diff options
| author | Zelllll <56516451+Zelllll@users.noreply.github.com> | 2021-07-05 18:14:27 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-05 21:14:27 -0400 |
| commit | 6db3fc7b323e8d81ba848a2baa372b3295a1d29e (patch) | |
| tree | dc04ab357e99fc3df634d81005932dd8374e71a8 /src | |
| parent | 0e51bf35a169f3f73c7fb7e9f31f6ccafb4ebb25 (diff) | |
Document most of global context (#198)
* doesn't build for some reason..?
* some formatting fixes
* windows calculator is trash
* fix!
* fix2
* most of global context documented
* interfacectx
* hopefully fix interface
* document restrictions
* envCtx done
* revert accidental change
* fix
* pause ctx done
* fixxxxxxxxxxxxxxx
* remove unintended zapd change
* fix..?
* format files
* Update include/z64.h
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* ocarinstaff
* Update include/z64.h
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Update include/z64.h
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* suggestions
* fix mistake in pausectx
* typo
* door context
* renames
* all nb removed
* Update include/z64.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* fix kanfont, new docs
* format files, merge master
* fix typo in linker script
* extract asm properly
* door context rename
* fixes in door context
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src')
56 files changed, 330 insertions, 332 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c index bc799f9fb..b3888ddcb 100644 --- a/src/code/PreRender.c +++ b/src/code/PreRender.c @@ -2,9 +2,9 @@ #include <global.h> /** - * Assigns the "save" values in PreRenderContext + * Assigns the "save" values in PreRender */ -void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) { +void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) { this->widthSave = width; this->heightSave = height; this->fbufSave = fbuf; @@ -16,15 +16,15 @@ void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void this->lrySave = height - 1; } -void PreRender_Init(PreRenderContext* this) { - bzero(this, sizeof(PreRenderContext)); +void PreRender_Init(PreRender* this) { + bzero(this, sizeof(PreRender)); func_80174AA0(&this->alloc); } /** - * Assigns the current values in PreRenderContext + * Assigns the current values in PreRender */ -void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) { +void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf) { this->width = width; this->height = height; this->fbuf = fbuf; @@ -35,11 +35,11 @@ void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fb this->lry = height - 1; } -void PreRender_Destroy(PreRenderContext* this) { +void PreRender_Destroy(PreRender* this) { func_80174BA0(&this->alloc); } -void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) { +void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) { Gfx* gfx = *gfxp; u32 flags; @@ -60,12 +60,11 @@ void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, *gfxp = gfx; } -void func_8016FF70(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) { +void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) { func_8016FDB8(this, gfxp, buf, bufSave, false); } -void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, - s32 envA) { +void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA) { Gfx* gfx = *gfxp; gDPPipeSync(gfx++); @@ -97,13 +96,13 @@ void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, *gfxp = gfx; } -void func_80170200(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) { +void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) { func_8016FF90(this, gfxp, buf, bufSave, 255, 255, 255, 255); } #ifdef NON_MATCHING // just regalloc -void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) { +void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) { Gfx* gfx = *gfxp; s32 x; s32 x2; @@ -152,19 +151,19 @@ void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) #pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_8017023C.asm") #endif -void func_8017057C(PreRenderContext* this, Gfx** gfxp) { +void func_8017057C(PreRender* this, Gfx** gfxp) { if ((this->zbufSave != NULL) && (this->zbuf != NULL)) { func_8016FF70(this, gfxp, this->zbuf, this->zbufSave); } } -void func_801705B4(PreRenderContext* this, Gfx** gfxp) { +void func_801705B4(PreRender* this, Gfx** gfxp) { if ((this->fbufSave != NULL) && (this->fbuf != NULL)) { func_80170200(this, gfxp, this->fbuf, this->fbufSave); } } -void func_801705EC(PreRenderContext* this, Gfx** gfxp) { +void func_801705EC(PreRender* this, Gfx** gfxp) { Gfx* gfx = *gfxp; gDPPipeSync(gfx++); @@ -181,7 +180,7 @@ void func_801705EC(PreRenderContext* this, Gfx** gfxp) { *gfxp = gfx; } -void func_80170730(PreRenderContext* this, Gfx** gfxp) { +void func_80170730(PreRender* this, Gfx** gfxp) { func_801705EC(this, gfxp); if (this->cvgSave != NULL) { @@ -189,13 +188,13 @@ void func_80170730(PreRenderContext* this, Gfx** gfxp) { } } -void func_80170774(PreRenderContext* this, Gfx** gfxp) { +void func_80170774(PreRender* this, Gfx** gfxp) { func_8016FF70(this, gfxp, this->zbufSave, this->zbuf); } #ifdef NON_MATCHING // just regalloc -void func_80170798(PreRenderContext* this, Gfx** gfxp) { +void func_80170798(PreRender* this, Gfx** gfxp) { Gfx* gfx; s32 y; s32 y2; @@ -253,11 +252,11 @@ void func_80170798(PreRenderContext* this, Gfx** gfxp) { #pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_80170798.asm") #endif -void func_80170AE0(PreRenderContext* this, Gfx** gfxp, s32 alpha) { +void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha) { func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha); } -void func_80170B28(PreRenderContext* this, Gfx** gfxp) { +void func_80170B28(PreRender* this, Gfx** gfxp) { func_8016FF70(this, gfxp, this->fbufSave, this->fbuf); } @@ -269,7 +268,7 @@ void func_80170B28(PreRenderContext* this, Gfx** gfxp) { * | A B C D E | * ‾ ‾ ‾ ‾ ‾ */ -void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y) { +void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y) { s32 i; s32 j; s32 buffA[3 * 5]; @@ -380,7 +379,7 @@ void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y) { /** * Applies an anti-alias filter to the current prerender */ -void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this) { +void PreRender_ApplyAntiAliasingFilter(PreRender* this) { s32 x; s32 y; s32 cvg; @@ -405,7 +404,7 @@ void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this) { /** * Applies filters to the framebuffer prerender to make it look smoother */ -void PreRender_ApplyFilters(PreRenderContext* this) { +void PreRender_ApplyFilters(PreRender* this) { if (this->cvgSave == NULL || this->fbufSave == NULL) { this->unk_4D = 0; } else { @@ -419,7 +418,7 @@ void PreRender_ApplyFilters(PreRenderContext* this) { /** * Initializes `PreRender_ApplyFilters` onto a new "slowly" thread */ -void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this) { +void PreRender_ApplyFiltersSlowlyInit(PreRender* this) { if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) { if (D_801F6FC0) { StackCheck_Cleanup(&slowlyStackEntry); @@ -436,7 +435,7 @@ void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this) { /** * Destroys the "slowly" thread */ -void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this) { +void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this) { if (D_801F6FC0) { StackCheck_Cleanup(&slowlyStackEntry); Slowly_Stop(&D_801F6E00); @@ -445,7 +444,7 @@ void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this) { } // Unused, likely since `PreRender_ApplyFilters` already handles NULL checks -void func_801720C4(PreRenderContext* this) { +void func_801720C4(PreRender* this) { if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) { PreRender_ApplyFilters(this); } diff --git a/src/code/code_0x800A5AC0.c b/src/code/code_0x800A5AC0.c index 848772c94..416be39f3 100644 --- a/src/code/code_0x800A5AC0.c +++ b/src/code/code_0x800A5AC0.c @@ -43,7 +43,7 @@ void EnAObj_Update2(ActorEnAObj* this, GlobalContext* globalCtx) { void EnAObj_Update(ActorEnAObj* this, GlobalContext* globalCtx) { (this->update)((Actor*)this, (GlobalContext*)globalCtx); Actor_SetHeight((Actor*)this, 45.0f); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, (Collider*)&this->collision); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, (Collider*)&this->collision); } void EnAObj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) { diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 4a947be9c..94b941c56 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -736,7 +736,7 @@ void Actor_DrawAllSetup(GlobalContext* globalCtx) { void Actor_FreeOverlay(ActorOverlay* entry) { void* ramAddr; - if (entry->nbLoaded == 0) { + if (entry->numLoaded == 0) { ramAddr = entry->loadedRamAddr; if (ramAddr != NULL) { // Bit 1 - always loaded diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c index 12971cdb1..d63812f66 100644 --- a/src/code/z_actor_dlftbls.c +++ b/src/code/z_actor_dlftbls.c @@ -726,7 +726,7 @@ void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) { overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart; if (overlayEntry->loadedRamAddr != NULL) { FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", i, overlayEntry->loadedRamAddr, - (u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->nbLoaded, ""); + (u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded, ""); } } } diff --git a/src/code/z_eff_footmark.c b/src/code/z_eff_footmark.c index 279b65a60..63b2fa452 100644 --- a/src/code/z_eff_footmark.c +++ b/src/code/z_eff_footmark.c @@ -5,7 +5,7 @@ void EffFootmark_Init(GlobalContext* globalCtx) { EffFootmark* footmark; s32 i; - for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) { + for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) { footmark->actor = NULL; footmark->location.x = 0; footmark->location.y = 0; @@ -25,7 +25,7 @@ void EffFootmark_Add(GlobalContext* globalCtx, MtxF* displayMatrix, Actor* actor EffFootmark* oldest = NULL; s32 isNew = 1; - for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) { + for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) { if (((actor == footmark->actor) && (footmark->id == id)) && ((footmark->flags & 1) == 0)) { if (fabsf((footmark->location).x - location->x) <= 1) { if (fabsf((footmark->location).z - location->z) <= 1) { @@ -75,7 +75,7 @@ void EffFootmark_Update(GlobalContext* globalCtx) { EffFootmark* footmark; s32 i; - for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) { + for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) { if (footmark->actor != NULL) { if ((footmark->flags & 1) == 1) { if (footmark->age < 0xFFFFu) { // TODO replace with MAX_U16 or something @@ -105,7 +105,7 @@ void