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Diffstat (limited to 'src/code/code_8012EC80.c')
-rw-r--r--src/code/code_8012EC80.c45
1 files changed, 24 insertions, 21 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c
index f60d98568..5dee17fb5 100644
--- a/src/code/code_8012EC80.c
+++ b/src/code/code_8012EC80.c
@@ -504,7 +504,7 @@ void Inventory_ChangeEquipment(s16 value) {
u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
Player* player = GET_PLAYER(globalCtx);
- if (CUR_EQUIP_VALUE_VOID(EQUIP_SHIELD) != 0) {
+ if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != 0) {
SET_EQUIP_VALUE(EQUIP_SHIELD, 0);
Player_SetEquipmentData(globalCtx, player);
return true;
@@ -514,12 +514,12 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
}
void Inventory_ChangeUpgrade(s16 upgrade, u32 value) {
- u32 upgrades = gSaveContext.inventory.upgrades;
+ u32 upgrades = gSaveContext.save.inventory.upgrades;
upgrades &= gUpgradeNegMasks[upgrade];
upgrades |= value << gUpgradeShifts[upgrade];
- gSaveContext.inventory.upgrades = upgrades;
+ gSaveContext.save.inventory.upgrades = upgrades;
}
s32 Inventory_IsMapVisible(s16 sceneNum) {
@@ -546,7 +546,7 @@ s32 Inventory_IsMapVisible(s16 sceneNum) {
}
}
- if (gSaveContext.scenesVisible[index] & gBitFlags[sceneNum - (index << 5)]) {
+ if (gSaveContext.save.scenesVisible[index] & gBitFlags[sceneNum - (index << 5)]) {
return true;
}
@@ -659,23 +659,23 @@ void Inventory_SetMapVisibility(s16 tingleIndex) {
index = 6;
}
- gSaveContext.scenesVisible[index] =
- gSaveContext.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIndices)[i] - (index << 5)];
+ gSaveContext.save.scenesVisible[index] =
+ gSaveContext.save.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIndices)[i] - (index << 5)];
i++;
}
if ((*tingleMapSceneIndices) == sScenesPerTingleMap[0]) {
- gSaveContext.mapsVisible |= 3;
+ gSaveContext.save.mapsVisible |= 3;
} else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[1]) {
- gSaveContext.mapsVisible |= 0x1C;
+ gSaveContext.save.mapsVisible |= 0x1C;
} else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[2]) {
- gSaveContext.mapsVisible |= 0xE0;
+ gSaveContext.save.mapsVisible |= 0xE0;
} else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[3]) {
- gSaveContext.mapsVisible |= 0x100;
+ gSaveContext.save.mapsVisible |= 0x100;
} else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[4]) {
- gSaveContext.mapsVisible |= 0x1E00;
+ gSaveContext.save.mapsVisible |= 0x1E00;
} else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[5]) {
- gSaveContext.mapsVisible |= 0x6000;
+ gSaveContext.save.mapsVisible |= 0x6000;
}
}
@@ -688,32 +688,34 @@ void Inventory_SetMapVisibility(s16 tingleIndex) {
void Inventory_SaveDekuPlaygroundHighScore(s16 timerId) {
s16 i;
- gSaveContext.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.unk_3DE0[timerId];
+ gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.unk_3DE0[timerId];
for (i = 0; i < 8; i++) {
- gSaveContext.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] = gSaveContext.playerName[i];
+ gSaveContext.save.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] =
+ gSaveContext.save.playerData.playerName[i];
}
}
void Inventory_IncrementSkullTokenCount(s16 sceneIndex) {
if (sceneIndex == SCENE_KINSTA1) {
// Swamp Spider House (increment high bits of skullTokenCount)
- gSaveContext.skullTokenCount = ((u16)(((gSaveContext.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) |
- (gSaveContext.skullTokenCount & 0xFFFF);
+ gSaveContext.save.skullTokenCount =
+ ((u16)(((gSaveContext.save.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) |
+ (gSaveContext.save.skullTokenCount & 0xFFFF);
} else {
// Ocean Spider House (increment low bits of skullTokenCount)
- gSaveContext.skullTokenCount =
- (((u16)gSaveContext.skullTokenCount + 1) & 0xFFFF) | (gSaveContext.skullTokenCount & 0xFFFF0000);
+ gSaveContext.save.skullTokenCount =
+ (((u16)gSaveContext.save.skullTokenCount + 1) & 0xFFFF) | (gSaveContext.save.skullTokenCount & 0xFFFF0000);
}
}
s16 Inventory_GetSkullTokenCount(s16 sceneIndex) {
if (sceneIndex == SCENE_KINSTA1) {
// Swamp Spider House
- return (gSaveContext.skullTokenCount & 0xFFFF0000) >> 0x10;
+ return (gSaveContext.save.skullTokenCount & 0xFFFF0000) >> 0x10;
} else {
// Ocean Spider House
- return gSaveContext.skullTokenCount & 0xFFFF;
+ return gSaveContext.save.skullTokenCount & 0xFFFF;
}
}
@@ -723,5 +725,6 @@ void Inventory_SaveLotteryCodeGuess(GlobalContext* globalCtx) {
lotteryCodeGuess = ((globalCtx->msgCtx.unk12054[0] & 0xF) << 8); // First Digit
lotteryCodeGuess |= ((globalCtx->msgCtx.unk12054[1] & 0xF) << 4); // Second Digit
lotteryCodeGuess |= (globalCtx->msgCtx.unk12054[2] & 0xF); // Third Digit
- gSaveContext.lotteryCodeGuess = (gSaveContext.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF);
+ gSaveContext.save.lotteryCodeGuess =
+ (gSaveContext.save.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF);
}