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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-09-30 07:49:35 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-30 08:49:35 -0300 |
| commit | 1af942ae12499c90bb4ebe2d37988d2234f8605e (patch) | |
| tree | 398171a2c50afaa51d072a9d50de317f83aba79d /src/code/game.c | |
| parent | 3a723efb15c4d3e044edda7979b1cde5588c0aeb (diff) | |
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
* import audio scene seq docs
* cleanup
* fix scene cmd
* small fixes
* more PR suggestions
* missed comment
* rename spot to resume
* cleanup comments
* SEQ_IO_VAL_NONE
* Empty-Commit
* another PR suggestion
Diffstat (limited to 'src/code/game.c')
| -rw-r--r-- | src/code/game.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c index da21de17f..73352379f 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -225,7 +225,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g void GameState_Destroy(GameState* gameState) { AudioMgr_StopAllSfxExceptSystem(); - func_8019E014(); + Audio_Update(); osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK); if (gameState->destroy != NULL) { |