EffFootmark_Draw(GlobalContext* globalCtx) { gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC240); - for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) { + for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) { if (footmark->actor != NULL) { SysMatrix_SetCurrentState(&footmark->displayMatrix); Matrix_Scale(footmark->size * 0.00390625f * 0.7f, 1, footmark->size * 0.00390625f, 1); diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 9c64de42e..af81dad41 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -17,7 +17,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur scale = this->rgScale * D_801DC100; SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); SkinMatrix_SetScale(&mfScale, scale, scale, scale); - SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->unk187FC, &mfTrans11DA0); + SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->mf_187FC, &mfTrans11DA0); SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult); gSegments[6] = PHYSICAL_TO_VIRTUAL(object); gSPSegment(POLY_XLU_DISP++, 0x06, object); diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index 8d67625a9..97b40002a 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -470,7 +470,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) { } Collision_CylinderMoveToActor(&this->actor, &this->collider); - Collision_AddAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + Collision_AddAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if ((this->actor.params == ITEM00_SHIELD_HERO) || (this->actor.params == ITEM00_MAP) || (this->actor.params == ITEM00_COMPASS)) { @@ -490,7 +490,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) { } } - if (globalCtx->unk17000 != 0) { + if (globalCtx->gameOverCtx.state != 0) { return; } diff --git a/src/code/z_kanfont.c b/src/code/z_kanfont.c index 25695727e..01ae5d043 100644 --- a/src/code/z_kanfont.c +++ b/src/code/z_kanfont.c @@ -1,34 +1,44 @@ #include <ultra64.h> #include <global.h> -void Kanfont_Nop800F4F40(GlobalContext* globalCtx, UNK_TYPE param_2, UNK_TYPE param_3) { +// stubbed in NTSC-U +void Font_LoadChar(GlobalContext* globalCtx, u16 codePointIndex, s32 offset) { } -void Kanfont_LoadAsciiChar(GlobalContext* globalCtx, u8 character, s32 iParm3) { - // UB to convert pointer to u32 - DmaMgr_SendRequest0((void*)((u32)&globalCtx->msgCtx.font.unk0[(globalCtx->msgCtx).unk11EF0] + iParm3), - (u32)_nes_font_staticSegmentRomStart + character * 0x80 - 0x1000, 0x80); +void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset) { + MessageContext* msgCtx = &globalCtx->msgCtx; + Font* font = &msgCtx->font; + + DmaMgr_SendRequest0(&font->charBuf[font->unk_11D88][offset], + &_nes_font_staticSegmentRomStart[(codePointIndex - ' ') * FONT_CHAR_TEX_SIZE], + FONT_CHAR_TEX_SIZE); } -void Kanfont_LoadMessageBoxEnd(Font* font, u16 type) { - // UB to convert pointer to u32 - DmaMgr_SendRequest0(&font->unk7800[0][0], type * 0x80 + (u32)_message_staticSegmentRomStart + 0x5000, 0x80); +void Font_LoadMessageBoxEndIcon(Font* font, u16 icon) { + DmaMgr_SendRequest0(&font->iconBuf, &_message_staticSegmentRomStart[5 * 0x1000 + icon * FONT_CHAR_TEX_SIZE], + FONT_CHAR_TEX_SIZE); } -void Kanfont_LoadOrderedFont(Font* font) { +static char sFontOrdering[] = "\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19" + "!\"#$%&\'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ" + "\x00\x0D\x0E\x1A" + "afjmosvwxyz{|}~" + "\x7F\x80\x81\x84\x86\x87\x88\x89\x8A\x8B\x8C"; + +void Font_LoadOrderedFont(Font* font) { u32 loadOffset; s32 codePointIndex = 0; - void* writeLocation; + u8* writeLocation; while (1) { - writeLocation = &font->unk7800[codePointIndex + 1]; - loadOffset = kanfontOrdering[codePointIndex] * 128; - if (kanfontOrdering[codePointIndex] == 0) { + writeLocation = &font->fontBuf[codePointIndex * FONT_CHAR_TEX_SIZE]; + loadOffset = sFontOrdering[codePointIndex] * FONT_CHAR_TEX_SIZE; + if (sFontOrdering[codePointIndex] == 0) { loadOffset = 0; } // UB to convert pointer to u32 - DmaMgr_SendRequest0(writeLocation, (u32)_nes_font_staticSegmentRomStart + loadOffset, 0x80); - if (kanfontOrdering[codePointIndex] == 140) { + DmaMgr_SendRequest0(writeLocation, (u32)_nes_font_staticSegmentRomStart + loadOffset, FONT_CHAR_TEX_SIZE); + if (sFontOrdering[codePointIndex] == 0x8C) { break; } codePointIndex++; diff --git a/src/code/z_lights.c b/src/code/z_lights.c index 161eff724..4822fa437 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -132,7 +132,7 @@ void Lights_BindPoint(Lights* lights, LightParams* params, GlobalContext* global posF.x = params->point.x; posF.y = params->point.y; posF.z = params->point.z; - SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->unk187B0, &posF, &adjustedPos); + SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->projectionMatrix, &posF, &adjustedPos); if ((adjustedPos.z > -radiusF) && (600 + radiusF > adjustedPos.z) && (400 > fabsf(adjustedPos.x) - radiusF) && (400 > fabsf(adjustedPos.y) - radiusF)) { light = Lights_FindSlot(lights); diff --git a/src/code/z_room.c b/src/code/z_room.c index eda1b6e76..08b7c7e95 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -120,8 +120,8 @@ s32 Room_HandleLoadCallbacks(GlobalContext* globalCtx, RoomContext* roomCtx) { if (((globalCtx->sceneNum != SCENE_IKANA) || (roomCtx->currRoom.num != 1)) && (globalCtx->sceneNum != SCENE_IKNINSIDE)) { - globalCtx->kankyoContext.unkC3 = 0xff; - globalCtx->kankyoContext.unkE0 = 0; + globalCtx->envCtx.unk_C3 = 0xff; + globalCtx->envCtx.unk_E0 = 0; } func_800FEAB0(); if (!func_800FE4B8(globalCtx)) { @@ -153,5 +153,5 @@ void func_8012EBF8(GlobalContext* globalCtx, RoomContext* roomCtx) { func_8010A33C(globalCtx, roomCtx->currRoom.num); func_8010A2DC(globalCtx); } - func_801A3CD8(globalCtx->roomContext.currRoom.echo); + func_801A3CD8(globalCtx->roomCtx.currRoom.echo); } diff --git a/src/code/z_scene.c b/src/code/z_scene.c index c6ff04391..c8170b17f 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -142,7 +142,7 @@ void* func_8012F73C(ObjectContext* objectCtx, s32 iParm2, s16 id) { return (void*)addr; } -// Scene Header Command 0x00: Spawn List +// SceneTableEntry Header Command 0x00: Spawn List void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) { GlobalContext* globalCtx2 = globalCtx; s32 loadedCount; @@ -171,19 +171,19 @@ void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->objectCtx.status[globalCtx->objectCtx.num].segment = nextObject; } -// Scene Header Command 0x01: Actor List +// SceneTableEntry Header Command 0x01: Actor List void Scene_HeaderCmdActorList(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->sceneNumActorsToLoad = (u16)cmd->actorList.num; + globalCtx->numSetupActors = (u16)cmd->actorList.num; globalCtx->setupActorList = (ActorEntry*)Lib_SegmentedToVirtual(cmd->actorList.segment); globalCtx->actorCtx.unkC = (u16)0; } -// Scene Header Command 0x02: List of cameras for actor cutscenes +// SceneTableEntry Header Command 0x02: List of cameras for actor cutscenes void Scene_HeaderCmdActorCutsceneCamList(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->unk18858 = (UNK_PTR)Lib_SegmentedToVirtual(cmd->csCameraList.segment); + globalCtx->unk_18858 = (UNK_PTR)Lib_SegmentedToVirtual(cmd->csCameraList.segment); } -// Scene Header Command 0x03: Collision Header +// SceneTableEntry Header Command 0x03: Collision Header void Scene_HeaderCmdColHeader(GlobalContext* globalCtx, SceneCmd* cmd) { CollisionHeader* colHeaderTemp; CollisionHeader* colHeader; @@ -208,18 +208,18 @@ void Scene_HeaderCmdColHeader(GlobalContext* globalCtx, SceneCmd* cmd) { BgCheck_Init(&globalCtx->colCtx, globalCtx, colHeader); } -// Scene Header Command 0x04: Room List +// SceneTableEntry Header Command 0x04: Room List void Scene_HeaderCmdRoomList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->numRooms = cmd->roomList.num; globalCtx->roomList = (RomFile*)Lib_SegmentedToVirtual(cmd->roomList.segment); } -// Scene Header Command 0x06: Entrance List +// SceneTableEntry Header Command 0x06: Entrance List void Scene_HeaderCmdEntranceList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupEntranceList = (EntranceEntry*)Lib_SegmentedToVirtual(cmd->entranceList.segment); } -// Scene Header Command 0x07: Special Files +// SceneTableEntry Header Command 0x07: Special Files void Scene_HeaderCmdSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) { static RomFile tatlMessageFiles[2] = { { (u32)_elf_message_fieldSegmentRomStart, (u32)_elf_message_fieldSegmentRomEnd }, @@ -233,26 +233,26 @@ void Scene_HeaderCmdSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) { } if (cmd->specialFiles.cUpElfMsgNum != 0) { - globalCtx->unk18868 = Play_LoadScene(globalCtx, &tatlMessageFiles[cmd->specialFiles.cUpElfMsgNum - 1]); + globalCtx->unk_18868 = Play_LoadScene(globalCtx, &tatlMessageFiles[cmd->specialFiles.cUpElfMsgNum - 1]); } } -// Scene Header Command 0x08: Room Behavior +// SceneTableEntry Header Command 0x08: Room Behavior void Scene_HeaderCmdRoomBehavior(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->roomContext.currRoom.unk3 = cmd->roomBehavior.gpFlag1; - globalCtx->roomContext.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF; - globalCtx->roomContext.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1; + globalCtx->roomCtx.currRoom.unk3 = cmd->roomBehavior.gpFlag1; + globalCtx->roomCtx.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF; + globalCtx->roomCtx.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1; globalCtx->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xa) & 1; - globalCtx->roomContext.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xb) & 1; - globalCtx->kankyoContext.unkE2 = (cmd->roomBehavior.gpFlag2 >> 0xc) & 1; + globalCtx->roomCtx.