAGE, 0x48, 3, 0, 0, 0)
+/* 0x38D4 */ DEFINE_SFX(CHAN_EN_B_SLIME_EAT, NA_SE_EN_B_SLIME_EAT, 0x30, 3, 0, 0, 0)
+/* 0x38D5 */ DEFINE_SFX(CHAN_EN_B_SLIME_LAUGH, NA_SE_EN_B_SLIME_LAUGH, 0x34, 3, 0, 0, 0)
+/* 0x38D6 */ DEFINE_SFX(CHAN_EN_FROG_DEAD, NA_SE_EN_FROG_DEAD, 0x48, 3, 0, 0, 0)
+/* 0x38D7 */ DEFINE_SFX(CHAN_EN_UTSUBO_BITE, NA_SE_EN_UTSUBO_BITE, 0x30, 3, 0, 0, 0)
+/* 0x38D8 */ DEFINE_SFX(CHAN_EN_B_SLIME_REVERSE, NA_SE_EN_B_SLIME_REVERSE, 0x34, 3, 0, 0, 0)
+/* 0x38D9 */ DEFINE_SFX(CHAN_EN_SLIME_JUMP1, NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x38DA */ DEFINE_SFX(CHAN_EN_SLIME_JUMP2, NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x38DB */ DEFINE_SFX(CHAN_EN_B_SLIME_BREAK, NA_SE_EN_B_SLIME_BREAK, 0x40, 3, 0, 0, 0)
+/* 0x38DC */ DEFINE_SFX(CHAN_EN_BIRI_DEAD, NA_SE_EN_BARI_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x38DD */ DEFINE_SFX(CHAN_EN_EYEGOLE_ATTACK, NA_SE_EN_HIPLOOP_LAND, 0x30, 1, 0, 0, 0)
+/* 0x38DE */ DEFINE_SFX(CHAN_EN_MOFER_CORE_MOVE_WT, NA_SE_EN_MOFER_CORE_MOVE_WT, 0x28, 3, 0, 0, 0)
+/* 0x38DF */ DEFINE_SFX(CHAN_EN_MOFER_CORE_SMJUMP, NA_SE_EN_MOFER_CORE_SMJUMP, 0x28, 3, 0, 0, 0)
+/* 0x38E0 */ DEFINE_SFX(CHAN_EN_MONBLIN_GNDWAVE, NA_SE_EN_MONBLIN_GNDWAVE, 0x30, 3, 0, 0, 0)
+/* 0x38E1 */ DEFINE_SFX(CHAN_EN_MONBLIN_HAM_DOWN, NA_SE_EN_MONBLIN_HAM_DOWN, 0x30, 3, 0, 0, 0)
+/* 0x38E2 */ DEFINE_SFX(CHAN_EN_MONBLIN_HAM_UP, NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x38E3 */ DEFINE_SFX(CHAN_EN_BUBLE_DAMAGE, NA_SE_EN_BUBLE_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x38E4 */ DEFINE_SFX(CHAN_EN_REDEAD_CRY, NA_SE_EN_REDEAD_CRY, 0x20, 0, 0, 0, 0)
+/* 0x38E5 */ DEFINE_SFX(CHAN_EN_REDEAD_AIM, NA_SE_EN_REDEAD_AIM, 0x34, 0, 0, 0, 0)
+/* 0x38E6 */ DEFINE_SFX(CHAN_EN_REDEAD_DAMAGE, NA_SE_EN_REDEAD_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x38E7 */ DEFINE_SFX(CHAN_EN_REDEAD_DEAD, NA_SE_EN_REDEAD_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x38E8 */ DEFINE_SFX(CHAN_EN_REDEAD_ATTACK, NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x38E9 */ DEFINE_SFX(CHAN_EN_GOLON_KID_SOB, NA_SE_EN_GOLON_KID_SOB, 0x20, 0, 0, 0, 0)
+/* 0x38EA */ DEFINE_SFX(CHAN_EN_GOLON_KID_CRY, NA_SE_EN_GOLON_KID_CRY, 0x38, 2, 1, 0, 0)
+/* 0x38EB */ DEFINE_SFX(CHAN_EN_KAICHO_DEAD, NA_SE_EN_KAICHO_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x38EC */ DEFINE_SFX(CHAN_EN_PO_LAUGH, NA_SE_EN_PO_LAUGH, 0x30, 3, 0, 0, 0)
+/* 0x38ED */ DEFINE_SFX(CHAN_EN_PO_CRY, NA_SE_EN_PO_CRY, 0x30, 2, 0, 0, 0)
+/* 0x38EE */ DEFINE_SFX(CHAN_EN_PO_ROLL, NA_SE_EN_PO_ROLL, 0x30, 2, 0, 0, 0)
+/* 0x38EF */ DEFINE_SFX(CHAN_EN_PO_LAUGH2, NA_SE_EN_PO_LAUGH2, 0x38, 3, 0, 0, 0)
+/* 0x38F0 */ DEFINE_SFX(CHAN_EN_GOLON_ROLLING, NA_SE_EN_GOLON_ROLLING, 0x30, 0, 0, 0, 0)
+/* 0x38F1 */ DEFINE_SFX(CHAN_EN_GOLON_READY, NA_SE_EN_GOLON_READY, 0x30, 0, 0, 0, 0)
+/* 0x38F2 */ DEFINE_SFX(CHAN_EN_GOLON_DASH, NA_SE_EN_GOLON_DASH, 0x34, 0, 0, 0, 0)
+/* 0x38F3 */ DEFINE_SFX(CHAN_EN_PAMET_VOICE, NA_SE_EN_PAMET_VOICE, 0x34, 3, 0, 0, 0)
+/* 0x38F4 */ DEFINE_SFX(CHAN_EN_PAMET_ROLL, NA_SE_EN_PAMET_ROLL, 0x30, 3, 0, 0, 0)
+/* 0x38F5 */ DEFINE_SFX(CHAN_EN_PAMET_WALK, NA_SE_EN_PAMET_WALK, 0x24, 0, 1, 0, 0)
+/* 0x38F6 */ DEFINE_SFX(CHAN_EN_PAMET_ROAR, NA_SE_EN_PAMET_ROAR, 0x30, 3, 0, 0, 0)
+/* 0x38F7 */ DEFINE_SFX(CHAN_EN_PAMET_WAKEUP, NA_SE_EN_PAMET_WAKEUP, 0x28, 2, 2, 0, 0)
+/* 0x38F8 */ DEFINE_SFX(CHAN_EN_PAMET_REVERSE, NA_SE_EN_PAMET_REVERSE, 0x40, 3, 0, 0, 0)
+/* 0x38F9 */ DEFINE_SFX(CHAN_EN_PAMET_DAMAGE, NA_SE_EN_PAMET_DAMAGE, 0x40, 3, 0, 0, 0)
+/* 0x38FA */ DEFINE_SFX(CHAN_EN_PAMET_DEAD, NA_SE_EN_PAMET_DEAD, 0x30, 3, 0, 0, 0)
+/* 0x38FB */ DEFINE_SFX(CHAN_EN_BAKUO_VOICE, NA_SE_EN_BAKUO_VOICE, 0x34, 3, 0, 0, 0)
+/* 0x38FC */ DEFINE_SFX(CHAN_EN_GOLON_WAKE_UP, NA_SE_EN_GOLON_WAKE_UP, 0x20, 3, 2, 0, 0)
+/* 0x38FD */ DEFINE_SFX(CHAN_EN_GOLON_SIT_DOWN, NA_SE_EN_GOLON_SIT_DOWN, 0x20, 0, 0, 0, 0)
+/* 0x38FE */ DEFINE_SFX(CHAN_EN_DAIGOLON_SLEEP3, NA_SE_EN_DAIGOLON_SLEEP3, 0x30, 3, 0, 0, 0)
+/* 0x38FF */ DEFINE_SFX(CHAN_EN_CHICKEN_FLUTTER, NA_SE_EN_CHICKEN_FLUTTER, 0x20, 0, 2, 0, 0)
+/* 0x3900 */ DEFINE_SFX(CHAN_EN_KOUME_ILL, NA_SE_EN_KOUME_ILL, 0x30, 3, 2, 0, 0)
+/* 0x3901 */ DEFINE_SFX(CHAN_EN_KOUME_REGAIN, NA_SE_EN_KOUME_REGAIN, 0x18, 3, 2, 0, 0)
+/* 0x3902 */ DEFINE_SFX(CHAN_EN_KOUME_DRINK, NA_SE_EN_KOUME_DRINK, 0x34, 3, 2, 0, 0)
+/* 0x3903 */ DEFINE_SFX(CHAN_EN_KOUME_LAUGH, NA_SE_EN_KOUME_LAUGH, 0x30, 3, 2, 0, 0)
+/* 0x3904 */ DEFINE_SFX(CHAN_EN_KOUME_FLY, NA_SE_EN_KOUME_FLY, 0x38, 3, 0, 0, 0)
+/* 0x3905 */ DEFINE_SFX(CHAN_EN_KOUME_AWAY, NA_SE_EN_KOUME_AWAY, 0x18, 3, 0, 0, 0)
+/* 0x3906 */ DEFINE_SFX(CHAN_EN_KOUME_MAGIC, NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3907 */ DEFINE_SFX(CHAN_EN_DAIGOLON_SLEEP2, NA_SE_EN_DAIGOLON_SLEEP2, 0x38, 3, 0, 0, 0)
+/* 0x3908 */ DEFINE_SFX(CHAN_EN_STALKIDS_JUMP, NA_SE_EN_STALKIDS_JUMP, 0x30, 3, 0, 0, 0)
+/* 0x3909 */ DEFINE_SFX(CHAN_EN_STALKIDS_FADEOUT, NA_SE_EN_STALKIDS_FADEOUT, 0x40, 3, 0, 0, 0)
+/* 0x390A */ DEFINE_SFX(CHAN_EN_STALKIDS_LAUGH, NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x390B */ DEFINE_SFX(CHAN_EN_STALKIDS_SHAKEHEAD, NA_SE_EN_STALKIDS_SHAKEHEAD, 0x38, 5, 0, 0, 0)
+/* 0x390C */ DEFINE_SFX(CHAN_EN_STALKIDS_ONGND, NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x390D */ DEFINE_SFX(CHAN_EN_STALKIDS_SURPRISED, NA_SE_EN_STALKIDS_SURPRISED, 0x30, 3, 0, 0, 0)
+/* 0x390E */ DEFINE_SFX(CHAN_EN_STALKIDS_WALK, NA_SE_EN_STALKIDS_WALK, 0x30, 0, 2, 0, 0)
+/* 0x390F */ DEFINE_SFX(CHAN_EN_STALKIDS_REVERSE, NA_SE_EN_STALKIDS_REVERSE, 0x30, 5, 0, 0, 0)
+/* 0x3910 */ DEFINE_SFX(CHAN_EN_STALKIDS_FLOAT, NA_SE_EN_STALKIDS_FLOAT, 0x30, 3, 0, 0, 0)
+/* 0x3911 */ DEFINE_SFX(CHAN_EN_EYEGOLE_EYE, NA_SE_EN_EYEGOLE_EYE, 0x30, 2, 2, 0, 0)
+/* 0x3912 */ DEFINE_SFX(CHAN_EN_STALKIDS_CAUGHT, NA_SE_EN_STALKIDS_CAUGHT, 0x30, 3, 0, 0, 0)
+/* 0x3913 */ DEFINE_SFX(CHAN_EN_STALKIDS_MASK_ON, NA_SE_EN_STALKIDS_MASK_ON, 0x30, 5, 0, 0, 0)
+/* 0x3914 */ DEFINE_SFX(CHAN_EN_TWINROBA_CUTBODY, NA_SE_EN_TWINROBA_CUTBODY, 0x30, 3, 0, 0, 0)
+/* 0x3915 */ DEFINE_SFX(CHAN_EN_STALKIDS_MASK_OFF, NA_SE_EN_STALKIDS_MASK_OFF, 0x30, 4, 2, 0, 0)
+/* 0x3916 */ DEFINE_SFX(CHAN_EN_STALKIDS_RIDE, NA_SE_EN_STALKIDS_RIDE, 0x38, 0, 2, 0, 0)
+/* 0x3917 */ DEFINE_SFX(CHAN_EN_DEKNUTS_DANCE, NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3918 */ DEFINE_SFX(CHAN_EN_DEKNUTS_DANCE1, NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3919 */ DEFINE_SFX(CHAN_EN_DEKNUTS_DANCE2, NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
+/* 0x391A */ DEFINE_SFX(CHAN_EN_DEKNUTS_DANCE_BIG, NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
+/* 0x391B */ DEFINE_SFX(CHAN_EN_EYEGOLE_BEAM, NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x391C */ DEFINE_SFX(CHAN_EN_GOLON_EYE_BIG, NA_SE_EN_GOLON_EYE_BIG, 0x18, 3, 2, 0, 0)
+/* 0x391D */ DEFINE_SFX(CHAN_EN_GOLON_GOOD_BIG, NA_SE_EN_GOLON_GOOD_BIG, 0x30, 3, 0, 0, 0)
+/* 0x391E */ DEFINE_SFX(CHAN_EN_STALKIDS_LAUGH_MID, NA_SE_EN_STALKIDS_LAUGH_MID, 0x30, 3, 0, 0, 0)
+/* 0x391F */ DEFINE_SFX(CHAN_EN_STALKIDS_FLOAT, NA_SE_EN_STALKIDS_FLOAT_COPY, 0x20, 3, 0, 0, 0)
+/* 0x3920 */ DEFINE_SFX(CHAN_EN_STALKIDS_TURN, NA_SE_EN_STALKIDS_TURN, 0x24, 5, 0, 0, 0)
+/* 0x3921 */ DEFINE_SFX(CHAN_EN_STALKIDS_DAMAGE, NA_SE_EN_STALKIDS_DAMAGE, 0x28, 3, 0, 0, 0)
+/* 0x3922 */ DEFINE_SFX(CHAN_EN_STALKIDS_SCREAM, NA_SE_EN_STALKIDS_SCREAM, 0x30, 3, 0, 0, 0)
+/* 0x3923 */ DEFINE_SFX(CHAN_EN_STALKIDS_OTEDAMA2, NA_SE_EN_STALKIDS_OTEDAMA2, 0x30, 5, 0, 0, 0)
+/* 0x3924 */ DEFINE_SFX(CHAN_EN_STALKIDS_STRETCH, NA_SE_EN_STALKIDS_STRETCH, 0x30, 5, 0, 0, 0)
+/* 0x3925 */ DEFINE_SFX(CHAN_EN_STALKIDS_LAUGH_MD2, NA_SE_EN_STALKIDS_LAUGH_MD2, 0x30, 0, 0, 0, 0)
+/* 0x3926 */ DEFINE_SFX(CHAN_EN_OWL_FLUTTER, NA_SE_EN_OWL_FLUTTER, 0x30, 0, 0, 0, 0)
+/* 0x3927 */ DEFINE_SFX(CHAN_EN_GOLON_LAND_BIG, NA_SE_EN_VALVAISA_LAND, 0x30, 3, 0, 0, 0)
+/* 0x3928 */ DEFINE_SFX(CHAN_EN_IRONNACK_WALK, NA_SE_EN_IRONNACK_WALK, 0x18, 1, 0, 0, 0)
+/* 0x3929 */ DEFINE_SFX(CHAN_EN_IRONNACK_SWING_AXE, NA_SE_EN_IRONNACK_SWING_AXE, 0x34, 3, 0, 0, 0)
+/* 0x392A */ DEFINE_SFX(CHAN_EN_STALKIDS_OTEDAMA1, NA_SE_EN_STALKIDS_OTEDAMA1, 0x30, 5, 0, 0, 0)
+/* 0x392B */ DEFINE_SFX(CHAN_EN_PAMET_CUTTER_ON, NA_SE_EN_PAMET_CUTTER_ON, 0x34, 3, 0, 0, 0)
+/* 0x392C */ DEFINE_SFX(CHAN_EN_IRONNACK_ARMOR_OFF_DEMO, NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, 0x34, 3, 0, 0, 0)
+/* 0x392D */ DEFINE_SFX(CHAN_EN_PAMET_CUTTER_OFF, NA_SE_EN_PAMET_CUTTER_OFF, 0x34, 3, 0, 0, 0)
+/* 0x392E */ DEFINE_SFX(CHAN_EN_B_SLIME_JUMP1, NA_SE_EN_B_SLIME_JUMP1, 0x30, 3, 0, 0, 0)
+/* 0x392F */ DEFINE_SFX(CHAN_EN_B_SLIME_JUMP2, NA_SE_EN_B_SLIME_JUMP2, 0x30, 3, 0, 0, 0)
+/* 0x3930 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_ATTACK, NA_SE_EN_FLOORMASTER_ATTACK, 0x30, 1, 0, 0, 0)
+/* 0x3931 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SM_WALK, NA_SE_EN_FLOORMASTER_SM_WALK, 0x14, 0, 0, 0, 0)
+/* 0x3932 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SM_DEAD, NA_SE_EN_FLOORMASTER_SM_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3933 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_RESTORE, NA_SE_EN_FLOORMASTER_RESTORE, 0x30, 1, 0, 0, 0)
+/* 0x3934 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_EXPAND, NA_SE_EN_FLOORMASTER_EXPAND, 0x30, 1, 0, 0, 0)
+/* 0x3935 */ DEFINE_SFX(CHAN_EN_KUSAMUSHI_HIDE, NA_SE_EN_KUSAMUSHI_HIDE, 0x20, 1, 0, 0, 0)
+/* 0x3936 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SM_STICK, NA_SE_EN_FLOORMASTER_SM_STICK, 0x38, 3, 0, 0, 0)
+/* 0x3937 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SM_LAND, NA_SE_EN_FLOORMASTER_SM_LAND, 0x30, 0, 0, 0, 0)
+/* 0x3938 */ DEFINE_SFX(CHAN_EN_B_SLIME_COMBINE, NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3939 */ DEFINE_SFX(CHAN_EN_B_SLIME_PUNCH_MOVE, NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x393A */ DEFINE_SFX(CHAN_EN_IRONNACK_ARMOR_HIT, NA_SE_EN_IRONNACK_ARMOR_HIT, 0x38, 3, 0, 0, 0)
+/* 0x393B */ DEFINE_SFX(CHAN_EN_TWINROBA_CUTBODY, NA_SE_EN_CUTBODY, 0x38, 3, 0, 0, 0)
+/* 0x393C */ DEFINE_SFX(CHAN_EN_LAST1_TRANSFORM, NA_SE_EN_LAST1_TRANSFORM, 0x40, 3, 0, 0, 0)
+/* 0x393D */ DEFINE_SFX(CHAN_EN_LAST1_DEMO_BREAK, NA_SE_EN_LAST1_DEMO_BREAK, 0x40, 3, 2, 0, 0)
+/* 0x393E */ DEFINE_SFX(CHAN_EN_LAST1_DEMO_WALL, NA_SE_EN_LAST1_DEMO_WALL, 0x40, 3, 2, 0, 0)
+/* 0x393F */ DEFINE_SFX(CHAN_EN_B_PAMET_BREAK, NA_SE_EN_B_PAMET_BREAK, 0x40, 3, 0, 0, 0)
+/* 0x3940 */ DEFINE_SFX(CHAN_EN_KONB_DEMO_MOVE_OLD, NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3941 */ DEFINE_SFX(CHAN_EN_KONB_JUMP_OLD, NA_SE_EN_KONB_JUMP_OLD, 0x54, 3, 0, 0, 0)
+/* 0x3942 */ DEFINE_SFX(CHAN_EN_KONB_SINK_OLD, NA_SE_EN_KONB_SINK_OLD, 0x54, 3, 0, 0, 0)
+/* 0x3943 */ DEFINE_SFX(CHAN_EN_UTSUBO_EAT, NA_SE_EN_UTSUBO_EAT, 0x54, 3, 0, 0, 0)
+/* 0x3944 */ DEFINE_SFX(CHAN_EN_YMAJIN_HOLD_SNOW, NA_SE_EN_YMAJIN_HOLD_SNOW, 0x34, 2, 0, 0, 0)
+/* 0x3945 */ DEFINE_SFX(CHAN_EN_KONB_DAMAGE_OLD, NA_SE_EN_KONB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
+/* 0x3946 */ DEFINE_SFX(CHAN_EN_KONB_DEAD_OLD, NA_SE_EN_KONB_DEAD_OLD, 0x68, 3, 0, 0, 0)
+/* 0x3947 */ DEFINE_SFX(CHAN_EN_KONB_BOUND_OLD, NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3948 */ DEFINE_SFX(CHAN_EN_AWA_BOUND, NA_SE_EN_AWA_BOUND, 0x14, 0, 0, 0, 0)
+/* 0x3949 */ DEFINE_SFX(CHAN_EN_AWA_BREAK, NA_SE_EN_AWA_BREAK, 0x20, 1, 0, 0, 0)
+/* 0x394A */ DEFINE_SFX(CHAN_EN_ICEB_FOOTSTEP_OLD, NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x394B */ DEFINE_SFX(CHAN_EN_COMMON_THUNDER, NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x394C */ DEFINE_SFX(CHAN_EN_ICEB_CRY_OLD, NA_SE_EN_ICEB_CRY_OLD, 0x50, 1, 0, 0, 0)
+/* 0x394D */ DEFINE_SFX(CHAN_EN_ICEB_STEAM_LONG_OLD, NA_SE_EN_ICEB_STEAM_LONG_OLD, 0x50, 1, 0, 0, 0)
+/* 0x394E */ DEFINE_SFX(CHAN_EN_ICEB_STEAMS_DEMO_OLD, NA_SE_EN_ICEB_STEAMS_DEMO_OLD, 0x50, 0, 0, 0, 0)
+/* 0x394F */ DEFINE_SFX(CHAN_EN_ICEB_STEAM_DEMO_UP_OLD, NA_SE_EN_ICEB_STEAM_DEMO_UP_OLD, 0x50, 0, 0, 0, 0)
+/* 0x3950 */ DEFINE_SFX(CHAN_EN_ICEB_DEAD_OLD, NA_SE_EN_ICEB_DEAD_OLD, 0x68, 3, 0, 0, 0)
+/* 0x3951 */ DEFINE_SFX(CHAN_EN_ICEB_DAMAGE_OLD, NA_SE_EN_ICEB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
+/* 0x3952 */ DEFINE_SFX(CHAN_EN_KONB_INIT_OLD, NA_SE_EN_KONB_INIT_OLD, 0x90, 3, 0, 0, 0)
+/* 0x3953 */ DEFINE_SFX(CHAN_EN_KONB_DEAD2_OLD, NA_SE_EN_KONB_DEAD2_OLD, 0x48, 3, 0, 0, 0)
+/* 0x3954 */ DEFINE_SFX(CHAN_EN_PIHAT_UP, NA_SE_EN_PIHAT_UP, 0x28, 2, 0, 0, 0)
+/* 0x3955 */ DEFINE_SFX(CHAN_EN_PIHAT_FLY, NA_SE_EN_PIHAT_FLY, 0x30, 0, 0, 0, 0)
+/* 0x3956 */ DEFINE_SFX(CHAN_EN_PIHAT_DAMAGE, NA_SE_EN_PIHAT_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3957 */ DEFINE_SFX(CHAN_EN_PIHAT_LAND, NA_SE_EN_PIHAT_LAND, 0x28, 2, 0, 0, 0)
+/* 0x3958 */ DEFINE_SFX(CHAN_EN_KONB_BOUND2_OLD, NA_SE_EN_KONB_BOUND2_OLD, 0x50, 3, 0, 0, 0)
+/* 0x3959 */ DEFINE_SFX(CHAN_EN_KONB_DEAD_JUMP_OLD, NA_SE_EN_KONB_DEAD_JUMP_OLD, 0x50, 3, 0, 0, 0)
+/* 0x395A */ DEFINE_SFX(CHAN_EN_KONB_DEAD_JUMP2_OLD, NA_SE_EN_KONB_DEAD_JUMP2_OLD, 0x50, 3, 0, 0, 0)
+/* 0x395B */ DEFINE_SFX(CHAN_EN_FROG_JUMP, NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x395C */ DEFINE_SFX(CHAN_EN_B_SLIME_LAUGH, NA_SE_EN_FROG_GREET, 0x40, 3, 0, 0, 0)
+/* 0x395D */ DEFINE_SFX(CHAN_EN_FROG_HOLD_SLIME, NA_SE_EN_FROG_HOLD_SLIME, 0x40, 3, 0, 0, 0)
+/* 0x395E */ DEFINE_SFX(CHAN_EN_FROG_THROW_SLIME, NA_SE_EN_FROG_THROW_SLIME, 0x40, 3, 0, 0, 0)
+/* 0x395F */ DEFINE_SFX(CHAN_EN_FROG_JUMP_MID, NA_SE_EN_FROG_JUMP_MID, 0x40, 3, 0, 0, 0)
+/* 0x3960 */ DEFINE_SFX(CHAN_EN_KONB_BITE_OLD, NA_SE_EN_KONB_BITE_OLD, 0x54, 3, 0, 0, 0)
+/* 0x3961 */ DEFINE_SFX(CHAN_EN_FROG_PUNCH1, NA_SE_EN_FROG_PUNCH1, 0x40, 3, 0, 0, 0)
+/* 0x3962 */ DEFINE_SFX(CHAN_EN_FROG_PUNCH2, NA_SE_EN_FROG_PUNCH2, 0x40, 3, 0, 0, 0)
+/* 0x3963 */ DEFINE_SFX(CHAN_EN_UTSUBO_APPEAR_TRG, NA_SE_EN_UTSUBO_APPEAR_TRG, 0x48, 3, 0, 0, 0)
+/* 0x3964 */ DEFINE_SFX(CHAN_EN_FROG_DOWN, NA_SE_EN_FROG_DOWN, 0x48, 3, 0, 0, 0)
+/* 0x3965 */ DEFINE_SFX(CHAN_EN_FROG_JUMP_ABOVE, NA_SE_EN_FROG_JUMP_ABOVE, 0x48, 3, 0, 0, 0)
+/* 0x3966 */ DEFINE_SFX(CHAN_EN_FROG_KICK, NA_SE_EN_FROG_KICK, 0x40, 3, 0, 0, 0)
+/* 0x3967 */ DEFINE_SFX(CHAN_EN_YMAJIN_MINI_HOLD, NA_SE_EN_YMAJIN_MINI_HOLD, 0x34, 2, 0, 0, 0)
+/* 0x3968 */ DEFINE_SFX(CHAN_EN_YMAJIN_MINI_THROW, NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3969 */ DEFINE_SFX(CHAN_EN_YMAJIN_MOVE, NA_SE_EN_YMAJIN_MOVE, 0x28, 2, 0, 0, 0)
+/* 0x396A */ DEFINE_SFX(CHAN_EN_YMAJIN_MINI_MOVE, NA_SE_EN_YMAJIN_MINI_MOVE, 0x28, 2, 0, 0, 0)
+/* 0x396B */ DEFINE_SFX(CHAN_EN_YMAJIN_SURFACE, NA_SE_EN_YMAJIN_SURFACE, 0x30, 2, 0, 0, 0)
+/* 0x396C */ DEFINE_SFX(CHAN_EN_YMAJIN_HIDE, NA_SE_EN_YMAJIN_HIDE, 0x30, 2, 0, 0, 0)
+/* 0x396D */ DEFINE_SFX(CHAN_EN_YMAJIN_SPLIT, NA_SE_EN_YMAJIN_SPLIT, 0x38, 2, 0, 0, 0)
+/* 0x396E */ DEFINE_SFX(CHAN_EN_YMAJIN_UNITE, NA_SE_EN_YMAJIN_UNITE, 0x38, 2, 0, 0, 0)
+/* 0x396F */ DEFINE_SFX(CHAN_EN_YMAJIN_DEAD_BREAK, NA_SE_EN_YMAJIN_DEAD_BREAK, 0x48, 2, 0, 0, 0)
+/* 0x3970 */ DEFINE_SFX(CHAN_EN_BIMOS_ROLL_HEAD, NA_SE_EN_BIMOS_ROLL_HEAD, 0x10, 0, 0, 0, 0)
+/* 0x3971 */ DEFINE_SFX(CHAN_EN_BIMOS_LAZER, NA_SE_EN_BIMOS_LAZER, 0x34, 0, 0, 0, 0)
+/* 0x3972 */ DEFINE_SFX(CHAN_EN_BIMOS_LAZER_GND, NA_SE_EN_BIMOS_LAZER_GND, 0x18, 0, 0, 0, 0)
+/* 0x3973 */ DEFINE_SFX(CHAN_EN_BIMOS_AIM, NA_SE_EN_BIMOS_AIM, 0x30, 0, 0, 0, 0)
+/* 0x3974 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_WALK, NA_SE_EN_BUBLEWALK_WALK, 0x14, 0, 0, 0, 0)
+/* 0x3975 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_AIM, NA_SE_EN_BUBLEWALK_AIM, 0x34, 0, 0, 0, 0)
+/* 0x3976 */ DEFINE_SFX(CHAN_EN_LAST1_GROW_HEAD, NA_SE_EN_BUBLEWALK_REVERSE, 0x28, 1, 0, 0, 0)
+/* 0x3977 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_DAMAGE, NA_SE_EN_BUBLEWALK_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3978 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_DEAD, NA_SE_EN_BUBLEWALK_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3979 */ DEFINE_SFX(CHAN_EN_HIPLOOP_RUN, NA_SE_EN_HIPLOOP_RUN, 0x30, 1, 0, 0, 0)
+/* 0x397A */ DEFINE_SFX(CHAN_EN_HIPLOOP_PAUSE, NA_SE_EN_HIPLOOP_PAUSE, 0x38, 1, 0, 0, 0)
+/* 0x397B */ DEFINE_SFX(CHAN_EN_HIPLOOP_MASC_OFF, NA_SE_EN_HIPLOOP_MASC_OFF, 0x36, 1, 0, 0, 0)
+/* 0x397C */ DEFINE_SFX(CHAN_EN_HIPLOOP_FOOT, NA_SE_EN_HIPLOOP_FOOT, 0x34, 1, 0, 0, 0)
+/* 0x397D */ DEFINE_SFX(CHAN_EN_HIPLOOP_DAMAGE, NA_SE_EN_HIPLOOP_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x397E */ DEFINE_SFX(CHAN_EN_HIPLOOP_DEAD, NA_SE_EN_HIPLOOP_DEAD, 0x48, 1, 0, 0, 0)
+/* 0x397F */ DEFINE_SFX(CHAN_EN_MONBLIN_HAM_UP, NA_SE_EN_HIPLOOP_FOOTSTEP, 0x30, 1, 0, 0, 0)
+/* 0x3980 */ DEFINE_SFX(CHAN_EN_DEKUHIME_WALK, NA_SE_EN_DEKUHIME_WALK, 0x38, 3, 2, 0, 0)
+/* 0x3981 */ DEFINE_SFX(CHAN_EN_DEKUHIME_TURN, NA_SE_EN_DEKUHIME_TURN, 0x30, 3, 0, 0, 0)
+/* 0x3982 */ DEFINE_SFX(CHAN_EN_DEKUHIME_GREET, NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3983 */ DEFINE_SFX(CHAN_EN_DEKUHIME_GREET2, NA_SE_EN_DEKUHIME_GREET2, 0x30, 3, 0, 0, 0)
+/* 0x3984 */ DEFINE_SFX(CHAN_EN_PIHAT_SM_FLY, NA_SE_EN_PIHAT_SM_FLY, 0x30, 0, 0, 0, 0)
+/* 0x3985 */ DEFINE_SFX(CHAN_EN_FFLY_DEAD, NA_SE_EN_PIHAT_SM_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3986 */ DEFINE_SFX(CHAN_EN_STALKID_APPEAR, NA_SE_EN_STALKID_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x3987 */ DEFINE_SFX(CHAN_EN_AKINDONUTS_HIDE, NA_SE_EN_AKINDONUTS_HIDE, 0x20, 0, 0, 0, 0)
+/* 0x3988 */ DEFINE_SFX(CHAN_EN_RIVA_DAMAGE, NA_SE_EN_RIVA_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3989 */ DEFINE_SFX(CHAN_EN_RIVA_DEAD, NA_SE_EN_RIVA_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x398A */ DEFINE_SFX(CHAN_EN_RIVA_MOVE, NA_SE_EN_RIVA_MOVE, 0x30, 0, 0, 0, 0)
+/* 0x398B */ DEFINE_SFX(CHAN_EN_DEKUHIME_VOICE_SAD, NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x398C */ DEFINE_SFX(CHAN_EN_DEKUHIME_VOICE_JOY, NA_SE_EN_DEKUHIME_VOICE_JOY, 0x30, 3, 0, 0, 0)
+/* 0x398D */ DEFINE_SFX(CHAN_EN_NUTS_JUMP, NA_SE_EN_NUTS_JUMP, 0x30, 2, 0, 0, 0)
+/* 0x398E */ DEFINE_SFX(CHAN_EN_NUTS_CLOTHES, NA_SE_EN_NUTS_CLOTHES, 0x30, 3, 0, 0, 0)
+/* 0x398F */ DEFINE_SFX(CHAN_EN_SITSUJI_VOICE, NA_SE_EN_SITSUJI_VOICE, 0x30, 3, 0, 0, 0)
+/* 0x3990 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_WALK, NA_SE_EN_LIKE_WALK, 0x18, 0, 0, 0, 0)
+/* 0x3991 */ DEFINE_SFX(CHAN_EN_LIKE_UNARI, NA_SE_EN_LIKE_UNARI, 0x28, 0, 0, 0, 0)
+/* 0x3992 */ DEFINE_SFX(CHAN_EN_SUISEN_DRINK, NA_SE_EN_SUISEN_DRINK, 0x34, 2, 0, 0, 0)
+/* 0x3993 */ DEFINE_SFX(CHAN_EN_EYEGOLE_DEMO_EYE, NA_SE_EN_EYEGOLE_DEMO_EYE, 0x34, 2, 0, 0, 0)
+/* 0x3994 */ DEFINE_SFX(CHAN_EN_NUTS_THROW, NA_SE_EN_SUISEN_THROW, 0x34, 0, 0, 0, 0)
+/* 0x3995 */ DEFINE_SFX(CHAN_EN_RIVA_DAMAGE, NA_SE_EN_LIKE_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x3996 */ DEFINE_SFX(CHAN_EN_LIKE_DEAD, NA_SE_EN_LIKE_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x3997 */ DEFINE_SFX(CHAN_EN_MGANON_SWORD, NA_SE_EN_MGANON_SWORD, 0x30, 3, 0, 0, 0)
+/* 0x3998 */ DEFINE_SFX(CHAN_EN_PIRATE_ATTACK, NA_SE_EN_PIRATE_ATTACK, 0x30, 2, 0, 0, 0)
+/* 0x3999 */ DEFINE_SFX(CHAN_EN_PIRATE_DAMAGE, NA_SE_EN_PIRATE_DAMAGE, 0x38, 0, 0, 0, 0)
+/* 0x399A */ DEFINE_SFX(CHAN_EN_PIRATE_DEAD, NA_SE_EN_PIRATE_DEAD, 0x48, 0, 0, 0, 0)
+/* 0x399B */ DEFINE_SFX(CHAN_EN_MB_MOTH_FLY, NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x399C */ DEFINE_SFX(CHAN_EN_MB_MOTH_DEAD, NA_SE_EN_MB_MOTH_DEAD, 0x48, 4, 0, 0, 0)
+/* 0x399D */ DEFINE_SFX(CHAN_EN_MB_INSECT_WALK, NA_SE_EN_MB_INSECT_WALK, 0x20, 4, 0, 0, 0)
+/* 0x399E */ DEFINE_SFX(CHAN_EN_B_PAMET_ROLL, NA_SE_EN_B_PAMET_ROLL, 0x25, 3, 0, 0, 0)
+/* 0x399F */ DEFINE_SFX(CHAN_EN_FROG_VOICE1, NA_SE_EN_FROG_VOICE1, 0x40, 2, 0, 0, 0)
+/* 0x39A0 */ DEFINE_SFX(CHAN_EN_WOLFOS_WALK, NA_SE_EN_GERUDOFT_WALK, 0x18, 0, 2, 0, 0)
+/* 0x39A1 */ DEFINE_SFX(CHAN_EN_FROG_VOICE2, NA_SE_EN_FROG_VOICE2, 0x44, 3, 0, 0, 0)
+/* 0x39A2 */ DEFINE_SFX(CHAN_EN_B_PAMET_VOICE, NA_SE_EN_B_PAMET_VOICE, 0x44, 0, 0, 0, 0)
+/* 0x39A3 */ DEFINE_SFX(CHAN_EN_B_PAMET_REVERSE, NA_SE_EN_B_PAMET_REVERSE, 0x18, 0, 0, 0, 0)
+/* 0x39A4 */ DEFINE_SFX(CHAN_EN_FREEZAD_BREATH, NA_SE_EN_FREEZAD_BREATH, 0x30, 0, 0, 0, 0)
+/* 0x39A5 */ DEFINE_SFX(CHAN_EN_FREEZAD_DAMAGE, NA_SE_EN_FREEZAD_DAMAGE, 0x38, 1, 0, 0, 0)
+/* 0x39A6 */ DEFINE_SFX(CHAN_EN_FREEZAD_DEAD, NA_SE_EN_FREEZAD_DEAD, 0x40, 1, 0, 0, 0)
+/* 0x39A7 */ DEFINE_SFX(CHAN_EN_DEKUHIMA_VOICE_HURY, NA_SE_EN_DEKUHIMA_VOICE_HURY, 0x18, 3, 0, 0, 0)
+/* 0x39A8 */ DEFINE_SFX(CHAN_EN_KINGNUTS_VOICE, NA_SE_EN_KINGNUTS_VOICE, 0x30, 3, 0, 0, 0)
+/* 0x39A9 */ DEFINE_SFX(CHAN_EN_FROG_RUNAWAY, NA_SE_EN_FROG_RUNAWAY, 0x38, 3, 1, 0, 0)
+/* 0x39AA */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_DEAD1_OLD, NA_SE_EN_LAST3_DEAD_DEAD1_OLD, 0x30, 3, 0, 0, 0)
+/* 0x39AB */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_DEAD2_OLD, NA_SE_EN_LAST3_DEAD_DEAD2_OLD, 0x30, 3, 0, 0, 0)
+/* 0x39AC */ DEFINE_SFX(CHAN_EN_FROG_RUNAWAY2, NA_SE_EN_FROG_RUNAWAY2, 0x30, 3, 0, 0, 0)
+/* 0x39AD */ DEFINE_SFX(CHAN_EN_DAIGOLON_SLEEP1, NA_SE_EN_DAIGOLON_SLEEP1, 0x36, 3, 0, 0, 0)
+/* 0x39AE */ DEFINE_SFX(CHAN_EN_IRONNACK_HIT_GND, NA_SE_EN_IRONNACK_HIT_GND, 0x34, 3, 0, 0, 0)
+/* 0x39AF */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_WIND1_OLD, NA_SE_EN_LAST3_DEAD_WIND1_OLD, 0x34, 2, 2, 0, 0)
+/* 0x39B0 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_TWINROBA_LAUGH, 0x58, 3, 0, 0, 0)
+/* 0x39B1 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_TWINROBA_LAUGH2, 0x68, 3, 0, 0, 0)
+/* 0x39B2 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_IRONNACK_PULLOUT, 0x30, 3, 0, 0, 0)
+/* 0x39B3 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_TWINROBA_SHOOT_VOICE, 0x30, 3, 0, 0, 0)
+/* 0x39B4 */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_WIND2_OLD, NA_SE_EN_LAST3_DEAD_WIND2_OLD, 0x34, 2, 0, 0, 0)
+/* 0x39B5 */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_WIND3_OLD, NA_SE_EN_LAST3_DEAD_WIND3_OLD, 0x34, 3, 0, 0, 0)
+/* 0x39B6 */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_LIGHTS_OLD, NA_SE_EN_LAST3_DEAD_LIGHTS_OLD, 0x40, 0, 0, 0, 0)
+/* 0x39B7 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_PIRATE_BREATH, 0x30, 3, 0, 0, 0)
+/* 0x39B8 */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_ROD, NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x39B9 */ DEFINE_SFX(CHAN_EN_LAST2_SHOUT, NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x39BA */ DEFINE_SFX(CHAN_EN_LAST2_PUMP_UP_OLD, NA_SE_EN_LAST2_PUMP_UP_OLD, 0x30, 0, 3, 0, 0)
+/* 0x39BB */ DEFINE_SFX(CHAN_EN_LAST2_GROW_HEAD_OLD, NA_SE_EN_LAST2_GROW_HEAD_OLD, 0x30, 0, 3, 0, 0)
+/* 0x39BC */ DEFINE_SFX(CHAN_EN_LAST2_HEARTBEAT_OLD, NA_SE_EN_LAST2_HEARTBEAT_OLD, 0x40, 0, 0, 0, 0)
+/* 0x39BD */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_MOVING, NA_SE_EN_ANSATSUSYA_MOVING, 0x30, 3, 0, 0, 0)
+/* 0x39BE */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_DASH_2, NA_SE_EN_ANSATSUSYA_DASH_2, 0x28, 3, 0, 0, 0)
+/* 0x39BF */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_FLOAT, NA_SE_EN_LAST3_DEAD_FLOAT, 0x40, 3, 0, 0, 0)
+/* 0x39C0 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_CRYING, NA_SE_EN_ANSATSUSYA_CRYING, 0x40, 3, 0, 0, 0)
+/* 0x39C1 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_SKIP, NA_SE_EN_ANSATSUSYA_SKIP, 0x30, 3, 0, 0, 0)
+/* 0x39C2 */ DEFINE_SFX(CHAN_EN_STALTURA_APPEAR, NA_SE_EN_STALTURA_APPEAR, 0x30, 3, 0, 0, 0)
+/* 0x39C3 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_JUMP, NA_SE_EN_ANSATSUSYA_JUMP, 0x30, 3, 0, 0, 0)
+/* 0x39C4 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_FALL, NA_SE_EN_ANSATSUSYA_FALL, 0x30, 3, 0, 0, 0)
+/* 0x39C5 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_DAMAGE, NA_SE_EN_ANSATSUSYA_DAMAGE, 0x38, 3, 0, 0, 0)
+/* 0x39C6 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_DEAD, NA_SE_EN_ANSATSUSYA_DEAD, 0x48, 3, 0, 0, 0)
+/* 0x39C7 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_SWORD, NA_SE_EN_ANSATSUSYA_SWORD, 0x20, 3, 0, 0, 0)
+/* 0x39C8 */ DEFINE_SFX(CHAN_EN_BAKUO_DEAD, NA_SE_EN_BAKUO_DEAD, 0x48, 3, 0, 0, 0)
+/* 0x39C9 */ DEFINE_SFX(CHAN_EN_BAKUO_APPEAR, NA_SE_EN_BAKUO_APPEAR, 0x36, 3, 0, 0, 0)
+/* 0x39CA */ DEFINE_SFX(CHAN_EN_LAST3_ROD_WIND_OLD, NA_SE_EN_LAST3_ROD_WIND_OLD, 0x30, 3, 0, 0, 0)
+/* 0x39CB */ DEFINE_SFX(CHAN_EN_LAST3_ROD_FLOOR_OLD, NA_SE_EN_LAST3_ROD_FLOOR_OLD, 0x30, 3, 0, 0, 0)
+/* 0x39CC */ DEFINE_SFX(CHAN_EN_LAST3_ROD_DANCE_OLD, NA_SE_EN_LAST3_ROD_DANCE_OLD, 0x38, 3, 0, 0, 0)
+/* 0x39CD */ DEFINE_SFX(CHAN_EN_LAST3_ROD_HOP_OLD, NA_SE_EN_LAST3_ROD_HOP_OLD, 0x38, 3, 0, 0, 0)
+/* 0x39CE */ DEFINE_SFX(CHAN_EN_LAST3_ROD_HOP2_OLD, NA_SE_EN_LAST3_ROD_HOP2_OLD, 0x20, 3, 0, 0, 0)
+/* 0x39CF */ DEFINE_SFX(CHAN_EN_GANON_RESTORE, NA_SE_EN_GANON_RESTORE, 0x30, 3, 0, 0, 0)
+/* 0x39D0 */ DEFINE_SFX(CHAN_EN_GOLON_CIRCLE, NA_SE_EN_GOLON_CIRCLE, 0x44, 3, 0, 0, 0)
+/* 0x39D1 */ DEFINE_SFX(CHAN_EN_GOLON_CIRCLE_OFF, NA_SE_EN_GOLON_CIRCLE_OFF, 0x30, 3, 2, 0, 0)
+/* 0x39D2 */ DEFINE_SFX(CHAN_EN_LAST1_BLOW_OLD, NA_SE_EN_LAST1_BLOW_OLD, 0x30, 3, 0, 0, 0)
+/* 0x39D3 */ DEFINE_SFX(CHAN_EN_LAST1_BEAM_OLD, NA_SE_EN_LAST1_BEAM_OLD, 0x30, 3, 0, 0, 0)
+/* 0x39D4 */ DEFINE_SFX(CHAN_EN_LAST1_ATTACK_OLD, NA_SE_EN_LAST1_ATTACK_OLD, 0x34, 3, 0, 0, 0)
+/* 0x39D5 */ DEFINE_SFX(CHAN_EN_LAST1_DAMAGE1_OLD, NA_SE_EN_LAST1_DAMAGE1_OLD, 0x30, 3, 0, 0, 0)
+/* 0x39D6 */ DEFINE_SFX(CHAN_EN_LAST1_DAMAGE2_OLD, NA_SE_EN_LAST1_DAMAGE2_OLD, 0x30, 3, 0, 0, 0)
+/* 0x39D7 */ DEFINE_SFX(CHAN_EN_LAST1_FALL_OLD, NA_SE_EN_LAST1_FALL_OLD, 0x20, 2, 0, 0, 0)
+/* 0x39D8 */ DEFINE_SFX(CHAN_EN_MGANON_STAND, NA_SE_EN_MGANON_STAND, 0x34, 3, 0, 0, 0)
+/* 0x39D9 */ DEFINE_SFX(CHAN_EN_LAST2_FIRE_OLD, NA_SE_EN_LAST2_FIRE_OLD, 0x20, 3, 2, 0, 0)
+/* 0x39DA */ DEFINE_SFX(CHAN_EN_STALGOLD_ROLL, NA_SE_EN_STALGOLD_ROLL, 0x30, 4, 0, 0, 0)
+/* 0x39DB */ DEFINE_SFX(CHAN_EN_LAST2_WALK_OLD, NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x39DC */ DEFINE_SFX(CHAN_EN_LAST2_WAIT_OLD, NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x39DD */ DEFINE_SFX(CHAN_EN_LAST2_JUMP_OLD, NA_SE_EN_LAST2_JUMP_OLD, 0x40, 3, 2, 0, 0)
+/* 0x39DE */ DEFINE_SFX(CHAN_EN_LAST2_BIRD_OLD, NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x39DF */ DEFINE_SFX(CHAN_EN_LAST2_BIRD2_OLD, NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x39E0 */ DEFINE_SFX(CHAN_EN_STALTU_WAVE, NA_SE_EN_STALTU_WAVE, 0x30, 0, 0, 0, 0)
+/* 0x39E1 */ DEFINE_SFX(CHAN_EN_STALTU_DOWN_SET, NA_SE_EN_STALTU_DOWN_SET, 0x30, 0, 0, 0, 0)
+/* 0x39E2 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_EXPAND, NA_SE_EN_DEKU_WAKEUP, 0x30, 1, 0, 0, 0)
+/* 0x39E3 */ DEFINE_SFX(CHAN_EN_LAST2_WALK2_OLD, NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x39E4 */ DEFINE_SFX(CHAN_EN_LAST1_FLOAT_OLD, NA_SE_EN_LAST1_FLOAT_OLD, 0x32, 3, 0, 0, 0)
+/* 0x39E5 */ DEFINE_SFX(CHAN_EN_LAST1_ATTACK_2ND_OLD, NA_SE_EN_LAST1_ATTACK_2ND_OLD, 0x54, 1, 0, 0, 0)
+/* 0x39E6 */ DEFINE_SFX(CHAN_EN_LAST1_ROLLING_OLD, NA_SE_EN_LAST1_ROLLING_OLD, 0x52, 0, 0, 0, 0)
+/* 0x39E7 */ DEFINE_SFX(CHAN_EN_LAST3_GET_LINK_OLD, NA_SE_EN_LAST3_GET_LINK_OLD, 0x54, 3, 0, 0, 0)
+/* 0x39E8 */ DEFINE_SFX(CHAN_EN_PO_BIG_CRY, NA_SE_EN_PO_BIG_CRY, 0x30, 0, 0, 0, 0)
+/* 0x39E9 */ DEFINE_SFX(CHAN_EN_STALTURA_BOUND, NA_SE_EN_STALTURA_BOUND, 0x08, 1, 0, 0, 0)
+/* 0x39EA */ DEFINE_SFX(CHAN_EN_STALGOLD_UP_CRY, NA_SE_EN_STALGOLD_UP_CRY, 0x30, 1, 0, 0, 0)
+/* 0x39EB */ DEFINE_SFX(CHAN_EN_GOLON_CRY, NA_SE_EN_GOLON_CRY, 0x30, 3, 0, 0, 0)
+/* 0x39EC */ DEFINE_SFX(CHAN_EN_LAST3_ROD_SOFT, NA_SE_EN_LAST3_ROD_SOFT, 0x54, 3, 0, 0, 0)
+/* 0x39ED */ DEFINE_SFX(CHAN_EN_LAST3_ROD_MID_OLD, NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x39EE */ DEFINE_SFX(CHAN_EN_RIVA_BIG_APPEAR, NA_SE_EN_RIVA_BIG_APPEAR, 0x34, 3, 0, 0, 0)
+/* 0x39EF */ DEFINE_SFX(CHAN_EN_LAST3_ROD_HARD, NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x39F0 */ DEFINE_SFX(CHAN_EN_MUSI_WALK, NA_SE_EN_MUSI_WALK, 0x08, 0, 0, 0, 0)
+/* 0x39F1 */ DEFINE_SFX(CHAN_EN_LAST3_COIL_ATTACK_OLD, NA_SE_EN_LAST3_COIL_ATTACK_OLD, 0x54, 0, 0, 0, 0)
+/* 0x39F2 */ DEFINE_SFX(CHAN_EN_STALTU_LAUGH, NA_SE_EN_STALWALL_LAUGH, 0x34, 0, 0, 0, 0)
+/* 0x39F3 */ DEFINE_SFX(CHAN_EN_PIRANHA_EXIST, NA_SE_EN_PIRANHA_EXIST, 0x15, 0, 0, 0, 0)
+/* 0x39F4 */ DEFINE_SFX(CHAN_EN_PIRANHA_ATTACK, NA_SE_EN_PIRANHA_ATTACK, 0x35, 0, 0, 0, 0)
+/* 0x39F5 */ DEFINE_SFX(CHAN_EN_PIRANHA_DEAD, NA_SE_EN_PIRANHA_DEAD, 0x48, 0, 0, 0, 0)
+/* 0x39F6 */ DEFINE_SFX(CHAN_EN_KINGNUTS_DAMAGE, NA_SE_EN_KINGNUTS_DAMAGE, 0x38, 0, 0, 0, 0)
+/* 0x39F7 */ DEFINE_SFX(CHAN_EN_COMMON_DEADLIGHT, NA_SE_EN_COMMON_DEADLIGHT, 0x30, 0, 0, 0, 0)
+/* 0x39F8 */ DEFINE_SFX(CHAN_EN_GOLONKID_WALK, NA_SE_EN_GOLONKID_WALK, 0x30, 2, 3, 0, 0)
+/* 0x39F9 */ DEFINE_SFX(CHAN_EN_YMAJIN_MINI_DAMAGE, NA_SE_EN_YMAJIN_MINI_DAMAGE, 0x38, 2, 0, 0, 0)
+/* 0x39FA */ DEFINE_SFX(CHAN_EN_YMAJIN_DAMAGE, NA_SE_EN_YMAJIN_DAMAGE, 0x38, 2, 0, 0, 0)
+/* 0x39FB */ DEFINE_SFX(CHAN_EN_KOTAKE_SURPRISED, NA_SE_EN_KOTAKE_SURPRISED, 0x30, 0, 2, 0, 0)
+/* 0x39FC */ DEFINE_SFX(CHAN_EN_HANDW_GET, NA_SE_EN_HANDW_GET, 0x30, 0, 0, 0, 0)
+/* 0x39FD */ DEFINE_SFX(CHAN_EN_HANDW_RELEASE, NA_SE_EN_HANDW_RELEASE, 0x30, 0, 0, 0, 0)
+/* 0x39FE */ DEFINE_SFX(CHAN_EN_SLIME_SURFACE, NA_SE_EN_SLIME_SURFACE, 0x30, 0, 0, 0, 0)
+/* 0x39FF */ DEFINE_SFX(CHAN_EN_KOTAKE_SLEEP, NA_SE_EN_KOTAKE_SLEEP, 0x30, 0, 0, 0, 0)
+/* 0x3A00 */ DEFINE_SFX(CHAN_EN_KOTAKE_SURPRISED2, NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_FORCE_RESET, 0)
+/* 0x3A01 */ DEFINE_SFX(CHAN_EN_NEMURI_SLEEP, NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER | SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER | SFX_FLAG2_UNUSED4 | SFX_FLAG2_UNUSED2, 0)
+/* 0x3A02 */ DEFINE_SFX(CHAN_EN_LAST1_DEAD_OLD, NA_SE_EN_LAST1_DEAD_OLD, 0x30, 0, 0, 0, 0)
+/* 0x3A03 */ DEFINE_SFX(CHAN_EN_GOLON_SIRLOIN_ROLL, NA_SE_EN_GOLON_SIRLOIN_ROLL, 0x30, 6, 0, 0, 0)
+/* 0x3A04 */ DEFINE_SFX(CHAN_EN_GOLON_VOICE_EATFULL, NA_SE_EN_GOLON_VOICE_EATFULL, 0x30, 3, 2, 0, 0)
+/* 0x3A05 */ DEFINE_SFX(CHAN_EN_GOLON_SIRLOIN_EAT, NA_SE_EN_GOLON_SIRLOIN_EAT, 0x30, 0, 0, 0, 0)
+/* 0x3A06 */ DEFINE_SFX(CHAN_EN_EYEGOLE_WALK, NA_SE_EN_EYEGOLE_WALK, 0x30, 2, 0, 0, 0)
+/* 0x3A07 */ DEFINE_SFX(CHAN_EN_EYEGOLE_STAND, NA_SE_EN_EYEGOLE_STAND, 0x30, 2, 0, 0, 0)
+/* 0x3A08 */ DEFINE_SFX(CHAN_EN_EYEGOLE_SIT, NA_SE_EN_EYEGOLE_SIT, 0x30, 2, 0, 0, 0)
+/* 0x3A09 */ DEFINE_SFX(CHAN_EN_INVADER_DEAD, NA_SE_EN_INVADER_DEAD, 0x48, 2, 0, 0, 0)
+/* 0x3A0A */ DEFINE_SFX(CHAN_EN_FOLLOWERS_BEAM_PRE, NA_SE_EN_FOLLOWERS_BEAM_PRE, 0x28, 1, 0, 0, 0)
+/* 0x3A0B */ DEFINE_SFX(CHAN_EN_FOLLOWERS_BEAM, NA_SE_EN_FOLLOWERS_BEAM, 0x36, 0, 0, 0, 0)
+/* 0x3A0C */ DEFINE_SFX(CHAN_EN_FOLLOWERS_DAMAGE, NA_SE_EN_FOLLOWERS_DAMAGE, 0x38, 0, 0, 0, 0)
+/* 0x3A0D */ DEFINE_SFX(CHAN_EN_FOLLOWERS_DEAD, NA_SE_EN_FOLLOWERS_DEAD, 0x48, 0, 0, 0, 0)
+/* 0x3A0E */ DEFINE_SFX(CHAN_EN_INBOSS_DEAD_PRE2_OLD, NA_SE_EN_INBOSS_DEAD_PRE2_OLD, 0x68, 3, 0, 0, 0)
+/* 0x3A0F */ DEFINE_SFX(CHAN_EN_IKURA_JUMP1, NA_SE_EN_IKURA_JUMP1, 0x30, 3, 0, 0, 0)
+/* 0x3A10 */ DEFINE_SFX(CHAN_EN_IKURA_JUMP2, NA_SE_EN_IKURA_JUMP2, 0x30, 3, 0, 0, 0)
+/* 0x3A11 */ DEFINE_SFX(CHAN_EN_IKURA_DAMAGE, NA_SE_EN_IKURA_DAMAGE, 0x38, 3, 0, 0, 0)
+/* 0x3A12 */ DEFINE_SFX(CHAN_EN_IKURA_DEAD, NA_SE_EN_IKURA_DEAD, 0x48, 3, 0, 0, 0)
+/* 0x3A13 */ DEFINE_SFX(CHAN_EN_ME_DAMAGE, NA_SE_EN_ME_DAMAGE, 0x58, 3, 0, 0, 0)
+/* 0x3A14 */ DEFINE_SFX(CHAN_EN_ME_DEAD, NA_SE_EN_ME_DEAD, 0x68, 3, 0, 0, 0)
+/* 0x3A15 */ DEFINE_SFX(CHAN_EN_ME_EXIST, NA_SE_EN_ME_EXIST, 0x29, 3, 0, 0, 0)
+/* 0x3A16 */ DEFINE_SFX(CHAN_EN_ME_ATTACK, NA_SE_EN_ME_ATTACK, 0x54, 3, 0, 0, 0)
+/* 0x3A17 */ DEFINE_SFX(CHAN_EN_GOLONKID_SOB_TALK, NA_SE_EN_GOLONKID_SOB_TALK, 0x30, 0, 0, 0, 0)
+/* 0x3A18 */ DEFINE_SFX(CHAN_EN_GOLONKID_YAWN, NA_SE_EN_GOLONKID_YAWN, 0x30, 0, 0, 0, 0)
+/* 0x3A19 */ DEFINE_SFX(CHAN_EN_GOLONKID_SNORE, NA_SE_EN_GOLONKID_SNORE, 0x30, 0, 1, 0, 0)
+/* 0x3A1A */ DEFINE_SFX(CHAN_EN_GOLON_SNORE1, NA_SE_EN_GOLON_SNORE1, 0x30, 0, 1, 0, 0)
+/* 0x3A1B */ DEFINE_SFX(CHAN_EN_GOLON_SNORE2, NA_SE_EN_GOLON_SNORE2, 0x30, 0, 1, 0, 0)
+/* 0x3A1C */ DEFINE_SFX(CHAN_EN_BUBLEFALL_APPEAR, NA_SE_EN_BUBLEFALL_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x3A1D */ DEFINE_SFX(CHAN_EN_INBOSS_DEAD_OLD, NA_SE_EN_INBOSS_DEAD_OLD, 0x68, 3, 0, 0, 0)
+/* 0x3A1E */ DEFINE_SFX(CHAN_EN_LAST1_BEAM2_OLD, NA_SE_EN_LAST1_BEAM2_OLD, 0x30, 0, 0, 0, 0)
+/* 0x3A1F */ DEFINE_SFX(CHAN_EN_COMMON_EXTINCT_LEV, NA_SE_EN_COMMON_EXTINCT_LEV, 0x45, 2, 0, 0, 0)
+/* 0x3A20 */ DEFINE_SFX(CHAN_EN_BOSU_HEAD_MID, NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A21 */ DEFINE_SFX(CHAN_EN_BOSU_HEAD_SHORT, NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A22 */ DEFINE_SFX(CHAN_EN_DEBU_HEAD_MID, NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A23 */ DEFINE_SFX(CHAN_EN_DEBU_HEAD_SHORT, NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A24 */ DEFINE_SFX(CHAN_EN_YASE_HEAD_MID, NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A25 */ DEFINE_SFX(CHAN_EN_YASE_HEAD_SHORT, NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A26 */ DEFINE_SFX(CHAN_EN_BOSU_WALK, NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A27 */ DEFINE_SFX(CHAN_EN_DEBU_WALK, NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A28 */ DEFINE_SFX(CHAN_EN_YASE_WALK, NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A29 */ DEFINE_SFX(CHAN_EN_BOSU_SIT, NA_SE_EN_BOSU_SIT, 0x50, 3, 0, 0, 0)
+/* 0x3A2A */ DEFINE_SFX(CHAN_EN_BOSU_STAND, NA_SE_EN_BOSU_STAND, 0x30, 3, 0, 0, 0)
+/* 0x3A2B */ DEFINE_SFX(CHAN_EN_BOSU_HAND, NA_SE_EN_BOSU_HAND, 0x30, 3, 0, 0, 0)
+/* 0x3A2C */ DEFINE_SFX(CHAN_EN_LAST3_KOMA_OLD, NA_SE_EN_LAST3_KOMA_OLD, 0x10, 0, 0, 0, 0)
+/* 0x3A2D */ DEFINE_SFX(CHAN_EN_KONB_PREATTACK_OLD, NA_SE_EN_KONB_PREATTACK_OLD, 0x54, 3, 0, 0, 0)
+/* 0x3A2E */ DEFINE_SFX(CHAN_EN_BOSU_SHOCK, NA_SE_EN_BOSU_SHOCK, 0x50, 3, 0, 0, 0)
+/* 0x3A2F */ DEFINE_SFX(CHAN_EN_BOSU_SHIT, NA_SE_EN_BOSU_SHIT, 0x50, 3, 0, 0, 0)
+/* 0x3A30 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_BOSU_ATTACK, 0x54, 3, 1, 0, 0)
+/* 0x3A31 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_BOSU_CYNICAL, 0x50, 3, 1, 0, 0)
+/* 0x3A32 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_BOSU_LAUGH, 0x50, 3, 1, 0, 0)
+/* 0x3A33 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_BOSU_LAUGH_DEMO, 0x50, 3, 1, 0, 0)
+/* 0x3A34 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_DEBU_ATTACK, 0x36, 3, 1, 0, 0)
+/* 0x3A35 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_DEBU_LAUGH, 0x34, 3, 1, 0, 0)
+/* 0x3A36 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_DEBU_PAUSE, 0x34, 3, 2, 0, 0)
+/* 0x3A37 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_YASE_ATTACK, 0x36, 3, 1, 0, 0)
+/* 0x3A38 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_YASE_LAUGH, 0x35, 3, 1, 0, 0)
+/* 0x3A39 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_YASE_PAUSE, 0x34, 3, 2, 0, 0)
+/* 0x3A3A */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_BOSU_DAMAGE, 0x58, 3, 1, 0, 0)
+/* 0x3A3B */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_DEBU_DAMAGE, 0x68, 3, 1, 0, 0)
+/* 0x3A3C */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_YASE_DAMAGE, 0x38, 3, 1, 0, 0)
+/* 0x3A3D */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_BOSU_DEAD, 0x48, 3, 1, 0, 0)
+/* 0x3A3E */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_DEBU_DEAD, 0x38, 3, 1, 0, 0)
+/* 0x3A3F */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_YASE_DEAD, 0x48, 3, 1, 0, 0)
+/* 0x3A40 */ DEFINE_SFX(CHAN_EN_DEBU_PAUSE_K, NA_SE_EN_DEBU_PAUSE_K, 0x34, 3, 2, 0, 0)
+/* 0x3A41 */ DEFINE_SFX(CHAN_EN_DEBU_LAUGH_SHORT_K, NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A42 */ DEFINE_SFX(CHAN_EN_DEBU_LAUGH_K, NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A43 */ DEFINE_SFX(CHAN_EN_YASE_PAUSE_K, NA_SE_EN_YASE_PAUSE_K, 0x34, 3, 2, 0, 0)
+/* 0x3A44 */ DEFINE_SFX(CHAN_EN_YASE_LAUGH_K, NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A45 */ DEFINE_SFX(CHAN_EN_BOSU_LAUGH_DEMO_K, NA_SE_EN_BOSU_LAUGH_DEMO_K, 0x50, 3, 1, 0, 0)
+/* 0x3A46 */ DEFINE_SFX(CHAN_EN_DEBU_LAUGH_SHORT, NA_SE_EN_DEBU_LAUGH_SHORT, 0x34, 3, 1, 0, 0)
+/* 0x3A47 */ DEFINE_SFX(CHAN_EN_BOSU_LAUGH_K, NA_SE_EN_BOSU_LAUGH_K, 0x50, 3, 1, 0, 0)
+/* 0x3A48 */ DEFINE_SFX(CHAN_EN_DEBU_ATTACK_W, NA_SE_EN_DEBU_ATTACK_W, 0x36, 3, 1, 0, 0)
+/* 0x3A49 */ DEFINE_SFX(CHAN_EN_YASE_ATTACK_W, NA_SE_EN_YASE_ATTACK_W, 0x36, 3, 1, 0, 0)
+/* 0x3A4A */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK_W, NA_SE_EN_BOSU_ATTACK_W, 0x34, 3, 1, 0, 0)
+/* 0x3A4B */ DEFINE_SFX(CHAN_EN_STAL_FREEZE_LIGHTS, NA_SE_EN_STAL_FREEZE_LIGHTS, 0x37, 3, 0, 0, 0)
+/* 0x3A4C */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK_K, NA_SE_EN_BOSU_ATTACK_K, 0x54, 3, 1, 0, 0)
+/* 0x3A4D */ DEFINE_SFX(CHAN_EN_BOSU_SWORD, NA_SE_EN_BOSU_SWORD, 0x40, 3, 0, 0, 0)
+/* 0x3A4E */ DEFINE_SFX(CHAN_EN_KONB_JUMP_LEV_OLD, NA_SE_EN_KONB_JUMP_LEV_OLD, 0x40, 3, 0, 0, 0)
+/* 0x3A4F */ DEFINE_SFX(CHAN_EN_MIBOSS_FREEZE_OLD, NA_SE_EN_MIBOSS_FREEZE_OLD, 0x57, 3, 0, 0, 0)
+/* 0x3A50 */ DEFINE_SFX(CHAN_EN_YMAJIN_THROW, NA_SE_EN_YMAJIN_THROW, 0x34, 2, 0, 0, 0)
+/* 0x3A51 */ DEFINE_SFX(CHAN_EN_BOSU_HEAD_BITE, NA_SE_EN_BOSU_HEAD_BITE, 0x40, 0, 0, 0, 0)
+/* 0x3A52 */ DEFINE_SFX(CHAN_EN_BOSU_HEAD_FLOAT, NA_SE_EN_BOSU_HEAD_FLOAT, 0x32, 0, 0, 0, 0)
+/* 0x3A53 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_KICK_OLD, 0x50, 3, 2, 0, 0)
+/* 0x3A54 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_KOMA_OLD, 0x50, 3, 2, 0, 0)
+/* 0x3A55 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_ROD_OLD, 0x50, 3, 2, 0, 0)
+/* 0x3A56 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_THROW_OLD, 0x50, 3, 2, 0, 0)
+/* 0x3A57 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_LAUGH_OLD, 0x50, 3, 2, 0, 0)
+/* 0x3A58 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_DAMAGE_OLD, NA_SE_EN_LAST3_VOICE_DAMAGE_OLD, 0x58, 3, 2, 0, 0)
+/* 0x3A59 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_DAMAGE_OLD, NA_SE_EN_LAST3_VOICE_DAMAGE2_OLD, 0x58, 3, 2, 0, 0)
+/* 0x3A5A */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_DAMAGE_OLD, NA_SE_EN_LAST3_VOICE_DEAD_OLD, 0x68, 3, 0, 0, 0)
+/* 0x3A5B */ DEFINE_SFX(CHAN_EN_BOSU_DEAD_VOICE, NA_SE_EN_BOSU_DEAD_VOICE, 0x68, 3, 0, 0, 0)
+/* 0x3A5C */ DEFINE_SFX(CHAN_EN_BOSU_DEAD_VOICE, NA_SE_EN_DEBU_DEAD_VOICE, 0x48, 3, 0, 0, 0)
+/* 0x3A5D */ DEFINE_SFX(CHAN_EN_BOSU_DEAD_VOICE, NA_SE_EN_YASE_DEAD_VOICE, 0x48, 3, 0, 0, 0)
+/* 0x3A5E */ DEFINE_SFX(CHAN_EN_LAST2_BALLET_OLD, NA_SE_EN_LAST2_BALLET_OLD, 0x50, 3, 0, 0, 0)
+/* 0x3A5F */ DEFINE_SFX(CHAN_EN_LAST2_MOONWALK_OLD, NA_SE_EN_LAST2_MOONWALK_OLD, 0x50, 3, 0, 0, 0)
+/* 0x3A60 */ DEFINE_SFX(CHAN_EN_SHARP_FLOAT, NA_SE_EN_SHARP_FLOAT, 0x28, 4, 0, 0, 0)
+/* 0x3A61 */ DEFINE_SFX(CHAN_EN_SHARP_REACTION, NA_SE_EN_SHARP_REACTION, 0x34, 2, 0, 0, 0)
+/* 0x3A62 */ DEFINE_SFX(CHAN_EN_REDEAD_WEAKENED1, NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A63 */ DEFINE_SFX(CHAN_EN_REDEAD_WEAKENED_L1, NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A64 */ DEFINE_SFX(CHAN_EN_REDEAD_WEAKENED2, NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A65 */ DEFINE_SFX(CHAN_EN_MONBLIN_HAM_DOWN, NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A66 */ DEFINE_SFX(CHAN_EN_PIRATE_ONGND, NA_SE_EN_PIRATE_ONGND, 0x30, 1, 0, 0, 0)
+/* 0x3A67 */ DEFINE_SFX(CHAN_EN_FOLLOWERS_STAY, NA_SE_EN_FOLLOWERS_STAY, 0x30, 4, 2, 0, 0)
+/* 0x3A68 */ DEFINE_SFX(CHAN_EN_LAST2_VOICE_BALLET, NA_SE_EN_LAST2_VOICE_BALLET, 0x50, 3, 0, 0, 0)
+/* 0x3A69 */ DEFINE_SFX(CHAN_EN_LAST2_VOICE_BALLET, NA_SE_EN_LAST2_VOICE_UAUOO1_OLD, 0x50, 3, 0, 0, 0)
+/* 0x3A6A */ DEFINE_SFX(CHAN_EN_LAST2_VOICE_BALLET, NA_SE_EN_LAST2_VOICE_UAUOO2_OLD, 0x50, 3, 0, 0, 0)
+/* 0x3A6B */ DEFINE_SFX(CHAN_EN_LAST2_VOICE_BALLET, NA_SE_EN_LAST2_VOICE_SURPRISED_OLD, 0x50, 3, 0, 0, 0)
+/* 0x3A6C */ DEFINE_SFX(CHAN_EN_LAST2_DAMAGE_OLD, NA_SE_EN_LAST2_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
+/* 0x3A6D */ DEFINE_SFX(CHAN_EN_LAST2_DAMAGE_OLD, NA_SE_EN_LAST2_DAMAGE2_OLD, 0x58, 3, 0, 0, 0)
+/* 0x3A6E */ DEFINE_SFX(CHAN_EN_LAST2_DAMAGE_OLD, NA_SE_EN_LAST2_DEAD_OLD, 0x68, 3, 0, 0, 0)
+/* 0x3A6F */ DEFINE_SFX(CHAN_EN_LAST2_UAUOO_OLD, NA_SE_EN_LAST2_UAUOO_OLD, 0x50, 3, 0, 0, 0)
+/* 0x3A70 */ DEFINE_SFX(CHAN_EN_LAST2_GYM_B_OLD, NA_SE_EN_LAST2_GYM_B_OLD, 0x50, 3, 0, 0, 0)
+/* 0x3A71 */ DEFINE_SFX(CHAN_EN_PIRATE_COOL_LAUGH, NA_SE_EN_PIRATE_COOL_LAUGH, 0x30, 1, 0, 0, 0)
+/* 0x3A72 */ DEFINE_SFX(CHAN_EN_PIRATE_COOL_LAUGH, NA_SE_EN_PIRATE_CYNICAL, 0x30, 1, 0, 0, 0)
+/* 0x3A73 */ DEFINE_SFX(CHAN_EN_PIRATE_COOL_LAUGH, NA_SE_EN_PIRATE_DAMM_BREATH, 0x30, 1, 0, 0, 0)
+/* 0x3A74 */ DEFINE_SFX(CHAN_EN_PIRATE_COOL_LAUGH, NA_SE_EN_PIRATE_SHOUT, 0x30, 1, 0, 0, 0)
+/* 0x3A75 */ DEFINE_SFX(CHAN_EN_STAL01_LAUGH, NA_SE_EN_STAL01_LAUGH, 0x34, 0, 2, 0, 0)
+/* 0x3A76 */ DEFINE_SFX(CHAN_EN_STAL01_LAUGH, NA_SE_EN_STAL02_LAUGH_SHORT, 0x34, 0, 0, 0, 0)
+/* 0x3A77 */ DEFINE_SFX(CHAN_EN_STAL01_LAUGH, NA_SE_EN_STAL03_LAUGH_BIG, 0x34, 0, 0, 0, 0)
+/* 0x3A78 */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL04_ANGER, 0x34, 0, 0, 0, 0)
