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AgeCommit message (Expand)Author
2025-12-08Multiversion code support (n64-jp-1.1) (#1826)Derek Hensley
2025-03-24Remove us specific dmadata table (#1801)Derek Hensley
2025-01-12Sync soundfont_compiler.c with recent OoT change, give automatic names to seq...Tharo
2024-09-15[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...Tharo
2024-05-19General cleanup (#1636)Derek Hensley
2024-05-19various makefile adjustments (#1635)Derek Hensley
2024-04-29EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614)Tom Overton
2024-04-25More header cleanup (#1604)Anghelo Carvajal
2024-04-06Build Sync (#1600)Derek Hensley
2024-01-14Dmadata Migration (#1526)Derek Hensley
2023-11-28Add original asset names to all `object_p*` and `object_r*` files (#1519)Tom Overton
2023-08-12Gamestate table (#1354)Anghelo Carvajal
2023-06-21Doc schedule_dma_static (#1296)Derek Hensley
2023-06-18Add yar (Yaz0 ARchives) support to build system (#1255)Anghelo Carvajal
2023-06-06Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)Derek Hensley
2023-05-30Scene table (#1207)Anghelo Carvajal
2023-05-04Transition table (#1210)Anghelo Carvajal
2023-03-30Effect table (#1209)Anghelo Carvajal
2023-02-21Introduce `object_table.h` (#1136)Anghelo Carvajal
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-08-15Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...engineer124
2022-08-04Introduce Sfx Tables (#927)engineer124