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xb) & 1; + globalCtx->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xc) & 1; } -// Scene Header Command 0x0A: Mesh Header +// SceneTableEntry Header Command 0x0A: Mesh Header void Scene_HeaderCmdMesh(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->roomContext.currRoom.mesh = (RoomMesh*)Lib_SegmentedToVirtual(cmd->mesh.segment); + globalCtx->roomCtx.currRoom.mesh = (RoomMesh*)Lib_SegmentedToVirtual(cmd->mesh.segment); } -// Scene Header Command 0x0B: Object List +// SceneTableEntry Header Command 0x0B: Object List void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd) { s32 i, j, k; ObjectStatus* firstObject; @@ -303,7 +303,7 @@ void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->objectCtx.num = i; } -// Scene Header Command 0x0C: Light List +// SceneTableEntry Header Command 0x0C: Light List void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) { s32 i; LightInfo* lightInfo = (LightInfo*)Lib_SegmentedToVirtual(cmd->lightList.segment); @@ -314,28 +314,28 @@ void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) { } } -// Scene Header Command 0x0D: Path List +// SceneTableEntry Header Command 0x0D: Path List void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupPathList = (void*)Lib_SegmentedToVirtual(cmd->pathList.segment); } -// Scene Header Command 0x0E: Transition Actor List +// SceneTableEntry Header Command 0x0E: Transition Actor List void Scene_HeaderCmdTransiActorList(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->transitionCtx.nbTransitionActors = cmd->transiActorList.num; - globalCtx->transitionCtx.transitionActorList = + globalCtx->doorCtx.numTransitionActors = cmd->transiActorList.num; + globalCtx->doorCtx.transitionActorList = (TransitionActorEntry*)Lib_SegmentedToVirtual((void*)cmd->transiActorList.segment); - func_80105818(globalCtx, globalCtx->transitionCtx.nbTransitionActors, globalCtx->transitionCtx.transitionActorList); + func_80105818(globalCtx, globalCtx->doorCtx.numTransitionActors, globalCtx->doorCtx.transitionActorList); } // Init function for the transition system. -void Transition_Init(GameState* gamestate, TransitionContext* transitionCtx) { - transitionCtx->nbTransitionActors = 0; +void Door_InitContext(GameState* state, DoorContext* doorCtx) { + doorCtx->numTransitionActors = 0; } -// Scene Header Command 0x0F: Environment Light Settings List +// SceneTableEntry Header Command 0x0F: Environment Light Settings List void Scene_HeaderCmdEnvLightSettings(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->kankyoContext.environmentSettingsCount = cmd->lightSettingList.num; - globalCtx->kankyoContext.environmentSettingsList = (void*)Lib_SegmentedToVirtual(cmd->lightSettingList.segment); + globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num; + globalCtx->envCtx.lightSettingsList = (void*)Lib_SegmentedToVirtual(cmd->lightSettingList.segment); } /** @@ -358,28 +358,28 @@ s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex) { u32 size = sceneTextureFiles[fileIndex].vromEnd - vromStart; if (size != 0) { - globalCtx->roomContext.unk74 = THA_AllocEndAlign16(&globalCtx->state.heap, size); - return DmaMgr_SendRequest0(globalCtx->roomContext.unk74, vromStart, size); + globalCtx->roomCtx.unk74 = THA_AllocEndAlign16(&globalCtx->state.heap, size); + return DmaMgr_SendRequest0(globalCtx->roomCtx.unk74, vromStart, size); } // UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one. } -// Scene Header Command 0x11: Skybox Settings +// SceneTableEntry Header Command 0x11: Skybox Settings void Scene_HeaderCmdSkyboxSettings(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->unk18874 = cmd->skyboxSettings.skyboxId & 3; - globalCtx->kankyoContext.unk17 = globalCtx->kankyoContext.unk18 = cmd->skyboxSettings.unk5; - globalCtx->kankyoContext.unk1E = cmd->skyboxSettings.unk6; + globalCtx->skyboxId = cmd->skyboxSettings.skyboxId & 3; + globalCtx->envCtx.unk_17 = globalCtx->envCtx.unk_18 = cmd->skyboxSettings.unk5; + globalCtx->envCtx.unk_1E = cmd->skyboxSettings.unk6; Scene_LoadAreaTextures(globalCtx, cmd->skyboxSettings.data1); } -// Scene Header Command 0x12: Skybox Disables +// SceneTableEntry Header Command 0x12: Skybox Disables void Scene_HeaderCmdSkyboxDisables(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->kankyoContext.unk15 = cmd->skyboxDisables.unk4; - globalCtx->kankyoContext.unk16 = cmd->skyboxDisables.unk5; + globalCtx->envCtx.unk_15 = cmd->skyboxDisables.unk4; + globalCtx->envCtx.unk_16 = cmd->skyboxDisables.unk5; } -// Scene Header Command 0x10: Time Settings +// SceneTableEntry Header Command 0x10: Time Settings void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) { u32 dayTime; @@ -389,27 +389,27 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) { } if (cmd->timeSettings.unk6 != 0xFF) { - globalCtx->kankyoContext.unk2 = cmd->timeSettings.unk6; + globalCtx->envCtx.unk_2 = cmd->timeSettings.unk6; } else { - globalCtx->kankyoContext.unk2 = 0; + globalCtx->envCtx.unk_2 = 0; } - if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->kankyoContext.unk2 != 0)) { - globalCtx->kankyoContext.unk2 = 5; + if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->envCtx.unk_2 != 0)) { + globalCtx->envCtx.unk_2 = 5; } if (gSaveContext.unk_3F58 == 0) { - REG(15) = globalCtx->kankyoContext.unk2; + REG(15) = globalCtx->envCtx.unk_2; } dayTime = gSaveContext.time; - globalCtx->kankyoContext.unk4 = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f; + globalCtx->envCtx.unk_4 = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f; dayTime = gSaveContext.time; - globalCtx->kankyoContext.unk8 = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f; + globalCtx->envCtx.unk_8 = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f; dayTime = gSaveContext.time; - globalCtx->kankyoContext.unkC = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f; + globalCtx->envCtx.unk_C = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f; - if (globalCtx->kankyoContext.unk2 == 0 && gSaveContext.cutscene < 0xFFF0) { + if (globalCtx->envCtx.unk_2 == 0 && gSaveContext.cutscene < 0xFFF0) { gSaveContext.environmentTime = gSaveContext.time; if (gSaveContext.environmentTime >= 0x2AAA && gSaveContext.environmentTime < 0x4555) { @@ -424,43 +424,43 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) { } } -// Scene Header Command 0x05: Wind Settings +// SceneTableEntry Header Command 0x05: Wind Settings void Scene_HeaderCmdWindSettings(GlobalContext* globalCtx, SceneCmd* cmd) { s8 temp1 = cmd->windSettings.west; s8 temp2 = cmd->windSettings.vertical; s8 temp3 = cmd->windSettings.south; - globalCtx->kankyoContext.windWest = temp1; - globalCtx->kankyoContext.windVertical = temp2; - globalCtx->kankyoContext.windSouth = temp3; - globalCtx->kankyoContext.windClothIntensity = cmd->windSettings.clothIntensity; + globalCtx->envCtx.windDir.x = temp1; + globalCtx->envCtx.windDir.y = temp2; + globalCtx->envCtx.windDir.z = temp3; + globalCtx->envCtx.windSpeed = cmd->windSettings.clothIntensity; } -// Scene Header Command 0x13: Exit List +// SceneTableEntry Header Command 0x13: Exit List void Scene_HeaderCmdExitList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupExitList = (u16*)Lib_SegmentedToVirtual(cmd->exitList.segment); } -// Scene Header Command 0x09: Undefined +// SceneTableEntry Header Command 0x09: Undefined void Scene_HeaderCmd09(GlobalContext* globalCtx, SceneCmd* cmd) { } -// Scene Header Command 0x15: Sound Settings= +// SceneTableEntry Header Command 0x15: Sound Settings= void Scene_HeaderCmdSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->unk814 = cmd->soundSettings.musicSeq; - globalCtx->unk815 = cmd->soundSettings.nighttimeSFX; + globalCtx->soundCtx.seqIndex = cmd->soundSettings.musicSeq; + globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nighttimeSFX; if (gSaveContext.seqIndex == 0xFF || func_801A8A50(0) == 0x57) { audio_setBGM(cmd->soundSettings.bgmId); } } -// Scene Header Command 0x16: Echo Setting +// SceneTableEntry Header Command 0x16: Echo Setting void Scene_HeaderCmdEchoSetting(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->roomContext.currRoom.echo = cmd->echoSettings.echo; + globalCtx->roomCtx.currRoom.echo = cmd->echoSettings.echo; } -// Scene Header Command 0x18: Alternate Header List= +// SceneTableEntry Header Command 0x18: Alternate Header List= void Scene_HeaderCmdAltHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) { SceneCmd** altHeaderList; SceneCmd* altHeader; @@ -476,34 +476,34 @@ void Scene_HeaderCmdAltHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) { } } -// Scene Header Command 0x17: Cutscene List +// SceneTableEntry Header Command 0x17: Cutscene List void Scene_HeaderCmdCutsceneList(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->csCtx.cutsceneCount = (u8)cmd->base.data1; - globalCtx->cutsceneList = (CutsceneEntry*)Lib_SegmentedToVirtual((void*)cmd->base.data2); + globalCtx->csCtx.sceneCsCount = (u8)cmd->base.data1; + globalCtx->csCtx.sceneCsList = (CutsceneEntry*)Lib_SegmentedToVirtual((void*)cmd->base.data2); } -// Scene Header Command 0x1B: Actor Cutscene List +// SceneTableEntry Header Command 0x1B: Actor Cutscene List void Scene_HeaderCmdActorCutsceneList(GlobalContext* globalCtx, SceneCmd* cmd) { ActorCutscene_Init(globalCtx, (ActorCutscene*)Lib_SegmentedToVirtual(cmd->cutsceneActorList.segment), cmd->cutsceneActorList.num); } -// Scene Header Command 0x1C: Mini Maps +// SceneTableEntry Header Command 0x1C: Mini Maps void Scene_HeaderCmdMiniMap(GlobalContext* globalCtx, SceneCmd* cmd) { func_80104CF4(globalCtx); func_8010549C(globalCtx, cmd->minimapSettings.segment); } -// Scene Header Command 0x1D: Undefined +// SceneTableEntry Header Command 0x1D: Undefined void Scene_HeaderCmd1D(GlobalContext* globalCtx, SceneCmd* cmd) { } -// Scene Header Command 0x1E: Minimap Compass Icon Info +// SceneTableEntry Header Command 0x1E: Minimap Compass Icon Info void Scene_HeaderCmdMiniMapCompassInfo(GlobalContext* globalCtx, SceneCmd* cmd) { func_8010565C(globalCtx, cmd->minimapChests.num, cmd->minimapChests.segment); } -// Scene Header Command 0x1A: Sets Area Visited Flag +// SceneTableEntry Header Command 0x1A: Sets Area Visited Flag void Scene_HeaderCmdSetAreaVisitedFlag(GlobalContext* globalCtx, SceneCmd* cmd) { s16 j = 0; s16 i = 0; @@ -530,7 +530,7 @@ void Scene_HeaderCmdSetAreaVisitedFlag(GlobalContext* globalCtx, SceneCmd* cmd) } } -// Scene Header Command 0x1A: Material Animations +// SceneTableEntry Header Command 0x1A: Material Animations void Scene_HeaderCmdAnimatedMaterials(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->sceneMaterialAnims = (AnimatedMaterial*)Lib_SegmentedToVirtual(cmd->textureAnimations.segment); } @@ -539,7 +539,7 @@ void Scene_HeaderCmdAnimatedMaterials(GlobalContext* globalCtx, SceneCmd* cmd) { * Sets the exit fade from the next entrance index. */ void Scene_SetExitFade(GlobalContext* globalCtx) { - globalCtx->unk1887F = Entrance_GetTransitionFlags(globalCtx->nextEntranceIndex) & 0x7F; + globalCtx->unk_1887F = Entrance_GetTransitionFlags(globalCtx->nextEntranceIndex) & 0x7F; } /** diff --git a/src/code/z_scene_proc.c b/src/code/z_scene_proc.c index d16a561ae..2f2b3e62b 100644 --- a/src/code/z_scene_proc.c +++ b/src/code/z_scene_proc.c @@ -40,7 +40,7 @@ void Scene_ExecuteDrawConfig(GlobalContext* globalCtx) { } /** - * Scene Draw Config 0: + * SceneTableEntry Draw Config 0: * Default scene draw config function. This just executes `sSceneDrawDefaultDL`. */ void Scene_DrawConfigDefault(GlobalContext* globalCtx) { @@ -501,7 +501,7 @@ void AnimatedMat_DrawAlphaStepXlu(GlobalContext* globalCtx, AnimatedMaterial* ma } /** - * Scene Draw Config 1: + * SceneTableEntry Draw Config 1: * Allows the usage of the animated material system in scenes. */ void