+/* 0x3A79 */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL05_CYNICAL, 0x34, 0, 0, 0, 0)
+/* 0x3A7A */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL06_SURPRISED, 0x34, 0, 0, 0, 0)
+/* 0x3A7B */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL07_ANTONISHED, 0x34, 0, 0, 0, 0)
+/* 0x3A7C */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL08_CRY_BIG, 0x34, 0, 0, 0, 0)
+/* 0x3A7D */ DEFINE_SFX(CHAN_EN_STAL09_SCREAM, NA_SE_EN_STAL09_SCREAM, 0x34, 0, 0, 0, 0)
+/* 0x3A7E */ DEFINE_SFX(CHAN_EN_STAL10_LAUGH_SHY, NA_SE_EN_STAL10_LAUGH_SHY, 0x34, 0, 0, 0, 0)
+/* 0x3A7F */ DEFINE_SFX(CHAN_EN_STAL10_LAUGH_SHY, NA_SE_EN_STAL11_LAUGH_SHY2, 0x54, 0, 0, 0, 0)
+/* 0x3A80 */ DEFINE_SFX(CHAN_EN_STAL12_LAUGH_KIDLY, NA_SE_EN_STAL12_LAUGH_KIDLY, 0x34, 0, 0, 0, 0)
+/* 0x3A81 */ DEFINE_SFX(CHAN_EN_STAL20_CALL_MOON, NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3A82 */ DEFINE_SFX(CHAN_EN_STAL20_CALL_MOON, NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3A83 */ DEFINE_SFX(CHAN_EN_STAL21_PSYCHO_VOICE, NA_SE_EN_STAL21_PSYCHO_VOICE, 0x34, 0, 0, 0, 0)
+/* 0x3A84 */ DEFINE_SFX(CHAN_EN_STALKIDS_DOWN_K, NA_SE_EN_STALKIDS_DOWN_K, 0x30, 5, 0, 0, 0)
+/* 0x3A85 */ DEFINE_SFX(CHAN_EN_AKINDO_FLY, NA_SE_EN_AKINDO_FLY, 0x30, 1, 0, 0, 0)
+/* 0x3A86 */ DEFINE_SFX(CHAN_EN_NPC_APPEAR, NA_SE_EN_NPC_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x3A87 */ DEFINE_SFX(CHAN_EN_NPC_FADEAWAY, NA_SE_EN_NPC_FADEAWAY, 0x30, 0, 0, 0, 0)
+/* 0x3A88 */ DEFINE_SFX(CHAN_EN_DEBU_PAUSEx2, NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A89 */ DEFINE_SFX(CHAN_EN_YASE_PAUSEx2, NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A8A */ DEFINE_SFX(CHAN_EN_DEBU_HEAD_UP, NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A8B */ DEFINE_SFX(CHAN_EN_YASE_HEAD_UP, NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A8C */ DEFINE_SFX(CHAN_EN_STAL22_LAUGH_KID_L, NA_SE_EN_STAL22_LAUGH_KID_L, 0x34, 0, 0, 0, 0)
+/* 0x3A8D */ DEFINE_SFX(CHAN_EN_EVIL_POWER, NA_SE_EN_EVIL_POWER, 0x30, 0, 0, 0, 0)
+/* 0x3A8E */ DEFINE_SFX(CHAN_NE_STAL23_COLD, NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_REVERB_NO_DIST)
+/* 0x3A8F */ DEFINE_SFX(CHAN_EN_STALKIDS_GASAGOSO, NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_REVERB_NO_DIST)
+/* 0x3A90 */ DEFINE_SFX(CHAN_EN_BOSU_TALK, NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x3A91 */ DEFINE_SFX(CHAN_EN_FAMOS_REVERSE1, NA_SE_EN_FAMOS_REVERSE1, 0x34, 0, 0, 0, 0)
+/* 0x3A92 */ DEFINE_SFX(CHAN_EN_FAMOS_REVERSE2, NA_SE_EN_FAMOS_REVERSE2, 0x34, 0, 0, 0, 0)
+/* 0x3A93 */ DEFINE_SFX(CHAN_EN_FAMOS_FLOAT, NA_SE_EN_FAMOS_FLOAT, 0x30, 6, 0, 0, 0)
+/* 0x3A94 */ DEFINE_SFX(CHAN_EN_FAMOS_FLOAT_REVERSE, NA_SE_EN_FAMOS_FLOAT_REVERSE, 0x30, 6, 0, 0, 0)
+/* 0x3A95 */ DEFINE_SFX(CHAN_EN_KOTAKE_ROLL, NA_SE_EN_KOTAKE_ROLL, 0x30, 5, 0, 0, 0)
+/* 0x3A96 */ DEFINE_SFX(CHAN_EN_KOTAKE_FLY, NA_SE_EN_KOTAKE_FLY, 0x30, 6, 0, 0, 0)
+/* 0x3A97 */ DEFINE_SFX(CHAN_EN_THIEFBIRD_VOICE, NA_SE_EN_THIEFBIRD_VOICE, 0x34, 0, 0, 0, 0)
+/* 0x3A98 */ DEFINE_SFX(CHAN_EN_THIEFBIRD_DAMAGE, NA_SE_EN_THIEFBIRD_DAMAGE, 0x38, 0, 0, 0, 0)
+/* 0x3A99 */ DEFINE_SFX(CHAN_EN_THIEFBIRD_DEAD, NA_SE_EN_THIEFBIRD_DEAD, 0x48, 0, 0, 0, 0)
+/* 0x3A9A */ DEFINE_SFX(CHAN_EN_STALKIDS_BODY, NA_SE_EN_STALKIDS_BODY, 0x30, 0, 2, 0, 0)
+/* 0x3A9B */ DEFINE_SFX(CHAN_EN_STALKIDS_BODY_LEV, NA_SE_EN_STALKIDS_BODY_LEV, 0x30, 5, 2, 0, 0)
+/* 0x3A9C */ DEFINE_SFX(CHAN_EN_BOSU_STAND_RAPID, NA_SE_EN_BOSU_STAND_RAPID, 0x30, 0, 0, 0, 0)
+/* 0x3A9D */ DEFINE_SFX(CHAN_EN_STAL24_SCREAM2, NA_SE_EN_STAL24_SCREAM2, 0x30, 0, 0, 0, 0)
+/* 0x3A9E */ DEFINE_SFX(CHAN_EN_STALKIDS_EARTHQUAKE, NA_SE_EN_STALKIDS_EARTHQUAKE, 0x30, 0, 2, 0, 0)
+/* 0x3A9F */ DEFINE_SFX(CHAN_EN_MASK_FLOAT, NA_SE_EN_MASK_FLOAT, 0x30, 0, 0, 0, 0)
+/* 0x3AA0 */ DEFINE_SFX(CHAN_EN_STALKIDS_PULLED, NA_SE_EN_STALKIDS_PULLED, 0x30, 0, 0, 0, 0)
+/* 0x3AA1 */ DEFINE_SFX(CHAN_EN_KITA_SALUTE, NA_SE_EN_KITA_SALUTE, 0x40, 2, 0, 0, 0)
+/* 0x3AA2 */ DEFINE_SFX(CHAN_EN_KTIA_WALK, NA_SE_EN_KTIA_WALK, 0x32, 0, 2, 0, 0)
+/* 0x3AA3 */ DEFINE_SFX(CHAN_EN_KTIA_PAUSE_K, NA_SE_EN_KTIA_PAUSE_K, 0x50, 2, 0, 0, 0)
+/* 0x3AA4 */ DEFINE_SFX(CHAN_EN_KITA_LAUGH_K, NA_SE_EN_KITA_LAUGH_K, 0x50, 2, 0, 0, 0)
+/* 0x3AA5 */ DEFINE_SFX(CHAN_EN_KITA_DAMAGE, NA_SE_EN_KITA_DAMAGE, 0x58, 2, 0, 0, 0)
+/* 0x3AA6 */ DEFINE_SFX(CHAN_EN_KITA_DEAD, NA_SE_EN_KITA_DEAD, 0x68, 2, 0, 0, 0)
+/* 0x3AA7 */ DEFINE_SFX(CHAN_EN_STALBABY_LAUGH, NA_SE_EN_STALBABY_LAUGH, 0x30, 0, 0, 0, 0)
+/* 0x3AA8 */ DEFINE_SFX(CHAN_EN_STALBABY_SURPRISED, NA_SE_EN_STALBABY_SURPRISED, 0x30, 0, 0, 0, 0)
+/* 0x3AA9 */ DEFINE_SFX(CHAN_EN_KITA_BREAK, NA_SE_EN_KITA_BREAK, 0x50, 2, 0, 0, 0)
+/* 0x3AAA */ DEFINE_SFX(CHAN_EN_KITA_ATTACK_W, NA_SE_EN_KITA_ATTACK_W, 0x50, 2, 0, 0, 0)
+/* 0x3AAB */ DEFINE_SFX(CHAN_EN_KONB_WAIT_OLD, NA_SE_EN_KONB_WAIT_OLD, 0x30, 3, 0, 0, 0)
+/* 0x3AAC */ DEFINE_SFX(CHAN_EN_DEATH_SCYTHE, NA_SE_EN_DEATH_SCYTHE, 0x54, 5, 0, 0, 0)
+/* 0x3AAD */ DEFINE_SFX(CHAN_EN_DEATH_ROLL, NA_SE_EN_DEATH_ROLL, 0x28, 5, 0, 0, 0)
+/* 0x3AAE */ DEFINE_SFX(CHAN_EN_DEATH_SCYTHE_LEV, NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3AAF */ DEFINE_SFX(CHAN_EN_DEATH_SCYTHE_ONGND, NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3AB0 */ DEFINE_SFX(CHAN_EN_DEATH_VOICE, NA_SE_EN_DEATH_VOICE, 0x50, 3, 0, 0, 0)
+/* 0x3AB1 */ DEFINE_SFX(CHAN_EN_DEATH_DAMAGE, NA_SE_EN_DEATH_DAMAGE, 0x58, 3, 0, 0, 0)
+/* 0x3AB2 */ DEFINE_SFX(CHAN_EN_MONBLIN_GNDWAVE, NA_SE_EN_DEATH_DEAD, 0x68, 3, 0, 0, 0)
+/* 0x3AB3 */ DEFINE_SFX(CHAN_EN_DEATH_ATTACK, NA_SE_EN_DEATH_ATTACK, 0x54, 3, 0, 0, 0)
+/* 0x3AB4 */ DEFINE_SFX(CHAN_EN_DEATH_APPEAR, NA_SE_EN_DEATH_APPEAR, 0x40, 3, 0, 0, 0)
+/* 0x3AB5 */ DEFINE_SFX(CHAN_EN_DEATH_HEARTBREAK, NA_SE_EN_DEATH_HEARTBREAK, 0x78, 3, 0, 0, 0)
+/* 0x3AB6 */ DEFINE_SFX(CHAN_EN_KONB_MINI_DEAD, NA_SE_EN_KONB_MINI_DEAD, 0x48, 0, 0, 0, 0)
+/* 0x3AB7 */ DEFINE_SFX(CHAN_EN_HALF_REDEAD_LOOP, NA_SE_EN_HALF_REDEAD_LOOP, 0x30, 3, 2, 0, 0)
+/* 0x3AB8 */ DEFINE_SFX(CHAN_EN_HALF_REDEAD_SURPRISE, NA_SE_EN_HALF_REDEAD_SURPRISE, 0x30, 3, 2, 0, 0)
+/* 0x3AB9 */ DEFINE_SFX(CHAN_EN_HALF_REDEAD_SCREAME, NA_SE_EN_HALF_REDEAD_SCREAME, 0x30, 3, 2, 0, 0)
+/* 0x3ABA */ DEFINE_SFX(CHAN_EN_HALF_REDEAD_TRANS, NA_SE_EN_HALF_REDEAD_TRANS, 0x30, 3, 0, 0, 0)
+/* 0x3ABB */ DEFINE_SFX(CHAN_EN_GOLON_VOICE_GENERAL, NA_SE_EN_GOLON_VOICE_GENERAL, 0x30, 0, 0, 0, 0)
+/* 0x3ABC */ DEFINE_SFX(CHAN_EN_MOFER_CORE_SMJUMP, NA_SE_EN_IWAIGORON_EVERYBODY, 0x30, 0, 0, 0, 0)
+/* 0x3ABD */ DEFINE_SFX(CHAN_EN_IWAIGORON_SOLO, NA_SE_EN_IWAIGORON_SOLO, 0x30, 3, 3, 0, 0)
+/* 0x3ABE */ DEFINE_SFX(CHAN_EN_ROMANI_WALK, NA_SE_EN_ROMANI_WALK, 0x30, 0, 2, 0, 0)
+/* 0x3ABF */ DEFINE_SFX(CHAN_EN_MOON_SCREAM1, NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3AC0 */ DEFINE_SFX(CHAN_EN_MOON_SCREAM2, NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3AC1 */ DEFINE_SFX(CHAN_EN_MOON_SCREAM3, NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3AC2 */ DEFINE_SFX(CHAN_EN_MOON_SCREAM4, NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3AC3 */ DEFINE_SFX(CHAN_EN_STALKIDS_HEADACHE, NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3AC4 */ DEFINE_SFX(CHAN_EN_BIGNUTS_WALK, NA_SE_EN_BIGNUTS_WALK, 0x30, 5, 1, 0, 0)
+/* 0x3AC5 */ DEFINE_SFX(CHAN_EN_KITA_PAUSE, NA_SE_EN_KITA_PAUSE, 0x60, 2, 0, 0, 0)
+/* 0x3AC6 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_LAUGH, NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x3AC7 */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy514, 0x30, 0, 2, 0, 0)
+/* 0x3AC8 */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy515, 0x30, 0, 2, 0, 0)
+/* 0x3AC9 */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy516, 0x30, 0, 2, 0, 0)
+/* 0x3ACA */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy517, 0x30, 0, 2, 0, 0)
+/* 0x3ACB */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy518, 0x30, 0, 2, 0, 0)
+/* 0x3ACC */ DEFINE_SFX(CHAN_EN__copy519, NA_SE_EN__copy519, 0x30, 0, 2, 0, 0)
+/* 0x3ACD */ DEFINE_SFX(CHAN_EN_DALMANI_A, NA_SE_EN_DALMANI_A, 0x30, 0, 2, 0, 0)
+/* 0x3ACE */ DEFINE_SFX(CHAN_EN_DALMANI_B, NA_SE_EN_DALMANI_B, 0x30, 0, 2, 0, 0)
+/* 0x3ACF */ DEFINE_SFX(CHAN_EN_DALMANI_C, NA_SE_EN_DALMANI_C, 0x30, 0, 2, 0, 0)
+/* 0x3AD0 */ DEFINE_SFX(CHAN_EN_DALMANI_D, NA_SE_EN_DALMANI_D, 0x30, 0, 2, 0, 0)
+/* 0x3AD1 */ DEFINE_SFX(CHAN_EN__2d1, NA_SE_EN__2d1, 0x30, 0, 0, 0, 0)
+/* 0x3AD2 */ DEFINE_SFX(CHAN_EN__2d2, NA_SE_EN__2d2, 0x30, 0, 0, 0, 0)
+/* 0x3AD3 */ DEFINE_SFX(CHAN_EN_EVIL_POWER_PREDEMO, NA_SE_EN_EVIL_POWER_PREDEMO, 0x30, 7, 0, 0, 0)
+/* 0x3AD4 */ DEFINE_SFX(CHAN_EN_KOUME_DAMAGE, NA_SE_EN_KOUME_DAMAGE, 0x30, 4, 1, 0, 0)
+/* 0x3AD5 */ DEFINE_SFX(CHAN_EN_KOUME_DAMAGE2, NA_SE_EN_KOUME_DAMAGE2, 0x30, 4, 1, 0, 0)
+/* 0x3AD6 */ DEFINE_SFX(CHAN_EN_KONB_MINI_APPEAR, NA_SE_EN_KONB_MINI_APPEAR, 0x30, 3, 2, 0, 0)
+/* 0x3AD7 */ DEFINE_SFX(CHAN_EN_IRONNACK_DAMAGE, NA_SE_EN_IRONNACK_DAMAGE, 0x48, 3, 0, 0, 0)
+/* 0x3AD8 */ DEFINE_SFX(CHAN_EN_IRONNACK_DAMAGE, NA_SE_EN_IRONNACK_DEAD, 0x58, 3, 0, 0, 0)
+/* 0x3AD9 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_ONGND, NA_SE_EN_ANSATSUSYA_ONGND, 0x30, 0, 0, 0, 0)
+/* 0x3ADA */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_ROCK, NA_SE_EN_ANSATSUSYA_ROCK, 0x30, 3, 0, 0, 0)
+/* 0x3ADB */ DEFINE_SFX(CHAN_EN_REDEAD_REVERSE, NA_SE_EN_REDEAD_REVERSE, 0x36, 0, 0, 0, 0)
+/* 0x3ADC */ DEFINE_SFX(CHAN_EN_MOFER_CORE_MOVE_WT, NA_SE_EN_STALKIDS_NOSE, 0x40, 2, 0, 0, 0)
#ifndef _LANGUAGE_ASEQ
//! @bug These SFX ids have entries in sfx_params.c but no implementation in sequence 0.
//! Playing these SFX will index out of bounds of the table in sequence 0.
diff --git a/include/tables/sfx/environmentbank_table.h b/include/tables/sfx/environmentbank_table.h
index 900b7f7f7..5e15550fd 100644
--- a/include/tables/sfx/environmentbank_table.h
+++ b/include/tables/sfx/environmentbank_table.h
@@ -10,467 +10,467 @@
* - Argument 5: Various flags to add properties to the sfx
* - Argument 6: Various flags to add properties to the sfx
*/
-/* 0x2800 */ DEFINE_SFX(CHAN_278D, NA_SE_EV_DOOR_OPEN, 0x70, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
-/* 0x2801 */ DEFINE_SFX(CHAN_279C, NA_SE_EV_DOOR_CLOSE, 0x80, 0, 1, 0, 0)
-/* 0x2802 */ DEFINE_SFX(CHAN_27A8, NA_SE_EV_EXPLOSION, 0x30, 0, 0, 0, 0)
-/* 0x2803 */ DEFINE_SFX(CHAN_27B9, NA_SE_EV_HORSE_WALK, 0x60, 0, 1, 0, 0)
-/* 0x2804 */ DEFINE_SFX(CHAN_27C3, NA_SE_EV_HORSE_RUN, 0x60, 0, 1, 0, 0)
-/* 0x2805 */ DEFINE_SFX(CHAN_27CD, NA_SE_EV_HORSE_NEIGH, 0x70, 0, 1, 0, 0)
-/* 0x2806 */ DEFINE_SFX(CHAN_27D8, NA_SE_EV_RIVER_STREAM, 0x30, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x2807 */ DEFINE_SFX(CHAN_27EC, NA_SE_EV_WATER_WALL_BIG, 0x70, 2, 0, 0, 0)
-/* 0x2808 */ DEFINE_SFX(CHAN_27F1, NA_SE_EV_OUT_OF_WATER, 0x30, 0, 1, 0, 0)
-/* 0x2809 */ DEFINE_SFX(CHAN_2805, NA_SE_EV_DIVE_WATER, 0x30, 0, 1, 0, 0)
-/* 0x280A */ DEFINE_SFX(CHAN_2817, NA_SE_EV_ROCK_SLIDE, 0x80, 2, 0, 0, 0)
-/* 0x280B */ DEFINE_SFX(CHAN_282A, NA_SE_EV_MAGMA_LEVEL, 0xA0, 3, 0, 0, 0)
-/* 0x280C */ DEFINE_SFX(CHAN_283B, NA_SE_EV_BRIDGE_OPEN, 0x30, 3, 0, 0, SFX_FLAG_8)
-/* 0x280D */ DEFINE_SFX(CHAN_2885, NA_SE_EV_BRIDGE_CLOSE, 0x30, 3, 0, 0, 0)
-/* 0x280E */ DEFINE_SFX(CHAN_28B9, NA_SE_EV_BRIDGE_OPEN_STOP, 0x30, 3, 0, 0, 0)
-/* 0x280F */ DEFINE_SFX(CHAN_28D0, NA_SE_EV_BRIDGE_CLOSE_STOP, 0x30, 3, 0, 0, 0)
-/* 0x2810 */ DEFINE_SFX(CHAN_28E7, NA_SE_EV_WALL_BROKEN, 0x30, 2, 0, 0, 0)
-/* 0x2811 */ DEFINE_SFX(CHAN_2911, NA_SE_EV_CHICKEN_CRY_N, 0x30, 0, 1, 0, 0)
-/* 0x2812 */ DEFINE_SFX(CHAN_2920, NA_SE_EV_CHICKEN_CRY_A, 0x30, 0, 1, 0, 0)
-/* 0x2813 */ DEFINE_SFX(CHAN_2938, NA_SE_EV_CHICKEN_CRY_M, 0x50, 0, 0, 0, 0)
-/* 0x2814 */ DEFINE_SFX(CHAN_2943, NA_SE_EV_SLIDE_DOOR_OPEN, 0x60, 2, 0, 0, 0)
-/* 0x2815 */ DEFINE_SFX(CHAN_2955, NA_SE_EV_FOOT_SWITCH, 0x30, 3, 0, 0, 0)
-/* 0x2816 */ DEFINE_SFX(CHAN_2979, NA_SE_EV_HORSE_GROAN, 0x60, 0, 0, 0, 0)
-/* 0x2817 */ DEFINE_SFX(CHAN_2990, NA_SE_EV_BOMB_DROP_WATER, 0x30, 2, 2, 0, 0)
-/* 0x2818 */ DEFINE_SFX(CHAN_29A3, NA_SE_EV_HORSE_JUMP, 0x30, 0, 0, 0, 0)
-/* 0x2819 */ DEFINE_SFX(CHAN_29B0, NA_SE_EV_HORSE_LAND, 0x40, 0, 0, 0, 0)
-/* 0x281A */ DEFINE_SFX(CHAN_29BD, NA_SE_EV_HORSE_SLIP, 0x68, 0, 0, 0, 0)
-/* 0x281B */ DEFINE_SFX(CHAN_29CE, NA_SE_EV_WHITE_FAIRY_DASH, 0x58, 0, 1, 0, 0)
-/* 0x281C */ DEFINE_SFX(CHAN_29FC, NA_SE_EV_SLIDE_DOOR_CLOSE, 0x60, 0, 0, 0, 0)
-/* 0x281D */ DEFINE_SFX(CHAN_2A0E, NA_SE_EV_BIGWALL_BOUND, 0x70, 3, 0, 0, 0)
-/* 0x281E */ DEFINE_SFX(CHAN_2A30, NA_SE_EV_STONE_STATUE_OPEN, 0x30, 3, 1, 0, 0)
-/* 0x281F */ DEFINE_SFX(CHAN_2A4A, NA_SE_EV_TBOX_UNLOCK, 0x30, 0, 0, 0, 0)
-/* 0x2820 */ DEFINE_SFX(CHAN_2A68, NA_SE_EV_TBOX_OPEN, 0x30, 0, 0, 0, 0)
-/* 0x2821 */ DEFINE_SFX(CHAN_2A7E, NA_SE_SY_TIMER, 0xA0, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_LOWER_VOLUME_BGM)
-/* 0x2822 */ DEFINE_SFX(CHAN_2AD4, NA_SE_EV_FLAME_IGNITION, 0x20, 2, 0, 0, 0)
-/* 0x2823 */ DEFINE_SFX(CHAN_2AE4, NA_SE_EV_SPEAR_HIT, 0x30, 0, 0, 0, 0)
-/* 0x2824 */ DEFINE_SFX(CHAN_2AFF, NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x2825 */ DEFINE_SFX(CHAN_2B19, NA_SE_EV_WARP_HOLE, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x2826 */ DEFINE_SFX(CHAN_2B88, NA_SE_EV_LINK_WARP, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x2827 */ DEFINE_SFX(CHAN_2BDE, NA_SE_EV_PILLAR_SINK, 0x30, 2, 0, 0, 0)
-/* 0x2828 */ DEFINE_SFX(CHAN_2C57, NA_SE_EV_WATER_WALL, 0x30, 0, 0, 0, 0)
-/* 0x2829 */ DEFINE_SFX(CHAN_2C6D, NA_SE_EV_RIVER_STREAM_S, 0x30, 0, 0, 0, 0)
-/* 0x282A */ DEFINE_SFX(CHAN_2C81, NA_SE_EV_RIVER_STREAM_F, 0x30, 0, 0, 0, 0)
-/* 0x282B */ DEFINE_SFX(CHAN_2C95, NA_SE_EV_KID_HORSE_LAND2, 0x60, 0, 0, 0, 0)
-/* 0x282C */ DEFINE_SFX(CHAN_2C9F, NA_SE_EV_KID_HORSE_SANDDUST, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x282D */ DEFINE_SFX(CHAN_2CB0, NA_SE_EV_DUMMY_45, 0x30, 0, 0, 0, 0)
-/* 0x282E */ DEFINE_SFX(CHAN_2CCE, NA_SE_EV_LIGHTNING, 0x80, 0, 0, 0, 0)
-/* 0x282F */ DEFINE_SFX(CHAN_2CF0, NA_SE_EV_BOMB_BOUND, 0x30, 0, 2, 0, 0)
-/* 0x2830 */ DEFINE_SFX(CHAN_2D06, NA_SE_EV_WATERDROP, 0x30, 0, 1, 0, 0)
-/* 0x2831 */ DEFINE_SFX(CHAN_2D17, NA_SE_EV_TORCH, 0x10, 0, 0, 0, 0)
-/* 0x2832 */ DEFINE_SFX(CHAN_2D26, NA_SE_EV_MAGMA_LEVEL_M, 0xA0, 3, 0, 0, 0)
-/* 0x2833 */ DEFINE_SFX(CHAN_2D58, NA_SE_EV_FIRE_PILLAR, 0x30, 0, 0, 0, SFX_FLAG_8)
-/* 0x2834 */ DEFINE_SFX(CHAN_2D7A, NA_SE_EV_FIRE_PLATE, 0x30, 0, 0, 0, SFX_FLAG_PRIORITY_NO_DIST)
-/* 0x2835 */ DEFINE_SFX(CHAN_2D91, NA_SE_EV_BLOCK_BOUND, 0x30, 3, 0, 0, 0)
-/* 0x2836 */ DEFINE_SFX(CHAN_2DA2, NA_SE_EV_METALDOOR_SLIDE, 0x60, 3, 0, SFX_FLAG2_UNUSED6, 0)
-/* 0x2837 */ DEFINE_SFX(CHAN_2DBA, NA_SE_EV_METALDOOR_STOP, 0x30, 0, 0, 0, 0)
-/* 0x2838 */ DEFINE_SFX(CHAN_2DC6, NA_SE_EV_BLOCK_SHAKE, 0x30, 0, 0, 0, 0)
-/* 0x2839 */ DEFINE_SFX(CHAN_2DE0, NA_SE_EV_BOX_BREAK, 0x30, 2, 0, 0, 0)
-/* 0x283A */ DEFINE_SFX(CHAN_2E0C, NA_SE_EV_HAMMER_SWITCH, 0x30, 0, 0, 0, 0)
-/* 0x283B */ DEFINE_SFX(CHAN_2E26, NA_SE_EV_MAGMA_LEVEL_L, 0xA0, 3, 0, 0, 0)
-/* 0x283C */ DEFINE_SFX(CHAN_2E58, NA_SE_EV_SPEAR_FENCE, 0x30, 0, 0, 0, 0)
-/* 0x283D */ DEFINE_SFX(CHAN_2E78, NA_SE_EV_WATERDROP_GRD, 0x30, 0, 0, 0, 0)
-/* 0x283E */ DEFINE_SFX(CHAN_2E85, NA_SE_EV_EXPLSION_LONG, 0x30, 3, 0, 0, 0)
-/* 0x283F */ DEFINE_SFX(CHAN_2EA5, NA_SE_EV_WATER_WALL_BIG_SILENT, 0x70, 0, 0, 0, 0)
-/* 0x2840 */ DEFINE_SFX(CHAN_2EC7, NA_SE_EV_DESERT_WARPHOLE, 0x60, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x2841 */ DEFINE_SFX(CHAN_2EFE, NA_SE_EV_FOUNTAIN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x2842 */ DEFINE_SFX(CHAN_2F14, NA_SE_EV_KID_HORSE_WALK, 0x60, 0, 0, 0, 0)
-/* 0x2843 */ DEFINE_SFX(CHAN_2F20, NA_SE_EV_KID_HORSE_RUN, 0x60, 0, 0, 0, 0)
-/* 0x2844 */ DEFINE_SFX(CHAN_2F2A, NA_SE_EV_KID_HORSE_NEIGH, 0x60, 0, 0, 0, 0)
-/* 0x2845 */ DEFINE_SFX(CHAN_2F35, NA_SE_EV_KID_HORSE_GROAN, 0x60, 0, 0, 0, 0)
-/* 0x2846 */ DEFINE_SFX(CHAN_2F3E, NA_SE_EV_S_STONE_FLASH, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2847 */ DEFINE_SFX(CHAN_2F65, NA_SE_EV_LIGHT_GATHER, 0x30, 0, 0, 0, 0)
-/* 0x2848 */ DEFINE_SFX(CHAN_2FC6, NA_SE_EV_TREE_CUT, 0x30, 0, 0, 0, 0)
-/* 0x2849 */ DEFINE_SFX(CHAN_2FE7, NA_SE_EV_VOLCANO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_PRIORITY_NO_DIST)
-/* 0x284A */ DEFINE_SFX(CHAN_3030, NA_SE_EV_POSTMAN_WALK, 0x30, 0, 1, 0, 0)
-/* 0x284B */ DEFINE_SFX(CHAN_304D, NA_SE_EV_POSTMACHINE_HIT_OPEN, 0x60, 0, 0, 0, 0)
-/* 0x284C */ DEFINE_SFX(CHAN_305E, NA_SE_EV_POSTMACHINE_OPEN, 0x60, 3, 0, 0, 0)
-/* 0x284D */ DEFINE_SFX(CHAN_306A, NA_SE_EV_CHINETRAP_DOWN, 0x30, 0, 0, 0, 0)
-/* 0x284E */ DEFINE_SFX(CHAN_3082, NA_SE_EV_PLANT_BROKEN, 0x58, 1, 0, 0, 0)
-/* 0x284F */ DEFINE_SFX(CHAN_309D, NA_SE_EV_STONE_SWITCH_ON, 0x30, 0, 0, 0, 0)
-/* 0x2850 */ DEFINE_SFX(CHAN_30AF, NA_SE_EV_FLUTTER_FLAG, 0x30, 0, 0, 0, 0)
-/* 0x2851 */ DEFINE_SFX(CHAN_30F1, NA_SE_EV_TRAP_BOUND, 0x40, 0, 0, 0, 0)
-/* 0x2852 */ DEFINE_SFX(CHAN_30F8, NA_SE_EV_ROCK_BROKEN, 0x30, 3, 3, 0, 0)
-/* 0x2853 */ DEFINE_SFX(CHAN_3113, NA_SE_EV_FANTOM_WARP_S2, 0x70, 2, 0, 0, 0)
-/* 0x2854 */ DEFINE_SFX(CHAN_3127, NA_SE_EV_FANTOM_WARP_L2, 0x60, 2, 0, 0, 0)
-/* 0x2855 */ DEFINE_SFX(CHAN_313E, NA_SE_EV_COFFIN_CAP_OPEN, 0x30, 0, 0, 0, 0)
-/* 0x2856 */ DEFINE_SFX(CHAN_314D, NA_SE_EV_TRE_BOX_BOUND, 0x60, 1, 1, 0, 0)
-/* 0x2857 */ DEFINE_SFX(CHAN_315A, NA_SE_EV_WIND_TRAP, 0x30, 2, 0, 0, 0)
-/* 0x2858 */ DEFINE_SFX(CHAN_3174, NA_SE_EV_TRAP_OBJ_SLIDE, 0x30, 0, 0, 0, 0)
-/* 0x2859 */ DEFINE_SFX(CHAN_318A, NA_SE_EV_METALDOOR_OPEN, 0x90, 3, 0, 0, 0)
-/* 0x285A */ DEFINE_SFX(CHAN_3198, NA_SE_EV_METALDOOR_CLOSE, 0x90, 3, 0, 0, 0)
-/* 0x285B */ DEFINE_SFX(CHAN_31A6, NA_SE_EV_BURN_OUT, 0x30, 0, 0, 0, 0)
-/* 0x285C */ DEFINE_SFX(CHAN_31CC, NA_SE_EV_BLOCKSINK, 0x30, 2, 0, 0, 0)
-/* 0x285D */ DEFINE_SFX(CHAN_31E1, NA_SE_EV_CROWD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_REVERB_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x285E */ DEFINE_SFX(CHAN_31FE, NA_SE_EV_WATER_LEVEL_DOWN, 0x30, 0, 0, 0, 0)
-/* 0x285F */ DEFINE_SFX(CHAN_3225, NA_SE_EV_NAVY_VANISH, 0x30, 0, 0, 0, 0)
-/* 0x2860 */ DEFINE_SFX(CHAN_323B, NA_SE_EV_STONE_SWITCH_OFF, 0x30, 3, 0, 0, 0)
-/* 0x2861 */ DEFINE_SFX(CHAN_324D, NA_SE_EV_WEB_VIBRATION, 0x30, 0, 0, 0, 0)
-/* 0x2862 */ DEFINE_SFX(CHAN_3262, NA_SE_EV_ICE_STAND_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x2863 */ DEFINE_SFX(CHAN_327F, NA_SE_EV_ROLL_STAND, 0x30, 3, 0, 0, 0)
-/* 0x2864 */ DEFINE_SFX(CHAN_32A4, NA_SE_EV_SEESAW_WATER_BOUND, 0x30, 0, 1, 0, 0)
-/* 0x2865 */ DEFINE_SFX(CHAN_32AB, NA_SE_EV_SECOM_CONVEYOR, 0x30, 0, 0, 0, 0)
-/* 0x2866 */ DEFINE_SFX(CHAN_32BD, NA_SE_EV_WOODDOOR_OPEN, 0x30, 0, 0, 0, 0)
-/* 0x2867 */ DEFINE_SFX(CHAN_32C9, NA_SE_EV_METALGATE_OPEN, 0x30, 0, 0, 0, 0)
-/* 0x2868 */ DEFINE_SFX(CHAN_32D9, NA_SE_IT_SCOOP_UP_WATER, 0x30, 0, 0, 0, 0)
-/* 0x2869 */ DEFINE_SFX(CHAN_32E7, NA_SE_EV_FISH_LEAP, 0x30, 0, 0, 0, 0)
-/* 0x286A */ DEFINE_SFX(CHAN_32FB, NA_SE_EV_KAKASHI_SWING, 0x30, 0, 0, 0, 0)
-/* 0x286B */ DEFINE_SFX(CHAN_330C, NA_SE_EV_KAKASHI_ROLL, 0x30, 0, 0, 0, 0)
-/* 0x286C */ DEFINE_SFX(CHAN_331E, NA_SE_EV_BOTTLE_CAP_OPEN, 0x30, 3, 0, 0, 0)
-/* 0x286D */ DEFINE_SFX(CHAN_332C, NA_SE_EV_G_STONE_CRUSH, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x286E */ DEFINE_SFX(CHAN_3347, NA_SE_EV_KAKASH_LONGI_ROLL, 0x30, 0, 0, 0, 0)
-/* 0x286F */ DEFINE_SFX(CHAN_3365, NA_SE_EV_SUN_MARK_FLASH, 0x30, 3, 0, 0, 0)
-/* 0x2870 */ DEFINE_SFX(CHAN_3379, NA_SE_EV_FALL_DOWN_DIRT, 0x30, 0, 0, 0, 0)
-/* 0x2871 */ DEFINE_SFX(CHAN_3390, NA_SE_EV_SEESAW_BOUND, 0x30, 0, 0, 0, 0)
-/* 0x2872 */ DEFINE_SFX(CHAN_339F, NA_SE_EV_FAIRY_ATTACK, 0x30, 0, 2, 0, 0)
-/* 0x2873 */ DEFINE_SFX(CHAN_33C8, NA_SE_EV_WOOD_HIT, 0x30, 0, 0, 0, 0)
-/* 0x2874 */ DEFINE_SFX(CHAN_33D6, NA_SE_EV_SCOOPUP_WATER, 0x30, 0, 0, 0, 0)
-/* 0x2875 */ DEFINE_SFX(CHAN_3401, NA_SE_EV_DROP_FALL, 0x30, 0, 0, 0, 0)
-/* 0x2876 */ DEFINE_SFX(CHAN_341B, NA_SE_EV_WOOD_GEAR, 0x30, 2, 0, 0, 0)
-/* 0x2877 */ DEFINE_SFX(CHAN_342C, NA_SE_EV_TREE_SWING, 0x60, 0, 0, 0, 0)
-/* 0x2878 */ DEFINE_SFX(CHAN_279C, NA_SE_EV_AUTO_DOOR_CLOSE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
-/* 0x2879 */ DEFINE_SFX(CHAN_344D, NA_SE_EV_NAVY_FLY_REBIRTH, 0x30, 2, 0, 0, 0)
-/* 0x287A */ DEFINE_SFX(CHAN_3460, NA_SE_EV_CHAINLIFT_STOP, 0x30, 2, 0, 0, 0)
-/* 0x287B */ DEFINE_SFX(CHAN_348A, NA_SE_EV_TRE_BOX_APPEAR, 0x80, 2, 0, 0, 0)
-/* 0x287C */ DEFINE_SFX(CHAN_34C8, NA_SE_EV_CHAIN_KEY_UNLOCK, 0x40, 0, 0, 0, 0)
-/* 0x287D */ DEFINE_SFX(CHAN_34E2, NA_SE_EV_SPINE_TRAP_MOVE, 0x1C, 0, 0, 0, 0)
-/* 0x287E */ DEFINE_SFX(CHAN_34F9, NA_SE_EV_HEALING, 0x30, 0, 0, 0, 0)
-/* 0x287F */ DEFINE_SFX(CHAN_3528, NA_SE_EV_GREAT_FAIRY_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x2880 */ DEFINE_SFX(CHAN_3547, NA_SE_EV_GREAT_FAIRY_VANISH, 0x30, 0, 0, 0, 0)
-/* 0x2881 */ DEFINE_SFX(CHAN_354B, NA_SE_EV_RED_EYE, 0x30, 0, 0, 0, 0)
-/* 0x2882 */ DEFINE_SFX(CHAN_355D, NA_SE_EV_ROLL_STAND_2, 0x30, 0, 0, 0, 0)
-/* 0x2883 */ DEFINE_SFX(CHAN_356F, NA_SE_EV_WALL_SLIDE, 0x30, 0, 0, 0, 0)
-/* 0x2884 */ DEFINE_SFX(CHAN_3585, NA_SE_EV_TRE_BOX_FLASH, 0x30, 0, 0, 0, 0)
-/* 0x2885 */ DEFINE_SFX(CHAN_3598, NA_SE_EV_WINDMILL_LEVEL, 0x60, 4, 0, 0, 0)
-/* 0x2886 */ DEFINE_SFX(CHAN_35AB, NA_SE_EV_GOTO_HEAVEN, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x2887 */ DEFINE_SFX(CHAN_35D8, NA_SE_EV_POT_BROKEN, 0x30, 0, 1, 0, 0)
-/* 0x2888 */ DEFINE_SFX(CHAN_35EB, NA_SE_PL_PUT_DOWN_POT, 0x30, 0, 0, 0, 0)
-/* 0x2889 */ DEFINE_SFX(CHAN_08F5, NA_SE_EV_DIVE_INTO_WATER, 0x60, 0, 0, 0, 0)
-/* 0x288A */ DEFINE_SFX(CHAN_0909, NA_SE_EV_JUMP_OUT_WATER, 0x60, 0, 0, 0, 0)
-/* 0x288B */ DEFINE_SFX(CHAN_35F7, NA_SE_EV_ICE_PIECE, 0x30, 0, 0, 0, 0)
-/* 0x288C */ DEFINE_SFX(CHAN_3610, NA_SE_EV_TRIFORCE, 0x30, 0, 0, 0, 0)
-/* 0x288D */ DEFINE_SFX(CHAN_362F, NA_SE_EV_AURORA, 0x30, 0, 0, 0, 0)
-/* 0x288E */ DEFINE_SFX(CHAN_3649, NA_SE_EV_CHIBI_FAIRY_SAVED, 0x60, 3, 0, 0, 0)
-/* 0x288F */ DEFINE_SFX(CHAN_367D, NA_SE_EV_BUYOSTAND_RISING, 0x30, 3, 0, 0, 0)
-/* 0x2890 */ DEFINE_SFX(CHAN_36A6, NA_SE_EV_BUYOSTAND_FALL, 0x30, 3, 0, 0, 0)
-/* 0x2891 */ DEFINE_SFX(CHAN_36AE, NA_SE_EV_MILK_POT_BROKEN, 0x80, 0, 0, 0, 0)
-/* 0x2892 */ DEFINE_SFX(CHAN_36C1, NA_SE_EV_CHAIR_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2893 */ DEFINE_SFX(CHAN_36CF, NA_SE_EV_STONEDOOR_STOP, 0x30, 3, 0, 0, 0)
-/* 0x2894 */ DEFINE_SFX(CHAN_36D6, NA_SE_EV_S_STONE_REVIVAL, 0x30, 0, 0, 0, 0)
-/* 0x2895 */ DEFINE_SFX(CHAN_3722, NA_SE_EV_WATER_TANK, 0x30, 0, 0, 0, 0)
-/* 0x2896 */ DEFINE_SFX(CHAN_3749, NA_SE_EV_HUMAN_BOUND, 0x30, 0, 2, 0, 0)
-/* 0x2897 */ DEFINE_SFX(CHAN_3762, NA_SE_EV_TOILET_WATER, 0x30, 0, 0, 0, 0)
-/* 0x2898 */ DEFINE_SFX(CHAN_377F, NA_SE_EV_EARTHQUAKE, 0x30, 0, 0, 0, 0)
-/* 0x2899 */ DEFINE_SFX(CHAN_37B3, NA_SE_EV_SWEEP, 0x30, 0, 0, 0, 0)
-/* 0x289A */ DEFINE_SFX(CHAN_37C1, NA_SE_EV_GOD_LIGHTBALL_2, 0x30, 0, 0, 0, 0)
-/* 0x289B */ DEFINE_SFX(CHAN_37E6, NA_SE_EV_RUN_AROUND, 0x30, 0, 0, 0, 0)
-/* 0x289C */ DEFINE_SFX(CHAN_37E6, NA_SE_EV_CONSENTRATION, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x289D */ DEFINE_SFX(CHAN_382D, NA_SE_EV_TIMETRIP_LIGHT, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x289E */ DEFINE_SFX(CHAN_386A, NA_SE_EV_DOOR_BELL, 0x30, 2, 0, 0, 0)
-/* 0x289F */ DEFINE_SFX(CHAN_3884, NA_SE_EV_BOUND_ON_MAGMA, 0x30, 3, 0, 0, 0)
-/* 0x28A0 */ DEFINE_SFX(CHAN_38A0, NA_SE_EV_HONEYCOMB_FALL, 0x30, 0, 0, 0, 0)
-/* 0x28A1 */ DEFINE_SFX(CHAN_38B8, NA_SE_EV_JUMP_CONC, 0x30, 0, 0, 0, 0)
-/* 0x28A2 */ DEFINE_SFX(CHAN_38BF, NA_SE_EV_ICE_MELT, 0x30, 0, 0, 0, 0)
-/* 0x28A3 */ DEFINE_SFX(CHAN_38E4, NA_SE_EV_FIRE_PILLAR_S, 0x30, 0, 0, 0, 0)
-/* 0x28A4 */ DEFINE_SFX(CHAN_38E8, NA_SE_EV_BLOCK_RISING, 0x20, 3, 0, 0, 0)
-/* 0x28A5 */ DEFINE_SFX(CHAN_38FE, NA_SE_EV_CHINCLE_SPELL_EFFECT, 0x30, 0, 0, 0, 0)
-/* 0x28A6 */ DEFINE_SFX(CHAN_391D, NA_SE_EV_LINK_WARP_IN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x28A7 */ DEFINE_SFX(CHAN_3935, NA_SE_EV_LINK_WARP_OUT, 0x30, 0, 0, 0, 0)
-/* 0x28A8 */ DEFINE_SFX(CHAN_3949, NA_SE_EV_FIATY_HEAL, 0x30, 0, 0, 0, 0)
-/* 0x28A9 */ DEFINE_SFX(CHAN_3984, NA_SE_EV_CHAIN_KEY_UNLOCK_B, 0x30, 0, 0, 0, 0)
-/* 0x28AA */ DEFINE_SFX(CHAN_39A6, NA_SE_EV_WOODBOX_BREAK, 0x70, 2, 0, 0, 0)
-/* 0x28AB */ DEFINE_SFX(CHAN_39B5, NA_SE_EV_PUT_DOWN_WOODBOX, 0x30, 0, 0, 0, 0)
-/* 0x28AC */ DEFINE_SFX(CHAN_39C8, NA_SE_EV_LAND_DIRT, 0x30, 0, 0, 0, 0)
-/* 0x28AD */ DEFINE_SFX(CHAN_39CF, NA_SE_EV_FLOOR_ROLLING, 0x30, 0, 0, 0, 0)
-/* 0x28AE */ DEFINE_SFX(CHAN_39D8, NA_SE_EV_DOG_CRY_EVENING, 0x50, 0, 0, 0, 0)
-/* 0x28AF */ DEFINE_SFX(CHAN_39E7, NA_SE_EV_JABJAB_HICCUP, 0x30, 0, 0, 0, 0)
-/* 0x28B0 */ DEFINE_SFX(CHAN_1A7A, NA_SE_EV_STICK_SWING, 0x30, 0, 0, 0, 0)
-/* 0x28B1 */ DEFINE_SFX(CHAN_39F3, NA_SE_EV_FROG_JUMP, 0x30, 0, 0, 0, 0)
-/* 0x28B2 */ DEFINE_SFX(CHAN_3A10, NA_SE_EV_ICE_FREEZE, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x28B3 */ DEFINE_SFX(CHAN_3A2C, NA_SE_EV_BURNING, 0x20, 0, 0, 0, 0)
-/* 0x28B4 */ DEFINE_SFX(CHAN_3A4D, NA_SE_EV_WOODPLATE_BOUND, 0x30, 0, 3, 0, 0)
-/* 0x28B5 */ DEFINE_SFX(CHAN_3A5D, NA_SE_EV_MOON_CRY, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x28B6 */ DEFINE_SFX(CHAN_3A8B, NA_SE_EV_JABJAB_GROAN, 0x30, 0, 0, 0, 0)
-/* 0x28B7 */ DEFINE_SFX(CHAN_3AA1, NA_SE_EV_WAVE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x28B8 */ DEFINE_SFX(CHAN_3AB0, NA_SE_EV_BIGBALL_ROLL, 0x30, 0, 0, 0, 0)
-/* 0x28B9 */ DEFINE_SFX(CHAN_3AD1, NA_SE_EV_ELEVATOR_MOVE3, 0x30, 0, 0, 0, 0)
-/* 0x28BA */ DEFINE_SFX(CHAN_3AEB, NA_SE_EV_DIAMOND_SWITCH, 0x30, 2, 0, 0, 0)
-/* 0x28BB */ DEFINE_SFX(CHAN_3AF1, NA_SE_EV_FLAME_OF_FIRE, 0x30, 3, 0, 0, 0)
-/* 0x28BC */ DEFINE_SFX(CHAN_3AF9, NA_SE_EV_FISH_GROW_UP, 0x30, 2, 0, 0, 0)
-/* 0x28BD */ DEFINE_SFX(CHAN_3B15, NA_SE_EV_FLYING_AIR, 0x30, 0, 0, 0, 0)
-/* 0x28BE */ DEFINE_SFX(CHAN_3B3D, NA_SE_EV_PASS_AIR, 0x30, 0, 0, 0, 0)
-/* 0x28BF */ DEFINE_SFX(CHAN_3B55, NA_SE_EV_COME_UP_DEKU_JR, 0x30, 0, 0, 0, 0)
-/* 0x28C0 */ DEFINE_SFX(CHAN_3B6A, NA_SE_EV_SAND_STORM, 0x30, 0, 0, 0, 0)
-/* 0x28C1 */ DEFINE_SFX(CHAN_3B8C, NA_SE_EV_BOILED_WATER_S, 0x30, 6, 0, 0, 0)
-/* 0x28C2 */ DEFINE_SFX(CHAN_3BAC, NA_SE_EV_GRAVE_EXPLOSION, 0xA0, 3, 0, 0, 0)
-/* 0x28C3 */ DEFINE_SFX(CHAN_091B, NA_SE_EV_LURE_MOVE_W, 0x30, 0, 0, 0, 0)
-/* 0x28C4 */ DEFINE_SFX(CHAN_0BB0, NA_SE_EV_POT_MOVE_START, 0x30, 0, 0, 0, 0)
-/* 0x28C5 */ DEFINE_SFX(CHAN_3BB8, NA_SE_EV_DIVE_INTO_WATER_L, 0x30, 0, 0, 0, 0)
-/* 0x28C6 */ DEFINE_SFX(CHAN_3BC2, NA_SE_EV_OUT_OF_WATER_L, 0x30, 0, 0, 0, 0)
-/* 0x28C7 */ DEFINE_SFX(CHAN_3BD8, NA_SE_EV_BOILED_WATER_L, 0x30, 0, 0, 0, 0)
-/* 0x28C8 */ DEFINE_SFX(CHAN_3BE8, NA_SE_EV_DIG_UP, 0x30, 0, 0, 0, 0)
-/* 0x28C9 */ DEFINE_SFX(CHAN_39B2, NA_SE_EV_WOOD_BOUND, 0x30, 0, 0, 0, 0)
-/* 0x28CA */ DEFINE_SFX(CHAN_3BEF, NA_SE_EV_WATER_BUBBLE, 0x30, 0, 3, 0, 0)
-/* 0x28CB */ DEFINE_SFX(CHAN_3C01, NA_SE_EV_ICE_BROKEN, 0x30, 2, 0, 0, 0)
-/* 0x28CC */ DEFINE_SFX(CHAN_3C1E, NA_SE_EV_FROG_GROW_UP, 0x30, 2, 0, 0, 0)
-/* 0x28CD */ DEFINE_SFX(CHAN_3C2F, NA_SE_EV_WATER_CONVECTION, 0x30, 0, 0, 0, 0)
-/* 0x28CE */ DEFINE_SFX(CHAN_3C51, NA_SE_EV_GROUND_GATE_OPEN, 0x30, 3, 0, 0, 0)
-/* 0x28CF */ DEFINE_SFX(CHAN_3C5D, NA_SE_EV_FACE_BREAKDOWN, 0x30, 3, 0, 0, 0)
-/* 0x28D0 */ DEFINE_SFX(CHAN_3C64, NA_SE_EV_TOILET_HAND_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x28D1 */ DEFINE_SFX(CHAN_3C7A, NA_SE_EV_TOILET_HAND_VANISH, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x28D2 */ DEFINE_SFX(CHAN_3C90, NA_SE_EV_ROUND_TRAP_MOVE, 0x30, 0, 0, 0, 0)
-/* 0x28D3 */ DEFINE_SFX(CHAN_AA51, NA_SE_EV_HIT_SOUND, 0x30, 0, 0, 0, 0)
-/* 0x28D4 */ DEFINE_SFX(CHAN_3CA1, NA_SE_EV_ICE_SWING, 0x30, 0, 0, 0, 0)
-/* 0x28D5 */ DEFINE_SFX(CHAN_3CAD, NA_SE_EV_DOWN_TO_GROUND, 0x30, 0, 0, 0, 0)
-/* 0x28D6 */ DEFINE_SFX(CHAN_3CB2, NA_SE_EV_BIG_TORTOISE_SWIM, 0x60, 3, 2, 0, 0)
-/* 0x28D7 */ DEFINE_SFX(CHAN_3CD0, NA_SE_EV_TORTOISE_WAKE_UP, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x28D8 */ DEFINE_SFX(CHAN_3D0D, NA_SE_EV_SMALL_DOG_BARK, 0x50, 0, 0, 0, 0)
-/* 0x28D9 */ DEFINE_SFX(CHAN_3D19, NA_SE_EV_RUPY_FALL, 0x60, 0, 0, 0, 0)
-/* 0x28DA */ DEFINE_SFX(CHAN_3D2D, NA_SE_EV_RAIN, 0x90, 0, 0, 0, 0)
-/* 0x28DB */ DEFINE_SFX(CHAN_3D46, NA_SE_EV_IRON_DOOR_OPEN, 0x30, 0, 0, 0, 0)
-/* 0x28DC */ DEFINE_SFX(CHAN_3D52, NA_SE_EV_IRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
-/* 0x28DD */ DEFINE_SFX(CHAN_3D5E, NA_SE_EV_WHIRLPOOL, 0x30, 0, 0, 0, 0)
-/* 0x28DE */ DEFINE_SFX(CHAN_3D65, NA_SE_EV_BIG_TORTOISE_ROLL, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x28DF */ DEFINE_SFX(CHAN_3D8A, NA_SE_EV_COW_CRY, 0x30, 0, 0, 0, 0)
-/* 0x28E0 */ DEFINE_SFX(CHAN_3D96, NA_SE_EV_METAL_BOX_BOUND, 0x30, 0, 0, 0, 0)
-/* 0x28E1 */ DEFINE_SFX(CHAN_3DB3, NA_SE_EV_ELECTRIC_EXPLOSION, 0x30, 3, 0, 0, 0)
-/* 0x28E2 */ DEFINE_SFX(CHAN_3B55, NA_SE_EV_HEAVY_THROW, 0x30, 3, 0, 0, 0)
-/* 0x28E3 */ DEFINE_SFX(CHAN_3DBA, NA_SE_EV_FROG_CRY_0, 0x30, 0, 0, 0, 0)
-/* 0x28E4 */ DEFINE_SFX(CHAN_3DCE, NA_SE_EV_FROG_CRY_1, 0x30, 0, 0, 0, 0)
-/* 0x28E5 */ DEFINE_SFX(CHAN_3DE2, NA_SE_EV_COW_CRY_LV, 0x30, 0, 0, 0, 0)
-/* 0x28E6 */ DEFINE_SFX(CHAN_3E24, NA_SE_EV_RONRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
-/* 0x28E7 */ DEFINE_SFX(CHAN_3E31, NA_SE_EV_BUTTERFRY_TO_FAIRY, 0x30, 0, 0, 0, 0)
-/* 0x28E8 */ DEFINE_SFX(CHAN_AC63, NA_SE_EV_FIVE_COUNT_LUPY, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x28E9 */ DEFINE_SFX(CHAN_3E56, NA_SE_EV_STONE_GROW_UP, 0x30, 0, 0, 0, 0)
-/* 0x28EA */ DEFINE_SFX(CHAN_3E68, NA_SE_EV_STONE_LAUNCH, 0x30, 0, 0, 0, 0)
-/* 0x28EB */ DEFINE_SFX(CHAN_29FC, NA_SE_EV_STONE_ROLLING, 0x30, 0, 0, 0, 0)
-/* 0x28EC */ DEFINE_SFX(CHAN_3E6E, NA_SE_EV_TOGE_STICK_ROLLING, 0x30, 2, 0, 0, 0)
-/* 0x28ED */ DEFINE_SFX(CHAN_3E7B, NA_SE_EV_TOWER_ENERGY, 0x30, 0, 0, 0, 0)
-/* 0x28EE */ DEFINE_SFX(CHAN_3EA8, NA_SE_EV_MOON_LIGHT_PILLAR, 0x30, 3, 0, 0, 0)
-/* 0x28EF */ DEFINE_SFX(CHAN_3EEF, NA_SE_EV_MONKEY_WALK, 0x20, 0, 0, 0, 0)
-/* 0x28F0 */ DEFINE_SFX(CHAN_3EFD, NA_SE_EV_KNIGHT_WALK, 0x30, 0, 0, 0, 0)
-/* 0x28F1 */ DEFINE_SFX(CHAN_3F15, NA_SE_EV_PILLAR_MOVE_STOP, 0x30, 0, 1, 0, 0)
-/* 0x28F2 */ DEFINE_SFX(CHAN_3F26, NA_SE_EV_WAVE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x28F3 */ DEFINE_SFX(CHAN_3F87, NA_SE_EV_BIGBELL, 0x30, 2, 0, 0, 0)
-/* 0x28F4 */ DEFINE_SFX(CHAN_3F9F, NA_SE_EV_NUTS_BROKEN, 0x30, 0, 0, 0, 0)
-/* 0x28F5 */ DEFINE_SFX(CHAN_3FAD, NA_SE_EV_SNOWBALL_BROKEN, 0x30, 2, 0, 0, 0)
-/* 0x28F6 */ DEFINE_SFX(CHAN_3FCD, NA_SE_EV_SMALLBALL_ROLL, 0x30, 5, 0, 0, 0)
-/* 0x28F7 */ DEFINE_SFX(CHAN_3FDE, NA_SE_EV_FLOWERPETAL_MOVE, 0x30, 0, 0, 0, 0)
-/* 0x28F8 */ DEFINE_SFX(CHAN_3FF2, NA_SE_EV_FLOWERPETAL_STOP, 0x30, 0, 0, 0, 0)
-/* 0x28F9 */ DEFINE_SFX(CHAN_4005, NA_SE_EV_FLOWER_ROLLING, 0x40, 0, 0, 0, 0)
-/* 0x28FA */ DEFINE_SFX(CHAN_4016, NA_SE_EV_GLASSBROKEN_IMPACT, 0x30, 0, 0, 0, 0)
-/* 0x28FB */ DEFINE_SFX(CHAN_402A, NA_SE_EV_GLASSBROKEN_BOUND, 0x30, 0, 0, 0, 0)
-/* 0x28FC */ DEFINE_SFX(CHAN_3AB0, NA_SE_EV_BIGBALL_ROLL_SR, 0x30, 5, 0, 0, 0)
-/* 0x28FD */ DEFINE_SFX(CHAN_4041, NA_SE_EV_SMALL_SNOWBALL_BROKEN, 0x30, 2, 3, 0, 0)
-/* 0x28FE */ DEFINE_SFX(CHAN_4059, NA_SE_EV_STATUE_VANISH, 0x30, 0, 0, 0, 0)
-/* 0x28FF */ DEFINE_SFX(CHAN_406C, NA_SE_EV_BIGBALL_BOUND, 0x30, 0, 0, 0, 0)
-/* 0x2900 */ DEFINE_SFX(CHAN_4070, NA_SE_EV_MONKEY_VO_WALK, 0x30, 0, 2, 0, 0)
-/* 0x2901 */ DEFINE_SFX(CHAN_407A, NA_SE_EV_MONKEY_VO_JOY, 0x30, 0, 2, 0, 0)
-/* 0x2902 */ DEFINE_SFX(CHAN_4086, NA_SE_EV_WALK_WATER, 0x30, 0, 0, 0, 0)
-/* 0x2903 */ DEFINE_SFX(CHAN_4095, NA_SE_EV_PLATE_LIFT_LEVEL, 0x30, 2, 0, 0, 0)
-/* 0x2904 */ DEFINE_SFX(CHAN_40A7, NA_SE_EV_BIGBALL_ROLL_2, 0x30, 0, 0, 0, 0)
-/* 0x2905 */ DEFINE_SFX(CHAN_40A7, NA_SE_EV_BIGBALL_ROLL_SR_2, 0x30, 0, 0, 0, 0)
-/* 0x2906 */ DEFINE_SFX(CHAN_40B8, NA_SE_EV_BIGBALL_ROLL_3, 0x30, 0, 0, 0, 0)
-/* 0x2907 */ DEFINE_SFX(CHAN_40B8, NA_SE_EV_BIGBALL_ROLL_SR_3, 0x30, 0, 0, 0, 0)
-/* 0x2908 */ DEFINE_SFX(CHAN_40C9, NA_SE_EV_BEAVER_SWIM_MOTOR, 0x68, 2, 0, 0, 0)
-/* 0x2909 */ DEFINE_SFX(CHAN_40E5, NA_SE_EV_BEAVER_SWIM_HAND, 0x30, 2, 0, 0, 0)
-/* 0x290A */ DEFINE_SFX(CHAN_4104, NA_SE_EV_SMALL_DOG_CRY, 0x30, 0, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x290B */ DEFINE_SFX(CHAN_4111, NA_SE_EV_SMALL_DOG_GROAN, 0x30, 0, 0, 0, 0)
-/* 0x290C */ DEFINE_SFX(CHAN_4120, NA_SE_EV_SMALL_DOG_ATK_BARK, 0x30, 0, 0, 0, 0)
-/* 0x290D */ DEFINE_SFX(CHAN_412F, NA_SE_EV_ICE_PILLAR_RISING, 0x30, 2, 0, 0, 0)
-/* 0x290E */ DEFINE_SFX(CHAN_4151, NA_SE_EV_ICE_PILLAR_FALL, 0x30, 2, 0, 0, 0)
-/* 0x290F */ DEFINE_SFX(CHAN_4159, NA_SE_EV_GORON_CHEER, 0x30, 3, 0, 0, 0)
-/* 0x2910 */ DEFINE_SFX(CHAN_416F, NA_SE_EV_SMALL_DOG_ANG_BARK, 0x30, 0, 0, 0, 0)
-/* 0x2911 */ DEFINE_SFX(CHAN_417F, NA_SE_EV_COMICAL_JUMP, 0x30, 0, 0, 0, 0)
-/* 0x2912 */ DEFINE_SFX(CHAN_4183, NA_SE_EV_LIGHTNING_HARD, 0x30, 0, 0, 0, 0)
-/* 0x2913 */ DEFINE_SFX(CHAN_41A9, NA_SE_EV_SMALL_DOG_WHINE, 0x30, 0, 3, 0, 0)
-/* 0x2914 */ DEFINE_SFX(CHAN_41B8, NA_SE_EV_PANIC_IN_HOUSE, 0x80, 0, 0, 0, 0)
-/* 0x2915 */ DEFINE_SFX(CHAN_41EC, NA_SE_EV_CLOCK_TOWER_BELL, 0x30, 0, 0, 0, 0)
-/* 0x2916 */ DEFINE_SFX(CHAN_425D, NA_SE_EV_CLOCK_TOWER_SECOND_HAND, 0x30, 2, 0, 0, 0)
-/* 0x2917 */ DEFINE_SFX(CHAN_4281, NA_SE_EV_SIGNAL_BIGBELL, 0xA0, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2918 */ DEFINE_SFX(CHAN_42AB, NA_SE_EV_DUMMY_280, 0x30, 0, 0, 0, 0)
-/* 0x2919 */ DEFINE_SFX(CHAN_42AB, NA_SE_EV_BEAVER_VOICE_0, 0x30, 0, 0, 0, 0)
-/* 0x291A */ DEFINE_SFX(CHAN_42BC, NA_SE_EV_BEAVER_VOICE_1, 0x30, 0, 0, 0, 0)
-/* 0x291B */ DEFINE_SFX(CHAN_42CD, NA_SE_EV_WATERWHEEL_LEVEL, 0x30, 0, 2, 0, 0)
-/* 0x291C */ DEFINE_SFX(CHAN_42EF, NA_SE_EV_WOOD_GATE_OPEN_N, 0x30, 0, 0, 0, 0)
-/* 0x291D */ DEFINE_SFX(CHAN_4301, NA_SE_EV_INVISIBLE_MONKEY, 0x30, 5, 2, 0, 0)
-/* 0x291E */ DEFINE_SFX(CHAN_4317, NA_SE_EV_CRUISER, 0x30, 0, 1, 0, 0)
-/* 0x291F */ DEFINE_SFX(CHAN_4332, NA_SE_EV_SECRET_CHEER, 0x30, 0, 0, 0, 0)
-/* 0x2920 */ DEFINE_SFX(CHAN_4346, NA_SE_EV_BOTTLE_WATERING, 0x30, 0, 0, 0, 0)
-/* 0x2921 */ DEFINE_SFX(CHAN_4352, NA_SE_EV_MONKEY_VO_SADNESS, 0x30, 0, 0, 0, 0)
-/* 0x2922 */ DEFINE_SFX(CHAN_4362, NA_SE_EV_SNOWSTORM_HARD, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2923 */ DEFINE_SFX(CHAN_43A1, NA_SE_EV_UNSKILLFUL_OCARINA, 0x30, 0, 0, 0, 0)
-/* 0x2924 */ DEFINE_SFX(CHAN_43D8, NA_SE_EV_BLACK_FAIRY_DASH, 0x30, 0, 1, 0, 0)
-/* 0x2925 */ DEFINE_SFX(CHAN_43DF, NA_SE_EV_FAIRY_SURPRISE, 0x30, 0, 0, 0, 0)
-/* 0x2926 */ DEFINE_SFX(CHAN_440F, NA_SE_EV_MONDO_SURPRISE, 0x30, 0, 0, 0, 0)
-/* 0x2927 */ DEFINE_SFX(CHAN_4415, NA_SE_EV_SPOT_LIGHT_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2928 */ DEFINE_SFX(CHAN_443D, NA_SE_EV_HOUSE_BROKEN, 0x30, 2, 0, 0, 0)
-/* 0x2929 */ DEFINE_SFX(CHAN_4446, NA_SE_EV_MOON_FALL, 0x30, 3, 0, 0, 0)
-/* 0x292A */ DEFINE_SFX(CHAN_445F, NA_SE_EV_OCARINA_BOUND_0, 0x30, 0, 0, 0, 0)
-/* 0x292B */ DEFINE_SFX(CHAN_4487, NA_SE_EV_OCARINA_BOUND_1, 0x30, 0, 1, 0, 0)
-/* 0x292C */ DEFINE_SFX(CHAN_448B, NA_SE_EV_BOMBERS_WALK, 0x30, 0, 1, 0, 0)
-/* 0x292D */ DEFINE_SFX(CHAN_449C, NA_SE_EV_BOMBERS_LAND, 0x30, 0, 2, 0, 0)
-/* 0x292E */ DEFINE_SFX(CHAN_44B4, NA_SE_EV_BOMBERS_SHOT_BREATH, 0x30, 0, 0, 0, 0)
-/* 0x292F */ DEFINE_SFX(CHAN_44BE, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN, 0x30, 0, 0, 0, 0)
-/* 0x2930 */ DEFINE_SFX(CHAN_44C8, NA_SE_EV_BOMBERS_JUMP, 0x30, 0, 0, 0, 0)
-/* 0x2931 */ DEFINE_SFX(CHAN_44CC, NA_SE_EV_SOLDIER_WALK, 0x30, 0, 3, 0, 0)
-/* 0x2932 */ DEFINE_SFX(CHAN_44D7, NA_SE_EV_ROCK_CUBE_RISING, 0x30, 0, 0, 0, 0)
-/* 0x2933 */ DEFINE_SFX(CHAN_44FC, NA_SE_EV_ROCK_CUBE_FALL, 0x30, 0, 0, 0, 0)
-/* 0x2934 */ DEFINE_SFX(CHAN_4508, NA_SE_EV_BELL_SPIT, 0x30, 0, 0, 0, 0)
-/* 0x2935 */ DEFINE_SFX(CHAN_4518, NA_SE_EV_BELL_SIGH, 0x30, 0, 0, 0, 0)
-/* 0x2936 */ DEFINE_SFX(CHAN_452A, NA_SE_EV_BELL_BRAKE, 0x30, 0, 0, 0, 0)
-/* 0x2937 */ DEFINE_SFX(CHAN_453C, NA_SE_EV_DOG_SWIM, 0x30, 0, 0, 0, 0)
-/* 0x2938 */ DEFINE_SFX(CHAN_454E, NA_SE_EV_CHIBI_FAIRY_HEAL_ORG, 0x80, 0, 0, 0, 0)
-/* 0x2939 */ DEFINE_SFX(CHAN_457D, NA_SE_EV_BOMBERS_CLIMB, 0x30, 0, 0, 0, 0)
-/* 0x293A */ DEFINE_SFX(CHAN_4593, NA_SE_EV_WOODPLATE_BROKEN, 0x30, 3, 1, 0, 0)
-/* 0x293B */ DEFINE_SFX(CHAN_45A8, NA_SE_EV_WATER_LEVEL_DOWN_FIX, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x293C */ DEFINE_SFX(CHAN_45AD, NA_SE_EV_HONEYCOMB_BROKEN, 0x30, 0, 0, 0, 0)
-/* 0x293D */ DEFINE_SFX(CHAN_45BB, NA_SE_EV_CLOCK_TOWER_UP, 0x30, 3, 0, 0, 0)
-/* 0x293E */ DEFINE_SFX(CHAN_45EF, NA_SE_EV_CLOCK_TOWER_STOP, 0x30, 3, 0, 0, 0)
-/* 0x293F */ DEFINE_SFX(CHAN_4608, NA_SE_EV_CLOCK_TOWER_FALL, 0x30, 3, 0, 0, 0)
-/* 0x2940 */ DEFINE_SFX(CHAN_4637, NA_SE_EV_CLOCK_TOWER_BOUND_0, 0x30, 3, 0, 0, 0)
-/* 0x2941 */ DEFINE_SFX(CHAN_464B, NA_SE_EV_CLOCK_TOWER_BOUND_1, 0x30, 3, 0, 0, 0)
-/* 0x2942 */ DEFINE_SFX(CHAN_4657, NA_SE_EV_CLOCK_TOWER_BOUND_2, 0x30, 3, 0, 0, 0)
-/* 0x2943 */ DEFINE_SFX(CHAN_4667, NA_SE_EV_STONEDOOR_OPEN_S, 0x30, 0, 0, 0, 0)
-/* 0x2944 */ DEFINE_SFX(CHAN_4681, NA_SE_EV_ICE_MELT_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x2945 */ DEFINE_SFX(CHAN_46B1, NA_SE_EV_CLOCK_TOWER_STAIR_MOVE, 0x30, 3, 0, 0, 0)
-/* 0x2946 */ DEFINE_SFX(CHAN_46CE, NA_SE_EV_DUMMY_326, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x2947 */ DEFINE_SFX(CHAN_474B, NA_SE_EV_OBJECT_STICK, 0x30, 3, 1, 0, 0)
-/* 0x2948 */ DEFINE_SFX(CHAN_476C, NA_SE_EV_CHICK_TO_CHICKEN, 0x30, 0, 1, 0, 0)
-/* 0x2949 */ DEFINE_SFX(CHAN_4787, NA_SE_EV_MUJURA_BALLOON_BROKEN, 0x60, 2, 0, 0, 0)
-/* 0x294A */ DEFINE_SFX(CHAN_47BB, NA_SE_EV_BALLOON_SWELL, 0x30, 0, 0, 0, 0)
-/* 0x294B */ DEFINE_SFX(CHAN_47CB, NA_SE_EV_SEAHORSE_OUT_BOTTLE, 0x30, 0, 0, 0, 0)
-/* 0x294C */ DEFINE_SFX(CHAN_47E6, NA_SE_EV_KYOJIN_VOICE_SUCCESS, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x294D */ DEFINE_SFX(CHAN_4815, NA_SE_EV_KYOJIN_VOICE_FAIL, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x294E */ DEFINE_SFX(CHAN_4834, NA_SE_EV_KYOJIN_WALK, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x294F */ DEFINE_SFX(CHAN_4856, NA_SE_EV_MOON_FALL_LAST, 0x30, 0, 0, 0, 0)
-/* 0x2950 */ DEFINE_SFX(CHAN_485D, NA_SE_EV_EARTHQUAKE_LAST, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2951 */ DEFINE_SFX(CHAN_4887, NA_SE_EV_SEAHORSE_SWIM, 0x30, 0, 0, 0, 0)
-/* 0x2952 */ DEFINE_SFX(CHAN_4899, NA_SE_EV_OPEN_AMBRELLA, 0x30, 0, 0, 0, 0)
-/* 0x2953 */ DEFINE_SFX(CHAN_48AA, NA_SE_EV_BUTLER_FRY, 0x60, 0, 0, 0, 0)
-/* 0x2954 */ DEFINE_SFX(CHAN_48CB, NA_SE_EV_PIRATE_SHIP, 0x30, 2, 0, 0, 0)
-/* 0x2955 */ DEFINE_SFX(CHAN_48DF, NA_SE_EV_DRAIN, 0x30, 0, 0, 0, 0)
-/* 0x2956 */ DEFINE_SFX(CHAN_48EB, NA_SE_EV_DORA_L, 0x30, 2, 0, 0, 0)
-/* 0x2957 */ DEFINE_SFX(CHAN_48F7, NA_SE_EV_LOG_BOUND, 0x30, 0, 2, 0, 0)
-/* 0x2958 */ DEFINE_SFX(CHAN_4908, NA_SE_EV_CART_WHEEL, 0x60, 2, 1, 0, 0)
-/* 0x2959 */ DEFINE_SFX(CHAN_492D, NA_SE_EV_EARTHQUAKE_LAST2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x295A */ DEFINE_SFX(CHAN_495D, NA_SE_EV_DORA_S, 0x30, 0, 0, 0, 0)
-/* 0x295B */ DEFINE_SFX(CHAN_496D, NA_SE_EV_ROCK_FALL, 0x30, 0, 0, 0, 0)
-/* 0x295C */ DEFINE_SFX(CHAN_0C10, NA_SE_EV_FREEZE_S, 0x30, 0, 0, 0, 0)
-/* 0x295D */ DEFINE_SFX(CHAN_497F, NA_SE_EV_WOOD_BOUND_S, 0x30, 0, 0, 0, 0)
-/* 0x295E */ DEFINE_SFX(CHAN_4990, NA_SE_EV_CLOSE_AMBRELLA, 0x30, 0, 0, 0, 0)
-/* 0x295F */ DEFINE_SFX(CHAN_49A1, NA_SE_EV_OBJECT_SLIDE, 0x30, 0, 0, 0, 0)
-/* 0x2960 */ DEFINE_SFX(CHAN_49AB, NA_SE_EV_ROLL_AND_FALL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2961 */ DEFINE_SFX(CHAN_49CC, NA_SE_EV_GORON_BOUND_0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2962 */ DEFINE_SFX(CHAN_49EB, NA_SE_EV_GORON_BOUND_1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2963 */ DEFINE_SFX(CHAN_4A0B, NA_SE_EV_MONKEY_VO_DAMAGE, 0x30, 0, 0, 0, 0)
-/* 0x2964 */ DEFINE_SFX(CHAN_4A20, NA_SE_EV_FORT_RISING, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2965 */ DEFINE_SFX(CHAN_4A5F, NA_SE_EV_MONKEY_VO_REWARD, 0x30, 0, 0, 0, 0)
-/* 0x2966 */ DEFINE_SFX(CHAN_4A76, NA_SE_EV_WATER_PURIFICATION, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2967 */ DEFINE_SFX(CHAN_4A9E, NA_SE_EV_OWL_WARP_SWITCH_ON, 0x80, 0, 0, 0, 0)
-/* 0x2968 */ DEFINE_SFX(CHAN_4ACB, NA_SE_EV_BIG_WATER_WHEEL_RR, 0x80, 3, 0, 0, 0)
-/* 0x2969 */ DEFINE_SFX(CHAN_4B0F, NA_SE_EV_BIG_WATER_WHEEL_LR, 0x80, 3, 0, 0, 0)
-/* 0x296A */ DEFINE_SFX(CHAN_4B27, NA_SE_EV_SMALL_WATER_WHEEL, 0x30, 3, 0, 0, 0)
-/* 0x296B */ DEFINE_SFX(CHAN_4B6F, NA_SE_EV_COCK_SWITCH_ROLL, 0x80, 2, 0, 0, 0)
-/* 0x296C */ DEFINE_SFX(CHAN_4B86, NA_SE_EV_COCK_SWITCH_STOP, 0x80, 2, 0, 0, 0)
-/* 0x296D */ DEFINE_SFX(CHAN_4B95, NA_SE_EV_PIPE_STREAM_START, 0x30, 0, 0, 0, 0)
-/* 0x296E */ DEFINE_SFX(CHAN_4BB4, NA_SE_EV_WATER_PILLAR, 0x60, 0, 0, 0, 0)
-/* 0x296F */ DEFINE_SFX(CHAN_4BCF, NA_SE_EV_SEESAW_INCLINE, 0x30, 0, 0, 0, 0)
-/* 0x2970 */ DEFINE_SFX(CHAN_4BDE, NA_SE_EV_ZORA_WALK, 0x30, 2, 1, 0, 0)
-/* 0x2971 */ DEFINE_SFX(CHAN_4BF4, NA_SE_EV_PIRATE_WALK, 0x30, 2, 1, 0, 0)
-/* 0x2972 */ DEFINE_SFX(CHAN_4C05, NA_SE_EV_PILLAR_UP_FAST, 0x30, 3, 1, 0, 0)
-/* 0x2973 */ DEFINE_SFX(CHAN_4ACB, NA_SE_EV_DUMMY_WATER_WHEEL_RR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2974 */ DEFINE_SFX(CHAN_4B0F, NA_SE_EV_DUMMY_WATER_WHEEL_LR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2975 */ DEFINE_SFX(CHAN_4C1F, NA_SE_EV_MUJURA_FOLLOWERS_FLY, 0x30, 0, 0, 0, 0)
