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authorDerek Hensley <hensley.derek58@gmail.com>2025-03-03 08:22:56 -0800
committerGitHub <noreply@github.com>2025-03-03 13:22:56 -0300
commitb9c7cbcbf63c9ffd60a9d51e9bfb81bda5df487b (patch)
tree1f6c7a73b3012ebb819a3bbc88f218811848c41c /include
parentfde2b78a92ef591e992d1ba6095a83f335659695 (diff)
EffectSs Sync (#1799)
* gEffectSsOverlayTable * Sync with OoT docs
Diffstat (limited to 'include')
-rw-r--r--include/z64effect_ss.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/include/z64effect_ss.h b/include/z64effect_ss.h
index b00419de2..dfac07763 100644
--- a/include/z64effect_ss.h
+++ b/include/z64effect_ss.h
@@ -64,9 +64,9 @@ typedef struct EffectSs {
} EffectSs; // size = 0x60
typedef struct EffectSsInfo {
- /* 0x0 */ EffectSs* dataTable; // "data_table" from debug assert
- /* 0x4 */ s32 searchIndex;
- /* 0x8 */ s32 size;
+ /* 0x0 */ EffectSs* table; // "data_table" from debug assert
+ /* 0x4 */ s32 searchStartIndex;
+ /* 0x8 */ s32 tableSize;
} EffectSsInfo; // size = 0xC
#define DEFINE_EFFECT_SS(_name, enumValue) enumValue,
@@ -74,23 +74,23 @@ typedef struct EffectSsInfo {
typedef enum EffectSsType {
#include "tables/effect_ss_table.h"
- /* 0x27 */ EFFECT_SS_MAX
+ /* 0x27 */ EFFECT_SS_TYPE_MAX
} EffectSsType;
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET
-void EffectSS_Init(struct PlayState* play, s32 numEntries);
-void EffectSS_Clear(struct PlayState* play);
-EffectSs* EffectSS_GetTable(void);
-void EffectSS_Delete(EffectSs* effectSs);
-void EffectSS_Copy(struct PlayState* play, EffectSs* effectsSs);
+void EffectSs_InitInfo(struct PlayState* play, s32 tableSize);
+void EffectSs_ClearAll(struct PlayState* play);
+EffectSs* EffectSs_GetTable(void);
+void EffectSs_Delete(EffectSs* effectSs);
+void EffectSs_Insert(struct PlayState* play, EffectSs* effectSs);
void EffectSs_Spawn(struct PlayState* play, s32 type, s32 priority, void* initData);
-void EffectSS_UpdateAllParticles(struct PlayState* play);
-void EffectSS_DrawAllParticles(struct PlayState* play);
-s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2);
-s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2);
-u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2);
+void EffectSs_UpdateAll(struct PlayState* play);
+void EffectSs_DrawAll(struct PlayState* play);
+s16 EffectSs_LerpInv(s16 a, s16 b, s32 weightInv);
+s16 EffectSs_LerpS16(s16 a, s16 b, f32 weight);
+u8 EffectSs_LerpU8(u8 a, u8 b, f32 weight);
void EffectSs_DrawGEffect(struct PlayState* play, EffectSs* this, void* texture);
void EffectSsDust_Spawn(struct PlayState* play, u16 drawFlags, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode);
void func_800B0DE0(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
@@ -166,6 +166,6 @@ void EffectSsIceSmoke_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity,
void EffectSsIceBlock_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
-extern EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX];
+extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
#endif