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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-09-30 07:49:35 -0400
committerGitHub <noreply@github.com>2022-09-30 08:49:35 -0300
commit1af942ae12499c90bb4ebe2d37988d2234f8605e (patch)
tree398171a2c50afaa51d072a9d50de317f83aba79d /src/code/game.c
parent3a723efb15c4d3e044edda7979b1cde5588c0aeb (diff)
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
* import audio scene seq docs * cleanup * fix scene cmd * small fixes * more PR suggestions * missed comment * rename spot to resume * cleanup comments * SEQ_IO_VAL_NONE * Empty-Commit * another PR suggestion
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c
index da21de17f..73352379f 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -225,7 +225,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
void GameState_Destroy(GameState* gameState) {
AudioMgr_StopAllSfxExceptSystem();
- func_8019E014();
+ Audio_Update();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
if (gameState->destroy != NULL) {