-/* 0x2976 */ DEFINE_SFX(CHAN_4C42, NA_SE_EV_MAKE_TURRET, 0x30, 0, 0, 0, 0)
-/* 0x2977 */ DEFINE_SFX(CHAN_4CCD, NA_SE_EV_CHANDELIER_ROLL, 0x30, 3, 0, 0, 0)
-/* 0x2978 */ DEFINE_SFX(CHAN_4CF8, NA_SE_EV_CHANDELIER_BROKEN, 0x30, 0, 0, 0, 0)
-/* 0x2979 */ DEFINE_SFX(CHAN_4D02, NA_SE_EV_SINK_WOOD_FLOOR, 0x30, 0, 0, 0, 0)
-/* 0x297A */ DEFINE_SFX(CHAN_4D10, NA_SE_EV_REBOUND_WOOD_FLOOR, 0x30, 0, 0, 0, 0)
-/* 0x297B */ DEFINE_SFX(CHAN_4D1E, NA_SE_EV_UFO_APPEAR, 0x30, 3, 0, 0, 0)
-/* 0x297C */ DEFINE_SFX(CHAN_4D59, NA_SE_EV_UFO_DASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x297D */ DEFINE_SFX(CHAN_4D9A, NA_SE_EV_TORNADE, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x297E */ DEFINE_SFX(CHAN_4E01, NA_SE_EV_MILK_POT_DAMAGE, 0x80, 3, 0, 0, 0)
-/* 0x297F */ DEFINE_SFX(CHAN_4BCF, NA_SE_EV_DUMMY_383, 0x30, 0, 0, 0, 0)
-/* 0x2980 */ DEFINE_SFX(CHAN_4E1D, NA_SE_EV_KYOJIN_SIGN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2981 */ DEFINE_SFX(CHAN_4E43, NA_SE_EV_KYOJIN_GRATITUDE0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2982 */ DEFINE_SFX(CHAN_4E90, NA_SE_EV_KYOJIN_GRATITUDE1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2983 */ DEFINE_SFX(CHAN_4EC1, NA_SE_EV_KYOJIN_GRATITUDE2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2984 */ DEFINE_SFX(CHAN_4EEC, NA_SE_EV_IKANA_DOOR_OPEN, 0x30, 0, 0, 0, 0)
-/* 0x2985 */ DEFINE_SFX(CHAN_4F07, NA_SE_EV_IKANA_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
-/* 0x2986 */ DEFINE_SFX(CHAN_4F22, NA_SE_EV_MOONSTONE_FALL, 0x80, 3, 0, 0, 0)
-/* 0x2987 */ DEFINE_SFX(CHAN_4F54, NA_SE_EV_COMING_FIRE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2988 */ DEFINE_SFX(CHAN_4F74, NA_SE_EV_FAIRY_GROUP_FRY, 0x30, 0, 0, 0, 0)
-/* 0x2989 */ DEFINE_SFX(CHAN_4F9B, NA_SE_EV_FAIRY_GROUP_HEAL, 0x30, 0, 0, 0, 0)
-/* 0x298A */ DEFINE_SFX(CHAN_4FDE, NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY, 0x30, 0, 0, 0, 0)
-/* 0x298B */ DEFINE_SFX(CHAN_4FF8, NA_SE_EV_PAMERA_WALK, 0x30, 0, 0, 0, 0)
-/* 0x298C */ DEFINE_SFX(CHAN_5006, NA_SE_EV_G_STONE_CHANGE_COLOR, 0x30, 0, 0, 0, 0)
-/* 0x298D */ DEFINE_SFX(CHAN_501B, NA_SE_EV_CURTAIN_DOWN, 0x30, 0, 0, 0, 0)
-/* 0x298E */ DEFINE_SFX(CHAN_502B, NA_SE_EV_GORON_HAND_HIT, 0x30, 3, 0, 0, 0)
-/* 0x298F */ DEFINE_SFX(CHAN_5031, NA_SE_EV_SMALL_WOODPLATE_BOUND_0, 0x30, 3, 1, 0, 0)
-/* 0x2990 */ DEFINE_SFX(CHAN_06B1, NA_SE_EV_GET_UP_ON_BED, 0x30, 3, 0, 0, 0)
-/* 0x2991 */ DEFINE_SFX(CHAN_0800, NA_SE_EV_LIE_DOWN_ON_BED, 0x30, 3, 0, 0, 0)
-/* 0x2992 */ DEFINE_SFX(CHAN_503B, NA_SE_EV_BANK_MAN_HAND_HIT, 0x30, 0, 0, 0, 0)
-/* 0x2993 */ DEFINE_SFX(CHAN_5049, NA_SE_EV_HANKO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x2994 */ DEFINE_SFX(CHAN_5056, NA_SE_EV_CHICK_SONG, 0x10, 7, 0, 0, 0)
-/* 0x2995 */ DEFINE_SFX(CHAN_505A, NA_SE_EV_LAND_SAND, 0x30, 0, 0, 0, 0)
-/* 0x2996 */ DEFINE_SFX(CHAN_5063, NA_SE_EV_JUMP_SAND, 0x30, 0, 0, 0, 0)
-/* 0x2997 */ DEFINE_SFX(CHAN_5067, NA_SE_EV_SECRET_LADDER_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x2998 */ DEFINE_SFX(CHAN_507C, NA_SE_EV_CLAPPING_2P, 0x30, 0, 0, 0, 0)
-/* 0x2999 */ DEFINE_SFX(CHAN_50D4, NA_SE_EV_DIVE_INTO_WEED, 0x30, 0, 0, 0, 0)
-/* 0x299A */ DEFINE_SFX(CHAN_50D8, NA_SE_EV_FAIRY_SHIVER, 0x30, 0, 0, 0, 0)
-/* 0x299B */ DEFINE_SFX(CHAN_50EA, NA_SE_EV_MASK_RISING, 0x30, 0, 0, 0, 0)
-/* 0x299C */ DEFINE_SFX(CHAN_5102, NA_SE_EV_MOON_EYE_FLASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x299D */ DEFINE_SFX(CHAN_510F, NA_SE_EV_SLIP_MOON, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x299E */ DEFINE_SFX(CHAN_5141, NA_SE_EV_FALL_POWER, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x299F */ DEFINE_SFX(CHAN_29D1, NA_SE_EV_BELL_DASH_NORMAL, 0x58, 0, 1, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
-/* 0x29A0 */ DEFINE_SFX(CHAN_51B4, NA_SE_EV_IKANA_BLOCK_MOVE_X, 0x60, 3, 0, 0, 0)
-/* 0x29A1 */ DEFINE_SFX(CHAN_51DF, NA_SE_EV_IKANA_BLOCK_MOVE_Z, 0x60, 3, 0, 0, 0)
-/* 0x29A2 */ DEFINE_SFX(CHAN_51F9, NA_SE_EV_IKANA_BLOCK_MOVE_Y, 0x60, 3, 0, 0, 0)
-/* 0x29A3 */ DEFINE_SFX(CHAN_5215, NA_SE_EV_IKANA_BLOCK_STOP_C, 0x70, 3, 0, 0, 0)
-/* 0x29A4 */ DEFINE_SFX(CHAN_5224, NA_SE_EV_IKANA_BLOCK_STOP_F, 0x70, 3, 0, 0, 0)
-/* 0x29A5 */ DEFINE_SFX(CHAN_5245, NA_SE_EV_BELL_ANGER, 0x30, 0, 0, 0, 0)
-/* 0x29A6 */ DEFINE_SFX(CHAN_5258, NA_SE_EV_IKANA_BLOCK_SWITCH, 0x70, 3, 0, 0, 0)
-/* 0x29A7 */ DEFINE_SFX(CHAN_527A, NA_SE_EV_BAT_FLY, 0x30, 4, 0, 0, 0)
-/* 0x29A8 */ DEFINE_SFX(CHAN_52A7, NA_SE_EV_UFO_LIGHT_BEAM, 0x30, 3, 0, 0, 0)
-/* 0x29A9 */ DEFINE_SFX(CHAN_52B6, NA_SE_EV_DOOR_UNLOCK, 0x30, 0, 0, 0, 0)
-/* 0x29AA */ DEFINE_SFX(CHAN_52BA, NA_SE_EV_WOOD_WATER_WHEEL, 0x30, 0, 0, 0, 0)
-/* 0x29AB */ DEFINE_SFX(CHAN_52CB, NA_SE_EV_CONVEYOR_SHUTTER_OPEN, 0x60, 0, 0, 0, 0)
-/* 0x29AC */ DEFINE_SFX(CHAN_52D9, NA_SE_EV_CONVEYOR_SHUTTER_CLOSE, 0x60, 0, 0, 0, 0)
-/* 0x29AD */ DEFINE_SFX(CHAN_52E7, NA_SE_EV_ROOM_CARTAIN, 0x30, 0, 0, 0, 0)
-/* 0x29AE */ DEFINE_SFX(CHAN_52FA, NA_SE_EV_ZORA_KIDS_BORN, 0x30, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
-/* 0x29AF */ DEFINE_SFX(CHAN_5315, NA_SE_EV_ZORA_KIDS_SWIM_0, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
-/* 0x29B0 */ DEFINE_SFX(CHAN_5338, NA_SE_EV_ZORA_KIDS_SWIM_1, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
-/* 0x29B1 */ DEFINE_SFX(CHAN_535B, NA_SE_EV_MOON_EXPLOSION, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x29B2 */ DEFINE_SFX(CHAN_53BA, NA_SE_EV_RAINBOW, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x29B3 */ DEFINE_SFX(CHAN_53DF, NA_SE_EV_OMENYA_WALK, 0x30, 0, 2, 0, 0)
-/* 0x29B4 */ DEFINE_SFX(CHAN_540F, NA_SE_EV_KYOJIN_GROAN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x29B5 */ DEFINE_SFX(CHAN_5420, NA_SE_EV_UFO_FLY, 0x30, 3, 0, 0, 0)
-/* 0x29B6 */ DEFINE_SFX(CHAN_5431, NA_SE_EV_GRASS_WALL_BROKEN, 0x30, 0, 0, 0, 0)
-/* 0x29B7 */ DEFINE_SFX(CHAN_5452, NA_SE_EV_WARP_HOLE_ENERGY, 0x60, 3, 0, 0, 0)
-/* 0x29B8 */ DEFINE_SFX(CHAN_548C, NA_SE_EV_BOSS_WARP_HOLE, 0x70, 0, 0, 0, 0)
-/* 0x29B9 */ DEFINE_SFX(CHAN_54B8, NA_SE_EV_FIREWORKS_LAUNCH, 0x30, 0, 0, 0, 0)
-/* 0x29BA */ DEFINE_SFX(CHAN_5506, NA_SE_EV_IKANA_SOUL_LV, 0x30, 0, 0, 0, 0)
-/* 0x29BB */ DEFINE_SFX(CHAN_552E, NA_SE_EV_IKANA_PURIFICATION, 0x30, 0, 0, 0, 0)
-/* 0x29BC */ DEFINE_SFX(CHAN_556C, NA_SE_EV_ZORA_KIDS_SWIM_2, 0x30, 0, 0, 0, 0)
-/* 0x29BD */ DEFINE_SFX(CHAN_5575, NA_SE_EV_DARUMA_VANISH, 0x30, 0, 0, 0, 0)
-/* 0x29BE */ DEFINE_SFX(CHAN_5581, NA_SE_EV_IKANA_SOUL_TRANSFORM, 0x30, 0, 0, 0, 0)
-/* 0x29BF */ DEFINE_SFX(CHAN_1F6C, NA_SE_EV_ROMANI_BOW_FLICK, 0x40, 0, 0, 0, 0)
-/* 0x29C0 */ DEFINE_SFX(CHAN_55B5, NA_SE_EV_WHITE_FAIRY_SHOT_DASH, 0x58, 0, 1, 0, 0)
-/* 0x29C1 */ DEFINE_SFX(CHAN_55CD, NA_SE_EV_BLACK_FAIRY_SHOT_DASH, 0x58, 0, 1, 0, 0)
-/* 0x29C2 */ DEFINE_SFX(CHAN_55D4, NA_SE_EV_SWORD_FORGE, 0x30, 0, 1, 0, 0)
-/* 0x29C3 */ DEFINE_SFX(CHAN_2A30, NA_SE_EV_STONEDOOR_CLOSE_S, 0x30, 1, 1, 0, 0)
-/* 0x29C4 */ DEFINE_SFX(CHAN_540F, NA_SE_EV_BOTTLE_CAP_CLOSE, 0x30, 0, 0, 0, 0)
-/* 0x29C5 */ DEFINE_SFX(CHAN_5420, NA_SE_EV_PAMET_ROCK_CRASH, 0x30, 0, 0, 0, 0)
-/* 0x29C6 */ DEFINE_SFX(CHAN_5431, NA_SE_EV_GUILLOTINE_UP, 0x30, 0, 0, 0, 0)
-/* 0x29C7 */ DEFINE_SFX(CHAN_5452, NA_SE_EV_ROCK_BROKEN2, 0x30, 0, 0, 0, 0)
-/* 0x29C8 */ DEFINE_SFX(CHAN_548C, NA_SE_EV_OBJECT_STICK2, 0x30, 0, 0, 0, 0)
-/* 0x29C9 */ DEFINE_SFX(CHAN_54B8, NA_SE_EV_WOODBOX_BOUND2, 0x30, 0, 0, 0, 0)
-/* 0x29CA */ DEFINE_SFX(CHAN_5506, NA_SE_EV_DEMO_KID_ATOZUSARI, 0x30, 0, 0, 0, 0)
-/* 0x29CB */ DEFINE_SFX(CHAN_552E, NA_SE_EV_UNDER_WATER, 0x30, 0, 0, 0, 0)
-/* 0x29CC */ DEFINE_SFX(CHAN_556C, NA_SE_EV_FREEZE2, 0x30, 0, 0, 0, 0)
-/* 0x29CD */ DEFINE_SFX(CHAN_5575, NA_SE_EV_DEMO_KID_SAGURU, 0x30, 0, 0, 0, 0)
-/* 0x29CE */ DEFINE_SFX(CHAN_5581, NA_SE_EV_WATER_WALL3, 0x30, 0, 0, 0, 0)
-/* 0x29CF */ DEFINE_SFX(CHAN_1F6C, NA_SE_EV_BOMBERS_TAORE, 0x30, 0, 0, 0, 0)
+/* 0x2800 */ DEFINE_SFX(CHAN_EV_DOOR_OPEN, NA_SE_EV_DOOR_OPEN, 0x70, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
+/* 0x2801 */ DEFINE_SFX(CHAN_EV_DOOR_CLOSE, NA_SE_EV_DOOR_CLOSE, 0x80, 0, 1, 0, 0)
+/* 0x2802 */ DEFINE_SFX(CHAN_EV_EXPLOSION, NA_SE_EV_EXPLOSION, 0x30, 0, 0, 0, 0)
+/* 0x2803 */ DEFINE_SFX(CHAN_EV_HORSE_WALK, NA_SE_EV_HORSE_WALK, 0x60, 0, 1, 0, 0)
+/* 0x2804 */ DEFINE_SFX(CHAN_EV_HORSE_RUN, NA_SE_EV_HORSE_RUN, 0x60, 0, 1, 0, 0)
+/* 0x2805 */ DEFINE_SFX(CHAN_EV_HORSE_NEIGH, NA_SE_EV_HORSE_NEIGH, 0x70, 0, 1, 0, 0)
+/* 0x2806 */ DEFINE_SFX(CHAN_EV_RIVER_STREAM, NA_SE_EV_RIVER_STREAM, 0x30, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x2807 */ DEFINE_SFX(CHAN_EV_WATER_WALL_BIG, NA_SE_EV_WATER_WALL_BIG, 0x70, 2, 0, 0, 0)
+/* 0x2808 */ DEFINE_SFX(CHAN_EV_OUT_OF_WATER, NA_SE_EV_OUT_OF_WATER, 0x30, 0, 1, 0, 0)
+/* 0x2809 */ DEFINE_SFX(CHAN_EV_DIVE_WATER, NA_SE_EV_DIVE_WATER, 0x30, 0, 1, 0, 0)
+/* 0x280A */ DEFINE_SFX(CHAN_EV_ROCK_SLIDE, NA_SE_EV_ROCK_SLIDE, 0x80, 2, 0, 0, 0)
+/* 0x280B */ DEFINE_SFX(CHAN_EV_MAGMA_LEVEL, NA_SE_EV_MAGMA_LEVEL, 0xA0, 3, 0, 0, 0)
+/* 0x280C */ DEFINE_SFX(CHAN_EV_BRIDGE_OPEN, NA_SE_EV_BRIDGE_OPEN, 0x30, 3, 0, 0, SFX_FLAG_8)
+/* 0x280D */ DEFINE_SFX(CHAN_EV_BRIDGE_CLOSE, NA_SE_EV_BRIDGE_CLOSE, 0x30, 3, 0, 0, 0)
+/* 0x280E */ DEFINE_SFX(CHAN_EV_BRIDGE_OPEN_STOP, NA_SE_EV_BRIDGE_OPEN_STOP, 0x30, 3, 0, 0, 0)
+/* 0x280F */ DEFINE_SFX(CHAN_EV_BRIDGE_CLOSE_STOP, NA_SE_EV_BRIDGE_CLOSE_STOP, 0x30, 3, 0, 0, 0)
+/* 0x2810 */ DEFINE_SFX(CHAN_EV_WALL_BROKEN, NA_SE_EV_WALL_BROKEN, 0x30, 2, 0, 0, 0)
+/* 0x2811 */ DEFINE_SFX(CHAN_EV_CHICKEN_CRY_N, NA_SE_EV_CHICKEN_CRY_N, 0x30, 0, 1, 0, 0)
+/* 0x2812 */ DEFINE_SFX(CHAN_EV_CHICKEN_CRY_A, NA_SE_EV_CHICKEN_CRY_A, 0x30, 0, 1, 0, 0)
+/* 0x2813 */ DEFINE_SFX(CHAN_EV_CHICKEN_CRY_M, NA_SE_EV_CHICKEN_CRY_M, 0x50, 0, 0, 0, 0)
+/* 0x2814 */ DEFINE_SFX(CHAN_EV_SLIDE_DOOR_OPEN, NA_SE_EV_SLIDE_DOOR_OPEN, 0x60, 2, 0, 0, 0)
+/* 0x2815 */ DEFINE_SFX(CHAN_EV_FOOT_SWITCH, NA_SE_EV_FOOT_SWITCH, 0x30, 3, 0, 0, 0)
+/* 0x2816 */ DEFINE_SFX(CHAN_EV_HORSE_GROAN, NA_SE_EV_HORSE_GROAN, 0x60, 0, 0, 0, 0)
+/* 0x2817 */ DEFINE_SFX(CHAN_EV_BOMB_DROP_WATER, NA_SE_EV_BOMB_DROP_WATER, 0x30, 2, 2, 0, 0)
+/* 0x2818 */ DEFINE_SFX(CHAN_EV_HORSE_JUMP, NA_SE_EV_HORSE_JUMP, 0x30, 0, 0, 0, 0)
+/* 0x2819 */ DEFINE_SFX(CHAN_EV_HORSE_LAND, NA_SE_EV_HORSE_LAND, 0x40, 0, 0, 0, 0)
+/* 0x281A */ DEFINE_SFX(CHAN_EV_HORSE_SLIP, NA_SE_EV_HORSE_SLIP, 0x68, 0, 0, 0, 0)
+/* 0x281B */ DEFINE_SFX(CHAN_EV_WHITE_FAIRY_DASH, NA_SE_EV_WHITE_FAIRY_DASH, 0x58, 0, 1, 0, 0)
+/* 0x281C */ DEFINE_SFX(CHAN_EV_SLIDE_DOOR_CLOSE, NA_SE_EV_SLIDE_DOOR_CLOSE, 0x60, 0, 0, 0, 0)
+/* 0x281D */ DEFINE_SFX(CHAN_EV_BIGWALL_BOUND, NA_SE_EV_BIGWALL_BOUND, 0x70, 3, 0, 0, 0)
+/* 0x281E */ DEFINE_SFX(CHAN_EV_STONE_STATUE_OPEN, NA_SE_EV_STONE_STATUE_OPEN, 0x30, 3, 1, 0, 0)
+/* 0x281F */ DEFINE_SFX(CHAN_EV_TBOX_UNLOCK, NA_SE_EV_TBOX_UNLOCK, 0x30, 0, 0, 0, 0)
+/* 0x2820 */ DEFINE_SFX(CHAN_EV_TBOX_OPEN, NA_SE_EV_TBOX_OPEN, 0x30, 0, 0, 0, 0)
+/* 0x2821 */ DEFINE_SFX(CHAN_SY_TIMER, NA_SE_SY_TIMER, 0xA0, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_LOWER_VOLUME_BGM)
+/* 0x2822 */ DEFINE_SFX(CHAN_EV_FLAME_IGNITION, NA_SE_EV_FLAME_IGNITION, 0x20, 2, 0, 0, 0)
+/* 0x2823 */ DEFINE_SFX(CHAN_EV_SPEAR_HIT, NA_SE_EV_SPEAR_HIT, 0x30, 0, 0, 0, 0)
+/* 0x2824 */ DEFINE_SFX(CHAN_EV_ELEVATOR_MOVE, NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x2825 */ DEFINE_SFX(CHAN_EV_WARP_HOLE, NA_SE_EV_WARP_HOLE, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x2826 */ DEFINE_SFX(CHAN_EV_LINK_WARP, NA_SE_EV_LINK_WARP, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x2827 */ DEFINE_SFX(CHAN_EV_PILLAR_SINK, NA_SE_EV_PILLAR_SINK, 0x30, 2, 0, 0, 0)
+/* 0x2828 */ DEFINE_SFX(CHAN_EV_WATER_WALL, NA_SE_EV_WATER_WALL, 0x30, 0, 0, 0, 0)
+/* 0x2829 */ DEFINE_SFX(CHAN_EV_RIVER_STREAM_S, NA_SE_EV_RIVER_STREAM_S, 0x30, 0, 0, 0, 0)
+/* 0x282A */ DEFINE_SFX(CHAN_EV_RIVER_STREAM_F, NA_SE_EV_RIVER_STREAM_F, 0x30, 0, 0, 0, 0)
+/* 0x282B */ DEFINE_SFX(CHAN_EV_KID_HORSE_LAND2, NA_SE_EV_KID_HORSE_LAND2, 0x60, 0, 0, 0, 0)
+/* 0x282C */ DEFINE_SFX(CHAN_EV_KID_HORSE_SANDDUST, NA_SE_EV_KID_HORSE_SANDDUST, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x282D */ DEFINE_SFX(CHAN_EV_DUMMY_45, NA_SE_EV_DUMMY_45, 0x30, 0, 0, 0, 0)
+/* 0x282E */ DEFINE_SFX(CHAN_EV_LIGHTNING, NA_SE_EV_LIGHTNING, 0x80, 0, 0, 0, 0)
+/* 0x282F */ DEFINE_SFX(CHAN_EV_BOMB_BOUND, NA_SE_EV_BOMB_BOUND, 0x30, 0, 2, 0, 0)
+/* 0x2830 */ DEFINE_SFX(CHAN_EV_WATERDROP, NA_SE_EV_WATERDROP, 0x30, 0, 1, 0, 0)
+/* 0x2831 */ DEFINE_SFX(CHAN_EV_TORCH, NA_SE_EV_TORCH, 0x10, 0, 0, 0, 0)
+/* 0x2832 */ DEFINE_SFX(CHAN_EV_MAGMA_LEVEL_M, NA_SE_EV_MAGMA_LEVEL_M, 0xA0, 3, 0, 0, 0)
+/* 0x2833 */ DEFINE_SFX(CHAN_EV_FIRE_PILLAR, NA_SE_EV_FIRE_PILLAR, 0x30, 0, 0, 0, SFX_FLAG_8)
+/* 0x2834 */ DEFINE_SFX(CHAN_EV_FIRE_PLATE, NA_SE_EV_FIRE_PLATE, 0x30, 0, 0, 0, SFX_FLAG_PRIORITY_NO_DIST)
+/* 0x2835 */ DEFINE_SFX(CHAN_EV_BLOCK_BOUND, NA_SE_EV_BLOCK_BOUND, 0x30, 3, 0, 0, 0)
+/* 0x2836 */ DEFINE_SFX(CHAN_EV_METALDOOR_SLIDE, NA_SE_EV_METALDOOR_SLIDE, 0x60, 3, 0, SFX_FLAG2_UNUSED6, 0)
+/* 0x2837 */ DEFINE_SFX(CHAN_EV_METALDOOR_STOP, NA_SE_EV_METALDOOR_STOP, 0x30, 0, 0, 0, 0)
+/* 0x2838 */ DEFINE_SFX(CHAN_EV_BLOCK_SHAKE, NA_SE_EV_BLOCK_SHAKE, 0x30, 0, 0, 0, 0)
+/* 0x2839 */ DEFINE_SFX(CHAN_EV_BOX_BREAK, NA_SE_EV_BOX_BREAK, 0x30, 2, 0, 0, 0)
+/* 0x283A */ DEFINE_SFX(CHAN_EV_HAMMER_SWITCH, NA_SE_EV_HAMMER_SWITCH, 0x30, 0, 0, 0, 0)
+/* 0x283B */ DEFINE_SFX(CHAN_EV_MAGMA_LEVEL_L, NA_SE_EV_MAGMA_LEVEL_L, 0xA0, 3, 0, 0, 0)
+/* 0x283C */ DEFINE_SFX(CHAN_EV_SPEAR_FENCE, NA_SE_EV_SPEAR_FENCE, 0x30, 0, 0, 0, 0)
+/* 0x283D */ DEFINE_SFX(CHAN_EV_WATERDROP_GRD, NA_SE_EV_WATERDROP_GRD, 0x30, 0, 0, 0, 0)
+/* 0x283E */ DEFINE_SFX(CHAN_EV_EXPLSION_LONG, NA_SE_EV_EXPLSION_LONG, 0x30, 3, 0, 0, 0)
+/* 0x283F */ DEFINE_SFX(CHAN_EV_WATER_WALL_BIG_SILENT, NA_SE_EV_WATER_WALL_BIG_SILENT, 0x70, 0, 0, 0, 0)
+/* 0x2840 */ DEFINE_SFX(CHAN_EV_DESERT_WARPHOLE, NA_SE_EV_DESERT_WARPHOLE, 0x60, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x2841 */ DEFINE_SFX(CHAN_EV_FOUNTAIN, NA_SE_EV_FOUNTAIN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x2842 */ DEFINE_SFX(CHAN_EV_KID_HORSE_WALK, NA_SE_EV_KID_HORSE_WALK, 0x60, 0, 0, 0, 0)
+/* 0x2843 */ DEFINE_SFX(CHAN_EV_KID_HORSE_RUN, NA_SE_EV_KID_HORSE_RUN, 0x60, 0, 0, 0, 0)
+/* 0x2844 */ DEFINE_SFX(CHAN_EV_KID_HORSE_NEIGH, NA_SE_EV_KID_HORSE_NEIGH, 0x60, 0, 0, 0, 0)
+/* 0x2845 */ DEFINE_SFX(CHAN_EV_KID_HORSE_GROAN, NA_SE_EV_KID_HORSE_GROAN, 0x60, 0, 0, 0, 0)
+/* 0x2846 */ DEFINE_SFX(CHAN_EV_S_STONE_FLASH, NA_SE_EV_S_STONE_FLASH, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2847 */ DEFINE_SFX(CHAN_EV_LIGHT_GATHER, NA_SE_EV_LIGHT_GATHER, 0x30, 0, 0, 0, 0)
+/* 0x2848 */ DEFINE_SFX(CHAN_EV_TREE_CUT, NA_SE_EV_TREE_CUT, 0x30, 0, 0, 0, 0)
+/* 0x2849 */ DEFINE_SFX(CHAN_EV_VOLCANO, NA_SE_EV_VOLCANO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_PRIORITY_NO_DIST)
+/* 0x284A */ DEFINE_SFX(CHAN_EV_POSTMAN_WALK, NA_SE_EV_POSTMAN_WALK, 0x30, 0, 1, 0, 0)
+/* 0x284B */ DEFINE_SFX(CHAN_EV_POSTMACHINE_HIT_OPEN, NA_SE_EV_POSTMACHINE_HIT_OPEN, 0x60, 0, 0, 0, 0)
+/* 0x284C */ DEFINE_SFX(CHAN_EV_POSTMACHINE_OPEN, NA_SE_EV_POSTMACHINE_OPEN, 0x60, 3, 0, 0, 0)
+/* 0x284D */ DEFINE_SFX(CHAN_EV_CHINETRAP_DOWN, NA_SE_EV_CHINETRAP_DOWN, 0x30, 0, 0, 0, 0)
+/* 0x284E */ DEFINE_SFX(CHAN_EV_PLANT_BROKEN, NA_SE_EV_PLANT_BROKEN, 0x58, 1, 0, 0, 0)
+/* 0x284F */ DEFINE_SFX(CHAN_EV_STONE_SWITCH_ON, NA_SE_EV_STONE_SWITCH_ON, 0x30, 0, 0, 0, 0)
+/* 0x2850 */ DEFINE_SFX(CHAN_EV_FLUTTER_FLAG, NA_SE_EV_FLUTTER_FLAG, 0x30, 0, 0, 0, 0)
+/* 0x2851 */ DEFINE_SFX(CHAN_EV_TRAP_BOUND, NA_SE_EV_TRAP_BOUND, 0x40, 0, 0, 0, 0)
+/* 0x2852 */ DEFINE_SFX(CHAN_EV_ROCK_BROKEN, NA_SE_EV_ROCK_BROKEN, 0x30, 3, 3, 0, 0)
+/* 0x2853 */ DEFINE_SFX(CHAN_EV_FANTOM_WARP_S2, NA_SE_EV_FANTOM_WARP_S2, 0x70, 2, 0, 0, 0)
+/* 0x2854 */ DEFINE_SFX(CHAN_EV_FANTOM_WARP_L2, NA_SE_EV_FANTOM_WARP_L2, 0x60, 2, 0, 0, 0)
+/* 0x2855 */ DEFINE_SFX(CHAN_EV_COFFIN_CAP_OPEN, NA_SE_EV_COFFIN_CAP_OPEN, 0x30, 0, 0, 0, 0)
+/* 0x2856 */ DEFINE_SFX(CHAN_EV_TRE_BOX_BOUND, NA_SE_EV_TRE_BOX_BOUND, 0x60, 1, 1, 0, 0)
+/* 0x2857 */ DEFINE_SFX(CHAN_EV_WIND_TRAP, NA_SE_EV_WIND_TRAP, 0x30, 2, 0, 0, 0)
+/* 0x2858 */ DEFINE_SFX(CHAN_EV_TRAP_OBJ_SLIDE, NA_SE_EV_TRAP_OBJ_SLIDE, 0x30, 0, 0, 0, 0)
+/* 0x2859 */ DEFINE_SFX(CHAN_EV_METALDOOR_OPEN, NA_SE_EV_METALDOOR_OPEN, 0x90, 3, 0, 0, 0)
+/* 0x285A */ DEFINE_SFX(CHAN_EV_METALDOOR_CLOSE, NA_SE_EV_METALDOOR_CLOSE, 0x90, 3, 0, 0, 0)
+/* 0x285B */ DEFINE_SFX(CHAN_EV_BURN_OUT, NA_SE_EV_BURN_OUT, 0x30, 0, 0, 0, 0)
+/* 0x285C */ DEFINE_SFX(CHAN_EV_BLOCKSINK, NA_SE_EV_BLOCKSINK, 0x30, 2, 0, 0, 0)
+/* 0x285D */ DEFINE_SFX(CHAN_EV_CROWD, NA_SE_EV_CROWD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_REVERB_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x285E */ DEFINE_SFX(CHAN_EV_WATER_LEVEL_DOWN, NA_SE_EV_WATER_LEVEL_DOWN, 0x30, 0, 0, 0, 0)
+/* 0x285F */ DEFINE_SFX(CHAN_EV_NAVY_VANISH, NA_SE_EV_NAVY_VANISH, 0x30, 0, 0, 0, 0)
+/* 0x2860 */ DEFINE_SFX(CHAN_EV_STONE_SWITCH_OFF, NA_SE_EV_STONE_SWITCH_OFF, 0x30, 3, 0, 0, 0)
+/* 0x2861 */ DEFINE_SFX(CHAN_EV_WEB_VIBRATION, NA_SE_EV_WEB_VIBRATION, 0x30, 0, 0, 0, 0)
+/* 0x2862 */ DEFINE_SFX(CHAN_EV_ICE_STAND_APPEAR, NA_SE_EV_ICE_STAND_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x2863 */ DEFINE_SFX(CHAN_EV_ROLL_STAND, NA_SE_EV_ROLL_STAND, 0x30, 3, 0, 0, 0)
+/* 0x2864 */ DEFINE_SFX(CHAN_EV_SEESAW_WATER_BOUND, NA_SE_EV_SEESAW_WATER_BOUND, 0x30, 0, 1, 0, 0)
+/* 0x2865 */ DEFINE_SFX(CHAN_EV_SECOM_CONVEYOR, NA_SE_EV_SECOM_CONVEYOR, 0x30, 0, 0, 0, 0)
+/* 0x2866 */ DEFINE_SFX(CHAN_EV_WOODDOOR_OPEN, NA_SE_EV_WOODDOOR_OPEN, 0x30, 0, 0, 0, 0)
+/* 0x2867 */ DEFINE_SFX(CHAN_EV_METALGATE_OPEN, NA_SE_EV_METALGATE_OPEN, 0x30, 0, 0, 0, 0)
+/* 0x2868 */ DEFINE_SFX(CHAN_IT_SCOOP_UP_WATER, NA_SE_IT_SCOOP_UP_WATER, 0x30, 0, 0, 0, 0)
+/* 0x2869 */ DEFINE_SFX(CHAN_EV_FISH_LEAP, NA_SE_EV_FISH_LEAP, 0x30, 0, 0, 0, 0)
+/* 0x286A */ DEFINE_SFX(CHAN_EV_KAKASHI_SWING, NA_SE_EV_KAKASHI_SWING, 0x30, 0, 0, 0, 0)
+/* 0x286B */ DEFINE_SFX(CHAN_EV_KAKASHI_ROLL, NA_SE_EV_KAKASHI_ROLL, 0x30, 0, 0, 0, 0)
+/* 0x286C */ DEFINE_SFX(CHAN_EV_BOTTLE_CAP_OPEN, NA_SE_EV_BOTTLE_CAP_OPEN, 0x30, 3, 0, 0, 0)
+/* 0x286D */ DEFINE_SFX(CHAN_EV_G_STONE_CRUSH, NA_SE_EV_G_STONE_CRUSH, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x286E */ DEFINE_SFX(CHAN_EV_KAKASH_LONGI_ROLL, NA_SE_EV_KAKASH_LONGI_ROLL, 0x30, 0, 0, 0, 0)
+/* 0x286F */ DEFINE_SFX(CHAN_EV_SUN_MARK_FLASH, NA_SE_EV_SUN_MARK_FLASH, 0x30, 3, 0, 0, 0)
+/* 0x2870 */ DEFINE_SFX(CHAN_EV_FALL_DOWN_DIRT, NA_SE_EV_FALL_DOWN_DIRT, 0x30, 0, 0, 0, 0)
+/* 0x2871 */ DEFINE_SFX(CHAN_EV_SEESAW_BOUND, NA_SE_EV_SEESAW_BOUND, 0x30, 0, 0, 0, 0)
+/* 0x2872 */ DEFINE_SFX(CHAN_EV_FAIRY_ATTACK, NA_SE_EV_FAIRY_ATTACK, 0x30, 0, 2, 0, 0)
+/* 0x2873 */ DEFINE_SFX(CHAN_EV_WOOD_HIT, NA_SE_EV_WOOD_HIT, 0x30, 0, 0, 0, 0)
+/* 0x2874 */ DEFINE_SFX(CHAN_EV_SCOOPUP_WATER, NA_SE_EV_SCOOPUP_WATER, 0x30, 0, 0, 0, 0)
+/* 0x2875 */ DEFINE_SFX(CHAN_EV_DROP_FALL, NA_SE_EV_DROP_FALL, 0x30, 0, 0, 0, 0)
+/* 0x2876 */ DEFINE_SFX(CHAN_EV_WOOD_GEAR, NA_SE_EV_WOOD_GEAR, 0x30, 2, 0, 0, 0)
+/* 0x2877 */ DEFINE_SFX(CHAN_EV_TREE_SWING, NA_SE_EV_TREE_SWING, 0x60, 0, 0, 0, 0)
+/* 0x2878 */ DEFINE_SFX(CHAN_EV_DOOR_CLOSE, NA_SE_EV_AUTO_DOOR_CLOSE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
+/* 0x2879 */ DEFINE_SFX(CHAN_EV_NAVY_FLY_REBIRTH, NA_SE_EV_NAVY_FLY_REBIRTH, 0x30, 2, 0, 0, 0)
+/* 0x287A */ DEFINE_SFX(CHAN_EV_CHAINLIFT_STOP, NA_SE_EV_CHAINLIFT_STOP, 0x30, 2, 0, 0, 0)
+/* 0x287B */ DEFINE_SFX(CHAN_EV_TRE_BOX_APPEAR, NA_SE_EV_TRE_BOX_APPEAR, 0x80, 2, 0, 0, 0)
+/* 0x287C */ DEFINE_SFX(CHAN_EV_CHAIN_KEY_UNLOCK, NA_SE_EV_CHAIN_KEY_UNLOCK, 0x40, 0, 0, 0, 0)
+/* 0x287D */ DEFINE_SFX(CHAN_EV_SPINE_TRAP_MOVE, NA_SE_EV_SPINE_TRAP_MOVE, 0x1C, 0, 0, 0, 0)
+/* 0x287E */ DEFINE_SFX(CHAN_EV_HEALING, NA_SE_EV_HEALING, 0x30, 0, 0, 0, 0)
+/* 0x287F */ DEFINE_SFX(CHAN_EV_GREAT_FAIRY_APPEAR, NA_SE_EV_GREAT_FAIRY_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x2880 */ DEFINE_SFX(CHAN_EV_GREAT_FAIRY_VANISH, NA_SE_EV_GREAT_FAIRY_VANISH, 0x30, 0, 0, 0, 0)
+/* 0x2881 */ DEFINE_SFX(CHAN_EV_RED_EYE, NA_SE_EV_RED_EYE, 0x30, 0, 0, 0, 0)
+/* 0x2882 */ DEFINE_SFX(CHAN_EV_ROLL_STAND_2, NA_SE_EV_ROLL_STAND_2, 0x30, 0, 0, 0, 0)
+/* 0x2883 */ DEFINE_SFX(CHAN_EV_WALL_SLIDE, NA_SE_EV_WALL_SLIDE, 0x30, 0, 0, 0, 0)
+/* 0x2884 */ DEFINE_SFX(CHAN_EV_TRE_BOX_FLASH, NA_SE_EV_TRE_BOX_FLASH, 0x30, 0, 0, 0, 0)
+/* 0x2885 */ DEFINE_SFX(CHAN_EV_WINDMILL_LEVEL, NA_SE_EV_WINDMILL_LEVEL, 0x60, 4, 0, 0, 0)
+/* 0x2886 */ DEFINE_SFX(CHAN_EV_GOTO_HEAVEN, NA_SE_EV_GOTO_HEAVEN, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x2887 */ DEFINE_SFX(CHAN_EV_POT_BROKEN, NA_SE_EV_POT_BROKEN, 0x30, 0, 1, 0, 0)
+/* 0x2888 */ DEFINE_SFX(CHAN_PL_PUT_DOWN_POT, NA_SE_PL_PUT_DOWN_POT, 0x30, 0, 0, 0, 0)
+/* 0x2889 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WATER, NA_SE_EV_DIVE_INTO_WATER, 0x60, 0, 0, 0, 0)
+/* 0x288A */ DEFINE_SFX(CHAN_EV_JUMP_OUT_WATER, NA_SE_EV_JUMP_OUT_WATER, 0x60, 0, 0, 0, 0)
+/* 0x288B */ DEFINE_SFX(CHAN_EV_ICE_PIECE, NA_SE_EV_ICE_PIECE, 0x30, 0, 0, 0, 0)
+/* 0x288C */ DEFINE_SFX(CHAN_EV_TRIFORCE, NA_SE_EV_TRIFORCE, 0x30, 0, 0, 0, 0)
+/* 0x288D */ DEFINE_SFX(CHAN_EV_AURORA, NA_SE_EV_AURORA, 0x30, 0, 0, 0, 0)
+/* 0x288E */ DEFINE_SFX(CHAN_EV_CHIBI_FAIRY_SAVED, NA_SE_EV_CHIBI_FAIRY_SAVED, 0x60, 3, 0, 0, 0)
+/* 0x288F */ DEFINE_SFX(CHAN_EV_BUYOSTAND_RISING, NA_SE_EV_BUYOSTAND_RISING, 0x30, 3, 0, 0, 0)
+/* 0x2890 */ DEFINE_SFX(CHAN_EV_BUYOSTAND_FALL, NA_SE_EV_BUYOSTAND_FALL, 0x30, 3, 0, 0, 0)
+/* 0x2891 */ DEFINE_SFX(CHAN_EV_MILK_POT_BROKEN, NA_SE_EV_MILK_POT_BROKEN, 0x80, 0, 0, 0, 0)
+/* 0x2892 */ DEFINE_SFX(CHAN_EV_CHAIR_ROLL, NA_SE_EV_CHAIR_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2893 */ DEFINE_SFX(CHAN_EV_STONEDOOR_STOP, NA_SE_EV_STONEDOOR_STOP, 0x30, 3, 0, 0, 0)
+/* 0x2894 */ DEFINE_SFX(CHAN_EV_S_STONE_REVIVAL, NA_SE_EV_S_STONE_REVIVAL, 0x30, 0, 0, 0, 0)
+/* 0x2895 */ DEFINE_SFX(CHAN_EV_WATER_TANK, NA_SE_EV_WATER_TANK, 0x30, 0, 0, 0, 0)
+/* 0x2896 */ DEFINE_SFX(CHAN_EV_HUMAN_BOUND, NA_SE_EV_HUMAN_BOUND, 0x30, 0, 2, 0, 0)
+/* 0x2897 */ DEFINE_SFX(CHAN_EV_TOILET_WATER, NA_SE_EV_TOILET_WATER, 0x30, 0, 0, 0, 0)
+/* 0x2898 */ DEFINE_SFX(CHAN_EV_EARTHQUAKE, NA_SE_EV_EARTHQUAKE, 0x30, 0, 0, 0, 0)
+/* 0x2899 */ DEFINE_SFX(CHAN_EV_SWEEP, NA_SE_EV_SWEEP, 0x30, 0, 0, 0, 0)
+/* 0x289A */ DEFINE_SFX(CHAN_EV_GOD_LIGHTBALL_2, NA_SE_EV_GOD_LIGHTBALL_2, 0x30, 0, 0, 0, 0)
+/* 0x289B */ DEFINE_SFX(CHAN_EV_RUN_AROUND, NA_SE_EV_RUN_AROUND, 0x30, 0, 0, 0, 0)
+/* 0x289C */ DEFINE_SFX(CHAN_EV_RUN_AROUND, NA_SE_EV_CONSENTRATION, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x289D */ DEFINE_SFX(CHAN_EV_TIMETRIP_LIGHT, NA_SE_EV_TIMETRIP_LIGHT, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x289E */ DEFINE_SFX(CHAN_EV_DOOR_BELL, NA_SE_EV_DOOR_BELL, 0x30, 2, 0, 0, 0)
+/* 0x289F */ DEFINE_SFX(CHAN_EV_BOUND_ON_MAGMA, NA_SE_EV_BOUND_ON_MAGMA, 0x30, 3, 0, 0, 0)
+/* 0x28A0 */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_EV_HONEYCOMB_FALL, 0x30, 0, 0, 0, 0)
+/* 0x28A1 */ DEFINE_SFX(CHAN_EV_JUMP_CONC, NA_SE_EV_JUMP_CONC, 0x30, 0, 0, 0, 0)
+/* 0x28A2 */ DEFINE_SFX(CHAN_EV_ICE_MELT, NA_SE_EV_ICE_MELT, 0x30, 0, 0, 0, 0)
+/* 0x28A3 */ DEFINE_SFX(CHAN_EV_FIRE_PILLAR_S, NA_SE_EV_FIRE_PILLAR_S, 0x30, 0, 0, 0, 0)
+/* 0x28A4 */ DEFINE_SFX(CHAN_EV_BLOCK_RISING, NA_SE_EV_BLOCK_RISING, 0x20, 3, 0, 0, 0)
+/* 0x28A5 */ DEFINE_SFX(CHAN_EV_CHINCLE_SPELL_EFFECT, NA_SE_EV_CHINCLE_SPELL_EFFECT, 0x30, 0, 0, 0, 0)
+/* 0x28A6 */ DEFINE_SFX(CHAN_EV_LINK_WARP_IN, NA_SE_EV_LINK_WARP_IN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x28A7 */ DEFINE_SFX(CHAN_EV_LINK_WARP_OUT, NA_SE_EV_LINK_WARP_OUT, 0x30, 0, 0, 0, 0)
+/* 0x28A8 */ DEFINE_SFX(CHAN_EV_FIATY_HEAL, NA_SE_EV_FIATY_HEAL, 0x30, 0, 0, 0, 0)
+/* 0x28A9 */ DEFINE_SFX(CHAN_EV_CHAIN_KEY_UNLOCK_B, NA_SE_EV_CHAIN_KEY_UNLOCK_B, 0x30, 0, 0, 0, 0)
+/* 0x28AA */ DEFINE_SFX(CHAN_EV_WOODBOX_BREAK, NA_SE_EV_WOODBOX_BREAK, 0x70, 2, 0, 0, 0)
+/* 0x28AB */ DEFINE_SFX(CHAN_EV_PUT_DOWN_WOODBOX, NA_SE_EV_PUT_DOWN_WOODBOX, 0x30, 0, 0, 0, 0)
+/* 0x28AC */ DEFINE_SFX(CHAN_EV_LAND_DIRT, NA_SE_EV_LAND_DIRT, 0x30, 0, 0, 0, 0)
+/* 0x28AD */ DEFINE_SFX(CHAN_EV_FLOOR_ROLLING, NA_SE_EV_FLOOR_ROLLING, 0x30, 0, 0, 0, 0)
+/* 0x28AE */ DEFINE_SFX(CHAN_EV_DOG_CRY_EVENING, NA_SE_EV_DOG_CRY_EVENING, 0x50, 0, 0, 0, 0)
+/* 0x28AF */ DEFINE_SFX(CHAN_EV_JABJAB_HICCUP, NA_SE_EV_JABJAB_HICCUP, 0x30, 0, 0, 0, 0)
+/* 0x28B0 */ DEFINE_SFX(CHAN_EV_STICK_SWING, NA_SE_EV_STICK_SWING, 0x30, 0, 0, 0, 0)
+/* 0x28B1 */ DEFINE_SFX(CHAN_EV_FROG_JUMP, NA_SE_EV_FROG_JUMP, 0x30, 0, 0, 0, 0)
+/* 0x28B2 */ DEFINE_SFX(CHAN_EV_ICE_FREEZE, NA_SE_EV_ICE_FREEZE, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x28B3 */ DEFINE_SFX(CHAN_EV_BURNING, NA_SE_EV_BURNING, 0x20, 0, 0, 0, 0)
+/* 0x28B4 */ DEFINE_SFX(CHAN_EV_WOODPLATE_BOUND, NA_SE_EV_WOODPLATE_BOUND, 0x30, 0, 3, 0, 0)
+/* 0x28B5 */ DEFINE_SFX(CHAN_EV_MOON_CRY, NA_SE_EV_MOON_CRY, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x28B6 */ DEFINE_SFX(CHAN_EV_JABJAB_GROAN, NA_SE_EV_JABJAB_GROAN, 0x30, 0, 0, 0, 0)
+/* 0x28B7 */ DEFINE_SFX(CHAN_EV_WAVE_S, NA_SE_EV_WAVE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x28B8 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL, NA_SE_EV_BIGBALL_ROLL, 0x30, 0, 0, 0, 0)
+/* 0x28B9 */ DEFINE_SFX(CHAN_EV_ELEVATOR_MOVE3, NA_SE_EV_ELEVATOR_MOVE3, 0x30, 0, 0, 0, 0)
+/* 0x28BA */ DEFINE_SFX(CHAN_EV_DIAMOND_SWITCH, NA_SE_EV_DIAMOND_SWITCH, 0x30, 2, 0, 0, 0)
+/* 0x28BB */ DEFINE_SFX(CHAN_EV_FLAME_OF_FIRE, NA_SE_EV_FLAME_OF_FIRE, 0x30, 3, 0, 0, 0)
+/* 0x28BC */ DEFINE_SFX(CHAN_EV_FISH_GROW_UP, NA_SE_EV_FISH_GROW_UP, 0x30, 2, 0, 0, 0)
+/* 0x28BD */ DEFINE_SFX(CHAN_EV_FLYING_AIR, NA_SE_EV_FLYING_AIR, 0x30, 0, 0, 0, 0)
+/* 0x28BE */ DEFINE_SFX(CHAN_EV_PASS_AIR, NA_SE_EV_PASS_AIR, 0x30, 0, 0, 0, 0)
+/* 0x28BF */ DEFINE_SFX(CHAN_EV_COME_UP_DEKU_JR, NA_SE_EV_COME_UP_DEKU_JR, 0x30, 0, 0, 0, 0)
+/* 0x28C0 */ DEFINE_SFX(CHAN_EV_SAND_STORM, NA_SE_EV_SAND_STORM, 0x30, 0, 0, 0, 0)
+/* 0x28C1 */ DEFINE_SFX(CHAN_EV_BOILED_WATER_S, NA_SE_EV_BOILED_WATER_S, 0x30, 6, 0, 0, 0)
+/* 0x28C2 */ DEFINE_SFX(CHAN_EV_GRAVE_EXPLOSION, NA_SE_EV_GRAVE_EXPLOSION, 0xA0, 3, 0, 0, 0)
+/* 0x28C3 */ DEFINE_SFX(CHAN_EV_LURE_MOVE_W, NA_SE_EV_LURE_MOVE_W, 0x30, 0, 0, 0, 0)
+/* 0x28C4 */ DEFINE_SFX(CHAN_EV_POT_MOVE_START, NA_SE_EV_POT_MOVE_START, 0x30, 0, 0, 0, 0)
+/* 0x28C5 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WATER_L, NA_SE_EV_DIVE_INTO_WATER_L, 0x30, 0, 0, 0, 0)
+/* 0x28C6 */ DEFINE_SFX(CHAN_EV_OUT_OF_WATER_L, NA_SE_EV_OUT_OF_WATER_L, 0x30, 0, 0, 0, 0)
+/* 0x28C7 */ DEFINE_SFX(CHAN_EV_BOILED_WATER_L, NA_SE_EV_BOILED_WATER_L, 0x30, 0, 0, 0, 0)
+/* 0x28C8 */ DEFINE_SFX(CHAN_EV_DIG_UP, NA_SE_EV_DIG_UP, 0x30, 0, 0, 0, 0)
+/* 0x28C9 */ DEFINE_SFX(CHAN_EV_WOOD_BOUND, NA_SE_EV_WOOD_BOUND, 0x30, 0, 0, 0, 0)
+/* 0x28CA */ DEFINE_SFX(CHAN_EV_WATER_BUBBLE, NA_SE_EV_WATER_BUBBLE, 0x30, 0, 3, 0, 0)
+/* 0x28CB */ DEFINE_SFX(CHAN_EV_ICE_BROKEN, NA_SE_EV_ICE_BROKEN, 0x30, 2, 0, 0, 0)
+/* 0x28CC */ DEFINE_SFX(CHAN_EV_FROG_GROW_UP, NA_SE_EV_FROG_GROW_UP, 0x30, 2, 0, 0, 0)
+/* 0x28CD */ DEFINE_SFX(CHAN_EV_WATER_CONVECTION, NA_SE_EV_WATER_CONVECTION, 0x30, 0, 0, 0, 0)
+/* 0x28CE */ DEFINE_SFX(CHAN_EV_GROUND_GATE_OPEN, NA_SE_EV_GROUND_GATE_OPEN, 0x30, 3, 0, 0, 0)
+/* 0x28CF */ DEFINE_SFX(CHAN_EV_FACE_BREAKDOWN, NA_SE_EV_FACE_BREAKDOWN, 0x30, 3, 0, 0, 0)
+/* 0x28D0 */ DEFINE_SFX(CHAN_EV_TOILET_HAND_APPEAR, NA_SE_EV_TOILET_HAND_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x28D1 */ DEFINE_SFX(CHAN_EV_TOILET_HAND_VANISH, NA_SE_EV_TOILET_HAND_VANISH, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x28D2 */ DEFINE_SFX(CHAN_EV_ROUND_TRAP_MOVE, NA_SE_EV_ROUND_TRAP_MOVE, 0x30, 0, 0, 0, 0)
+/* 0x28D3 */ DEFINE_SFX(CHAN_EV_HIT_SOUND, NA_SE_EV_HIT_SOUND, 0x30, 0, 0, 0, 0)
+/* 0x28D4 */ DEFINE_SFX(CHAN_EV_ICE_SWING, NA_SE_EV_ICE_SWING, 0x30, 0, 0, 0, 0)
+/* 0x28D5 */ DEFINE_SFX(CHAN_EV_DOWN_TO_GROUND, NA_SE_EV_DOWN_TO_GROUND, 0x30, 0, 0, 0, 0)
+/* 0x28D6 */ DEFINE_SFX(CHAN_EV_BIG_TORTOISE_SWIM, NA_SE_EV_BIG_TORTOISE_SWIM, 0x60, 3, 2, 0, 0)
+/* 0x28D7 */ DEFINE_SFX(CHAN_EV_TORTOISE_WAKE_UP, NA_SE_EV_TORTOISE_WAKE_UP, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x28D8 */ DEFINE_SFX(CHAN_EV_SMALL_DOG_BARK, NA_SE_EV_SMALL_DOG_BARK, 0x50, 0, 0, 0, 0)
+/* 0x28D9 */ DEFINE_SFX(CHAN_EV_RUPY_FALL, NA_SE_EV_RUPY_FALL, 0x60, 0, 0, 0, 0)
+/* 0x28DA */ DEFINE_SFX(CHAN_EV_RAIN, NA_SE_EV_RAIN, 0x90, 0, 0, 0, 0)
+/* 0x28DB */ DEFINE_SFX(CHAN_EV_IRON_DOOR_OPEN, NA_SE_EV_IRON_DOOR_OPEN, 0x30, 0, 0, 0, 0)
+/* 0x28DC */ DEFINE_SFX(CHAN_EV_IRON_DOOR_CLOSE, NA_SE_EV_IRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
+/* 0x28DD */ DEFINE_SFX(CHAN_EV_WHIRLPOOL, NA_SE_EV_WHIRLPOOL, 0x30, 0, 0, 0, 0)
+/* 0x28DE */ DEFINE_SFX(CHAN_EV_BIG_TORTOISE_ROLL, NA_SE_EV_BIG_TORTOISE_ROLL, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x28DF */ DEFINE_SFX(CHAN_EV_COW_CRY, NA_SE_EV_COW_CRY, 0x30, 0, 0, 0, 0)
+/* 0x28E0 */ DEFINE_SFX(CHAN_EV_METAL_BOX_BOUND, NA_SE_EV_METAL_BOX_BOUND, 0x30, 0, 0, 0, 0)
+/* 0x28E1 */ DEFINE_SFX(CHAN_EV_ELECTRIC_EXPLOSION, NA_SE_EV_ELECTRIC_EXPLOSION, 0x30, 3, 0, 0, 0)
+/* 0x28E2 */ DEFINE_SFX(CHAN_EV_COME_UP_DEKU_JR, NA_SE_EV_HEAVY_THROW, 0x30, 3, 0, 0, 0)
+/* 0x28E3 */ DEFINE_SFX(CHAN_EV_FROG_CRY_0, NA_SE_EV_FROG_CRY_0, 0x30, 0, 0, 0, 0)
+/* 0x28E4 */ DEFINE_SFX(CHAN_EV_FROG_CRY_1, NA_SE_EV_FROG_CRY_1, 0x30, 0, 0, 0, 0)
+/* 0x28E5 */ DEFINE_SFX(CHAN_EV_COW_CRY_LV, NA_SE_EV_COW_CRY_LV, 0x30, 0, 0, 0, 0)
+/* 0x28E6 */ DEFINE_SFX(CHAN_EV_RONRON_DOOR_CLOSE, NA_SE_EV_RONRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
+/* 0x28E7 */ DEFINE_SFX(CHAN_EV_BUTTERFRY_TO_FAIRY, NA_SE_EV_BUTTERFRY_TO_FAIRY, 0x30, 0, 0, 0, 0)
+/* 0x28E8 */ DEFINE_SFX(CHAN_EV_FIVE_COUNT_LUPY, NA_SE_EV_FIVE_COUNT_LUPY, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x28E9 */ DEFINE_SFX(CHAN_EV_STONE_GROW_UP, NA_SE_EV_STONE_GROW_UP, 0x30, 0, 0, 0, 0)
+/* 0x28EA */ DEFINE_SFX(CHAN_EV_STONE_LAUNCH, NA_SE_EV_STONE_LAUNCH, 0x30, 0, 0, 0, 0)
+/* 0x28EB */ DEFINE_SFX(CHAN_EV_SLIDE_DOOR_CLOSE, NA_SE_EV_STONE_ROLLING, 0x30, 0, 0, 0, 0)
+/* 0x28EC */ DEFINE_SFX(CHAN_EV_TOGE_STICK_ROLLING, NA_SE_EV_TOGE_STICK_ROLLING, 0x30, 2, 0, 0, 0)
+/* 0x28ED */ DEFINE_SFX(CHAN_EV_TOWER_ENERGY, NA_SE_EV_TOWER_ENERGY, 0x30, 0, 0, 0, 0)
+/* 0x28EE */ DEFINE_SFX(CHAN_EV_MOON_LIGHT_PILLAR, NA_SE_EV_MOON_LIGHT_PILLAR, 0x30, 3, 0, 0, 0)
+/* 0x28EF */ DEFINE_SFX(CHAN_EV_MONKEY_WALK, NA_SE_EV_MONKEY_WALK, 0x20, 0, 0, 0, 0)
+/* 0x28F0 */ DEFINE_SFX(CHAN_EV_KNIGHT_WALK, NA_SE_EV_KNIGHT_WALK, 0x30, 0, 0, 0, 0)
+/* 0x28F1 */ DEFINE_SFX(CHAN_EV_PILLAR_MOVE_STOP, NA_SE_EV_PILLAR_MOVE_STOP, 0x30, 0, 1, 0, 0)
+/* 0x28F2 */ DEFINE_SFX(CHAN_EV_WAVE, NA_SE_EV_WAVE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x28F3 */ DEFINE_SFX(CHAN_EV_BIGBELL, NA_SE_EV_BIGBELL, 0x30, 2, 0, 0, 0)
+/* 0x28F4 */ DEFINE_SFX(CHAN_EV_NUTS_BROKEN, NA_SE_EV_NUTS_BROKEN, 0x30, 0, 0, 0, 0)
+/* 0x28F5 */ DEFINE_SFX(CHAN_EV_SNOWBALL_BROKEN, NA_SE_EV_SNOWBALL_BROKEN, 0x30, 2, 0, 0, 0)
+/* 0x28F6 */ DEFINE_SFX(CHAN_EV_SMALLBALL_ROLL, NA_SE_EV_SMALLBALL_ROLL, 0x30, 5, 0, 0, 0)
+/* 0x28F7 */ DEFINE_SFX(CHAN_EV_FLOWERPETAL_MOVE, NA_SE_EV_FLOWERPETAL_MOVE, 0x30, 0, 0, 0, 0)
+/* 0x28F8 */ DEFINE_SFX(CHAN_EV_FLOWERPETAL_STOP, NA_SE_EV_FLOWERPETAL_STOP, 0x30, 0, 0, 0, 0)
+/* 0x28F9 */ DEFINE_SFX(CHAN_EV_FLOWER_ROLLING, NA_SE_EV_FLOWER_ROLLING, 0x40, 0, 0, 0, 0)
+/* 0x28FA */ DEFINE_SFX(CHAN_EV_GLASSBROKEN_IMPACT, NA_SE_EV_GLASSBROKEN_IMPACT, 0x30, 0, 0, 0, 0)
+/* 0x28FB */ DEFINE_SFX(CHAN_EV_GLASSBROKEN_BOUND, NA_SE_EV_GLASSBROKEN_BOUND, 0x30, 0, 0, 0, 0)
+/* 0x28FC */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL, NA_SE_EV_BIGBALL_ROLL_SR, 0x30, 5, 0, 0, 0)
+/* 0x28FD */ DEFINE_SFX(CHAN_EV_SMALL_SNOWBALL_BROKEN, NA_SE_EV_SMALL_SNOWBALL_BROKEN, 0x30, 2, 3, 0, 0)
+/* 0x28FE */ DEFINE_SFX(CHAN_EV_STATUE_VANISH, NA_SE_EV_STATUE_VANISH, 0x30, 0, 0, 0, 0)
+/* 0x28FF */ DEFINE_SFX(CHAN_EV_BIGBALL_BOUND, NA_SE_EV_BIGBALL_BOUND, 0x30, 0, 0, 0, 0)
+/* 0x2900 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_WALK, NA_SE_EV_MONKEY_VO_WALK, 0x30, 0, 2, 0, 0)
+/* 0x2901 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_JOY, NA_SE_EV_MONKEY_VO_JOY, 0x30, 0, 2, 0, 0)
+/* 0x2902 */ DEFINE_SFX(CHAN_EV_WALK_WATER, NA_SE_EV_WALK_WATER, 0x30, 0, 0, 0, 0)
+/* 0x2903 */ DEFINE_SFX(CHAN_EV_PLATE_LIFT_LEVEL, NA_SE_EV_PLATE_LIFT_LEVEL, 0x30, 2, 0, 0, 0)
+/* 0x2904 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL_2, NA_SE_EV_BIGBALL_ROLL_2, 0x30, 0, 0, 0, 0)
+/* 0x2905 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL_2, NA_SE_EV_BIGBALL_ROLL_SR_2, 0x30, 0, 0, 0, 0)
+/* 0x2906 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL_3, NA_SE_EV_BIGBALL_ROLL_3, 0x30, 0, 0, 0, 0)
+/* 0x2907 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL_3, NA_SE_EV_BIGBALL_ROLL_SR_3, 0x30, 0, 0, 0, 0)
+/* 0x2908 */ DEFINE_SFX(CHAN_EV_BEAVER_SWIM_MOTOR, NA_SE_EV_BEAVER_SWIM_MOTOR, 0x68, 2, 0, 0, 0)
+/* 0x2909 */ DEFINE_SFX(CHAN_EV_BEAVER_SWIM_HAND, NA_SE_EV_BEAVER_SWIM_HAND, 0x30, 2, 0, 0, 0)
+/* 0x290A */ DEFINE_SFX(CHAN_EV_SMALL_DOG_CRY, NA_SE_EV_SMALL_DOG_CRY, 0x30, 0, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x290B */ DEFINE_SFX(CHAN_EV_SMALL_DOG_GROAN, NA_SE_EV_SMALL_DOG_GROAN, 0x30, 0, 0, 0, 0)
+/* 0x290C */ DEFINE_SFX(CHAN_EV_SMALL_DOG_ATK_BARK, NA_SE_EV_SMALL_DOG_ATK_BARK, 0x30, 0, 0, 0, 0)
+/* 0x290D */ DEFINE_SFX(CHAN_EV_ICE_PILLAR_RISING, NA_SE_EV_ICE_PILLAR_RISING, 0x30, 2, 0, 0, 0)
+/* 0x290E */ DEFINE_SFX(CHAN_EV_ICE_PILLAR_FALL, NA_SE_EV_ICE_PILLAR_FALL, 0x30, 2, 0, 0, 0)
+/* 0x290F */ DEFINE_SFX(CHAN_EV_GORON_CHEER, NA_SE_EV_GORON_CHEER, 0x30, 3, 0, 0, 0)
+/* 0x2910 */ DEFINE_SFX(CHAN_EV_SMALL_DOG_ANG_BARK, NA_SE_EV_SMALL_DOG_ANG_BARK, 0x30, 0, 0, 0, 0)
+/* 0x2911 */ DEFINE_SFX(CHAN_EV_COMICAL_JUMP, NA_SE_EV_COMICAL_JUMP, 0x30, 0, 0, 0, 0)
+/* 0x2912 */ DEFINE_SFX(CHAN_EV_LIGHTNING_HARD, NA_SE_EV_LIGHTNING_HARD, 0x30, 0, 0, 0, 0)
+/* 0x2913 */ DEFINE_SFX(CHAN_EV_SMALL_DOG_WHINE, NA_SE_EV_SMALL_DOG_WHINE, 0x30, 0, 3, 0, 0)
+/* 0x2914 */ DEFINE_SFX(CHAN_EV_PANIC_IN_HOUSE, NA_SE_EV_PANIC_IN_HOUSE, 0x80, 0, 0, 0, 0)
+/* 0x2915 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_BELL, NA_SE_EV_CLOCK_TOWER_BELL, 0x30, 0, 0, 0, 0)
+/* 0x2916 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_SECOND_HAND, NA_SE_EV_CLOCK_TOWER_SECOND_HAND, 0x30, 2, 0, 0, 0)
+/* 0x2917 */ DEFINE_SFX(CHAN_EV_SIGNAL_BIGBELL, NA_SE_EV_SIGNAL_BIGBELL, 0xA0, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2918 */ DEFINE_SFX(CHAN_EV_DUMMY_280, NA_SE_EV_DUMMY_280, 0x30, 0, 0, 0, 0)
+/* 0x2919 */ DEFINE_SFX(CHAN_EV_DUMMY_280, NA_SE_EV_BEAVER_VOICE_0, 0x30, 0, 0, 0, 0)
+/* 0x291A */ DEFINE_SFX(CHAN_EV_BEAVER_VOICE_1, NA_SE_EV_BEAVER_VOICE_1, 0x30, 0, 0, 0, 0)
+/* 0x291B */ DEFINE_SFX(CHAN_EV_WATERWHEEL_LEVEL, NA_SE_EV_WATERWHEEL_LEVEL, 0x30, 0, 2, 0, 0)
+/* 0x291C */ DEFINE_SFX(CHAN_EV_WOOD_GATE_OPEN_N, NA_SE_EV_WOOD_GATE_OPEN_N, 0x30, 0, 0, 0, 0)
+/* 0x291D */ DEFINE_SFX(CHAN_EV_INVISIBLE_MONKEY, NA_SE_EV_INVISIBLE_MONKEY, 0x30, 5, 2, 0, 0)
+/* 0x291E */ DEFINE_SFX(CHAN_EV_CRUISER, NA_SE_EV_CRUISER, 0x30, 0, 1, 0, 0)
+/* 0x291F */ DEFINE_SFX(CHAN_EV_SECRET_CHEER, NA_SE_EV_SECRET_CHEER, 0x30, 0, 0, 0, 0)
+/* 0x2920 */ DEFINE_SFX(CHAN_EV_BOTTLE_WATERING, NA_SE_EV_BOTTLE_WATERING, 0x30, 0, 0, 0, 0)
+/* 0x2921 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_SADNESS, NA_SE_EV_MONKEY_VO_SADNESS, 0x30, 0, 0, 0, 0)
+/* 0x2922 */ DEFINE_SFX(CHAN_EV_SNOWSTORM_HARD, NA_SE_EV_SNOWSTORM_HARD, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2923 */ DEFINE_SFX(CHAN_EV_UNSKILLFUL_OCARINA, NA_SE_EV_UNSKILLFUL_OCARINA, 0x30, 0, 0, 0, 0)
+/* 0x2924 */ DEFINE_SFX(CHAN_EV_BLACK_FAIRY_DASH, NA_SE_EV_BLACK_FAIRY_DASH, 0x30, 0, 1, 0, 0)
+/* 0x2925 */ DEFINE_SFX(CHAN_EV_FAIRY_SURPRISE, NA_SE_EV_FAIRY_SURPRISE, 0x30, 0, 0, 0, 0)
+/* 0x2926 */ DEFINE_SFX(CHAN_EV_MONDO_SURPRISE, NA_SE_EV_MONDO_SURPRISE, 0x30, 0, 0, 0, 0)
+/* 0x2927 */ DEFINE_SFX(CHAN_EV_SPOT_LIGHT_OPEN, NA_SE_EV_SPOT_LIGHT_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2928 */ DEFINE_SFX(CHAN_EV_HOUSE_BROKEN, NA_SE_EV_HOUSE_BROKEN, 0x30, 2, 0, 0, 0)
+/* 0x2929 */ DEFINE_SFX(CHAN_EV_MOON_FALL, NA_SE_EV_MOON_FALL, 0x30, 3, 0, 0, 0)
+/* 0x292A */ DEFINE_SFX(CHAN_EV_OCARINA_BOUND_0, NA_SE_EV_OCARINA_BOUND_0, 0x30, 0, 0, 0, 0)
+/* 0x292B */ DEFINE_SFX(CHAN_EV_OCARINA_BOUND_1, NA_SE_EV_OCARINA_BOUND_1, 0x30, 0, 1, 0, 0)
+/* 0x292C */ DEFINE_SFX(CHAN_EV_BOMBERS_WALK, NA_SE_EV_BOMBERS_WALK, 0x30, 0, 1, 0, 0)
+/* 0x292D */ DEFINE_SFX(CHAN_EV_BOMBERS_LAND, NA_SE_EV_BOMBERS_LAND, 0x30, 0, 2, 0, 0)
+/* 0x292E */ DEFINE_SFX(CHAN_EV_BOMBERS_SHOT_BREATH, NA_SE_EV_BOMBERS_SHOT_BREATH, 0x30, 0, 0, 0, 0)
+/* 0x292F */ DEFINE_SFX(CHAN_EV_BOMBERS_SHOT_EXPLOSUIN, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN, 0x30, 0, 0, 0, 0)
+/* 0x2930 */ DEFINE_SFX(CHAN_EV_BOMBERS_JUMP, NA_SE_EV_BOMBERS_JUMP, 0x30, 0, 0, 0, 0)
+/* 0x2931 */ DEFINE_SFX(CHAN_EV_SOLDIER_WALK, NA_SE_EV_SOLDIER_WALK, 0x30, 0, 3, 0, 0)
+/* 0x2932 */ DEFINE_SFX(CHAN_EV_ROCK_CUBE_RISING, NA_SE_EV_ROCK_CUBE_RISING, 0x30, 0, 0, 0, 0)
+/* 0x2933 */ DEFINE_SFX(CHAN_EV_ROCK_CUBE_FALL, NA_SE_EV_ROCK_CUBE_FALL, 0x30, 0, 0, 0, 0)
+/* 0x2934 */ DEFINE_SFX(CHAN_EV_BELL_SPIT, NA_SE_EV_BELL_SPIT, 0x30, 0, 0, 0, 0)
+/* 0x2935 */ DEFINE_SFX(CHAN_EV_BELL_SIGH, NA_SE_EV_BELL_SIGH, 0x30, 0, 0, 0, 0)
+/* 0x2936 */ DEFINE_SFX(CHAN_EV_BELL_BRAKE, NA_SE_EV_BELL_BRAKE, 0x30, 0, 0, 0, 0)
+/* 0x2937 */ DEFINE_SFX(CHAN_EV_DOG_SWIM, NA_SE_EV_DOG_SWIM, 0x30, 0, 0, 0, 0)
+/* 0x2938 */ DEFINE_SFX(CHAN_EV_CHIBI_FAIRY_HEAL_ORG, NA_SE_EV_CHIBI_FAIRY_HEAL_ORG, 0x80, 0, 0, 0, 0)
+/* 0x2939 */ DEFINE_SFX(CHAN_EV_BOMBERS_CLIMB, NA_SE_EV_BOMBERS_CLIMB, 0x30, 0, 0, 0, 0)
+/* 0x293A */ DEFINE_SFX(CHAN_EV_WOODPLATE_BROKEN, NA_SE_EV_WOODPLATE_BROKEN, 0x30, 3, 1, 0, 0)
+/* 0x293B */ DEFINE_SFX(CHAN_EV_WATER_LEVEL_DOWN_FIX, NA_SE_EV_WATER_LEVEL_DOWN_FIX, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x293C */ DEFINE_SFX(CHAN_EV_HONEYCOMB_BROKEN, NA_SE_EV_HONEYCOMB_BROKEN, 0x30, 0, 0, 0, 0)
+/* 0x293D */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_UP, NA_SE_EV_CLOCK_TOWER_UP, 0x30, 3, 0, 0, 0)
+/* 0x293E */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_STOP, NA_SE_EV_CLOCK_TOWER_STOP, 0x30, 3, 0, 0, 0)
+/* 0x293F */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_FALL, NA_SE_EV_CLOCK_TOWER_FALL, 0x30, 3, 0, 0, 0)
+/* 0x2940 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_BOUND_0, NA_SE_EV_CLOCK_TOWER_BOUND_0, 0x30, 3, 0, 0, 0)
+/* 0x2941 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_BOUND_1, NA_SE_EV_CLOCK_TOWER_BOUND_1, 0x30, 3, 0, 0, 0)
+/* 0x2942 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_BOUND_2, NA_SE_EV_CLOCK_TOWER_BOUND_2, 0x30, 3, 0, 0, 0)
+/* 0x2943 */ DEFINE_SFX(CHAN_EV_STONEDOOR_OPEN_S, NA_SE_EV_STONEDOOR_OPEN_S, 0x30, 0, 0, 0, 0)
+/* 0x2944 */ DEFINE_SFX(CHAN_EV_ICE_MELT_LEVEL, NA_SE_EV_ICE_MELT_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x2945 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_STAIR_MOVE, NA_SE_EV_CLOCK_TOWER_STAIR_MOVE, 0x30, 3, 0, 0, 0)
+/* 0x2946 */ DEFINE_SFX(CHAN_EV_DUMMY_326, NA_SE_EV_DUMMY_326, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x2947 */ DEFINE_SFX(CHAN_EV_OBJECT_STICK, NA_SE_EV_OBJECT_STICK, 0x30, 3, 1, 0, 0)
+/* 0x2948 */ DEFINE_SFX(CHAN_EV_CHICK_TO_CHICKEN, NA_SE_EV_CHICK_TO_CHICKEN, 0x30, 0, 1, 0, 0)
+/* 0x2949 */ DEFINE_SFX(CHAN_EV_MUJURA_BALLOON_BROKEN, NA_SE_EV_MUJURA_BALLOON_BROKEN, 0x60, 2, 0, 0, 0)
+/* 0x294A */ DEFINE_SFX(CHAN_EV_BALLOON_SWELL, NA_SE_EV_BALLOON_SWELL, 0x30, 0, 0, 0, 0)
+/* 0x294B */ DEFINE_SFX(CHAN_EV_SEAHORSE_OUT_BOTTLE, NA_SE_EV_SEAHORSE_OUT_BOTTLE, 0x30, 0, 0, 0, 0)
+/* 0x294C */ DEFINE_SFX(CHAN_EV_KYOJIN_VOICE_SUCCESS, NA_SE_EV_KYOJIN_VOICE_SUCCESS, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x294D */ DEFINE_SFX(CHAN_EV_KYOJIN_VOICE_FAIL, NA_SE_EV_KYOJIN_VOICE_FAIL, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x294E */ DEFINE_SFX(CHAN_EV_KYOJIN_WALK, NA_SE_EV_KYOJIN_WALK, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x294F */ DEFINE_SFX(CHAN_EV_MOON_FALL_LAST, NA_SE_EV_MOON_FALL_LAST, 0x30, 0, 0, 0, 0)
+/* 0x2950 */ DEFINE_SFX(CHAN_EV_EARTHQUAKE_LAST, NA_SE_EV_EARTHQUAKE_LAST, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2951 */ DEFINE_SFX(CHAN_EV_SEAHORSE_SWIM, NA_SE_EV_SEAHORSE_SWIM, 0x30, 0, 0, 0, 0)
+/* 0x2952 */ DEFINE_SFX(CHAN_EV_OPEN_AMBRELLA, NA_SE_EV_OPEN_AMBRELLA, 0x30, 0, 0, 0, 0)
+/* 0x2953 */ DEFINE_SFX(CHAN_EV_BUTLER_FRY, NA_SE_EV_BUTLER_FRY, 0x60, 0, 0, 0, 0)
+/* 0x2954 */ DEFINE_SFX(CHAN_EV_PIRATE_SHIP, NA_SE_EV_PIRATE_SHIP, 0x30, 2, 0, 0, 0)
+/* 0x2955 */ DEFINE_SFX(CHAN_EV_DRAIN, NA_SE_EV_DRAIN, 0x30, 0, 0, 0, 0)
+/* 0x2956 */ DEFINE_SFX(CHAN_EV_DORA_L, NA_SE_EV_DORA_L, 0x30, 2, 0, 0, 0)
+/* 0x2957 */ DEFINE_SFX(CHAN_EV_LOG_BOUND, NA_SE_EV_LOG_BOUND, 0x30, 0, 2, 0, 0)
