diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-10-21 11:30:39 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-20 17:30:39 -0700 |
| commit | ea323f1712b36aeefa9d770fae5e46cce0dce65f (patch) | |
| tree | e28aea613df4ccd893c1c2c4cd9d779105caad29 /include | |
| parent | a7461640410c87c73f7e7283fdb229a4818ac244 (diff) | |
Player Docs: speedXZ and yaw (#1724)
* rename struct members
* PR
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64player.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/z64player.h b/include/z64player.h index c1122934f..df40fc28c 100644 --- a/include/z64player.h +++ b/include/z64player.h @@ -1241,9 +1241,9 @@ typedef struct Player { /* 0xACC */ s16 unk_ACC; /* 0xACE */ s8 unk_ACE; /* 0xACF */ u8 putAwayCountdown; // Frames to wait before showing "Put Away" on A - /* 0xAD0 */ f32 linearVelocity; - /* 0xAD4 */ s16 currentYaw; - /* 0xAD6 */ s16 targetYaw; + /* 0xAD0 */ f32 speedXZ; // Controls horizontal speed, used for `actor.speed`. Current or target value depending on context. + /* 0xAD4 */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context. + /* 0xAD6 */ s16 parallelYaw; // yaw in "parallel" mode, Z-Target without an actor lock-on /* 0xAD8 */ u16 underwaterTimer; /* 0xADA */ s8 meleeWeaponAnimation; /* 0xADB */ s8 meleeWeaponState; |
