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authorTom Overton <tom-overton@users.noreply.github.com>2022-04-21 19:22:07 -0700
committerGitHub <noreply@github.com>2022-04-22 03:22:07 +0100
commit81efaf8551c20ce352108d685c50e018f7a991b1 (patch)
tree50919191f46bc64b84923f774fe25d5247bf2d9d /src/boot_O2/stackcheck.c
parent374c05fda312f841e3840d7c184e0885c20e21d7 (diff)
En_Raf (Carnivorous Lily Pad) OK and documented, object_raf documented (#794)
* EnRaf_Init OK * func_80A17060, func_80A18080, and func_80A180B4 OK * EnRaf_Destroy, func_80A1712C, func_80A171D8, and func_80A17414 OK * func_80A17464 and func_80A17530 OK * EnRaf_Draw OK * func_80A175E4, func_80A17848, and func_80A178A0 OK * func_80A18A90 OK * func_80A179C8 and func_80A17C6C OK * func_80A1859C OK * func_80A17D14 and EnRaf_Update OK * func_80A18B8C and func_80A18DA0 OK, EnRafParticle documented * func_80A16D40, func_80A16D6C, func_80A17D54, and func_80A17DDC OK * func_80A17E1C OK * Use object symbols * Import data to C and use generated reloc * Misc cleanup * Document animations and skeleton * Finish documenting object_raf * Some low-hanging fruit * Some actions I figured out * Name revival stuff * Document type stuff * Bob and player height stuff * Name a few more things (some of the names are bad but whatever) * Finally move Vec3f data inline like I've wanted to do for ages * Some more low-hanging fruit * limbRot name * Name the chew stuff * First pass names on everything, even if they're bad * Some last-minute stuff before PR * Respond to Elliptic's review * Manually specify texture dimensions * Format * Add comment about pointless check * Respond to Elliptic's second review
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