+/* 0x2958 */ DEFINE_SFX(CHAN_EV_CART_WHEEL, NA_SE_EV_CART_WHEEL, 0x60, 2, 1, 0, 0)
+/* 0x2959 */ DEFINE_SFX(CHAN_EV_EARTHQUAKE_LAST2, NA_SE_EV_EARTHQUAKE_LAST2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x295A */ DEFINE_SFX(CHAN_EV_DORA_S, NA_SE_EV_DORA_S, 0x30, 0, 0, 0, 0)
+/* 0x295B */ DEFINE_SFX(CHAN_EV_ROCK_FALL, NA_SE_EV_ROCK_FALL, 0x30, 0, 0, 0, 0)
+/* 0x295C */ DEFINE_SFX(CHAN_EV_FREEZE_S, NA_SE_EV_FREEZE_S, 0x30, 0, 0, 0, 0)
+/* 0x295D */ DEFINE_SFX(CHAN_EV_WOOD_BOUND_S, NA_SE_EV_WOOD_BOUND_S, 0x30, 0, 0, 0, 0)
+/* 0x295E */ DEFINE_SFX(CHAN_EV_CLOSE_AMBRELLA, NA_SE_EV_CLOSE_AMBRELLA, 0x30, 0, 0, 0, 0)
+/* 0x295F */ DEFINE_SFX(CHAN_EV_OBJECT_SLIDE, NA_SE_EV_OBJECT_SLIDE, 0x30, 0, 0, 0, 0)
+/* 0x2960 */ DEFINE_SFX(CHAN_EV_ROLL_AND_FALL, NA_SE_EV_ROLL_AND_FALL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2961 */ DEFINE_SFX(CHAN_EV_GORON_BOUND_0, NA_SE_EV_GORON_BOUND_0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2962 */ DEFINE_SFX(CHAN_EV_GORON_BOUND_1, NA_SE_EV_GORON_BOUND_1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2963 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_DAMAGE, NA_SE_EV_MONKEY_VO_DAMAGE, 0x30, 0, 0, 0, 0)
+/* 0x2964 */ DEFINE_SFX(CHAN_EV_FORT_RISING, NA_SE_EV_FORT_RISING, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2965 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_REWARD, NA_SE_EV_MONKEY_VO_REWARD, 0x30, 0, 0, 0, 0)
+/* 0x2966 */ DEFINE_SFX(CHAN_EV_WATER_PURIFICATION, NA_SE_EV_WATER_PURIFICATION, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2967 */ DEFINE_SFX(CHAN_EV_OWL_WARP_SWITCH_ON, NA_SE_EV_OWL_WARP_SWITCH_ON, 0x80, 0, 0, 0, 0)
+/* 0x2968 */ DEFINE_SFX(CHAN_EV_BIG_WATER_WHEEL_RR, NA_SE_EV_BIG_WATER_WHEEL_RR, 0x80, 3, 0, 0, 0)
+/* 0x2969 */ DEFINE_SFX(CHAN_EV_BIG_WATER_WHEEL_LR, NA_SE_EV_BIG_WATER_WHEEL_LR, 0x80, 3, 0, 0, 0)
+/* 0x296A */ DEFINE_SFX(CHAN_EV_SMALL_WATER_WHEEL, NA_SE_EV_SMALL_WATER_WHEEL, 0x30, 3, 0, 0, 0)
+/* 0x296B */ DEFINE_SFX(CHAN_EV_COCK_SWITCH_ROLL, NA_SE_EV_COCK_SWITCH_ROLL, 0x80, 2, 0, 0, 0)
+/* 0x296C */ DEFINE_SFX(CHAN_EV_COCK_SWITCH_STOP, NA_SE_EV_COCK_SWITCH_STOP, 0x80, 2, 0, 0, 0)
+/* 0x296D */ DEFINE_SFX(CHAN_EV_PIPE_STREAM_START, NA_SE_EV_PIPE_STREAM_START, 0x30, 0, 0, 0, 0)
+/* 0x296E */ DEFINE_SFX(CHAN_EV_WATER_PILLAR, NA_SE_EV_WATER_PILLAR, 0x60, 0, 0, 0, 0)
+/* 0x296F */ DEFINE_SFX(CHAN_EV_SEESAW_INCLINE, NA_SE_EV_SEESAW_INCLINE, 0x30, 0, 0, 0, 0)
+/* 0x2970 */ DEFINE_SFX(CHAN_EV_ZORA_WALK, NA_SE_EV_ZORA_WALK, 0x30, 2, 1, 0, 0)
+/* 0x2971 */ DEFINE_SFX(CHAN_EV_PIRATE_WALK, NA_SE_EV_PIRATE_WALK, 0x30, 2, 1, 0, 0)
+/* 0x2972 */ DEFINE_SFX(CHAN_EV_PILLAR_UP_FAST, NA_SE_EV_PILLAR_UP_FAST, 0x30, 3, 1, 0, 0)
+/* 0x2973 */ DEFINE_SFX(CHAN_EV_BIG_WATER_WHEEL_RR, NA_SE_EV_DUMMY_WATER_WHEEL_RR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2974 */ DEFINE_SFX(CHAN_EV_BIG_WATER_WHEEL_LR, NA_SE_EV_DUMMY_WATER_WHEEL_LR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2975 */ DEFINE_SFX(CHAN_EV_MUJURA_FOLLOWERS_FLY, NA_SE_EV_MUJURA_FOLLOWERS_FLY, 0x30, 0, 0, 0, 0)
+/* 0x2976 */ DEFINE_SFX(CHAN_EV_MAKE_TURRET, NA_SE_EV_MAKE_TURRET, 0x30, 0, 0, 0, 0)
+/* 0x2977 */ DEFINE_SFX(CHAN_EV_CHANDELIER_ROLL, NA_SE_EV_CHANDELIER_ROLL, 0x30, 3, 0, 0, 0)
+/* 0x2978 */ DEFINE_SFX(CHAN_EV_CHANDELIER_BROKEN, NA_SE_EV_CHANDELIER_BROKEN, 0x30, 0, 0, 0, 0)
+/* 0x2979 */ DEFINE_SFX(CHAN_EV_SINK_WOOD_FLOOR, NA_SE_EV_SINK_WOOD_FLOOR, 0x30, 0, 0, 0, 0)
+/* 0x297A */ DEFINE_SFX(CHAN_EV_REBOUND_WOOD_FLOOR, NA_SE_EV_REBOUND_WOOD_FLOOR, 0x30, 0, 0, 0, 0)
+/* 0x297B */ DEFINE_SFX(CHAN_EV_UFO_APPEAR, NA_SE_EV_UFO_APPEAR, 0x30, 3, 0, 0, 0)
+/* 0x297C */ DEFINE_SFX(CHAN_EV_UFO_DASH, NA_SE_EV_UFO_DASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x297D */ DEFINE_SFX(CHAN_EV_TORNADE, NA_SE_EV_TORNADE, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x297E */ DEFINE_SFX(CHAN_EV_MILK_POT_DAMAGE, NA_SE_EV_MILK_POT_DAMAGE, 0x80, 3, 0, 0, 0)
+/* 0x297F */ DEFINE_SFX(CHAN_EV_SEESAW_INCLINE, NA_SE_EV_DUMMY_383, 0x30, 0, 0, 0, 0)
+/* 0x2980 */ DEFINE_SFX(CHAN_EV_KYOJIN_SIGN, NA_SE_EV_KYOJIN_SIGN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2981 */ DEFINE_SFX(CHAN_EV_KYOJIN_GRATITUDE0, NA_SE_EV_KYOJIN_GRATITUDE0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2982 */ DEFINE_SFX(CHAN_EV_KYOJIN_GRATITUDE1, NA_SE_EV_KYOJIN_GRATITUDE1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2983 */ DEFINE_SFX(CHAN_EV_KYOJIN_GRATITUDE2, NA_SE_EV_KYOJIN_GRATITUDE2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2984 */ DEFINE_SFX(CHAN_EV_IKANA_DOOR_OPEN, NA_SE_EV_IKANA_DOOR_OPEN, 0x30, 0, 0, 0, 0)
+/* 0x2985 */ DEFINE_SFX(CHAN_EV_IKANA_DOOR_CLOSE, NA_SE_EV_IKANA_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
+/* 0x2986 */ DEFINE_SFX(CHAN_EV_MOONSTONE_FALL, NA_SE_EV_MOONSTONE_FALL, 0x80, 3, 0, 0, 0)
+/* 0x2987 */ DEFINE_SFX(CHAN_EV_COMING_FIRE, NA_SE_EV_COMING_FIRE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2988 */ DEFINE_SFX(CHAN_EV_FAIRY_GROUP_FRY, NA_SE_EV_FAIRY_GROUP_FRY, 0x30, 0, 0, 0, 0)
+/* 0x2989 */ DEFINE_SFX(CHAN_EV_FAIRY_GROUP_HEAL, NA_SE_EV_FAIRY_GROUP_HEAL, 0x30, 0, 0, 0, 0)
+/* 0x298A */ DEFINE_SFX(CHAN_EV_WOOD_DOOR_OPEN_SPEEDY, NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY, 0x30, 0, 0, 0, 0)
+/* 0x298B */ DEFINE_SFX(CHAN_EV_PAMERA_WALK, NA_SE_EV_PAMERA_WALK, 0x30, 0, 0, 0, 0)
+/* 0x298C */ DEFINE_SFX(CHAN_EV_G_STONE_CHANGE_COLOR, NA_SE_EV_G_STONE_CHANGE_COLOR, 0x30, 0, 0, 0, 0)
+/* 0x298D */ DEFINE_SFX(CHAN_EV_CURTAIN_DOWN, NA_SE_EV_CURTAIN_DOWN, 0x30, 0, 0, 0, 0)
+/* 0x298E */ DEFINE_SFX(CHAN_EV_GORON_HAND_HIT, NA_SE_EV_GORON_HAND_HIT, 0x30, 3, 0, 0, 0)
+/* 0x298F */ DEFINE_SFX(CHAN_EV_SMALL_WOODPLATE_BOUND_0, NA_SE_EV_SMALL_WOODPLATE_BOUND_0, 0x30, 3, 1, 0, 0)
+/* 0x2990 */ DEFINE_SFX(CHAN_EV_GET_UP_ON_BED, NA_SE_EV_GET_UP_ON_BED, 0x30, 3, 0, 0, 0)
+/* 0x2991 */ DEFINE_SFX(CHAN_EV_LIE_DOWN_ON_BED, NA_SE_EV_LIE_DOWN_ON_BED, 0x30, 3, 0, 0, 0)
+/* 0x2992 */ DEFINE_SFX(CHAN_EV_BANK_MAN_HAND_HIT, NA_SE_EV_BANK_MAN_HAND_HIT, 0x30, 0, 0, 0, 0)
+/* 0x2993 */ DEFINE_SFX(CHAN_EV_HANKO, NA_SE_EV_HANKO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x2994 */ DEFINE_SFX(CHAN_EV_CHICK_SONG, NA_SE_EV_CHICK_SONG, 0x10, 7, 0, 0, 0)
+/* 0x2995 */ DEFINE_SFX(CHAN_EV_LAND_SAND, NA_SE_EV_LAND_SAND, 0x30, 0, 0, 0, 0)
+/* 0x2996 */ DEFINE_SFX(CHAN_EV_JUMP_SAND, NA_SE_EV_JUMP_SAND, 0x30, 0, 0, 0, 0)
+/* 0x2997 */ DEFINE_SFX(CHAN_EV_SECRET_LADDER_APPEAR, NA_SE_EV_SECRET_LADDER_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x2998 */ DEFINE_SFX(CHAN_EV_CLAPPING_2P, NA_SE_EV_CLAPPING_2P, 0x30, 0, 0, 0, 0)
+/* 0x2999 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WEED, NA_SE_EV_DIVE_INTO_WEED, 0x30, 0, 0, 0, 0)
+/* 0x299A */ DEFINE_SFX(CHAN_EV_FAIRY_SHIVER, NA_SE_EV_FAIRY_SHIVER, 0x30, 0, 0, 0, 0)
+/* 0x299B */ DEFINE_SFX(CHAN_EV_MASK_RISING, NA_SE_EV_MASK_RISING, 0x30, 0, 0, 0, 0)
+/* 0x299C */ DEFINE_SFX(CHAN_EV_MOON_EYE_FLASH, NA_SE_EV_MOON_EYE_FLASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x299D */ DEFINE_SFX(CHAN_EV_SLIP_MOON, NA_SE_EV_SLIP_MOON, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x299E */ DEFINE_SFX(CHAN_EV_FALL_POWER, NA_SE_EV_FALL_POWER, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x299F */ DEFINE_SFX(CHAN_EV_BELL_DASH_NORMAL, NA_SE_EV_BELL_DASH_NORMAL, 0x58, 0, 1, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
+/* 0x29A0 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_MOVE_X, NA_SE_EV_IKANA_BLOCK_MOVE_X, 0x60, 3, 0, 0, 0)
+/* 0x29A1 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_MOVE_Z, NA_SE_EV_IKANA_BLOCK_MOVE_Z, 0x60, 3, 0, 0, 0)
+/* 0x29A2 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_MOVE_Y, NA_SE_EV_IKANA_BLOCK_MOVE_Y, 0x60, 3, 0, 0, 0)
+/* 0x29A3 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_STOP_C, NA_SE_EV_IKANA_BLOCK_STOP_C, 0x70, 3, 0, 0, 0)
+/* 0x29A4 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_STOP_F, NA_SE_EV_IKANA_BLOCK_STOP_F, 0x70, 3, 0, 0, 0)
+/* 0x29A5 */ DEFINE_SFX(CHAN_EV_BELL_ANGER, NA_SE_EV_BELL_ANGER, 0x30, 0, 0, 0, 0)
+/* 0x29A6 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_SWITCH, NA_SE_EV_IKANA_BLOCK_SWITCH, 0x70, 3, 0, 0, 0)
+/* 0x29A7 */ DEFINE_SFX(CHAN_EV_BAT_FLY, NA_SE_EV_BAT_FLY, 0x30, 4, 0, 0, 0)
+/* 0x29A8 */ DEFINE_SFX(CHAN_EV_UFO_LIGHT_BEAM, NA_SE_EV_UFO_LIGHT_BEAM, 0x30, 3, 0, 0, 0)
+/* 0x29A9 */ DEFINE_SFX(CHAN_EV_DOOR_UNLOCK, NA_SE_EV_DOOR_UNLOCK, 0x30, 0, 0, 0, 0)
+/* 0x29AA */ DEFINE_SFX(CHAN_EV_WOOD_WATER_WHEEL, NA_SE_EV_WOOD_WATER_WHEEL, 0x30, 0, 0, 0, 0)
+/* 0x29AB */ DEFINE_SFX(CHAN_EV_CONVEYOR_SHUTTER_OPEN, NA_SE_EV_CONVEYOR_SHUTTER_OPEN, 0x60, 0, 0, 0, 0)
+/* 0x29AC */ DEFINE_SFX(CHAN_EV_CONVEYOR_SHUTTER_CLOSE, NA_SE_EV_CONVEYOR_SHUTTER_CLOSE, 0x60, 0, 0, 0, 0)
+/* 0x29AD */ DEFINE_SFX(CHAN_EV_ROOM_CARTAIN, NA_SE_EV_ROOM_CARTAIN, 0x30, 0, 0, 0, 0)
+/* 0x29AE */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_BORN, NA_SE_EV_ZORA_KIDS_BORN, 0x30, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
+/* 0x29AF */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_SWIM_0, NA_SE_EV_ZORA_KIDS_SWIM_0, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
+/* 0x29B0 */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_SWIM_1, NA_SE_EV_ZORA_KIDS_SWIM_1, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
+/* 0x29B1 */ DEFINE_SFX(CHAN_EV_MOON_EXPLOSION, NA_SE_EV_MOON_EXPLOSION, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x29B2 */ DEFINE_SFX(CHAN_EV_RAINBOW, NA_SE_EV_RAINBOW, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x29B3 */ DEFINE_SFX(CHAN_EV_OMENYA_WALK, NA_SE_EV_OMENYA_WALK, 0x30, 0, 2, 0, 0)
+/* 0x29B4 */ DEFINE_SFX(CHAN_EV_KYOJIN_GROAN, NA_SE_EV_KYOJIN_GROAN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x29B5 */ DEFINE_SFX(CHAN_EV_UFO_FLY, NA_SE_EV_UFO_FLY, 0x30, 3, 0, 0, 0)
+/* 0x29B6 */ DEFINE_SFX(CHAN_EV_GRASS_WALL_BROKEN, NA_SE_EV_GRASS_WALL_BROKEN, 0x30, 0, 0, 0, 0)
+/* 0x29B7 */ DEFINE_SFX(CHAN_EV_WARP_HOLE_ENERGY, NA_SE_EV_WARP_HOLE_ENERGY, 0x60, 3, 0, 0, 0)
+/* 0x29B8 */ DEFINE_SFX(CHAN_EV_BOSS_WARP_HOLE, NA_SE_EV_BOSS_WARP_HOLE, 0x70, 0, 0, 0, 0)
+/* 0x29B9 */ DEFINE_SFX(CHAN_EV_FIREWORKS_LAUNCH, NA_SE_EV_FIREWORKS_LAUNCH, 0x30, 0, 0, 0, 0)
+/* 0x29BA */ DEFINE_SFX(CHAN_EV_IKANA_SOUL_LV, NA_SE_EV_IKANA_SOUL_LV, 0x30, 0, 0, 0, 0)
+/* 0x29BB */ DEFINE_SFX(CHAN_EV_IKANA_PURIFICATION, NA_SE_EV_IKANA_PURIFICATION, 0x30, 0, 0, 0, 0)
+/* 0x29BC */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_SWIM_2, NA_SE_EV_ZORA_KIDS_SWIM_2, 0x30, 0, 0, 0, 0)
+/* 0x29BD */ DEFINE_SFX(CHAN_EV_DARUMA_VANISH, NA_SE_EV_DARUMA_VANISH, 0x30, 0, 0, 0, 0)
+/* 0x29BE */ DEFINE_SFX(CHAN_EV_IKANA_SOUL_TRANSFORM, NA_SE_EV_IKANA_SOUL_TRANSFORM, 0x30, 0, 0, 0, 0)
+/* 0x29BF */ DEFINE_SFX(CHAN_EV_ROMANI_BOW_FLICK, NA_SE_EV_ROMANI_BOW_FLICK, 0x40, 0, 0, 0, 0)
+/* 0x29C0 */ DEFINE_SFX(CHAN_EV_WHITE_FAIRY_SHOT_DASH, NA_SE_EV_WHITE_FAIRY_SHOT_DASH, 0x58, 0, 1, 0, 0)
+/* 0x29C1 */ DEFINE_SFX(CHAN_EV_BLACK_FAIRY_SHOT_DASH, NA_SE_EV_BLACK_FAIRY_SHOT_DASH, 0x58, 0, 1, 0, 0)
+/* 0x29C2 */ DEFINE_SFX(CHAN_EV_SWORD_FORGE, NA_SE_EV_SWORD_FORGE, 0x30, 0, 1, 0, 0)
+/* 0x29C3 */ DEFINE_SFX(CHAN_EV_STONE_STATUE_OPEN, NA_SE_EV_STONEDOOR_CLOSE_S, 0x30, 1, 1, 0, 0)
+/* 0x29C4 */ DEFINE_SFX(CHAN_EV_KYOJIN_GROAN, NA_SE_EV_BOTTLE_CAP_CLOSE, 0x30, 0, 0, 0, 0)
+/* 0x29C5 */ DEFINE_SFX(CHAN_EV_UFO_FLY, NA_SE_EV_PAMET_ROCK_CRASH, 0x30, 0, 0, 0, 0)
+/* 0x29C6 */ DEFINE_SFX(CHAN_EV_GRASS_WALL_BROKEN, NA_SE_EV_GUILLOTINE_UP, 0x30, 0, 0, 0, 0)
+/* 0x29C7 */ DEFINE_SFX(CHAN_EV_WARP_HOLE_ENERGY, NA_SE_EV_ROCK_BROKEN2, 0x30, 0, 0, 0, 0)
+/* 0x29C8 */ DEFINE_SFX(CHAN_EV_BOSS_WARP_HOLE, NA_SE_EV_OBJECT_STICK2, 0x30, 0, 0, 0, 0)
+/* 0x29C9 */ DEFINE_SFX(CHAN_EV_FIREWORKS_LAUNCH, NA_SE_EV_WOODBOX_BOUND2, 0x30, 0, 0, 0, 0)
+/* 0x29CA */ DEFINE_SFX(CHAN_EV_IKANA_SOUL_LV, NA_SE_EV_DEMO_KID_ATOZUSARI, 0x30, 0, 0, 0, 0)
+/* 0x29CB */ DEFINE_SFX(CHAN_EV_IKANA_PURIFICATION, NA_SE_EV_UNDER_WATER, 0x30, 0, 0, 0, 0)
+/* 0x29CC */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_SWIM_2, NA_SE_EV_FREEZE2, 0x30, 0, 0, 0, 0)
+/* 0x29CD */ DEFINE_SFX(CHAN_EV_DARUMA_VANISH, NA_SE_EV_DEMO_KID_SAGURU, 0x30, 0, 0, 0, 0)
+/* 0x29CE */ DEFINE_SFX(CHAN_EV_IKANA_SOUL_TRANSFORM, NA_SE_EV_WATER_WALL3, 0x30, 0, 0, 0, 0)
+/* 0x29CF */ DEFINE_SFX(CHAN_EV_ROMANI_BOW_FLICK, NA_SE_EV_BOMBERS_TAORE, 0x30, 0, 0, 0, 0)
diff --git a/include/tables/sfx/itembank_table.h b/include/tables/sfx/itembank_table.h
index 9f61d77b9..383fec800 100644
--- a/include/tables/sfx/itembank_table.h
+++ b/include/tables/sfx/itembank_table.h
@@ -10,115 +10,115 @@
* - Argument 5: Various flags to add properties to the sfx
* - Argument 6: Various flags to add properties to the sfx
*/
-/* 0x1800 */ DEFINE_SFX(CHAN_1A70, NA_SE_IT_SWORD_IMPACT, 0x30, 0, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x1801 */ DEFINE_SFX(CHAN_1A7A, NA_SE_IT_SWORD_SWING, 0x30, 0, 1, 0, 0)
-/* 0x1802 */ DEFINE_SFX(CHAN_1A8A, NA_SE_IT_SWORD_PUTAWAY, 0x30, 0, 0, 0, 0)
-/* 0x1803 */ DEFINE_SFX(CHAN_1A94, NA_SE_IT_SWORD_PICKOUT, 0x30, 0, 0, 0, 0)
-/* 0x1804 */ DEFINE_SFX(CHAN_1A9E, NA_SE_IT_ARROW_SHOT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1805 */ DEFINE_SFX(CHAN_1AA8, NA_SE_IT_BOOMERANG_THROW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1806 */ DEFINE_SFX(CHAN_1ABA, NA_SE_IT_SHIELD_BOUND, 0x60, 3, 2, 0, 0)
-/* 0x1807 */ DEFINE_SFX(CHAN_1ACA, NA_SE_IT_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1808 */ DEFINE_SFX(CHAN_1AD8, NA_SE_IT_SHIELD_REFLECT_SW, 0x80, 3, 1, 0, 0)
-/* 0x1809 */ DEFINE_SFX(CHAN_1AF0, NA_SE_IT_ARROW_STICK_HRAD, 0x30, 0, 0, 0, 0)
-/* 0x180A */ DEFINE_SFX(CHAN_1AFA, NA_SE_IT_HAMMER_HIT, 0x30, 0, 1, 0, 0)
-/* 0x180B */ DEFINE_SFX(CHAN_1B11, NA_SE_IT_HOOKSHOT_CHAIN, 0x38, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x180C */ DEFINE_SFX(CHAN_1B29, NA_SE_IT_SHIELD_REFLECT_MG, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x180D */ DEFINE_SFX(CHAN_1B59, NA_SE_IT_BOMB_IGNIT, 0x50, 0, 0, 0, SFX_FLAG_8)
-/* 0x180E */ DEFINE_SFX(CHAN_1B71, NA_SE_IT_BOMB_EXPLOSION, 0x90, 2, 0, 0, 0)
-/* 0x180F */ DEFINE_SFX(CHAN_1B80, NA_SE_IT_BOMB_UNEXPLOSION, 0x50, 2, 0, 0, 0)
-/* 0x1810 */ DEFINE_SFX(CHAN_1B9D, NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1811 */ DEFINE_SFX(CHAN_1BCD, NA_SE_IT_SWORD_STRIKE, 0x40, 2, 0, 0, 0)
-/* 0x1812 */ DEFINE_SFX(CHAN_1BE1, NA_SE_IT_HAMMER_SWING, 0x30, 0, 1, 0, 0)
-/* 0x1813 */ DEFINE_SFX(CHAN_1BEF, NA_SE_IT_HOOKSHOT_REFLECT, 0x30, 0, 0, 0, 0)
-/* 0x1814 */ DEFINE_SFX(CHAN_1C02, NA_SE_IT_HOOKSHOT_STICK_CRE, 0x30, 0, 0, 0, 0)
-/* 0x1815 */ DEFINE_SFX(CHAN_1C17, NA_SE_IT_ARROW_STICK_OBJ, 0x34, 0, 0, 0, 0)
-/* 0x1816 */ DEFINE_SFX(CHAN_1C1A, NA_SE_IT_SWORD_SLASH, 0x30, 0, 0, 0, 0)
-/* 0x1817 */ DEFINE_SFX(CHAN_1C3D, NA_SE_IT_SWORD_SLASH_HARD, 0x30, 0, 0, 0, 0)
-/* 0x1818 */ DEFINE_SFX(CHAN_1C60, NA_SE_IT_SWORD_SWING_HARD, 0x30, 0, 0, 0, 0)
-/* 0x1819 */ DEFINE_SFX(CHAN_2CF0, NA_SE_IT_BOMB_BOUND, 0x30, 0, 0, 0, 0)
-/* 0x181A */ DEFINE_SFX(CHAN_1C7E, NA_SE_IT_WALL_HIT_HARD, 0x60, 0, 0, 0, 0)
-/* 0x181B */ DEFINE_SFX(CHAN_1C91, NA_SE_IT_WALL_HIT_SOFT, 0x30, 0, 0, 0, 0)
-/* 0x181C */ DEFINE_SFX(CHAN_1CAA, NA_SE_IT_STONE_HIT, 0x30, 0, 0, 0, 0)
-/* 0x181D */ DEFINE_SFX(CHAN_1CBB, NA_SE_IT_WOODSTICK_BROKEN, 0x30, 0, 0, 0, 0)
-/* 0x181E */ DEFINE_SFX(CHAN_1CCC, NA_SE_IT_LASH, 0x30, 0, 2, 0, 0)
-/* 0x181F */ DEFINE_SFX(CHAN_1CDF, NA_SE_IT_SHIELD_SWING, 0x30, 0, 1, 0, 0)
-/* 0x1820 */ DEFINE_SFX(CHAN_1CFF, NA_SE_IT_SLING_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1821 */ DEFINE_SFX(CHAN_1D0D, NA_SE_IT_SLING_DRAW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1822 */ DEFINE_SFX(CHAN_1D1B, NA_SE_IT_SWORD_CHARGE, 0x30, 0, 0, 0, 0)
-/* 0x1823 */ DEFINE_SFX(CHAN_1D51, NA_SE_IT_ROLLING_CUT, 0x30, 0, 0, 0, 0)
-/* 0x1824 */ DEFINE_SFX(CHAN_1D68, NA_SE_IT_SWORD_STRIKE_HARD, 0x30, 0, 0, 0, 0)
-/* 0x1825 */ DEFINE_SFX(CHAN_1D81, NA_SE_IT_SLING_REFLECT, 0x30, 0, 0, 0, 0)
-/* 0x1826 */ DEFINE_SFX(CHAN_1D97, NA_SE_IT_SHIELD_REMOVE, 0x30, 0, 0, 0, 0)
-/* 0x1827 */ DEFINE_SFX(CHAN_1DB7, NA_SE_IT_HOOKSHOT_READY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1828 */ DEFINE_SFX(CHAN_1DD1, NA_SE_IT_HOOKSHOT_RECEIVE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1829 */ DEFINE_SFX(CHAN_1DEB, NA_SE_IT_HOOKSHOT_STICK_OBJ, 0x60, 3, 1, 0, 0)
-/* 0x182A */ DEFINE_SFX(CHAN_1E0D, NA_SE_IT_SWORD_REFLECT_MG, 0x30, 1, 0, 0, 0)
-/* 0x182B */ DEFINE_SFX(CHAN_1E23, NA_SE_IT_DEKU, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x182C */ DEFINE_SFX(CHAN_1E46, NA_SE_IT_WALL_HIT_BUYO, 0x30, 0, 0, 0, 0)
-/* 0x182D */ DEFINE_SFX(CHAN_1E8C, NA_SE_IT_SWORD_PUTAWAY_STN, 0x30, 0, 0, 0, 0)
-/* 0x182E */ DEFINE_SFX(CHAN_1E9D, NA_SE_IT_ROLLING_CUT_LV1, 0xA0, 2, 0, 0, 0)
-/* 0x182F */ DEFINE_SFX(CHAN_1EC0, NA_SE_IT_ROLLING_CUT_LV2, 0xA0, 2, 0, 0, 0)
-/* 0x1830 */ DEFINE_SFX(CHAN_1EDE, NA_SE_IT_BOW_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1831 */ DEFINE_SFX(CHAN_1EF4, NA_SE_IT_BOMBCHU_MOVE, 0x30, 0, 0, 0, SFX_FLAG_8)
-/* 0x1832 */ DEFINE_SFX(CHAN_1F16, NA_SE_IT_SHIELD_CHARGE_LV1, 0x60, 0, 0, 0, 0)
-/* 0x1833 */ DEFINE_SFX(CHAN_1F62, NA_SE_IT_SHIELD_CHARGE_LV2, 0x60, 0, 0, 0, 0)
-/* 0x1834 */ DEFINE_SFX(CHAN_1F67, NA_SE_IT_SHIELD_CHARGE_LV3, 0x60, 0, 0, 0, 0)
-/* 0x1835 */ DEFINE_SFX(CHAN_1F6C, NA_SE_IT_SLING_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x1836 */ DEFINE_SFX(CHAN_1F81, NA_SE_IT_SWORD_STICK_STN, 0x30, 0, 0, 0, 0)
-/* 0x1837 */ DEFINE_SFX(CHAN_1F98, NA_SE_IT_REFLECTION_WOOD, 0x60, 1, 2, 0, 0)
-/* 0x1838 */ DEFINE_SFX(CHAN_1FB5, NA_SE_IT_SHIELD_REFLECT_MG2, 0x30, 0, 0, 0, 0)
-/* 0x1839 */ DEFINE_SFX(CHAN_1FBE, NA_SE_IT_MAGIC_ARROW_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x183A */ DEFINE_SFX(CHAN_1FCF, NA_SE_IT_EXPLOSION_FRAME, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x183B */ DEFINE_SFX(CHAN_1FEA, NA_SE_IT_EXPLOSION_ICE, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x183C */ DEFINE_SFX(CHAN_1FFB, NA_SE_IT_EXPLOSION_LIGHT, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x183D */ DEFINE_SFX(CHAN_200A, NA_SE_IT_FISHING_REEL_SLOW, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x183E */ DEFINE_SFX(CHAN_2015, NA_SE_IT_FISHING_REEL_HIGH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x183F */ DEFINE_SFX(CHAN_1ACA, NA_SE_IT_PULL_FISHING_ROD, 0x30, 0, 1, 0, 0)
-/* 0x1840 */ DEFINE_SFX(CHAN_2020, NA_SE_IT_DM_FLYING_GOD_PASS, 0x80, 3, 0, 0, 0)
-/* 0x1841 */ DEFINE_SFX(CHAN_204F, NA_SE_IT_DM_FLYING_GOD_DASH, 0x80, 3, 0, 0, 0)
-/* 0x1842 */ DEFINE_SFX(CHAN_2074, NA_SE_IT_DM_RING_EXPLOSION, 0x30, 3, 0, 0, 0)
-/* 0x1843 */ DEFINE_SFX(CHAN_20B2, NA_SE_IT_DM_RING_GATHER, 0x30, 0, 0, 0, 0)
-/* 0x1844 */ DEFINE_SFX(CHAN_27CD, NA_SE_IT_INGO_HORSE_NEIGH, 0x30, 0, 1, 0, 0)
-/* 0x1845 */ DEFINE_SFX(CHAN_20B2, NA_SE_IT_EARTHQUAKE, 0x30, 0, 0, 0, 0)
-/* 0x1846 */ DEFINE_SFX(CHAN_20C7, NA_SE_IT_ERUPTION_PILLAR, 0x30, 0, 0, 0, 0)
-/* 0x1847 */ DEFINE_SFX(CHAN_20D6, NA_SE_IT_KAKASHI_JUMP, 0x30, 0, 0, 0, 0)
-/* 0x1848 */ DEFINE_SFX(CHAN_20EA, NA_SE_IT_FLAME, 0x30, 0, 0, 0, 0)
-/* 0x1849 */ DEFINE_SFX(CHAN_362F, NA_SE_IT_SHIELD_BEAM, 0x30, 0, 0, 0, 0)
-/* 0x184A */ DEFINE_SFX(CHAN_20F1, NA_SE_IT_FISHING_HIT, 0x30, 0, 0, 0, 0)
-/* 0x184B */ DEFINE_SFX(CHAN_210E, NA_SE_IT_GOODS_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x184C */ DEFINE_SFX(CHAN_211B, NA_SE_IT_MAJIN_SWORD_BROKEN, 0x80, 0, 0, 0, 0)
-/* 0x184D */ DEFINE_SFX(CHAN_2135, NA_SE_IT_HAND_CLAP, 0x30, 0, 0, 0, 0)
-/* 0x184E */ DEFINE_SFX(CHAN_213F, NA_SE_IT_MASTER_SWORD_SWING, 0x30, 0, 0, 0, 0)
-/* 0x184F */ DEFINE_SFX(CHAN_2156, NA_SE_IT_GORON_BALLFANG, 0x30, 0, 0, 0, 0)
-/* 0x1850 */ DEFINE_SFX(CHAN_217C, NA_SE_IT_DEKUNUTS_FLOWER_OPEN, 0x80, 0, 0, 0, 0)
-/* 0x1851 */ DEFINE_SFX(CHAN_21A1, NA_SE_IT_DEKUNUTS_FLOWER_ROLL, 0x80, 0, 0, 0, 0)
-/* 0x1852 */ DEFINE_SFX(CHAN_21AF, NA_SE_IT_DEKUNUTS_FLOWER_CLOSE, 0x30, 0, 0, 0, 0)
-/* 0x1853 */ DEFINE_SFX(CHAN_21BC, NA_SE_IT_DEKUNUTS_BUBLE_BROKEN, 0x30, 0, 0, 0, 0)
-/* 0x1854 */ DEFINE_SFX(CHAN_21BC, NA_SE_IT_DEKUNUTS_BUBLE_VANISH, 0x30, 0, 0, 0, 0)
-/* 0x1855 */ DEFINE_SFX(CHAN_38A0, NA_SE_IT_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, 0)
-/* 0x1856 */ DEFINE_SFX(CHAN_21EE, NA_SE_IT_SET_TRANSFORM_MASK, 0x30, 0, 0, 0, 0)
-/* 0x1857 */ DEFINE_SFX(CHAN_2206, NA_SE_IT_GORON_PUNCH_SWING, 0x30, 0, 0, 0, 0)
-/* 0x1858 */ DEFINE_SFX(CHAN_2219, NA_SE_IT_TRANSFORM_MASK_BROKEN, 0x30, 0, 0, 0, 0)
-/* 0x1859 */ DEFINE_SFX(CHAN_2230, NA_SE_IT_ZORA_KICK_SWING, 0x40, 0, 0, 0, 0)
-/* 0x185A */ DEFINE_SFX(CHAN_2245, NA_SE_IT_DEKUNUTS_BUBLE_SHOT_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x185B */ DEFINE_SFX(CHAN_225C, NA_SE_IT_BIG_BOMB_IGNIT, 0x60, 0, 0, 0, SFX_FLAG_8)
-/* 0x185C */ DEFINE_SFX(CHAN_228C, NA_SE_IT_BIG_BOMB_EXPLOSION, 0x70, 0, 0, 0, 0)
-/* 0x185D */ DEFINE_SFX(CHAN_22AE, NA_SE_IT_REFLECTION_SNOW, 0x60, 0, 0, 0, 0)
-/* 0x185E */ DEFINE_SFX(CHAN_22BF, NA_SE_IT_GORON_ROLLING_REFLECTION, 0x30, 3, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x185F */ DEFINE_SFX(CHAN_22DC, NA_SE_IT_MASK_BOUND_0, 0x30, 0, 1, 0, 0)
-/* 0x1860 */ DEFINE_SFX(CHAN_22EB, NA_SE_IT_MASK_BOUND_1, 0x30, 0, 1, 0, 0)
-/* 0x1861 */ DEFINE_SFX(CHAN_22FA, NA_SE_IT_MASK_BOUND_SAND, 0x30, 0, 0, 0, 0)
-/* 0x1862 */ DEFINE_SFX(CHAN_2307, NA_SE_IT_REFLECTION_WATER, 0x30, 0, 0, 0, 0)
-/* 0x1863 */ DEFINE_SFX(CHAN_2318, NA_SE_IT_KYOJIN_BEARING, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x1864 */ DEFINE_SFX(CHAN_21BC, NA_SE_FISHING_REEL_SLOW2, 0x30, 0, 0, 0, 0)
-/* 0x1865 */ DEFINE_SFX(CHAN_38A0, NA_SE_IT_LURE_LAND1, 0x30, 0, 0, 0, 0)
-/* 0x1866 */ DEFINE_SFX(CHAN_21EE, NA_SE_IT_ROD_THROW, 0x30, 0, 0, 0, 0)
-/* 0x1867 */ DEFINE_SFX(CHAN_2206, NA_SE_IT_REFLECT_BOSS, 0x30, 0, 0, 0, 0)
-/* 0x1868 */ DEFINE_SFX(CHAN_2219, NA_SE_IT_SHIELD_SWING_ZORA, 0x30, 0, 0, 0, 0)
-/* 0x1869 */ DEFINE_SFX(CHAN_2230, NA_SE_IT_SHIELD_REMOVE_ZORA, 0x30, 0, 0, 0, 0)
-/* 0x186A */ DEFINE_SFX(CHAN_2245, NA_SE_IT_BOMB_EXPLOSION2, 0x30, 0, 0, 0, 0)
-/* 0x186B */ DEFINE_SFX(CHAN_225C, NA_SE_IT_FISHING_REEL_REVERSE, 0x30, 0, 0, 0, 0)
-/* 0x186C */ DEFINE_SFX(CHAN_228C, NA_SE_IT_FISHING_WORM_BOUND, 0x30, 0, 0, 0, 0)
-/* 0x186D */ DEFINE_SFX(CHAN_22AE, NA_SE_IT_DUMMY_109, 0x30, 0, 0, 0, 0)
-/* 0x186E */ DEFINE_SFX(CHAN_22BF, NA_SE_IT_DUMMY_110, 0x30, 0, 0, 0, 0)
-/* 0x186F */ DEFINE_SFX(CHAN_22DC, NA_SE_IT_DUMMY_111, 0x30, 0, 0, 0, 0)
+/* 0x1800 */ DEFINE_SFX(CHAN_IT_SWORD_IMPACT, NA_SE_IT_SWORD_IMPACT, 0x30, 0, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x1801 */ DEFINE_SFX(CHAN_EV_STICK_SWING, NA_SE_IT_SWORD_SWING, 0x30, 0, 1, 0, 0)
+/* 0x1802 */ DEFINE_SFX(CHAN_IT_SWORD_PUTAWAY, NA_SE_IT_SWORD_PUTAWAY, 0x30, 0, 0, 0, 0)
+/* 0x1803 */ DEFINE_SFX(CHAN_IT_SWORD_PICKOUT, NA_SE_IT_SWORD_PICKOUT, 0x30, 0, 0, 0, 0)
+/* 0x1804 */ DEFINE_SFX(CHAN_IT_ARROW_SHOT, NA_SE_IT_ARROW_SHOT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1805 */ DEFINE_SFX(CHAN_IT_BOOMERANG_THROW, NA_SE_IT_BOOMERANG_THROW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1806 */ DEFINE_SFX(CHAN_IT_SHIELD_BOUND, NA_SE_IT_SHIELD_BOUND, 0x60, 3, 2, 0, 0)
+/* 0x1807 */ DEFINE_SFX(CHAN_IT_BOW_DRAW, NA_SE_IT_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1808 */ DEFINE_SFX(CHAN_IT_SHIELD_REFLECT_SW, NA_SE_IT_SHIELD_REFLECT_SW, 0x80, 3, 1, 0, 0)
+/* 0x1809 */ DEFINE_SFX(CHAN_IT_ARROW_STICK_HRAD, NA_SE_IT_ARROW_STICK_HRAD, 0x30, 0, 0, 0, 0)
+/* 0x180A */ DEFINE_SFX(CHAN_IT_HAMMER_HIT, NA_SE_IT_HAMMER_HIT, 0x30, 0, 1, 0, 0)
+/* 0x180B */ DEFINE_SFX(CHAN_IT_HOOKSHOT_CHAIN, NA_SE_IT_HOOKSHOT_CHAIN, 0x38, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x180C */ DEFINE_SFX(CHAN_IT_SHIELD_REFLECT_MG, NA_SE_IT_SHIELD_REFLECT_MG, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x180D */ DEFINE_SFX(CHAN_IT_BOMB_IGNIT, NA_SE_IT_BOMB_IGNIT, 0x50, 0, 0, 0, SFX_FLAG_8)
+/* 0x180E */ DEFINE_SFX(CHAN_IT_BOMB_EXPLOSION, NA_SE_IT_BOMB_EXPLOSION, 0x90, 2, 0, 0, 0)
+/* 0x180F */ DEFINE_SFX(CHAN_IT_BOMB_UNEXPLOSION, NA_SE_IT_BOMB_UNEXPLOSION, 0x50, 2, 0, 0, 0)
+/* 0x1810 */ DEFINE_SFX(CHAN_IT_BOOMERANG_FLY, NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1811 */ DEFINE_SFX(CHAN_IT_SWORD_STRIKE, NA_SE_IT_SWORD_STRIKE, 0x40, 2, 0, 0, 0)
+/* 0x1812 */ DEFINE_SFX(CHAN_IT_HAMMER_SWING, NA_SE_IT_HAMMER_SWING, 0x30, 0, 1, 0, 0)
+/* 0x1813 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_REFLECT, NA_SE_IT_HOOKSHOT_REFLECT, 0x30, 0, 0, 0, 0)
+/* 0x1814 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_STICK_CRE, NA_SE_IT_HOOKSHOT_STICK_CRE, 0x30, 0, 0, 0, 0)
+/* 0x1815 */ DEFINE_SFX(CHAN_IT_ARROW_STICK_OBJ, NA_SE_IT_ARROW_STICK_OBJ, 0x34, 0, 0, 0, 0)
+/* 0x1816 */ DEFINE_SFX(CHAN_IT_SWORD_SLASH, NA_SE_IT_SWORD_SLASH, 0x30, 0, 0, 0, 0)
+/* 0x1817 */ DEFINE_SFX(CHAN_IT_SWORD_SLASH_HARD, NA_SE_IT_SWORD_SLASH_HARD, 0x30, 0, 0, 0, 0)
+/* 0x1818 */ DEFINE_SFX(CHAN_IT_SWORD_SWING_HARD, NA_SE_IT_SWORD_SWING_HARD, 0x30, 0, 0, 0, 0)
+/* 0x1819 */ DEFINE_SFX(CHAN_EV_BOMB_BOUND, NA_SE_IT_BOMB_BOUND, 0x30, 0, 0, 0, 0)
+/* 0x181A */ DEFINE_SFX(CHAN_IT_WALL_HIT_HARD, NA_SE_IT_WALL_HIT_HARD, 0x60, 0, 0, 0, 0)
+/* 0x181B */ DEFINE_SFX(CHAN_IT_WALL_HIT_SOFT, NA_SE_IT_WALL_HIT_SOFT, 0x30, 0, 0, 0, 0)
+/* 0x181C */ DEFINE_SFX(CHAN_IT_STONE_HIT, NA_SE_IT_STONE_HIT, 0x30, 0, 0, 0, 0)
+/* 0x181D */ DEFINE_SFX(CHAN_IT_WOODSTICK_BROKEN, NA_SE_IT_WOODSTICK_BROKEN, 0x30, 0, 0, 0, 0)
+/* 0x181E */ DEFINE_SFX(CHAN_IT_LASH, NA_SE_IT_LASH, 0x30, 0, 2, 0, 0)
+/* 0x181F */ DEFINE_SFX(CHAN_IT_SHIELD_SWING, NA_SE_IT_SHIELD_SWING, 0x30, 0, 1, 0, 0)
+/* 0x1820 */ DEFINE_SFX(CHAN_IT_SLING_SHOT, NA_SE_IT_SLING_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1821 */ DEFINE_SFX(CHAN_IT_SLING_DRAW, NA_SE_IT_SLING_DRAW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1822 */ DEFINE_SFX(CHAN_IT_SWORD_CHARGE, NA_SE_IT_SWORD_CHARGE, 0x30, 0, 0, 0, 0)
+/* 0x1823 */ DEFINE_SFX(CHAN_IT_ROLLING_CUT, NA_SE_IT_ROLLING_CUT, 0x30, 0, 0, 0, 0)
+/* 0x1824 */ DEFINE_SFX(CHAN_IT_SWORD_STRIKE_HARD, NA_SE_IT_SWORD_STRIKE_HARD, 0x30, 0, 0, 0, 0)
+/* 0x1825 */ DEFINE_SFX(CHAN_IT_SLING_REFLECT, NA_SE_IT_SLING_REFLECT, 0x30, 0, 0, 0, 0)
+/* 0x1826 */ DEFINE_SFX(CHAN_IT_SHIELD_REMOVE, NA_SE_IT_SHIELD_REMOVE, 0x30, 0, 0, 0, 0)
+/* 0x1827 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_READY, NA_SE_IT_HOOKSHOT_READY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1828 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_RECEIVE, NA_SE_IT_HOOKSHOT_RECEIVE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1829 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_STICK_OBJ, NA_SE_IT_HOOKSHOT_STICK_OBJ, 0x60, 3, 1, 0, 0)
+/* 0x182A */ DEFINE_SFX(CHAN_IT_SWORD_REFLECT_MG, NA_SE_IT_SWORD_REFLECT_MG, 0x30, 1, 0, 0, 0)
+/* 0x182B */ DEFINE_SFX(CHAN_IT_DEKU, NA_SE_IT_DEKU, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x182C */ DEFINE_SFX(CHAN_IT_WALL_HIT_BUYO, NA_SE_IT_WALL_HIT_BUYO, 0x30, 0, 0, 0, 0)
+/* 0x182D */ DEFINE_SFX(CHAN_IT_SWORD_PUTAWAY_STN, NA_SE_IT_SWORD_PUTAWAY_STN, 0x30, 0, 0, 0, 0)
+/* 0x182E */ DEFINE_SFX(CHAN_IT_ROLLING_CUT_LV1, NA_SE_IT_ROLLING_CUT_LV1, 0xA0, 2, 0, 0, 0)
+/* 0x182F */ DEFINE_SFX(CHAN_IT_ROLLING_CUT_LV2, NA_SE_IT_ROLLING_CUT_LV2, 0xA0, 2, 0, 0, 0)
+/* 0x1830 */ DEFINE_SFX(CHAN_IT_BOW_FLICK, NA_SE_IT_BOW_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1831 */ DEFINE_SFX(CHAN_IT_BOMBCHU_MOVE, NA_SE_IT_BOMBCHU_MOVE, 0x30, 0, 0, 0, SFX_FLAG_8)
+/* 0x1832 */ DEFINE_SFX(CHAN_IT_SHIELD_CHARGE_LV1, NA_SE_IT_SHIELD_CHARGE_LV1, 0x60, 0, 0, 0, 0)
+/* 0x1833 */ DEFINE_SFX(CHAN_IT_SHIELD_CHARGE_LV2, NA_SE_IT_SHIELD_CHARGE_LV2, 0x60, 0, 0, 0, 0)
+/* 0x1834 */ DEFINE_SFX(CHAN_IT_SHIELD_CHARGE_LV3, NA_SE_IT_SHIELD_CHARGE_LV3, 0x60, 0, 0, 0, 0)
+/* 0x1835 */ DEFINE_SFX(CHAN_EV_ROMANI_BOW_FLICK, NA_SE_IT_SLING_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x1836 */ DEFINE_SFX(CHAN_IT_SWORD_STICK_STN, NA_SE_IT_SWORD_STICK_STN, 0x30, 0, 0, 0, 0)
+/* 0x1837 */ DEFINE_SFX(CHAN_IT_REFLECTION_WOOD, NA_SE_IT_REFLECTION_WOOD, 0x60, 1, 2, 0, 0)
+/* 0x1838 */ DEFINE_SFX(CHAN_IT_SHIELD_REFLECT_MG2, NA_SE_IT_SHIELD_REFLECT_MG2, 0x30, 0, 0, 0, 0)
+/* 0x1839 */ DEFINE_SFX(CHAN_IT_MAGIC_ARROW_SHOT, NA_SE_IT_MAGIC_ARROW_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x183A */ DEFINE_SFX(CHAN_IT_EXPLOSION_FRAME, NA_SE_IT_EXPLOSION_FRAME, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x183B */ DEFINE_SFX(CHAN_IT_EXPLOSION_ICE, NA_SE_IT_EXPLOSION_ICE, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x183C */ DEFINE_SFX(CHAN_IT_EXPLOSION_LIGHT, NA_SE_IT_EXPLOSION_LIGHT, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x183D */ DEFINE_SFX(CHAN_IT_FISHING_REEL_SLOW, NA_SE_IT_FISHING_REEL_SLOW, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x183E */ DEFINE_SFX(CHAN_IT_FISHING_REEL_HIGH, NA_SE_IT_FISHING_REEL_HIGH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x183F */ DEFINE_SFX(CHAN_IT_BOW_DRAW, NA_SE_IT_PULL_FISHING_ROD, 0x30, 0, 1, 0, 0)
+/* 0x1840 */ DEFINE_SFX(CHAN_IT_DM_FLYING_GOD_PASS, NA_SE_IT_DM_FLYING_GOD_PASS, 0x80, 3, 0, 0, 0)
+/* 0x1841 */ DEFINE_SFX(CHAN_IT_DM_FLYING_GOD_DASH, NA_SE_IT_DM_FLYING_GOD_DASH, 0x80, 3, 0, 0, 0)
+/* 0x1842 */ DEFINE_SFX(CHAN_IT_DM_RING_EXPLOSION, NA_SE_IT_DM_RING_EXPLOSION, 0x30, 3, 0, 0, 0)
+/* 0x1843 */ DEFINE_SFX(CHAN_IT_DM_RING_GATHER, NA_SE_IT_DM_RING_GATHER, 0x30, 0, 0, 0, 0)
+/* 0x1844 */ DEFINE_SFX(CHAN_EV_HORSE_NEIGH, NA_SE_IT_INGO_HORSE_NEIGH, 0x30, 0, 1, 0, 0)
+/* 0x1845 */ DEFINE_SFX(CHAN_IT_DM_RING_GATHER, NA_SE_IT_EARTHQUAKE, 0x30, 0, 0, 0, 0)
+/* 0x1846 */ DEFINE_SFX(CHAN_IT_ERUPTION_PILLAR, NA_SE_IT_ERUPTION_PILLAR, 0x30, 0, 0, 0, 0)
+/* 0x1847 */ DEFINE_SFX(CHAN_IT_KAKASHI_JUMP, NA_SE_IT_KAKASHI_JUMP, 0x30, 0, 0, 0, 0)
+/* 0x1848 */ DEFINE_SFX(CHAN_IT_FLAME, NA_SE_IT_FLAME, 0x30, 0, 0, 0, 0)
+/* 0x1849 */ DEFINE_SFX(CHAN_EV_AURORA, NA_SE_IT_SHIELD_BEAM, 0x30, 0, 0, 0, 0)
+/* 0x184A */ DEFINE_SFX(CHAN_IT_FISHING_HIT, NA_SE_IT_FISHING_HIT, 0x30, 0, 0, 0, 0)
+/* 0x184B */ DEFINE_SFX(CHAN_IT_GOODS_APPEAR, NA_SE_IT_GOODS_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x184C */ DEFINE_SFX(CHAN_IT_MAJIN_SWORD_BROKEN, NA_SE_IT_MAJIN_SWORD_BROKEN, 0x80, 0, 0, 0, 0)
+/* 0x184D */ DEFINE_SFX(CHAN_IT_HAND_CLAP, NA_SE_IT_HAND_CLAP, 0x30, 0, 0, 0, 0)
+/* 0x184E */ DEFINE_SFX(CHAN_IT_MASTER_SWORD_SWING, NA_SE_IT_MASTER_SWORD_SWING, 0x30, 0, 0, 0, 0)
+/* 0x184F */ DEFINE_SFX(CHAN_IT_GORON_BALLFANG, NA_SE_IT_GORON_BALLFANG, 0x30, 0, 0, 0, 0)
+/* 0x1850 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_FLOWER_OPEN, NA_SE_IT_DEKUNUTS_FLOWER_OPEN, 0x80, 0, 0, 0, 0)
+/* 0x1851 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_FLOWER_ROLL, NA_SE_IT_DEKUNUTS_FLOWER_ROLL, 0x80, 0, 0, 0, 0)
+/* 0x1852 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_FLOWER_CLOSE, NA_SE_IT_DEKUNUTS_FLOWER_CLOSE, 0x30, 0, 0, 0, 0)
+/* 0x1853 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_BROKEN, NA_SE_IT_DEKUNUTS_BUBLE_BROKEN, 0x30, 0, 0, 0, 0)
+/* 0x1854 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_BROKEN, NA_SE_IT_DEKUNUTS_BUBLE_VANISH, 0x30, 0, 0, 0, 0)
+/* 0x1855 */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_IT_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, 0)
+/* 0x1856 */ DEFINE_SFX(CHAN_IT_SET_TRANSFORM_MASK, NA_SE_IT_SET_TRANSFORM_MASK, 0x30, 0, 0, 0, 0)
+/* 0x1857 */ DEFINE_SFX(CHAN_IT_GORON_PUNCH_SWING, NA_SE_IT_GORON_PUNCH_SWING, 0x30, 0, 0, 0, 0)
+/* 0x1858 */ DEFINE_SFX(CHAN_IT_TRANSFORM_MASK_BROKEN, NA_SE_IT_TRANSFORM_MASK_BROKEN, 0x30, 0, 0, 0, 0)
+/* 0x1859 */ DEFINE_SFX(CHAN_IT_ZORA_KICK_SWING, NA_SE_IT_ZORA_KICK_SWING, 0x40, 0, 0, 0, 0)
+/* 0x185A */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_SHOT_LEVEL, NA_SE_IT_DEKUNUTS_BUBLE_SHOT_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x185B */ DEFINE_SFX(CHAN_IT_BIG_BOMB_IGNIT, NA_SE_IT_BIG_BOMB_IGNIT, 0x60, 0, 0, 0, SFX_FLAG_8)
+/* 0x185C */ DEFINE_SFX(CHAN_IT_BIG_BOMB_EXPLOSION, NA_SE_IT_BIG_BOMB_EXPLOSION, 0x70, 0, 0, 0, 0)
+/* 0x185D */ DEFINE_SFX(CHAN_IT_REFLECTION_SNOW, NA_SE_IT_REFLECTION_SNOW, 0x60, 0, 0, 0, 0)
+/* 0x185E */ DEFINE_SFX(CHAN_IT_GORON_ROLLING_REFLECTION, NA_SE_IT_GORON_ROLLING_REFLECTION, 0x30, 3, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x185F */ DEFINE_SFX(CHAN_IT_MASK_BOUND_0, NA_SE_IT_MASK_BOUND_0, 0x30, 0, 1, 0, 0)
+/* 0x1860 */ DEFINE_SFX(CHAN_IT_MASK_BOUND_1, NA_SE_IT_MASK_BOUND_1, 0x30, 0, 1, 0, 0)
+/* 0x1861 */ DEFINE_SFX(CHAN_IT_MASK_BOUND_SAND, NA_SE_IT_MASK_BOUND_SAND, 0x30, 0, 0, 0, 0)
+/* 0x1862 */ DEFINE_SFX(CHAN_IT_REFLECTION_WATER, NA_SE_IT_REFLECTION_WATER, 0x30, 0, 0, 0, 0)
+/* 0x1863 */ DEFINE_SFX(CHAN_IT_KYOJIN_BEARING, NA_SE_IT_KYOJIN_BEARING, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x1864 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_BROKEN, NA_SE_FISHING_REEL_SLOW2, 0x30, 0, 0, 0, 0)
+/* 0x1865 */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_IT_LURE_LAND1, 0x30, 0, 0, 0, 0)
+/* 0x1866 */ DEFINE_SFX(CHAN_IT_SET_TRANSFORM_MASK, NA_SE_IT_ROD_THROW, 0x30, 0, 0, 0, 0)
+/* 0x1867 */ DEFINE_SFX(CHAN_IT_GORON_PUNCH_SWING, NA_SE_IT_REFLECT_BOSS, 0x30, 0, 0, 0, 0)
+/* 0x1868 */ DEFINE_SFX(CHAN_IT_TRANSFORM_MASK_BROKEN, NA_SE_IT_SHIELD_SWING_ZORA, 0x30, 0, 0, 0, 0)
+/* 0x1869 */ DEFINE_SFX(CHAN_IT_ZORA_KICK_SWING, NA_SE_IT_SHIELD_REMOVE_ZORA, 0x30, 0, 0, 0, 0)
+/* 0x186A */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_SHOT_LEVEL, NA_SE_IT_BOMB_EXPLOSION2, 0x30, 0, 0, 0, 0)
+/* 0x186B */ DEFINE_SFX(CHAN_IT_BIG_BOMB_IGNIT, NA_SE_IT_FISHING_REEL_REVERSE, 0x30, 0, 0, 0, 0)
+/* 0x186C */ DEFINE_SFX(CHAN_IT_BIG_BOMB_EXPLOSION, NA_SE_IT_FISHING_WORM_BOUND, 0x30, 0, 0, 0, 0)
+/* 0x186D */ DEFINE_SFX(CHAN_IT_REFLECTION_SNOW, NA_SE_IT_DUMMY_109, 0x30, 0, 0, 0, 0)
+/* 0x186E */ DEFINE_SFX(CHAN_IT_GORON_ROLLING_REFLECTION, NA_SE_IT_DUMMY_110, 0x30, 0, 0, 0, 0)
+/* 0x186F */ DEFINE_SFX(CHAN_IT_MASK_BOUND_0, NA_SE_IT_DUMMY_111, 0x30, 0, 0, 0, 0)
diff --git a/include/tables/sfx/ocarinabank_table.h b/include/tables/sfx/ocarinabank_table.h
index 25b874fad..27dd4c107 100644
--- a/include/tables/sfx/ocarinabank_table.h
+++ b/include/tables/sfx/ocarinabank_table.h
@@ -10,19 +10,19 @@
* - Argument 5: Various flags to add properties to the sfx
* - Argument 6: Various flags to add properties to the sfx
*/
-/* 0x5800 */ DEFINE_SFX(CHAN_B183, NA_SE_OC_OCARINA, 0x30, 0, 0, 0, 0)
-/* 0x5801 */ DEFINE_SFX(CHAN_B237, NA_SE_OC_ABYSS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
-/* 0x5802 */ DEFINE_SFX(CHAN_2788, NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
-/* 0x5803 */ DEFINE_SFX(CHAN_B233, NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0, 0)
-/* 0x5804 */ DEFINE_SFX(CHAN_B20E, NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0, 0)
-/* 0x5805 */ DEFINE_SFX(CHAN_35A9, NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0, 0)
-/* 0x5806 */ DEFINE_SFX(CHAN_B264, NA_SE_OC_REVENGE, 0x30, 0, 0, 0, 0)
-/* 0x5807 */ DEFINE_SFX(CHAN_B26E, NA_SE_OC_TUNAMI, 0x30, 0, 0, 0, 0)
-/* 0x5808 */ DEFINE_SFX(CHAN_A87F, NA_SE_OC_TELOP_IMPACT, 0x30, 0, 0, 0, 0)
-/* 0x5809 */ DEFINE_SFX(CHAN_42EF, NA_SE_OC_WOOD_GATE_OPEN, 0x30, 0, 0, 0, 0)
-/* 0x580A */ DEFINE_SFX(CHAN_1776, NA_SE_OC_FIREWORKS, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x580B */ DEFINE_SFX(CHAN_B28A, NA_SE_OC_WHITE_OUT_INTO_KYOJIN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x580C */ DEFINE_SFX(CHAN_B20E, NA_SE_OC_12, 0x30, 0, 0, 0, 0)
-/* 0x580D */ DEFINE_SFX(CHAN_35A9, NA_SE_OC_13, 0x30, 0, 0, 0, 0)
-/* 0x580E */ DEFINE_SFX(CHAN_B264, NA_SE_OC_14, 0x30, 0, 0, 0, 0)
-/* 0x580F */ DEFINE_SFX(CHAN_B183, NA_SE_OC_15, 0x30, 0, 0, 0, 0)
+/* 0x5800 */ DEFINE_SFX(CHAN_OC_OCARINA, NA_SE_OC_OCARINA, 0x30, 0, 0, 0, 0)
+/* 0x5801 */ DEFINE_SFX(CHAN_OC_ABYSS, NA_SE_OC_ABYSS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
+/* 0x5802 */ DEFINE_SFX(CHAN_OC_DOOR_OPEN, NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
+/* 0x5803 */ DEFINE_SFX(CHAN_OC_SECRET_WARP_IN, NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0, 0)
+/* 0x5804 */ DEFINE_SFX(CHAN_OC_SECRET_WARP_OUT, NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0, 0)
+/* 0x5805 */ DEFINE_SFX(CHAN_OC_SECRET_HOLE_OUT, NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0, 0)
+/* 0x5806 */ DEFINE_SFX(CHAN_OC_REVENGE, NA_SE_OC_REVENGE, 0x30, 0, 0, 0, 0)
+/* 0x5807 */ DEFINE_SFX(CHAN_OC_TUNAMI, NA_SE_OC_TUNAMI, 0x30, 0, 0, 0, 0)
+/* 0x5808 */ DEFINE_SFX(CHAN_OC_TELOP_IMPACT, NA_SE_OC_TELOP_IMPACT, 0x30, 0, 0, 0, 0)
+/* 0x5809 */ DEFINE_SFX(CHAN_EV_WOOD_GATE_OPEN_N, NA_SE_OC_WOOD_GATE_OPEN, 0x30, 0, 0, 0, 0)
+/* 0x580A */ DEFINE_SFX(CHAN_OC_FIREWORKS, NA_SE_OC_FIREWORKS, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x580B */ DEFINE_SFX(CHAN_OC_WHITE_OUT_INTO_KYOJIN, NA_SE_OC_WHITE_OUT_INTO_KYOJIN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x580C */ DEFINE_SFX(CHAN_OC_SECRET_WARP_OUT, NA_SE_OC_12, 0x30, 0, 0, 0, 0)
+/* 0x580D */ DEFINE_SFX(CHAN_OC_SECRET_HOLE_OUT, NA_SE_OC_13, 0x30, 0, 0, 0, 0)
+/* 0x580E */ DEFINE_SFX(CHAN_OC_REVENGE, NA_SE_OC_14, 0x30, 0, 0, 0, 0)
+/* 0x580F */ DEFINE_SFX(CHAN_OC_OCARINA, NA_SE_OC_15, 0x30, 0, 0, 0, 0)
diff --git a/include/tables/sfx/playerbank_table.h b/include/tables/sfx/playerbank_table.h
index a6ef8c03d..1371f9342 100644
--- a/include/tables/sfx/playerbank_table.h
+++ b/include/tables/sfx/playerbank_table.h
@@ -10,467 +10,467 @@
* - Argument 5: Various flags to add properties to the sfx
* - Argument 6: Various flags to add properties to the sfx
*/
-/* 0x800 */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x801 */ DEFINE_SFX(CHAN_04EA, NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x802 */ DEFINE_SFX(CHAN_04F6, NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x803 */ DEFINE_SFX(CHAN_0505, NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x804 */ DEFINE_SFX(CHAN_0515, NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x805 */ DEFINE_SFX(CHAN_0521, NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x806 */ DEFINE_SFX(CHAN_052D, NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x807 */ DEFINE_SFX(CHAN_0540, NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x808 */ DEFINE_SFX(CHAN_055A, NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x809 */ DEFINE_SFX(CHAN_056A, NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x80A */ DEFINE_SFX(CHAN_0576, NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x80B */ DEFINE_SFX(CHAN_0582, NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x80C */ DEFINE_SFX(CHAN_058E, NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x80D */ DEFINE_SFX(CHAN_05A3, NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x80E */ DEFINE_SFX(CHAN_05B3, NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x80F */ DEFINE_SFX(CHAN_05BF, NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x810 */ DEFINE_SFX(CHAN_05CB, NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x811 */ DEFINE_SFX(CHAN_05FA, NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x812 */ DEFINE_SFX(CHAN_060E, NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x813 */ DEFINE_SFX(CHAN_0627, NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x814 */ DEFINE_SFX(CHAN_063B, NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x815 */ DEFINE_SFX(CHAN_064D, NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x816 */ DEFINE_SFX(CHAN_065F, NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x817 */ DEFINE_SFX(CHAN_0678, NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x818 */ DEFINE_SFX(CHAN_069A, NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x819 */ DEFINE_SFX(CHAN_06AE, NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x81A */ DEFINE_SFX(CHAN_06C2, NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x81B */ DEFINE_SFX(CHAN_06D4, NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x81C */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x81D */ DEFINE_SFX(CHAN_06E6, NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x81E */ DEFINE_SFX(CHAN_06F8, NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x81F */ DEFINE_SFX(CHAN_070C, NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x820 */ DEFINE_SFX(CHAN_0720, NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x821 */ DEFINE_SFX(CHAN_074F, NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x822 */ DEFINE_SFX(CHAN_0761, NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x823 */ DEFINE_SFX(CHAN_077A, NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x824 */ DEFINE_SFX(CHAN_078C, NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x825 */ DEFINE_SFX(CHAN_079E, NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x826 */ DEFINE_SFX(CHAN_07B0, NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x827 */ DEFINE_SFX(CHAN_07C9, NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x828 */ DEFINE_SFX(CHAN_07E9, NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x829 */ DEFINE_SFX(CHAN_07FD, NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x82A */ DEFINE_SFX(CHAN_0811, NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x82B */ DEFINE_SFX(CHAN_0823, NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x82C */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x82D */ DEFINE_SFX(CHAN_0835, NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x82E */ DEFINE_SFX(CHAN_0847, NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x82F */ DEFINE_SFX(CHAN_0859, NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x830 */ DEFINE_SFX(CHAN_086B, NA_SE_PL_SLIPDOWN, 0x30, 0, 2, 0, 0)
