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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2024-06-25 15:17:03 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-25 15:17:03 -0400 |
| commit | 6541532abb5c03088ad67748bbb23965c654127e (patch) | |
| tree | 9d902764304a1612cb91640bf19f34842d882ef7 /src/code/sys_math3d.c | |
| parent | 0bb57352a52ba8fa3d361d2f88c2b9063fa71f62 (diff) | |
Add a `z64play.h` header (#1646)
* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/sys_math3d.c')
| -rw-r--r-- | src/code/sys_math3d.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index b5048e523..4e9bcdc05 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -38,11 +38,11 @@ struct Dummy227 { int x; }; #include "PR/gu.h" // The bss index at this point should be 184 +#include "macros.h" + Vec3f gZeroVec3f = { 0.0f, 0.0f, 0.0f }; Vec3s gZeroVec3s = { 0, 0, 0 }; -#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) - f32 Math3D_Normalize(Vec3f* vec) { f32 magnitude = Math3D_Vec3fMagnitude(vec); |
