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-rw-r--r--include/z64player.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/z64player.h b/include/z64player.h
index c1122934f..df40fc28c 100644
--- a/include/z64player.h
+++ b/include/z64player.h
@@ -1241,9 +1241,9 @@ typedef struct Player {
/* 0xACC */ s16 unk_ACC;
/* 0xACE */ s8 unk_ACE;
/* 0xACF */ u8 putAwayCountdown; // Frames to wait before showing "Put Away" on A
- /* 0xAD0 */ f32 linearVelocity;
- /* 0xAD4 */ s16 currentYaw;
- /* 0xAD6 */ s16 targetYaw;
+ /* 0xAD0 */ f32 speedXZ; // Controls horizontal speed, used for `actor.speed`. Current or target value depending on context.
+ /* 0xAD4 */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
+ /* 0xAD6 */ s16 parallelYaw; // yaw in "parallel" mode, Z-Target without an actor lock-on
/* 0xAD8 */ u16 underwaterTimer;
/* 0xADA */ s8 meleeWeaponAnimation;
/* 0xADB */ s8 meleeWeaponState;