-/* 0x831 */ DEFINE_SFX(CHAN_087C, NA_SE_PL_CLIMB_CLIFF, 0x30, 0, 0, 0, 0)
-/* 0x832 */ DEFINE_SFX(CHAN_0889, NA_SE_PL_SIT_ON_HORSE, 0x30, 0, 0, 0, 0)
-/* 0x833 */ DEFINE_SFX(CHAN_0896, NA_SE_PL_GET_OFF_HORSE, 0x30, 0, 0, 0, 0)
-/* 0x834 */ DEFINE_SFX(CHAN_08A7, NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x835 */ DEFINE_SFX(CHAN_08C4, NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x836 */ DEFINE_SFX(CHAN_08E7, NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x837 */ DEFINE_SFX(CHAN_08F5, NA_SE_PL_DIVE_INTO_WATER, 0x30, 0, 1, 0, 0)
-/* 0x838 */ DEFINE_SFX(CHAN_0909, NA_SE_PL_JUMP_OUT_WATER, 0x30, 0, 1, 0, 0)
-/* 0x839 */ DEFINE_SFX(CHAN_091B, NA_SE_PL_SWIM, 0x30, 0, 2, 0, 0)
-/* 0x83A */ DEFINE_SFX(CHAN_092D, NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x83B */ DEFINE_SFX(CHAN_093B, NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x83C */ DEFINE_SFX(CHAN_0958, NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x83D */ DEFINE_SFX(CHAN_096A, NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x83E */ DEFINE_SFX(CHAN_097A, NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x83F */ DEFINE_SFX(CHAN_0991, NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x840 */ DEFINE_SFX(CHAN_09BD, NA_SE_PL_SLIP, 0x30, 0, 1, 0, 0)
-/* 0x841 */ DEFINE_SFX(CHAN_09C7, NA_SE_PL_SLIP_SAND, 0x30, 0, 1, 0, 0)
-/* 0x842 */ DEFINE_SFX(CHAN_09CE, NA_SE_PL_SLIP_CONCRETE, 0x30, 0, 1, 0, 0)
-/* 0x843 */ DEFINE_SFX(CHAN_09D5, NA_SE_PL_SLIP_DIRT, 0x30, 0, 1, 0, 0)
-/* 0x844 */ DEFINE_SFX(CHAN_09DC, NA_SE_PL_SLIP_WATER0, 0x30, 0, 1, 0, 0)
-/* 0x845 */ DEFINE_SFX(CHAN_09E3, NA_SE_PL_SLIP_WATER1, 0x30, 0, 1, 0, 0)
-/* 0x846 */ DEFINE_SFX(CHAN_09EA, NA_SE_PL_SLIP_WATER2, 0x30, 0, 1, 0, 0)
-/* 0x847 */ DEFINE_SFX(CHAN_09F1, NA_SE_PL_SLIP_MAGMA, 0x30, 0, 1, 0, 0)
-/* 0x848 */ DEFINE_SFX(CHAN_09F8, NA_SE_PL_SLIP_GRASS, 0x30, 0, 1, 0, 0)
-/* 0x849 */ DEFINE_SFX(CHAN_09FF, NA_SE_PL_SLIP_IRON, 0x30, 0, 1, 0, 0)
-/* 0x84A */ DEFINE_SFX(CHAN_0A06, NA_SE_PL_SLIP_LADDER, 0x30, 0, 1, 0, 0)
-/* 0x84B */ DEFINE_SFX(CHAN_0A0D, NA_SE_PL_SLIP_GLASS, 0x30, 0, 1, 0, 0)
-/* 0x84C */ DEFINE_SFX(CHAN_0515, NA_SE_PL_DUMMY76, 0x30, 0, 0, 0, 0)
-/* 0x84D */ DEFINE_SFX(CHAN_09D5, NA_SE_PL_SLIP_HEAVYBOOTS, 0x30, 0, 0, 0, 0)
-/* 0x84E */ DEFINE_SFX(CHAN_0A14, NA_SE_PL_SLIP_SNOW, 0x30, 0, 0, 0, 0)
-/* 0x84F */ DEFINE_SFX(CHAN_09CE, NA_SE_PL_SLIP_ICE, 0x30, 0, 0, 0, 0)
-/* 0x850 */ DEFINE_SFX(CHAN_0A1B, NA_SE_PL_BOUND, 0x80, 0, 0, 0, 0)
-/* 0x851 */ DEFINE_SFX(CHAN_0A38, NA_SE_PL_BOUND_SAND, 0x80, 0, 0, 0, 0)
-/* 0x852 */ DEFINE_SFX(CHAN_0A42, NA_SE_PL_BOUND_CONCRETE, 0x80, 0, 0, 0, 0)
-/* 0x853 */ DEFINE_SFX(CHAN_0A4C, NA_SE_PL_BOUND_DIRT, 0x80, 0, 0, 0, 0)
-/* 0x854 */ DEFINE_SFX(CHAN_0A56, NA_SE_PL_BOUND_WATER0, 0x80, 0, 0, 0, 0)
-/* 0x855 */ DEFINE_SFX(CHAN_0A62, NA_SE_PL_BOUND_WATER1, 0x80, 0, 0, 0, 0)
-/* 0x856 */ DEFINE_SFX(CHAN_0A6C, NA_SE_PL_BOUND_WATER2, 0x80, 0, 0, 0, 0)
-/* 0x857 */ DEFINE_SFX(CHAN_0A76, NA_SE_PL_BOUND_MAGMA, 0x80, 0, 0, 0, 0)
-/* 0x858 */ DEFINE_SFX(CHAN_0A80, NA_SE_PL_BOUND_GRASS, 0x80, 0, 0, 0, 0)
-/* 0x859 */ DEFINE_SFX(CHAN_0A8A, NA_SE_PL_BOUND_IRON, 0x80, 0, 0, 0, 0)
-/* 0x85A */ DEFINE_SFX(CHAN_0A94, NA_SE_PL_BOUND_LADDER, 0x80, 0, 0, 0, 0)
-/* 0x85B */ DEFINE_SFX(CHAN_0A9E, NA_SE_PL_BOUND_WOOD, 0x80, 0, 0, 0, 0)
-/* 0x85C */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_DUMMY_92, 0x80, 0, 0, 0, 0)
-/* 0x85D */ DEFINE_SFX(CHAN_0A94, NA_SE_PL_BOUND_HEAVYBOOTS, 0x80, 0, 0, 0, 0)
-/* 0x85E */ DEFINE_SFX(CHAN_0AA9, NA_SE_PL_BOUND_SNOW, 0x80, 0, 0, 0, 0)
-/* 0x85F */ DEFINE_SFX(CHAN_0AB4, NA_SE_PL_BOUND_ICE, 0x80, 0, 0, 0, 0)
-/* 0x860 */ DEFINE_SFX(CHAN_1ACA, NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x861 */ DEFINE_SFX(CHAN_06E6, NA_SE_PL_MEATL_BOOTS_JUMP, 0x30, 0, 0, 0, 0)
-/* 0x862 */ DEFINE_SFX(CHAN_0835, NA_SE_PL_DUMMY_98, 0x30, 0, 0, 0, 0)
-/* 0x863 */ DEFINE_SFX(CHAN_0ABF, NA_SE_PL_FACE_UP, 0x30, 0, 0, 0, 0)
-/* 0x864 */ DEFINE_SFX(CHAN_0ADE, NA_SE_PL_DIVE_BUBBLE, 0x30, 0, 0, 0, 0)
-/* 0x865 */ DEFINE_SFX(CHAN_0AF1, NA_SE_PL_MOVE_BUBBLE, 0x30, 0, 0, 0, 0)
-/* 0x866 */ DEFINE_SFX(CHAN_0B03, NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x867 */ DEFINE_SFX(CHAN_0B07, NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x868 */ DEFINE_SFX(CHAN_0B0B, NA_SE_PL_SPARK, 0x30, 0, 0, 0, 0)
-/* 0x869 */ DEFINE_SFX(CHAN_0B31, NA_SE_PL_PULL_UP_PLANT, 0x30, 0, 0, 0, 0)
-/* 0x86A */ DEFINE_SFX(CHAN_0B43, NA_SE_PL_PULL_UP_ROCK, 0x30, 0, 0, 0, 0)
-/* 0x86B */ DEFINE_SFX(CHAN_0B67, NA_SE_PL_IN_BUBBLE, 0x30, 0, 0, 0, 0)
-/* 0x86C */ DEFINE_SFX(CHAN_0B77, NA_SE_PL_PULL_UP_BIGROCK, 0x30, 3, 0, 0, 0)
-/* 0x86D */ DEFINE_SFX(CHAN_0B80, NA_SE_PL_SWORD_CHARGE, 0x30, 0, 0, 0, 0)
-/* 0x86E */ DEFINE_SFX(CHAN_0B91, NA_SE_PL_FREEZE, 0x30, 0, 0, 0, 0)
-/* 0x86F */ DEFINE_SFX(CHAN_0BB0, NA_SE_PL_PULL_UP_POT, 0x30, 0, 0, 0, 0)
-/* 0x870 */ DEFINE_SFX(CHAN_0BC7, NA_SE_PL_KNOCK, 0x30, 0, 0, 0, 0)
-/* 0x871 */ DEFINE_SFX(CHAN_0BD5, NA_SE_PL_CALM_HIT, 0x30, 0, 2, 0, 0)
-/* 0x872 */ DEFINE_SFX(CHAN_0BE3, NA_SE_PL_CALM_PAT, 0x30, 0, 0, 0, 0)
-/* 0x873 */ DEFINE_SFX(CHAN_0BF1, NA_SE_PL_SUBMERGE, 0x30, 0, 0, 0, 0)
-/* 0x874 */ DEFINE_SFX(CHAN_0C10, NA_SE_PL_FREEZE_S, 0x30, 3, 0, 0, 0)
-/* 0x875 */ DEFINE_SFX(CHAN_0C2D, NA_SE_PL_ICE_BROKEN, 0x30, 1, 0, 0, 0)
-/* 0x876 */ DEFINE_SFX(CHAN_0C3C, NA_SE_PL_SLIP_ICE_LELEL, 0x30, 0, 0, 0, 0)
-/* 0x877 */ DEFINE_SFX(CHAN_0C4A, NA_SE_PL_PUT_OUT_ITEM, 0x30, 0, 0, 0, 0)
-/* 0x878 */ DEFINE_SFX(CHAN_0C5E, NA_SE_PL_PULL_UP_WOODBOX, 0x30, 0, 0, 0, 0)
-/* 0x879 */ DEFINE_SFX(CHAN_0C68, NA_SE_PL_MAGIC_FIRE, 0x30, 0, 0, 0, 0)
-/* 0x87A */ DEFINE_SFX(CHAN_0CA3, NA_SE_PL_MAGIC_WIND_NORMAL, 0x30, 0, 0, 0, 0)
-/* 0x87B */ DEFINE_SFX(CHAN_0CE4, NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
-/* 0x87C */ DEFINE_SFX(CHAN_0D00, NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x87D */ DEFINE_SFX(CHAN_0D30, NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x87E */ DEFINE_SFX(CHAN_0D5F, NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x87F */ DEFINE_SFX(CHAN_0D85, NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x880 */ DEFINE_SFX(CHAN_0DA1, NA_SE_DUMMY_128, 0x20, 0, 2, 0, 0)
-/* 0x881 */ DEFINE_SFX(CHAN_0DBC, NA_SE_DUMMY_129, 0x20, 0, 2, 0, 0)
-/* 0x882 */ DEFINE_SFX(CHAN_0DC0, NA_SE_DUMMY_130, 0x20, 0, 2, 0, 0)
-/* 0x883 */ DEFINE_SFX(CHAN_0DC4, NA_SE_PL_PULL_UP_RUTO, 0x20, 0, 2, 0, 0)
-/* 0x884 */ DEFINE_SFX(CHAN_0DC8, NA_SE_DUMMY_132, 0x20, 0, 1, 0, 0)
-/* 0x885 */ DEFINE_SFX(CHAN_0DCC, NA_SE_DUMMY_133, 0x20, 0, 1, 0, 0)
-/* 0x886 */ DEFINE_SFX(CHAN_0DD0, NA_SE_DUMMY_134, 0x20, 0, 1, 0, 0)
-/* 0x887 */ DEFINE_SFX(CHAN_0DD4, NA_SE_DUMMY_135, 0x20, 0, 1, 0, 0)
-/* 0x888 */ DEFINE_SFX(CHAN_0DD8, NA_SE_DUMMY_136, 0x20, 0, 2, 0, 0)
-/* 0x889 */ DEFINE_SFX(CHAN_0DDC, NA_SE_DUMMY_137, 0x20, 0, 2, 0, 0)
-/* 0x88A */ DEFINE_SFX(CHAN_0DE0, NA_SE_DUMMY_138, 0x20, 0, 2, 0, 0)
-/* 0x88B */ DEFINE_SFX(CHAN_0DE4, NA_SE_DUMMY_139, 0x20, 0, 0, 0, 0)
-/* 0x88C */ DEFINE_SFX(CHAN_0DE8, NA_SE_DUMMY_140, 0x20, 0, 0, 0, 0)
-/* 0x88D */ DEFINE_SFX(CHAN_0DEF, NA_SE_DUMMY_141, 0x20, 0, 0, 0, 0)
-/* 0x88E */ DEFINE_SFX(CHAN_0DF6, NA_SE_DUMMY_142, 0x20, 0, 0, 0, 0)
-/* 0x88F */ DEFINE_SFX(CHAN_0DFD, NA_SE_DUMMY_143, 0x20, 0, 0, 0, 0)
-/* 0x890 */ DEFINE_SFX(CHAN_0E01, NA_SE_DUMMY_144, 0x30, 0, 0, 0, 0)
-/* 0x891 */ DEFINE_SFX(CHAN_0E21, NA_SE_DUMMY_145, 0x30, 0, 0, 0, 0)
-/* 0x892 */ DEFINE_SFX(CHAN_0E28, NA_SE_DUMMY_146, 0x30, 0, 0, 0, 0)
-/* 0x893 */ DEFINE_SFX(CHAN_0E2F, NA_SE_DUMMY_147, 0x30, 0, 0, 0, 0)
-/* 0x894 */ DEFINE_SFX(CHAN_0E36, NA_SE_DUMMY_148, 0x30, 0, 0, 0, 0)
-/* 0x895 */ DEFINE_SFX(CHAN_0E3D, NA_SE_DUMMY_149, 0x30, 0, 0, 0, 0)
-/* 0x896 */ DEFINE_SFX(CHAN_0E41, NA_SE_DUMMY_150, 0x30, 0, 0, 0, 0)
-/* 0x897 */ DEFINE_SFX(CHAN_0E48, NA_SE_DUMMY_151, 0x30, 0, 0, 0, 0)
-/* 0x898 */ DEFINE_SFX(CHAN_0E4F, NA_SE_DUMMY_152, 0x30, 0, 0, 0, 0)
-/* 0x899 */ DEFINE_SFX(CHAN_0E56, NA_SE_DUMMY_153, 0x30, 0, 0, 0, 0)
-/* 0x89A */ DEFINE_SFX(CHAN_0E5D, NA_SE_DUMMY_154, 0x30, 0, 0, 0, 0)
-/* 0x89B */ DEFINE_SFX(CHAN_0E64, NA_SE_DUMMY_155, 0x30, 0, 0, 0, 0)
-/* 0x89C */ DEFINE_SFX(CHAN_04CE, NA_SE_DUMMY_156, 0x30, 0, 0, 0, 0)
-/* 0x89D */ DEFINE_SFX(CHAN_0E6B, NA_SE_DUMMY_157, 0x30, 0, 0, 0, 0)
-/* 0x89E */ DEFINE_SFX(CHAN_0E72, NA_SE_DUMMY_158, 0x30, 0, 0, 0, 0)
-/* 0x89F */ DEFINE_SFX(CHAN_0E79, NA_SE_DUMMY_159, 0x30, 0, 0, 0, 0)
-/* 0x8A0 */ DEFINE_SFX(CHAN_0E80, NA_SE_DUMMY_160, 0x40, 0, 0, 0, 0)
-/* 0x8A1 */ DEFINE_SFX(CHAN_0E9E, NA_SE_DUMMY_161, 0x40, 0, 0, 0, 0)
-/* 0x8A2 */ DEFINE_SFX(CHAN_0EA5, NA_SE_DUMMY_162, 0x40, 0, 0, 0, 0)
-/* 0x8A3 */ DEFINE_SFX(CHAN_0EAC, NA_SE_DUMMY_163, 0x40, 0, 0, 0, 0)
-/* 0x8A4 */ DEFINE_SFX(CHAN_0EB3, NA_SE_DUMMY_164, 0x40, 0, 0, 0, 0)
-/* 0x8A5 */ DEFINE_SFX(CHAN_0EBA, NA_SE_DUMMY_165, 0x40, 0, 0, 0, 0)
-/* 0x8A6 */ DEFINE_SFX(CHAN_0EBE, NA_SE_DUMMY_166, 0x40, 0, 0, 0, 0)
-/* 0x8A7 */ DEFINE_SFX(CHAN_0EC5, NA_SE_DUMMY_167, 0x40, 0, 0, 0, 0)
-/* 0x8A8 */ DEFINE_SFX(CHAN_0ECC, NA_SE_DUMMY_168, 0x40, 0, 0, 0, 0)
-/* 0x8A9 */ DEFINE_SFX(CHAN_0ED3, NA_SE_DUMMY_169, 0x40, 0, 0, 0, 0)
-/* 0x8AA */ DEFINE_SFX(CHAN_0EDA, NA_SE_DUMMY_170, 0x40, 0, 0, 0, 0)
-/* 0x8AB */ DEFINE_SFX(CHAN_0EE1, NA_SE_DUMMY_171, 0x40, 0, 0, 0, 0)
-/* 0x8AC */ DEFINE_SFX(CHAN_0DA1, NA_SE_DUMMY_172, 0x40, 0, 0, 0, 0)
-/* 0x8AD */ DEFINE_SFX(CHAN_0EE8, NA_SE_DUMMY_173, 0x40, 0, 0, 0, 0)
-/* 0x8AE */ DEFINE_SFX(CHAN_0EEF, NA_SE_DUMMY_174, 0x40, 0, 0, 0, 0)
-/* 0x8AF */ DEFINE_SFX(CHAN_0EF6, NA_SE_DUMMY_175, 0x40, 0, 0, 0, 0)
-/* 0x8B0 */ DEFINE_SFX(CHAN_0EFD, NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B1 */ DEFINE_SFX(CHAN_0F08, NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B2 */ DEFINE_SFX(CHAN_0F13, NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B3 */ DEFINE_SFX(CHAN_0F1E, NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B4 */ DEFINE_SFX(CHAN_0F29, NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B5 */ DEFINE_SFX(CHAN_0F34, NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B6 */ DEFINE_SFX(CHAN_0F3F, NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B7 */ DEFINE_SFX(CHAN_0F4A, NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B8 */ DEFINE_SFX(CHAN_0F55, NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8B9 */ DEFINE_SFX(CHAN_0F60, NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8BA */ DEFINE_SFX(CHAN_0F6B, NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8BB */ DEFINE_SFX(CHAN_0F76, NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8BC */ DEFINE_SFX(CHAN_04CE, NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8BD */ DEFINE_SFX(CHAN_04CE, NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8BE */ DEFINE_SFX(CHAN_04CE, NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8BF */ DEFINE_SFX(CHAN_0F81, NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8C0 */ DEFINE_SFX(CHAN_0F8C, NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8C1 */ DEFINE_SFX(CHAN_0F93, NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x8C2 */ DEFINE_SFX(CHAN_0FAD, NA_SE_DUMMY_194, 0x30, 0, 0, 0, 0)
-/* 0x8C3 */ DEFINE_SFX(CHAN_0FBE, NA_SE_PL_MAGIC_SOUL_BALL, 0x30, 0, 0, 0, 0)
-/* 0x8C4 */ DEFINE_SFX(CHAN_0FD5, NA_SE_PL_SPIRAL_HEAL_BEAM, 0x30, 0, 0, 0, 0)
-/* 0x8C5 */ DEFINE_SFX(CHAN_0A23, NA_SE_PL_BOUND_NOWEAPON, 0x30, 0, 0, 0, 0)
-/* 0x8C6 */ DEFINE_SFX(CHAN_101F, NA_SE_PL_PLANT_GROW_UP, 0x30, 0, 0, 0, 0)
-/* 0x8C7 */ DEFINE_SFX(CHAN_0FFF, NA_SE_PL_PLANT_TALLER, 0x30, 0, 0, 0, 0)
-/* 0x8C8 */ DEFINE_SFX(CHAN_1024, NA_SE_PL_MAGIC_WIND_VANISH, 0x60, 2, 0, 0, 0)
-/* 0x8C9 */ DEFINE_SFX(CHAN_1039, NA_SE_PL_HOBBERBOOTS_LV, 0x30, 0, 0, 0, 0)
-/* 0x8CA */ DEFINE_SFX(CHAN_104F, NA_SE_PL_PLANT_MOVE, 0x30, 0, 0, 0, 0)
-/* 0x8CB */ DEFINE_SFX(CHAN_2AFF, NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
-/* 0x8CC */ DEFINE_SFX(CHAN_105E, NA_SE_PL_PLANT_GROW_BIG, 0x30, 0, 0, 0, 0)
-/* 0x8CD */ DEFINE_SFX(CHAN_107B, NA_SE_PL_TELESCOPE_MOVEMENT, 0x30, 0, 0, 0, 0)
-/* 0x8CE */ DEFINE_SFX(CHAN_1088, NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8CF */ DEFINE_SFX(CHAN_454E, NA_SE_PL_CHIBI_FAIRY_HEAL, 0x30, 0, 0, 0, 0)
-/* 0x8D0 */ DEFINE_SFX(CHAN_10A2, NA_SE_PL_SLIP_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D1 */ DEFINE_SFX(CHAN_10B2, NA_SE_PL_SLIP_SAND_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D2 */ DEFINE_SFX(CHAN_10BA, NA_SE_PL_SLIP_CONCRETE_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D3 */ DEFINE_SFX(CHAN_10CA, NA_SE_PL_SLIP_DIRT_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D4 */ DEFINE_SFX(CHAN_10CA, NA_SE_PL_SLIP_WATER0_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D5 */ DEFINE_SFX(CHAN_10CA, NA_SE_PL_SLIP_WATER1_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D6 */ DEFINE_SFX(CHAN_10D2, NA_SE_PL_SLIP_WATER2_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D7 */ DEFINE_SFX(CHAN_10CA, NA_SE_PL_SLIP_MAGMA_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D8 */ DEFINE_SFX(CHAN_10E2, NA_SE_PL_SLIP_GRASS_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8D9 */ DEFINE_SFX(CHAN_10A2, NA_SE_PL_SLIP_IRON_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8DA */ DEFINE_SFX(CHAN_10EA, NA_SE_PL_SLIP_LADDER_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8DB */ DEFINE_SFX(CHAN_10EA, NA_SE_PL_SLIP_GLASS_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8DC */ DEFINE_SFX(CHAN_0515, NA_SE_PL_DUMMY_220, 0x30, 0, 0, 0, 0)
-/* 0x8DD */ DEFINE_SFX(CHAN_10EA, NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8DE */ DEFINE_SFX(CHAN_10FA, NA_SE_PL_DUMMY_222, 0x30, 0, 0, 0, 0)
-/* 0x8DF */ DEFINE_SFX(CHAN_10BA, NA_SE_PL_SLIP_ICE_LEVEL, 0x30, 0, 0, 0, 0)
-/* 0x8E0 */ DEFINE_SFX(CHAN_110A, NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8E1 */ DEFINE_SFX(CHAN_111F, NA_SE_PL_GORON_BALLJUMP, 0x60, 0, 1, 0, 0)
-/* 0x8E2 */ DEFINE_SFX(CHAN_1133, NA_SE_PL_DEKUNUTS_IN_GRD, 0x40, 0, 0, 0, 0)
-/* 0x8E3 */ DEFINE_SFX(CHAN_115D, NA_SE_PL_DEKUNUTS_OUT_GRD, 0x30, 0, 0, 0, 0)
-/* 0x8E4 */ DEFINE_SFX(CHAN_118D, NA_SE_PL_TRANSFORM, 0x30, 0, 0, 0, 0)
-/* 0x8E5 */ DEFINE_SFX(CHAN_11BD, NA_SE_PL_TRANSFORM_DEMO, 0x30, 0, 0, 0, 0)
-/* 0x8E6 */ DEFINE_SFX(CHAN_11BD, NA_SE_PL_GORON_TO_BALL, 0x30, 0, 0, 0, 0)
-/* 0x8E7 */ DEFINE_SFX(CHAN_11D1, NA_SE_PL_BALL_TO_GORON, 0x30, 0, 0, 0, 0)
-/* 0x8E8 */ DEFINE_SFX(CHAN_11E3, NA_SE_PL_GORON_PUNCH, 0x50, 3, 1, 0, 0)
-/* 0x8E9 */ DEFINE_SFX(CHAN_11FA, NA_SE_PL_SINK_ON_SAND, 0x30, 0, 0, 0, 0)
-/* 0x8EA */ DEFINE_SFX(CHAN_1211, NA_SE_PL_SINK_ON_SNOW, 0x30, 0, 0, 0, 0)
-/* 0x8EB */ DEFINE_SFX(CHAN_1226, NA_SE_PL_GORON_BALL_CHARGE, 0x30, 0, 0, 0, 0)
-/* 0x8EC */ DEFINE_SFX(CHAN_124F, NA_SE_PL_ZORA_SWIM_DASH, 0x30, 0, 0, 0, 0)
-/* 0x8ED */ DEFINE_SFX(CHAN_1275, NA_SE_PL_ZORA_SWIM_LV, 0x30, 0, 0, 0, 0)
-/* 0x8EE */ DEFINE_SFX(CHAN_12A1, NA_SE_PL_ZORA_SWIM_ROLL, 0x30, 0, 0, 0, 0)
-/* 0x8EF */ DEFINE_SFX(CHAN_12B1, NA_SE_PL_GORON_SQUAT, 0x30, 0, 0, 0, 0)
-/* 0x8F0 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F1 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F2 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F3 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F4 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F5 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F6 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F7 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F8 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8F9 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8FA */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8FB */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8FC */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8FD */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8FE */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x8FF */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x900 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x901 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x902 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x903 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x904 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x905 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x906 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x907 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x908 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x909 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x90A */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x90B */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x90C */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x90D */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x90E */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x90F */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x910 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x911 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x912 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x913 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x914 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x915 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x916 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x917 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x918 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x919 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x91A */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x91B */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x91C */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x91D */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x91E */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x91F */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x920 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x921 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x922 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x923 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x924 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x925 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x926 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x927 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x928 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x929 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x92A */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x92B */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x92C */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x92D */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x92E */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x92F */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x930 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x931 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x932 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x933 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x934 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x935 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x936 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x937 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x938 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x939 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x93A */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x93B */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x93C */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x93D */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x93E */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x93F */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x940 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x941 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x942 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x943 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x944 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x945 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x946 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x947 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x948 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x949 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x94A */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x94B */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x94C */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x94D */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x94E */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x94F */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x950 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x951 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x952 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x953 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x954 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x955 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x956 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x957 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x958 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x959 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x95A */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x95B */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x95C */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x95D */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x95E */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x95F */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x960 */ DEFINE_SFX(CHAN_136C, NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x961 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x962 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x963 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x964 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x965 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x966 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x967 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x968 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x969 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x96A */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x96B */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x96C */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x96D */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x96E */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x96F */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x970 */ DEFINE_SFX(CHAN_1384, NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x971 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x972 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x973 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x974 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x975 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x976 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x977 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x978 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x979 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x97A */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x97B */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x97C */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x97D */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x97E */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x97F */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x980 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x981 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x982 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x983 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x984 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x985 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x986 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x987 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x988 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x989 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x98A */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x98B */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x98C */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x98D */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x98E */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x98F */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x990 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x991 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x992 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x993 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x994 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x995 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x996 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x997 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x998 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x999 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x99A */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x99B */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x99C */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x99D */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x99E */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x99F */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A0 */ DEFINE_SFX(CHAN_13EB, NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A1 */ DEFINE_SFX(CHAN_1415, NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A2 */ DEFINE_SFX(CHAN_1446, NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A3 */ DEFINE_SFX(CHAN_1469, NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A4 */ DEFINE_SFX(CHAN_14A5, NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A5 */ DEFINE_SFX(CHAN_14DA, NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A6 */ DEFINE_SFX(CHAN_14E8, NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A7 */ DEFINE_SFX(CHAN_14FF, NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A8 */ DEFINE_SFX(CHAN_1531, NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9A9 */ DEFINE_SFX(CHAN_154B, NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9AA */ DEFINE_SFX(CHAN_156C, NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9AB */ DEFINE_SFX(CHAN_158F, NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9AC */ DEFINE_SFX(CHAN_38A0, NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9AD */ DEFINE_SFX(CHAN_15B5, NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9AE */ DEFINE_SFX(CHAN_15CA, NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
-/* 0x9AF */ DEFINE_SFX(CHAN_15D5, NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B0 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B1 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B2 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B3 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B4 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B5 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B6 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B7 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B8 */ DEFINE_SFX(CHAN_1637, NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9B9 */ DEFINE_SFX(CHAN_164A, NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9BA */ DEFINE_SFX(CHAN_165A, NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9BB */ DEFINE_SFX(CHAN_1678, NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9BC */ DEFINE_SFX(CHAN_169E, NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9BD */ DEFINE_SFX(CHAN_16BD, NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9BE */ DEFINE_SFX(CHAN_172D, NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9BF */ DEFINE_SFX(CHAN_1756, NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9C0 */ DEFINE_SFX(CHAN_3B15, NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9C1 */ DEFINE_SFX(CHAN_1776, NA_SE_PL_FIREWORKS, 0x30, 3, 1, 0, 0)
-/* 0x9C2 */ DEFINE_SFX(CHAN_1776, NA_SE_PL_FIREWORKS_DUMMY, 0x30, 3, 1, 0, 0)
-/* 0x9C3 */ DEFINE_SFX(CHAN_17E8, NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9C4 */ DEFINE_SFX(CHAN_1800, NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9C5 */ DEFINE_SFX(CHAN_1871, NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9C6 */ DEFINE_SFX(CHAN_18A9, NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9C7 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9C8 */ DEFINE_SFX(CHAN_1637, NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9C9 */ DEFINE_SFX(CHAN_164A, NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9CA */ DEFINE_SFX(CHAN_165A, NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9CB */ DEFINE_SFX(CHAN_1678, NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9CC */ DEFINE_SFX(CHAN_169E, NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9CD */ DEFINE_SFX(CHAN_16BD, NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9CE */ DEFINE_SFX(CHAN_172D, NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x9CF */ DEFINE_SFX(CHAN_1756, NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x800 */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x801 */ DEFINE_SFX(CHAN_PL_WALK_SAND, NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x802 */ DEFINE_SFX(CHAN_PL_WALK_CONCRETE, NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x803 */ DEFINE_SFX(CHAN_PL_WALK_DIRT, NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x804 */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x805 */ DEFINE_SFX(CHAN_PL_WALK_WATER1, NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x806 */ DEFINE_SFX(CHAN_PL_WALK_WATER2, NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x807 */ DEFINE_SFX(CHAN_PL_WALK_MAGMA, NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x808 */ DEFINE_SFX(CHAN_PL_WALK_GRASS, NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x809 */ DEFINE_SFX(CHAN_PL_WALK_IRON, NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x80A */ DEFINE_SFX(CHAN_PL_WALK_LADDER, NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x80B */ DEFINE_SFX(CHAN_PL_WALK_GLASS, NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x80C */ DEFINE_SFX(CHAN_PL_WALK_METAL1, NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x80D */ DEFINE_SFX(CHAN_DIRT_DEEP, NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x80E */ DEFINE_SFX(CHAN_PL_WALK_SNOW, NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x80F */ DEFINE_SFX(CHAN_PL_WALK_ICE, NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x810 */ DEFINE_SFX(CHAN_PL_JUMP_GROUND, NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x811 */ DEFINE_SFX(CHAN_PL_JUMP_SAND, NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x812 */ DEFINE_SFX(CHAN_PL_JUMP_CONCRETE, NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x813 */ DEFINE_SFX(CHAN_PL_JUMP_DIRT, NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x814 */ DEFINE_SFX(CHAN_PL_JUMP_WATER0, NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x815 */ DEFINE_SFX(CHAN_PL_JUMP_WATER1, NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x816 */ DEFINE_SFX(CHAN_PL_JUMP_WATER2, NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x817 */ DEFINE_SFX(CHAN_PL_JUMP_MAGMA, NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x818 */ DEFINE_SFX(CHAN_PL_JUMP_GRASS, NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x819 */ DEFINE_SFX(CHAN_PL_JUMP_IRON, NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x81A */ DEFINE_SFX(CHAN_PL_JUMP_LADDER, NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x81B */ DEFINE_SFX(CHAN_PL_JUMP_GLASS, NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x81C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x81D */ DEFINE_SFX(CHAN_PL_JUMP_HEAVYBOOTS, NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x81E */ DEFINE_SFX(CHAN_PL_JUMP_SNOW, NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x81F */ DEFINE_SFX(CHAN_PL_JUMP_ICE, NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x820 */ DEFINE_SFX(CHAN_PL_LAND_GROUND, NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x821 */ DEFINE_SFX(CHAN_PL_LAND_SAND, NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x822 */ DEFINE_SFX(CHAN_PL_LAND_CONCRETE, NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x823 */ DEFINE_SFX(CHAN_PL_LAND_DIRT, NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x824 */ DEFINE_SFX(CHAN_PL_LAND_WATER0, NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x825 */ DEFINE_SFX(CHAN_PL_LAND_WATER1, NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x826 */ DEFINE_SFX(CHAN_PL_LAND_WATER2, NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x827 */ DEFINE_SFX(CHAN_PL_LAND_MAGMA, NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x828 */ DEFINE_SFX(CHAN_PL_LAND_GRASS, NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x829 */ DEFINE_SFX(CHAN_PL_LAND_IRON, NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x82A */ DEFINE_SFX(CHAN_PL_LAND_LADDER, NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x82B */ DEFINE_SFX(CHAN_PL_LAND_GLASS, NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x82C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x82D */ DEFINE_SFX(CHAN_PL_LAND_HEAVYBOOTS, NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x82E */ DEFINE_SFX(CHAN_PL_LAND_SNOW, NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x82F */ DEFINE_SFX(CHAN_PL_LAND_ICE, NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x830 */ DEFINE_SFX(CHAN_PL_SLIPDOWN, NA_SE_PL_SLIPDOWN, 0x30, 0, 2, 0, 0)
+/* 0x831 */ DEFINE_SFX(CHAN_PL_CLIMB_CLIFF, NA_SE_PL_CLIMB_CLIFF, 0x30, 0, 0, 0, 0)
+/* 0x832 */ DEFINE_SFX(CHAN_PL_SIT_ON_HORSE, NA_SE_PL_SIT_ON_HORSE, 0x30, 0, 0, 0, 0)
+/* 0x833 */ DEFINE_SFX(CHAN_PL_GET_OFF_HORSE, NA_SE_PL_GET_OFF_HORSE, 0x30, 0, 0, 0, 0)
+/* 0x834 */ DEFINE_SFX(CHAN_PL_TAKE_OUT_SHIELD, NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x835 */ DEFINE_SFX(CHAN_PL_CHANGE_ARMS, NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x836 */ DEFINE_SFX(CHAN_PL_CATCH_BOOMERANG, NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x837 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WATER, NA_SE_PL_DIVE_INTO_WATER, 0x30, 0, 1, 0, 0)
+/* 0x838 */ DEFINE_SFX(CHAN_EV_JUMP_OUT_WATER, NA_SE_PL_JUMP_OUT_WATER, 0x30, 0, 1, 0, 0)
+/* 0x839 */ DEFINE_SFX(CHAN_EV_LURE_MOVE_W, NA_SE_PL_SWIM, 0x30, 0, 2, 0, 0)
+/* 0x83A */ DEFINE_SFX(CHAN_PL_THROW, NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x83B */ DEFINE_SFX(CHAN_PL_BODY_BOUND, NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x83C */ DEFINE_SFX(CHAN_PL_ROLL, NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x83D */ DEFINE_SFX(CHAN_PL_SKIP, NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x83E */ DEFINE_SFX(CHAN_PL_BODY_HIT, NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x83F */ DEFINE_SFX(CHAN_PL_DAMAGE, NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x840 */ DEFINE_SFX(CHAN_PL_SLIP, NA_SE_PL_SLIP, 0x30, 0, 1, 0, 0)
+/* 0x841 */ DEFINE_SFX(CHAN_PL_SLIP_SAND, NA_SE_PL_SLIP_SAND, 0x30, 0, 1, 0, 0)
+/* 0x842 */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE, NA_SE_PL_SLIP_CONCRETE, 0x30, 0, 1, 0, 0)
+/* 0x843 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT, NA_SE_PL_SLIP_DIRT, 0x30, 0, 1, 0, 0)
+/* 0x844 */ DEFINE_SFX(CHAN_PL_SLIP_WATER0, NA_SE_PL_SLIP_WATER0, 0x30, 0, 1, 0, 0)
+/* 0x845 */ DEFINE_SFX(CHAN_PL_SLIP_WATER1, NA_SE_PL_SLIP_WATER1, 0x30, 0, 1, 0, 0)
+/* 0x846 */ DEFINE_SFX(CHAN_PL_SLIP_WATER2, NA_SE_PL_SLIP_WATER2, 0x30, 0, 1, 0, 0)
+/* 0x847 */ DEFINE_SFX(CHAN_PL_SLIP_MAGMA, NA_SE_PL_SLIP_MAGMA, 0x30, 0, 1, 0, 0)
+/* 0x848 */ DEFINE_SFX(CHAN_PL_SLIP_GRASS, NA_SE_PL_SLIP_GRASS, 0x30, 0, 1, 0, 0)
+/* 0x849 */ DEFINE_SFX(CHAN_PL_SLIP_IRON, NA_SE_PL_SLIP_IRON, 0x30, 0, 1, 0, 0)
+/* 0x84A */ DEFINE_SFX(CHAN_PL_SLIP_LADDER, NA_SE_PL_SLIP_LADDER, 0x30, 0, 1, 0, 0)
+/* 0x84B */ DEFINE_SFX(CHAN_PL_SLIP_GLASS, NA_SE_PL_SLIP_GLASS, 0x30, 0, 1, 0, 0)
+/* 0x84C */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_DUMMY76, 0x30, 0, 0, 0, 0)
+/* 0x84D */ DEFINE_SFX(CHAN_PL_SLIP_DIRT, NA_SE_PL_SLIP_HEAVYBOOTS, 0x30, 0, 0, 0, 0)
+/* 0x84E */ DEFINE_SFX(CHAN_PL_SLIP_SNOW, NA_SE_PL_SLIP_SNOW, 0x30, 0, 0, 0, 0)
+/* 0x84F */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE, NA_SE_PL_SLIP_ICE, 0x30, 0, 0, 0, 0)
+/* 0x850 */ DEFINE_SFX(CHAN_PL_BOUND, NA_SE_PL_BOUND, 0x80, 0, 0, 0, 0)
+/* 0x851 */ DEFINE_SFX(CHAN_PL_BOUND_SAND, NA_SE_PL_BOUND_SAND, 0x80, 0, 0, 0, 0)
+/* 0x852 */ DEFINE_SFX(CHAN_PL_BOUND_CONCRETE, NA_SE_PL_BOUND_CONCRETE, 0x80, 0, 0, 0, 0)
+/* 0x853 */ DEFINE_SFX(CHAN_PL_BOUND_DIRT, NA_SE_PL_BOUND_DIRT, 0x80, 0, 0, 0, 0)
+/* 0x854 */ DEFINE_SFX(CHAN_PL_BOUND_WATER0, NA_SE_PL_BOUND_WATER0, 0x80, 0, 0, 0, 0)
+/* 0x855 */ DEFINE_SFX(CHAN_PL_BOUND_WATER1, NA_SE_PL_BOUND_WATER1, 0x80, 0, 0, 0, 0)
+/* 0x856 */ DEFINE_SFX(CHAN_PL_BOUND_WATER2, NA_SE_PL_BOUND_WATER2, 0x80, 0, 0, 0, 0)
+/* 0x857 */ DEFINE_SFX(CHAN_PL_BOUND_MAGMA, NA_SE_PL_BOUND_MAGMA, 0x80, 0, 0, 0, 0)
+/* 0x858 */ DEFINE_SFX(CHAN_PL_BOUND_GRASS, NA_SE_PL_BOUND_GRASS, 0x80, 0, 0, 0, 0)
+/* 0x859 */ DEFINE_SFX(CHAN_PL_BOUND_IRON, NA_SE_PL_BOUND_IRON, 0x80, 0, 0, 0, 0)
+/* 0x85A */ DEFINE_SFX(CHAN_PL_BOUND_LADDER, NA_SE_PL_BOUND_LADDER, 0x80, 0, 0, 0, 0)
+/* 0x85B */ DEFINE_SFX(CHAN_PL_BOUND_WOOD, NA_SE_PL_BOUND_WOOD, 0x80, 0, 0, 0, 0)
+/* 0x85C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_92, 0x80, 0, 0, 0, 0)
+/* 0x85D */ DEFINE_SFX(CHAN_PL_BOUND_LADDER, NA_SE_PL_BOUND_HEAVYBOOTS, 0x80, 0, 0, 0, 0)
+/* 0x85E */ DEFINE_SFX(CHAN_PL_BOUND_SNOW, NA_SE_PL_BOUND_SNOW, 0x80, 0, 0, 0, 0)
+/* 0x85F */ DEFINE_SFX(CHAN_PL_BOUND_ICE, NA_SE_PL_BOUND_ICE, 0x80, 0, 0, 0, 0)
+/* 0x860 */ DEFINE_SFX(CHAN_IT_BOW_DRAW, NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x861 */ DEFINE_SFX(CHAN_PL_JUMP_HEAVYBOOTS, NA_SE_PL_MEATL_BOOTS_JUMP, 0x30, 0, 0, 0, 0)
+/* 0x862 */ DEFINE_SFX(CHAN_PL_LAND_HEAVYBOOTS, NA_SE_PL_DUMMY_98, 0x30, 0, 0, 0, 0)
+/* 0x863 */ DEFINE_SFX(CHAN_PL_FACE_UP, NA_SE_PL_FACE_UP, 0x30, 0, 0, 0, 0)
+/* 0x864 */ DEFINE_SFX(CHAN_PL_DIVE_BUBBLE, NA_SE_PL_DIVE_BUBBLE, 0x30, 0, 0, 0, 0)
+/* 0x865 */ DEFINE_SFX(CHAN_PL_MOVE_BUBBLE, NA_SE_PL_MOVE_BUBBLE, 0x30, 0, 0, 0, 0)
+/* 0x866 */ DEFINE_SFX(CHAN_PL_METALEFFECT_KID, NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x867 */ DEFINE_SFX(CHAN_PL_METALEFFECT_ADULT, NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x868 */ DEFINE_SFX(CHAN_PL_SPARK, NA_SE_PL_SPARK, 0x30, 0, 0, 0, 0)
+/* 0x869 */ DEFINE_SFX(CHAN_PL_PULL_UP_PLANT, NA_SE_PL_PULL_UP_PLANT, 0x30, 0, 0, 0, 0)
+/* 0x86A */ DEFINE_SFX(CHAN_PL_PULL_UP_ROCK, NA_SE_PL_PULL_UP_ROCK, 0x30, 0, 0, 0, 0)
+/* 0x86B */ DEFINE_SFX(CHAN_PL_IN_BUBBLE, NA_SE_PL_IN_BUBBLE, 0x30, 0, 0, 0, 0)
+/* 0x86C */ DEFINE_SFX(CHAN_PL_PULL_UP_BIGROCK, NA_SE_PL_PULL_UP_BIGROCK, 0x30, 3, 0, 0, 0)
+/* 0x86D */ DEFINE_SFX(CHAN_PL_SWORD_CHARGE, NA_SE_PL_SWORD_CHARGE, 0x30, 0, 0, 0, 0)
+/* 0x86E */ DEFINE_SFX(CHAN_PL_FREEZE, NA_SE_PL_FREEZE, 0x30, 0, 0, 0, 0)
+/* 0x86F */ DEFINE_SFX(CHAN_EV_POT_MOVE_START, NA_SE_PL_PULL_UP_POT, 0x30, 0, 0, 0, 0)
+/* 0x870 */ DEFINE_SFX(CHAN_PL_KNOCK, NA_SE_PL_KNOCK, 0x30, 0, 0, 0, 0)
+/* 0x871 */ DEFINE_SFX(CHAN_PL_CALM_HIT, NA_SE_PL_CALM_HIT, 0x30, 0, 2, 0, 0)
+/* 0x872 */ DEFINE_SFX(CHAN_PL_CALM_PAT, NA_SE_PL_CALM_PAT, 0x30, 0, 0, 0, 0)
+/* 0x873 */ DEFINE_SFX(CHAN_PL_SUBMERGE, NA_SE_PL_SUBMERGE, 0x30, 0, 0, 0, 0)
+/* 0x874 */ DEFINE_SFX(CHAN_EV_FREEZE_S, NA_SE_PL_FREEZE_S, 0x30, 3, 0, 0, 0)
+/* 0x875 */ DEFINE_SFX(CHAN_PL_ICE_BROKEN, NA_SE_PL_ICE_BROKEN, 0x30, 1, 0, 0, 0)
+/* 0x876 */ DEFINE_SFX(CHAN_PL_SLIP_ICE_LELEL, NA_SE_PL_SLIP_ICE_LELEL, 0x30, 0, 0, 0, 0)
+/* 0x877 */ DEFINE_SFX(CHAN_PL_PUT_OUT_ITEM, NA_SE_PL_PUT_OUT_ITEM, 0x30, 0, 0, 0, 0)
+/* 0x878 */ DEFINE_SFX(CHAN_PL_PULL_UP_WOODBOX, NA_SE_PL_PULL_UP_WOODBOX, 0x30, 0, 0, 0, 0)
+/* 0x879 */ DEFINE_SFX(CHAN_PL_MAGIC_FIRE, NA_SE_PL_MAGIC_FIRE, 0x30, 0, 0, 0, 0)
+/* 0x87A */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_NORMAL, NA_SE_PL_MAGIC_WIND_NORMAL, 0x30, 0, 0, 0, 0)
+/* 0x87B */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_WARP, NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
