diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2022-03-27 12:37:02 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-27 12:37:02 -0300 |
| commit | b08880f7a7fdc49ca104fb86f5ffd4fd4a2aa221 (patch) | |
| tree | 3df6602257885241d98926363a3076b797744fb3 /src/code/code_8012EC80.c | |
| parent | 95c6ddbcc89992b527f270e80d1e2397b146a2ff (diff) | |
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
* Rename Sram_InitDebugSave
* Sram_InitDebugSave
* err
* Sram_IncrementDay
* non_matchings
* func_80146F5C and protos
* func_80146EE8
* func_80145698
* func_80143A54
* Split SaveContext
* problems with bss
* Fix bss
* more
* a small bunch
* Fix warnings
* almost everything
* two attempts
* at least compiles
* import data
* bss
* format
* stuff?
* Progress?
* More progress
* clean up data a little
* More progress
* disaster
* re split data
* A bit less of a disaster
* Fix renamed stuff
* data stuff
* fix conflicts
* format
* CycleSceneFlags
* some enums
* cleanup
* Fix merge issues
* format
* some changes
* format
* Lots of progress on z_sram_NES, but no matches yet
* SaveContent Documentation
* Oops
* Oops2
* Document more SaveContext
* Oops, don't need that anymore
* add small comment
* Another comment
* dekuPlaygroundPlayerName
* Fix merge issues
* format
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* remove magic number
* format
* fix merge issues
* bss
* format
* macro cleanup
* review
* merge issues
* review
* cleanup
* UNK_TYPE1
* Fix
* Remove comment
* small change
* conflicts
* review
* fix
* fixes
* format
* Update actorCtx renames part
* Match func_80143B0C thanks to Petrie and Anon
* minor cleaning pass
* format
* cleanup
* more minor cleanups
* Macros for accessing gSaveContext.save.stolenItems
* Introduce STOLEN_ITEM_NONE and remove CLEAR_STOLEN_ITEM_
* format
* Update include/macros.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* @hensldm review
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Rename QUEST_SONG_NEW_WAVE
* Add scene name comments to D_801C5FC0
* rename horseData.yaw
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* // = CUR_UPG_VALUE(UPG_WALLET);
* run actorfixer and format
* fix bss
* Fix merge problems and run format
* Some improvements to func_801457CC by anon
* bss
* format
* run actorfixer
* actorfixer, bss and format
* Use original names for the RESPAWN_MODE enum because the current ones are bad
* QUEST_SONG_BOSSA_NOVA
* some minor fixes on the SaveContext struct according to the debug rom
* Merge Inventory.items and Inventory.masks
* a
* simplify saveBuf accesses
* A few func renames
* actorfixer
* bss
* fixes
* bss
* actorfixer
* actorfixer and format
* actorfixer
* whoops
* whops
* bss
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/code_8012EC80.c')
| -rw-r--r-- | src/code/code_8012EC80.c | 45 |
1 files changed, 24 insertions, 21 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index f60d98568..5dee17fb5 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -504,7 +504,7 @@ void Inventory_ChangeEquipment(s16 value) { u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { Player* player = GET_PLAYER(globalCtx); - if (CUR_EQUIP_VALUE_VOID(EQUIP_SHIELD) != 0) { + if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != 0) { SET_EQUIP_VALUE(EQUIP_SHIELD, 0); Player_SetEquipmentData(globalCtx, player); return true; @@ -514,12 +514,12 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { } void Inventory_ChangeUpgrade(s16 upgrade, u32 value) { - u32 upgrades = gSaveContext.inventory.upgrades; + u32 upgrades = gSaveContext.save.inventory.upgrades; upgrades &= gUpgradeNegMasks[upgrade]; upgrades |= value << gUpgradeShifts[upgrade]; - gSaveContext.inventory.upgrades = upgrades; + gSaveContext.save.inventory.upgrades = upgrades; } s32 Inventory_IsMapVisible(s16 sceneNum) { @@ -546,7 +546,7 @@ s32 Inventory_IsMapVisible(s16 sceneNum) { } } - if (gSaveContext.scenesVisible[index] & gBitFlags[sceneNum - (index << 5)]) { + if (gSaveContext.save.scenesVisible[index] & gBitFlags[sceneNum - (index << 5)]) { return true; } @@ -659,23 +659,23 @@ void Inventory_SetMapVisibility(s16 tingleIndex) { index = 6; } - gSaveContext.scenesVisible[index] = - gSaveContext.