Scene_DrawConfigMatAnim(GlobalContext* globalCtx) { @@ -509,7 +509,7 @@ void Scene_DrawConfigMatAnim(GlobalContext* globalCtx) { } /** - * Scene Draw Config 3: + * SceneTableEntry Draw Config 3: * This config is unused, although it is identical to the grotto scene config from Ocarina of Time. */ void Scene_DrawConfig3(GlobalContext* globalCtx) { @@ -547,7 +547,7 @@ void Scene_DrawConfig3(GlobalContext* globalCtx) { } /** - * Scene Draw Config 4: + * SceneTableEntry Draw Config 4: * This config is unused and just has a single TwoTexScroll intended for two 32x32 textures (likely two water textures). * It is identical to the Castle Courtyard and Sacred Forest Meadow scene config from Ocarina of Time. */ @@ -572,7 +572,7 @@ void Scene_DrawConfig4(GlobalContext* globalCtx) { } /** - * Scene Draw Config 2: + * SceneTableEntry Draw Config 2: * Has no effect, and is only used in SPOT00 (cutscene scene). */ void Scene_DrawConfigDoNothing(GlobalContext* globalCtx) { @@ -666,27 +666,27 @@ void Scene_SetCullFlag(GlobalContext* globalCtx, s32 index, u32 flags) { } /** - * Scene Draw Config 5: + * SceneTableEntry Draw Config 5: * This config is unused, and its purpose is unknown. */ void Scene_DrawConfig5(GlobalContext* globalCtx) { u32 dListIndex; u32 alpha; - if (globalCtx->roomContext.unk7A[0] != 0) { + if (globalCtx->roomCtx.unk7A[0] != 0) { dListIndex = 1; - alpha = globalCtx->roomContext.unk7A[1]; + alpha = globalCtx->roomCtx.unk7A[1]; } else { dListIndex = 0; alpha = 255; } if (alpha == 0) { - globalCtx->roomContext.unk78 = 0; + globalCtx->roomCtx.unk78 = 0; } else { OPEN_DISPS(globalCtx->state.gfxCtx); - globalCtx->roomContext.unk78 = 1; + globalCtx->roomCtx.unk78 = 1; AnimatedMat_Draw(globalCtx, globalCtx->sceneMaterialAnims); Scene_SetRenderModeXlu(globalCtx, dListIndex, 3); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, alpha); @@ -697,16 +697,16 @@ void Scene_DrawConfig5(GlobalContext* globalCtx) { } /** - * Scene Draw Config 7: + * SceneTableEntry Draw Config 7: * This is a special draw config for Sakon's Hideout, as well as the Music Box House. Its step value is set manually * rather than always animating like `Scene_DrawConfigMatAnim`. */ void Scene_DrawConfigMatAnimManualStep(GlobalContext* globalCtx) { - AnimatedMat_DrawStep(globalCtx, globalCtx->sceneMaterialAnims, globalCtx->roomContext.unk7A[0]); + AnimatedMat_DrawStep(globalCtx, globalCtx->sceneMaterialAnims, globalCtx->roomCtx.unk7A[0]); } /** - * Scene Draw Config 6: + * SceneTableEntry Draw Config 6: * This is a special draw config for Great Bay Temple, which handles both material animations as well as setting the lod * fraction to a certain value when certain flags are set, which are likely used for the pipes whenever they are * activated. diff --git a/src/code/z_snap.c b/src/code/z_snap.c index aea74db3e..910b28a3c 100644 --- a/src/code/z_snap.c +++ b/src/code/z_snap.c @@ -150,7 +150,7 @@ s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos, actors[0] = actor; actors[1] = &PLAYER->actor; - if (CollisionCheck_LineOCCheck(globalCtx, &globalCtx->colCheckCtx, pos, &camera->eye, actors, 2) != 0) { + if (CollisionCheck_LineOCCheck(globalCtx, &globalCtx->colChkCtx, pos, &camera->eye, actors, 2) != 0) { func_8013A41C(0x3b); ret |= 0x3b; } diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index 9f413f3fe..bdf60720e 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -95,7 +95,7 @@ void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyTy if (skyType == 1) { osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1); - if (globalCtx->kankyoContext.unk10 == 0) { + if (globalCtx->envCtx.unk_10 == 0) { // Send a DMA request for the clear sky texture size = (u32)_d2_fine_staticSegmentRomEnd - (u32)_d2_fine_staticSegmentRomStart; @@ -112,7 +112,7 @@ void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyTy osRecvMesg(&skyboxCtx->loadQueue, NULL, 1); osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1); - if (globalCtx->kankyoContext.unk11 == 0) { + if (globalCtx->envCtx.unk_11 == 0) { // Send a DMA request for the clear sky texture size = (u32)_d2_fine_staticSegmentRomEnd - (u32)_d2_fine_staticSegmentRomStart; diff --git a/src/overlays/actors/ovl_Bg_Ctower_Gear/z_bg_ctower_gear.c b/src/overlays/actors/ovl_Bg_Ctower_Gear/z_bg_ctower_gear.c index 34668d931..e780bd5e9 100644 --- a/src/overlays/actors/ovl_Bg_Ctower_Gear/z_bg_ctower_gear.c +++ b/src/overlays/actors/ovl_Bg_Ctower_Gear/z_bg_ctower_gear.c @@ -188,7 +188,7 @@ void BgCtowerGear_UpdateOrgan(Actor* thisx, GlobalContext* globalCtx) { BgCtowerGear* this = THIS; if (func_800EE29C(globalCtx, 0x68)) { - switch (globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x68)]->unk0) { + switch (globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x68)]->unk0) { case 1: this->dyna.actor.draw = NULL; func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); diff --git a/src/overlays/actors/ovl_Bg_Haka_Curtain/z_bg_haka_curtain.c b/src/overlays/actors/ovl_Bg_Haka_Curtain/z_bg_haka_curtain.c index 00839f171..1274b0bdc 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Curtain/z_bg_haka_curtain.c +++ b/src/overlays/actors/ovl_Bg_Haka_Curtain/z_bg_haka_curtain.c @@ -122,7 +122,7 @@ void BgHakaCurtain_Update(Actor* thisx, GlobalContext* globalCtx) { CsCmdActorAction* actorAction; if (func_800EE29C(globalCtx, 0x1D5)) { - actorAction = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x1D5)]; + actorAction = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x1D5)]; if (actorAction->startFrame == globalCtx->csCtx.frames && actorAction->unk0 == 2) { func_80B6DD80(this); } diff --git a/src/overlays/actors/ovl_Bg_Icicle/z_bg_icicle.c b/src/overlays/actors/ovl_Bg_Icicle/z_bg_icicle.c index 9bfb82824..af2fb5220 100644 --- a/src/overlays/actors/ovl_Bg_Icicle/z_bg_icicle.c +++ b/src/overlays/actors/ovl_Bg_Icicle/z_bg_icicle.c @@ -151,7 +151,7 @@ void BgIcicle_Shiver(BgIcicle* this, GlobalContext* globalCtx) { this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x; this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z; - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); this->actionFunc = BgIcicle_Fall; } else { @@ -188,7 +188,7 @@ void BgIcicle_Fall(BgIcicle* this, GlobalContext* globalCtx) { this->dyna.actor.world.pos.y += 40.0f; Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 0.0f, 0.0f, 0.0f, 4); this->dyna.actor.world.pos.y -= 40.0f; - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } @@ -240,7 +240,7 @@ void BgIcicle_Update(Actor* thisx, GlobalContext* globalCtx) { if (this->actionFunc != BgIcicle_Regrow) { Collider_UpdateCylinder(&this->dyna.actor, &this->collider); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_Bg_Ikana_Ray/z_bg_ikana_ray.c b/src/overlays/actors/ovl_Bg_Ikana_Ray/z_bg_ikana_ray.c index 19836f1f6..9462d17e1 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Ray/z_bg_ikana_ray.c +++ b/src/overlays/actors/ovl_Bg_Ikana_Ray/z_bg_ikana_ray.c @@ -97,7 +97,7 @@ void BgIkanaRay_SetActivated(BgIkanaRay* this) { } void BgIkanaRay_UpdateActivated(BgIkanaRay* this, GlobalContext* globalCtx) { - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collision.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collision.base); } void BgIkanaRay_Update(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c b/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c index 7bce96703..caa4021f1 100644 --- a/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c +++ b/src/overlays/actors/ovl_Bg_Iknv_Obj/z_bg_iknv_obj.c @@ -130,7 +130,7 @@ void BgIknvObj_UpdateWaterwheel(BgIknvObj* this, GlobalContext* globalCtx) { func_800B9010(&this->dyna.actor, NA_SE_EV_WOOD_WATER_WHEEL - SFX_FLAG); } - if ((globalCtx->csCtx.state != 0) && (gSaveContext.sceneSetupIndex == 1) && (globalCtx->csCtx.unk12 == 4) && + if ((globalCtx->csCtx.state != 0) && (gSaveContext.sceneSetupIndex == 1) && (globalCtx->csCtx.unk_12 == 4) && (globalCtx->csCtx.frames == 0x5D7)) { func_8019F128(NA_SE_EV_DOOR_UNLOCK); } @@ -138,7 +138,7 @@ void BgIknvObj_UpdateWaterwheel(BgIknvObj* this, GlobalContext* globalCtx) { s32 func_80BD7E0C(BgIknvObj* this, s16 targetRotation, GlobalContext* globalCtx) { this->dyna.actor.shape.yOffset = 0.0f; - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if (targetRotation != this->dyna.actor.shape.rot.y) { Math_SmoothStepToS(&this->dyna.actor.shape.rot.y, targetRotation, 2, 100, 100); this->dyna.actor.world.rot.y = this->dyna.actor.shape.rot.y; @@ -157,7 +157,7 @@ void func_80BD7ED8(BgIknvObj* this, GlobalContext* globalCtx) { this->actionFunc = BgIknvObj_UpdateSakonDoor; gSaveContext.weekEventReg[51] &= (u8)~0x10; } - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void func_80BD7F4C(BgIknvObj* this, GlobalContext* globalCtx) { @@ -168,7 +168,7 @@ void func_80BD7F4C(BgIknvObj* this, GlobalContext* globalCtx) { ActorCutscene_Stop(this->dyna.actor.cutscene); this->dyna.actor.home.rot.x = 0; } - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void func_80BD7FDC(BgIknvObj* this, GlobalContext* globalCtx) { @@ -183,7 +183,7 @@ void func_80BD8040(BgIknvObj* this, GlobalContext* globalCtx) { if (func_80BD7CEC(this)) { this->actionFunc = func_80BD7FDC; } - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void BgIknvObj_UpdateSakonDoor(BgIknvObj* this, GlobalContext* globalCtx) { @@ -191,7 +191,7 @@ void BgIknvObj_UpdateSakonDoor(BgIknvObj* this, GlobalContext* globalCtx) { this->actionFunc = func_80BD8040; gSaveContext.weekEventReg[89] |= 0x80; } - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void BgIknvObj_UpdateRaisedDoor(BgIknvObj* this, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.c b/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.c index 1259d3f7b..8deb50f6b 100644 --- a/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.c +++ b/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.c @@ -209,7 +209,7 @@ void BgKin2Fence_HandleMaskCode(BgKin2Fence* this, GlobalContext* globalCtx) { this->cooldownTimer -= 1; return; } - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_Bg_Market_Step/z_bg_market_step.c b/src/overlays/actors/ovl_Bg_Market_Step/z_bg_market_step.c index 11cbe3374..bf31ff8e7 100644 --- a/src/overlays/actors/ovl_Bg_Market_Step/z_bg_market_step.c +++ b/src/overlays/actors/ovl_Bg_Market_Step/z_bg_market_step.c @@ -8,15 +8,9 @@ void BgMarketStep_Init(Actor* thisx, GlobalContext* globalCtx); void BgMarketStep_Draw(Actor* thisx, GlobalContext* globalCtx); const ActorInit Bg_Market_Step_InitVars = { - ACTOR_BG_MARKET_STEP, - ACTORCAT_BG, - FLAGS, - OBJECT_MARKET_OBJ, - sizeof(BgMarketStep), - (ActorFunc)BgMarketStep_Init, - (ActorFunc)Actor_Noop, - (ActorFunc)Actor_Noop, - (ActorFunc)BgMarketStep_Draw, + ACTOR_BG_MARKET_STEP, ACTORCAT_BG, FLAGS, + OBJECT_MARKET_OBJ, sizeof(BgMarketStep), (ActorFunc)BgMarketStep_Init, + (ActorFunc)Actor_Noop, (ActorFunc)Actor_Noop, (ActorFunc)BgMarketStep_Draw, }; static