+/* 0x87C */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_NORMAL, NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x87D */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_FIRE, NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x87E */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_ICE, NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x87F */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_LIGHT, NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x880 */ DEFINE_SFX(CHAN_DUMMY_128, NA_SE_DUMMY_128, 0x20, 0, 2, 0, 0)
+/* 0x881 */ DEFINE_SFX(CHAN_DUMMY_129, NA_SE_DUMMY_129, 0x20, 0, 2, 0, 0)
+/* 0x882 */ DEFINE_SFX(CHAN_DUMMY_130, NA_SE_DUMMY_130, 0x20, 0, 2, 0, 0)
+/* 0x883 */ DEFINE_SFX(CHAN_PL_PULL_UP_RUTO, NA_SE_PL_PULL_UP_RUTO, 0x20, 0, 2, 0, 0)
+/* 0x884 */ DEFINE_SFX(CHAN_DUMMY_132, NA_SE_DUMMY_132, 0x20, 0, 1, 0, 0)
+/* 0x885 */ DEFINE_SFX(CHAN_DUMMY_133, NA_SE_DUMMY_133, 0x20, 0, 1, 0, 0)
+/* 0x886 */ DEFINE_SFX(CHAN_DUMMY_134, NA_SE_DUMMY_134, 0x20, 0, 1, 0, 0)
+/* 0x887 */ DEFINE_SFX(CHAN_DUMMY_135, NA_SE_DUMMY_135, 0x20, 0, 1, 0, 0)
+/* 0x888 */ DEFINE_SFX(CHAN_DUMMY_136, NA_SE_DUMMY_136, 0x20, 0, 2, 0, 0)
+/* 0x889 */ DEFINE_SFX(CHAN_DUMMY_137, NA_SE_DUMMY_137, 0x20, 0, 2, 0, 0)
+/* 0x88A */ DEFINE_SFX(CHAN_DUMMY_138, NA_SE_DUMMY_138, 0x20, 0, 2, 0, 0)
+/* 0x88B */ DEFINE_SFX(CHAN_DUMMY_139, NA_SE_DUMMY_139, 0x20, 0, 0, 0, 0)
+/* 0x88C */ DEFINE_SFX(CHAN_DUMMY_140, NA_SE_DUMMY_140, 0x20, 0, 0, 0, 0)
+/* 0x88D */ DEFINE_SFX(CHAN_DUMMY_141, NA_SE_DUMMY_141, 0x20, 0, 0, 0, 0)
+/* 0x88E */ DEFINE_SFX(CHAN_DUMMY_142, NA_SE_DUMMY_142, 0x20, 0, 0, 0, 0)
+/* 0x88F */ DEFINE_SFX(CHAN_DUMMY_143, NA_SE_DUMMY_143, 0x20, 0, 0, 0, 0)
+/* 0x890 */ DEFINE_SFX(CHAN_DUMMY_144, NA_SE_DUMMY_144, 0x30, 0, 0, 0, 0)
+/* 0x891 */ DEFINE_SFX(CHAN_DUMMY_145, NA_SE_DUMMY_145, 0x30, 0, 0, 0, 0)
+/* 0x892 */ DEFINE_SFX(CHAN_DUMMY_146, NA_SE_DUMMY_146, 0x30, 0, 0, 0, 0)
+/* 0x893 */ DEFINE_SFX(CHAN_DUMMY_147, NA_SE_DUMMY_147, 0x30, 0, 0, 0, 0)
+/* 0x894 */ DEFINE_SFX(CHAN_DUMMY_148, NA_SE_DUMMY_148, 0x30, 0, 0, 0, 0)
+/* 0x895 */ DEFINE_SFX(CHAN_DUMMY_149, NA_SE_DUMMY_149, 0x30, 0, 0, 0, 0)
+/* 0x896 */ DEFINE_SFX(CHAN_DUMMY_150, NA_SE_DUMMY_150, 0x30, 0, 0, 0, 0)
+/* 0x897 */ DEFINE_SFX(CHAN_DUMMY_151, NA_SE_DUMMY_151, 0x30, 0, 0, 0, 0)
+/* 0x898 */ DEFINE_SFX(CHAN_DUMMY_152, NA_SE_DUMMY_152, 0x30, 0, 0, 0, 0)
+/* 0x899 */ DEFINE_SFX(CHAN_DUMMY_153, NA_SE_DUMMY_153, 0x30, 0, 0, 0, 0)
+/* 0x89A */ DEFINE_SFX(CHAN_DUMMY_154, NA_SE_DUMMY_154, 0x30, 0, 0, 0, 0)
+/* 0x89B */ DEFINE_SFX(CHAN_DUMMY_155, NA_SE_DUMMY_155, 0x30, 0, 0, 0, 0)
+/* 0x89C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_156, 0x30, 0, 0, 0, 0)
+/* 0x89D */ DEFINE_SFX(CHAN_DUMMY_157, NA_SE_DUMMY_157, 0x30, 0, 0, 0, 0)
+/* 0x89E */ DEFINE_SFX(CHAN_DUMMY_158, NA_SE_DUMMY_158, 0x30, 0, 0, 0, 0)
+/* 0x89F */ DEFINE_SFX(CHAN_DUMMY_159, NA_SE_DUMMY_159, 0x30, 0, 0, 0, 0)
+/* 0x8A0 */ DEFINE_SFX(CHAN_DUMMY_160, NA_SE_DUMMY_160, 0x40, 0, 0, 0, 0)
+/* 0x8A1 */ DEFINE_SFX(CHAN_DUMMY_161, NA_SE_DUMMY_161, 0x40, 0, 0, 0, 0)
+/* 0x8A2 */ DEFINE_SFX(CHAN_DUMMY_162, NA_SE_DUMMY_162, 0x40, 0, 0, 0, 0)
+/* 0x8A3 */ DEFINE_SFX(CHAN_DUMMY_163, NA_SE_DUMMY_163, 0x40, 0, 0, 0, 0)
+/* 0x8A4 */ DEFINE_SFX(CHAN_DUMMY_164, NA_SE_DUMMY_164, 0x40, 0, 0, 0, 0)
+/* 0x8A5 */ DEFINE_SFX(CHAN_DUMMY_165, NA_SE_DUMMY_165, 0x40, 0, 0, 0, 0)
+/* 0x8A6 */ DEFINE_SFX(CHAN_DUMMY_166, NA_SE_DUMMY_166, 0x40, 0, 0, 0, 0)
+/* 0x8A7 */ DEFINE_SFX(CHAN_DUMMY_167, NA_SE_DUMMY_167, 0x40, 0, 0, 0, 0)
+/* 0x8A8 */ DEFINE_SFX(CHAN_DUMMY_168, NA_SE_DUMMY_168, 0x40, 0, 0, 0, 0)
+/* 0x8A9 */ DEFINE_SFX(CHAN_DUMMY_169, NA_SE_DUMMY_169, 0x40, 0, 0, 0, 0)
+/* 0x8AA */ DEFINE_SFX(CHAN_DUMMY_170, NA_SE_DUMMY_170, 0x40, 0, 0, 0, 0)
+/* 0x8AB */ DEFINE_SFX(CHAN_DUMMY_171, NA_SE_DUMMY_171, 0x40, 0, 0, 0, 0)
+/* 0x8AC */ DEFINE_SFX(CHAN_DUMMY_128, NA_SE_DUMMY_172, 0x40, 0, 0, 0, 0)
+/* 0x8AD */ DEFINE_SFX(CHAN_DUMMY_173, NA_SE_DUMMY_173, 0x40, 0, 0, 0, 0)
+/* 0x8AE */ DEFINE_SFX(CHAN_DUMMY_174, NA_SE_DUMMY_174, 0x40, 0, 0, 0, 0)
+/* 0x8AF */ DEFINE_SFX(CHAN_DUMMY_175, NA_SE_DUMMY_175, 0x40, 0, 0, 0, 0)
+/* 0x8B0 */ DEFINE_SFX(CHAN_PL_CRAWL, NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B1 */ DEFINE_SFX(CHAN_PL_CRAWL_SAND, NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B2 */ DEFINE_SFX(CHAN_PL_CRAWL_CONCRETE, NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B3 */ DEFINE_SFX(CHAN_PL_CRAWL_DIRT, NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B4 */ DEFINE_SFX(CHAN_PL_CRAWL_WATER0, NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B5 */ DEFINE_SFX(CHAN_DUMMY_181, NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B6 */ DEFINE_SFX(CHAN_DUMMY_182, NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B7 */ DEFINE_SFX(CHAN_DUMMY_183, NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B8 */ DEFINE_SFX(CHAN_DUMMY_184, NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8B9 */ DEFINE_SFX(CHAN_DUMMY_185, NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8BA */ DEFINE_SFX(CHAN_DUMMY_186, NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8BB */ DEFINE_SFX(CHAN_PL_CRAWL_WOOD, NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8BC */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8BD */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8BE */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8BF */ DEFINE_SFX(CHAN_PL_CRAWL_ICE, NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8C0 */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_FLASH, NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8C1 */ DEFINE_SFX(CHAN_PL_ROLL_DUST, NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x8C2 */ DEFINE_SFX(CHAN_DUMMY_194, NA_SE_DUMMY_194, 0x30, 0, 0, 0, 0)
+/* 0x8C3 */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_BALL, NA_SE_PL_MAGIC_SOUL_BALL, 0x30, 0, 0, 0, 0)
+/* 0x8C4 */ DEFINE_SFX(CHAN_PL_SPIRAL_HEAL_BEAM, NA_SE_PL_SPIRAL_HEAL_BEAM, 0x30, 0, 0, 0, 0)
+/* 0x8C5 */ DEFINE_SFX(CHAN_PL_BOUND_NOWEAPON, NA_SE_PL_BOUND_NOWEAPON, 0x30, 0, 0, 0, 0)
+/* 0x8C6 */ DEFINE_SFX(CHAN_PL_PLANT_GROW_UP, NA_SE_PL_PLANT_GROW_UP, 0x30, 0, 0, 0, 0)
+/* 0x8C7 */ DEFINE_SFX(CHAN_PL_PLANT_TALLER, NA_SE_PL_PLANT_TALLER, 0x30, 0, 0, 0, 0)
+/* 0x8C8 */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_VANISH, NA_SE_PL_MAGIC_WIND_VANISH, 0x60, 2, 0, 0, 0)
+/* 0x8C9 */ DEFINE_SFX(CHAN_PL_HOBBERBOOTS_LV, NA_SE_PL_HOBBERBOOTS_LV, 0x30, 0, 0, 0, 0)
+/* 0x8CA */ DEFINE_SFX(CHAN_PL_PLANT_MOVE, NA_SE_PL_PLANT_MOVE, 0x30, 0, 0, 0, 0)
+/* 0x8CB */ DEFINE_SFX(CHAN_EV_ELEVATOR_MOVE, NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
+/* 0x8CC */ DEFINE_SFX(CHAN_PL_PLANT_GROW_BIG, NA_SE_PL_PLANT_GROW_BIG, 0x30, 0, 0, 0, 0)
+/* 0x8CD */ DEFINE_SFX(CHAN_PL_TELESCOPE_MOVEMENT, NA_SE_PL_TELESCOPE_MOVEMENT, 0x30, 0, 0, 0, 0)
+/* 0x8CE */ DEFINE_SFX(CHAN_PL_GIANT_WALK, NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8CF */ DEFINE_SFX(CHAN_EV_CHIBI_FAIRY_HEAL_ORG, NA_SE_PL_CHIBI_FAIRY_HEAL, 0x30, 0, 0, 0, 0)
+/* 0x8D0 */ DEFINE_SFX(CHAN_PL_SLIP_LEVEL, NA_SE_PL_SLIP_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D1 */ DEFINE_SFX(CHAN_PL_SLIP_SAND_LEVEL, NA_SE_PL_SLIP_SAND_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D2 */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE_LEVEL, NA_SE_PL_SLIP_CONCRETE_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D3 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_DIRT_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D4 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_WATER0_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D5 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_WATER1_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D6 */ DEFINE_SFX(CHAN_PL_SLIP_WATER2_LEVEL, NA_SE_PL_SLIP_WATER2_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D7 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_MAGMA_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D8 */ DEFINE_SFX(CHAN_PL_SLIP_GRASS_LEVEL, NA_SE_PL_SLIP_GRASS_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8D9 */ DEFINE_SFX(CHAN_PL_SLIP_LEVEL, NA_SE_PL_SLIP_IRON_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8DA */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_LADDER_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8DB */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_GLASS_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8DC */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_DUMMY_220, 0x30, 0, 0, 0, 0)
+/* 0x8DD */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8DE */ DEFINE_SFX(CHAN_PL_DUMMY_222, NA_SE_PL_DUMMY_222, 0x30, 0, 0, 0, 0)
+/* 0x8DF */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE_LEVEL, NA_SE_PL_SLIP_ICE_LEVEL, 0x30, 0, 0, 0, 0)
+/* 0x8E0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_FIRE, NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8E1 */ DEFINE_SFX(CHAN_PL_GORON_BALLJUMP, NA_SE_PL_GORON_BALLJUMP, 0x60, 0, 1, 0, 0)
+/* 0x8E2 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_IN_GRD, NA_SE_PL_DEKUNUTS_IN_GRD, 0x40, 0, 0, 0, 0)
+/* 0x8E3 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_OUT_GRD, NA_SE_PL_DEKUNUTS_OUT_GRD, 0x30, 0, 0, 0, 0)
+/* 0x8E4 */ DEFINE_SFX(CHAN_PL_TRANSFORM, NA_SE_PL_TRANSFORM, 0x30, 0, 0, 0, 0)
+/* 0x8E5 */ DEFINE_SFX(CHAN_PL_TRANSFORM_DEMO, NA_SE_PL_TRANSFORM_DEMO, 0x30, 0, 0, 0, 0)
+/* 0x8E6 */ DEFINE_SFX(CHAN_PL_TRANSFORM_DEMO, NA_SE_PL_GORON_TO_BALL, 0x30, 0, 0, 0, 0)
+/* 0x8E7 */ DEFINE_SFX(CHAN_PL_BALL_TO_GORON, NA_SE_PL_BALL_TO_GORON, 0x30, 0, 0, 0, 0)
+/* 0x8E8 */ DEFINE_SFX(CHAN_PL_GORON_PUNCH, NA_SE_PL_GORON_PUNCH, 0x50, 3, 1, 0, 0)
+/* 0x8E9 */ DEFINE_SFX(CHAN_PL_SINK_ON_SAND, NA_SE_PL_SINK_ON_SAND, 0x30, 0, 0, 0, 0)
+/* 0x8EA */ DEFINE_SFX(CHAN_PL_SINK_ON_SNOW, NA_SE_PL_SINK_ON_SNOW, 0x30, 0, 0, 0, 0)
+/* 0x8EB */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE, NA_SE_PL_GORON_BALL_CHARGE, 0x30, 0, 0, 0, 0)
+/* 0x8EC */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_DASH, NA_SE_PL_ZORA_SWIM_DASH, 0x30, 0, 0, 0, 0)
+/* 0x8ED */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_LV, NA_SE_PL_ZORA_SWIM_LV, 0x30, 0, 0, 0, 0)
+/* 0x8EE */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_ROLL, NA_SE_PL_ZORA_SWIM_ROLL, 0x30, 0, 0, 0, 0)
+/* 0x8EF */ DEFINE_SFX(CHAN_PL_GORON_SQUAT, NA_SE_PL_GORON_SQUAT, 0x30, 0, 0, 0, 0)
+/* 0x8F0 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F1 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F2 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F3 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F4 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F5 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F6 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F7 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F8 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8F9 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8FA */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8FB */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8FC */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8FD */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8FE */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x8FF */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x900 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x901 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x902 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x903 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x904 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x905 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x906 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x907 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x908 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x909 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x90A */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x90B */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x90C */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x90D */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x90E */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x90F */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x910 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x911 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x912 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x913 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x914 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x915 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x916 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x917 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x918 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x919 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x91A */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x91B */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x91C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x91D */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x91E */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x91F */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x920 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x921 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x922 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x923 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x924 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x925 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x926 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x927 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x928 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x929 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x92A */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x92B */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x92C */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x92D */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x92E */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x92F */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x930 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x931 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x932 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x933 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x934 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x935 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x936 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x937 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x938 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x939 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x93A */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x93B */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x93C */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x93D */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x93E */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x93F */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x940 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x941 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x942 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x943 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x944 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x945 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x946 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x947 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x948 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x949 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x94A */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x94B */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x94C */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x94D */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x94E */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x94F */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x950 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x951 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x952 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x953 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x954 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x955 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x956 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x957 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x958 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x959 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x95A */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x95B */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x95C */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x95D */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x95E */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x95F */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x960 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x961 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x962 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x963 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x964 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x965 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x966 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x967 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x968 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x969 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x96A */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x96B */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x96C */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x96D */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x96E */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x96F */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x970 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x971 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x972 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x973 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x974 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x975 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x976 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x977 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x978 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x979 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x97A */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x97B */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x97C */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x97D */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x97E */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x97F */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x980 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x981 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x982 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x983 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x984 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x985 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x986 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x987 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x988 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x989 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x98A */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x98B */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x98C */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x98D */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x98E */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x98F */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x990 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x991 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x992 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x993 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x994 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x995 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x996 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x997 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x998 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x999 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x99A */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x99B */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x99C */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x99D */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x99E */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x99F */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_BUD, NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A1 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_BUBLE_BREATH, NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A2 */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE_FAILED, NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A3 */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE_DASH, NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A4 */ DEFINE_SFX(CHAN_PL_FACE_CHANGE, NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A5 */ DEFINE_SFX(CHAN_PL_FACE_UP_S, NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A6 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_STRUGGLE, NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A7 */ DEFINE_SFX(CHAN_PL_WARP_PLATE, NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A8 */ DEFINE_SFX(CHAN_PL_WARP_PLATE_OUT, NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9A9 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_ATTACK, NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9AA */ DEFINE_SFX(CHAN_PL_TRANSFORM_VOICE, NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9AB */ DEFINE_SFX(CHAN_PL_FACE_RETURN, NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9AC */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9AD */ DEFINE_SFX(CHAN_PL_GORON_SLIP, NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9AE */ DEFINE_SFX(CHAN_PL_ROLL_SNOW_DUST, NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
+/* 0x9AF */ DEFINE_SFX(CHAN_PL_ZORA_SPARK_BARRIER, NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B1 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B2 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B3 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B4 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B5 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B6 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B7 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B8 */ DEFINE_SFX(CHAN_PL_GORON_STOMACH_EXPLOSION, NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9B9 */ DEFINE_SFX(CHAN_PL_GORON_DRINK_BOMB, NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9BA */ DEFINE_SFX(CHAN_PL_GET_UP, NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9BB */ DEFINE_SFX(CHAN_PL_WARP_WING_OPEN, NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9BC */ DEFINE_SFX(CHAN_PL_WARP_WING_CLOSE, NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9BD */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL, NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9BE */ DEFINE_SFX(CHAN_PL_WARP_WING_VANISH, NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9BF */ DEFINE_SFX(CHAN_PL_DEKUNUTS_MISS_FIRE, NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9C0 */ DEFINE_SFX(CHAN_EV_FLYING_AIR, NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9C1 */ DEFINE_SFX(CHAN_OC_FIREWORKS, NA_SE_PL_FIREWORKS, 0x30, 3, 1, 0, 0)
+/* 0x9C2 */ DEFINE_SFX(CHAN_OC_FIREWORKS, NA_SE_PL_FIREWORKS_DUMMY, 0x30, 3, 1, 0, 0)
+/* 0x9C3 */ DEFINE_SFX(CHAN_PL_PULL_UP_SNOWBALL, NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9C4 */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL_2, NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9C5 */ DEFINE_SFX(CHAN_PL_TRANSFORM_GIANT, NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9C6 */ DEFINE_SFX(CHAN_PL_TRANSFORM_NORAML, NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9C7 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9C8 */ DEFINE_SFX(CHAN_PL_GORON_STOMACH_EXPLOSION, NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9C9 */ DEFINE_SFX(CHAN_PL_GORON_DRINK_BOMB, NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9CA */ DEFINE_SFX(CHAN_PL_GET_UP, NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9CB */ DEFINE_SFX(CHAN_PL_WARP_WING_OPEN, NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9CC */ DEFINE_SFX(CHAN_PL_WARP_WING_CLOSE, NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9CD */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL, NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9CE */ DEFINE_SFX(CHAN_PL_WARP_WING_VANISH, NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x9CF */ DEFINE_SFX(CHAN_PL_DEKUNUTS_MISS_FIRE, NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
diff --git a/include/tables/sfx/systembank_table.h b/include/tables/sfx/systembank_table.h
index 72500d0cf..8ecc8e363 100644
--- a/include/tables/sfx/systembank_table.h
+++ b/include/tables/sfx/systembank_table.h
@@ -10,99 +10,99 @@
* - Argument 5: Various flags to add properties to the sfx
* - Argument 6: Various flags to add properties to the sfx
*/
-/* 0x4800 */ DEFINE_SFX(CHAN_A581, NA_SE_SY_WIN_OPEN, 0xC0, 0, 0, 0, 0)
-/* 0x4801 */ DEFINE_SFX(CHAN_A5BE, NA_SE_SY_WIN_CLOSE, 0xC0, 0, 0, 0, 0)
-/* 0x4802 */ DEFINE_SFX(CHAN_A5FB, NA_SE_SY_CORRECT_CHIME, 0xB0, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
-/* 0x4803 */ DEFINE_SFX(CHAN_A629, NA_SE_SY_GET_RUPY, 0x30, 0, 0, 0, 0)
-/* 0x4804 */ DEFINE_SFX(CHAN_A648, NA_SE_SY_MESSAGE_WOMAN, 0x30, 0, 0, 0, 0)
-/* 0x4805 */ DEFINE_SFX(CHAN_A656, NA_SE_SY_MESSAGE_MAN, 0x30, 0, 0, 0, 0)
-/* 0x4806 */ DEFINE_SFX(CHAN_A656, NA_SE_SY_ERROR, 0x50, 0, 0, 0, 0)
-/* 0x4807 */ DEFINE_SFX(CHAN_A667, NA_SE_SY_TRE_BOX_APPEAR, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
-/* 0x4808 */ DEFINE_SFX(CHAN_A6B1, NA_SE_SY_DECIDE, 0x30, 0, 0, 0, 0)
-/* 0x4809 */ DEFINE_SFX(CHAN_A6FB, NA_SE_SY_CURSOR, 0x30, 0, 0, 0, 0)
-/* 0x480A */ DEFINE_SFX(CHAN_A710, NA_SE_SY_CANCEL, 0x30, 0, 0, 0, 0)
-/* 0x480B */ DEFINE_SFX(CHAN_A735, NA_SE_SY_HP_RECOVER, 0x30, 0, 0, 0, 0)
-/* 0x480C */ DEFINE_SFX(CHAN_A755, NA_SE_SY_ATTENTION_ON, 0x20, 0, 0, 0, 0)
-/* 0x480D */ DEFINE_SFX(CHAN_A7CA, NA_SE_SY_DUMMY_13, 0x30, 0, 0, 0, 0)
-/* 0x480E */ DEFINE_SFX(CHAN_A771, NA_SE_SY_DUMMY_14, 0x30, 0, 0, 0, 0)
-/* 0x480F */ DEFINE_SFX(CHAN_A793, NA_SE_SY_LOCK_OFF, 0x30, 0, 0, 0, 0)
-/* 0x4810 */ DEFINE_SFX(CHAN_A7AD, NA_SE_SY_LOCK_ON_HUMAN, 0x28, 0, 0, 0, 0)
-/* 0x4811 */ DEFINE_SFX(CHAN_A7CA, NA_SE_SY_DUMMY_17, 0x30, 0, 0, 0, 0)
-/* 0x4812 */ DEFINE_SFX(CHAN_A7E3, NA_SE_SY_DUMMY_18, 0x30, 0, 0, 0, 0)
-/* 0x4813 */ DEFINE_SFX(CHAN_A7FC, NA_SE_SY_CAMERA_ZOOM_UP, 0x30, 0, 0, 0, 0)
-/* 0x4814 */ DEFINE_SFX(CHAN_A80F, NA_SE_SY_CAMERA_ZOOM_DOWN, 0x30, 0, 0, 0, 0)
-/* 0x4815 */ DEFINE_SFX(CHAN_A7FC, NA_SE_SY_DUMMY_21, 0x30, 0, 0, 0, 0)
-/* 0x4816 */ DEFINE_SFX(CHAN_A7FC, NA_SE_SY_DUMMY_22, 0x30, 0, 0, 0, 0)
-/* 0x4817 */ DEFINE_SFX(CHAN_A822, NA_SE_SY_ATTENTION_ON_OLD, 0x30, 0, 0, 0, 0)
-/* 0x4818 */ DEFINE_SFX(CHAN_A82C, NA_SE_SY_MESSAGE_PASS, 0x18, 0, 0, 0, 0)
-/* 0x4819 */ DEFINE_SFX(CHAN_A83A, NA_SE_SY_WARNING_COUNT_N, 0x2C, 0, 0, 0, 0)
-/* 0x481A */ DEFINE_SFX(CHAN_A84E, NA_SE_SY_WARNING_COUNT_E, 0x2C, 0, 0, 0, 0)
-/* 0x481B */ DEFINE_SFX(CHAN_A86D, NA_SE_SY_HITPOINT_ALARM, 0x20, 0, 0, 0, 0)
-/* 0x481C */ DEFINE_SFX(CHAN_A87F, NA_SE_SY_DUMMY_28, 0x30, 0, 0, 0, 0)
-/* 0x481D */ DEFINE_SFX(CHAN_A8A2, NA_SE_SY_DEMO_CUT, 0x30, 0, 0, 0, 0)
-/* 0x481E */ DEFINE_SFX(CHAN_A8C3, NA_SE_SY_NAVY_CALL, 0x30, 0, 0, 0, 0)
-/* 0x481F */ DEFINE_SFX(CHAN_A8E2, NA_SE_SY_GAUGE_UP, 0x30, 0, 0, 0, 0)
-/* 0x4820 */ DEFINE_SFX(CHAN_A90F, NA_SE_SY_DUMMY_32, 0x30, 0, 0, 0, 0)
-/* 0x4821 */ DEFINE_SFX(CHAN_A929, NA_SE_SY_DUMMY_33, 0x30, 0, 0, 0, 0)
-/* 0x4822 */ DEFINE_SFX(CHAN_A941, NA_SE_SY_DUMMY_34, 0x30, 0, 0, 0, 0)
-/* 0x4823 */ DEFINE_SFX(CHAN_A948, NA_SE_SY_PIECE_OF_HEART, 0x30, 0, 0, 0, 0)
-/* 0x4824 */ DEFINE_SFX(CHAN_A989, NA_SE_SY_GET_ITEM, 0x30, 0, 0, 0, 0)
-/* 0x4825 */ DEFINE_SFX(CHAN_A9AB, NA_SE_SY_WIN_SCROLL_LEFT, 0x30, 0, 0, 0, 0)
-/* 0x4826 */ DEFINE_SFX(CHAN_A9D5, NA_SE_SY_WIN_SCROLL_RIGHT, 0x30, 0, 0, 0, 0)
-/* 0x4827 */ DEFINE_SFX(CHAN_A9E7, NA_SE_SY_OCARINA_ERROR, 0x20, 0, 0, 0, 0)
-/* 0x4828 */ DEFINE_SFX(CHAN_A9F4, NA_SE_SY_CAMERA_ZOOM_UP_2, 0x30, 0, 0, 0, 0)
-/* 0x4829 */ DEFINE_SFX(CHAN_AA0B, NA_SE_SY_CAMERA_ZOOM_DOWN_2, 0x30, 0, 0, 0, 0)
-/* 0x482A */ DEFINE_SFX(CHAN_AA22, NA_SE_SY_GLASSMODE_ON, 0x30, 0, 0, 0, 0)
-/* 0x482B */ DEFINE_SFX(CHAN_AA33, NA_SE_SY_GLASSMODE_OFF, 0x30, 0, 0, 0, 0)
-/* 0x482C */ DEFINE_SFX(CHAN_AA44, NA_SE_SY_FOUND, 0x60, 0, 0, 0, 0)
-/* 0x482D */ DEFINE_SFX(CHAN_AA51, NA_SE_SY_HIT_SOUND, 0x30, 0, 0, 0, 0)
-/* 0x482E */ DEFINE_SFX(CHAN_AA67, NA_SE_SY_MESSAGE_END, 0x30, 0, 0, 0, 0)
-/* 0x482F */ DEFINE_SFX(CHAN_AA81, NA_SE_SY_RUPY_COUNT, 0x30, 0, 0, 0, 0)
-/* 0x4830 */ DEFINE_SFX(CHAN_AA9A, NA_SE_SY_LOCK_ON, 0x30, 0, 0, 0, 0)
-/* 0x4831 */ DEFINE_SFX(CHAN_AAA6, NA_SE_SY_GET_BOXITEM, 0x30, 0, 0, 0, 0)
-/* 0x4832 */ DEFINE_SFX(CHAN_AAC0, NA_SE_SY_WHITE_OUT_INTO_MOON, 0x30, 0, 0, 0, 0)
-/* 0x4833 */ DEFINE_SFX(CHAN_AAF6, NA_SE_SY_WHITE_OUT_S, 0x30, 0, 0, 0, 0)
-/* 0x4834 */ DEFINE_SFX(CHAN_AB19, NA_SE_SY_WHITE_OUT_T, 0x30, 0, 0, 0, 0)
-/* 0x4835 */ DEFINE_SFX(CHAN_AB3A, NA_SE_SY_START_SHOT, 0x30, 0, 0, 0, 0)
-/* 0x4836 */ DEFINE_SFX(CHAN_AB4F, NA_SE_SY_METRONOME, 0x30, 0, 0, 0, 0)
-/* 0x4837 */ DEFINE_SFX(CHAN_AB59, NA_SE_SY_ATTENTION_URGENCY, 0x30, 0, 0, 0, 0)
-/* 0x4838 */ DEFINE_SFX(CHAN_AB63, NA_SE_SY_METRONOME_LV, 0x30, 0, 0, 0, 0)
-/* 0x4839 */ DEFINE_SFX(CHAN_AB6E, NA_SE_SY_FSEL_CURSOR, 0x30, 0, 0, 0, 0)
-/* 0x483A */ DEFINE_SFX(CHAN_AB96, NA_SE_SY_FSEL_DECIDE_S, 0x30, 0, 0, 0, 0)
-/* 0x483B */ DEFINE_SFX(CHAN_ABB3, NA_SE_SY_FSEL_DECIDE_L, 0x30, 0, 0, 0, 0)
-/* 0x483C */ DEFINE_SFX(CHAN_ABD3, NA_SE_SY_FSEL_CLOSE, 0x30, 0, 0, 0, 0)
-/* 0x483D */ DEFINE_SFX(CHAN_ABEB, NA_SE_SY_FSEL_ERROR, 0x30, 0, 0, 0, 0)
-/* 0x483E */ DEFINE_SFX(CHAN_AC02, NA_SE_SY_SET_FIRE_ARROW, 0x30, 0, 0, 0, 0)
-/* 0x483F */ DEFINE_SFX(CHAN_AC0C, NA_SE_SY_SET_ICE_ARROW, 0x30, 0, 0, 0, 0)
-/* 0x4840 */ DEFINE_SFX(CHAN_AC16, NA_SE_SY_SET_LIGHT_ARROW, 0x30, 0, 0, 0, 0)
-/* 0x4841 */ DEFINE_SFX(CHAN_AC20, NA_SE_SY_SYNTH_MAGIC_ARROW, 0x30, 0, 0, 0, 0)
-/* 0x4842 */ DEFINE_SFX(CHAN_AC29, NA_SE_SY_METRONOME_2, 0x30, 0, 0, 0, 0)
-/* 0x4843 */ DEFINE_SFX(CHAN_AC35, NA_SE_SY_KINSTA_MARK_APPEAR, 0x30, 0, 0, 0, 0)
-/* 0x4844 */ DEFINE_SFX(CHAN_AC63, NA_SE_SY_FIVE_COUNT_LUPY, 0x30, 0, 0, 0, 0)
-/* 0x4845 */ DEFINE_SFX(CHAN_AC80, NA_SE_SY_CARROT_RECOVER, 0x30, 0, 0, 0, 0)
-/* 0x4846 */ DEFINE_SFX(CHAN_AC95, NA_SE_EV_FAIVE_LUPY_COUNT, 0x30, 0, 0, 0, 0)
-/* 0x4847 */ DEFINE_SFX(CHAN_AC9F, NA_SE_SY_METRONOME_TEMPO, 0x30, 0, 0, 0, 0)
-/* 0x4848 */ DEFINE_SFX(CHAN_ACBA, NA_SE_SY_COMICAL_SOUND0_0, 0x30, 0, 0, 0, 0)
-/* 0x4849 */ DEFINE_SFX(CHAN_ACCE, NA_SE_SY_COMICAL_SOUND0_1, 0x30, 0, 0, 0, 0)
-/* 0x484A */ DEFINE_SFX(CHAN_ACD3, NA_SE_SY_COMICAL_SOUND0_LAST, 0x30, 0, 0, 0, 0)
-/* 0x484B */ DEFINE_SFX(CHAN_ACE7, NA_SE_SY_SOUT_DEMO, 0x30, 0, 0, 0, 0)
-/* 0x484C */ DEFINE_SFX(CHAN_AD61, NA_SE_SY_TIMESIGNAL_BELL, 0x30, 0, 0, 0, 0)
-/* 0x484D */ DEFINE_SFX(CHAN_AD99, NA_SE_SY_DEKUNUTS_JUMP_FAILED, 0x30, 0, 0, 0, 0)
-/* 0x484E */ DEFINE_SFX(CHAN_ADC6, NA_SE_SY_ATTENTION_SOUND, 0x30, 0, 0, 0, 0)
-/* 0x484F */ DEFINE_SFX(CHAN_ADF9, NA_SE_SY_TRANSFORM_MASK_FLASH, 0x30, 0, 0, 0, 0)
-/* 0x4850 */ DEFINE_SFX(CHAN_AE1A, NA_SE_SY_CAMERA_SHUTTER, 0x30, 0, 0, 0, 0)
-/* 0x4851 */ DEFINE_SFX(CHAN_AE30, NA_SE_SY_STALKIDS_PSYCHO, 0x60, 0, 0, 0, 0)
-/* 0x4852 */ DEFINE_SFX(CHAN_AE37, NA_SE_SY_CHICK_JOIN_CHIME, 0x30, 0, 0, 0, 0)
-/* 0x4853 */ DEFINE_SFX(CHAN_AEA8, NA_SE_SY_HIT_SOUND_L, 0x30, 0, 0, 0, 0)
-/* 0x4854 */ DEFINE_SFX(CHAN_AEC0, NA_SE_SY_FAIRY_MASK_SUCCESS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
-/* 0x4855 */ DEFINE_SFX(CHAN_AEEF, NA_SE_SY_SCHEDULE_WRITE, 0x60, 0, 0, 0, 0)
-/* 0x4856 */ DEFINE_SFX(CHAN_AF41, NA_SE_SY_STOPWATCH_TIMER_3, 0x30, 0, 0, 0, 0)
-/* 0x4857 */ DEFINE_SFX(CHAN_AF63, NA_SE_SY_STOPWATCH_TIMER_INF, 0x30, 0, 0, 0, 0)
-/* 0x4858 */ DEFINE_SFX(CHAN_AF7B, NA_SE_SY_EARTHQUAKE_OUTDOOR, 0x30, 0, 0, 0, 0)
-/* 0x4859 */ DEFINE_SFX(CHAN_AFAE, NA_SE_SY_SPIRAL_DASH, 0x30, 0, 0, 0, 0)
-/* 0x485A */ DEFINE_SFX(CHAN_B007, NA_SE_SY_QUIZ_CORRECT, 0x30, 0, 0, 0, 0)
-/* 0x485B */ DEFINE_SFX(CHAN_B021, NA_SE_SY_QUIZ_INCORRECT, 0x30, 0, 0, 0, 0)
-/* 0x485C */ DEFINE_SFX(CHAN_B035, NA_SE_SY_DIZZY_EFFECT, 0x30, 0, 0, 0, 0)
-/* 0x485D */ DEFINE_SFX(CHAN_B081, NA_SE_SY_TIME_CONTROL_SLOW, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
-/* 0x485E */ DEFINE_SFX(CHAN_B0C2, NA_SE_SY_TIME_CONTROL_NORMAL, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
-/* 0x485F */ DEFINE_SFX(CHAN_B0E6, NA_SE_SY_SECOM_WARNING, 0x30, 0, 0, 0, 0)
+/* 0x4800 */ DEFINE_SFX(CHAN_SY_WIN_OPEN, NA_SE_SY_WIN_OPEN, 0xC0, 0, 0, 0, 0)
+/* 0x4801 */ DEFINE_SFX(CHAN_SY_WIN_CLOSE, NA_SE_SY_WIN_CLOSE, 0xC0, 0, 0, 0, 0)
+/* 0x4802 */ DEFINE_SFX(CHAN_SY_CORRECT_CHIME, NA_SE_SY_CORRECT_CHIME, 0xB0, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
+/* 0x4803 */ DEFINE_SFX(CHAN_SY_GET_RUPY, NA_SE_SY_GET_RUPY, 0x30, 0, 0, 0, 0)
+/* 0x4804 */ DEFINE_SFX(CHAN_SY_MESSAGE_WOMAN, NA_SE_SY_MESSAGE_WOMAN, 0x30, 0, 0, 0, 0)
+/* 0x4805 */ DEFINE_SFX(CHAN_SY_MESSAGE_MAN, NA_SE_SY_MESSAGE_MAN, 0x30, 0, 0, 0, 0)
+/* 0x4806 */ DEFINE_SFX(CHAN_SY_MESSAGE_MAN, NA_SE_SY_ERROR, 0x50, 0, 0, 0, 0)
+/* 0x4807 */ DEFINE_SFX(CHAN_SY_TRE_BOX_APPEAR, NA_SE_SY_TRE_BOX_APPEAR, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
+/* 0x4808 */ DEFINE_SFX(CHAN_SY_DECIDE, NA_SE_SY_DECIDE, 0x30, 0, 0, 0, 0)
+/* 0x4809 */ DEFINE_SFX(CHAN_SY_CURSOR, NA_SE_SY_CURSOR, 0x30, 0, 0, 0, 0)
+/* 0x480A */ DEFINE_SFX(CHAN_SY_CANCEL, NA_SE_SY_CANCEL, 0x30, 0, 0, 0, 0)
+/* 0x480B */ DEFINE_SFX(CHAN_SY_HP_RECOVER, NA_SE_SY_HP_RECOVER, 0x30, 0, 0, 0, 0)
+/* 0x480C */ DEFINE_SFX(CHAN_SY_ATTENTION_ON, NA_SE_SY_ATTENTION_ON, 0x20, 0, 0, 0, 0)
+/* 0x480D */ DEFINE_SFX(CHAN_SY_DUMMY_13, NA_SE_SY_DUMMY_13, 0x30, 0, 0, 0, 0)
+/* 0x480E */ DEFINE_SFX(CHAN_SY_DUMMY_14, NA_SE_SY_DUMMY_14, 0x30, 0, 0, 0, 0)
+/* 0x480F */ DEFINE_SFX(CHAN_SY_LOCK_OFF, NA_SE_SY_LOCK_OFF, 0x30, 0, 0, 0, 0)
+/* 0x4810 */ DEFINE_SFX(CHAN_SY_LOCK_ON_HUMAN, NA_SE_SY_LOCK_ON_HUMAN, 0x28, 0, 0, 0, 0)
+/* 0x4811 */ DEFINE_SFX(CHAN_SY_DUMMY_13, NA_SE_SY_DUMMY_17, 0x30, 0, 0, 0, 0)
+/* 0x4812 */ DEFINE_SFX(CHAN_SY_DUMMY_18, NA_SE_SY_DUMMY_18, 0x30, 0, 0, 0, 0)
+/* 0x4813 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_UP, NA_SE_SY_CAMERA_ZOOM_UP, 0x30, 0, 0, 0, 0)
+/* 0x4814 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_DOWN, NA_SE_SY_CAMERA_ZOOM_DOWN, 0x30, 0, 0, 0, 0)
+/* 0x4815 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_UP, NA_SE_SY_DUMMY_21, 0x30, 0, 0, 0, 0)
+/* 0x4816 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_UP, NA_SE_SY_DUMMY_22, 0x30, 0, 0, 0, 0)
+/* 0x4817 */ DEFINE_SFX(CHAN_SY_ATTENTION_ON_OLD, NA_SE_SY_ATTENTION_ON_OLD, 0x30, 0, 0, 0, 0)
+/* 0x4818 */ DEFINE_SFX(CHAN_SY_MESSAGE_PASS, NA_SE_SY_MESSAGE_PASS, 0x18, 0, 0, 0, 0)
+/* 0x4819 */ DEFINE_SFX(CHAN_SY_WARNING_COUNT_N, NA_SE_SY_WARNING_COUNT_N, 0x2C, 0, 0, 0, 0)
+/* 0x481A */ DEFINE_SFX(CHAN_SY_WARNING_COUNT_E, NA_SE_SY_WARNING_COUNT_E, 0x2C, 0, 0, 0, 0)
+/* 0x481B */ DEFINE_SFX(CHAN_SY_HITPOINT_ALARM, NA_SE_SY_HITPOINT_ALARM, 0x20, 0, 0, 0, 0)
+/* 0x481C */ DEFINE_SFX(CHAN_OC_TELOP_IMPACT, NA_SE_SY_DUMMY_28, 0x30, 0, 0, 0, 0)
+/* 0x481D */ DEFINE_SFX(CHAN_SY_DEMO_CUT, NA_SE_SY_DEMO_CUT, 0x30, 0, 0, 0, 0)
+/* 0x481E */ DEFINE_SFX(CHAN_SY_NAVY_CALL, NA_SE_SY_NAVY_CALL, 0x30, 0, 0, 0, 0)
+/* 0x481F */ DEFINE_SFX(CHAN_SY_GAUGE_UP, NA_SE_SY_GAUGE_UP, 0x30, 0, 0, 0, 0)
+/* 0x4820 */ DEFINE_SFX(CHAN_SY_DUMMY_32, NA_SE_SY_DUMMY_32, 0x30, 0, 0, 0, 0)
+/* 0x4821 */ DEFINE_SFX(CHAN_SY_DUMMY_33, NA_SE_SY_DUMMY_33, 0x30, 0, 0, 0, 0)
+/* 0x4822 */ DEFINE_SFX(CHAN_SY_DUMMY_34, NA_SE_SY_DUMMY_34, 0x30, 0, 0, 0, 0)
+/* 0x4823 */ DEFINE_SFX(CHAN_SY_PIECE_OF_HEART, NA_SE_SY_PIECE_OF_HEART, 0x30, 0, 0, 0, 0)
+/* 0x4824 */ DEFINE_SFX(CHAN_SY_GET_ITEM, NA_SE_SY_GET_ITEM, 0x30, 0, 0, 0, 0)
+/* 0x4825 */ DEFINE_SFX(CHAN_SY_WIN_SCROLL_LEFT, NA_SE_SY_WIN_SCROLL_LEFT, 0x30, 0, 0, 0, 0)
+/* 0x4826 */ DEFINE_SFX(CHAN_SY_WIN_SCROLL_RIGHT, NA_SE_SY_WIN_SCROLL_RIGHT, 0x30, 0, 0, 0, 0)
+/* 0x4827 */ DEFINE_SFX(CHAN_SY_OCARINA_ERROR, NA_SE_SY_OCARINA_ERROR, 0x20, 0, 0, 0, 0)
+/* 0x4828 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_UP_2, NA_SE_SY_CAMERA_ZOOM_UP_2, 0x30, 0, 0, 0, 0)
+/* 0x4829 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_DOWN_2, NA_SE_SY_CAMERA_ZOOM_DOWN_2, 0x30, 0, 0, 0, 0)
+/* 0x482A */ DEFINE_SFX(CHAN_SY_GLASSMODE_ON, NA_SE_SY_GLASSMODE_ON, 0x30, 0, 0, 0, 0)
+/* 0x482B */ DEFINE_SFX(CHAN_SY_GLASSMODE_OFF, NA_SE_SY_GLASSMODE_OFF, 0x30, 0, 0, 0, 0)
+/* 0x482C */ DEFINE_SFX(CHAN_SY_FOUND, NA_SE_SY_FOUND, 0x60, 0, 0, 0, 0)
+/* 0x482D */ DEFINE_SFX(CHAN_EV_HIT_SOUND, NA_SE_SY_HIT_SOUND, 0x30, 0, 0, 0, 0)
+/* 0x482E */ DEFINE_SFX(CHAN_SY_MESSAGE_END, NA_SE_SY_MESSAGE_END, 0x30, 0, 0, 0, 0)
+/* 0x482F */ DEFINE_SFX(CHAN_SY_RUPY_COUNT, NA_SE_SY_RUPY_COUNT, 0x30, 0, 0, 0, 0)
+/* 0x4830 */ DEFINE_SFX(CHAN_SY_LOCK_ON, NA_SE_SY_LOCK_ON, 0x30, 0, 0, 0, 0)
+/* 0x4831 */ DEFINE_SFX(CHAN_SY_GET_BOXITEM, NA_SE_SY_GET_BOXITEM, 0x30, 0, 0, 0, 0)
+/* 0x4832 */ DEFINE_SFX(CHAN_SY_WHITE_OUT_INTO_MOON, NA_SE_SY_WHITE_OUT_INTO_MOON, 0x30, 0, 0, 0, 0)
+/* 0x4833 */ DEFINE_SFX(CHAN_SY_WHITE_OUT_S, NA_SE_SY_WHITE_OUT_S, 0x30, 0, 0, 0, 0)
+/* 0x4834 */ DEFINE_SFX(CHAN_SY_WHITE_OUT_T, NA_SE_SY_WHITE_OUT_T, 0x30, 0, 0, 0, 0)
+/* 0x4835 */ DEFINE_SFX(CHAN_SY_START_SHOT, NA_SE_SY_START_SHOT, 0x30, 0, 0, 0, 0)
+/* 0x4836 */ DEFINE_SFX(CHAN_SY_METRONOME, NA_SE_SY_METRONOME, 0x30, 0, 0, 0, 0)
+/* 0x4837 */ DEFINE_SFX(CHAN_SY_ATTENTION_URGENCY, NA_SE_SY_ATTENTION_URGENCY, 0x30, 0, 0, 0, 0)
+/* 0x4838 */ DEFINE_SFX(CHAN_SY_METRONOME_LV, NA_SE_SY_METRONOME_LV, 0x30, 0, 0, 0, 0)
+/* 0x4839 */ DEFINE_SFX(CHAN_SY_FSEL_CURSOR, NA_SE_SY_FSEL_CURSOR, 0x30, 0, 0, 0, 0)
+/* 0x483A */ DEFINE_SFX(CHAN_SY_FSEL_DECIDE_S, NA_SE_SY_FSEL_DECIDE_S, 0x30, 0, 0, 0, 0)
+/* 0x483B */ DEFINE_SFX(CHAN_SY_FSEL_DECIDE_L, NA_SE_SY_FSEL_DECIDE_L, 0x30, 0, 0, 0, 0)
+/* 0x483C */ DEFINE_SFX(CHAN_SY_FSEL_CLOSE, NA_SE_SY_FSEL_CLOSE, 0x30, 0, 0, 0, 0)
+/* 0x483D */ DEFINE_SFX(CHAN_SY_FSEL_ERROR, NA_SE_SY_FSEL_ERROR, 0x30, 0, 0, 0, 0)
+/* 0x483E */ DEFINE_SFX(CHAN_SY_SET_FIRE_ARROW, NA_SE_SY_SET_FIRE_ARROW, 0x30, 0, 0, 0, 0)
+/* 0x483F */ DEFINE_SFX(CHAN_SY_SET_ICE_ARROW, NA_SE_SY_SET_ICE_ARROW, 0x30, 0, 0, 0, 0)
+/* 0x4840 */ DEFINE_SFX(CHAN_SY_SET_LIGHT_ARROW, NA_SE_SY_SET_LIGHT_ARROW, 0x30, 0, 0, 0, 0)
+/* 0x4841 */ DEFINE_SFX(CHAN_SY_SYNTH_MAGIC_ARROW, NA_SE_SY_SYNTH_MAGIC_ARROW, 0x30, 0, 0, 0, 0)
+/* 0x4842 */ DEFINE_SFX(CHAN_SY_METRONOME_2, NA_SE_SY_METRONOME_2, 0x30, 0, 0, 0, 0)
+/* 0x4843 */ DEFINE_SFX(CHAN_SY_KINSTA_MARK_APPEAR, NA_SE_SY_KINSTA_MARK_APPEAR, 0x30, 0, 0, 0, 0)
+/* 0x4844 */ DEFINE_SFX(CHAN_EV_FIVE_COUNT_LUPY, NA_SE_SY_FIVE_COUNT_LUPY, 0x30, 0, 0, 0, 0)
+/* 0x4845 */ DEFINE_SFX(CHAN_SY_CARROT_RECOVER, NA_SE_SY_CARROT_RECOVER, 0x30, 0, 0, 0, 0)
+/* 0x4846 */ DEFINE_SFX(CHAN_EV_FAIVE_LUPY_COUNT, NA_SE_EV_FAIVE_LUPY_COUNT, 0x30, 0, 0, 0, 0)
+/* 0x4847 */ DEFINE_SFX(CHAN_SY_METRONOME_TEMPO, NA_SE_SY_METRONOME_TEMPO, 0x30, 0, 0, 0, 0)
+/* 0x4848 */ DEFINE_SFX(CHAN_SY_COMICAL_SOUND0_0, NA_SE_SY_COMICAL_SOUND0_0, 0x30, 0, 0, 0, 0)
+/* 0x4849 */ DEFINE_SFX(CHAN_SY_COMICAL_SOUND0_1, NA_SE_SY_COMICAL_SOUND0_1, 0x30, 0, 0, 0, 0)
+/* 0x484A */ DEFINE_SFX(CHAN_SY_COMICAL_SOUND0_LAST, NA_SE_SY_COMICAL_SOUND0_LAST, 0x30, 0, 0, 0, 0)
+/* 0x484B */ DEFINE_SFX(CHAN_SY_SOUT_DEMO, NA_SE_SY_SOUT_DEMO, 0x30, 0, 0, 0, 0)
+/* 0x484C */ DEFINE_SFX(CHAN_SY_TIMESIGNAL_BELL, NA_SE_SY_TIMESIGNAL_BELL, 0x30, 0, 0, 0, 0)
+/* 0x484D */ DEFINE_SFX(CHAN_SY_DEKUNUTS_JUMP_FAILED, NA_SE_SY_DEKUNUTS_JUMP_FAILED, 0x30, 0, 0, 0, 0)
+/* 0x484E */ DEFINE_SFX(CHAN_SY_ATTENTION_SOUND, NA_SE_SY_ATTENTION_SOUND, 0x30, 0, 0, 0, 0)
+/* 0x484F */ DEFINE_SFX(CHAN_SY_TRANSFORM_MASK_FLASH, NA_SE_SY_TRANSFORM_MASK_FLASH, 0x30, 0, 0, 0, 0)
+/* 0x4850 */ DEFINE_SFX(CHAN_SY_CAMERA_SHUTTER, NA_SE_SY_CAMERA_SHUTTER, 0x30, 0, 0, 0, 0)
+/* 0x4851 */ DEFINE_SFX(CHAN_SY_STALKIDS_PSYCHO, NA_SE_SY_STALKIDS_PSYCHO, 0x60, 0, 0, 0, 0)
+/* 0x4852 */ DEFINE_SFX(CHAN_SY_CHICK_JOIN_CHIME, NA_SE_SY_CHICK_JOIN_CHIME, 0x30, 0, 0, 0, 0)
+/* 0x4853 */ DEFINE_SFX(CHAN_SY_HIT_SOUND_L, NA_SE_SY_HIT_SOUND_L, 0x30, 0, 0, 0, 0)
+/* 0x4854 */ DEFINE_SFX(CHAN_SY_FAIRY_MASK_SUCCESS, NA_SE_SY_FAIRY_MASK_SUCCESS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