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIndices)[i] - (index << 5)]; + gSaveContext.save.scenesVisible[index] = + gSaveContext.save.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIndices)[i] - (index << 5)]; i++; } if ((*tingleMapSceneIndices) == sScenesPerTingleMap[0]) { - gSaveContext.mapsVisible |= 3; + gSaveContext.save.mapsVisible |= 3; } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[1]) { - gSaveContext.mapsVisible |= 0x1C; + gSaveContext.save.mapsVisible |= 0x1C; } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[2]) { - gSaveContext.mapsVisible |= 0xE0; + gSaveContext.save.mapsVisible |= 0xE0; } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[3]) { - gSaveContext.mapsVisible |= 0x100; + gSaveContext.save.mapsVisible |= 0x100; } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[4]) { - gSaveContext.mapsVisible |= 0x1E00; + gSaveContext.save.mapsVisible |= 0x1E00; } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[5]) { - gSaveContext.mapsVisible |= 0x6000; + gSaveContext.save.mapsVisible |= 0x6000; } } @@ -688,32 +688,34 @@ void Inventory_SetMapVisibility(s16 tingleIndex) { void Inventory_SaveDekuPlaygroundHighScore(s16 timerId) { s16 i; - gSaveContext.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.unk_3DE0[timerId]; + gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.unk_3DE0[timerId]; for (i = 0; i < 8; i++) { - gSaveContext.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] = gSaveContext.playerName[i]; + gSaveContext.save.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] = + gSaveContext.save.playerData.playerName[i]; } } void Inventory_IncrementSkullTokenCount(s16 sceneIndex) { if (sceneIndex == SCENE_KINSTA1) { // Swamp Spider House (increment high bits of skullTokenCount) - gSaveContext.skullTokenCount = ((u16)(((gSaveContext.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) | - (gSaveContext.skullTokenCount & 0xFFFF); + gSaveContext.save.skullTokenCount = + ((u16)(((gSaveContext.save.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) | + (gSaveContext.save.skullTokenCount & 0xFFFF); } else { // Ocean Spider House (increment low bits of skullTokenCount) - gSaveContext.skullTokenCount = - (((u16)gSaveContext.skullTokenCount + 1) & 0xFFFF) | (gSaveContext.skullTokenCount & 0xFFFF0000); + gSaveContext.save.skullTokenCount = + (((u16)gSaveContext.save.skullTokenCount + 1) & 0xFFFF) | (gSaveContext.save.skullTokenCount & 0xFFFF0000); } } s16 Inventory_GetSkullTokenCount(s16 sceneIndex) { if (sceneIndex == SCENE_KINSTA1) { // Swamp Spider House - return (gSaveContext.skullTokenCount & 0xFFFF0000) >> 0x10; + return (gSaveContext.save.skullTokenCount & 0xFFFF0000) >> 0x10; } else { // Ocean Spider House - return gSaveContext.skullTokenCount & 0xFFFF; + return gSaveContext.save.skullTokenCount & 0xFFFF; } } @@ -723,5 +725,6 @@ void Inventory_SaveLotteryCodeGuess(GlobalContext* globalCtx) { lotteryCodeGuess = ((globalCtx->msgCtx.unk12054[0] & 0xF) << 8); // First Digit lotteryCodeGuess |= ((globalCtx->msgCtx.unk12054[1] & 0xF) << 4); // Second Digit lotteryCodeGuess |= (globalCtx->msgCtx.unk12054[2] & 0xF); // Third Digit - gSaveContext.lotteryCodeGuess = (gSaveContext.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF); + gSaveContext.save.lotteryCodeGuess = + (gSaveContext.save.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF); } |
