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authorDerek Hensley <hensley.derek58@gmail.com>2024-09-10 12:16:56 -0600
committerGitHub <noreply@github.com>2024-09-10 15:16:56 -0300
commitb9ea1c19ab8c8f273cf8cddfc372dcb47106f1f3 (patch)
tree4d9ded0ea8ad29fc42b6bf3e7d599a14333314ef /src/code/z_eff_shield_particle.c
parent19da273ca0d4a1b1e2f44a3fee0983a97c7558a0 (diff)
Remove assets from automatic includes (#1683)
Diffstat (limited to 'src/code/z_eff_shield_particle.c')
-rw-r--r--src/code/z_eff_shield_particle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c
index 64e55c0c7..46a6fa84d 100644
--- a/src/code/z_eff_shield_particle.c
+++ b/src/code/z_eff_shield_particle.c
@@ -5,7 +5,7 @@
#include "vt.h"
#include "assets/code/eff_shield_particle/eff_shield_particle.c"
-#include "objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
void EffectShieldParticle_Init(void* thisx, void* initParamsx) {
EffectShieldParticle* this = (EffectShieldParticle*)thisx;