diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-08-15 14:23:33 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-15 14:23:33 +1000 |
| commit | 0cceee6eba249ca3671a30e5eafe5bd0a7162bf3 (patch) | |
| tree | 70c8fc635ef0dc6134d1144725952d5943c4a6df /src/code/z_en_hy_code.c | |
| parent | 33ca9daecea3e052eee418371cc2e069d7babac7 (diff) | |
Animation Cleanup: En_C* and En_D* Actors (#1327)
* En_C cleanup
* En_D
* more cleanup
* name enums
* missed one
* PR Review
* remove padding
Diffstat (limited to 'src/code/z_en_hy_code.c')
| -rw-r--r-- | src/code/z_en_hy_code.c | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c index d59d31000..02666fc4c 100644 --- a/src/code/z_en_hy_code.c +++ b/src/code/z_en_hy_code.c @@ -11,28 +11,28 @@ #include "objects/object_boj/object_boj.h" #include "objects/object_os_anime/object_os_anime.h" -static AnimationInfoS sAnimationInfo[] = { - { &gMamamuYanUnusedIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, - { &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, - { &object_boj_Anim_0008C0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gBbaIdleHoldingBagAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_bji_Anim_000FDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_bji_Anim_000AB0, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, - { &object_bji_Anim_00066C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_boj_Anim_00071C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_os_anime_Anim_001EE0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_boj_Anim_00DED8, 1.5f, 0, -1, ANIMMODE_ONCE, 0 }, - { &object_boj_Anim_00F920, 1.5f, 0, -1, ANIMMODE_ONCE, 0 }, - { &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, - { &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, - { &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, - { &object_boj_Anim_005D9C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, +static AnimationInfoS sAnimationInfo[ENHY_ANIM_MAX] = { + { &gMamamuYanUnusedIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_AOB_0 + { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_1 + { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_2 + { &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_3 + { &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_4 + { &object_boj_Anim_0008C0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_5 + { &gBbaIdleHoldingBagAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BBA_6 + { &object_bji_Anim_000FDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BJI_7 + { &object_bji_Anim_000AB0, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BJI_8 + { &object_bji_Anim_00066C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BJI_9 + { &object_boj_Anim_00071C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_10 + { &object_os_anime_Anim_001EE0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_OS_ANIME_11 + { &object_boj_Anim_00DED8, 1.5f, 0, -1, ANIMMODE_ONCE, 0 }, // ENHY_ANIM_BOJ_12 + { &object_boj_Anim_00F920, 1.5f, 0, -1, ANIMMODE_ONCE, 0 }, // ENHY_ANIM_BOJ_13 + { &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_14 + { &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_15 + { &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_16 + { &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_17 + { &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_18 + { &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_19 + { &object_boj_Anim_005D9C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_20 }; s8 gEnHyLimbToBodyParts[ENHY_LIMB_MAX] = { @@ -91,20 +91,20 @@ u8 gEnHyShadowSizes[ENHY_BODYPART_MAX] = { }; s32 EnHy_ChangeAnim(SkelAnime* skelAnime, s16 animIndex) { - s16 frameCount; - s32 isChanged = false; - - if (animIndex >= ENHY_ANIM_AOB_0 && animIndex < ENHY_ANIM_MAX) { - isChanged = true; - frameCount = sAnimationInfo[animIndex].frameCount; - if (frameCount < 0) { - frameCount = Animation_GetLastFrame(&sAnimationInfo[animIndex].animation->common); + s16 endFrame; + s32 didAnimChange = false; + + if ((animIndex > ENHY_ANIM_NONE) && (animIndex < ENHY_ANIM_MAX)) { + didAnimChange = true; + endFrame = sAnimationInfo[animIndex].frameCount; + if (endFrame < 0) { + endFrame = Animation_GetLastFrame(&sAnimationInfo[animIndex].animation->common); } Animation_Change(skelAnime, sAnimationInfo[animIndex].animation, sAnimationInfo[animIndex].playSpeed, - sAnimationInfo[animIndex].startFrame, frameCount, sAnimationInfo[animIndex].mode, + sAnimationInfo[animIndex].startFrame, endFrame, sAnimationInfo[animIndex].mode, sAnimationInfo[animIndex].morphFrames); } - return isChanged; + return didAnimChange; } EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) { |