InitChainEntry sInitChain[] = { diff --git a/src/overlays/actors/ovl_Dm_Nb/z_dm_nb.c b/src/overlays/actors/ovl_Dm_Nb/z_dm_nb.c index c9cd9f667..cf9b8a1b3 100644 --- a/src/overlays/actors/ovl_Dm_Nb/z_dm_nb.c +++ b/src/overlays/actors/ovl_Dm_Nb/z_dm_nb.c @@ -57,7 +57,7 @@ void func_80C1DF18(DmNb* this, GlobalContext* globalCtx) { } if (func_800EE29C(globalCtx, 0x232)) { actionIndex = func_800EE200(globalCtx, 0x232); - actionUnk0 = globalCtx->csCtx.actorActions[actionIndex]->unk0; + actionUnk0 = globalCtx->csCtx.npcActions[actionIndex]->unk0; if (this->unk1EC != (actionUnk0 & 0xFF)) { this->unk1EC = actionUnk0; func_80C1DED0(this, sp2C[actionUnk0]); diff --git a/src/overlays/actors/ovl_Dm_Ravine/z_dm_ravine.c b/src/overlays/actors/ovl_Dm_Ravine/z_dm_ravine.c index 631c3c40a..fca8d1452 100644 --- a/src/overlays/actors/ovl_Dm_Ravine/z_dm_ravine.c +++ b/src/overlays/actors/ovl_Dm_Ravine/z_dm_ravine.c @@ -37,8 +37,8 @@ void DmRavine_Init(Actor* thisx, GlobalContext* globalCtx) { } this->isActive = false; - globalCtx->roomContext.unk7A[0] = 1; - globalCtx->roomContext.unk7A[1] = 0; + globalCtx->roomCtx.unk7A[0] = 1; + globalCtx->roomCtx.unk7A[1] = 0; this->state = 0; Actor_SetScale(&this->actor, 1.0f); this->actionFunc = DmRavine_DoNothing; @@ -59,12 +59,12 @@ void DmRavine_Update(Actor* thisx, GlobalContext* globalCtx) { return; case DM_RAVINE_STATE_ACTIVE: this->isActive = true; - globalCtx->roomContext.unk7A[1]++; - if (globalCtx->roomContext.unk7A[1] > 254) { - globalCtx->roomContext.unk7A[1] = 254; + globalCtx->roomCtx.unk7A[1]++; + if (globalCtx->roomCtx.unk7A[1] > 254) { + globalCtx->roomCtx.unk7A[1] = 254; if (globalCtx->csCtx.frames > 700) { - globalCtx->roomContext.unk7A[1] = 255; - globalCtx->roomContext.unk7A[0] = 0; + globalCtx->roomCtx.unk7A[1] = 255; + globalCtx->roomCtx.unk7A[0] = 0; this->state++; // -> DM_RAVINE_STATE_PENDING_DEATH } } diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index 8d0294a59..dc5cf1d37 100644 --- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -104,7 +104,7 @@ void DoorAna_WaitClosed(DoorAna* this, GlobalContext* globalCtx) { } else { Collider_UpdateCylinder(&this->actor, &this->bombCollider); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->bombCollider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base); } } @@ -125,7 +125,7 @@ void DoorAna_WaitOpen(DoorAna* this, GlobalContext* globalCtx) { f32 yDist; if (Math_StepToF(&this->actor.scale.x, 0.01f, 0.001f) != 0) { - if ((this->actor.targetMode != 0) && (globalCtx->unk18875 == 0) && (globalCtx->unk18B4A == 0) && + if ((this->actor.targetMode != 0) && (globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_18B4A == 0) && (player->stateFlags1 & 0x80000000) && (player->unk_AE7 == 0)) { if (dooranaType == DOORANA_TYPE_ADJACENT) { diff --git a/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c b/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c index e6777da70..e767e3f35 100644 --- a/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c +++ b/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c @@ -119,7 +119,7 @@ s32 DoorSpiral_SetSpiralType(DoorSpiral* this, GlobalContext* globalCtx) { this->spiralType = doorObjectInfo->spiralType; if ((this->spiralType == SPIRAL_DAMPES_HOUSE) || - ((this->spiralType == SPIRAL_WOODFALL_TEMPLE) && globalCtx->roomContext.currRoom.enablePosLights)) { + ((this->spiralType == SPIRAL_WOODFALL_TEMPLE) && globalCtx->roomCtx.currRoom.enablePosLights)) { if (this->spiralType == SPIRAL_WOODFALL_TEMPLE) { this->spiralType = SPIRAL_WOODFALL_TEMPLE_ALT; } @@ -181,7 +181,7 @@ void DoorSpiral_Init(Actor* thisx, GlobalContext* globalCtx) { s32 transition = GET_TRANSITION_ID_PARAM(thisx); s8 objBankId; - if (this->actor.room != globalCtx->transitionCtx.transitionActorList[transition].sides[0].room) { + if (this->actor.room != globalCtx->doorCtx.transitionActorList[transition].sides[0].room) { Actor_MarkForDeath(&this->actor); return; } @@ -205,7 +205,7 @@ void DoorSpiral_Init(Actor* thisx, GlobalContext* globalCtx) { void DoorSpiral_Destroy(Actor* thisx, GlobalContext* globalCtx) { s32 transition = GET_TRANSITION_ID_PARAM(thisx); - globalCtx->transitionCtx.transitionActorList[transition].id *= -1; + globalCtx->doorCtx.transitionActorList[transition].id *= -1; } /** @@ -283,7 +283,7 @@ void DoorSpiral_Wait(DoorSpiral* this, GlobalContext* globalCtx) { player->doorDirection = this->orientation; player->doorActor = &this->actor; transition = GET_TRANSITION_ID_PARAM(this); - player->doorNext = ((u16)globalCtx->transitionCtx.transitionActorList[transition].params) >> 10; + player->doorNext = ((u16)globalCtx->doorCtx.transitionActorList[transition].params) >> 10; func_80122F28(player, globalCtx, &this->actor); } diff --git a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c index 082e5a1ae..d67560970 100644 --- a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c +++ b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c @@ -290,7 +290,7 @@ void func_80919768(Actor* thisx, GlobalContext* globalCtx2) { initialPositions->z * ((this->dz * aux) + (1.0f - this->dz)), MTXMODE_APPLY); Matrix_Scale(this->scalingFactor, this->scalingFactor, this->scalingFactor, 1); - SysMatrix_NormalizeXYZ(&globalCtx->unk187FC); + SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -347,7 +347,7 @@ void func_809199FC(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Scale(*distanceTraveled * this->scalingFactor, *distanceTraveled * this->scalingFactor, *distanceTraveled * this->scalingFactor, MTXMODE_APPLY); - SysMatrix_NormalizeXYZ(&globalCtx->unk187FC); + SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING); diff --git a/src/overlays/actors/ovl_En_Cha/z_en_cha.c b/src/overlays/actors/ovl_En_Cha/z_en_cha.c index 6ad4307bc..1df7f22e1 100644 --- a/src/overlays/actors/ovl_En_Cha/z_en_cha.c +++ b/src/overlays/actors/ovl_En_Cha/z_en_cha.c @@ -107,10 +107,10 @@ void EnCha_Update(Actor* thisx, GlobalContext* globalCtx) { EnCha* this = THIS; GlobalContext* globalCtx2 = globalCtx; - CollisionCheck_SetOC(globalCtx, &globalCtx2->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx2->colChkCtx, &this->collider.base); this->actionFunc(this, globalCtx); if ((this->actor.shape.rot.z >= -0x1F3F) && (this->actor.shape.rot.z < 0x1F40)) { - CollisionCheck_SetAC(globalCtx, &globalCtx2->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx2->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c index a65aaac4a..f7c4945de 100644 --- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c +++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c @@ -161,8 +161,8 @@ void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx) { if (!this->isPopped) { Collider_UpdateSpheresElement(&this->collider, 0, &this->dyna.actor); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_En_Fg/z_en_fg.c b/src/overlays/actors/ovl_En_Fg/z_en_fg.c index 231369ed1..0dcca5a8b 100644 --- a/src/overlays/actors/ovl_En_Fg/z_en_fg.c +++ b/src/overlays/actors/ovl_En_Fg/z_en_fg.c @@ -109,8 +109,8 @@ void func_80A2D348(EnFg* this, GlobalContext* globalCtx) { this->collider.dim.pos.x = this->actor.world.pos.x; this->collider.dim.pos.y = this->actor.world.pos.y; this->collider.dim.pos.z = this->actor.world.pos.z; - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } @@ -361,7 +361,7 @@ void EnFg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec if ((limbIndex == 7) || (limbIndex == 8)) { OPEN_DISPS(globalCtx->state.gfxCtx); SysMatrix_StatePush(); - SysMatrix_NormalizeXYZ(&globalCtx->unk187FC); + SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); SysMatrix_StatePop(); @@ -455,7 +455,7 @@ void EnFg_DrawDust(GlobalContext* globalCtx, EnFgEffectDust* dustEffect) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, alpha); gDPPipeSync(POLY_XLU_DISP++); SysMatrix_InsertTranslation(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW); - SysMatrix_NormalizeXYZ(&globalCtx->unk187FC); + SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC); Matrix_Scale(dustEffect->xyScale, dustEffect->xyScale, 1.0f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index 6ff4e7938..e51b28e2f 100644 --- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -667,11 +667,11 @@ void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) { this->collider.dim.worldSphere.center.z = this->actor.world.pos.z; if ((this->actionFunc == EnFirefly_DiveAttack) || (this->actionFunc == EnFirefly_DisturbDiveAttack)) { - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } if (this->actor.colChkInfo.health != 0) { - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); this->actor.world.rot.y = this->actor.shape.rot.y; if (func_801378B8(&this->skelAnime, 5.0f)) { @@ -679,7 +679,7 @@ void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) { } } - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if (this->unk_2E8.x > 0.0f) { if (this->unk_18F != 0xA) { diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index 7545c40a1..11bb31594 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -211,7 +211,7 @@ void func_808F32A0(EnIn* this, GlobalContext* globalCtx) { this->colliderCylinder.dim.pos.y = this->actor.world.pos.y; this->colliderCylinder.dim.pos.z = this->actor.world.pos.z; if (this->unk23D == 0) { - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->colliderCylinder.