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path: root/src/code/z_lib.c
AgeCommit message (Expand)Author
2024-09-18Add rand.h for non-qrand.c rand functions (#1684)Dragorn421
2024-09-07[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add s...Dragorn421
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
2024-06-03More General Cleanup (#1638)Derek Hensley
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-27Misc Cleanup (#1509)engineer124
2023-11-23Yet another header cleanup (#1508)Anghelo Carvajal
2023-11-02Enable `-Wint-conversion` warning (#1266)Anghelo Carvajal
2023-10-31z_kankyo Decompiled (3 non-matching) (#1451)engineer124
2023-10-26Yet another libultra cleanup (#1384)Anghelo Carvajal
2023-10-05z_kankyo pt 1 (#1377)Derek Hensley
2023-09-23Player docs: Control Stick Input and Movement (#1385)engineer124
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-05sys_math.c Rename (#1258)engineer124
2022-11-07Fix last two functions in sys_math_atan (#1066)mzxrules
2022-10-04z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...petrie911
2022-07-22EnBjt OK and documented (#912)EllipticEllipsis
2022-03-24En_Tanron4 OK (seagulls) (#714)fig02
2022-02-20Camera Preparation (#644)engineer124
2022-01-11z_sound_source OK (#353)engineer124
2021-08-03Overhaul the build system (#234)Tharo
2021-06-11Importing Sound Effects from MM3D (#179)engineer124
2021-05-18Format everything (#141)Anghelo Carvajal
2021-04-07z_lib fully matched (#85)Rozelette
2021-03-27Some OOT transfers, some renaming, etc (#75)Lucas Shaw
2021-03-27z_lights fully matched (#80)Rozelette
2021-03-16yaz0.c OK (#71)Rozelette
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
2020-10-11Arms_Hook OK (#33)fullgrowngaming
2020-08-31Split headers to be more similar to OOT (#13)Rozelette
2020-07-24Initial code formatKenix3
2020-06-04z_lib now uses SEGMENTED_TO_VIRTUAL macroKenix3
2020-06-04Added macros headerKenix3
2020-06-04Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha...Kenix3
2020-03-15Rename many functions, structs, and variables to match the oot decomp. Some t...rozlette
2020-02-20Make non-matchings consistent with ootrozlette
2020-01-08Update to latest ghidra projectrozlette
2019-12-29More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attemptedrozlette
2019-12-18Decompile code_0x800E8EA0.crozlette
2019-12-17Cleanup files in code. Decompile code_800CAAD0.crozlette
2019-12-14Update to latest from ghidra projectrozlette
2019-12-07Generate all major headers from ghidra projectrozlette
2019-11-28Use variable names from ghidra project. Reorganize some data tables and heade...rozlette
2019-11-14Rename tons of structs because we aren't using the z_ prefix anymore ;_;rozlette
2019-11-13Update structs.h because Ghidra can handle bitfields nowrozlette
2019-09-29Use structs.h generated from Ghidra projectrozlette
2019-09-20Use per-function ASM blocksrozlette
2019-09-20Add tons of function names. Datatypes TODOrozlette
2019-03-31Add more filenamesrozlette