diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64effect_ss.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/include/z64effect_ss.h b/include/z64effect_ss.h index b00419de2..dfac07763 100644 --- a/include/z64effect_ss.h +++ b/include/z64effect_ss.h @@ -64,9 +64,9 @@ typedef struct EffectSs { } EffectSs; // size = 0x60 typedef struct EffectSsInfo { - /* 0x0 */ EffectSs* dataTable; // "data_table" from debug assert - /* 0x4 */ s32 searchIndex; - /* 0x8 */ s32 size; + /* 0x0 */ EffectSs* table; // "data_table" from debug assert + /* 0x4 */ s32 searchStartIndex; + /* 0x8 */ s32 tableSize; } EffectSsInfo; // size = 0xC #define DEFINE_EFFECT_SS(_name, enumValue) enumValue, @@ -74,23 +74,23 @@ typedef struct EffectSsInfo { typedef enum EffectSsType { #include "tables/effect_ss_table.h" - /* 0x27 */ EFFECT_SS_MAX + /* 0x27 */ EFFECT_SS_TYPE_MAX } EffectSsType; #undef DEFINE_EFFECT_SS #undef DEFINE_EFFECT_SS_UNSET -void EffectSS_Init(struct PlayState* play, s32 numEntries); -void EffectSS_Clear(struct PlayState* play); -EffectSs* EffectSS_GetTable(void); -void EffectSS_Delete(EffectSs* effectSs); -void EffectSS_Copy(struct PlayState* play, EffectSs* effectsSs); +void EffectSs_InitInfo(struct PlayState* play, s32 tableSize); +void EffectSs_ClearAll(struct PlayState* play); +EffectSs* EffectSs_GetTable(void); +void EffectSs_Delete(EffectSs* effectSs); +void EffectSs_Insert(struct PlayState* play, EffectSs* effectSs); void EffectSs_Spawn(struct PlayState* play, s32 type, s32 priority, void* initData); -void EffectSS_UpdateAllParticles(struct PlayState* play); -void EffectSS_DrawAllParticles(struct PlayState* play); -s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2); -s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2); -u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2); +void EffectSs_UpdateAll(struct PlayState* play); +void EffectSs_DrawAll(struct PlayState* play); +s16 EffectSs_LerpInv(s16 a, s16 b, s32 weightInv); +s16 EffectSs_LerpS16(s16 a, s16 b, f32 weight); +u8 EffectSs_LerpU8(u8 a, u8 b, f32 weight); void EffectSs_DrawGEffect(struct PlayState* play, EffectSs* this, void* texture); void EffectSsDust_Spawn(struct PlayState* play, u16 drawFlags, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode); void func_800B0DE0(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep); @@ -166,6 +166,6 @@ void EffectSsIceSmoke_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity, void EffectSsIceBlock_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale); -extern EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX]; +extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX]; #endif |