+/* 0x4855 */ DEFINE_SFX(CHAN_SY_SCHEDULE_WRITE, NA_SE_SY_SCHEDULE_WRITE, 0x60, 0, 0, 0, 0)
+/* 0x4856 */ DEFINE_SFX(CHAN_SY_STOPWATCH_TIMER_3, NA_SE_SY_STOPWATCH_TIMER_3, 0x30, 0, 0, 0, 0)
+/* 0x4857 */ DEFINE_SFX(CHAN_SY_STOPWATCH_TIMER_INF, NA_SE_SY_STOPWATCH_TIMER_INF, 0x30, 0, 0, 0, 0)
+/* 0x4858 */ DEFINE_SFX(CHAN_SY_EARTHQUAKE_OUTDOOR, NA_SE_SY_EARTHQUAKE_OUTDOOR, 0x30, 0, 0, 0, 0)
+/* 0x4859 */ DEFINE_SFX(CHAN_SY_SPIRAL_DASH, NA_SE_SY_SPIRAL_DASH, 0x30, 0, 0, 0, 0)
+/* 0x485A */ DEFINE_SFX(CHAN_SY_QUIZ_CORRECT, NA_SE_SY_QUIZ_CORRECT, 0x30, 0, 0, 0, 0)
+/* 0x485B */ DEFINE_SFX(CHAN_SY_QUIZ_INCORRECT, NA_SE_SY_QUIZ_INCORRECT, 0x30, 0, 0, 0, 0)
+/* 0x485C */ DEFINE_SFX(CHAN_SY_DIZZY_EFFECT, NA_SE_SY_DIZZY_EFFECT, 0x30, 0, 0, 0, 0)
+/* 0x485D */ DEFINE_SFX(CHAN_SY_TIME_CONTROL_SLOW, NA_SE_SY_TIME_CONTROL_SLOW, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
+/* 0x485E */ DEFINE_SFX(CHAN_SY_TIME_CONTROL_NORMAL, NA_SE_SY_TIME_CONTROL_NORMAL, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
+/* 0x485F */ DEFINE_SFX(CHAN_SY_SECOM_WARNING, NA_SE_SY_SECOM_WARNING, 0x30, 0, 0, 0, 0)
diff --git a/include/tables/sfx/voicebank_table.h b/include/tables/sfx/voicebank_table.h
index d2785745e..5d469a895 100644
--- a/include/tables/sfx/voicebank_table.h
+++ b/include/tables/sfx/voicebank_table.h
@@ -11,405 +11,405 @@
* - Argument 6: Various flags to add properties to the sfx
*/
/* Player Voices: Fierce Deity Link */
-/* 0x6800 */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_LI_SWORD_N, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6801 */ DEFINE_SFX(CHAN_B6A8, NA_SE_VO_LI_SWORD_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6802 */ DEFINE_SFX(CHAN_B61E, NA_SE_VO_LI_LASH, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6803 */ DEFINE_SFX(CHAN_B61E, NA_SE_VO_LI_HANG, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6804 */ DEFINE_SFX(CHAN_B61E, NA_SE_VO_LI_CLIMB_END, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6805 */ DEFINE_SFX(CHAN_B72A, NA_SE_VO_LI_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6806 */ DEFINE_SFX(CHAN_B744, NA_SE_VO_LI_FREEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6807 */ DEFINE_SFX(CHAN_B61E, NA_SE_VO_LI_FALL_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6808 */ DEFINE_SFX(CHAN_B776, NA_SE_VO_LI_FALL_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6809 */ DEFINE_SFX(CHAN_B78E, NA_SE_VO_LI_BREATH_REST, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x680A */ DEFINE_SFX(CHAN_B7A6, NA_SE_VO_LI_BREATH_DRINK, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x680B */ DEFINE_SFX(CHAN_B7AE, NA_SE_VO_LI_DOWN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x680C */ DEFINE_SFX(CHAN_B7BF, NA_SE_VO_LI_TAKEN_AWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x680D */ DEFINE_SFX(CHAN_B7D7, NA_SE_VO_LI_HELD, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x680E */ DEFINE_SFX(CHAN_B7DA, NA_SE_VO_LI_SNEEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x680F */ DEFINE_SFX(CHAN_B7E0, NA_SE_VO_LI_SWEAT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6810 */ DEFINE_SFX(CHAN_B7E6, NA_SE_VO_LI_DRINK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6811 */ DEFINE_SFX(CHAN_B7EC, NA_SE_VO_LI_RELAX, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6812 */ DEFINE_SFX(CHAN_B7F2, NA_SE_VO_LI_SWORD_PUTAWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6813 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_LI_GROAN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6814 */ DEFINE_SFX(CHAN_B7FD, NA_SE_VO_LI_AUTO_JUMP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6815 */ DEFINE_SFX(CHAN_B821, NA_SE_VO_LI_MAGIC_NALE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6816 */ DEFINE_SFX(CHAN_B82C, NA_SE_VO_LI_SURPRISE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6817 */ DEFINE_SFX(CHAN_B832, NA_SE_VO_LI_MAGIC_FROL, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6818 */ DEFINE_SFX(CHAN_B83D, NA_SE_VO_LI_PUSH, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6819 */ DEFINE_SFX(CHAN_B84E, NA_SE_VO_LI_HOOKSHOT_HANG, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x681A */ DEFINE_SFX(CHAN_B859, NA_SE_VO_LI_LAND_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x681B */ DEFINE_SFX(CHAN_B864, NA_SE_VO_LI_MAGIC_START, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x681C */ DEFINE_SFX(CHAN_B86A, NA_SE_VO_LI_MAGIC_ATTACK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x681D */ DEFINE_SFX(CHAN_B776, NA_SE_VO_BL_DOWN, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x681E */ DEFINE_SFX(CHAN_B870, NA_SE_VO_LI_DEMO_DAMAGE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x681F */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_LI_SWORD_N_copy30, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6800 */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_LI_SWORD_N, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6801 */ DEFINE_SFX(CHAN_VO_LI_SWORD_L, NA_SE_VO_LI_SWORD_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6802 */ DEFINE_SFX(CHAN_VO_LI_LASH, NA_SE_VO_LI_LASH, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6803 */ DEFINE_SFX(CHAN_VO_LI_LASH, NA_SE_VO_LI_HANG, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6804 */ DEFINE_SFX(CHAN_VO_LI_LASH, NA_SE_VO_LI_CLIMB_END, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6805 */ DEFINE_SFX(CHAN_VO_LI_DAMAGE_S, NA_SE_VO_LI_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6806 */ DEFINE_SFX(CHAN_VO_LI_FREEZE, NA_SE_VO_LI_FREEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6807 */ DEFINE_SFX(CHAN_VO_LI_LASH, NA_SE_VO_LI_FALL_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6808 */ DEFINE_SFX(CHAN_VO_LI_FALL_L, NA_SE_VO_LI_FALL_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6809 */ DEFINE_SFX(CHAN_VO_LI_BREATH_REST, NA_SE_VO_LI_BREATH_REST, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x680A */ DEFINE_SFX(CHAN_VO_LI_BREATH_DRINK, NA_SE_VO_LI_BREATH_DRINK, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x680B */ DEFINE_SFX(CHAN_VO_LI_DOWN, NA_SE_VO_LI_DOWN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x680C */ DEFINE_SFX(CHAN_VO_LI_TAKEN_AWAY, NA_SE_VO_LI_TAKEN_AWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x680D */ DEFINE_SFX(CHAN_VO_LI_HELD, NA_SE_VO_LI_HELD, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x680E */ DEFINE_SFX(CHAN_VO_LI_SNEEZE, NA_SE_VO_LI_SNEEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x680F */ DEFINE_SFX(CHAN_VO_LI_SWEAT, NA_SE_VO_LI_SWEAT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6810 */ DEFINE_SFX(CHAN_VO_LI_DRINK, NA_SE_VO_LI_DRINK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6811 */ DEFINE_SFX(CHAN_VO_LI_RELAX, NA_SE_VO_LI_RELAX, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6812 */ DEFINE_SFX(CHAN_VO_LI_SWORD_PUTAWAY, NA_SE_VO_LI_SWORD_PUTAWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6813 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_LI_GROAN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6814 */ DEFINE_SFX(CHAN_VO_LI_AUTO_JUMP, NA_SE_VO_LI_AUTO_JUMP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6815 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_NALE, NA_SE_VO_LI_MAGIC_NALE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6816 */ DEFINE_SFX(CHAN_VO_LI_SURPRISE, NA_SE_VO_LI_SURPRISE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6817 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_FROL, NA_SE_VO_LI_MAGIC_FROL, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6818 */ DEFINE_SFX(CHAN_VO_LI_PUSH, NA_SE_VO_LI_PUSH, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6819 */ DEFINE_SFX(CHAN_VO_LI_HOOKSHOT_HANG, NA_SE_VO_LI_HOOKSHOT_HANG, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x681A */ DEFINE_SFX(CHAN_VO_LI_LAND_DAMAGE_S, NA_SE_VO_LI_LAND_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x681B */ DEFINE_SFX(CHAN_VO_LI_MAGIC_START, NA_SE_VO_LI_MAGIC_START, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x681C */ DEFINE_SFX(CHAN_VO_LI_MAGIC_ATTACK, NA_SE_VO_LI_MAGIC_ATTACK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x681D */ DEFINE_SFX(CHAN_VO_LI_FALL_L, NA_SE_VO_BL_DOWN, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x681E */ DEFINE_SFX(CHAN_VO_LI_DEMO_DAMAGE, NA_SE_VO_LI_DEMO_DAMAGE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x681F */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_LI_SWORD_N_copy30, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* Player Voices: Human Link */
-/* 0x6820 */ DEFINE_SFX(CHAN_B882, NA_SE_VO_DUMMY_32, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6821 */ DEFINE_SFX(CHAN_B89E, NA_SE_VO_DUMMY_33, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6822 */ DEFINE_SFX(CHAN_B8C8, NA_SE_VO_DUMMY_34, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6823 */ DEFINE_SFX(CHAN_B8E3, NA_SE_VO_DUMMY_35, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6824 */ DEFINE_SFX(CHAN_B90F, NA_SE_VO_DUMMY_36, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6825 */ DEFINE_SFX(CHAN_B927, NA_SE_VO_DUMMY_37, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6826 */ DEFINE_SFX(CHAN_B941, NA_SE_VO_DUMMY_38, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6827 */ DEFINE_SFX(CHAN_B95B, NA_SE_VO_DUMMY_39, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6828 */ DEFINE_SFX(CHAN_B973, NA_SE_VO_NAVY_ENEMY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6829 */ DEFINE_SFX(CHAN_B98B, NA_SE_VO_NAVY_HELLO, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x682A */ DEFINE_SFX(CHAN_B9A3, NA_SE_VO_NAVY_HEAR, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x682B */ DEFINE_SFX(CHAN_B9AB, NA_SE_VO_DUMMY_43, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x682C */ DEFINE_SFX(CHAN_B9BB, NA_SE_VO_DUMMY_44, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x682D */ DEFINE_SFX(CHAN_B9D3, NA_SE_VO_DUMMY_45, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x682E */ DEFINE_SFX(CHAN_B9DE, NA_SE_VO_DUMMY_46, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x682F */ DEFINE_SFX(CHAN_B9F4, NA_SE_VO_DUMMY_47, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6830 */ DEFINE_SFX(CHAN_BA06, NA_SE_VO_DUMMY_48, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6831 */ DEFINE_SFX(CHAN_BA0F, NA_SE_VO_DUMMY_49, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6832 */ DEFINE_SFX(CHAN_BA20, NA_SE_VO_DUMMY_50, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6833 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_DUMMY_51, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6834 */ DEFINE_SFX(CHAN_BA35, NA_SE_VO_DUMMY_52, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6835 */ DEFINE_SFX(CHAN_BA61, NA_SE_VO_DUMMY_53, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6836 */ DEFINE_SFX(CHAN_BA6C, NA_SE_VO_DUMMY_54, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6837 */ DEFINE_SFX(CHAN_BA76, NA_SE_VO_DUMMY_55, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6838 */ DEFINE_SFX(CHAN_BA81, NA_SE_VO_DUMMY_56, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6839 */ DEFINE_SFX(CHAN_BA8C, NA_SE_VO_DUMMY_57, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x683A */ DEFINE_SFX(CHAN_BA97, NA_SE_VO_DUMMY_58, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x683B */ DEFINE_SFX(CHAN_BAA2, NA_SE_VO_DUMMY_59, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x683C */ DEFINE_SFX(CHAN_BAAD, NA_SE_VO_DUMMY_60, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x683D */ DEFINE_SFX(CHAN_B973, NA_SE_VO_DUMMY_61, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x683E */ DEFINE_SFX(CHAN_BAB8, NA_SE_VO_DUMMY_62, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x683F */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_63, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6820 */ DEFINE_SFX(CHAN_VO_DUMMY_32, NA_SE_VO_DUMMY_32, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6821 */ DEFINE_SFX(CHAN_VO_DUMMY_33, NA_SE_VO_DUMMY_33, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6822 */ DEFINE_SFX(CHAN_VO_DUMMY_34, NA_SE_VO_DUMMY_34, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6823 */ DEFINE_SFX(CHAN_VO_DUMMY_35, NA_SE_VO_DUMMY_35, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6824 */ DEFINE_SFX(CHAN_VO_DUMMY_36, NA_SE_VO_DUMMY_36, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6825 */ DEFINE_SFX(CHAN_VO_DUMMY_37, NA_SE_VO_DUMMY_37, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6826 */ DEFINE_SFX(CHAN_VO_DUMMY_38, NA_SE_VO_DUMMY_38, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6827 */ DEFINE_SFX(CHAN_VO_DUMMY_39, NA_SE_VO_DUMMY_39, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6828 */ DEFINE_SFX(CHAN_VO_NAVY_ENEMY, NA_SE_VO_NAVY_ENEMY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6829 */ DEFINE_SFX(CHAN_VO_NAVY_HELLO, NA_SE_VO_NAVY_HELLO, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x682A */ DEFINE_SFX(CHAN_VO_NAVY_HEAR, NA_SE_VO_NAVY_HEAR, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x682B */ DEFINE_SFX(CHAN_VO_DUMMY_43, NA_SE_VO_DUMMY_43, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x682C */ DEFINE_SFX(CHAN_VO_DUMMY_44, NA_SE_VO_DUMMY_44, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x682D */ DEFINE_SFX(CHAN_VO_DUMMY_45, NA_SE_VO_DUMMY_45, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x682E */ DEFINE_SFX(CHAN_VO_DUMMY_46, NA_SE_VO_DUMMY_46, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x682F */ DEFINE_SFX(CHAN_VO_DUMMY_47, NA_SE_VO_DUMMY_47, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6830 */ DEFINE_SFX(CHAN_VO_DUMMY_48, NA_SE_VO_DUMMY_48, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6831 */ DEFINE_SFX(CHAN_VO_DUMMY_49, NA_SE_VO_DUMMY_49, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6832 */ DEFINE_SFX(CHAN_VO_DUMMY_50, NA_SE_VO_DUMMY_50, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6833 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_DUMMY_51, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6834 */ DEFINE_SFX(CHAN_VO_DUMMY_52, NA_SE_VO_DUMMY_52, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6835 */ DEFINE_SFX(CHAN_VO_DUMMY_53, NA_SE_VO_DUMMY_53, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6836 */ DEFINE_SFX(CHAN_VO_DUMMY_54, NA_SE_VO_DUMMY_54, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6837 */ DEFINE_SFX(CHAN_VO_DUMMY_55, NA_SE_VO_DUMMY_55, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6838 */ DEFINE_SFX(CHAN_VO_DUMMY_56, NA_SE_VO_DUMMY_56, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6839 */ DEFINE_SFX(CHAN_VO_DUMMY_57, NA_SE_VO_DUMMY_57, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x683A */ DEFINE_SFX(CHAN_VO_DUMMY_58, NA_SE_VO_DUMMY_58, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x683B */ DEFINE_SFX(CHAN_VO_DUMMY_59, NA_SE_VO_DUMMY_59, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x683C */ DEFINE_SFX(CHAN_VO_DUMMY_60, NA_SE_VO_DUMMY_60, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x683D */ DEFINE_SFX(CHAN_VO_NAVY_ENEMY, NA_SE_VO_DUMMY_61, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x683E */ DEFINE_SFX(CHAN_VO_DUMMY_62, NA_SE_VO_DUMMY_62, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x683F */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_63, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* */
-/* 0x6840 */ DEFINE_SFX(CHAN_BB2C, NA_SE_VO_LK_WAKE_UP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6841 */ DEFINE_SFX(CHAN_BB37, NA_SE_VO_LK_CATCH_DEMO, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6842 */ DEFINE_SFX(CHAN_BB42, NA_SE_VO_LK_DRAGGED_DAMAGE, 0x30, 0, 0, 0, 0)
-/* 0x6843 */ DEFINE_SFX(CHAN_BBB6, NA_SE_VO_NAVY_CALL, 0x60, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
-/* 0x6844 */ DEFINE_SFX(CHAN_BBCB, NA_SE_VO_NA_HELLO_3, 0x30, 0, 0, 0, 0)
-/* 0x6845 */ DEFINE_SFX(CHAN_BBB6, NA_SE_VO_CHAT_MESSAGE_CALL, 0x30, 0, 0, 0, 0)
-/* 0x6846 */ DEFINE_SFX(CHAN_BBCF, NA_SE_VO_BELL_MESSAGE, 0x30, 0, 0, 0, 0)
-/* 0x6847 */ DEFINE_SFX(CHAN_BBE2, NA_SE_VO_MONDO_MESSAGE, 0x30, 0, 0, 0, 0)
-/* 0x6848 */ DEFINE_SFX(CHAN_BB56, NA_SE_VO_LK_USING_UP_ENERGY, 0x30, 0, 0, 0, 0)
-/* 0x6849 */ DEFINE_SFX(CHAN_BB64, NA_SE_VO_DUMMY_73, 0x30, 0, 0, 0, 0)
-/* 0x684A */ DEFINE_SFX(CHAN_BB73, NA_SE_VO_GO_SLEEP, 0x30, 0, 0, 0, 0)
-/* 0x684B */ DEFINE_SFX(CHAN_BB7E, NA_SE_VO_NP_SLEEP_OUT, 0x30, 0, 0, 0, 0)
-/* 0x684C */ DEFINE_SFX(CHAN_BB8D, NA_SE_VO_DUMMY_76, 0x30, 0, 0, 0, 0)
-/* 0x684D */ DEFINE_SFX(CHAN_BB98, NA_SE_VO_DUMMY_77, 0x30, 0, 0, 0, 0)
-/* 0x684E */ DEFINE_SFX(CHAN_BBA3, NA_SE_VO_NP_DRINK, 0x30, 0, 0, 0, 0)
-/* 0x684F */ DEFINE_SFX(CHAN_BBB6, NA_SE_VO_DUMMY_79, 0x30, 0, 0, 0, 0)
-/* 0x6850 */ DEFINE_SFX(CHAN_BBF8, NA_SE_VO_NARRATION_0, 0x30, 0, 0, 0, 0)
-/* 0x6851 */ DEFINE_SFX(CHAN_BC19, NA_SE_VO_TA_SURPRISE, 0x30, 0, 0, 0, 0)
-/* 0x6852 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_TA_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6853 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_TA_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6854 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_IN_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6855 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_IN_LOST, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6856 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_IN_LASH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6857 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_IN_LASH_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6858 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_FR_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6859 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_FR_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x685A */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_NB_AGONY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x685B */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_NB_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x685C */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_NB_NOTICE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x685D */ DEFINE_SFX(CHAN_BBCB, NA_SE_VO_NA_HELLO_0, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x685E */ DEFINE_SFX(CHAN_BBCB, NA_SE_VO_NA_HELLO_1, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x685F */ DEFINE_SFX(CHAN_BBCB, NA_SE_VO_NA_HELLO_2, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6860 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6861 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_DISCOVER, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6862 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_FALL, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6863 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6864 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_LIFT, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6865 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6866 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_UNBALLANCE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6867 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_ST_DAMAGE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6868 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_ST_ATTACK, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6869 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_HURRY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x686A */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_MEET, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x686B */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_QUESTION, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x686C */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_SIGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x686D */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x686E */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_SURPRISE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x686F */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6870 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_SK_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6871 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_SK_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6872 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_SK_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6873 */ DEFINE_SFX(CHAN_BC3A, NA_SE_VO_NA_LISTEN, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6874 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_SK_SHOUT, 0x30, 1, 0, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6875 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z1_CRY_0, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6876 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z1_CRY_1, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6877 */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_Z1_OPENDOOR, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6878 */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_FR_SMILE_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x6879 */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_FR_SMILE_2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x687A */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_KZ_MOVE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x687B */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_NB_LAUGH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x687C */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_IN_JOY0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x687D */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_IN_JOY1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x687E */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_IN_JOY2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
-/* 0x687F */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_DUMMY_127, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6840 */ DEFINE_SFX(CHAN_VO_LK_WAKE_UP, NA_SE_VO_LK_WAKE_UP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6841 */ DEFINE_SFX(CHAN_VO_LK_CATCH_DEMO, NA_SE_VO_LK_CATCH_DEMO, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6842 */ DEFINE_SFX(CHAN_VO_LK_DRAGGED_DAMAGE, NA_SE_VO_LK_DRAGGED_DAMAGE, 0x30, 0, 0, 0, 0)
+/* 0x6843 */ DEFINE_SFX(CHAN_VO_NAVY_CALL, NA_SE_VO_NAVY_CALL, 0x60, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
+/* 0x6844 */ DEFINE_SFX(CHAN_VO_NA_HELLO_3, NA_SE_VO_NA_HELLO_3, 0x30, 0, 0, 0, 0)
+/* 0x6845 */ DEFINE_SFX(CHAN_VO_NAVY_CALL, NA_SE_VO_CHAT_MESSAGE_CALL, 0x30, 0, 0, 0, 0)
+/* 0x6846 */ DEFINE_SFX(CHAN_VO_BELL_MESSAGE, NA_SE_VO_BELL_MESSAGE, 0x30, 0, 0, 0, 0)
+/* 0x6847 */ DEFINE_SFX(CHAN_VO_MONDO_MESSAGE, NA_SE_VO_MONDO_MESSAGE, 0x30, 0, 0, 0, 0)
+/* 0x6848 */ DEFINE_SFX(CHAN_VO_LK_USING_UP_ENERGY, NA_SE_VO_LK_USING_UP_ENERGY, 0x30, 0, 0, 0, 0)
+/* 0x6849 */ DEFINE_SFX(CHAN_VO_DUMMY_73, NA_SE_VO_DUMMY_73, 0x30, 0, 0, 0, 0)
+/* 0x684A */ DEFINE_SFX(CHAN_VO_GO_SLEEP, NA_SE_VO_GO_SLEEP, 0x30, 0, 0, 0, 0)
+/* 0x684B */ DEFINE_SFX(CHAN_VO_NP_SLEEP_OUT, NA_SE_VO_NP_SLEEP_OUT, 0x30, 0, 0, 0, 0)
+/* 0x684C */ DEFINE_SFX(CHAN_VO_DUMMY_76, NA_SE_VO_DUMMY_76, 0x30, 0, 0, 0, 0)
+/* 0x684D */ DEFINE_SFX(CHAN_VO_DUMMY_77, NA_SE_VO_DUMMY_77, 0x30, 0, 0, 0, 0)
+/* 0x684E */ DEFINE_SFX(CHAN_VO_NP_DRINK, NA_SE_VO_NP_DRINK, 0x30, 0, 0, 0, 0)
+/* 0x684F */ DEFINE_SFX(CHAN_VO_NAVY_CALL, NA_SE_VO_DUMMY_79, 0x30, 0, 0, 0, 0)
+/* 0x6850 */ DEFINE_SFX(CHAN_VO_NARRATION_0, NA_SE_VO_NARRATION_0, 0x30, 0, 0, 0, 0)
+/* 0x6851 */ DEFINE_SFX(CHAN_VO_TA_SURPRISE, NA_SE_VO_TA_SURPRISE, 0x30, 0, 0, 0, 0)
+/* 0x6852 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_TA_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6853 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_TA_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6854 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_IN_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6855 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_IN_LOST, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6856 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_IN_LASH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6857 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_IN_LASH_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6858 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_FR_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6859 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_FR_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x685A */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_NB_AGONY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x685B */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_NB_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x685C */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_NB_NOTICE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x685D */ DEFINE_SFX(CHAN_VO_NA_HELLO_3, NA_SE_VO_NA_HELLO_0, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x685E */ DEFINE_SFX(CHAN_VO_NA_HELLO_3, NA_SE_VO_NA_HELLO_1, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x685F */ DEFINE_SFX(CHAN_VO_NA_HELLO_3, NA_SE_VO_NA_HELLO_2, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6860 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6861 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_DISCOVER, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6862 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_FALL, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6863 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6864 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_LIFT, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6865 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6866 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_UNBALLANCE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6867 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_ST_DAMAGE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6868 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_ST_ATTACK, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6869 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_HURRY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x686A */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_MEET, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x686B */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_QUESTION, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x686C */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_SIGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x686D */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x686E */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_SURPRISE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x686F */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6870 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_SK_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6871 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_SK_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6872 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_SK_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6873 */ DEFINE_SFX(CHAN_VO_NA_LISTEN, NA_SE_VO_NA_LISTEN, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6874 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_SK_SHOUT, 0x30, 1, 0, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6875 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z1_CRY_0, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6876 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z1_CRY_1, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6877 */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_Z1_OPENDOOR, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6878 */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_FR_SMILE_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x6879 */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_FR_SMILE_2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x687A */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_KZ_MOVE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x687B */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_NB_LAUGH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x687C */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_IN_JOY0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x687D */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_IN_JOY1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x687E */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_IN_JOY2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
+/* 0x687F */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_DUMMY_127, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* Player Voices: Deku Link */
-/* 0x6880 */ DEFINE_SFX(CHAN_BC69, NA_SE_VO_DUMMY_128, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6881 */ DEFINE_SFX(CHAN_BC6F, NA_SE_VO_DUMMY_129, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6882 */ DEFINE_SFX(CHAN_BC69, NA_SE_VO_DUMMY_130, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6883 */ DEFINE_SFX(CHAN_BC75, NA_SE_VO_DUMMY_131, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6884 */ DEFINE_SFX(CHAN_BC7D, NA_SE_VO_DUMMY_132, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6885 */ DEFINE_SFX(CHAN_BC83, NA_SE_VO_DUMMY_133, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6886 */ DEFINE_SFX(CHAN_BC89, NA_SE_VO_DUMMY_134, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6887 */ DEFINE_SFX(CHAN_BC8F, NA_SE_VO_DUMMY_135, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6888 */ DEFINE_SFX(CHAN_BC95, NA_SE_VO_DUMMY_136, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6889 */ DEFINE_SFX(CHAN_BC9B, NA_SE_VO_DUMMY_137, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x688A */ DEFINE_SFX(CHAN_BCA1, NA_SE_VO_DUMMY_138, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x688B */ DEFINE_SFX(CHAN_BCAE, NA_SE_VO_DUMMY_139, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x688C */ DEFINE_SFX(CHAN_BCB4, NA_SE_VO_DUMMY_140, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x688D */ DEFINE_SFX(CHAN_BCBA, NA_SE_VO_DUMMY_141, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x688E */ DEFINE_SFX(CHAN_B9DE, NA_SE_VO_DUMMY_142, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x688F */ DEFINE_SFX(CHAN_B9F4, NA_SE_VO_DUMMY_143, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6890 */ DEFINE_SFX(CHAN_BCC0, NA_SE_VO_DUMMY_144, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6891 */ DEFINE_SFX(CHAN_BA0F, NA_SE_VO_DUMMY_145, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6892 */ DEFINE_SFX(CHAN_BA20, NA_SE_VO_DUMMY_146, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6893 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_DUMMY_147, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6894 */ DEFINE_SFX(CHAN_BCCE, NA_SE_VO_DUMMY_148, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6895 */ DEFINE_SFX(CHAN_BA61, NA_SE_VO_DUMMY_149, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6896 */ DEFINE_SFX(CHAN_BCDA, NA_SE_VO_DUMMY_150, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6897 */ DEFINE_SFX(CHAN_BA76, NA_SE_VO_DUMMY_151, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6898 */ DEFINE_SFX(CHAN_BCE7, NA_SE_VO_DUMMY_152, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6899 */ DEFINE_SFX(CHAN_BA8C, NA_SE_VO_DUMMY_153, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x689A */ DEFINE_SFX(CHAN_BCED, NA_SE_VO_DUMMY_154, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x689B */ DEFINE_SFX(CHAN_BAA2, NA_SE_VO_DUMMY_155, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x689C */ DEFINE_SFX(CHAN_BAAD, NA_SE_VO_DUMMY_156, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x689D */ DEFINE_SFX(CHAN_B973, NA_SE_VO_DUMMY_157, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x689E */ DEFINE_SFX(CHAN_BAB8, NA_SE_VO_DUMMY_158, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x689F */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_159, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6880 */ DEFINE_SFX(CHAN_VO_DUMMY_128, NA_SE_VO_DUMMY_128, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6881 */ DEFINE_SFX(CHAN_VO_DUMMY_129, NA_SE_VO_DUMMY_129, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6882 */ DEFINE_SFX(CHAN_VO_DUMMY_128, NA_SE_VO_DUMMY_130, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6883 */ DEFINE_SFX(CHAN_VO_DUMMY_131, NA_SE_VO_DUMMY_131, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6884 */ DEFINE_SFX(CHAN_VO_DUMMY_132, NA_SE_VO_DUMMY_132, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6885 */ DEFINE_SFX(CHAN_VO_DUMMY_133, NA_SE_VO_DUMMY_133, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6886 */ DEFINE_SFX(CHAN_VO_DUMMY_134, NA_SE_VO_DUMMY_134, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6887 */ DEFINE_SFX(CHAN_VO_DUMMY_135, NA_SE_VO_DUMMY_135, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6888 */ DEFINE_SFX(CHAN_VO_DUMMY_136, NA_SE_VO_DUMMY_136, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6889 */ DEFINE_SFX(CHAN_VO_DUMMY_137, NA_SE_VO_DUMMY_137, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x688A */ DEFINE_SFX(CHAN_VO_DUMMY_138, NA_SE_VO_DUMMY_138, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x688B */ DEFINE_SFX(CHAN_VO_DUMMY_139, NA_SE_VO_DUMMY_139, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x688C */ DEFINE_SFX(CHAN_VO_DUMMY_140, NA_SE_VO_DUMMY_140, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x688D */ DEFINE_SFX(CHAN_VO_DUMMY_141, NA_SE_VO_DUMMY_141, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x688E */ DEFINE_SFX(CHAN_VO_DUMMY_46, NA_SE_VO_DUMMY_142, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x688F */ DEFINE_SFX(CHAN_VO_DUMMY_47, NA_SE_VO_DUMMY_143, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6890 */ DEFINE_SFX(CHAN_VO_DUMMY_144, NA_SE_VO_DUMMY_144, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6891 */ DEFINE_SFX(CHAN_VO_DUMMY_49, NA_SE_VO_DUMMY_145, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6892 */ DEFINE_SFX(CHAN_VO_DUMMY_50, NA_SE_VO_DUMMY_146, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6893 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_DUMMY_147, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6894 */ DEFINE_SFX(CHAN_VO_DUMMY_148, NA_SE_VO_DUMMY_148, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6895 */ DEFINE_SFX(CHAN_VO_DUMMY_53, NA_SE_VO_DUMMY_149, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6896 */ DEFINE_SFX(CHAN_VO_DUMMY_150, NA_SE_VO_DUMMY_150, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6897 */ DEFINE_SFX(CHAN_VO_DUMMY_55, NA_SE_VO_DUMMY_151, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6898 */ DEFINE_SFX(CHAN_VO_DUMMY_152, NA_SE_VO_DUMMY_152, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6899 */ DEFINE_SFX(CHAN_VO_DUMMY_57, NA_SE_VO_DUMMY_153, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x689A */ DEFINE_SFX(CHAN_VO_DUMMY_154, NA_SE_VO_DUMMY_154, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x689B */ DEFINE_SFX(CHAN_VO_DUMMY_59, NA_SE_VO_DUMMY_155, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x689C */ DEFINE_SFX(CHAN_VO_DUMMY_60, NA_SE_VO_DUMMY_156, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x689D */ DEFINE_SFX(CHAN_VO_NAVY_ENEMY, NA_SE_VO_DUMMY_157, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x689E */ DEFINE_SFX(CHAN_VO_DUMMY_62, NA_SE_VO_DUMMY_158, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x689F */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_159, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* Player Voices: Zora Link */
-/* 0x68A0 */ DEFINE_SFX(CHAN_BCFE, NA_SE_VO_DUMMY_160, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A1 */ DEFINE_SFX(CHAN_BD04, NA_SE_VO_DUMMY_161, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A2 */ DEFINE_SFX(CHAN_BD0A, NA_SE_VO_DUMMY_162, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A3 */ DEFINE_SFX(CHAN_BD10, NA_SE_VO_DUMMY_163, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A4 */ DEFINE_SFX(CHAN_BD16, NA_SE_VO_DUMMY_164, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A5 */ DEFINE_SFX(CHAN_BD1C, NA_SE_VO_DUMMY_165, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A6 */ DEFINE_SFX(CHAN_BD22, NA_SE_VO_DUMMY_166, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A7 */ DEFINE_SFX(CHAN_BD28, NA_SE_VO_DUMMY_167, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A8 */ DEFINE_SFX(CHAN_BD2E, NA_SE_VO_DUMMY_168, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68A9 */ DEFINE_SFX(CHAN_BD34, NA_SE_VO_DUMMY_169, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68AA */ DEFINE_SFX(CHAN_BD3A, NA_SE_VO_DUMMY_170, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68AB */ DEFINE_SFX(CHAN_BD47, NA_SE_VO_DUMMY_171, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68AC */ DEFINE_SFX(CHAN_BD5A, NA_SE_VO_DUMMY_172, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68AD */ DEFINE_SFX(CHAN_BD60, NA_SE_VO_DUMMY_173, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68AE */ DEFINE_SFX(CHAN_B7DA, NA_SE_VO_DUMMY_174, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68AF */ DEFINE_SFX(CHAN_B7E0, NA_SE_VO_DUMMY_175, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B0 */ DEFINE_SFX(CHAN_BD66, NA_SE_VO_DUMMY_176, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B1 */ DEFINE_SFX(CHAN_B7EC, NA_SE_VO_DUMMY_177, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B2 */ DEFINE_SFX(CHAN_BCFE, NA_SE_VO_DUMMY_178, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B3 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_DUMMY_179, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B4 */ DEFINE_SFX(CHAN_BD6C, NA_SE_VO_DUMMY_180, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B5 */ DEFINE_SFX(CHAN_B821, NA_SE_VO_DUMMY_181, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B6 */ DEFINE_SFX(CHAN_B82C, NA_SE_VO_DUMMY_182, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B7 */ DEFINE_SFX(CHAN_B832, NA_SE_VO_DUMMY_183, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B8 */ DEFINE_SFX(CHAN_BD78, NA_SE_VO_DUMMY_184, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68B9 */ DEFINE_SFX(CHAN_B84E, NA_SE_VO_DUMMY_185, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68BA */ DEFINE_SFX(CHAN_BD7E, NA_SE_VO_DUMMY_186, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68BB */ DEFINE_SFX(CHAN_B864, NA_SE_VO_DUMMY_187, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68BC */ DEFINE_SFX(CHAN_B86A, NA_SE_VO_DUMMY_188, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68BD */ DEFINE_SFX(CHAN_B776, NA_SE_VO_DUMMY_189, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68BE */ DEFINE_SFX(CHAN_B870, NA_SE_VO_DUMMY_190, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68BF */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_191, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A0 */ DEFINE_SFX(CHAN_VO_DUMMY_160, NA_SE_VO_DUMMY_160, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A1 */ DEFINE_SFX(CHAN_VO_DUMMY_161, NA_SE_VO_DUMMY_161, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A2 */ DEFINE_SFX(CHAN_VO_DUMMY_162, NA_SE_VO_DUMMY_162, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A3 */ DEFINE_SFX(CHAN_VO_DUMMY_163, NA_SE_VO_DUMMY_163, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A4 */ DEFINE_SFX(CHAN_VO_DUMMY_164, NA_SE_VO_DUMMY_164, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A5 */ DEFINE_SFX(CHAN_VO_DUMMY_165, NA_SE_VO_DUMMY_165, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A6 */ DEFINE_SFX(CHAN_VO_DUMMY_166, NA_SE_VO_DUMMY_166, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A7 */ DEFINE_SFX(CHAN_VO_DUMMY_167, NA_SE_VO_DUMMY_167, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A8 */ DEFINE_SFX(CHAN_VO_DUMMY_168, NA_SE_VO_DUMMY_168, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68A9 */ DEFINE_SFX(CHAN_VO_DUMMY_169, NA_SE_VO_DUMMY_169, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68AA */ DEFINE_SFX(CHAN_VO_DUMMY_170, NA_SE_VO_DUMMY_170, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68AB */ DEFINE_SFX(CHAN_VO_DUMMY_171, NA_SE_VO_DUMMY_171, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68AC */ DEFINE_SFX(CHAN_VO_DUMMY_172, NA_SE_VO_DUMMY_172, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68AD */ DEFINE_SFX(CHAN_VO_DUMMY_173, NA_SE_VO_DUMMY_173, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68AE */ DEFINE_SFX(CHAN_VO_LI_SNEEZE, NA_SE_VO_DUMMY_174, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68AF */ DEFINE_SFX(CHAN_VO_LI_SWEAT, NA_SE_VO_DUMMY_175, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B0 */ DEFINE_SFX(CHAN_VO_DUMMY_176, NA_SE_VO_DUMMY_176, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B1 */ DEFINE_SFX(CHAN_VO_LI_RELAX, NA_SE_VO_DUMMY_177, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B2 */ DEFINE_SFX(CHAN_VO_DUMMY_160, NA_SE_VO_DUMMY_178, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B3 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_DUMMY_179, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B4 */ DEFINE_SFX(CHAN_VO_DUMMY_180, NA_SE_VO_DUMMY_180, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B5 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_NALE, NA_SE_VO_DUMMY_181, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B6 */ DEFINE_SFX(CHAN_VO_LI_SURPRISE, NA_SE_VO_DUMMY_182, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B7 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_FROL, NA_SE_VO_DUMMY_183, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B8 */ DEFINE_SFX(CHAN_VO_DUMMY_184, NA_SE_VO_DUMMY_184, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68B9 */ DEFINE_SFX(CHAN_VO_LI_HOOKSHOT_HANG, NA_SE_VO_DUMMY_185, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68BA */ DEFINE_SFX(CHAN_VO_DUMMY_186, NA_SE_VO_DUMMY_186, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68BB */ DEFINE_SFX(CHAN_VO_LI_MAGIC_START, NA_SE_VO_DUMMY_187, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68BC */ DEFINE_SFX(CHAN_VO_LI_MAGIC_ATTACK, NA_SE_VO_DUMMY_188, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68BD */ DEFINE_SFX(CHAN_VO_LI_FALL_L, NA_SE_VO_DUMMY_189, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68BE */ DEFINE_SFX(CHAN_VO_LI_DEMO_DAMAGE, NA_SE_VO_DUMMY_190, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68BF */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_191, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* Player Voices: Goron Link */