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliderCylinder.base); } } @@ -831,8 +831,8 @@ s32 func_808F4414(GlobalContext* globalCtx, EnIn* this, s32 arg2) { SET_FLAGS_START_RACE; func_800FD750(0x40); globalCtx->nextEntranceIndex = 0xCE50; - globalCtx->unk1887F = 5; - globalCtx->unk18875 = 0x14; + globalCtx->unk_1887F = 5; + globalCtx->sceneLoadFlag = 0x14; gSaveContext.weekEventReg[57] |= 1; break; case 0x3478: @@ -1078,8 +1078,8 @@ s32 func_808F4414(GlobalContext* globalCtx, EnIn* this, s32 arg2) { SET_FLAGS_START_RACE; func_800FD750(0x40); globalCtx->nextEntranceIndex = 0xCE50; - globalCtx->unk1887F = 5; - globalCtx->unk18875 = 0x14; + globalCtx->unk_1887F = 5; + globalCtx->sceneLoadFlag = 0x14; gSaveContext.weekEventReg[57] |= 1; break; case 0x349D: diff --git a/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.c b/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.c index d046fbf47..7d729c12d 100644 --- a/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.c +++ b/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.c @@ -63,12 +63,12 @@ s32 EnJcMato_CheckForHit(EnJcMato* this, GlobalContext* globalCtx) { if ((this->collider.base.acFlags & AC_HIT) && !this->hitFlag && (this->actor.colChkInfo.damageEffect == 0xF)) { this->collider.base.acFlags &= ~AC_HIT; Audio_PlayActorSound2(&this->actor, NA_SE_SY_TRE_BOX_APPEAR); - globalCtx->interfaceCtx.unk25C = 1; + globalCtx->interfaceCtx.unk_25C = 1; this->hitFlag = 1; return 1; } else { - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); return 0; } } diff --git a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c index 00729af22..117c19ee5 100644 --- a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c +++ b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c @@ -65,6 +65,6 @@ void EnMFire1_Update(Actor* thisx, GlobalContext* globalCtx) { Actor_MarkForDeath(&this->actor); } else { Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c b/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c index e2c3eeff6..69f852bd7 100644 --- a/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c +++ b/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c @@ -404,11 +404,11 @@ void EnMaYts_EndCreditsHandler(EnMaYts* this, GlobalContext* globalCtx) { if (func_800EE29C(globalCtx, 0x78) != 0) { actionIndex = func_800EE200(globalCtx, 0x78); - if (globalCtx->csCtx.frames == globalCtx->csCtx.actorActions[actionIndex]->startFrame) { - if (globalCtx->csCtx.actorActions[actionIndex]->unk0 != D_80B8E32C) { - D_80B8E32C = globalCtx->csCtx.actorActions[actionIndex]->unk0; + if (globalCtx->csCtx.frames == globalCtx->csCtx.npcActions[actionIndex]->startFrame) { + if (globalCtx->csCtx.npcActions[actionIndex]->unk0 != D_80B8E32C) { + D_80B8E32C = globalCtx->csCtx.npcActions[actionIndex]->unk0; this->endCreditsFlag = 0; - switch (globalCtx->csCtx.actorActions[actionIndex]->unk0) { + switch (globalCtx->csCtx.npcActions[actionIndex]->unk0) { case 1: this->hasBow = true; EnMaYts_ChangeAnim(this, 0); @@ -515,7 +515,7 @@ void EnMaYts_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); collider = &this->collider; Collider_UpdateCylinder(&this->actor, collider); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &collider->base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &collider->base); SkelAnime_FrameUpdateMatrix(&this->skelAnime); EnMaYts_UpdateEyes(this); func_80B8D12C(this, globalCtx); diff --git a/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c b/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c index fbfcecbd4..f1f3a7cb9 100644 --- a/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c +++ b/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c @@ -416,7 +416,7 @@ void EnMinifrog_NextFrogReturned(EnMinifrog* this, GlobalContext* globalCtx) { this->actionFunc = EnMinifrog_ContinueChoirCutscene; this->flags &= ~(0x2 << MINIFROG_YELLOW | 0x2 << MINIFROG_CYAN | 0x2 << MINIFROG_PINK | 0x2 << MINIFROG_BLUE | 0x2 << MINIFROG_WHITE); - globalCtx->func_18798(globalCtx, &D_0400DEA8, 0); + globalCtx->setPlayerTalkAnim(globalCtx, &D_0400DEA8, 0); } } @@ -447,7 +447,7 @@ void EnMinifrog_SetupNextFrogChoir(EnMinifrog* this, GlobalContext* globalCtx) { this->flags &= ~0x100; this->flags &= ~(0x2 << MINIFROG_YELLOW | 0x2 << MINIFROG_CYAN | 0x2 << MINIFROG_PINK | 0x2 << MINIFROG_BLUE | 0x2 << MINIFROG_WHITE); - globalCtx->func_18798(globalCtx, &D_0400DEA8, 0); + globalCtx->setPlayerTalkAnim(globalCtx, &D_0400DEA8, 0); } else if (this->timer <= 0) { this->actionFunc = EnMinifrog_NextFrogReturned; this->timer = 30; @@ -467,7 +467,7 @@ void EnMinifrog_BeginChoirCutscene(EnMinifrog* this, GlobalContext* globalCtx) { this->timer = 5; func_801A1F00(3, 0x5A); this->flags |= 0x100; - globalCtx->func_18798(globalCtx, &D_0400E2A8, 0); + globalCtx->setPlayerTalkAnim(globalCtx, &D_0400E2A8, 0); } else { ActorCutscene_SetIntentToPlay(this->actor.cutscene); } @@ -593,7 +593,7 @@ void EnMinifrog_Update(Actor* thisx, GlobalContext* globalCtx) { Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor); Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 25.0f, 12.0f, 0.0f, 0x1D); Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); this->actor.focus.rot.y = this->actor.shape.rot.y; } @@ -625,7 +625,7 @@ void EnMinifrog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis if ((limbIndex == 7) || (limbIndex == 8)) { OPEN_DISPS(globalCtx->state.gfxCtx); - SysMatrix_NormalizeXYZ(&globalCtx->unk187FC); + SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); CLOSE_DISPS(globalCtx->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index 73fad7495..d6ad039f7 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -1,8 +1,8 @@ -/* - * File: z_en_niw.c +/* + * File: z_en_niw.c * Overlay: ovl_En_Niw * Description: Cucco (Chicken) (Japanese: Niwatori) - */ + */ #include "z_en_niw.h" @@ -451,7 +451,8 @@ void EnNiw_Held(EnNiw* this, GlobalContext* globalCtx) { this->actor.shape.rot.y = rotZ; this->actor.shape.rot.x = rotZ; } - } else if (this->unk2BC.z != 0.0f) { this->actor.shape.rot.z = 0; + } else if (this->unk2BC.z != 0.0f) { + this->actor.shape.rot.z = 0; rotZ = this->actor.shape.rot.z; this->actor.velocity.y = 8.0f; this->actor.speedXZ = 4.0f; @@ -915,12 +916,12 @@ void EnNiw_Update(Actor* thisx, GlobalContext* globalCtx) { if (!this->isStormActive) { if (this->niwType == ENNIW_TYPE_REGULAR) { Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if (globalCtx) {} if ((this->unknownState28E != 4) && (this->unknownState28E != 5)) { - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } } @@ -1038,8 +1039,9 @@ void func_808932B0(EnNiw* this, GlobalContext* globalCtx) { flag++; } - SysMatrix_InsertTranslation(this->feathers[i].pos.x, this->feathers[i].pos.y, this->feathers[i].pos.z, MTXMODE_NEW); - SysMatrix_NormalizeXYZ(&globalCtx->unk187FC); + SysMatrix_InsertTranslation(this->feathers[i].pos.x, this->feathers[i].pos.y, this->feathers[i].pos.z, + MTXMODE_NEW); + SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC); Matrix_Scale(this->feathers[i].scale, this->feathers[i].scale, 1.0f, MTXMODE_APPLY); SysMatrix_InsertZRotation_f(this->feathers[i].zRot, MTXMODE_APPLY); SysMatrix_InsertTranslation(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY); diff --git a/src/overlays/actors/ovl_En_Nnh/z_en_nnh.c b/src/overlays/actors/ovl_En_Nnh/z_en_nnh.c index 4f53bed57..5ff712d7e 100644 --- a/src/overlays/actors/ovl_En_Nnh/z_en_nnh.c +++ b/src/overlays/actors/ovl_En_Nnh/z_en_nnh.c @@ -95,7 +95,7 @@ void EnNnh_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void EnNnh_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c index 1dfb41c2f..c15d8d514 100644 --- a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c +++ b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c @@ -150,11 +150,11 @@ void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx) { this->actor.flags |= 0x1000000; - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if (this->timer < this->timerThreshold) { - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } } @@ -164,7 +164,7 @@ void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx) func_8012C28C(globalCtx->state.gfxCtx); - SysMatrix_InsertMatrix(&globalCtx->unk187FC, 1); + SysMatrix_InsertMatrix(&globalCtx->mf_187FC, 1); SysMatrix_InsertZRotation_s(this->actor.home.rot.z, 1); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, D_04058BA0); diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c index c4c3c1d38..4ae96bafb 100644 --- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c +++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c @@ -34,7 +34,7 @@ void EnOkarinaEffect_Destroy(Actor* thisx, GlobalContext* globalCtx) { void EnOkarinaEffect_Init(Actor* thisx, GlobalContext* globalCtx) { EnOkarinaEffect* this = THIS; - if (globalCtx->kankyoContext.unkF2[1]) { + if (globalCtx->envCtx.unk_F2[1]) { Actor_MarkForDeath(&this->actor); } EnOkarinaEffect_SetupAction(this, func_8096B104); @@ -42,26 +42,26 @@ void EnOkarinaEffect_Init(Actor* thisx, GlobalContext* globalCtx) { void func_8096B104(EnOkarinaEffect* this, GlobalContext* globalCtx) { this->unk144 = 0x50; - globalCtx->kankyoContext.unkF2[4] = 0x3C; + globalCtx->envCtx.unk_F2[4] = 0x3C; D_801F4E70 = 501.0f; - globalCtx->kankyoContext.unkE3 = 2; + globalCtx->envCtx.unk_E3 = 2; func_800FD78C(globalCtx); EnOkarinaEffect_SetupAction(this, func_8096B174); } void func_8096B174(EnOkarinaEffect* this, GlobalContext* globalCtx) { DECR(this->unk144); - if (!globalCtx->pauseCtx.unk1EC && !globalCtx->unk17000 && !globalCtx->msgCtx.unk11F10 && + if (!globalCtx->pauseCtx.state && !globalCtx->gameOverCtx.state && !globalCtx->msgCtx.unk11F10 && !FrameAdvance_IsEnabled(globalCtx) && this->unk144 == 0) { EnOkarinaEffect_SetupAction(this, func_8096B1FC); } } void func_8096B1FC(EnOkarinaEffect* this, GlobalContext* globalCtx) { - if (globalCtx->kankyoContext.unkF2[4]) { + if (globalCtx->envCtx.unk_F2[4]) { if ((globalCtx->state.frames & 3) == 0) { - --globalCtx->kankyoContext.unkF2[4]; - if (globalCtx->kankyoContext.unkF2[4] == 8) { + --globalCtx->envCtx.unk_F2[4]; + if (globalCtx->envCtx.unk_F2[4] == 8) { func_800FD858(globalCtx); } } diff --git a/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c b/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c index f179b13ec..c7043f765 100644 --- a/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c +++ b/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c @@ -171,7 +171,7 @@ void EnPametfrog_Init(Actor* thisx, GlobalContext* globalCtx) { this->transitionDrawTable, 24); Collider_InitAndSetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colElement); this->params = CLAMP(this->actor.params, 1, 4); - if (Actor_GetRoomCleared(globalCtx, globalCtx->roomContext.currRoom.num)) { + if (Actor_GetRoomCleared(globalCtx, globalCtx->roomCtx.currRoom.num)) { Actor_MarkForDeath(&this->actor); if (!