diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-11-21 10:48:50 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-20 15:48:50 -0800 |
| commit | 0b51a16453b0dcf136bf694206ee603adac67eaf (patch) | |
| tree | e1cd8196a489bbc982a87665557fe2ab5ce5c6dc /src/code/z_camera.c | |
| parent | 70e97dc285caf2060dda282c7420ed1e655f806e (diff) | |
Player Docs: Spin Attack (#1741)
* spin attack
* cleanup
* fix bss
* PR review
* sync func name
* add todo
Diffstat (limited to 'src/code/z_camera.c')
| -rw-r--r-- | src/code/z_camera.c | 50 |
1 files changed, 9 insertions, 41 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c index d010162a7..4be0ae9a6 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -400,36 +400,10 @@ s32 func_800CB924(Camera* camera) { } s32 func_800CB950(Camera* camera) { - Player* player; - s32 phi_v0; - s32 ret; - f32 yDiff; - if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { - yDiff = Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight); - - phi_v0 = false; - if (yDiff < 11.0f) { - phi_v0 = true; - } - - ret = phi_v0; - - if (!ret) { - - ret = false; - - if (camera->focalActor->gravity > -0.1f) { - ret = true; - } - - player = (Player*)camera->focalActor; - if (!ret) { - ret = player->stateFlags1 & PLAYER_STATE1_200000; - ret = !!ret; - } - } - return ret; + return ((Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight)) < 11.0f) || + (camera->focalActor->gravity > -0.1f) || + (((Player*)camera->focalActor)->stateFlags1 & PLAYER_STATE1_200000); } else { return true; } @@ -445,18 +419,12 @@ s32 Camera_IsClimbingLedge(Camera* camera) { } } -s32 Camera_IsChargingSwordOrDekuFlowerDive(Camera* camera) { +s32 Camera_IsChargingSpinAttackOrDekuFlowerDive(Camera* camera) { Actor* focalActor = camera->focalActor; - s32 ret; if (focalActor == &GET_PLAYER(camera->play)->actor) { - // Charging Sword - ret = !!(((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_1000); - if (!ret) { - // Deku Flower Dive - ret = !!(((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_100); - } - return ret; + return (((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_CHARGING_SPIN_ATTACK) || + (((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_100); } else { return false; } @@ -2953,7 +2921,7 @@ s32 Camera_Parallel1(Camera* camera) { rwData->unk_1C = 0; } - if (func_800CB950(camera) || (((Player*)camera->focalActor)->stateFlags1 & PLAYER_STATE1_1000) || + if (func_800CB950(camera) || (((Player*)camera->focalActor)->stateFlags1 & PLAYER_STATE1_CHARGING_SPIN_ATTACK) || (((Player*)camera->focalActor)->stateFlags3 & PLAYER_STATE3_100)) { rwData->unk_04 = camera->focalActorPosRot.pos.y; sp72 = false; @@ -3594,7 +3562,7 @@ s32 Camera_Battle1(Camera* camera) { swingPitchFinal = roData->swingPitchFinal; fov = roData->fov; - if (Camera_IsChargingSwordOrDekuFlowerDive(camera)) { + if (Camera_IsChargingSpinAttackOrDekuFlowerDive(camera)) { camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(18.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f); camera->yOffsetUpdateRate = Camera_ScaledStepToCeilF(0.2f, camera->yOffsetUpdateRate, 0.5f, 0.0001f); camera->xzOffsetUpdateRate = Camera_ScaledStepToCeilF(0.2f, camera->xzOffsetUpdateRate, 0.5f, 0.0001f); @@ -3690,7 +3658,7 @@ s32 Camera_Battle1(Camera* camera) { sp104 = PREG(86) + 800.0f; } - if ((spA4.r > sp104) || Camera_IsChargingSwordOrDekuFlowerDive(camera)) { + if ((spA4.r > sp104) || Camera_IsChargingSpinAttackOrDekuFlowerDive(camera)) { distRatio = 1.0f; spF8 = 10.0f; } else { |
