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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-09-30 07:49:35 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-30 08:49:35 -0300 |
| commit | 1af942ae12499c90bb4ebe2d37988d2234f8605e (patch) | |
| tree | 398171a2c50afaa51d072a9d50de317f83aba79d /src/code/graph.c | |
| parent | 3a723efb15c4d3e044edda7979b1cde5588c0aeb (diff) | |
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
* import audio scene seq docs
* cleanup
* fix scene cmd
* small fixes
* more PR suggestions
* missed comment
* rename spot to resume
* cleanup comments
* SEQ_IO_VAL_NONE
* Empty-Commit
* another PR suggestion
Diffstat (limited to 'src/code/graph.c')
| -rw-r--r-- | src/code/graph.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/graph.c b/src/code/graph.c index 654d2c5f7..869740e4b 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -232,7 +232,7 @@ void Graph_UpdateGame(GameState* gameState) { Game_UpdateInput(gameState); Game_IncrementFrameCount(gameState); if (SREG(20) < 3) { - func_8019E014(); + Audio_Update(); } } |
