diff options
| author | rozlette <uberpanzermensch@gmail.com> | 2019-11-13 22:14:03 -0600 |
|---|---|---|
| committer | rozlette <uberpanzermensch@gmail.com> | 2019-11-13 22:14:03 -0600 |
| commit | b1938991fa755ca1b75134c0a5c50d649faf1370 (patch) | |
| tree | f3f238399118dba5c133a8ece84e431c1d0922ca /src/code/z_lib.c | |
| parent | b4b98af631e25309184fe8470208a0b06d86a971 (diff) | |
Update structs.h because Ghidra can handle bitfields now
Diffstat (limited to 'src/code/z_lib.c')
| -rw-r--r-- | src/code/z_lib.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/code/z_lib.c b/src/code/z_lib.c index 23ba6a0cf..2648097ad 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -419,45 +419,45 @@ UNK_TYPE Lib_PitchVec3f(z_Vector3f* a0, z_Vector3f* a1) { return atans_flip(Lib_DistanceXZVec3f(a0, a1), a0->y - a1->y); } -void Lib_ApplyActorInitVars(z_Actor* a0, z_ActorCompInitEntry* a1) { +void Lib_ApplyActorInitVars(z_Actor* a0, z_ActorInitVar* a1) { do { D_801BE960[a1->type]((u8*)a0, a1); } while ((a1++)->cont); } -UNK_RET Lib_ApplyActorInitVarByte1(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarByte1(u8* a0, z_ActorInitVar* a1) { *(u8*)(a0 + a1->offset) = (u8)(a1->value); } -UNK_RET Lib_ApplyActorInitVarByte2(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarByte2(u8* a0, z_ActorInitVar* a1) { *(u8*)(a0 + a1->offset) = (u8)(a1->value); } -UNK_RET Lib_ApplyActorInitVarShort1(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarShort1(u8* a0, z_ActorInitVar* a1) { *(u16*)(a0 + a1->offset) = (u16)(a1->value); } -UNK_RET Lib_ApplyActorInitVarShort2(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarShort2(u8* a0, z_ActorInitVar* a1) { *(u16*)(a0 + a1->offset) = (u16)(a1->value); } -UNK_RET Lib_ApplyActorInitVarWord1(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarWord1(u8* a0, z_ActorInitVar* a1) { *(u32*)(a0 + a1->offset) = (u32)(a1->value); } -UNK_RET Lib_ApplyActorInitVarWord2(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarWord2(u8* a0, z_ActorInitVar* a1) { *(u32*)(a0 + a1->offset) = (u32)(a1->value); } -UNK_RET Lib_ApplyActorInitVarFloat(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarFloat(u8* a0, z_ActorInitVar* a1) { *(f32*)(a0 + a1->offset) = (f32)(a1->value); } -UNK_RET Lib_ApplyActorInitVarFloat1000th(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarFloat1000th(u8* a0, z_ActorInitVar* a1) { *(f32*)(a0 + a1->offset) = (f32)(a1->value) / 1000; } -UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorInitVar* a1) { z_Vector3f* v0 = (z_Vector3f*)(a0 + a1->offset); f32 f0 = (f32)(a1->value); @@ -466,7 +466,7 @@ UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorCompInitEntry* a1) { v0->x = f0; } -UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorInitVar* a1) { z_Vector3f* v0 = (z_Vector3f*)(a0 + a1->offset); f32 f0 = (f32)(a1->value) / 1000; @@ -475,7 +475,7 @@ UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorCompInitEntry* a1) { v0->x = f0; } -UNK_RET Lib_ApplyActorInitVarVector3s(u8* a0, z_ActorCompInitEntry* a1) { +UNK_RET Lib_ApplyActorInitVarVector3s(u8* a0, z_ActorInitVar* a1) { z_Vector3s* v0 = (z_Vector3s*)(a0 + a1->offset); s16 v1 = (s16)(a1->value); |
