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authorZelllll <56516451+Zelllll@users.noreply.github.com>2021-07-05 18:14:27 -0700
committerGitHub <noreply@github.com>2021-07-05 21:14:27 -0400
commit6db3fc7b323e8d81ba848a2baa372b3295a1d29e (patch)
treedc04ab357e99fc3df634d81005932dd8374e71a8 /src/code/z_actor.c
parent0e51bf35a169f3f73c7fb7e9f31f6ccafb4ebb25 (diff)
Document most of global context (#198)
* doesn't build for some reason..? * some formatting fixes * windows calculator is trash * fix! * fix2 * most of global context documented * interfacectx * hopefully fix interface * document restrictions * envCtx done * revert accidental change * fix * pause ctx done * fixxxxxxxxxxxxxxx * remove unintended zapd change * fix..? * format files * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * ocarinstaff * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * suggestions * fix mistake in pausectx * typo * door context * renames * all nb removed * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * fix kanfont, new docs * format files, merge master * fix typo in linker script * extract asm properly * door context rename * fixes in door context Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 4a947be9c..94b941c56 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -736,7 +736,7 @@ void Actor_DrawAllSetup(GlobalContext* globalCtx) {
void Actor_FreeOverlay(ActorOverlay* entry) {
void* ramAddr;
- if (entry->nbLoaded == 0) {
+ if (entry->numLoaded == 0) {
ramAddr = entry->loadedRamAddr;
if (ramAddr != NULL) {
// Bit 1 - always loaded