(gSaveContext.weekEventReg[isFrogReturnedFlags[this->actor.params - 1] >> 8] & (u8)isFrogReturnedFlags[this->actor.params - 1])) { @@ -944,7 +944,7 @@ void EnPametfrog_SetupSpawnFrog(EnPametfrog* this, GlobalContext* globalCtx) { this->collider.base.ocFlags1 &= ~OC1_ON; func_800B0DE0(globalCtx, &vec1, &D_801D15B0, &D_801D15B0, &primColor, &envColor, 800, 50); func_800F0568(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_NPC_APPEAR); - Actor_SetRoomClearedTemp(globalCtx, globalCtx->roomContext.currRoom.num); + Actor_SetRoomClearedTemp(globalCtx, globalCtx->roomCtx.currRoom.num); for (i = 0; i < 25; i++) { vel.x = randPlusMinusPoint5Scaled(5.0f); @@ -1324,15 +1324,15 @@ void EnPametfrog_Update(Actor* thisx, GlobalContext* globalCtx) { } if (this->collider.base.atFlags & AT_ON) { - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } if (this->collider.base.acFlags & AC_ON) { - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } if (this->collider.base.ocFlags1 & OC1_ON) { - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } if (this->unk_2C4 > 0.0f) { diff --git a/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c b/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c index 6ad375700..696f538e8 100644 --- a/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c +++ b/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c @@ -146,8 +146,8 @@ u16 EnPoFusen_CheckCollision(EnPoFusen* this, GlobalContext* globalCtx) { return 1; } - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); return 0; } diff --git a/src/overlays/actors/ovl_En_Sb/z_en_sb.c b/src/overlays/actors/ovl_En_Sb/z_en_sb.c index 1da26bfb8..384435258 100644 --- a/src/overlays/actors/ovl_En_Sb/z_en_sb.c +++ b/src/overlays/actors/ovl_En_Sb/z_en_sb.c @@ -350,9 +350,9 @@ void EnSb_Update(Actor* thisx, GlobalContext* globalCtx) { if (player->stateFlags1 & 0x8000000) { Collider_UpdateCylinder(&this->actor, &this->collider); if (this->vulnerableTimer == 0) { - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } SkelAnime_FrameUpdateMatrix(&this->skelAnime); } diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c index c67894c29..5b44b710c 100644 --- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c +++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c @@ -120,7 +120,7 @@ void EnTorch2_Update(Actor* thisx, GlobalContext* globalCtx) { } else { // Once the player has moved away, update collision and become opaque Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); targetAlpha = 255; } Math_StepToS(&this->alpha, targetAlpha, 8); diff --git a/src/overlays/actors/ovl_En_Toto/z_en_toto.c b/src/overlays/actors/ovl_En_Toto/z_en_toto.c index 6a63f2357..27e5edd85 100644 --- a/src/overlays/actors/ovl_En_Toto/z_en_toto.c +++ b/src/overlays/actors/ovl_En_Toto/z_en_toto.c @@ -705,7 +705,7 @@ s32 func_80BA4C44(EnToto* this, GlobalContext* globalCtx) { void func_80BA4CB4(EnToto* this, GlobalContext* globalCtx) { CsCmdActorAction* action; - action = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x20D)]; + action = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x20D)]; if (this->unk2B5 != action->unk0) { this->unk2B5 = action->unk0; if (this->unk2B5 != 4) { @@ -743,8 +743,8 @@ void EnToto_Update(Actor* thisx, GlobalContext* globalCtx) { Collider_ResetCylinderAC(globalCtx, &this->collider.base); Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); Actor_SetHeight(&this->actor, 40.0f); } diff --git a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c index 20a57c7b3..31d59e64a 100644 --- a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c +++ b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c @@ -326,8 +326,8 @@ void EnTuboTrap_Update(Actor* thisx, GlobalContext* globalCtx) { } Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void EnTuboTrap_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_En_Warp_Uzu/z_en_warp_uzu.c b/src/overlays/actors/ovl_En_Warp_Uzu/z_en_warp_uzu.c index 35988e863..56b4e1143 100644 --- a/src/overlays/actors/ovl_En_Warp_Uzu/z_en_warp_uzu.c +++ b/src/overlays/actors/ovl_En_Warp_Uzu/z_en_warp_uzu.c @@ -129,7 +129,7 @@ void EnWarpUzu_Update(Actor* thisx, GlobalContext* globalCtx) { this->actor.uncullZoneForward = 1000.0f; this->actionFunc(this, globalCtx); Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void EnWarpUzu_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c index d69567758..9773484a0 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c @@ -89,9 +89,9 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) { break; case WEATHERTAG_TYPE_UNK5: func_800BC154(globalCtx, &globalCtx->actorCtx, &this->actor, 7); - globalCtx->unk18874 = 3; - globalCtx->kankyoContext.unk1F = 5; - globalCtx->kankyoContext.unk20 = 5; + globalCtx->skyboxId = 3; + globalCtx->envCtx.unk_1F = 5; + globalCtx->envCtx.unk_20 = 5; D_801F4E74 = 1.0f; EnWeatherTag_SetupAction(this, func_80966BF4); break; @@ -115,20 +115,20 @@ u8 func_80966608(EnWeatherTag* this, GlobalContext* globalCtx, UNK_TYPE a3, UNK_ u8 returnVal = 0; if (WEATHER_TAG_RANGE100(this) > Actor_XZDistanceBetweenActors(&player->actor, &this->actor)) { - if (globalCtx->kankyoContext.unk1F == globalCtx->kankyoContext.unk20) { + if (globalCtx->envCtx.unk_1F == globalCtx->envCtx.unk_20) { D_801BDBB8 = 1; - if (!(globalCtx->kankyoContext.unk1E == 0) || - ((globalCtx->kankyoContext.unk1F != 1) && (globalCtx->kankyoContext.unk21 == 0))) { + if (!(globalCtx->envCtx.unk_1E == 0) || + ((globalCtx->envCtx.unk_1F != 1) && (globalCtx->envCtx.unk_21 == 0))) { D_801BDBB8 = 0; if (D_801BDBB0 != weatherMode) { D_801BDBB0 = weatherMode; - globalCtx->kankyoContext.unk21 = 1; - globalCtx->kankyoContext.unk1F = new1F; - globalCtx->kankyoContext.unk20 = new20; + globalCtx->envCtx.unk_21 = 1; + globalCtx->envCtx.unk_1F = new1F; + globalCtx->envCtx.unk_20 = new20; D_801BDBB4 = new20; - globalCtx->kankyoContext.unk24 = new24; - globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24; + globalCtx->envCtx.unk_24 = new24; + globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24; } returnVal = 1; } @@ -145,19 +145,19 @@ u8 func_80966758(EnWeatherTag* this, GlobalContext* globalCtx, UNK_TYPE a3, UNK_ u8 returnVal = 0; if (WEATHER_TAG_RANGE100(this) < Actor_XZDistanceBetweenActors(&player->actor, &this->actor)) { - if (globalCtx->kankyoContext.unk1F == globalCtx->kankyoContext.unk20) { + if (globalCtx->envCtx.unk_1F == globalCtx->envCtx.unk_20) { D_801BDBB8 = 1; - if (!(globalCtx->kankyoContext.unk1E == 0) || - ((globalCtx->kankyoContext.unk1F != 1) && (globalCtx->kankyoContext.unk21 == 0))) { + if (!(globalCtx->envCtx.unk_1E == 0) || + ((globalCtx->envCtx.unk_1F != 1) && (globalCtx->envCtx.unk_21 == 0))) { D_801BDBB8 = 0; D_801BDBB0 = 0; - globalCtx->kankyoContext.unk21 = 1; - globalCtx->kankyoContext.unk1F = new1F; - globalCtx->kankyoContext.unk20 = new20; + globalCtx->envCtx.unk_21 = 1; + globalCtx->envCtx.unk_1F = new1F; + globalCtx->envCtx.unk_20 = new20; D_801BDBB4 = new20; - globalCtx->kankyoContext.unk24 = new24; - globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24; + globalCtx->envCtx.unk_24 = new24; + globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24; returnVal = 1; } } @@ -184,13 +184,13 @@ void func_8096689C(EnWeatherTag* this, GlobalContext* globalCtx) { partialResult = (1.0f - (distance / this->fadeDistance)); // strength based on distance? partialResult = (this->unk154 / 32768.0f) * partialResult; // another scale applied - globalCtx->kankyoContext.windClothIntensity = (this->actor.world.rot.z * partialResult) + 30.0f; + globalCtx->envCtx.windSpeed = (this->actor.world.rot.z * partialResult) + 30.0f; if (partialResult > 0.01f) { - globalCtx->kankyoContext.unkEA = 8; + globalCtx->envCtx.unk_EA = 8; D_801F4E30 = 0x9B; - } else if (globalCtx->kankyoContext.unkEA == 8) { + } else if (globalCtx->envCtx.unk_EA == 8) { D_801F4E30 = 0; - globalCtx->kankyoContext.unkEA = 9; + globalCtx->envCtx.unk_EA = 9; } } @@ -228,11 +228,11 @@ void EnWeatherTag_Die(EnWeatherTag* this, GlobalContext* globalCtx) { // poisoned swamp: placed behind the water fall from ikana // this tag stops spawning after STT cleared? void func_80966B08(EnWeatherTag* this, GlobalContext* globalCtx) { - if (func_80966608(this, globalCtx, 0, 0, globalCtx->kankyoContext.unk1F, 5, 100, 2) || D_801BDBB0 == 2) { - globalCtx->unk18874 = 3; + if (func_80966608(this, globalCtx, 0, 0, globalCtx->envCtx.unk_1F, 5, 100, 2) || D_801BDBB0 == 2) { + globalCtx->skyboxId = 3; EnWeatherTag_SetupAction(this, func_80966D20); } else if (D_801F4E74 <= 0.01f) { - globalCtx->unk18874 = 1; + globalCtx->skyboxId = 1; } else { Math_SmoothStepToF(&D_801F4E74, 0.0f, 0.2f, 0.02f, 0.001f); } @@ -245,7 +245,7 @@ void func_80966BF4(EnWeatherTag* this, GlobalContext* globalCtx) { CsCmdActorAction* tmpAction; if (func_800EE29C(globalCtx, 0x237) != 0) { - tmpAction = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x237)]; + tmpAction = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x237)]; if ((globalCtx->csCtx.frames >= tmpAction->startFrame) && (tmpAction->unk0 >= 2)) { switch (gSaveContext.day) { case 0: @@ -263,11 +263,11 @@ void func_80966BF4(EnWeatherTag* this, GlobalContext* globalCtx) { Math_SmoothStepToF(&D_801F4E74, 0.0f, 0.2f, 0.02f, 0.001f); - if (globalCtx->kankyoContext.unk20 != newUnk20) { - globalCtx->kankyoContext.unk21 = 1; - globalCtx->kankyoContext.unk20 = newUnk20; - globalCtx->kankyoContext.unk24 = 100; - globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24; + if (globalCtx->envCtx.unk_20 != newUnk20) { + globalCtx->envCtx.unk_21 = 1; + globalCtx->envCtx.unk_20 = newUnk20; + globalCtx->envCtx.unk_24 = 100; + globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24; } } } @@ -306,7 +306,7 @@ void func_80966D20(EnWeatherTag* this, GlobalContext* globalCtx) { // path to goron village winter, winter mountain village void func_80966E0C(EnWeatherTag* this, GlobalContext* globalCtx) { if (func_80966608(this, globalCtx, 0, 1, 0, 2, 60, 3)) { - globalCtx->kankyoContext.unkF2[3] = 0x80; + globalCtx->envCtx.unk_F2[3] = 0x80; EnWeatherTag_SetupAction(this, func_80966E84); } } @@ -314,7 +314,7 @@ void func_80966E0C(EnWeatherTag* this, GlobalContext* globalCtx) { // WEATHERTAG_TYPE_WINTERFOG 2 void func_80966E84(EnWeatherTag* this, GlobalContext* globalCtx) { if (func_80966758(this, globalCtx, 1, 0, 2, 0, 60)) { - globalCtx->kankyoContext.unkF2[3] = 0; + globalCtx->envCtx.unk_F2[3] = 0; EnWeatherTag_SetupAction(this, func_80966E0C); } } @@ -325,7 +325,7 @@ void func_80966E84(EnWeatherTag* this, GlobalContext* globalCtx) { void func_80966EF0(EnWeatherTag* this, GlobalContext* globalCtx) { if (func_80966608(this, globalCtx, 0, 1, 0, 2, 100, 4)) { func_800FD78C(globalCtx); - globalCtx->kankyoContext.unkF2[0] = 60; + globalCtx->envCtx.unk_F2[0] = 60; EnWeatherTag_SetupAction(this, func_80966F74); } } @@ -334,7 +334,7 @@ void func_80966EF0(EnWeatherTag* this, GlobalContext* globalCtx) { void func_80966F74(EnWeatherTag* this, GlobalContext* globalCtx) { if (func_80966758(this, globalCtx, 1, 0, 2, 0, 100)) { func_800FD858(globalCtx); - globalCtx->kankyoContext.unkF2[0] = 0; + globalCtx->envCtx.unk_F2[0] = 0; EnWeatherTag_SetupAction(this, func_80966EF0); } } @@ -399,8 +399,8 @@ void EnWeatherTag_DoNothing(EnWeatherTag* this, GlobalContext* globalCtx) { void EnWeatherTag_Unused_809671B8(EnWeatherTag* this, GlobalContext* globalCtx) { if (func_80966608(this, globalCtx, 0, 1, 0, 4, 100, 5)) { func_800FD78C(globalCtx); - globalCtx->kankyoContext.unkE3 = 1; - globalCtx->kankyoContext.unkF2[0] = 60; + globalCtx->envCtx.unk_E3 = 1; + globalCtx->envCtx.unk_F2[0] = 60; EnWeatherTag_SetupAction(this, EnWeatherTag_Unused_80967250); } } @@ -409,8 +409,8 @@ void EnWeatherTag_Unused_809671B8(EnWeatherTag* this, GlobalContext* globalCtx) void EnWeatherTag_Unused_80967250(EnWeatherTag* this, GlobalContext* globalCtx) { if (func_80966758(this, globalCtx, 1, 0, 4, 0, 100)) { func_800FD858(globalCtx); - globalCtx->kankyoContext.unkE3 = 2; - globalCtx->kankyoContext.unkF2[0] = 0; + globalCtx->envCtx.unk_E3 = 2; + globalCtx->envCtx.unk_F2[0] = 0; EnWeatherTag_SetupAction(this, EnWeatherTag_Unused_809671B8); } } @@ -437,20 +437,20 @@ void func_809672DC(EnWeatherTag* this, GlobalContext* globalCtx) { range = WEATHER_TAG_RANGE100(this); if (distance < range) { - globalCtx->kankyoContext.unkEA = 6; + globalCtx->envCtx.unk_EA = 6; strength = 1.0f - (distance / range); if (0.8f < strength) { strength = 1.0f; } D_801F4E30 = (200.0f * strength); } else { - if (globalCtx->kankyoContext.unkEA == 6) { + if (globalCtx->envCtx.unk_EA == 6) { D_801F4E30 = 0; - globalCtx->kankyoContext.unkEA = 7; + globalCtx->envCtx.unk_EA = 7; } } - Math_SmoothStepToS(&globalCtx->kankyoContext.unkA4, (s16)(-40.0f * strength), 1, 1, 1); + Math_SmoothStepToS(&globalCtx->envCtx.unk_8C.fogNear, (s16)(-40.0f * strength), 1, 1, 1); } #else #pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_809672DC.asm") @@ -463,19 +463,18 @@ void func_809674C8(EnWeatherTag* this, GlobalContext* globalCtx) { if (Actor_XZDistanceBetweenActors(&player->actor, &this->actor) < WEATHER_TAG_RANGE100(this)) { if (CURRENT_DAY == 2) { - if ((gSaveContext.time >= 0x4AAA) && (gSaveContext.time < 0xBAAA) && - (globalCtx->kankyoContext.unkF2[2] == 0)) { + if ((gSaveContext.time >= 0x4AAA) && (gSaveContext.time < 0xBAAA) && (globalCtx->envCtx.unk_F2[2] == 0)) { D_801BDBB0 = 1; func_800FD78C(globalCtx); - globalCtx->kankyoContext.unkF2[4] = 0x20; + globalCtx->envCtx.unk_F2[4] = 0x20; EnWeatherTag_SetupAction(this, func_80967608); } } } else { - if ((globalCtx->kankyoContext.unkF2[4] != 0) && !(globalCtx->state.frames & 3)) { - globalCtx->kankyoContext.unkF2[4]--; - if ((globalCtx->kankyoContext.unkF2[4]) == 8) { + if ((globalCtx->envCtx.unk_F2[4] != 0) && !(globalCtx->state.frames & 3)) { + globalCtx->envCtx.unk_F2[4]--; + if ((globalCtx->envCtx.unk_F2[4]) == 8) { func_800FD858(globalCtx); } } @@ -496,8 +495,8 @@ void EnWeatherTag_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); if ((globalCtx->actorCtx.unk5 & 2) && (globalCtx->msgCtx.unk11F22 != 0) && (globalCtx->msgCtx.unk11F04 == 0x5E6) && - (!FrameAdvance_IsEnabled(globalCtx)) && (globalCtx->unk18875 == 0) && (ActorCutscene_GetCurrentIndex() == -1) && - (globalCtx->csCtx.state == 0)) { + (!FrameAdvance_IsEnabled(globalCtx)) && (globalCtx->sceneLoadFlag == 0) && + (ActorCutscene_GetCurrentIndex() == -1) && (globalCtx->csCtx.state == 0)) { oldTime = gSaveContext.time; gSaveContext.time = (u16)REG(0xF) + oldTime; // cast req diff --git a/src/overlays/actors/ovl_Obj_Bell/z_obj_bell.c b/src/overlays/actors/ovl_Obj_Bell/z_obj_bell.c index 95f3dbaeb..069b2516b 100644 --- a/src/overlays/actors/ovl_Obj_Bell/z_obj_bell.c +++ b/src/overlays/actors/ovl_Obj_Bell/z_obj_bell.c @@ -187,9 +187,9 @@ void func_80A358FC(ObjBell* this, GlobalContext* globalCtx) { this->collider1.dim.worldSphere.radius = (this->collider1.dim.modelSphere.radius * this->collider1.dim.scale); this->collider2.dim.worldSphere.radius = (this->collider2.dim.modelSphere.radius * this->collider2.dim.scale); if (DECR(this->unk_20E) == 0) { - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider2.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider2.base); } - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider1.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider1.base); } void func_80A359B4(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_Obj_Boyo/z_obj_boyo.c b/src/overlays/actors/ovl_Obj_Boyo/z_obj_boyo.c index df8efe019..0fba2130c 100644 --- a/src/overlays/actors/ovl_Obj_Boyo/z_obj_boyo.c +++ b/src/overlays/actors/ovl_Obj_Boyo/z_obj_boyo.c @@ -171,10 +171,10 @@ void ObjBoyo_Update(Actor* thisx, GlobalContext* globalCtx2) { this->collider.base.ocFlags1 &= ~OC1_HIT; this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER; - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if (thisx->xzDistToPlayer < 2000.0f) { - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c b/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c index dbc9c6be2..a1c51e097 100644 --- a/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c +++ b/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c @@ -8,15 +8,9 @@ void ObjFunen_Init(Actor* thisx, GlobalContext* globalCtx); void ObjFunen_Draw(Actor* thisx, GlobalContext* globalCtx); const ActorInit Obj_Funen_InitVars = { - ACTOR_OBJ_FUNEN, - ACTORCAT_PROP, - FLAGS, - OBJECT_FUNEN, - sizeof(ObjFunen), - (ActorFunc)ObjFunen_Init, - (ActorFunc)Actor_Noop, - (ActorFunc)Actor_Noop, - (ActorFunc)ObjFunen_Draw, + ACTOR_OBJ_FUNEN, ACTORCAT_PROP, FLAGS, + OBJECT_FUNEN, sizeof(ObjFunen), (ActorFunc)ObjFunen_Init, + (ActorFunc)Actor_Noop, (ActorFunc)Actor_Noop, (ActorFunc)ObjFunen_Draw, }; extern Gfx D_060000D0[]; diff --git a/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c b/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c index 76ee99c61..d2878b2ad 100644 --- a/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c +++ b/src/overlays/actors/ovl_Obj_Hgdoor/z_obj_hgdoor.c @@ -132,9 +132,9 @@ void func_80BD4358(ObjHgdoor* this, GlobalContext* globalCtx) { if (func_800EE29C(globalCtx, 0x1E3)) { actionIndex = func_800EE200(globalCtx, 0x1E3); - if (this->unk166 != globalCtx->csCtx.actorActions[actionIndex]->unk0) { - this->unk166 = globalCtx->csCtx.actorActions[actionIndex]->unk0; - switch (globalCtx->csCtx.actorActions[actionIndex]->unk0) { + if (this->unk166 != globalCtx->csCtx.npcActions[actionIndex]->unk0) { + this->unk166 = globalCtx->csCtx.npcActions[actionIndex]->unk0; + switch (globalCtx->csCtx.npcActions[actionIndex]->unk0) { case 1: Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY); if ((this->dyna.actor.parent != NULL) && (this->dyna.actor.parent->id == ACTOR_EN_HG)) { diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c index be5427cb8..3a26d2c34 100644 --- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c +++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c @@ -118,7 +118,7 @@ void func_80926318(ObjKibako* this, GlobalContext* globalCtx) { } void func_80926394(ObjKibako* this, GlobalContext* globalCtx) { - if ((this->isDropCollected == 0) && (globalCtx->roomContext.currRoom.num != this->unk199)) { + if ((this->isDropCollected == 0) && (globalCtx->roomCtx.currRoom.num != this->unk199)) { this->isDropCollected = 1; } } @@ -282,7 +282,7 @@ void ObjKibako_Idle(ObjKibako* this, GlobalContext* globalCtx) { Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor); func_809262BC(this); Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 18.0f, 15.0f, 0.0f, 0x45); - + if (!(this->collider.base.ocFlags1 & OC1_TYPE_PLAYER) && (this->actor.xzDistToPlayer > 28.0f)) { this->collider.base.ocFlags1 |= OC1_TYPE_PLAYER; } @@ -296,19 +296,19 @@ void ObjKibako_Idle(ObjKibako* this, GlobalContext* globalCtx) { if ((this->actor.params >> 7) & 1) { Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if (this->actor.xzDistToPlayer < 800.0f) { - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); func_80926318(this, globalCtx); } } else { if (this->actor.xzDistToPlayer < 800.0f) { Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); if (this->actor.xzDistToPlayer < 180.0f) { - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); func_80926318(this, globalCtx); } } @@ -327,7 +327,7 @@ void ObjKibako_Held(ObjKibako* this, GlobalContext* globalCtx) { func_80926394(this, globalCtx); if (Actor_HasNoParent(&this->actor, globalCtx)) { - this->actor.room = globalCtx->roomContext.currRoom.num; + this->actor.room = globalCtx->roomCtx.currRoom.num; if (fabsf(this->actor.speedXZ) < 0.1f) { ObjKibako_SetupIdle(this); this->collider.base.ocFlags1 &= ~OC1_TYPE_PLAYER; @@ -394,8 +394,8 @@ void ObjKibako_Thrown(ObjKibako* this, GlobalContext* globalCtx) { this->actor.shape.rot.y = (s16)(this->actor.shape.rot.y + D_8092738C); Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 18.0f, 15.0f, 0.0f, 0x45); Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } } diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index ea9db3924..f7727e46f 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -391,8 +391,8 @@ void ObjLightswitch_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); if (this->actor.update != 0) { this->previousACFlags = this->collider.base.acFlags; - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_Obj_Milk_Bin/z_obj_milk_bin.c b/src/overlays/actors/ovl_Obj_Milk_Bin/z_obj_milk_bin.c index 9f4cd90e2..5af876303 100644 --- a/src/overlays/actors/ovl_Obj_Milk_Bin/z_obj_milk_bin.c +++ b/src/overlays/actors/ovl_Obj_Milk_Bin/z_obj_milk_bin.c @@ -91,8 +91,8 @@ void ObjMilkBin_Update(Actor* thisx, GlobalContext* globalCtx2) { } if (!(this->disableDraw & 1)) { - CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); - CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c b/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c index 8c7e54116..581ac9cad 100644 --- a/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c +++ b/src/overlays/actors/ovl_Obj_Moon_Stone/z_obj_moon_stone.c @@ -156,7 +156,7 @@ void ObjMoonStone_Draw(Actor* thisx, GlobalContext* globalCtx) { AnimatedMat_Draw(globalCtx, Lib_SegmentedToVirtual(&D_06001C60)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, D_06000D78); - SysMatrix_NormalizeXYZ(&globalCtx->unk187FC); + SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, D_06000C80); CLOSE_DISPS(globalCtx->state.gfxCtx); diff --git a/src/overlays/actors/ovl_Obj_Tokei_Step/z_obj_tokei_step.c b/src/overlays/actors/ovl_Obj_Tokei_Step/z_obj_tokei_step.c index deffa382e..295016fea 100644 --- a/src/overlays/actors/ovl_Obj_Tokei_Step/z_obj_tokei_step.c +++ b/src/overlays/actors/ovl_Obj_Tokei_Step/z_obj_tokei_step.c @@ -197,7 +197,7 @@ void ObjTokeiStep_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); BcCheck3_BgActorInit(&this->dyna, 0); - if ((globalCtx->sceneNum == 0x6F) && (gSaveContext.sceneSetupIndex == 2) && (globalCtx->csCtx.unk12 == 0)) { + if ((globalCtx->sceneNum == 0x6F) && (gSaveContext.sceneSetupIndex == 2) && (globalCtx->csCtx.unk_12 == 0)) { BgCheck3_LoadMesh(globalCtx, &this->dyna, &D_06000968); ObjTokeiStep_InitSteps(this); ObjTokeiStep_SetupBeginOpen(this); @@ -226,7 +226,7 @@ void ObjTokeiStep_BeginOpen(ObjTokeiStep* this, GlobalContext* globalCtx) { CsCmdActorAction* action; if (func_800EE29C(globalCtx, 0x86)) { - action = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x86)]; + action = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x86)]; if ((globalCtx->csCtx.frames == (*action).startFrame) && action->unk0) { this->dyna.actor.draw = ObjTokeiStep_DrawOpen; ObjTokeiStep_SetupOpen(this); |
