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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-08-15 00:08:45 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-14 10:08:45 -0400 |
| commit | affb1eaf0f037858ab020e6b7fd8d105dff262f8 (patch) | |
| tree | 6fe548aeb9e35caa3f9d3f026402c93038657cc3 /src/code/z_camera.c | |
| parent | 05c2221769ffdbbfd774d856bac77b6d7c2413a0 (diff) | |
Body Parts Docs (#1333)
* body parts WIP
* continue WIP
* finish body parts
* cleanup
* missed one
* Missed Enum
* PR Review
* next PR review
* s32 cast
* TRUNCF_BINANG
* rm unnecessary shadow
* PR Review
* missed some
* oops
Diffstat (limited to 'src/code/z_camera.c')
| -rw-r--r-- | src/code/z_camera.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 3703eda0f..95d2e36f9 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -481,7 +481,7 @@ s32 Camera_GetFocalActorPos(Vec3f* dst, Camera* camera) { Actor* focalActor = camera->focalActor; if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { - *dst = ((Player*)focalActor)->bodyPartsPos[0]; + *dst = ((Player*)focalActor)->bodyPartsPos[PLAYER_BODYPART_WAIST]; return dst; } else { Actor_GetWorldPosShapeRot(&focalPosRot, camera->focalActor); |
