summaryrefslogtreecommitdiff
path: root/src/code/z_actor.c
diff options
context:
space:
mode:
authorDerek Hensley <hensley.derek58@gmail.com>2024-09-10 12:16:56 -0600
committerGitHub <noreply@github.com>2024-09-10 15:16:56 -0300
commitb9ea1c19ab8c8f273cf8cddfc372dcb47106f1f3 (patch)
tree4d9ded0ea8ad29fc42b6bf3e7d599a14333314ef /src/code/z_actor.c
parent19da273ca0d4a1b1e2f44a3fee0983a97c7558a0 (diff)
Remove assets from automatic includes (#1683)
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index fb640f0de..462a81661 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -42,9 +42,9 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
#include "overlays/actors/ovl_En_Part/z_en_part.h"
#include "overlays/actors/ovl_En_Box/z_en_box.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
-#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
-#include "objects/object_bdoor/object_bdoor.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
+#include "assets/objects/object_bdoor/object_bdoor.h"
#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1 (1 << 0)
#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_2 (1 << 1) // identical behavior to ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1