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authorZelllll <56516451+Zelllll@users.noreply.github.com>2021-02-28 21:52:12 -0600
committerGitHub <noreply@github.com>2021-02-28 22:52:12 -0500
commitfb1ed529ad9cfeb13158edbe716deb5aace4f272 (patch)
tree97be08e503eefe3cb3f58338ecdaab025cd45cd6 /src/code/code_0x800CAAD0.c
parent5c761c33f077e28b76efc74516271fd033d25cab (diff)
Add OoT actor structs and enums (#55)
* add oot structs * revert formatting * fix comment thing * fix accidental renames * slight fix * naviEnemyId -> hintId * fix headers
Diffstat (limited to 'src/code/code_0x800CAAD0.c')
-rw-r--r--src/code/code_0x800CAAD0.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/code_0x800CAAD0.c b/src/code/code_0x800CAAD0.c
index e4a9f4683..97bd8412e 100644
--- a/src/code/code_0x800CAAD0.c
+++ b/src/code/code_0x800CAAD0.c
@@ -38,10 +38,10 @@ void BgCheck2_UpdateActorPosition(CollisionContext* bgCtxt, s32 index, Actor* ac
bgCtxt->dyna.actorMeshArr[index].currParams.pos.y,
bgCtxt->dyna.actorMeshArr[index].currParams.pos.z);
- Matrix_MultiplyByVectorXYZ(&prevMatrixInv, &actor->currPosRot.pos, &posWithInv);
+ Matrix_MultiplyByVectorXYZ(&prevMatrixInv, &actor->world.pos, &posWithInv);
Matrix_MultiplyByVectorXYZ(&currMatrix, &posWithInv, &newPos);
- actor->currPosRot.pos = newPos;
+ actor->world.pos = newPos;
}
void BgCheck2_UpdateActorYRotation(CollisionContext* bgCtxt, s32 index, Actor* actor) {
@@ -56,7 +56,7 @@ void BgCheck2_UpdateActorYRotation(CollisionContext* bgCtxt, s32 index, Actor* a
}
actor->shape.rot.y += angleChange;
- actor->currPosRot.rot.y += angleChange;
+ actor->world.rot.y += angleChange;
}
void BgCheck2_AttachToMesh(CollisionContext* bgCtxt, Actor* actor, s32 index) {