diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2024-09-10 12:16:56 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-10 15:16:56 -0300 |
| commit | b9ea1c19ab8c8f273cf8cddfc372dcb47106f1f3 (patch) | |
| tree | 4d9ded0ea8ad29fc42b6bf3e7d599a14333314ef /src/code/z_actor.c | |
| parent | 19da273ca0d4a1b1e2f44a3fee0983a97c7558a0 (diff) | |
Remove assets from automatic includes (#1683)
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index fb640f0de..462a81661 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -42,9 +42,9 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor #include "overlays/actors/ovl_En_Part/z_en_part.h" #include "overlays/actors/ovl_En_Box/z_en_box.h" -#include "objects/gameplay_keep/gameplay_keep.h" -#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" -#include "objects/object_bdoor/object_bdoor.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" +#include "assets/objects/object_bdoor/object_bdoor.h" #define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1 (1 << 0) #define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_2 (1 << 1) // identical behavior to ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1 |
