diff options
| author | Kenix3 <kenixwhisperwind@gmail.com> | 2021-04-29 18:56:18 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-29 18:56:18 -0400 |
| commit | c40bb119e1f64972e6a0879110826c455a28437b (patch) | |
| tree | fb1a29a657a985bcd707004a31d43086310d9d95 /src/code/code_0x800CAE10.c | |
| parent | e97f10a6fa573e8b817ed03a4674d52b1818dafa (diff) | |
Adds in scene support (#117)
* 1 scene done, Z2_SOUGEN OK
* All scenes OK
* Makefile improvements
* Use WIP ZAPD branch as submodule
* Add spawn rotation flag macro
* Fix bad merge
* Move scenes to be in their own subfolders
* Rename and restructure extracted baserom files
* Progress tracking for assets
* Add asset progress to csv
* Use master ZAPD
* Use distclean like in OOT
* Fix up a few things with the makefile
* Fix scenes not being dumped from ELF
Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
Diffstat (limited to 'src/code/code_0x800CAE10.c')
| -rw-r--r-- | src/code/code_0x800CAE10.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/code_0x800CAE10.c b/src/code/code_0x800CAE10.c index 194d779b8..7db9f6396 100644 --- a/src/code/code_0x800CAE10.c +++ b/src/code/code_0x800CAE10.c @@ -9,8 +9,8 @@ void BcCheck3_BgActorInit(DynaPolyActor* actor, UNK_TYPE4 param_2) { actor->unk_158 = 0; } -void BgCheck3_LoadMesh(GlobalContext* ctxt, DynaPolyActor* actor, BgMeshHeader* meshHeader) { - BgMeshHeader* header; +void BgCheck3_LoadMesh(GlobalContext* ctxt, DynaPolyActor* actor, CollisionHeader* meshHeader) { + CollisionHeader* header; header = NULL; BgCheck_RelocateMeshHeader(meshHeader, &header); |