-/* 0x68C0 */ DEFINE_SFX(CHAN_BD8B, NA_SE_VO_DUMMY_192, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C1 */ DEFINE_SFX(CHAN_BD91, NA_SE_VO_DUMMY_193, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C2 */ DEFINE_SFX(CHAN_BD8B, NA_SE_VO_DUMMY_194, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C3 */ DEFINE_SFX(CHAN_BD97, NA_SE_VO_DUMMY_195, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C4 */ DEFINE_SFX(CHAN_BD9D, NA_SE_VO_DUMMY_196, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C5 */ DEFINE_SFX(CHAN_BDA3, NA_SE_VO_DUMMY_197, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C6 */ DEFINE_SFX(CHAN_BDA9, NA_SE_VO_DUMMY_198, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C7 */ DEFINE_SFX(CHAN_BDAF, NA_SE_VO_DUMMY_199, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C8 */ DEFINE_SFX(CHAN_BDB5, NA_SE_VO_DUMMY_200, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68C9 */ DEFINE_SFX(CHAN_BDBB, NA_SE_VO_DUMMY_201, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68CA */ DEFINE_SFX(CHAN_BDC1, NA_SE_VO_DUMMY_202, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68CB */ DEFINE_SFX(CHAN_BDCB, NA_SE_VO_DUMMY_203, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68CC */ DEFINE_SFX(CHAN_BDD5, NA_SE_VO_DUMMY_204, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68CD */ DEFINE_SFX(CHAN_BDDB, NA_SE_VO_DUMMY_205, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68CE */ DEFINE_SFX(CHAN_B7DA, NA_SE_VO_DUMMY_206, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68CF */ DEFINE_SFX(CHAN_B7E0, NA_SE_VO_DUMMY_207, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D0 */ DEFINE_SFX(CHAN_BDE1, NA_SE_VO_DUMMY_208, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D1 */ DEFINE_SFX(CHAN_B7EC, NA_SE_VO_DUMMY_209, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D2 */ DEFINE_SFX(CHAN_B7F2, NA_SE_VO_DUMMY_210, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D3 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_DUMMY_211, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D4 */ DEFINE_SFX(CHAN_BDAF, NA_SE_VO_DUMMY_212, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D5 */ DEFINE_SFX(CHAN_B821, NA_SE_VO_DUMMY_213, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D6 */ DEFINE_SFX(CHAN_B82C, NA_SE_VO_DUMMY_214, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D7 */ DEFINE_SFX(CHAN_B832, NA_SE_VO_DUMMY_215, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D8 */ DEFINE_SFX(CHAN_BDEC, NA_SE_VO_DUMMY_216, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68D9 */ DEFINE_SFX(CHAN_B84E, NA_SE_VO_DUMMY_217, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68DA */ DEFINE_SFX(CHAN_BDF7, NA_SE_VO_DUMMY_218, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68DB */ DEFINE_SFX(CHAN_B864, NA_SE_VO_DUMMY_219, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68DC */ DEFINE_SFX(CHAN_B86A, NA_SE_VO_DUMMY_220, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68DD */ DEFINE_SFX(CHAN_B776, NA_SE_VO_DUMMY_221, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68DE */ DEFINE_SFX(CHAN_B870, NA_SE_VO_DUMMY_222, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68DF */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_223, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C0 */ DEFINE_SFX(CHAN_VO_DUMMY_192, NA_SE_VO_DUMMY_192, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C1 */ DEFINE_SFX(CHAN_VO_DUMMY_193, NA_SE_VO_DUMMY_193, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C2 */ DEFINE_SFX(CHAN_VO_DUMMY_192, NA_SE_VO_DUMMY_194, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C3 */ DEFINE_SFX(CHAN_VO_DUMMY_195, NA_SE_VO_DUMMY_195, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C4 */ DEFINE_SFX(CHAN_VO_DUMMY_196, NA_SE_VO_DUMMY_196, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C5 */ DEFINE_SFX(CHAN_VO_DUMMY_197, NA_SE_VO_DUMMY_197, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C6 */ DEFINE_SFX(CHAN_VO_DUMMY_198, NA_SE_VO_DUMMY_198, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C7 */ DEFINE_SFX(CHAN_VO_DUMMY_199, NA_SE_VO_DUMMY_199, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C8 */ DEFINE_SFX(CHAN_VO_DUMMY_200, NA_SE_VO_DUMMY_200, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68C9 */ DEFINE_SFX(CHAN_VO_DUMMY_201, NA_SE_VO_DUMMY_201, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68CA */ DEFINE_SFX(CHAN_VO_DUMMY_202, NA_SE_VO_DUMMY_202, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68CB */ DEFINE_SFX(CHAN_VO_DUMMY_203, NA_SE_VO_DUMMY_203, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68CC */ DEFINE_SFX(CHAN_VO_DUMMY_204, NA_SE_VO_DUMMY_204, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68CD */ DEFINE_SFX(CHAN_VO_DUMMY_205, NA_SE_VO_DUMMY_205, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68CE */ DEFINE_SFX(CHAN_VO_LI_SNEEZE, NA_SE_VO_DUMMY_206, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68CF */ DEFINE_SFX(CHAN_VO_LI_SWEAT, NA_SE_VO_DUMMY_207, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D0 */ DEFINE_SFX(CHAN_VO_DUMMY_208, NA_SE_VO_DUMMY_208, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D1 */ DEFINE_SFX(CHAN_VO_LI_RELAX, NA_SE_VO_DUMMY_209, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D2 */ DEFINE_SFX(CHAN_VO_LI_SWORD_PUTAWAY, NA_SE_VO_DUMMY_210, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D3 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_DUMMY_211, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D4 */ DEFINE_SFX(CHAN_VO_DUMMY_199, NA_SE_VO_DUMMY_212, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D5 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_NALE, NA_SE_VO_DUMMY_213, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D6 */ DEFINE_SFX(CHAN_VO_LI_SURPRISE, NA_SE_VO_DUMMY_214, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D7 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_FROL, NA_SE_VO_DUMMY_215, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D8 */ DEFINE_SFX(CHAN_VO_DUMMY_216, NA_SE_VO_DUMMY_216, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68D9 */ DEFINE_SFX(CHAN_VO_LI_HOOKSHOT_HANG, NA_SE_VO_DUMMY_217, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68DA */ DEFINE_SFX(CHAN_VO_DUMMY_218, NA_SE_VO_DUMMY_218, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68DB */ DEFINE_SFX(CHAN_VO_LI_MAGIC_START, NA_SE_VO_DUMMY_219, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68DC */ DEFINE_SFX(CHAN_VO_LI_MAGIC_ATTACK, NA_SE_VO_DUMMY_220, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68DD */ DEFINE_SFX(CHAN_VO_LI_FALL_L, NA_SE_VO_DUMMY_221, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68DE */ DEFINE_SFX(CHAN_VO_LI_DEMO_DAMAGE, NA_SE_VO_DUMMY_222, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68DF */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_223, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* Player Voices: Mask of Scents */
-/* 0x68E0 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_LI_POO_WAIT, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E1 */ DEFINE_SFX(CHAN_BE0C, NA_SE_VO_DUMMY_225, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E2 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_226, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E3 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_227, 0x20, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E4 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_228, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E5 */ DEFINE_SFX(CHAN_BE16, NA_SE_VO_DUMMY_229, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E6 */ DEFINE_SFX(CHAN_BE20, NA_SE_VO_DUMMY_230, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E7 */ DEFINE_SFX(CHAN_BE2A, NA_SE_VO_DUMMY_231, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E8 */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_232, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68E9 */ DEFINE_SFX(CHAN_BE2A, NA_SE_VO_DUMMY_233, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68EA */ DEFINE_SFX(CHAN_BE3E, NA_SE_VO_DUMMY_234, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68EB */ DEFINE_SFX(CHAN_BE48, NA_SE_VO_DUMMY_235, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68EC */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_236, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68ED */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_237, 0x50, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68EE */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_238, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68EF */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_239, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F0 */ DEFINE_SFX(CHAN_BE2A, NA_SE_VO_DUMMY_240, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F1 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_241, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F2 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_242, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F3 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_243, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F4 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_244, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F5 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_245, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F6 */ DEFINE_SFX(CHAN_BE3E, NA_SE_VO_DUMMY_246, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F7 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_247, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F8 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_248, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68F9 */ DEFINE_SFX(CHAN_BE2A, NA_SE_VO_DUMMY_249, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68FA */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_250, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68FB */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_251, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68FC */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_252, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68FD */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_253, 0x80, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68FE */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_254, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x68FF */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_255, 0x30, 2, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E0 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_LI_POO_WAIT, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E1 */ DEFINE_SFX(CHAN_VO_DUMMY_225, NA_SE_VO_DUMMY_225, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E2 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_226, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E3 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_227, 0x20, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E4 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_228, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E5 */ DEFINE_SFX(CHAN_VO_DUMMY_229, NA_SE_VO_DUMMY_229, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E6 */ DEFINE_SFX(CHAN_VO_DUMMY_230, NA_SE_VO_DUMMY_230, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E7 */ DEFINE_SFX(CHAN_VO_DUMMY_231, NA_SE_VO_DUMMY_231, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E8 */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_232, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68E9 */ DEFINE_SFX(CHAN_VO_DUMMY_231, NA_SE_VO_DUMMY_233, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68EA */ DEFINE_SFX(CHAN_VO_DUMMY_234, NA_SE_VO_DUMMY_234, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68EB */ DEFINE_SFX(CHAN_VO_DUMMY_235, NA_SE_VO_DUMMY_235, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68EC */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_236, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68ED */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_237, 0x50, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68EE */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_238, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68EF */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_239, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F0 */ DEFINE_SFX(CHAN_VO_DUMMY_231, NA_SE_VO_DUMMY_240, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F1 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_241, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F2 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_242, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F3 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_243, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F4 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_244, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F5 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_245, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F6 */ DEFINE_SFX(CHAN_VO_DUMMY_234, NA_SE_VO_DUMMY_246, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F7 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_247, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F8 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_248, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68F9 */ DEFINE_SFX(CHAN_VO_DUMMY_231, NA_SE_VO_DUMMY_249, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68FA */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_250, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68FB */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_251, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68FC */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_252, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68FD */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_253, 0x80, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68FE */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_254, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x68FF */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_255, 0x30, 2, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* */
-/* 0x6900 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_JMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6901 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_JMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6902 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CDVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6903 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CDVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6904 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CDVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6905 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CDVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6906 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6907 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6908 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6909 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x690A */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x690B */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x690C */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_OBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x690D */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ARVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x690E */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ARVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x690F */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6910 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6911 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6912 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6913 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6914 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6915 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ABVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6916 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ABVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6917 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_NPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6918 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_FPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6919 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_FPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x691A */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_FPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x691B */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_FPVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x691C */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ROVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x691D */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ROVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x691E */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x691F */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RYVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6920 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RYVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6921 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RYVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6922 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6923 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6924 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6925 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6926 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CRVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6927 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CRVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6928 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CRVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6929 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CRVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x692A */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_HNVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x692B */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_HNVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x692C */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_HNVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x692D */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x692E */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x692F */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6930 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_PMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6931 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_PMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6932 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_PMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6933 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6934 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6935 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6936 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6937 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6938 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_TFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6939 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x693A */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x693B */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_PMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x693C */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x693D */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x693E */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CHVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x693F */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CHVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6940 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_CHVO07, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6941 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_CHVO08, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6942 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_CHVO09, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6943 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6944 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6945 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6946 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6947 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6948 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6949 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x694A */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x694B */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x694C */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x694D */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x694E */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KAVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x694F */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6950 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6951 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ITVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6952 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ITVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6953 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ITVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6954 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6955 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6956 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_JOVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6957 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_JYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6958 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6959 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GUVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x695A */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x695B */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KTVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x695C */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KTVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x695D */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ZBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x695E */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ZBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x695F */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6960 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6961 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6962 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6963 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_PFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6964 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_PFVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6965 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6966 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6967 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DJVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6968 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DJVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6969 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MSVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x696A */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MSVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x696B */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_JPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x696C */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_HYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x696D */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_HYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x696E */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_BAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x696F */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_POVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6970 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6971 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6972 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6973 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6974 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6975 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6976 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6977 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6978 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6979 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x697A */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x697B */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x697C */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x697D */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_OMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x697E */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_OMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x697F */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_OMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6980 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_OMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6981 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_OMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6982 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_OMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6983 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_OMVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6984 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_DEMO_FALL2, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6985 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_DEMO_384, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6986 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_DEMO_385, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
-/* 0x6987 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_DEMO_386, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6900 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_JMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6901 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_JMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6902 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CDVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6903 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CDVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6904 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CDVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6905 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CDVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6906 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6907 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6908 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6909 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x690A */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x690B */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x690C */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_OBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x690D */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ARVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x690E */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ARVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x690F */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6910 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6911 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6912 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6913 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6914 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6915 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ABVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6916 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ABVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6917 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_NPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6918 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_FPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6919 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_FPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x691A */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_FPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x691B */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_FPVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x691C */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ROVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x691D */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ROVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x691E */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x691F */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RYVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6920 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RYVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6921 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RYVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6922 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6923 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6924 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6925 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6926 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CRVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6927 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CRVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6928 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CRVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6929 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CRVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x692A */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_HNVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x692B */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_HNVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x692C */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_HNVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x692D */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x692E */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x692F */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6930 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_PMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6931 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_PMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6932 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_PMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6933 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6934 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6935 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6936 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6937 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6938 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_TFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6939 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x693A */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x693B */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_PMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x693C */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x693D */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x693E */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CHVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x693F */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CHVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6940 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_CHVO07, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6941 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_CHVO08, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6942 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_CHVO09, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6943 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6944 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6945 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6946 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6947 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6948 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6949 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x694A */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x694B */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x694C */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x694D */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x694E */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KAVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x694F */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6950 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6951 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ITVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6952 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ITVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6953 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ITVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6954 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6955 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6956 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_JOVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6957 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_JYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6958 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6959 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GUVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x695A */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x695B */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KTVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x695C */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KTVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x695D */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ZBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x695E */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ZBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x695F */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6960 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6961 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6962 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6963 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_PFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6964 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_PFVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6965 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6966 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6967 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DJVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6968 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DJVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6969 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MSVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x696A */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MSVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x696B */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_JPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x696C */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_HYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x696D */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_HYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x696E */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_BAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x696F */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_POVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6970 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6971 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6972 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6973 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6974 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6975 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6976 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6977 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6978 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6979 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x697A */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x697B */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x697C */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x697D */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_OMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x697E */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_OMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x697F */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_OMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6980 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_OMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6981 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_OMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6982 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_OMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6983 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_OMVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6984 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_DEMO_FALL2, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6985 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_DEMO_384, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6986 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_DEMO_385, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+/* 0x6987 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_DEMO_386, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
#ifndef _LANGUAGE_ASEQ
//! @bug These SFX ids have entries in sfx_params.c but no implementation in sequence 0.
//! Playing these SFX will index out of bounds of the table in sequence 0.