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authorKenix3 <kenixwhisperwind@gmail.com>2021-04-29 18:56:18 -0400
committerGitHub <noreply@github.com>2021-04-29 18:56:18 -0400
commitc40bb119e1f64972e6a0879110826c455a28437b (patch)
treefb1a29a657a985bcd707004a31d43086310d9d95 /src/code/code_0x800CAE10.c
parente97f10a6fa573e8b817ed03a4674d52b1818dafa (diff)
Adds in scene support (#117)
* 1 scene done, Z2_SOUGEN OK * All scenes OK * Makefile improvements * Use WIP ZAPD branch as submodule * Add spawn rotation flag macro * Fix bad merge * Move scenes to be in their own subfolders * Rename and restructure extracted baserom files * Progress tracking for assets * Add asset progress to csv * Use master ZAPD * Use distclean like in OOT * Fix up a few things with the makefile * Fix scenes not being dumped from ELF Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
Diffstat (limited to 'src/code/code_0x800CAE10.c')
-rw-r--r--src/code/code_0x800CAE10.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/code_0x800CAE10.c b/src/code/code_0x800CAE10.c
index 194d779b8..7db9f6396 100644
--- a/src/code/code_0x800CAE10.c
+++ b/src/code/code_0x800CAE10.c
@@ -9,8 +9,8 @@ void BcCheck3_BgActorInit(DynaPolyActor* actor, UNK_TYPE4 param_2) {
actor->unk_158 = 0;
}
-void BgCheck3_LoadMesh(GlobalContext* ctxt, DynaPolyActor* actor, BgMeshHeader* meshHeader) {
- BgMeshHeader* header;
+void BgCheck3_LoadMesh(GlobalContext* ctxt, DynaPolyActor* actor, CollisionHeader* meshHeader) {
+ CollisionHeader* header;
header = NULL;
BgCheck_RelocateMeshHeader(meshHeader, &header);