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authorAnghelo Carvajal <angheloalf95@gmail.com>2024-06-25 15:17:03 -0400
committerGitHub <noreply@github.com>2024-06-25 15:17:03 -0400
commit6541532abb5c03088ad67748bbb23965c654127e (patch)
tree9d902764304a1612cb91640bf19f34842d882ef7 /src/code/sys_math3d.c
parent0bb57352a52ba8fa3d361d2f88c2b9063fa71f62 (diff)
Add a `z64play.h` header (#1646)
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/sys_math3d.c')
-rw-r--r--src/code/sys_math3d.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c
index b5048e523..4e9bcdc05 100644
--- a/src/code/sys_math3d.c
+++ b/src/code/sys_math3d.c
@@ -38,11 +38,11 @@ struct Dummy227 { int x; };
#include "PR/gu.h"
// The bss index at this point should be 184
+#include "macros.h"
+
Vec3f gZeroVec3f = { 0.0f, 0.0f, 0.0f };
Vec3s gZeroVec3s = { 0, 0, 0 };
-#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
-
f32 Math3D_Normalize(Vec3f* vec) {
f32 magnitude = Math3D_Vec3fMagnitude(vec);